three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
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@@ -1,233 +1,212 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
10
  const Pass = require("./Pass.js");
5
11
  const SSRShader = require("../shaders/SSRShader.js");
6
12
  const CopyShader = require("../shaders/CopyShader.js");
7
- var SSRPass = function({
8
- renderer,
9
- scene,
10
- camera,
11
- width,
12
- height,
13
- selects,
14
- encoding,
15
- isPerspectiveCamera = true,
16
- isBouncing = false,
17
- morphTargets = false,
18
- groundReflector
19
- }) {
20
- this.width = width !== void 0 ? width : 512;
21
- this.height = height !== void 0 ? height : 512;
22
- this.clear = true;
23
- this.renderer = renderer;
24
- this.scene = scene;
25
- this.camera = camera;
26
- this.groundReflector = groundReflector;
27
- this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
28
- this.output = 0;
29
- this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
30
- this.surfDist = SSRShader.SSRShader.uniforms.surfDist.value;
31
- this.encoding = encoding;
32
- this.tempColor = new THREE.Color();
33
- this._selects = selects;
34
- this.isSelective = Array.isArray(this._selects);
35
- Object.defineProperty(this, "selects", {
36
- get() {
37
- return this._selects;
38
- },
39
- set(val) {
40
- if (this._selects === val)
41
- return;
42
- this._selects = val;
43
- if (Array.isArray(val)) {
44
- this.isSelective = true;
45
- this.ssrMaterial.defines.isSelective = true;
46
- this.ssrMaterial.needsUpdate = true;
47
- } else {
48
- this.isSelective = false;
49
- this.ssrMaterial.defines.isSelective = false;
13
+ const _SSRPass = class extends Pass.Pass {
14
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
15
+ super();
16
+ this.width = width !== void 0 ? width : 512;
17
+ this.height = height !== void 0 ? height : 512;
18
+ this.clear = true;
19
+ this.renderer = renderer;
20
+ this.scene = scene;
21
+ this.camera = camera;
22
+ this.groundReflector = groundReflector;
23
+ this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
24
+ this.output = 0;
25
+ this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
26
+ this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
27
+ this.tempColor = new THREE.Color();
28
+ this._selects = selects;
29
+ this.selective = Array.isArray(this._selects);
30
+ Object.defineProperty(this, "selects", {
31
+ get() {
32
+ return this._selects;
33
+ },
34
+ set(val) {
35
+ if (this._selects === val)
36
+ return;
37
+ this._selects = val;
38
+ if (Array.isArray(val)) {
39
+ this.selective = true;
40
+ this.ssrMaterial.defines.SELECTIVE = true;
41
+ this.ssrMaterial.needsUpdate = true;
42
+ } else {
43
+ this.selective = false;
44
+ this.ssrMaterial.defines.SELECTIVE = false;
45
+ this.ssrMaterial.needsUpdate = true;
46
+ }
47
+ }
48
+ });
49
+ this._bouncing = bouncing;
50
+ Object.defineProperty(this, "bouncing", {
51
+ get() {
52
+ return this._bouncing;
53
+ },
54
+ set(val) {
55
+ if (this._bouncing === val)
56
+ return;
57
+ this._bouncing = val;
58
+ if (val) {
59
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
60
+ } else {
61
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
62
+ }
63
+ }
64
+ });
65
+ this.blur = true;
66
+ this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
67
+ Object.defineProperty(this, "distanceAttenuation", {
68
+ get() {
69
+ return this._distanceAttenuation;
70
+ },
71
+ set(val) {
72
+ if (this._distanceAttenuation === val)
73
+ return;
74
+ this._distanceAttenuation = val;
75
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
50
76
  this.ssrMaterial.needsUpdate = true;
51
77
  }
52
- }
53
- });
54
- this._isBouncing = isBouncing;
55
- Object.defineProperty(this, "isBouncing", {
56
- get() {
57
- return this._isBouncing;
58
- },
59
- set(val) {
60
- if (this._isBouncing === val)
61
- return;
62
- this._isBouncing = val;
63
- if (val) {
64
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
65
- } else {
66
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
78
+ });
79
+ this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
80
+ Object.defineProperty(this, "fresnel", {
81
+ get() {
82
+ return this._fresnel;
83
+ },
84
+ set(val) {
85
+ if (this._fresnel === val)
86
+ return;
87
+ this._fresnel = val;
88
+ this.ssrMaterial.defines.FRESNEL = val;
89
+ this.ssrMaterial.needsUpdate = true;
67
90
  }
68
- }
69
- });
70
- this.isBlur = true;
71
- this._isDistanceAttenuation = SSRShader.SSRShader.defines.isDistanceAttenuation;
72
- Object.defineProperty(this, "isDistanceAttenuation", {
73
- get() {
74
- return this._isDistanceAttenuation;
75
- },
76
- set(val) {
77
- if (this._isDistanceAttenuation === val)
78
- return;
79
- this._isDistanceAttenuation = val;
80
- this.ssrMaterial.defines.isDistanceAttenuation = val;
81
- this.ssrMaterial.needsUpdate = true;
82
- }
83
- });
84
- this._isFresnel = SSRShader.SSRShader.defines.isFresnel;
85
- Object.defineProperty(this, "isFresnel", {
86
- get() {
87
- return this._isFresnel;
88
- },
89
- set(val) {
90
- if (this._isFresnel === val)
91
- return;
92
- this._isFresnel = val;
93
- this.ssrMaterial.defines.isFresnel = val;
94
- this.ssrMaterial.needsUpdate = true;
95
- }
96
- });
97
- this._isInfiniteThick = SSRShader.SSRShader.defines.isInfiniteThick;
98
- Object.defineProperty(this, "isInfiniteThick", {
99
- get() {
100
- return this._isInfiniteThick;
101
- },
102
- set(val) {
103
- if (this._isInfiniteThick === val)
104
- return;
105
- this._isInfiniteThick = val;
106
- this.ssrMaterial.defines.isInfiniteThick = val;
107
- this.ssrMaterial.needsUpdate = true;
108
- }
109
- });
110
- this.thickTolerance = SSRShader.SSRShader.uniforms.thickTolerance.value;
111
- var depthTexture = new THREE.DepthTexture();
112
- depthTexture.type = THREE.UnsignedShortType;
113
- depthTexture.minFilter = THREE.NearestFilter;
114
- depthTexture.maxFilter = THREE.NearestFilter;
115
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
116
- minFilter: THREE.LinearFilter,
117
- magFilter: THREE.LinearFilter,
118
- format: THREE.RGBAFormat,
119
- depthTexture,
120
- depthBuffer: true
121
- });
122
- this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
123
- minFilter: THREE.LinearFilter,
124
- magFilter: THREE.LinearFilter,
125
- format: THREE.RGBAFormat
126
- });
127
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
128
- minFilter: THREE.NearestFilter,
129
- magFilter: THREE.NearestFilter,
130
- format: THREE.RGBAFormat,
131
- type: THREE.HalfFloatType
132
- });
133
- this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
134
- minFilter: THREE.NearestFilter,
135
- magFilter: THREE.NearestFilter,
136
- format: THREE.RGBAFormat
137
- });
138
- this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
139
- minFilter: THREE.LinearFilter,
140
- magFilter: THREE.LinearFilter,
141
- format: THREE.RGBAFormat
142
- });
143
- this.blurRenderTarget = this.ssrRenderTarget.clone();
144
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
145
- if (SSRShader.SSRShader === void 0) {
146
- console.error("THREE.SSRPass: The pass relies on SSRShader.");
147
- }
148
- this.ssrMaterial = new THREE.ShaderMaterial({
149
- defines: Object.assign(
150
- {
151
- MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
91
+ });
92
+ this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
93
+ Object.defineProperty(this, "infiniteThick", {
94
+ get() {
95
+ return this._infiniteThick;
152
96
  },
153
- SSRShader.SSRShader.defines
154
- ),
155
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
156
- vertexShader: SSRShader.SSRShader.vertexShader,
157
- fragmentShader: SSRShader.SSRShader.fragmentShader,
158
- blending: THREE.NoBlending
159
- });
160
- if (!isPerspectiveCamera) {
161
- this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera;
97
+ set(val) {
98
+ if (this._infiniteThick === val)
99
+ return;
100
+ this._infiniteThick = val;
101
+ this.ssrMaterial.defines.INFINITE_THICK = val;
102
+ this.ssrMaterial.needsUpdate = true;
103
+ }
104
+ });
105
+ const depthTexture = new THREE.DepthTexture();
106
+ depthTexture.type = THREE.UnsignedShortType;
107
+ depthTexture.minFilter = THREE.NearestFilter;
108
+ depthTexture.magFilter = THREE.NearestFilter;
109
+ this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
110
+ minFilter: THREE.NearestFilter,
111
+ magFilter: THREE.NearestFilter,
112
+ type: THREE.HalfFloatType,
113
+ depthTexture,
114
+ depthBuffer: true
115
+ });
116
+ this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
117
+ minFilter: THREE.NearestFilter,
118
+ magFilter: THREE.NearestFilter
119
+ });
120
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
121
+ minFilter: THREE.NearestFilter,
122
+ magFilter: THREE.NearestFilter,
123
+ type: THREE.HalfFloatType
124
+ });
125
+ this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
126
+ minFilter: THREE.NearestFilter,
127
+ magFilter: THREE.NearestFilter,
128
+ type: THREE.HalfFloatType
129
+ });
130
+ this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
131
+ minFilter: THREE.NearestFilter,
132
+ magFilter: THREE.NearestFilter
133
+ });
134
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
135
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
136
+ this.ssrMaterial = new THREE.ShaderMaterial({
137
+ defines: Object.assign({}, SSRShader.SSRShader.defines, {
138
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
139
+ }),
140
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
141
+ vertexShader: SSRShader.SSRShader.vertexShader,
142
+ fragmentShader: SSRShader.SSRShader.fragmentShader,
143
+ blending: THREE.NoBlending
144
+ });
145
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
146
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
147
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
162
148
  this.ssrMaterial.needsUpdate = true;
149
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
150
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
151
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
152
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
153
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
154
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
155
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
156
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
157
+ this.normalMaterial = new THREE.MeshNormalMaterial();
158
+ this.normalMaterial.blending = THREE.NoBlending;
159
+ this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
160
+ color: "white"
161
+ });
162
+ this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
163
+ color: "black"
164
+ });
165
+ this.blurMaterial = new THREE.ShaderMaterial({
166
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
167
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
168
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
169
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
170
+ });
171
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
172
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
173
+ this.blurMaterial2 = new THREE.ShaderMaterial({
174
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
175
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
176
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
177
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
178
+ });
179
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
180
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
181
+ this.depthRenderMaterial = new THREE.ShaderMaterial({
182
+ defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
183
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
184
+ vertexShader: SSRShader.SSRDepthShader.vertexShader,
185
+ fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
186
+ blending: THREE.NoBlending
187
+ });
188
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
189
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
190
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
191
+ this.copyMaterial = new THREE.ShaderMaterial({
192
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
193
+ vertexShader: CopyShader.CopyShader.vertexShader,
194
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
195
+ transparent: true,
196
+ depthTest: false,
197
+ depthWrite: false,
198
+ blendSrc: THREE.SrcAlphaFactor,
199
+ blendDst: THREE.OneMinusSrcAlphaFactor,
200
+ blendEquation: THREE.AddEquation,
201
+ blendSrcAlpha: THREE.SrcAlphaFactor,
202
+ blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
203
+ blendEquationAlpha: THREE.AddEquation
204
+ // premultipliedAlpha:true,
205
+ });
206
+ this.fsQuad = new Pass.FullScreenQuad(null);
207
+ this.originalClearColor = new THREE.Color();
163
208
  }
164
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
165
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
166
- this.ssrMaterial.defines.isSelective = this.isSelective;
167
- this.ssrMaterial.needsUpdate = true;
168
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
169
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
170
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
171
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
172
- this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
173
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
174
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
175
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
176
- this.normalMaterial = new THREE.MeshNormalMaterial({ morphTargets });
177
- this.normalMaterial.blending = THREE.NoBlending;
178
- this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
179
- color: "white"
180
- });
181
- this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
182
- color: "black"
183
- });
184
- this.blurMaterial = new THREE.ShaderMaterial({
185
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
186
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
187
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
188
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
189
- });
190
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
191
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
192
- this.blurMaterial2 = new THREE.ShaderMaterial({
193
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
194
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
195
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
196
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
197
- });
198
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
199
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
200
- this.depthRenderMaterial = new THREE.ShaderMaterial({
201
- defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
202
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
203
- vertexShader: SSRShader.SSRDepthShader.vertexShader,
204
- fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
205
- blending: THREE.NoBlending
206
- });
207
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
208
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
209
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
210
- this.copyMaterial = new THREE.ShaderMaterial({
211
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
212
- vertexShader: CopyShader.CopyShader.vertexShader,
213
- fragmentShader: CopyShader.CopyShader.fragmentShader,
214
- transparent: true,
215
- depthTest: false,
216
- depthWrite: false,
217
- blendSrc: THREE.SrcAlphaFactor,
218
- blendDst: THREE.OneMinusSrcAlphaFactor,
219
- blendEquation: THREE.AddEquation,
220
- blendSrcAlpha: THREE.SrcAlphaFactor,
221
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
222
- blendEquationAlpha: THREE.AddEquation
223
- // premultipliedAlpha:true,
224
- });
225
- this.fsQuad = new Pass.FullScreenQuad(null);
226
- this.originalClearColor = new THREE.Color();
227
- };
228
- SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
229
- constructor: SSRPass,
230
- dispose: function() {
209
+ dispose() {
231
210
  this.beautyRenderTarget.dispose();
232
211
  this.prevRenderTarget.dispose();
233
212
  this.normalRenderTarget.dispose();
@@ -243,18 +222,12 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
243
222
  this.copyMaterial.dispose();
244
223
  this.depthRenderMaterial.dispose();
245
224
  this.fsQuad.dispose();
246
- },
247
- render: function(renderer, writeBuffer) {
248
- if (this.encoding) {
249
- if ("colorSpace" in this.beautyRenderTarget.texture) {
250
- this.beautyRenderTarget.texture.colorSpace = this.encoding === 3001 ? "srgb" : "srgb-linear";
251
- } else {
252
- this.beautyRenderTarget.texture.encoding = this.encoding;
253
- }
254
- }
225
+ }
226
+ render(renderer, writeBuffer) {
255
227
  renderer.setRenderTarget(this.beautyRenderTarget);
256
228
  renderer.clear();
257
229
  if (this.groundReflector) {
230
+ this.groundReflector.visible = false;
258
231
  this.groundReflector.doRender(this.renderer, this.scene, this.camera);
259
232
  this.groundReflector.visible = true;
260
233
  }
@@ -262,25 +235,24 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
262
235
  if (this.groundReflector)
263
236
  this.groundReflector.visible = false;
264
237
  this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
265
- if (this.isSelective) {
238
+ if (this.selective) {
266
239
  this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
267
240
  }
268
241
  this.ssrMaterial.uniforms["opacity"].value = this.opacity;
269
242
  this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
270
- this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
271
- this.ssrMaterial.uniforms["thickTolerance"].value = this.thickTolerance;
243
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
272
244
  this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
273
- if (this.isBlur) {
245
+ if (this.blur) {
274
246
  this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
275
247
  this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
276
248
  }
277
249
  switch (this.output) {
278
- case SSRPass.OUTPUT.Default:
279
- if (this.isBouncing) {
250
+ case _SSRPass.OUTPUT.Default:
251
+ if (this.bouncing) {
280
252
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
281
253
  this.copyMaterial.blending = THREE.NoBlending;
282
254
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
283
- if (this.isBlur)
255
+ if (this.blur)
284
256
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
285
257
  else
286
258
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
@@ -293,7 +265,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
293
265
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
294
266
  this.copyMaterial.blending = THREE.NoBlending;
295
267
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
296
- if (this.isBlur)
268
+ if (this.blur)
297
269
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
298
270
  else
299
271
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
@@ -301,15 +273,15 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
301
273
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
302
274
  }
303
275
  break;
304
- case SSRPass.OUTPUT.SSR:
305
- if (this.isBlur)
276
+ case _SSRPass.OUTPUT.SSR:
277
+ if (this.blur)
306
278
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
307
279
  else
308
280
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
309
281
  this.copyMaterial.blending = THREE.NoBlending;
310
282
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
311
- if (this.isBouncing) {
312
- if (this.isBlur)
283
+ if (this.bouncing) {
284
+ if (this.blur)
313
285
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
314
286
  else
315
287
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
@@ -320,20 +292,20 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
320
292
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
321
293
  }
322
294
  break;
323
- case SSRPass.OUTPUT.Beauty:
295
+ case _SSRPass.OUTPUT.Beauty:
324
296
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
325
297
  this.copyMaterial.blending = THREE.NoBlending;
326
298
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
327
299
  break;
328
- case SSRPass.OUTPUT.Depth:
300
+ case _SSRPass.OUTPUT.Depth:
329
301
  this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
330
302
  break;
331
- case SSRPass.OUTPUT.Normal:
303
+ case _SSRPass.OUTPUT.Normal:
332
304
  this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
333
305
  this.copyMaterial.blending = THREE.NoBlending;
334
306
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
335
307
  break;
336
- case SSRPass.OUTPUT.Metalness:
308
+ case _SSRPass.OUTPUT.Metalness:
337
309
  this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
338
310
  this.copyMaterial.blending = THREE.NoBlending;
339
311
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
@@ -341,11 +313,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
341
313
  default:
342
314
  console.warn("THREE.SSRPass: Unknown output type.");
343
315
  }
344
- },
345
- renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
316
+ }
317
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
346
318
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
347
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
348
- var originalAutoClear = renderer.autoClear;
319
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
320
+ const originalAutoClear = renderer.autoClear;
349
321
  renderer.setRenderTarget(renderTarget);
350
322
  renderer.autoClear = false;
351
323
  if (clearColor !== void 0 && clearColor !== null) {
@@ -358,11 +330,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
358
330
  renderer.autoClear = originalAutoClear;
359
331
  renderer.setClearColor(this.originalClearColor);
360
332
  renderer.setClearAlpha(originalClearAlpha);
361
- },
362
- renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
333
+ }
334
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
363
335
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
364
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
365
- var originalAutoClear = renderer.autoClear;
336
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
337
+ const originalAutoClear = renderer.autoClear;
366
338
  renderer.setRenderTarget(renderTarget);
367
339
  renderer.autoClear = false;
368
340
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -378,11 +350,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
378
350
  renderer.autoClear = originalAutoClear;
379
351
  renderer.setClearColor(this.originalClearColor);
380
352
  renderer.setClearAlpha(originalClearAlpha);
381
- },
382
- renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
353
+ }
354
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
383
355
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
384
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
385
- var originalAutoClear = renderer.autoClear;
356
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
357
+ const originalAutoClear = renderer.autoClear;
386
358
  renderer.setRenderTarget(renderTarget);
387
359
  renderer.autoClear = false;
388
360
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -393,7 +365,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
393
365
  renderer.clear();
394
366
  }
395
367
  this.scene.traverseVisible((child) => {
396
- child._SSRPassMaterialBack = child.material;
368
+ child._SSRPassBackupMaterial = child.material;
397
369
  if (this._selects.includes(child)) {
398
370
  child.material = this.metalnessOnMaterial;
399
371
  } else {
@@ -402,13 +374,13 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
402
374
  });
403
375
  renderer.render(this.scene, this.camera);
404
376
  this.scene.traverseVisible((child) => {
405
- child.material = child._SSRPassMaterialBack;
377
+ child.material = child._SSRPassBackupMaterial;
406
378
  });
407
379
  renderer.autoClear = originalAutoClear;
408
380
  renderer.setClearColor(this.originalClearColor);
409
381
  renderer.setClearAlpha(originalClearAlpha);
410
- },
411
- setSize: function(width, height) {
382
+ }
383
+ setSize(width, height) {
412
384
  this.width = width;
413
385
  this.height = height;
414
386
  this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
@@ -426,13 +398,14 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
426
398
  this.blurMaterial.uniforms["resolution"].value.set(width, height);
427
399
  this.blurMaterial2.uniforms["resolution"].value.set(width, height);
428
400
  }
429
- });
430
- SSRPass.OUTPUT = {
401
+ };
402
+ let SSRPass = _SSRPass;
403
+ __publicField(SSRPass, "OUTPUT", {
431
404
  Default: 0,
432
405
  SSR: 1,
433
406
  Beauty: 3,
434
407
  Depth: 4,
435
408
  Normal: 5,
436
409
  Metalness: 7
437
- };
410
+ });
438
411
  exports.SSRPass = SSRPass;