three-stdlib 2.22.9 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
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if (params.length === 0) {
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return nodeObject(new ConstNode(getValueFromType(type), type));
|
135
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} else {
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if (type === "color" && params[0].isNode !== true) {
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params = [getValueFromType(type, ...params)];
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138
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}
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139
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if (params.length === 1 && cacheMap !== null && cacheMap.has(params[0])) {
|
140
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return cacheMap.get(params[0]);
|
141
|
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}
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142
|
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const nodes = params.map(getAutoTypedConstNode);
|
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return nodeObject(new ConvertNode(nodes.length === 1 ? nodes[0] : new JoinNode(nodes), type));
|
144
|
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}
|
145
|
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};
|
146
|
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};
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147
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const ShaderNode = new Proxy(ShaderNodeScript, NodeHandler);
|
148
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const nodeObject = (val) => {
|
149
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return new ShaderNodeObject(val);
|
150
|
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};
|
151
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const uniform = (value) => {
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var _a;
|
153
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value = value.isNode === true ? ((_a = value.node) == null ? void 0 : _a.value) || value.value : value;
|
154
|
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return nodeObject(new UniformNode(value, value.nodeType));
|
155
|
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};
|
156
|
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const label = (node, name) => {
|
157
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node = nodeObject(node);
|
158
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if (node.isVarNode === true) {
|
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node.name = name;
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return node;
|
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}
|
162
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return nodeObject(new VarNode(node, name));
|
163
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};
|
164
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const temp = (node) => nodeObject(new VarNode(nodeObject(node)));
|
165
|
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const color = new ConvertType("color");
|
166
|
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const float = new ConvertType("float", floatsCacheMap);
|
167
|
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const int = new ConvertType("int", intsCacheMap);
|
168
|
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const uint = new ConvertType("uint", uintsCacheMap);
|
169
|
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const bool = new ConvertType("bool", boolsCacheMap);
|
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const vec2 = new ConvertType("vec2");
|
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|
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const ivec2 = new ConvertType("ivec2");
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|
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const uvec2 = new ConvertType("uvec2");
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const bvec2 = new ConvertType("bvec2");
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|
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const vec3 = new ConvertType("vec3");
|
175
|
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const ivec3 = new ConvertType("ivec3");
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|
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const uvec3 = new ConvertType("uvec3");
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|
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const bvec3 = new ConvertType("bvec3");
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|
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const vec4 = new ConvertType("vec4");
|
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|
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const ivec4 = new ConvertType("ivec4");
|
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|
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const uvec4 = new ConvertType("uvec4");
|
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|
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const bvec4 = new ConvertType("bvec4");
|
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|
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const mat3 = new ConvertType("mat3");
|
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|
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const imat3 = new ConvertType("imat3");
|
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|
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const umat3 = new ConvertType("umat3");
|
185
|
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const bmat3 = new ConvertType("bmat3");
|
186
|
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const mat4 = new ConvertType("mat4");
|
187
|
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const imat4 = new ConvertType("imat4");
|
188
|
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const umat4 = new ConvertType("umat4");
|
189
|
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const bmat4 = new ConvertType("bmat4");
|
190
|
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const join = (...params) => nodeObject(new JoinNode(getShaderNodeArray(params)));
|
191
|
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const uv = (...params) => nodeObject(new UVNode(...params));
|
192
|
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const attribute = (...params) => nodeObject(new AttributeNode(...params));
|
193
|
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const buffer = (...params) => nodeObject(new BufferNode(...params));
|
194
|
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const texture = (...params) => nodeObject(new TextureNode(...params));
|
195
|
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const sampler = (texture2) => nodeObject(new ConvertNode(texture2.isNode === true ? texture2 : new TextureNode(texture2), "sampler"));
|
196
|
-
const cond = (...params) => nodeObject(new CondNode(...getShaderNodeArray(params)));
|
197
|
-
const addTo = (varNode, ...params) => {
|
198
|
-
varNode.node = add(varNode.node, ...getShaderNodeArray(params));
|
199
|
-
return nodeObject(varNode);
|
200
|
-
};
|
201
|
-
const add = new ShaderNodeProxy(OperatorNode, "+");
|
202
|
-
const sub = new ShaderNodeProxy(OperatorNode, "-");
|
203
|
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const mul = new ShaderNodeProxy(OperatorNode, "*");
|
204
|
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const div = new ShaderNodeProxy(OperatorNode, "/");
|
205
|
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const remainder = new ShaderNodeProxy(OperatorNode, "%");
|
206
|
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const equal = new ShaderNodeProxy(OperatorNode, "==");
|
207
|
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const assign = new ShaderNodeProxy(OperatorNode, "=");
|
208
|
-
const lessThan = new ShaderNodeProxy(OperatorNode, "<");
|
209
|
-
const greaterThan = new ShaderNodeProxy(OperatorNode, ">");
|
210
|
-
const lessThanEqual = new ShaderNodeProxy(OperatorNode, "<=");
|
211
|
-
const greaterThanEqual = new ShaderNodeProxy(OperatorNode, ">=");
|
212
|
-
const and = new ShaderNodeProxy(OperatorNode, "&&");
|
213
|
-
const or = new ShaderNodeProxy(OperatorNode, "||");
|
214
|
-
const xor = new ShaderNodeProxy(OperatorNode, "^^");
|
215
|
-
const bitAnd = new ShaderNodeProxy(OperatorNode, "&");
|
216
|
-
const bitOr = new ShaderNodeProxy(OperatorNode, "|");
|
217
|
-
const bitXor = new ShaderNodeProxy(OperatorNode, "^");
|
218
|
-
const shiftLeft = new ShaderNodeProxy(OperatorNode, "<<");
|
219
|
-
const shiftRight = new ShaderNodeProxy(OperatorNode, ">>");
|
220
|
-
const element = new ShaderNodeProxy(ArrayElementNode);
|
221
|
-
const normalGeometry = new ShaderNodeObject(new NormalNode(NormalNode.GEOMETRY));
|
222
|
-
const normalLocal = new ShaderNodeObject(new NormalNode(NormalNode.LOCAL));
|
223
|
-
const normalWorld = new ShaderNodeObject(new NormalNode(NormalNode.WORLD));
|
224
|
-
const normalView = new ShaderNodeObject(new NormalNode(NormalNode.VIEW));
|
225
|
-
const transformedNormalView = new ShaderNodeObject(
|
226
|
-
new VarNode(new NormalNode(NormalNode.VIEW), "TransformedNormalView", "vec3")
|
227
|
-
);
|
228
|
-
const positionLocal = new ShaderNodeObject(new PositionNode(PositionNode.LOCAL));
|
229
|
-
const positionWorld = new ShaderNodeObject(new PositionNode(PositionNode.WORLD));
|
230
|
-
const positionView = new ShaderNodeObject(new PositionNode(PositionNode.VIEW));
|
231
|
-
const positionViewDirection = new ShaderNodeObject(new PositionNode(PositionNode.VIEW_DIRECTION));
|
232
|
-
const viewMatrix = new ShaderNodeObject(new ModelNode(ModelNode.VIEW_MATRIX));
|
233
|
-
const cameraPosition = new ShaderNodeObject(new CameraNode(CameraNode.POSITION));
|
234
|
-
const diffuseColor = new ShaderNodeObject(new PropertyNode("DiffuseColor", "vec4"));
|
235
|
-
const roughness = new ShaderNodeObject(new PropertyNode("Roughness", "float"));
|
236
|
-
const metalness = new ShaderNodeObject(new PropertyNode("Metalness", "float"));
|
237
|
-
const alphaTest = new ShaderNodeObject(new PropertyNode("AlphaTest", "float"));
|
238
|
-
const specularColor = new ShaderNodeObject(new PropertyNode("SpecularColor", "color"));
|
239
|
-
const abs = new ShaderNodeProxy(MathNode, "abs");
|
240
|
-
const acos = new ShaderNodeProxy(MathNode, "acos");
|
241
|
-
const asin = new ShaderNodeProxy(MathNode, "asin");
|
242
|
-
const atan = new ShaderNodeProxy(MathNode, "atan");
|
243
|
-
const ceil = new ShaderNodeProxy(MathNode, "ceil");
|
244
|
-
const clamp = new ShaderNodeProxy(MathNode, "clamp");
|
245
|
-
const cos = new ShaderNodeProxy(MathNode, "cos");
|
246
|
-
const cross = new ShaderNodeProxy(MathNode, "cross");
|
247
|
-
const degrees = new ShaderNodeProxy(MathNode, "degrees");
|
248
|
-
const dFdx = new ShaderNodeProxy(MathNode, "dFdx");
|
249
|
-
const dFdy = new ShaderNodeProxy(MathNode, "dFdy");
|
250
|
-
const distance = new ShaderNodeProxy(MathNode, "distance");
|
251
|
-
const dot = new ShaderNodeProxy(MathNode, "dot");
|
252
|
-
const exp = new ShaderNodeProxy(MathNode, "exp");
|
253
|
-
const exp2 = new ShaderNodeProxy(MathNode, "exp2");
|
254
|
-
const faceforward = new ShaderNodeProxy(MathNode, "faceforward");
|
255
|
-
const floor = new ShaderNodeProxy(MathNode, "floor");
|
256
|
-
const fract = new ShaderNodeProxy(MathNode, "fract");
|
257
|
-
const invert = new ShaderNodeProxy(MathNode, "invert");
|
258
|
-
const inversesqrt = new ShaderNodeProxy(MathNode, "inversesqrt");
|
259
|
-
const length = new ShaderNodeProxy(MathNode, "length");
|
260
|
-
const log = new ShaderNodeProxy(MathNode, "log");
|
261
|
-
const log2 = new ShaderNodeProxy(MathNode, "log2");
|
262
|
-
const max = new ShaderNodeProxy(MathNode, "max");
|
263
|
-
const min = new ShaderNodeProxy(MathNode, "min");
|
264
|
-
const mix = new ShaderNodeProxy(MathNode, "mix");
|
265
|
-
const mod = new ShaderNodeProxy(MathNode, "mod");
|
266
|
-
const negate = new ShaderNodeProxy(MathNode, "negate");
|
267
|
-
const normalize = new ShaderNodeProxy(MathNode, "normalize");
|
268
|
-
const pow = new ShaderNodeProxy(MathNode, "pow");
|
269
|
-
const pow2 = new ShaderNodeProxy(MathNode, "pow", 2);
|
270
|
-
const pow3 = new ShaderNodeProxy(MathNode, "pow", 3);
|
271
|
-
const pow4 = new ShaderNodeProxy(MathNode, "pow", 4);
|
272
|
-
const radians = new ShaderNodeProxy(MathNode, "radians");
|
273
|
-
const reflect = new ShaderNodeProxy(MathNode, "reflect");
|
274
|
-
const refract = new ShaderNodeProxy(MathNode, "refract");
|
275
|
-
const round = new ShaderNodeProxy(MathNode, "round");
|
276
|
-
const saturate = new ShaderNodeProxy(MathNode, "saturate");
|
277
|
-
const sign = new ShaderNodeProxy(MathNode, "sign");
|
278
|
-
const sin = new ShaderNodeProxy(MathNode, "sin");
|
279
|
-
const smoothstep = new ShaderNodeProxy(MathNode, "smoothstep");
|
280
|
-
const sqrt = new ShaderNodeProxy(MathNode, "sqrt");
|
281
|
-
const step = new ShaderNodeProxy(MathNode, "step");
|
282
|
-
const tan = new ShaderNodeProxy(MathNode, "tan");
|
283
|
-
const transformDirection = new ShaderNodeProxy(MathNode, "transformDirection");
|
284
|
-
const EPSILON = float(1e-6);
|
285
|
-
const INFINITY = float(1e6);
|
286
|
-
export {
|
287
|
-
EPSILON,
|
288
|
-
INFINITY,
|
289
|
-
ShaderNode,
|
290
|
-
abs,
|
291
|
-
acos,
|
292
|
-
add,
|
293
|
-
addTo,
|
294
|
-
alphaTest,
|
295
|
-
and,
|
296
|
-
asin,
|
297
|
-
assign,
|
298
|
-
atan,
|
299
|
-
attribute,
|
300
|
-
bitAnd,
|
301
|
-
bitOr,
|
302
|
-
bitXor,
|
303
|
-
bmat3,
|
304
|
-
bmat4,
|
305
|
-
bool,
|
306
|
-
buffer,
|
307
|
-
bvec2,
|
308
|
-
bvec3,
|
309
|
-
bvec4,
|
310
|
-
cameraPosition,
|
311
|
-
ceil,
|
312
|
-
clamp,
|
313
|
-
color,
|
314
|
-
cond,
|
315
|
-
cos,
|
316
|
-
cross,
|
317
|
-
dFdx,
|
318
|
-
dFdy,
|
319
|
-
degrees,
|
320
|
-
diffuseColor,
|
321
|
-
distance,
|
322
|
-
div,
|
323
|
-
dot,
|
324
|
-
element,
|
325
|
-
equal,
|
326
|
-
exp,
|
327
|
-
exp2,
|
328
|
-
faceforward,
|
329
|
-
float,
|
330
|
-
floor,
|
331
|
-
fract,
|
332
|
-
greaterThan,
|
333
|
-
greaterThanEqual,
|
334
|
-
imat3,
|
335
|
-
imat4,
|
336
|
-
int,
|
337
|
-
inversesqrt,
|
338
|
-
invert,
|
339
|
-
ivec2,
|
340
|
-
ivec3,
|
341
|
-
ivec4,
|
342
|
-
join,
|
343
|
-
label,
|
344
|
-
length,
|
345
|
-
lessThan,
|
346
|
-
lessThanEqual,
|
347
|
-
log,
|
348
|
-
log2,
|
349
|
-
mat3,
|
350
|
-
mat4,
|
351
|
-
max,
|
352
|
-
metalness,
|
353
|
-
min,
|
354
|
-
mix,
|
355
|
-
mod,
|
356
|
-
mul,
|
357
|
-
negate,
|
358
|
-
nodeObject,
|
359
|
-
normalGeometry,
|
360
|
-
normalLocal,
|
361
|
-
normalView,
|
362
|
-
normalWorld,
|
363
|
-
normalize,
|
364
|
-
or,
|
365
|
-
positionLocal,
|
366
|
-
positionView,
|
367
|
-
positionViewDirection,
|
368
|
-
positionWorld,
|
369
|
-
pow,
|
370
|
-
pow2,
|
371
|
-
pow3,
|
372
|
-
pow4,
|
373
|
-
radians,
|
374
|
-
reflect,
|
375
|
-
refract,
|
376
|
-
remainder,
|
377
|
-
roughness,
|
378
|
-
round,
|
379
|
-
sampler,
|
380
|
-
saturate,
|
381
|
-
shiftLeft,
|
382
|
-
shiftRight,
|
383
|
-
sign,
|
384
|
-
sin,
|
385
|
-
smoothstep,
|
386
|
-
specularColor,
|
387
|
-
sqrt,
|
388
|
-
step,
|
389
|
-
sub,
|
390
|
-
tan,
|
391
|
-
temp,
|
392
|
-
texture,
|
393
|
-
transformDirection,
|
394
|
-
transformedNormalView,
|
395
|
-
uint,
|
396
|
-
umat3,
|
397
|
-
umat4,
|
398
|
-
uniform,
|
399
|
-
uv,
|
400
|
-
uvec2,
|
401
|
-
uvec3,
|
402
|
-
uvec4,
|
403
|
-
vec2,
|
404
|
-
vec3,
|
405
|
-
vec4,
|
406
|
-
viewMatrix,
|
407
|
-
xor
|
408
|
-
};
|
@@ -1,14 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
const UniformNode = require("../core/UniformNode.js");
|
3
|
-
class BufferNode extends UniformNode {
|
4
|
-
constructor(value, bufferType, bufferCount = 0) {
|
5
|
-
super(value, bufferType);
|
6
|
-
this.bufferType = bufferType;
|
7
|
-
this.bufferCount = bufferCount;
|
8
|
-
}
|
9
|
-
getInputType() {
|
10
|
-
return "buffer";
|
11
|
-
}
|
12
|
-
}
|
13
|
-
BufferNode.prototype.isBufferNode = true;
|
14
|
-
module.exports = BufferNode;
|
@@ -1,15 +0,0 @@
|
|
1
|
-
import UniformNode from "../core/UniformNode.mjs";
|
2
|
-
class BufferNode extends UniformNode {
|
3
|
-
constructor(value, bufferType, bufferCount = 0) {
|
4
|
-
super(value, bufferType);
|
5
|
-
this.bufferType = bufferType;
|
6
|
-
this.bufferCount = bufferCount;
|
7
|
-
}
|
8
|
-
getInputType() {
|
9
|
-
return "buffer";
|
10
|
-
}
|
11
|
-
}
|
12
|
-
BufferNode.prototype.isBufferNode = true;
|
13
|
-
export {
|
14
|
-
BufferNode as default
|
15
|
-
};
|
@@ -1,43 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
const Object3DNode = require("./Object3DNode.js");
|
9
|
-
const _CameraNode = class extends Object3DNode {
|
10
|
-
constructor(scope = _CameraNode.POSITION) {
|
11
|
-
super(scope);
|
12
|
-
}
|
13
|
-
getNodeType(builder) {
|
14
|
-
const scope = this.scope;
|
15
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
16
|
-
return "mat4";
|
17
|
-
}
|
18
|
-
return super.getNodeType(builder);
|
19
|
-
}
|
20
|
-
update(frame) {
|
21
|
-
const camera = frame.camera;
|
22
|
-
const uniformNode = this._uniformNode;
|
23
|
-
const scope = this.scope;
|
24
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
25
|
-
uniformNode.value = camera.projectionMatrix;
|
26
|
-
} else if (scope === _CameraNode.VIEW_MATRIX) {
|
27
|
-
uniformNode.value = camera.matrixWorldInverse;
|
28
|
-
} else {
|
29
|
-
this.object3d = camera;
|
30
|
-
super.update(frame);
|
31
|
-
}
|
32
|
-
}
|
33
|
-
generate(builder) {
|
34
|
-
const scope = this.scope;
|
35
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
36
|
-
this._uniformNode.nodeType = "mat4";
|
37
|
-
}
|
38
|
-
return super.generate(builder);
|
39
|
-
}
|
40
|
-
};
|
41
|
-
let CameraNode = _CameraNode;
|
42
|
-
__publicField(CameraNode, "PROJECTION_MATRIX", "projectionMatrix");
|
43
|
-
module.exports = CameraNode;
|
@@ -1,44 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import Object3DNode from "./Object3DNode.mjs";
|
8
|
-
const _CameraNode = class extends Object3DNode {
|
9
|
-
constructor(scope = _CameraNode.POSITION) {
|
10
|
-
super(scope);
|
11
|
-
}
|
12
|
-
getNodeType(builder) {
|
13
|
-
const scope = this.scope;
|
14
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
15
|
-
return "mat4";
|
16
|
-
}
|
17
|
-
return super.getNodeType(builder);
|
18
|
-
}
|
19
|
-
update(frame) {
|
20
|
-
const camera = frame.camera;
|
21
|
-
const uniformNode = this._uniformNode;
|
22
|
-
const scope = this.scope;
|
23
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
24
|
-
uniformNode.value = camera.projectionMatrix;
|
25
|
-
} else if (scope === _CameraNode.VIEW_MATRIX) {
|
26
|
-
uniformNode.value = camera.matrixWorldInverse;
|
27
|
-
} else {
|
28
|
-
this.object3d = camera;
|
29
|
-
super.update(frame);
|
30
|
-
}
|
31
|
-
}
|
32
|
-
generate(builder) {
|
33
|
-
const scope = this.scope;
|
34
|
-
if (scope === _CameraNode.PROJECTION_MATRIX) {
|
35
|
-
this._uniformNode.nodeType = "mat4";
|
36
|
-
}
|
37
|
-
return super.generate(builder);
|
38
|
-
}
|
39
|
-
};
|
40
|
-
let CameraNode = _CameraNode;
|
41
|
-
__publicField(CameraNode, "PROJECTION_MATRIX", "projectionMatrix");
|
42
|
-
export {
|
43
|
-
CameraNode as default
|
44
|
-
};
|
@@ -1,41 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
const TextureNode = require("./TextureNode.js");
|
3
|
-
const UniformNode = require("../core/UniformNode.js");
|
4
|
-
const ReflectNode = require("./ReflectNode.js");
|
5
|
-
class CubeTextureNode extends TextureNode {
|
6
|
-
constructor(value, uvNode = new ReflectNode(), biasNode = null) {
|
7
|
-
super(value, uvNode, biasNode);
|
8
|
-
}
|
9
|
-
getInputType() {
|
10
|
-
return "cubeTexture";
|
11
|
-
}
|
12
|
-
generate(builder, output) {
|
13
|
-
const texture = this.value;
|
14
|
-
if (!texture || texture.isCubeTexture !== true) {
|
15
|
-
throw new Error("CubeTextureNode: Need a three.js cube texture.");
|
16
|
-
}
|
17
|
-
const textureProperty = UniformNode.prototype.generate.call(this, builder, "cubeTexture");
|
18
|
-
if (output === "sampler") {
|
19
|
-
return textureProperty + "_sampler";
|
20
|
-
} else if (builder.isReference(output)) {
|
21
|
-
return textureProperty;
|
22
|
-
} else {
|
23
|
-
const nodeData = builder.getDataFromNode(this);
|
24
|
-
let snippet = nodeData.snippet;
|
25
|
-
if (snippet === void 0) {
|
26
|
-
const uvSnippet = this.uvNode.build(builder, "vec3");
|
27
|
-
const biasNode = this.biasNode;
|
28
|
-
if (biasNode !== null) {
|
29
|
-
const biasSnippet = biasNode.build(builder, "float");
|
30
|
-
snippet = builder.getCubeTextureBias(textureProperty, uvSnippet, biasSnippet);
|
31
|
-
} else {
|
32
|
-
snippet = builder.getCubeTexture(textureProperty, uvSnippet);
|
33
|
-
}
|
34
|
-
nodeData.snippet = snippet;
|
35
|
-
}
|
36
|
-
return builder.format(snippet, "vec4", output);
|
37
|
-
}
|
38
|
-
}
|
39
|
-
}
|
40
|
-
CubeTextureNode.prototype.isCubeTextureNode = true;
|
41
|
-
module.exports = CubeTextureNode;
|
@@ -1,42 +0,0 @@
|
|
1
|
-
import TextureNode from "./TextureNode.mjs";
|
2
|
-
import UniformNode from "../core/UniformNode.mjs";
|
3
|
-
import ReflectNode from "./ReflectNode.mjs";
|
4
|
-
class CubeTextureNode extends TextureNode {
|
5
|
-
constructor(value, uvNode = new ReflectNode(), biasNode = null) {
|
6
|
-
super(value, uvNode, biasNode);
|
7
|
-
}
|
8
|
-
getInputType() {
|
9
|
-
return "cubeTexture";
|
10
|
-
}
|
11
|
-
generate(builder, output) {
|
12
|
-
const texture = this.value;
|
13
|
-
if (!texture || texture.isCubeTexture !== true) {
|
14
|
-
throw new Error("CubeTextureNode: Need a three.js cube texture.");
|
15
|
-
}
|
16
|
-
const textureProperty = UniformNode.prototype.generate.call(this, builder, "cubeTexture");
|
17
|
-
if (output === "sampler") {
|
18
|
-
return textureProperty + "_sampler";
|
19
|
-
} else if (builder.isReference(output)) {
|
20
|
-
return textureProperty;
|
21
|
-
} else {
|
22
|
-
const nodeData = builder.getDataFromNode(this);
|
23
|
-
let snippet = nodeData.snippet;
|
24
|
-
if (snippet === void 0) {
|
25
|
-
const uvSnippet = this.uvNode.build(builder, "vec3");
|
26
|
-
const biasNode = this.biasNode;
|
27
|
-
if (biasNode !== null) {
|
28
|
-
const biasSnippet = biasNode.build(builder, "float");
|
29
|
-
snippet = builder.getCubeTextureBias(textureProperty, uvSnippet, biasSnippet);
|
30
|
-
} else {
|
31
|
-
snippet = builder.getCubeTexture(textureProperty, uvSnippet);
|
32
|
-
}
|
33
|
-
nodeData.snippet = snippet;
|
34
|
-
}
|
35
|
-
return builder.format(snippet, "vec4", output);
|
36
|
-
}
|
37
|
-
}
|
38
|
-
}
|
39
|
-
CubeTextureNode.prototype.isCubeTextureNode = true;
|
40
|
-
export {
|
41
|
-
CubeTextureNode as default
|
42
|
-
};
|
@@ -1,70 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
const Node = require("../core/Node.js");
|
9
|
-
const OperatorNode = require("../math/OperatorNode.js");
|
10
|
-
const MaterialReferenceNode = require("./MaterialReferenceNode.js");
|
11
|
-
const _MaterialNode = class extends Node {
|
12
|
-
constructor(scope = _MaterialNode.COLOR) {
|
13
|
-
super();
|
14
|
-
this.scope = scope;
|
15
|
-
}
|
16
|
-
getNodeType(builder) {
|
17
|
-
const scope = this.scope;
|
18
|
-
const material = builder.context.material;
|
19
|
-
if (scope === _MaterialNode.COLOR) {
|
20
|
-
return material.map !== null ? "vec4" : "vec3";
|
21
|
-
} else if (scope === _MaterialNode.OPACITY) {
|
22
|
-
return "float";
|
23
|
-
} else if (scope === _MaterialNode.SPECULAR) {
|
24
|
-
return "vec3";
|
25
|
-
} else if (scope === _MaterialNode.ROUGHNESS || scope === _MaterialNode.METALNESS) {
|
26
|
-
return "float";
|
27
|
-
}
|
28
|
-
}
|
29
|
-
generate(builder, output) {
|
30
|
-
const material = builder.context.material;
|
31
|
-
const scope = this.scope;
|
32
|
-
let node = null;
|
33
|
-
if (scope === _MaterialNode.ALPHA_TEST) {
|
34
|
-
node = new MaterialReferenceNode("alphaTest", "float");
|
35
|
-
} else if (scope === _MaterialNode.COLOR) {
|
36
|
-
const colorNode = new MaterialReferenceNode("color", "color");
|
37
|
-
if (material.map !== null && material.map !== void 0 && material.map.isTexture === true) {
|
38
|
-
node = new OperatorNode("*", colorNode, new MaterialReferenceNode("map", "texture"));
|
39
|
-
} else {
|
40
|
-
node = colorNode;
|
41
|
-
}
|
42
|
-
} else if (scope === _MaterialNode.OPACITY) {
|
43
|
-
const opacityNode = new MaterialReferenceNode("opacity", "float");
|
44
|
-
if (material.alphaMap !== null && material.alphaMap !== void 0 && material.alphaMap.isTexture === true) {
|
45
|
-
node = new OperatorNode("*", opacityNode, new MaterialReferenceNode("alphaMap", "texture"));
|
46
|
-
} else {
|
47
|
-
node = opacityNode;
|
48
|
-
}
|
49
|
-
} else if (scope === _MaterialNode.SPECULAR) {
|
50
|
-
const specularColorNode = new MaterialReferenceNode("specularColor", "color");
|
51
|
-
if (material.specularColorMap !== null && material.specularColorMap !== void 0 && material.specularColorMap.isTexture === true) {
|
52
|
-
node = new OperatorNode("*", specularColorNode, new MaterialReferenceNode("specularColorMap", "texture"));
|
53
|
-
} else {
|
54
|
-
node = specularColorNode;
|
55
|
-
}
|
56
|
-
} else {
|
57
|
-
const outputType = this.getNodeType(builder);
|
58
|
-
node = new MaterialReferenceNode(scope, outputType);
|
59
|
-
}
|
60
|
-
return node.build(builder, output);
|
61
|
-
}
|
62
|
-
};
|
63
|
-
let MaterialNode = _MaterialNode;
|
64
|
-
__publicField(MaterialNode, "ALPHA_TEST", "alphaTest");
|
65
|
-
__publicField(MaterialNode, "COLOR", "color");
|
66
|
-
__publicField(MaterialNode, "OPACITY", "opacity");
|
67
|
-
__publicField(MaterialNode, "SPECULAR", "specular");
|
68
|
-
__publicField(MaterialNode, "ROUGHNESS", "roughness");
|
69
|
-
__publicField(MaterialNode, "METALNESS", "metalness");
|
70
|
-
module.exports = MaterialNode;
|