warp-lang 1.0.2__py3-none-win_amd64.whl → 1.2.0__py3-none-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of warp-lang might be problematic. Click here for more details.

Files changed (356) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.dll +0 -0
  4. warp/bin/warp.dll +0 -0
  5. warp/build.py +88 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3693 -3354
  8. warp/codegen.py +2925 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +49 -45
  11. warp/context.py +5409 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +381 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +145 -146
  34. warp/examples/benchmarks/benchmark_launches.py +293 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +232 -219
  37. warp/examples/core/example_fluid.py +291 -267
  38. warp/examples/core/example_graph_capture.py +142 -126
  39. warp/examples/core/example_marching_cubes.py +186 -174
  40. warp/examples/core/example_mesh.py +172 -155
  41. warp/examples/core/example_mesh_intersect.py +203 -193
  42. warp/examples/core/example_nvdb.py +174 -170
  43. warp/examples/core/example_raycast.py +103 -90
  44. warp/examples/core/example_raymarch.py +197 -178
  45. warp/examples/core/example_render_opengl.py +183 -141
  46. warp/examples/core/example_sph.py +403 -387
  47. warp/examples/core/example_torch.py +219 -181
  48. warp/examples/core/example_wave.py +261 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +432 -389
  51. warp/examples/fem/example_burgers.py +262 -0
  52. warp/examples/fem/example_convection_diffusion.py +180 -168
  53. warp/examples/fem/example_convection_diffusion_dg.py +217 -209
  54. warp/examples/fem/example_deformed_geometry.py +175 -159
  55. warp/examples/fem/example_diffusion.py +199 -173
  56. warp/examples/fem/example_diffusion_3d.py +178 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +219 -214
  58. warp/examples/fem/example_mixed_elasticity.py +242 -222
  59. warp/examples/fem/example_navier_stokes.py +257 -243
  60. warp/examples/fem/example_stokes.py +218 -192
  61. warp/examples/fem/example_stokes_transfer.py +263 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +258 -246
  65. warp/examples/optim/example_cloth_throw.py +220 -209
  66. warp/examples/optim/example_diffray.py +564 -536
  67. warp/examples/optim/example_drone.py +862 -835
  68. warp/examples/optim/example_inverse_kinematics.py +174 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +183 -169
  70. warp/examples/optim/example_spring_cage.py +237 -231
  71. warp/examples/optim/example_trajectory.py +221 -199
  72. warp/examples/optim/example_walker.py +304 -293
  73. warp/examples/sim/example_cartpole.py +137 -129
  74. warp/examples/sim/example_cloth.py +194 -186
  75. warp/examples/sim/example_granular.py +122 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +195 -186
  77. warp/examples/sim/example_jacobian_ik.py +234 -214
  78. warp/examples/sim/example_particle_chain.py +116 -105
  79. warp/examples/sim/example_quadruped.py +191 -180
  80. warp/examples/sim/example_rigid_chain.py +195 -187
  81. warp/examples/sim/example_rigid_contact.py +187 -177
  82. warp/examples/sim/example_rigid_force.py +125 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +107 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +132 -122
  85. warp/examples/sim/example_soft_body.py +188 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +61 -27
  88. warp/fem/cache.py +403 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +16 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +748 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +437 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/nanogrid.py +455 -0
  106. warp/fem/geometry/partition.py +374 -376
  107. warp/fem/geometry/quadmesh_2d.py +532 -532
  108. warp/fem/geometry/tetmesh.py +840 -840
  109. warp/fem/geometry/trimesh_2d.py +577 -577
  110. warp/fem/integrate.py +1684 -1615
  111. warp/fem/operator.py +190 -191
  112. warp/fem/polynomial.py +214 -213
  113. warp/fem/quadrature/__init__.py +2 -2
  114. warp/fem/quadrature/pic_quadrature.py +243 -245
  115. warp/fem/quadrature/quadrature.py +295 -294
  116. warp/fem/space/__init__.py +179 -292
  117. warp/fem/space/basis_space.py +522 -489
  118. warp/fem/space/collocated_function_space.py +100 -105
  119. warp/fem/space/dof_mapper.py +236 -236
  120. warp/fem/space/function_space.py +148 -145
  121. warp/fem/space/grid_2d_function_space.py +148 -267
  122. warp/fem/space/grid_3d_function_space.py +167 -306
  123. warp/fem/space/hexmesh_function_space.py +253 -352
  124. warp/fem/space/nanogrid_function_space.py +202 -0
  125. warp/fem/space/partition.py +350 -350
  126. warp/fem/space/quadmesh_2d_function_space.py +261 -369
  127. warp/fem/space/restriction.py +161 -160
  128. warp/fem/space/shape/__init__.py +90 -15
  129. warp/fem/space/shape/cube_shape_function.py +728 -738
  130. warp/fem/space/shape/shape_function.py +102 -103
  131. warp/fem/space/shape/square_shape_function.py +611 -611
  132. warp/fem/space/shape/tet_shape_function.py +565 -567
  133. warp/fem/space/shape/triangle_shape_function.py +429 -429
  134. warp/fem/space/tetmesh_function_space.py +224 -292
  135. warp/fem/space/topology.py +297 -295
  136. warp/fem/space/trimesh_2d_function_space.py +153 -221
  137. warp/fem/types.py +77 -77
  138. warp/fem/utils.py +495 -495
  139. warp/jax.py +166 -141
  140. warp/jax_experimental.py +341 -339
  141. warp/native/array.h +1081 -1025
  142. warp/native/builtin.h +1603 -1560
  143. warp/native/bvh.cpp +402 -398
  144. warp/native/bvh.cu +533 -525
  145. warp/native/bvh.h +430 -429
  146. warp/native/clang/clang.cpp +496 -464
  147. warp/native/crt.cpp +42 -32
  148. warp/native/crt.h +352 -335
  149. warp/native/cuda_crt.h +1049 -1049
  150. warp/native/cuda_util.cpp +549 -540
  151. warp/native/cuda_util.h +288 -203
  152. warp/native/cutlass_gemm.cpp +34 -34
  153. warp/native/cutlass_gemm.cu +372 -372
  154. warp/native/error.cpp +66 -66
  155. warp/native/error.h +27 -27
  156. warp/native/exports.h +187 -0
  157. warp/native/fabric.h +228 -228
  158. warp/native/hashgrid.cpp +301 -278
  159. warp/native/hashgrid.cu +78 -77
  160. warp/native/hashgrid.h +227 -227
  161. warp/native/initializer_array.h +32 -32
  162. warp/native/intersect.h +1204 -1204
  163. warp/native/intersect_adj.h +365 -365
  164. warp/native/intersect_tri.h +322 -322
  165. warp/native/marching.cpp +2 -2
  166. warp/native/marching.cu +497 -497
  167. warp/native/marching.h +2 -2
  168. warp/native/mat.h +1545 -1498
  169. warp/native/matnn.h +333 -333
  170. warp/native/mesh.cpp +203 -203
  171. warp/native/mesh.cu +292 -293
  172. warp/native/mesh.h +1887 -1887
  173. warp/native/nanovdb/GridHandle.h +366 -0
  174. warp/native/nanovdb/HostBuffer.h +590 -0
  175. warp/native/nanovdb/NanoVDB.h +6624 -4782
  176. warp/native/nanovdb/PNanoVDB.h +3390 -2553
  177. warp/native/noise.h +850 -850
  178. warp/native/quat.h +1112 -1085
  179. warp/native/rand.h +303 -299
  180. warp/native/range.h +108 -108
  181. warp/native/reduce.cpp +156 -156
  182. warp/native/reduce.cu +348 -348
  183. warp/native/runlength_encode.cpp +61 -61
  184. warp/native/runlength_encode.cu +46 -46
  185. warp/native/scan.cpp +30 -30
  186. warp/native/scan.cu +36 -36
  187. warp/native/scan.h +7 -7
  188. warp/native/solid_angle.h +442 -442
  189. warp/native/sort.cpp +94 -94
  190. warp/native/sort.cu +97 -97
  191. warp/native/sort.h +14 -14
  192. warp/native/sparse.cpp +337 -337
  193. warp/native/sparse.cu +544 -544
  194. warp/native/spatial.h +630 -630
  195. warp/native/svd.h +562 -562
  196. warp/native/temp_buffer.h +30 -30
  197. warp/native/vec.h +1177 -1133
  198. warp/native/volume.cpp +529 -297
  199. warp/native/volume.cu +58 -32
  200. warp/native/volume.h +960 -538
  201. warp/native/volume_builder.cu +446 -425
  202. warp/native/volume_builder.h +34 -19
  203. warp/native/volume_impl.h +61 -0
  204. warp/native/warp.cpp +1057 -1052
  205. warp/native/warp.cu +2949 -2828
  206. warp/native/warp.h +321 -305
  207. warp/optim/__init__.py +9 -9
  208. warp/optim/adam.py +120 -120
  209. warp/optim/linear.py +1104 -939
  210. warp/optim/sgd.py +104 -92
  211. warp/render/__init__.py +10 -10
  212. warp/render/render_opengl.py +3356 -3204
  213. warp/render/render_usd.py +768 -749
  214. warp/render/utils.py +152 -150
  215. warp/sim/__init__.py +52 -59
  216. warp/sim/articulation.py +685 -685
  217. warp/sim/collide.py +1594 -1590
  218. warp/sim/import_mjcf.py +489 -481
  219. warp/sim/import_snu.py +220 -221
  220. warp/sim/import_urdf.py +536 -516
  221. warp/sim/import_usd.py +887 -881
  222. warp/sim/inertia.py +316 -317
  223. warp/sim/integrator.py +234 -233
  224. warp/sim/integrator_euler.py +1956 -1956
  225. warp/sim/integrator_featherstone.py +1917 -1991
  226. warp/sim/integrator_xpbd.py +3288 -3312
  227. warp/sim/model.py +4473 -4314
  228. warp/sim/particles.py +113 -112
  229. warp/sim/render.py +417 -403
  230. warp/sim/utils.py +413 -410
  231. warp/sparse.py +1289 -1227
  232. warp/stubs.py +2192 -2469
  233. warp/tape.py +1162 -225
  234. warp/tests/__init__.py +1 -1
  235. warp/tests/__main__.py +4 -4
  236. warp/tests/assets/test_index_grid.nvdb +0 -0
  237. warp/tests/assets/torus.usda +105 -105
  238. warp/tests/aux_test_class_kernel.py +26 -26
  239. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  240. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  241. warp/tests/aux_test_dependent.py +20 -22
  242. warp/tests/aux_test_grad_customs.py +21 -23
  243. warp/tests/aux_test_reference.py +9 -11
  244. warp/tests/aux_test_reference_reference.py +8 -10
  245. warp/tests/aux_test_square.py +15 -17
  246. warp/tests/aux_test_unresolved_func.py +14 -14
  247. warp/tests/aux_test_unresolved_symbol.py +14 -14
  248. warp/tests/disabled_kinematics.py +237 -239
  249. warp/tests/run_coverage_serial.py +31 -31
  250. warp/tests/test_adam.py +155 -157
  251. warp/tests/test_arithmetic.py +1088 -1124
  252. warp/tests/test_array.py +2415 -2326
  253. warp/tests/test_array_reduce.py +148 -150
  254. warp/tests/test_async.py +666 -656
  255. warp/tests/test_atomic.py +139 -141
  256. warp/tests/test_bool.py +212 -149
  257. warp/tests/test_builtins_resolution.py +1290 -1292
  258. warp/tests/test_bvh.py +162 -171
  259. warp/tests/test_closest_point_edge_edge.py +227 -228
  260. warp/tests/test_codegen.py +562 -553
  261. warp/tests/test_compile_consts.py +217 -101
  262. warp/tests/test_conditional.py +244 -246
  263. warp/tests/test_copy.py +230 -215
  264. warp/tests/test_ctypes.py +630 -632
  265. warp/tests/test_dense.py +65 -67
  266. warp/tests/test_devices.py +89 -98
  267. warp/tests/test_dlpack.py +528 -529
  268. warp/tests/test_examples.py +403 -378
  269. warp/tests/test_fabricarray.py +952 -955
  270. warp/tests/test_fast_math.py +60 -54
  271. warp/tests/test_fem.py +1298 -1278
  272. warp/tests/test_fp16.py +128 -130
  273. warp/tests/test_func.py +336 -337
  274. warp/tests/test_generics.py +596 -571
  275. warp/tests/test_grad.py +885 -640
  276. warp/tests/test_grad_customs.py +331 -336
  277. warp/tests/test_hash_grid.py +208 -164
  278. warp/tests/test_import.py +37 -39
  279. warp/tests/test_indexedarray.py +1132 -1134
  280. warp/tests/test_intersect.py +65 -67
  281. warp/tests/test_jax.py +305 -307
  282. warp/tests/test_large.py +169 -164
  283. warp/tests/test_launch.py +352 -354
  284. warp/tests/test_lerp.py +217 -261
  285. warp/tests/test_linear_solvers.py +189 -171
  286. warp/tests/test_lvalue.py +419 -493
  287. warp/tests/test_marching_cubes.py +63 -65
  288. warp/tests/test_mat.py +1799 -1827
  289. warp/tests/test_mat_lite.py +113 -115
  290. warp/tests/test_mat_scalar_ops.py +2905 -2889
  291. warp/tests/test_math.py +124 -193
  292. warp/tests/test_matmul.py +498 -499
  293. warp/tests/test_matmul_lite.py +408 -410
  294. warp/tests/test_mempool.py +186 -190
  295. warp/tests/test_mesh.py +281 -324
  296. warp/tests/test_mesh_query_aabb.py +226 -241
  297. warp/tests/test_mesh_query_point.py +690 -702
  298. warp/tests/test_mesh_query_ray.py +290 -303
  299. warp/tests/test_mlp.py +274 -276
  300. warp/tests/test_model.py +108 -110
  301. warp/tests/test_module_hashing.py +111 -0
  302. warp/tests/test_modules_lite.py +36 -39
  303. warp/tests/test_multigpu.py +161 -163
  304. warp/tests/test_noise.py +244 -248
  305. warp/tests/test_operators.py +248 -250
  306. warp/tests/test_options.py +121 -125
  307. warp/tests/test_peer.py +131 -137
  308. warp/tests/test_pinned.py +76 -78
  309. warp/tests/test_print.py +52 -54
  310. warp/tests/test_quat.py +2084 -2086
  311. warp/tests/test_rand.py +324 -288
  312. warp/tests/test_reload.py +207 -217
  313. warp/tests/test_rounding.py +177 -179
  314. warp/tests/test_runlength_encode.py +188 -190
  315. warp/tests/test_sim_grad.py +241 -0
  316. warp/tests/test_sim_kinematics.py +89 -97
  317. warp/tests/test_smoothstep.py +166 -168
  318. warp/tests/test_snippet.py +303 -266
  319. warp/tests/test_sparse.py +466 -460
  320. warp/tests/test_spatial.py +2146 -2148
  321. warp/tests/test_special_values.py +362 -0
  322. warp/tests/test_streams.py +484 -473
  323. warp/tests/test_struct.py +708 -675
  324. warp/tests/test_tape.py +171 -148
  325. warp/tests/test_torch.py +741 -743
  326. warp/tests/test_transient_module.py +85 -87
  327. warp/tests/test_types.py +554 -659
  328. warp/tests/test_utils.py +488 -499
  329. warp/tests/test_vec.py +1262 -1268
  330. warp/tests/test_vec_lite.py +71 -73
  331. warp/tests/test_vec_scalar_ops.py +2097 -2099
  332. warp/tests/test_verify_fp.py +92 -94
  333. warp/tests/test_volume.py +961 -736
  334. warp/tests/test_volume_write.py +338 -265
  335. warp/tests/unittest_serial.py +38 -37
  336. warp/tests/unittest_suites.py +367 -359
  337. warp/tests/unittest_utils.py +434 -578
  338. warp/tests/unused_test_misc.py +69 -71
  339. warp/tests/walkthrough_debug.py +85 -85
  340. warp/thirdparty/appdirs.py +598 -598
  341. warp/thirdparty/dlpack.py +143 -143
  342. warp/thirdparty/unittest_parallel.py +563 -561
  343. warp/torch.py +321 -295
  344. warp/types.py +4941 -4450
  345. warp/utils.py +1008 -821
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/LICENSE.md +126 -126
  347. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/METADATA +365 -400
  348. warp_lang-1.2.0.dist-info/RECORD +359 -0
  349. warp/examples/assets/cube.usda +0 -42
  350. warp/examples/assets/sphere.usda +0 -56
  351. warp/examples/assets/torus.usda +0 -105
  352. warp/examples/fem/example_convection_diffusion_dg0.py +0 -194
  353. warp/native/nanovdb/PNanoVDBWrite.h +0 -295
  354. warp_lang-1.0.2.dist-info/RECORD +0 -352
  355. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/WHEEL +0 -0
  356. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/top_level.txt +0 -0
@@ -1,387 +1,403 @@
1
- # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- # NVIDIA CORPORATION and its licensors retain all intellectual property
3
- # and proprietary rights in and to this software, related documentation
4
- # and any modifications thereto. Any use, reproduction, disclosure or
5
- # distribution of this software and related documentation without an express
6
- # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
-
8
- ###########################################################################
9
- # Example Smoothed Particle Hydrodynamics
10
- #
11
- # Shows how to implement a SPH fluid simulation.
12
- #
13
- # Neighbors are found using the wp.HashGrid class, and
14
- # wp.hash_grid_query(), wp.hash_grid_query_next() kernel methods.
15
- #
16
- # Reference Publication
17
- # Matthias Müller, David Charypar, and Markus H. Gross.
18
- # "Particle-based fluid simulation for interactive applications."
19
- # Symposium on Computer animation. Vol. 2. 2003.
20
- #
21
- ###########################################################################
22
-
23
- import numpy as np
24
-
25
- import warp as wp
26
- import warp.render
27
-
28
- wp.init()
29
-
30
-
31
- @wp.func
32
- def square(x: float):
33
- return x * x
34
-
35
-
36
- @wp.func
37
- def cube(x: float):
38
- return x * x * x
39
-
40
-
41
- @wp.func
42
- def fifth(x: float):
43
- return x * x * x * x * x
44
-
45
-
46
- @wp.func
47
- def density_kernel(xyz: wp.vec3, smoothing_length: float):
48
- # calculate distance
49
- distance = wp.dot(xyz, xyz)
50
-
51
- return wp.max(cube(square(smoothing_length) - distance), 0.0)
52
-
53
-
54
- @wp.func
55
- def diff_pressure_kernel(
56
- xyz: wp.vec3, pressure: float, neighbor_pressure: float, neighbor_rho: float, smoothing_length: float
57
- ):
58
- # calculate distance
59
- distance = wp.sqrt(wp.dot(xyz, xyz))
60
-
61
- if distance < smoothing_length:
62
- # calculate terms of kernel
63
- term_1 = -xyz / distance
64
- term_2 = (neighbor_pressure + pressure) / (2.0 * neighbor_rho)
65
- term_3 = square(smoothing_length - distance)
66
- return term_1 * term_2 * term_3
67
- else:
68
- return wp.vec3()
69
-
70
-
71
- @wp.func
72
- def diff_viscous_kernel(xyz: wp.vec3, v: wp.vec3, neighbor_v: wp.vec3, neighbor_rho: float, smoothing_length: float):
73
- # calculate distance
74
- distance = wp.sqrt(wp.dot(xyz, xyz))
75
-
76
- # calculate terms of kernel
77
- if distance < smoothing_length:
78
- term_1 = (neighbor_v - v) / neighbor_rho
79
- term_2 = smoothing_length - distance
80
- return term_1 * term_2
81
- else:
82
- return wp.vec3()
83
-
84
-
85
- @wp.kernel
86
- def compute_density(
87
- grid: wp.uint64,
88
- particle_x: wp.array(dtype=wp.vec3),
89
- particle_rho: wp.array(dtype=float),
90
- density_normalization: float,
91
- smoothing_length: float,
92
- ):
93
- tid = wp.tid()
94
-
95
- # order threads by cell
96
- i = wp.hash_grid_point_id(grid, tid)
97
-
98
- # get local particle variables
99
- x = particle_x[i]
100
-
101
- # store density
102
- rho = float(0.0)
103
-
104
- # particle contact
105
- neighbors = wp.hash_grid_query(grid, x, smoothing_length)
106
-
107
- # loop through neighbors to compute density
108
- for index in neighbors:
109
- # compute distance
110
- distance = x - particle_x[index]
111
-
112
- # compute kernel derivative
113
- rho += density_kernel(distance, smoothing_length)
114
-
115
- # add external potential
116
- particle_rho[i] = density_normalization * rho
117
-
118
-
119
- @wp.kernel
120
- def get_acceleration(
121
- grid: wp.uint64,
122
- particle_x: wp.array(dtype=wp.vec3),
123
- particle_v: wp.array(dtype=wp.vec3),
124
- particle_rho: wp.array(dtype=float),
125
- particle_a: wp.array(dtype=wp.vec3),
126
- isotropic_exp: float,
127
- base_density: float,
128
- gravity: float,
129
- pressure_normalization: float,
130
- viscous_normalization: float,
131
- smoothing_length: float,
132
- ):
133
- tid = wp.tid()
134
-
135
- # order threads by cell
136
- i = wp.hash_grid_point_id(grid, tid)
137
-
138
- # get local particle variables
139
- x = particle_x[i]
140
- v = particle_v[i]
141
- rho = particle_rho[i]
142
- pressure = isotropic_exp * (rho - base_density)
143
-
144
- # store forces
145
- pressure_force = wp.vec3()
146
- viscous_force = wp.vec3()
147
-
148
- # particle contact
149
- neighbors = wp.hash_grid_query(grid, x, smoothing_length)
150
-
151
- # loop through neighbors to compute acceleration
152
- for index in neighbors:
153
- if index != i:
154
- # get neighbor velocity
155
- neighbor_v = particle_v[index]
156
-
157
- # get neighbor density and pressures
158
- neighbor_rho = particle_rho[index]
159
- neighbor_pressure = isotropic_exp * (neighbor_rho - base_density)
160
-
161
- # compute relative position
162
- relative_position = particle_x[index] - x
163
-
164
- # calculate pressure force
165
- pressure_force += diff_pressure_kernel(
166
- relative_position, pressure, neighbor_pressure, neighbor_rho, smoothing_length
167
- )
168
-
169
- # compute kernel derivative
170
- viscous_force += diff_viscous_kernel(relative_position, v, neighbor_v, neighbor_rho, smoothing_length)
171
-
172
- # sum all forces
173
- force = pressure_normalization * pressure_force + viscous_normalization * viscous_force
174
-
175
- # add external potential
176
- particle_a[i] = force / rho + wp.vec3(0.0, gravity, 0.0)
177
-
178
-
179
- @wp.kernel
180
- def apply_bounds(
181
- particle_x: wp.array(dtype=wp.vec3),
182
- particle_v: wp.array(dtype=wp.vec3),
183
- damping_coef: float,
184
- width: float,
185
- height: float,
186
- length: float,
187
- ):
188
- tid = wp.tid()
189
-
190
- # get pos and velocity
191
- x = particle_x[tid]
192
- v = particle_v[tid]
193
-
194
- # clamp x left
195
- if x[0] < 0.0:
196
- x = wp.vec3(0.0, x[1], x[2])
197
- v = wp.vec3(v[0] * damping_coef, v[1], v[2])
198
-
199
- # clamp x right
200
- if x[0] > width:
201
- x = wp.vec3(width, x[1], x[2])
202
- v = wp.vec3(v[0] * damping_coef, v[1], v[2])
203
-
204
- # clamp y bot
205
- if x[1] < 0.0:
206
- x = wp.vec3(x[0], 0.0, x[2])
207
- v = wp.vec3(v[0], v[1] * damping_coef, v[2])
208
-
209
- # clamp z left
210
- if x[2] < 0.0:
211
- x = wp.vec3(x[0], x[1], 0.0)
212
- v = wp.vec3(v[0], v[1], v[2] * damping_coef)
213
-
214
- # clamp z right
215
- if x[2] > length:
216
- x = wp.vec3(x[0], x[1], length)
217
- v = wp.vec3(v[0], v[1], v[2] * damping_coef)
218
-
219
- # apply clamps
220
- particle_x[tid] = x
221
- particle_v[tid] = v
222
-
223
-
224
- @wp.kernel
225
- def kick(particle_v: wp.array(dtype=wp.vec3), particle_a: wp.array(dtype=wp.vec3), dt: float):
226
- tid = wp.tid()
227
- v = particle_v[tid]
228
- particle_v[tid] = v + particle_a[tid] * dt
229
-
230
-
231
- @wp.kernel
232
- def drift(particle_x: wp.array(dtype=wp.vec3), particle_v: wp.array(dtype=wp.vec3), dt: float):
233
- tid = wp.tid()
234
- x = particle_x[tid]
235
- particle_x[tid] = x + particle_v[tid] * dt
236
-
237
-
238
- @wp.kernel
239
- def initialize_particles(
240
- particle_x: wp.array(dtype=wp.vec3), smoothing_length: float, width: float, height: float, length: float
241
- ):
242
- tid = wp.tid()
243
-
244
- # grid size
245
- nr_x = wp.int32(width / 4.0 / smoothing_length)
246
- nr_y = wp.int32(height / smoothing_length)
247
- nr_z = wp.int32(length / 4.0 / smoothing_length)
248
-
249
- # calculate particle position
250
- z = wp.float(tid % nr_z)
251
- y = wp.float((tid // nr_z) % nr_y)
252
- x = wp.float((tid // (nr_z * nr_y)) % nr_x)
253
- pos = smoothing_length * wp.vec3(x, y, z)
254
-
255
- # add small jitter
256
- state = wp.rand_init(123, tid)
257
- pos = pos + 0.001 * smoothing_length * wp.vec3(wp.randn(state), wp.randn(state), wp.randn(state))
258
-
259
- # set position
260
- particle_x[tid] = pos
261
-
262
-
263
- class Example:
264
- def __init__(self, stage):
265
- # render params
266
- self.frame_dt = 1.0 / 60.0
267
- self.frame_count = 480
268
- self.sim_time = 0.0
269
-
270
- # simulation params
271
- self.smoothing_length = 0.8 # NOTE change this to adjust number of particles
272
- self.width = 80.0 # x
273
- self.height = 80.0 # y
274
- self.length = 80.0 # z
275
- self.isotropic_exp = 20
276
- self.base_density = 1.0
277
- self.particle_mass = 0.01 * self.smoothing_length**3 # reduce according to smoothing length
278
- self.dt = 0.01 * self.smoothing_length # decrease sim dt by smoothing length
279
- self.dynamic_visc = 0.025
280
- self.damping_coef = -0.95
281
- self.gravity = -0.1
282
- self.n = int(
283
- self.height * (self.width / 4.0) * (self.height / 4.0) / (self.smoothing_length**3)
284
- ) # number particles (small box in corner)
285
- self.sim_step_to_frame_ratio = int(32 / self.smoothing_length)
286
-
287
- # constants
288
- self.density_normalization = (315.0 * self.particle_mass) / (
289
- 64.0 * np.pi * self.smoothing_length**9
290
- ) # integrate density kernel
291
- self.pressure_normalization = -(45.0 * self.particle_mass) / (np.pi * self.smoothing_length**6)
292
- self.viscous_normalization = (45.0 * self.dynamic_visc * self.particle_mass) / (
293
- np.pi * self.smoothing_length**6
294
- )
295
-
296
- # allocate arrays
297
- self.x = wp.empty(tuple([self.n]), dtype=wp.vec3)
298
- self.v = wp.zeros(tuple([self.n]), dtype=wp.vec3)
299
- self.rho = wp.zeros(tuple([self.n]), dtype=float)
300
- self.a = wp.zeros(tuple([self.n]), dtype=wp.vec3)
301
-
302
- # set random positions
303
- wp.launch(
304
- kernel=initialize_particles,
305
- dim=self.n,
306
- inputs=[self.x, self.smoothing_length, self.width, self.height, self.length],
307
- ) # initialize in small area
308
-
309
- # create hash array
310
- grid_size = int(self.height / (4.0 * self.smoothing_length))
311
- self.grid = wp.HashGrid(grid_size, grid_size, grid_size)
312
-
313
- # renderer
314
- self.renderer = None
315
- if stage:
316
- self.renderer = wp.render.UsdRenderer(stage)
317
-
318
- def step(self):
319
- with wp.ScopedTimer("step", active=True):
320
- for _ in range(self.sim_step_to_frame_ratio):
321
- with wp.ScopedTimer("grid build", active=False):
322
- # build grid
323
- self.grid.build(self.x, self.smoothing_length)
324
-
325
- with wp.ScopedTimer("forces", active=False):
326
- # compute density of points
327
- wp.launch(
328
- kernel=compute_density,
329
- dim=self.n,
330
- inputs=[self.grid.id, self.x, self.rho, self.density_normalization, self.smoothing_length],
331
- )
332
-
333
- # get new acceleration
334
- wp.launch(
335
- kernel=get_acceleration,
336
- dim=self.n,
337
- inputs=[
338
- self.grid.id,
339
- self.x,
340
- self.v,
341
- self.rho,
342
- self.a,
343
- self.isotropic_exp,
344
- self.base_density,
345
- self.gravity,
346
- self.pressure_normalization,
347
- self.viscous_normalization,
348
- self.smoothing_length,
349
- ],
350
- )
351
-
352
- # apply bounds
353
- wp.launch(
354
- kernel=apply_bounds,
355
- dim=self.n,
356
- inputs=[self.x, self.v, self.damping_coef, self.width, self.height, self.length],
357
- )
358
-
359
- # kick
360
- wp.launch(kernel=kick, dim=self.n, inputs=[self.v, self.a, self.dt])
361
-
362
- # drift
363
- wp.launch(kernel=drift, dim=self.n, inputs=[self.x, self.v, self.dt])
364
-
365
- self.sim_time += self.frame_dt
366
-
367
- def render(self):
368
- if self.renderer is None:
369
- return
370
-
371
- with wp.ScopedTimer("render", active=True):
372
- self.renderer.begin_frame(self.sim_time)
373
- self.renderer.render_points(points=self.x.numpy(), radius=self.smoothing_length, name="points", colors=(0.8, 0.3, 0.2))
374
- self.renderer.end_frame()
375
-
376
-
377
- if __name__ == "__main__":
378
- stage_path = "example_sph.usd"
379
-
380
- example = Example(stage_path)
381
-
382
- for i in range(example.frame_count):
383
- example.render()
384
- example.step()
385
-
386
- if example.renderer:
387
- example.renderer.save()
1
+ # Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
+ # NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ # and proprietary rights in and to this software, related documentation
4
+ # and any modifications thereto. Any use, reproduction, disclosure or
5
+ # distribution of this software and related documentation without an express
6
+ # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+
8
+ ###########################################################################
9
+ # Example Smoothed Particle Hydrodynamics
10
+ #
11
+ # Shows how to implement a SPH fluid simulation.
12
+ #
13
+ # Neighbors are found using the wp.HashGrid class, and
14
+ # wp.hash_grid_query(), wp.hash_grid_query_next() kernel methods.
15
+ #
16
+ # Reference Publication
17
+ # Matthias Müller, David Charypar, and Markus H. Gross.
18
+ # "Particle-based fluid simulation for interactive applications."
19
+ # Symposium on Computer animation. Vol. 2. 2003.
20
+ #
21
+ ###########################################################################
22
+
23
+ import numpy as np
24
+
25
+ import warp as wp
26
+ import warp.render
27
+
28
+
29
+ @wp.func
30
+ def square(x: float):
31
+ return x * x
32
+
33
+
34
+ @wp.func
35
+ def cube(x: float):
36
+ return x * x * x
37
+
38
+
39
+ @wp.func
40
+ def fifth(x: float):
41
+ return x * x * x * x * x
42
+
43
+
44
+ @wp.func
45
+ def density_kernel(xyz: wp.vec3, smoothing_length: float):
46
+ # calculate distance
47
+ distance = wp.dot(xyz, xyz)
48
+
49
+ return wp.max(cube(square(smoothing_length) - distance), 0.0)
50
+
51
+
52
+ @wp.func
53
+ def diff_pressure_kernel(
54
+ xyz: wp.vec3, pressure: float, neighbor_pressure: float, neighbor_rho: float, smoothing_length: float
55
+ ):
56
+ # calculate distance
57
+ distance = wp.sqrt(wp.dot(xyz, xyz))
58
+
59
+ if distance < smoothing_length:
60
+ # calculate terms of kernel
61
+ term_1 = -xyz / distance
62
+ term_2 = (neighbor_pressure + pressure) / (2.0 * neighbor_rho)
63
+ term_3 = square(smoothing_length - distance)
64
+ return term_1 * term_2 * term_3
65
+ else:
66
+ return wp.vec3()
67
+
68
+
69
+ @wp.func
70
+ def diff_viscous_kernel(xyz: wp.vec3, v: wp.vec3, neighbor_v: wp.vec3, neighbor_rho: float, smoothing_length: float):
71
+ # calculate distance
72
+ distance = wp.sqrt(wp.dot(xyz, xyz))
73
+
74
+ # calculate terms of kernel
75
+ if distance < smoothing_length:
76
+ term_1 = (neighbor_v - v) / neighbor_rho
77
+ term_2 = smoothing_length - distance
78
+ return term_1 * term_2
79
+ else:
80
+ return wp.vec3()
81
+
82
+
83
+ @wp.kernel
84
+ def compute_density(
85
+ grid: wp.uint64,
86
+ particle_x: wp.array(dtype=wp.vec3),
87
+ particle_rho: wp.array(dtype=float),
88
+ density_normalization: float,
89
+ smoothing_length: float,
90
+ ):
91
+ tid = wp.tid()
92
+
93
+ # order threads by cell
94
+ i = wp.hash_grid_point_id(grid, tid)
95
+
96
+ # get local particle variables
97
+ x = particle_x[i]
98
+
99
+ # store density
100
+ rho = float(0.0)
101
+
102
+ # particle contact
103
+ neighbors = wp.hash_grid_query(grid, x, smoothing_length)
104
+
105
+ # loop through neighbors to compute density
106
+ for index in neighbors:
107
+ # compute distance
108
+ distance = x - particle_x[index]
109
+
110
+ # compute kernel derivative
111
+ rho += density_kernel(distance, smoothing_length)
112
+
113
+ # add external potential
114
+ particle_rho[i] = density_normalization * rho
115
+
116
+
117
+ @wp.kernel
118
+ def get_acceleration(
119
+ grid: wp.uint64,
120
+ particle_x: wp.array(dtype=wp.vec3),
121
+ particle_v: wp.array(dtype=wp.vec3),
122
+ particle_rho: wp.array(dtype=float),
123
+ particle_a: wp.array(dtype=wp.vec3),
124
+ isotropic_exp: float,
125
+ base_density: float,
126
+ gravity: float,
127
+ pressure_normalization: float,
128
+ viscous_normalization: float,
129
+ smoothing_length: float,
130
+ ):
131
+ tid = wp.tid()
132
+
133
+ # order threads by cell
134
+ i = wp.hash_grid_point_id(grid, tid)
135
+
136
+ # get local particle variables
137
+ x = particle_x[i]
138
+ v = particle_v[i]
139
+ rho = particle_rho[i]
140
+ pressure = isotropic_exp * (rho - base_density)
141
+
142
+ # store forces
143
+ pressure_force = wp.vec3()
144
+ viscous_force = wp.vec3()
145
+
146
+ # particle contact
147
+ neighbors = wp.hash_grid_query(grid, x, smoothing_length)
148
+
149
+ # loop through neighbors to compute acceleration
150
+ for index in neighbors:
151
+ if index != i:
152
+ # get neighbor velocity
153
+ neighbor_v = particle_v[index]
154
+
155
+ # get neighbor density and pressures
156
+ neighbor_rho = particle_rho[index]
157
+ neighbor_pressure = isotropic_exp * (neighbor_rho - base_density)
158
+
159
+ # compute relative position
160
+ relative_position = particle_x[index] - x
161
+
162
+ # calculate pressure force
163
+ pressure_force += diff_pressure_kernel(
164
+ relative_position, pressure, neighbor_pressure, neighbor_rho, smoothing_length
165
+ )
166
+
167
+ # compute kernel derivative
168
+ viscous_force += diff_viscous_kernel(relative_position, v, neighbor_v, neighbor_rho, smoothing_length)
169
+
170
+ # sum all forces
171
+ force = pressure_normalization * pressure_force + viscous_normalization * viscous_force
172
+
173
+ # add external potential
174
+ particle_a[i] = force / rho + wp.vec3(0.0, gravity, 0.0)
175
+
176
+
177
+ @wp.kernel
178
+ def apply_bounds(
179
+ particle_x: wp.array(dtype=wp.vec3),
180
+ particle_v: wp.array(dtype=wp.vec3),
181
+ damping_coef: float,
182
+ width: float,
183
+ height: float,
184
+ length: float,
185
+ ):
186
+ tid = wp.tid()
187
+
188
+ # get pos and velocity
189
+ x = particle_x[tid]
190
+ v = particle_v[tid]
191
+
192
+ # clamp x left
193
+ if x[0] < 0.0:
194
+ x = wp.vec3(0.0, x[1], x[2])
195
+ v = wp.vec3(v[0] * damping_coef, v[1], v[2])
196
+
197
+ # clamp x right
198
+ if x[0] > width:
199
+ x = wp.vec3(width, x[1], x[2])
200
+ v = wp.vec3(v[0] * damping_coef, v[1], v[2])
201
+
202
+ # clamp y bot
203
+ if x[1] < 0.0:
204
+ x = wp.vec3(x[0], 0.0, x[2])
205
+ v = wp.vec3(v[0], v[1] * damping_coef, v[2])
206
+
207
+ # clamp z left
208
+ if x[2] < 0.0:
209
+ x = wp.vec3(x[0], x[1], 0.0)
210
+ v = wp.vec3(v[0], v[1], v[2] * damping_coef)
211
+
212
+ # clamp z right
213
+ if x[2] > length:
214
+ x = wp.vec3(x[0], x[1], length)
215
+ v = wp.vec3(v[0], v[1], v[2] * damping_coef)
216
+
217
+ # apply clamps
218
+ particle_x[tid] = x
219
+ particle_v[tid] = v
220
+
221
+
222
+ @wp.kernel
223
+ def kick(particle_v: wp.array(dtype=wp.vec3), particle_a: wp.array(dtype=wp.vec3), dt: float):
224
+ tid = wp.tid()
225
+ v = particle_v[tid]
226
+ particle_v[tid] = v + particle_a[tid] * dt
227
+
228
+
229
+ @wp.kernel
230
+ def drift(particle_x: wp.array(dtype=wp.vec3), particle_v: wp.array(dtype=wp.vec3), dt: float):
231
+ tid = wp.tid()
232
+ x = particle_x[tid]
233
+ particle_x[tid] = x + particle_v[tid] * dt
234
+
235
+
236
+ @wp.kernel
237
+ def initialize_particles(
238
+ particle_x: wp.array(dtype=wp.vec3), smoothing_length: float, width: float, height: float, length: float
239
+ ):
240
+ tid = wp.tid()
241
+
242
+ # grid size
243
+ nr_x = wp.int32(width / 4.0 / smoothing_length)
244
+ nr_y = wp.int32(height / smoothing_length)
245
+ nr_z = wp.int32(length / 4.0 / smoothing_length)
246
+
247
+ # calculate particle position
248
+ z = wp.float(tid % nr_z)
249
+ y = wp.float((tid // nr_z) % nr_y)
250
+ x = wp.float((tid // (nr_z * nr_y)) % nr_x)
251
+ pos = smoothing_length * wp.vec3(x, y, z)
252
+
253
+ # add small jitter
254
+ state = wp.rand_init(123, tid)
255
+ pos = pos + 0.001 * smoothing_length * wp.vec3(wp.randn(state), wp.randn(state), wp.randn(state))
256
+
257
+ # set position
258
+ particle_x[tid] = pos
259
+
260
+
261
+ class Example:
262
+ def __init__(self, stage_path="example_sph.usd", verbose=False):
263
+ self.verbose = verbose
264
+
265
+ # render params
266
+ fps = 60
267
+ self.frame_dt = 1.0 / fps
268
+ self.sim_time = 0.0
269
+
270
+ # simulation params
271
+ self.smoothing_length = 0.8 # NOTE change this to adjust number of particles
272
+ self.width = 80.0 # x
273
+ self.height = 80.0 # y
274
+ self.length = 80.0 # z
275
+ self.isotropic_exp = 20
276
+ self.base_density = 1.0
277
+ self.particle_mass = 0.01 * self.smoothing_length**3 # reduce according to smoothing length
278
+ self.dt = 0.01 * self.smoothing_length # decrease sim dt by smoothing length
279
+ self.dynamic_visc = 0.025
280
+ self.damping_coef = -0.95
281
+ self.gravity = -0.1
282
+ self.n = int(
283
+ self.height * (self.width / 4.0) * (self.height / 4.0) / (self.smoothing_length**3)
284
+ ) # number particles (small box in corner)
285
+ self.sim_step_to_frame_ratio = int(32 / self.smoothing_length)
286
+
287
+ # constants
288
+ self.density_normalization = (315.0 * self.particle_mass) / (
289
+ 64.0 * np.pi * self.smoothing_length**9
290
+ ) # integrate density kernel
291
+ self.pressure_normalization = -(45.0 * self.particle_mass) / (np.pi * self.smoothing_length**6)
292
+ self.viscous_normalization = (45.0 * self.dynamic_visc * self.particle_mass) / (
293
+ np.pi * self.smoothing_length**6
294
+ )
295
+
296
+ # allocate arrays
297
+ self.x = wp.empty(self.n, dtype=wp.vec3)
298
+ self.v = wp.zeros(self.n, dtype=wp.vec3)
299
+ self.rho = wp.zeros(self.n, dtype=float)
300
+ self.a = wp.zeros(self.n, dtype=wp.vec3)
301
+
302
+ # set random positions
303
+ wp.launch(
304
+ kernel=initialize_particles,
305
+ dim=self.n,
306
+ inputs=[self.x, self.smoothing_length, self.width, self.height, self.length],
307
+ ) # initialize in small area
308
+
309
+ # create hash array
310
+ grid_size = int(self.height / (4.0 * self.smoothing_length))
311
+ self.grid = wp.HashGrid(grid_size, grid_size, grid_size)
312
+
313
+ # renderer
314
+ self.renderer = None
315
+ if stage_path:
316
+ self.renderer = wp.render.UsdRenderer(stage_path)
317
+
318
+ def step(self):
319
+ with wp.ScopedTimer("step"):
320
+ for _ in range(self.sim_step_to_frame_ratio):
321
+ with wp.ScopedTimer("grid build", active=self.verbose):
322
+ # build grid
323
+ self.grid.build(self.x, self.smoothing_length)
324
+
325
+ with wp.ScopedTimer("forces", active=self.verbose):
326
+ # compute density of points
327
+ wp.launch(
328
+ kernel=compute_density,
329
+ dim=self.n,
330
+ inputs=[self.grid.id, self.x, self.rho, self.density_normalization, self.smoothing_length],
331
+ )
332
+
333
+ # get new acceleration
334
+ wp.launch(
335
+ kernel=get_acceleration,
336
+ dim=self.n,
337
+ inputs=[
338
+ self.grid.id,
339
+ self.x,
340
+ self.v,
341
+ self.rho,
342
+ self.a,
343
+ self.isotropic_exp,
344
+ self.base_density,
345
+ self.gravity,
346
+ self.pressure_normalization,
347
+ self.viscous_normalization,
348
+ self.smoothing_length,
349
+ ],
350
+ )
351
+
352
+ # apply bounds
353
+ wp.launch(
354
+ kernel=apply_bounds,
355
+ dim=self.n,
356
+ inputs=[self.x, self.v, self.damping_coef, self.width, self.height, self.length],
357
+ )
358
+
359
+ # kick
360
+ wp.launch(kernel=kick, dim=self.n, inputs=[self.v, self.a, self.dt])
361
+
362
+ # drift
363
+ wp.launch(kernel=drift, dim=self.n, inputs=[self.x, self.v, self.dt])
364
+
365
+ self.sim_time += self.frame_dt
366
+
367
+ def render(self):
368
+ if self.renderer is None:
369
+ return
370
+
371
+ with wp.ScopedTimer("render"):
372
+ self.renderer.begin_frame(self.sim_time)
373
+ self.renderer.render_points(
374
+ points=self.x.numpy(), radius=self.smoothing_length, name="points", colors=(0.8, 0.3, 0.2)
375
+ )
376
+ self.renderer.end_frame()
377
+
378
+
379
+ if __name__ == "__main__":
380
+ import argparse
381
+
382
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
383
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
384
+ parser.add_argument(
385
+ "--stage_path",
386
+ type=lambda x: None if x == "None" else str(x),
387
+ default="example_sph.usd",
388
+ help="Path to the output USD file.",
389
+ )
390
+ parser.add_argument("--num_frames", type=int, default=480, help="Total number of frames.")
391
+ parser.add_argument("--verbose", action="store_true", help="Print out additional status messages during execution.")
392
+
393
+ args = parser.parse_known_args()[0]
394
+
395
+ with wp.ScopedDevice(args.device):
396
+ example = Example(stage_path=args.stage_path, verbose=args.verbose)
397
+
398
+ for _ in range(args.num_frames):
399
+ example.render()
400
+ example.step()
401
+
402
+ if example.renderer:
403
+ example.renderer.save()