three-stdlib 2.22.9 → 2.22.10
Sign up to get free protection for your applications and to get access to all the features.
- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
- package/dist/nodes/core/AttributeNode.mjs +0 -30
- package/dist/nodes/core/BypassNode.js +0 -21
- package/dist/nodes/core/BypassNode.mjs +0 -22
- package/dist/nodes/core/CodeNode.js +0 -27
- package/dist/nodes/core/CodeNode.mjs +0 -28
- package/dist/nodes/core/ConstNode.js +0 -13
- package/dist/nodes/core/ConstNode.mjs +0 -14
- package/dist/nodes/core/ContextNode.js +0 -21
- package/dist/nodes/core/ContextNode.mjs +0 -22
- package/dist/nodes/core/ExpressionNode.js +0 -18
- package/dist/nodes/core/ExpressionNode.mjs +0 -19
- package/dist/nodes/core/FunctionCallNode.js +0 -36
- package/dist/nodes/core/FunctionCallNode.mjs +0 -37
- package/dist/nodes/core/FunctionNode.js +0 -55
- package/dist/nodes/core/FunctionNode.mjs +0 -56
- package/dist/nodes/core/InputNode.js +0 -37
- package/dist/nodes/core/InputNode.mjs +0 -38
- package/dist/nodes/core/Node.js +0 -138
- package/dist/nodes/core/Node.mjs +0 -139
- package/dist/nodes/core/NodeAttribute.js +0 -9
- package/dist/nodes/core/NodeAttribute.mjs +0 -10
- package/dist/nodes/core/NodeBuilder.js +0 -402
- package/dist/nodes/core/NodeBuilder.mjs +0 -402
- package/dist/nodes/core/NodeCode.js +0 -10
- package/dist/nodes/core/NodeCode.mjs +0 -11
- package/dist/nodes/core/NodeFrame.js +0 -34
- package/dist/nodes/core/NodeFrame.mjs +0 -35
- package/dist/nodes/core/NodeFunctionInput.js +0 -12
- package/dist/nodes/core/NodeFunctionInput.mjs +0 -13
- package/dist/nodes/core/NodeKeywords.js +0 -43
- package/dist/nodes/core/NodeKeywords.mjs +0 -44
- package/dist/nodes/core/NodeUniform.js +0 -17
- package/dist/nodes/core/NodeUniform.mjs +0 -18
- package/dist/nodes/core/NodeUtils.js +0 -57
- package/dist/nodes/core/NodeUtils.mjs +0 -57
- package/dist/nodes/core/NodeVar.js +0 -9
- package/dist/nodes/core/NodeVar.mjs +0 -10
- package/dist/nodes/core/NodeVary.js +0 -9
- package/dist/nodes/core/NodeVary.mjs +0 -10
- package/dist/nodes/core/PropertyNode.js +0 -20
- package/dist/nodes/core/PropertyNode.mjs +0 -21
- package/dist/nodes/core/TempNode.js +0 -24
- package/dist/nodes/core/TempNode.mjs +0 -25
- package/dist/nodes/core/UniformNode.js +0 -22
- package/dist/nodes/core/UniformNode.mjs +0 -23
- package/dist/nodes/core/VarNode.js +0 -30
- package/dist/nodes/core/VarNode.mjs +0 -31
- package/dist/nodes/core/VaryNode.js +0 -29
- package/dist/nodes/core/VaryNode.mjs +0 -30
- package/dist/nodes/core/constants.js +0 -24
- package/dist/nodes/core/constants.mjs +0 -24
- package/dist/nodes/display/ColorSpaceNode.js +0 -62
- package/dist/nodes/display/ColorSpaceNode.mjs +0 -62
- package/dist/nodes/display/NormalMapNode.js +0 -53
- package/dist/nodes/display/NormalMapNode.mjs +0 -54
- package/dist/nodes/fog/FogNode.js +0 -14
- package/dist/nodes/fog/FogNode.mjs +0 -15
- package/dist/nodes/fog/FogRangeNode.js +0 -16
- package/dist/nodes/fog/FogRangeNode.mjs +0 -17
- package/dist/nodes/functions/BSDFs.js +0 -64
- package/dist/nodes/functions/BSDFs.mjs +0 -64
- package/dist/nodes/lights/LightContextNode.js +0 -34
- package/dist/nodes/lights/LightContextNode.mjs +0 -35
- package/dist/nodes/lights/LightNode.js +0 -57
- package/dist/nodes/lights/LightNode.mjs +0 -58
- package/dist/nodes/lights/LightsNode.js +0 -58
- package/dist/nodes/lights/LightsNode.mjs +0 -59
- package/dist/nodes/loaders/NodeLoader.js +0 -195
- package/dist/nodes/loaders/NodeLoader.mjs +0 -196
- package/dist/nodes/loaders/NodeMaterialLoader.js +0 -23
- package/dist/nodes/loaders/NodeMaterialLoader.mjs +0 -24
- package/dist/nodes/loaders/NodeObjectLoader.js +0 -39
- package/dist/nodes/loaders/NodeObjectLoader.mjs +0 -40
- package/dist/nodes/materials/LineBasicNodeMaterial.js +0 -26
- package/dist/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
- package/dist/nodes/materials/Materials.js +0 -24
- package/dist/nodes/materials/Materials.mjs +0 -24
- package/dist/nodes/materials/MeshBasicNodeMaterial.js +0 -27
- package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
- package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
- package/dist/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
- package/dist/nodes/materials/NodeMaterial.js +0 -63
- package/dist/nodes/materials/NodeMaterial.mjs +0 -64
- package/dist/nodes/materials/PointsNodeMaterial.js +0 -29
- package/dist/nodes/materials/PointsNodeMaterial.mjs +0 -30
- package/dist/nodes/math/CondNode.js +0 -40
- package/dist/nodes/math/CondNode.mjs +0 -41
- package/dist/nodes/math/MathNode.js +0 -165
- package/dist/nodes/math/MathNode.mjs +0 -166
- package/dist/nodes/math/OperatorNode.js +0 -102
- package/dist/nodes/math/OperatorNode.mjs +0 -103
- package/dist/nodes/procedural/CheckerNode.js +0 -20
- package/dist/nodes/procedural/CheckerNode.mjs +0 -21
- package/dist/nodes/utils/ArrayElementNode.js +0 -18
- package/dist/nodes/utils/ArrayElementNode.mjs +0 -19
- package/dist/nodes/utils/ConvertNode.js +0 -24
- package/dist/nodes/utils/ConvertNode.mjs +0 -25
- package/dist/nodes/utils/JoinNode.js +0 -25
- package/dist/nodes/utils/JoinNode.mjs +0 -26
- package/dist/nodes/utils/MatcapUVNode.js +0 -15
- package/dist/nodes/utils/MatcapUVNode.mjs +0 -16
- package/dist/nodes/utils/OscNode.js +0 -49
- package/dist/nodes/utils/OscNode.mjs +0 -50
- package/dist/nodes/utils/SplitNode.js +0 -44
- package/dist/nodes/utils/SplitNode.mjs +0 -45
- package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
- package/dist/nodes/utils/SpriteSheetUVNode.mjs +0 -40
- package/dist/nodes/utils/TimerNode.js +0 -43
- package/dist/nodes/utils/TimerNode.mjs +0 -44
- package/dist/offscreen/jank.js +0 -26
- package/dist/offscreen/jank.mjs +0 -27
- package/dist/offscreen/offscreen.js +0 -8
- package/dist/offscreen/offscreen.mjs +0 -7
- package/dist/offscreen/scene.js +0 -68
- package/dist/offscreen/scene.mjs +0 -52
- package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
- package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
- package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
- package/dist/renderers/nodes/accessors/NormalNode.js +0 -60
- package/dist/renderers/nodes/accessors/NormalNode.mjs +0 -61
- package/dist/renderers/nodes/accessors/PositionNode.js +0 -29
- package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
- package/dist/renderers/nodes/accessors/UVNode.js +0 -12
- package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
- package/dist/renderers/nodes/core/AttributeNode.js +0 -34
- package/dist/renderers/nodes/core/AttributeNode.mjs +0 -35
- package/dist/renderers/nodes/core/InputNode.js +0 -30
- package/dist/renderers/nodes/core/InputNode.mjs +0 -31
- package/dist/renderers/nodes/core/Node.js +0 -33
- package/dist/renderers/nodes/core/Node.mjs +0 -34
- package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
- package/dist/renderers/nodes/core/NodeAttribute.mjs +0 -10
- package/dist/renderers/nodes/core/NodeBuilder.js +0 -248
- package/dist/renderers/nodes/core/NodeBuilder.mjs +0 -249
- package/dist/renderers/nodes/core/NodeFrame.js +0 -34
- package/dist/renderers/nodes/core/NodeFrame.mjs +0 -35
- package/dist/renderers/nodes/core/NodeSlot.js +0 -9
- package/dist/renderers/nodes/core/NodeSlot.mjs +0 -10
- package/dist/renderers/nodes/core/NodeUniform.js +0 -17
- package/dist/renderers/nodes/core/NodeUniform.mjs +0 -18
- package/dist/renderers/nodes/core/NodeVary.js +0 -10
- package/dist/renderers/nodes/core/NodeVary.mjs +0 -11
- package/dist/renderers/nodes/core/VaryNode.js +0 -21
- package/dist/renderers/nodes/core/VaryNode.mjs +0 -22
- package/dist/renderers/nodes/core/constants.js +0 -22
- package/dist/renderers/nodes/core/constants.mjs +0 -22
- package/dist/renderers/nodes/inputs/ColorNode.js +0 -10
- package/dist/renderers/nodes/inputs/ColorNode.mjs +0 -11
- package/dist/renderers/nodes/inputs/FloatNode.js +0 -10
- package/dist/renderers/nodes/inputs/FloatNode.mjs +0 -11
- package/dist/renderers/nodes/inputs/Matrix3Node.js +0 -11
- package/dist/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/Matrix4Node.js +0 -11
- package/dist/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/TextureNode.js +0 -19
- package/dist/renderers/nodes/inputs/TextureNode.mjs +0 -20
- package/dist/renderers/nodes/inputs/Vector2Node.js +0 -10
- package/dist/renderers/nodes/inputs/Vector2Node.mjs +0 -11
- package/dist/renderers/nodes/inputs/Vector3Node.js +0 -11
- package/dist/renderers/nodes/inputs/Vector3Node.mjs +0 -12
- package/dist/renderers/nodes/inputs/Vector4Node.js +0 -11
- package/dist/renderers/nodes/inputs/Vector4Node.mjs +0 -12
- package/dist/renderers/nodes/math/MathNode.js +0 -54
- package/dist/renderers/nodes/math/MathNode.mjs +0 -55
- package/dist/renderers/nodes/math/OperatorNode.js +0 -41
- package/dist/renderers/nodes/math/OperatorNode.mjs +0 -42
- package/dist/renderers/nodes/utils/SwitchNode.js +0 -19
- package/dist/renderers/nodes/utils/SwitchNode.mjs +0 -20
- package/dist/renderers/nodes/utils/TimerNode.js +0 -13
- package/dist/renderers/nodes/utils/TimerNode.mjs +0 -14
- package/dist/renderers/webgpu/WebGPU.js +0 -23
- package/dist/renderers/webgpu/WebGPU.mjs +0 -24
- package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
- package/dist/renderers/webgpu/WebGPUAttributes.mjs +0 -69
- package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
- package/dist/renderers/webgpu/WebGPUBackground.mjs +0 -61
- package/dist/renderers/webgpu/WebGPUBinding.js +0 -13
- package/dist/renderers/webgpu/WebGPUBinding.mjs +0 -14
- package/dist/renderers/webgpu/WebGPUBindings.js +0 -154
- package/dist/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/dist/renderers/webgpu/WebGPUComputePipelines.js +0 -43
- package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/dist/renderers/webgpu/WebGPUGeometries.js +0 -40
- package/dist/renderers/webgpu/WebGPUGeometries.mjs +0 -41
- package/dist/renderers/webgpu/WebGPUInfo.js +0 -45
- package/dist/renderers/webgpu/WebGPUInfo.mjs +0 -46
- package/dist/renderers/webgpu/WebGPUObjects.js +0 -24
- package/dist/renderers/webgpu/WebGPUObjects.mjs +0 -25
- package/dist/renderers/webgpu/WebGPUProperties.js +0 -21
- package/dist/renderers/webgpu/WebGPUProperties.mjs +0 -22
- package/dist/renderers/webgpu/WebGPURenderLists.js +0 -118
- package/dist/renderers/webgpu/WebGPURenderLists.mjs +0 -119
- package/dist/renderers/webgpu/WebGPURenderPipelines.js +0 -545
- package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +0 -546
- package/dist/renderers/webgpu/WebGPURenderer.js +0 -596
- package/dist/renderers/webgpu/WebGPURenderer.mjs +0 -575
- package/dist/renderers/webgpu/WebGPUSampledTexture.js +0 -40
- package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
- package/dist/renderers/webgpu/WebGPUSampler.js +0 -14
- package/dist/renderers/webgpu/WebGPUSampler.mjs +0 -15
- package/dist/renderers/webgpu/WebGPUStorageBuffer.js +0 -14
- package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
- package/dist/renderers/webgpu/WebGPUTextureRenderer.js +0 -22
- package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
- package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/dist/renderers/webgpu/WebGPUTextures.js +0 -483
- package/dist/renderers/webgpu/WebGPUTextures.mjs +0 -484
- package/dist/renderers/webgpu/WebGPUUniform.js +0 -81
- package/dist/renderers/webgpu/WebGPUUniform.mjs +0 -81
- package/dist/renderers/webgpu/WebGPUUniformsGroup.js +0 -175
- package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/dist/renderers/webgpu/constants.js +0 -241
- package/dist/renderers/webgpu/constants.mjs +0 -241
- package/dist/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/dist/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
- package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -73
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -14
- package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
- package/dist/renderers/webgpu/nodes/WebGPUNodes.js +0 -39
- package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,20 +1,32 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
+
var __publicField = (obj, key, value) => {
|
4
|
+
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
+
return value;
|
6
|
+
};
|
7
|
+
import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
|
8
|
+
const _Refractor = class extends Mesh {
|
3
9
|
constructor(geometry, options = {}) {
|
4
10
|
super(geometry);
|
11
|
+
this.isRefractor = true;
|
5
12
|
this.type = "Refractor";
|
13
|
+
this.camera = new PerspectiveCamera();
|
6
14
|
const scope = this;
|
7
15
|
const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
|
8
16
|
const textureWidth = options.textureWidth || 512;
|
9
17
|
const textureHeight = options.textureHeight || 512;
|
10
18
|
const clipBias = options.clipBias || 0;
|
11
|
-
const shader = options.shader ||
|
12
|
-
const
|
19
|
+
const shader = options.shader || _Refractor.RefractorShader;
|
20
|
+
const multisample = options.multisample !== void 0 ? options.multisample : 4;
|
21
|
+
const virtualCamera = this.camera;
|
13
22
|
virtualCamera.matrixAutoUpdate = false;
|
14
23
|
virtualCamera.userData.refractor = true;
|
15
24
|
const refractorPlane = new Plane();
|
16
25
|
const textureMatrix = new Matrix4();
|
17
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight
|
26
|
+
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
|
27
|
+
samples: multisample,
|
28
|
+
type: HalfFloatType
|
29
|
+
});
|
18
30
|
this.material = new ShaderMaterial({
|
19
31
|
uniforms: UniformsUtils.clone(shader.uniforms),
|
20
32
|
vertexShader: shader.vertexShader,
|
@@ -88,15 +100,31 @@ class Refractor extends Mesh {
|
|
88
100
|
const currentRenderTarget = renderer.getRenderTarget();
|
89
101
|
const currentXrEnabled = renderer.xr.enabled;
|
90
102
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
103
|
+
const currentToneMapping = renderer.toneMapping;
|
104
|
+
let isSRGB = false;
|
105
|
+
if ("outputColorSpace" in renderer)
|
106
|
+
isSRGB = renderer.outputColorSpace === "srgb";
|
107
|
+
else
|
108
|
+
isSRGB = renderer.outputEncoding === 3001;
|
91
109
|
renderer.xr.enabled = false;
|
92
110
|
renderer.shadowMap.autoUpdate = false;
|
111
|
+
if ("outputColorSpace" in renderer)
|
112
|
+
renderer.outputColorSpace = "linear-srgb";
|
113
|
+
else
|
114
|
+
renderer.outputEncoding = 3e3;
|
115
|
+
renderer.toneMapping = NoToneMapping;
|
93
116
|
renderer.setRenderTarget(renderTarget);
|
94
117
|
if (renderer.autoClear === false)
|
95
118
|
renderer.clear();
|
96
119
|
renderer.render(scene, virtualCamera);
|
97
120
|
renderer.xr.enabled = currentXrEnabled;
|
98
121
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
122
|
+
renderer.toneMapping = currentToneMapping;
|
99
123
|
renderer.setRenderTarget(currentRenderTarget);
|
124
|
+
if ("outputColorSpace" in renderer)
|
125
|
+
renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
|
126
|
+
else
|
127
|
+
renderer.outputEncoding = isSRGB ? 3001 : 3e3;
|
100
128
|
const viewport = camera.viewport;
|
101
129
|
if (viewport !== void 0) {
|
102
130
|
renderer.state.viewport(viewport);
|
@@ -104,10 +132,6 @@ class Refractor extends Mesh {
|
|
104
132
|
scope.visible = true;
|
105
133
|
}
|
106
134
|
this.onBeforeRender = function(renderer, scene, camera) {
|
107
|
-
if ("colorSpace" in renderTarget.texture)
|
108
|
-
renderTarget.texture.colorSpace = renderer.outputColorSpace;
|
109
|
-
else
|
110
|
-
renderTarget.texture.encoding = renderer.outputEncoding;
|
111
135
|
if (camera.userData.refractor === true)
|
112
136
|
return;
|
113
137
|
if (!visible(camera) === true)
|
@@ -125,9 +149,9 @@ class Refractor extends Mesh {
|
|
125
149
|
scope.material.dispose();
|
126
150
|
};
|
127
151
|
}
|
128
|
-
}
|
129
|
-
Refractor
|
130
|
-
Refractor
|
152
|
+
};
|
153
|
+
let Refractor = _Refractor;
|
154
|
+
__publicField(Refractor, "RefractorShader", {
|
131
155
|
uniforms: {
|
132
156
|
color: {
|
133
157
|
value: null
|
@@ -180,9 +204,12 @@ Refractor.RefractorShader = {
|
|
180
204
|
vec4 base = texture2DProj( tDiffuse, vUv );
|
181
205
|
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
182
206
|
|
207
|
+
#include <tonemapping_fragment>
|
208
|
+
#include <encodings_fragment>
|
209
|
+
|
183
210
|
}`
|
184
211
|
)
|
185
|
-
};
|
212
|
+
});
|
186
213
|
export {
|
187
214
|
Refractor
|
188
215
|
};
|
@@ -1,7 +1,10 @@
|
|
1
|
-
import { Mesh, Plane, Vector4 } from 'three'
|
1
|
+
import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
|
2
2
|
|
3
|
-
export class ShadowMesh extends Mesh {
|
4
|
-
|
3
|
+
export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
|
4
|
+
readonly isShadowMesh: true
|
5
|
+
meshMatrix: Matrix4
|
6
|
+
|
7
|
+
constructor(mesh: Mesh)
|
5
8
|
|
6
9
|
update(plane: Plane, lightPosition4D: Vector4): void
|
7
10
|
}
|
@@ -1,16 +1,21 @@
|
|
1
1
|
"use strict";
|
2
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
3
|
const THREE = require("three");
|
4
|
-
const _shadowMatrix = new THREE.Matrix4();
|
4
|
+
const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
|
5
5
|
class ShadowMesh extends THREE.Mesh {
|
6
6
|
constructor(mesh) {
|
7
7
|
const shadowMaterial = new THREE.MeshBasicMaterial({
|
8
8
|
color: 0,
|
9
9
|
transparent: true,
|
10
10
|
opacity: 0.6,
|
11
|
-
depthWrite: false
|
11
|
+
depthWrite: false,
|
12
|
+
stencilWrite: true,
|
13
|
+
stencilFunc: THREE.EqualStencilFunc,
|
14
|
+
stencilRef: 0,
|
15
|
+
stencilZPass: THREE.IncrementStencilOp
|
12
16
|
});
|
13
17
|
super(mesh.geometry, shadowMaterial);
|
18
|
+
this.isShadowMesh = true;
|
14
19
|
this.meshMatrix = mesh.matrixWorld;
|
15
20
|
this.frustumCulled = false;
|
16
21
|
this.matrixAutoUpdate = false;
|
@@ -37,5 +42,4 @@ class ShadowMesh extends THREE.Mesh {
|
|
37
42
|
this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
|
38
43
|
}
|
39
44
|
}
|
40
|
-
ShadowMesh.prototype.isShadowMesh = true;
|
41
45
|
exports.ShadowMesh = ShadowMesh;
|
@@ -1,14 +1,19 @@
|
|
1
|
-
import { Matrix4, Mesh, MeshBasicMaterial } from "three";
|
2
|
-
const _shadowMatrix = new Matrix4();
|
1
|
+
import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
|
2
|
+
const _shadowMatrix = /* @__PURE__ */ new Matrix4();
|
3
3
|
class ShadowMesh extends Mesh {
|
4
4
|
constructor(mesh) {
|
5
5
|
const shadowMaterial = new MeshBasicMaterial({
|
6
6
|
color: 0,
|
7
7
|
transparent: true,
|
8
8
|
opacity: 0.6,
|
9
|
-
depthWrite: false
|
9
|
+
depthWrite: false,
|
10
|
+
stencilWrite: true,
|
11
|
+
stencilFunc: EqualStencilFunc,
|
12
|
+
stencilRef: 0,
|
13
|
+
stencilZPass: IncrementStencilOp
|
10
14
|
});
|
11
15
|
super(mesh.geometry, shadowMaterial);
|
16
|
+
this.isShadowMesh = true;
|
12
17
|
this.meshMatrix = mesh.matrixWorld;
|
13
18
|
this.frustumCulled = false;
|
14
19
|
this.matrixAutoUpdate = false;
|
@@ -35,7 +40,6 @@ class ShadowMesh extends Mesh {
|
|
35
40
|
this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
|
36
41
|
}
|
37
42
|
}
|
38
|
-
ShadowMesh.prototype.isShadowMesh = true;
|
39
43
|
export {
|
40
44
|
ShadowMesh
|
41
45
|
};
|
package/dist/objects/Sky.js
CHANGED
@@ -7,150 +7,194 @@ var __publicField = (obj, key, value) => {
|
|
7
7
|
};
|
8
8
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
9
|
const THREE = require("three");
|
10
|
-
const
|
11
|
-
constructor() {
|
12
|
-
super(new THREE.BoxGeometry(1, 1, 1), _Sky.material);
|
13
|
-
}
|
14
|
-
};
|
15
|
-
let Sky = _Sky;
|
16
|
-
__publicField(Sky, "SkyShader", {
|
10
|
+
const SkyShader = {
|
17
11
|
uniforms: {
|
18
12
|
turbidity: { value: 2 },
|
19
13
|
rayleigh: { value: 1 },
|
20
14
|
mieCoefficient: { value: 5e-3 },
|
21
15
|
mieDirectionalG: { value: 0.8 },
|
22
|
-
sunPosition: { value: new THREE.Vector3() },
|
23
|
-
up: { value: new THREE.Vector3(0, 1, 0) }
|
16
|
+
sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
|
17
|
+
up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
|
24
18
|
},
|
25
|
-
vertexShader:
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
|
66
|
-
|
67
|
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
76
|
-
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
19
|
+
vertexShader: (
|
20
|
+
/* glsl */
|
21
|
+
`
|
22
|
+
uniform vec3 sunPosition;
|
23
|
+
uniform float rayleigh;
|
24
|
+
uniform float turbidity;
|
25
|
+
uniform float mieCoefficient;
|
26
|
+
uniform vec3 up;
|
27
|
+
|
28
|
+
varying vec3 vWorldPosition;
|
29
|
+
varying vec3 vSunDirection;
|
30
|
+
varying float vSunfade;
|
31
|
+
varying vec3 vBetaR;
|
32
|
+
varying vec3 vBetaM;
|
33
|
+
varying float vSunE;
|
34
|
+
|
35
|
+
// constants for atmospheric scattering
|
36
|
+
const float e = 2.71828182845904523536028747135266249775724709369995957;
|
37
|
+
const float pi = 3.141592653589793238462643383279502884197169;
|
38
|
+
|
39
|
+
// wavelength of used primaries, according to preetham
|
40
|
+
const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
41
|
+
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
42
|
+
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
43
|
+
const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
|
44
|
+
|
45
|
+
// mie stuff
|
46
|
+
// K coefficient for the primaries
|
47
|
+
const float v = 4.0;
|
48
|
+
const vec3 K = vec3( 0.686, 0.678, 0.666 );
|
49
|
+
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
50
|
+
const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
|
51
|
+
|
52
|
+
// earth shadow hack
|
53
|
+
// cutoffAngle = pi / 1.95;
|
54
|
+
const float cutoffAngle = 1.6110731556870734;
|
55
|
+
const float steepness = 1.5;
|
56
|
+
const float EE = 1000.0;
|
57
|
+
|
58
|
+
float sunIntensity( float zenithAngleCos ) {
|
59
|
+
zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
|
60
|
+
return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
|
61
|
+
}
|
62
|
+
|
63
|
+
vec3 totalMie( float T ) {
|
64
|
+
float c = ( 0.2 * T ) * 10E-18;
|
65
|
+
return 0.434 * c * MieConst;
|
66
|
+
}
|
67
|
+
|
68
|
+
void main() {
|
69
|
+
|
70
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
71
|
+
vWorldPosition = worldPosition.xyz;
|
72
|
+
|
73
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
74
|
+
gl_Position.z = gl_Position.w; // set z to camera.far
|
75
|
+
|
76
|
+
vSunDirection = normalize( sunPosition );
|
77
|
+
|
78
|
+
vSunE = sunIntensity( dot( vSunDirection, up ) );
|
79
|
+
|
80
|
+
vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
|
81
|
+
|
82
|
+
float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
|
83
|
+
|
84
|
+
// extinction (absorbtion + out scattering)
|
85
|
+
// rayleigh coefficients
|
86
|
+
vBetaR = totalRayleigh * rayleighCoefficient;
|
87
|
+
|
88
|
+
// mie coefficients
|
89
|
+
vBetaM = totalMie( turbidity ) * mieCoefficient;
|
90
|
+
|
91
|
+
}
|
92
|
+
`
|
93
|
+
),
|
94
|
+
fragmentShader: (
|
95
|
+
/* glsl */
|
96
|
+
`
|
97
|
+
varying vec3 vWorldPosition;
|
98
|
+
varying vec3 vSunDirection;
|
99
|
+
varying float vSunfade;
|
100
|
+
varying vec3 vBetaR;
|
101
|
+
varying vec3 vBetaM;
|
102
|
+
varying float vSunE;
|
103
|
+
|
104
|
+
uniform float mieDirectionalG;
|
105
|
+
uniform vec3 up;
|
106
|
+
|
107
|
+
const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
|
108
|
+
|
109
|
+
// constants for atmospheric scattering
|
110
|
+
const float pi = 3.141592653589793238462643383279502884197169;
|
111
|
+
|
112
|
+
const float n = 1.0003; // refractive index of air
|
113
|
+
const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
|
114
|
+
|
115
|
+
// optical length at zenith for molecules
|
116
|
+
const float rayleighZenithLength = 8.4E3;
|
117
|
+
const float mieZenithLength = 1.25E3;
|
118
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
119
|
+
const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
|
120
|
+
|
121
|
+
// 3.0 / ( 16.0 * pi )
|
122
|
+
const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
|
123
|
+
// 1.0 / ( 4.0 * pi )
|
124
|
+
const float ONE_OVER_FOURPI = 0.07957747154594767;
|
125
|
+
|
126
|
+
float rayleighPhase( float cosTheta ) {
|
127
|
+
return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
|
128
|
+
}
|
129
|
+
|
130
|
+
float hgPhase( float cosTheta, float g ) {
|
131
|
+
float g2 = pow( g, 2.0 );
|
132
|
+
float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
|
133
|
+
return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
|
134
|
+
}
|
135
|
+
|
136
|
+
void main() {
|
137
|
+
|
138
|
+
vec3 direction = normalize( vWorldPosition - cameraPos );
|
139
|
+
|
140
|
+
// optical length
|
141
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
142
|
+
float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
|
143
|
+
float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
|
144
|
+
float sR = rayleighZenithLength * inverse;
|
145
|
+
float sM = mieZenithLength * inverse;
|
146
|
+
|
147
|
+
// combined extinction factor
|
148
|
+
vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
|
149
|
+
|
150
|
+
// in scattering
|
151
|
+
float cosTheta = dot( direction, vSunDirection );
|
152
|
+
|
153
|
+
float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
|
154
|
+
vec3 betaRTheta = vBetaR * rPhase;
|
155
|
+
|
156
|
+
float mPhase = hgPhase( cosTheta, mieDirectionalG );
|
157
|
+
vec3 betaMTheta = vBetaM * mPhase;
|
158
|
+
|
159
|
+
vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
|
160
|
+
Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
|
161
|
+
|
162
|
+
// nightsky
|
163
|
+
float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
|
164
|
+
float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
|
165
|
+
vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
|
166
|
+
vec3 L0 = vec3( 0.1 ) * Fex;
|
167
|
+
|
168
|
+
// composition + solar disc
|
169
|
+
float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
|
170
|
+
L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
|
171
|
+
|
172
|
+
vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
|
173
|
+
|
174
|
+
vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
|
175
|
+
|
176
|
+
gl_FragColor = vec4( retColor, 1.0 );
|
177
|
+
|
178
|
+
#include <tonemapping_fragment>
|
179
|
+
#include <encodings_fragment>
|
180
|
+
|
181
|
+
}
|
182
|
+
`
|
183
|
+
)
|
184
|
+
};
|
185
|
+
const material = /* @__PURE__ */ new THREE.ShaderMaterial({
|
149
186
|
name: "SkyShader",
|
150
|
-
fragmentShader:
|
151
|
-
vertexShader:
|
152
|
-
uniforms: THREE.UniformsUtils.clone(
|
187
|
+
fragmentShader: SkyShader.fragmentShader,
|
188
|
+
vertexShader: SkyShader.vertexShader,
|
189
|
+
uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
|
153
190
|
side: THREE.BackSide,
|
154
191
|
depthWrite: false
|
155
|
-
})
|
192
|
+
});
|
193
|
+
class Sky extends THREE.Mesh {
|
194
|
+
constructor() {
|
195
|
+
super(new THREE.BoxGeometry(1, 1, 1), material);
|
196
|
+
}
|
197
|
+
}
|
198
|
+
__publicField(Sky, "SkyShader", SkyShader);
|
199
|
+
__publicField(Sky, "material", material);
|
156
200
|
exports.Sky = Sky;
|