three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,60 +1,59 @@
1
1
  import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
- var VolumeSlice = function(volume, index, axis) {
3
- var slice = this;
4
- this.volume = volume;
5
- index = index || 0;
6
- Object.defineProperty(this, "index", {
7
- get: function() {
8
- return index;
9
- },
10
- set: function(value) {
11
- index = value;
12
- slice.geometryNeedsUpdate = true;
13
- return index;
14
- }
15
- });
16
- this.axis = axis || "z";
17
- this.canvas = document.createElement("canvas");
18
- this.canvasBuffer = document.createElement("canvas");
19
- this.updateGeometry();
20
- var canvasMap = new Texture(this.canvas);
21
- canvasMap.minFilter = LinearFilter;
22
- canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
23
- var material = new MeshBasicMaterial({
24
- map: canvasMap,
25
- side: DoubleSide,
26
- transparent: true
27
- });
28
- this.mesh = new Mesh(this.geometry, material);
29
- this.mesh.matrixAutoUpdate = false;
30
- this.geometryNeedsUpdate = true;
31
- this.repaint();
32
- };
33
- VolumeSlice.prototype = {
34
- constructor: VolumeSlice,
2
+ class VolumeSlice {
3
+ constructor(volume, index, axis) {
4
+ const slice = this;
5
+ this.volume = volume;
6
+ index = index || 0;
7
+ Object.defineProperty(this, "index", {
8
+ get: function() {
9
+ return index;
10
+ },
11
+ set: function(value) {
12
+ index = value;
13
+ slice.geometryNeedsUpdate = true;
14
+ return index;
15
+ }
16
+ });
17
+ this.axis = axis || "z";
18
+ this.canvas = document.createElement("canvas");
19
+ this.canvasBuffer = document.createElement("canvas");
20
+ this.updateGeometry();
21
+ const canvasMap = new Texture(this.canvas);
22
+ canvasMap.minFilter = LinearFilter;
23
+ canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
24
+ if ("colorSpace" in canvasMap)
25
+ canvasMap.colorSpace = "srgb";
26
+ else
27
+ canvasMap.encoding = 3001;
28
+ const material = new MeshBasicMaterial({ map: canvasMap, side: DoubleSide, transparent: true });
29
+ this.mesh = new Mesh(this.geometry, material);
30
+ this.mesh.matrixAutoUpdate = false;
31
+ this.geometryNeedsUpdate = true;
32
+ this.repaint();
33
+ }
35
34
  /**
36
35
  * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
37
36
  * @memberof VolumeSlice
38
37
  */
39
- repaint: function() {
38
+ repaint() {
40
39
  if (this.geometryNeedsUpdate) {
41
40
  this.updateGeometry();
42
41
  }
43
- var iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
44
- var imgData = ctx.getImageData(0, 0, iLength, jLength);
45
- var data = imgData.data;
46
- var volumeData = volume.data;
47
- var upperThreshold = volume.upperThreshold;
48
- var lowerThreshold = volume.lowerThreshold;
49
- var windowLow = volume.windowLow;
50
- var windowHigh = volume.windowHigh;
51
- var pixelCount = 0;
42
+ const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
43
+ const imgData = ctx.getImageData(0, 0, iLength, jLength);
44
+ const data = imgData.data;
45
+ const volumeData = volume.data;
46
+ const upperThreshold = volume.upperThreshold;
47
+ const lowerThreshold = volume.lowerThreshold;
48
+ const windowLow = volume.windowLow;
49
+ const windowHigh = volume.windowHigh;
50
+ let pixelCount = 0;
52
51
  if (volume.dataType === "label") {
53
52
  for (let j = 0; j < jLength; j++) {
54
53
  for (let i = 0; i < iLength; i++) {
55
- var label = volumeData[sliceAccess(i, j)];
54
+ let label = volumeData[sliceAccess(i, j)];
56
55
  label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
57
- var color = this.colorMap[label];
56
+ const color = this.colorMap[label];
58
57
  data[4 * pixelCount] = color >> 24 & 255;
59
58
  data[4 * pixelCount + 1] = color >> 16 & 255;
60
59
  data[4 * pixelCount + 2] = color >> 8 & 255;
@@ -65,8 +64,8 @@ VolumeSlice.prototype = {
65
64
  } else {
66
65
  for (let j = 0; j < jLength; j++) {
67
66
  for (let i = 0; i < iLength; i++) {
68
- var value = volumeData[sliceAccess(i, j)];
69
- var alpha = 255;
67
+ let value = volumeData[sliceAccess(i, j)];
68
+ let alpha = 255;
70
69
  alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
71
70
  value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
72
71
  value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
@@ -81,14 +80,14 @@ VolumeSlice.prototype = {
81
80
  ctx.putImageData(imgData, 0, 0);
82
81
  this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
83
82
  this.mesh.material.map.needsUpdate = true;
84
- },
83
+ }
85
84
  /**
86
85
  * @member {Function} Refresh the geometry according to axis and index
87
86
  * @see Volume.extractPerpendicularPlane
88
87
  * @memberof VolumeSlice
89
88
  */
90
- updateGeometry: function() {
91
- var extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
89
+ updateGeometry() {
90
+ const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
92
91
  this.sliceAccess = extracted.sliceAccess;
93
92
  this.jLength = extracted.jLength;
94
93
  this.iLength = extracted.iLength;
@@ -109,7 +108,7 @@ VolumeSlice.prototype = {
109
108
  }
110
109
  this.geometryNeedsUpdate = false;
111
110
  }
112
- };
111
+ }
113
112
  export {
114
113
  VolumeSlice
115
114
  };
@@ -18,7 +18,7 @@ export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
20
20
  }
21
- export declare type CurveModifierUniforms = {
21
+ export type CurveModifierUniforms = {
22
22
  spineTexture: IUniform<DataTexture>;
23
23
  pathOffset: INumericUniform;
24
24
  pathSegment: INumericUniform;
@@ -32,7 +32,7 @@ export declare type CurveModifierUniforms = {
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
34
  export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
- export declare type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
35
+ export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
38
  export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
@@ -171,7 +171,7 @@ class Flow {
171
171
  this.uniforms.pathOffset.value += amount;
172
172
  }
173
173
  }
174
- const matrix = new THREE.Matrix4();
174
+ const matrix = /* @__PURE__ */ new THREE.Matrix4();
175
175
  class InstancedFlow extends Flow {
176
176
  /**
177
177
  *
@@ -169,7 +169,7 @@ class Flow {
169
169
  this.uniforms.pathOffset.value += amount;
170
170
  }
171
171
  }
172
- const matrix = new Matrix4();
172
+ const matrix = /* @__PURE__ */ new Matrix4();
173
173
  class InstancedFlow extends Flow {
174
174
  /**
175
175
  *
@@ -8,7 +8,8 @@ var __publicField = (obj, key, value) => {
8
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
9
  const THREE = require("three");
10
10
  const BufferGeometryUtils = require("../utils/BufferGeometryUtils.js");
11
- const cb = new THREE.Vector3(), ab = new THREE.Vector3();
11
+ const cb = /* @__PURE__ */ new THREE.Vector3();
12
+ const ab = /* @__PURE__ */ new THREE.Vector3();
12
13
  function pushIfUnique(array, object) {
13
14
  if (array.indexOf(object) === -1)
14
15
  array.push(object);
@@ -6,7 +6,8 @@ var __publicField = (obj, key, value) => {
6
6
  };
7
7
  import { Vector3, BufferGeometry, Float32BufferAttribute } from "three";
8
8
  import { mergeVertices } from "../utils/BufferGeometryUtils.mjs";
9
- const cb = new Vector3(), ab = new Vector3();
9
+ const cb = /* @__PURE__ */ new Vector3();
10
+ const ab = /* @__PURE__ */ new Vector3();
10
11
  function pushIfUnique(array, object) {
11
12
  if (array.indexOf(object) === -1)
12
13
  array.push(object);
@@ -1,9 +1,28 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
- class Lensflare extends THREE.Mesh {
10
+ const geometry = /* @__PURE__ */ new THREE.BufferGeometry();
11
+ const float32Array = /* @__PURE__ */ new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
12
+ const interleavedBuffer = /* @__PURE__ */ new THREE.InterleavedBuffer(float32Array, 5);
13
+ /* @__PURE__ */ geometry.setIndex([0, 1, 2, 0, 2, 3]);
14
+ /* @__PURE__ */ geometry.setAttribute(
15
+ "position",
16
+ /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
17
+ );
18
+ /* @__PURE__ */ geometry.setAttribute(
19
+ "uv",
20
+ /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
21
+ );
22
+ const _Lensflare = class extends THREE.Mesh {
5
23
  constructor() {
6
- super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
24
+ super(_Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
25
+ this.isLensflare = true;
7
26
  this.type = "Lensflare";
8
27
  this.frustumCulled = false;
9
28
  this.renderOrder = Infinity;
@@ -19,7 +38,7 @@ class Lensflare extends THREE.Mesh {
19
38
  occlusionMap.magFilter = THREE.NearestFilter;
20
39
  occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
21
40
  occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
22
- const geometry = Lensflare.Geometry;
41
+ const geometry2 = _Lensflare.Geometry;
23
42
  const material1a = new THREE.RawShaderMaterial({
24
43
  uniforms: {
25
44
  scale: { value: null },
@@ -106,7 +125,7 @@ class Lensflare extends THREE.Mesh {
106
125
  depthWrite: false,
107
126
  transparent: false
108
127
  });
109
- const mesh1 = new THREE.Mesh(geometry, material1a);
128
+ const mesh1 = new THREE.Mesh(geometry2, material1a);
110
129
  const elements = [];
111
130
  const shader = LensflareElement.Shader;
112
131
  const material2 = new THREE.RawShaderMaterial({
@@ -123,7 +142,7 @@ class Lensflare extends THREE.Mesh {
123
142
  transparent: true,
124
143
  depthWrite: false
125
144
  });
126
- const mesh2 = new THREE.Mesh(geometry, material2);
145
+ const mesh2 = new THREE.Mesh(geometry2, material2);
127
146
  this.addElement = function(element) {
128
147
  elements.push(element);
129
148
  };
@@ -152,12 +171,12 @@ class Lensflare extends THREE.Mesh {
152
171
  let uniforms = material1a.uniforms;
153
172
  uniforms["scale"].value = scale;
154
173
  uniforms["screenPosition"].value = positionScreen;
155
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
174
+ renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
156
175
  renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
157
176
  uniforms = material1b.uniforms;
158
177
  uniforms["scale"].value = scale;
159
178
  uniforms["screenPosition"].value = positionScreen;
160
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
179
+ renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
161
180
  const vecX = -positionScreen.x * 2;
162
181
  const vecY = -positionScreen.y * 2;
163
182
  for (let i = 0, l = elements.length; i < l; i++) {
@@ -171,7 +190,7 @@ class Lensflare extends THREE.Mesh {
171
190
  const invAspect2 = viewport.w / viewport.z;
172
191
  uniforms2["scale"].value.set(size * invAspect2, size);
173
192
  material2.uniformsNeedUpdate = true;
174
- renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
193
+ renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
175
194
  }
176
195
  }
177
196
  };
@@ -186,8 +205,9 @@ class Lensflare extends THREE.Mesh {
186
205
  }
187
206
  };
188
207
  }
189
- }
190
- Lensflare.prototype.isLensflare = true;
208
+ };
209
+ let Lensflare = _Lensflare;
210
+ __publicField(Lensflare, "Geometry", geometry);
191
211
  class LensflareElement {
192
212
  constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
193
213
  this.texture = texture;
@@ -196,7 +216,7 @@ class LensflareElement {
196
216
  this.color = color;
197
217
  }
198
218
  }
199
- LensflareElement.Shader = {
219
+ __publicField(LensflareElement, "Shader", {
200
220
  uniforms: {
201
221
  map: { value: null },
202
222
  occlusionMap: { value: null },
@@ -266,15 +286,6 @@ LensflareElement.Shader = {
266
286
 
267
287
  }`
268
288
  )
269
- };
270
- Lensflare.Geometry = function() {
271
- const geometry = new THREE.BufferGeometry();
272
- const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
273
- const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
274
- geometry.setIndex([0, 1, 2, 0, 2, 3]);
275
- geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
276
- geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
277
- return geometry;
278
- }();
289
+ });
279
290
  exports.Lensflare = Lensflare;
280
291
  exports.LensflareElement = LensflareElement;
@@ -1,7 +1,26 @@
1
- import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
2
- class Lensflare extends Mesh {
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4 } from "three";
8
+ const geometry = /* @__PURE__ */ new BufferGeometry();
9
+ const float32Array = /* @__PURE__ */ new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
10
+ const interleavedBuffer = /* @__PURE__ */ new InterleavedBuffer(float32Array, 5);
11
+ /* @__PURE__ */ geometry.setIndex([0, 1, 2, 0, 2, 3]);
12
+ /* @__PURE__ */ geometry.setAttribute(
13
+ "position",
14
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
15
+ );
16
+ /* @__PURE__ */ geometry.setAttribute(
17
+ "uv",
18
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
19
+ );
20
+ const _Lensflare = class extends Mesh {
3
21
  constructor() {
4
- super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
22
+ super(_Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
23
+ this.isLensflare = true;
5
24
  this.type = "Lensflare";
6
25
  this.frustumCulled = false;
7
26
  this.renderOrder = Infinity;
@@ -17,7 +36,7 @@ class Lensflare extends Mesh {
17
36
  occlusionMap.magFilter = NearestFilter;
18
37
  occlusionMap.wrapS = ClampToEdgeWrapping;
19
38
  occlusionMap.wrapT = ClampToEdgeWrapping;
20
- const geometry = Lensflare.Geometry;
39
+ const geometry2 = _Lensflare.Geometry;
21
40
  const material1a = new RawShaderMaterial({
22
41
  uniforms: {
23
42
  scale: { value: null },
@@ -104,7 +123,7 @@ class Lensflare extends Mesh {
104
123
  depthWrite: false,
105
124
  transparent: false
106
125
  });
107
- const mesh1 = new Mesh(geometry, material1a);
126
+ const mesh1 = new Mesh(geometry2, material1a);
108
127
  const elements = [];
109
128
  const shader = LensflareElement.Shader;
110
129
  const material2 = new RawShaderMaterial({
@@ -121,7 +140,7 @@ class Lensflare extends Mesh {
121
140
  transparent: true,
122
141
  depthWrite: false
123
142
  });
124
- const mesh2 = new Mesh(geometry, material2);
143
+ const mesh2 = new Mesh(geometry2, material2);
125
144
  this.addElement = function(element) {
126
145
  elements.push(element);
127
146
  };
@@ -150,12 +169,12 @@ class Lensflare extends Mesh {
150
169
  let uniforms = material1a.uniforms;
151
170
  uniforms["scale"].value = scale;
152
171
  uniforms["screenPosition"].value = positionScreen;
153
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
172
+ renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
154
173
  renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
155
174
  uniforms = material1b.uniforms;
156
175
  uniforms["scale"].value = scale;
157
176
  uniforms["screenPosition"].value = positionScreen;
158
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
177
+ renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
159
178
  const vecX = -positionScreen.x * 2;
160
179
  const vecY = -positionScreen.y * 2;
161
180
  for (let i = 0, l = elements.length; i < l; i++) {
@@ -169,7 +188,7 @@ class Lensflare extends Mesh {
169
188
  const invAspect2 = viewport.w / viewport.z;
170
189
  uniforms2["scale"].value.set(size * invAspect2, size);
171
190
  material2.uniformsNeedUpdate = true;
172
- renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
191
+ renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
173
192
  }
174
193
  }
175
194
  };
@@ -184,8 +203,9 @@ class Lensflare extends Mesh {
184
203
  }
185
204
  };
186
205
  }
187
- }
188
- Lensflare.prototype.isLensflare = true;
206
+ };
207
+ let Lensflare = _Lensflare;
208
+ __publicField(Lensflare, "Geometry", geometry);
189
209
  class LensflareElement {
190
210
  constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
191
211
  this.texture = texture;
@@ -194,7 +214,7 @@ class LensflareElement {
194
214
  this.color = color;
195
215
  }
196
216
  }
197
- LensflareElement.Shader = {
217
+ __publicField(LensflareElement, "Shader", {
198
218
  uniforms: {
199
219
  map: { value: null },
200
220
  occlusionMap: { value: null },
@@ -264,16 +284,7 @@ LensflareElement.Shader = {
264
284
 
265
285
  }`
266
286
  )
267
- };
268
- Lensflare.Geometry = function() {
269
- const geometry = new BufferGeometry();
270
- const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
271
- const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
272
- geometry.setIndex([0, 1, 2, 0, 2, 3]);
273
- geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
274
- geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
275
- return geometry;
276
- }();
287
+ });
277
288
  export {
278
289
  Lensflare,
279
290
  LensflareElement
@@ -1,4 +1,4 @@
1
- import { Material, Vector3 } from 'three'
1
+ import { Material, Object3D, Vector3 } from 'three'
2
2
 
3
3
  import { LightningStrike, RayParameters } from '../geometries/LightningStrike'
4
4
 
@@ -24,9 +24,9 @@ export interface StormParams {
24
24
  onLightningDown?: (lightning: LightningStrike) => void
25
25
  }
26
26
 
27
- export class LightningStorm {
27
+ export class LightningStorm extends Object3D {
28
28
  constructor(stormParams?: StormParams)
29
29
  update(time: number): void
30
- copy(source: LightningStorm): LightningStorm
30
+ copy(source: LightningStorm, recursive?: boolean): this
31
31
  clone(): this
32
32
  }
@@ -5,6 +5,7 @@ const LightningStrike = require("../geometries/LightningStrike.js");
5
5
  class LightningStorm extends THREE.Object3D {
6
6
  constructor(stormParams = {}) {
7
7
  super();
8
+ this.isLightningStorm = true;
8
9
  this.stormParams = stormParams;
9
10
  stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
10
11
  stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
@@ -86,8 +87,8 @@ class LightningStorm extends THREE.Object3D {
86
87
  getNextLightningTime(currentTime) {
87
88
  return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
88
89
  }
89
- copy(source) {
90
- super.copy(source);
90
+ copy(source, recursive) {
91
+ super.copy(source, recursive);
91
92
  this.stormParams.size = source.stormParams.size;
92
93
  this.stormParams.minHeight = source.stormParams.minHeight;
93
94
  this.stormParams.maxHeight = source.stormParams.maxHeight;
@@ -106,5 +107,4 @@ class LightningStorm extends THREE.Object3D {
106
107
  return new this.constructor(this.stormParams).copy(this);
107
108
  }
108
109
  }
109
- LightningStorm.prototype.isLightningStorm = true;
110
110
  exports.LightningStorm = LightningStorm;
@@ -3,6 +3,7 @@ import { LightningStrike } from "../geometries/LightningStrike.mjs";
3
3
  class LightningStorm extends Object3D {
4
4
  constructor(stormParams = {}) {
5
5
  super();
6
+ this.isLightningStorm = true;
6
7
  this.stormParams = stormParams;
7
8
  stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
8
9
  stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
@@ -84,8 +85,8 @@ class LightningStorm extends Object3D {
84
85
  getNextLightningTime(currentTime) {
85
86
  return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
86
87
  }
87
- copy(source) {
88
- super.copy(source);
88
+ copy(source, recursive) {
89
+ super.copy(source, recursive);
89
90
  this.stormParams.size = source.stormParams.size;
90
91
  this.stormParams.minHeight = source.stormParams.minHeight;
91
92
  this.stormParams.maxHeight = source.stormParams.maxHeight;
@@ -104,7 +105,6 @@ class LightningStorm extends Object3D {
104
105
  return new this.constructor(this.stormParams).copy(this);
105
106
  }
106
107
  }
107
- LightningStorm.prototype.isLightningStorm = true;
108
108
  export {
109
109
  LightningStorm
110
110
  };
@@ -66,6 +66,7 @@ export class MarchingCubes extends Mesh {
66
66
  blur(intensity: number): void
67
67
 
68
68
  reset(): void
69
+ update(): void
69
70
  render(renderCallback: any): void
70
71
  generateGeometry(): BufferGeometry
71
72
  generateBufferGeometry(): BufferGeometry