three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
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  521. package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
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  527. package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
  528. package/dist/renderers/nodes/accessors/UVNode.js +0 -12
  529. package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
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  534. package/dist/renderers/nodes/core/Node.js +0 -33
  535. package/dist/renderers/nodes/core/Node.mjs +0 -34
  536. package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
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  539. package/dist/renderers/nodes/core/NodeBuilder.mjs +0 -249
  540. package/dist/renderers/nodes/core/NodeFrame.js +0 -34
  541. package/dist/renderers/nodes/core/NodeFrame.mjs +0 -35
  542. package/dist/renderers/nodes/core/NodeSlot.js +0 -9
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  545. package/dist/renderers/nodes/core/NodeUniform.mjs +0 -18
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  548. package/dist/renderers/nodes/core/VaryNode.js +0 -21
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  550. package/dist/renderers/nodes/core/constants.js +0 -22
  551. package/dist/renderers/nodes/core/constants.mjs +0 -22
  552. package/dist/renderers/nodes/inputs/ColorNode.js +0 -10
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  554. package/dist/renderers/nodes/inputs/FloatNode.js +0 -10
  555. package/dist/renderers/nodes/inputs/FloatNode.mjs +0 -11
  556. package/dist/renderers/nodes/inputs/Matrix3Node.js +0 -11
  557. package/dist/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
  558. package/dist/renderers/nodes/inputs/Matrix4Node.js +0 -11
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  566. package/dist/renderers/nodes/inputs/Vector4Node.js +0 -11
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  568. package/dist/renderers/nodes/math/MathNode.js +0 -54
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  575. package/dist/renderers/nodes/utils/TimerNode.mjs +0 -14
  576. package/dist/renderers/webgpu/WebGPU.js +0 -23
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  578. package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
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  580. package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
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  585. package/dist/renderers/webgpu/WebGPUBindings.mjs +0 -155
  586. package/dist/renderers/webgpu/WebGPUComputePipelines.js +0 -43
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  588. package/dist/renderers/webgpu/WebGPUGeometries.js +0 -40
  589. package/dist/renderers/webgpu/WebGPUGeometries.mjs +0 -41
  590. package/dist/renderers/webgpu/WebGPUInfo.js +0 -45
  591. package/dist/renderers/webgpu/WebGPUInfo.mjs +0 -46
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  600. package/dist/renderers/webgpu/WebGPURenderer.js +0 -596
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  610. package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
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  615. package/dist/renderers/webgpu/WebGPUUniform.mjs +0 -81
  616. package/dist/renderers/webgpu/WebGPUUniformsGroup.js +0 -175
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  618. package/dist/renderers/webgpu/constants.js +0 -241
  619. package/dist/renderers/webgpu/constants.mjs +0 -241
  620. package/dist/renderers/webgpu/nodes/ShaderLib.js +0 -41
  621. package/dist/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  622. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
  623. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  624. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -73
  625. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  626. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -14
  627. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  628. package/dist/renderers/webgpu/nodes/WebGPUNodes.js +0 -39
  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,20 +1,32 @@
1
- import { Mesh, Color, PerspectiveCamera, Plane, Matrix4, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4 } from "three";
2
- class Refractor extends Mesh {
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
8
+ const _Refractor = class extends Mesh {
3
9
  constructor(geometry, options = {}) {
4
10
  super(geometry);
11
+ this.isRefractor = true;
5
12
  this.type = "Refractor";
13
+ this.camera = new PerspectiveCamera();
6
14
  const scope = this;
7
15
  const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
8
16
  const textureWidth = options.textureWidth || 512;
9
17
  const textureHeight = options.textureHeight || 512;
10
18
  const clipBias = options.clipBias || 0;
11
- const shader = options.shader || Refractor.RefractorShader;
12
- const virtualCamera = new PerspectiveCamera();
19
+ const shader = options.shader || _Refractor.RefractorShader;
20
+ const multisample = options.multisample !== void 0 ? options.multisample : 4;
21
+ const virtualCamera = this.camera;
13
22
  virtualCamera.matrixAutoUpdate = false;
14
23
  virtualCamera.userData.refractor = true;
15
24
  const refractorPlane = new Plane();
16
25
  const textureMatrix = new Matrix4();
17
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
26
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
27
+ samples: multisample,
28
+ type: HalfFloatType
29
+ });
18
30
  this.material = new ShaderMaterial({
19
31
  uniforms: UniformsUtils.clone(shader.uniforms),
20
32
  vertexShader: shader.vertexShader,
@@ -88,15 +100,31 @@ class Refractor extends Mesh {
88
100
  const currentRenderTarget = renderer.getRenderTarget();
89
101
  const currentXrEnabled = renderer.xr.enabled;
90
102
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
103
+ const currentToneMapping = renderer.toneMapping;
104
+ let isSRGB = false;
105
+ if ("outputColorSpace" in renderer)
106
+ isSRGB = renderer.outputColorSpace === "srgb";
107
+ else
108
+ isSRGB = renderer.outputEncoding === 3001;
91
109
  renderer.xr.enabled = false;
92
110
  renderer.shadowMap.autoUpdate = false;
111
+ if ("outputColorSpace" in renderer)
112
+ renderer.outputColorSpace = "linear-srgb";
113
+ else
114
+ renderer.outputEncoding = 3e3;
115
+ renderer.toneMapping = NoToneMapping;
93
116
  renderer.setRenderTarget(renderTarget);
94
117
  if (renderer.autoClear === false)
95
118
  renderer.clear();
96
119
  renderer.render(scene, virtualCamera);
97
120
  renderer.xr.enabled = currentXrEnabled;
98
121
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
122
+ renderer.toneMapping = currentToneMapping;
99
123
  renderer.setRenderTarget(currentRenderTarget);
124
+ if ("outputColorSpace" in renderer)
125
+ renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
126
+ else
127
+ renderer.outputEncoding = isSRGB ? 3001 : 3e3;
100
128
  const viewport = camera.viewport;
101
129
  if (viewport !== void 0) {
102
130
  renderer.state.viewport(viewport);
@@ -104,10 +132,6 @@ class Refractor extends Mesh {
104
132
  scope.visible = true;
105
133
  }
106
134
  this.onBeforeRender = function(renderer, scene, camera) {
107
- if ("colorSpace" in renderTarget.texture)
108
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
109
- else
110
- renderTarget.texture.encoding = renderer.outputEncoding;
111
135
  if (camera.userData.refractor === true)
112
136
  return;
113
137
  if (!visible(camera) === true)
@@ -125,9 +149,9 @@ class Refractor extends Mesh {
125
149
  scope.material.dispose();
126
150
  };
127
151
  }
128
- }
129
- Refractor.prototype.isRefractor = true;
130
- Refractor.RefractorShader = {
152
+ };
153
+ let Refractor = _Refractor;
154
+ __publicField(Refractor, "RefractorShader", {
131
155
  uniforms: {
132
156
  color: {
133
157
  value: null
@@ -180,9 +204,12 @@ Refractor.RefractorShader = {
180
204
  vec4 base = texture2DProj( tDiffuse, vUv );
181
205
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
182
206
 
207
+ #include <tonemapping_fragment>
208
+ #include <encodings_fragment>
209
+
183
210
  }`
184
211
  )
185
- };
212
+ });
186
213
  export {
187
214
  Refractor
188
215
  };
@@ -1,7 +1,10 @@
1
- import { Mesh, Plane, Vector4 } from 'three'
1
+ import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
2
2
 
3
- export class ShadowMesh extends Mesh {
4
- constructor()
3
+ export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
4
+ readonly isShadowMesh: true
5
+ meshMatrix: Matrix4
6
+
7
+ constructor(mesh: Mesh)
5
8
 
6
9
  update(plane: Plane, lightPosition4D: Vector4): void
7
10
  }
@@ -1,16 +1,21 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const _shadowMatrix = new THREE.Matrix4();
4
+ const _shadowMatrix = /* @__PURE__ */ new THREE.Matrix4();
5
5
  class ShadowMesh extends THREE.Mesh {
6
6
  constructor(mesh) {
7
7
  const shadowMaterial = new THREE.MeshBasicMaterial({
8
8
  color: 0,
9
9
  transparent: true,
10
10
  opacity: 0.6,
11
- depthWrite: false
11
+ depthWrite: false,
12
+ stencilWrite: true,
13
+ stencilFunc: THREE.EqualStencilFunc,
14
+ stencilRef: 0,
15
+ stencilZPass: THREE.IncrementStencilOp
12
16
  });
13
17
  super(mesh.geometry, shadowMaterial);
18
+ this.isShadowMesh = true;
14
19
  this.meshMatrix = mesh.matrixWorld;
15
20
  this.frustumCulled = false;
16
21
  this.matrixAutoUpdate = false;
@@ -37,5 +42,4 @@ class ShadowMesh extends THREE.Mesh {
37
42
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
38
43
  }
39
44
  }
40
- ShadowMesh.prototype.isShadowMesh = true;
41
45
  exports.ShadowMesh = ShadowMesh;
@@ -1,14 +1,19 @@
1
- import { Matrix4, Mesh, MeshBasicMaterial } from "three";
2
- const _shadowMatrix = new Matrix4();
1
+ import { Matrix4, Mesh, MeshBasicMaterial, EqualStencilFunc, IncrementStencilOp } from "three";
2
+ const _shadowMatrix = /* @__PURE__ */ new Matrix4();
3
3
  class ShadowMesh extends Mesh {
4
4
  constructor(mesh) {
5
5
  const shadowMaterial = new MeshBasicMaterial({
6
6
  color: 0,
7
7
  transparent: true,
8
8
  opacity: 0.6,
9
- depthWrite: false
9
+ depthWrite: false,
10
+ stencilWrite: true,
11
+ stencilFunc: EqualStencilFunc,
12
+ stencilRef: 0,
13
+ stencilZPass: IncrementStencilOp
10
14
  });
11
15
  super(mesh.geometry, shadowMaterial);
16
+ this.isShadowMesh = true;
12
17
  this.meshMatrix = mesh.matrixWorld;
13
18
  this.frustumCulled = false;
14
19
  this.matrixAutoUpdate = false;
@@ -35,7 +40,6 @@ class ShadowMesh extends Mesh {
35
40
  this.matrix.multiplyMatrices(_shadowMatrix, this.meshMatrix);
36
41
  }
37
42
  }
38
- ShadowMesh.prototype.isShadowMesh = true;
39
43
  export {
40
44
  ShadowMesh
41
45
  };
@@ -7,150 +7,194 @@ var __publicField = (obj, key, value) => {
7
7
  };
8
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
9
  const THREE = require("three");
10
- const _Sky = class extends THREE.Mesh {
11
- constructor() {
12
- super(new THREE.BoxGeometry(1, 1, 1), _Sky.material);
13
- }
14
- };
15
- let Sky = _Sky;
16
- __publicField(Sky, "SkyShader", {
10
+ const SkyShader = {
17
11
  uniforms: {
18
12
  turbidity: { value: 2 },
19
13
  rayleigh: { value: 1 },
20
14
  mieCoefficient: { value: 5e-3 },
21
15
  mieDirectionalG: { value: 0.8 },
22
- sunPosition: { value: new THREE.Vector3() },
23
- up: { value: new THREE.Vector3(0, 1, 0) }
16
+ sunPosition: { value: /* @__PURE__ */ new THREE.Vector3() },
17
+ up: { value: /* @__PURE__ */ new THREE.Vector3(0, 1, 0) }
24
18
  },
25
- vertexShader: [
26
- "uniform vec3 sunPosition;",
27
- "uniform float rayleigh;",
28
- "uniform float turbidity;",
29
- "uniform float mieCoefficient;",
30
- "uniform vec3 up;",
31
- "varying vec3 vWorldPosition;",
32
- "varying vec3 vSunDirection;",
33
- "varying float vSunfade;",
34
- "varying vec3 vBetaR;",
35
- "varying vec3 vBetaM;",
36
- "varying float vSunE;",
37
- // constants for atmospheric scattering
38
- "const float e = 2.71828182845904523536028747135266249775724709369995957;",
39
- "const float pi = 3.141592653589793238462643383279502884197169;",
40
- // wavelength of used primaries, according to preetham
41
- "const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
42
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
43
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
44
- "const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
45
- // mie stuff
46
- // K coefficient for the primaries
47
- "const float v = 4.0;",
48
- "const vec3 K = vec3( 0.686, 0.678, 0.666 );",
49
- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
50
- "const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
51
- // earth shadow hack
52
- // cutoffAngle = pi / 1.95;
53
- "const float cutoffAngle = 1.6110731556870734;",
54
- "const float steepness = 1.5;",
55
- "const float EE = 1000.0;",
56
- "float sunIntensity( float zenithAngleCos ) {",
57
- " zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
58
- " return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
59
- "}",
60
- "vec3 totalMie( float T ) {",
61
- " float c = ( 0.2 * T ) * 10E-18;",
62
- " return 0.434 * c * MieConst;",
63
- "}",
64
- "void main() {",
65
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
66
- " vWorldPosition = worldPosition.xyz;",
67
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
68
- " gl_Position.z = gl_Position.w;",
69
- // set z to camera.far
70
- " vSunDirection = normalize( sunPosition );",
71
- " vSunE = sunIntensity( dot( vSunDirection, up ) );",
72
- " vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
73
- " float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
74
- // extinction (absorbtion + out scattering)
75
- // rayleigh coefficients
76
- " vBetaR = totalRayleigh * rayleighCoefficient;",
77
- // mie coefficients
78
- " vBetaM = totalMie( turbidity ) * mieCoefficient;",
79
- "}"
80
- ].join("\n"),
81
- fragmentShader: [
82
- "varying vec3 vWorldPosition;",
83
- "varying vec3 vSunDirection;",
84
- "varying float vSunfade;",
85
- "varying vec3 vBetaR;",
86
- "varying vec3 vBetaM;",
87
- "varying float vSunE;",
88
- "uniform float mieDirectionalG;",
89
- "uniform vec3 up;",
90
- "const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
91
- // constants for atmospheric scattering
92
- "const float pi = 3.141592653589793238462643383279502884197169;",
93
- "const float n = 1.0003;",
94
- // refractive index of air
95
- "const float N = 2.545E25;",
96
- // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
97
- // optical length at zenith for molecules
98
- "const float rayleighZenithLength = 8.4E3;",
99
- "const float mieZenithLength = 1.25E3;",
100
- // 66 arc seconds -> degrees, and the cosine of that
101
- "const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
102
- // 3.0 / ( 16.0 * pi )
103
- "const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
104
- // 1.0 / ( 4.0 * pi )
105
- "const float ONE_OVER_FOURPI = 0.07957747154594767;",
106
- "float rayleighPhase( float cosTheta ) {",
107
- " return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
108
- "}",
109
- "float hgPhase( float cosTheta, float g ) {",
110
- " float g2 = pow( g, 2.0 );",
111
- " float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
112
- " return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
113
- "}",
114
- "void main() {",
115
- " vec3 direction = normalize( vWorldPosition - cameraPos );",
116
- // optical length
117
- // cutoff angle at 90 to avoid singularity in next formula.
118
- " float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
119
- " float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
120
- " float sR = rayleighZenithLength * inverse;",
121
- " float sM = mieZenithLength * inverse;",
122
- // combined extinction factor
123
- " vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
124
- // in scattering
125
- " float cosTheta = dot( direction, vSunDirection );",
126
- " float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
127
- " vec3 betaRTheta = vBetaR * rPhase;",
128
- " float mPhase = hgPhase( cosTheta, mieDirectionalG );",
129
- " vec3 betaMTheta = vBetaM * mPhase;",
130
- " vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
131
- " Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
132
- // nightsky
133
- " float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
134
- " float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
135
- " vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
136
- " vec3 L0 = vec3( 0.1 ) * Fex;",
137
- // composition + solar disc
138
- " float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
139
- " L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
140
- " vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
141
- " vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
142
- " gl_FragColor = vec4( retColor, 1.0 );",
143
- "#include <tonemapping_fragment>",
144
- "#include <encodings_fragment>",
145
- "}"
146
- ].join("\n")
147
- });
148
- __publicField(Sky, "material", new THREE.ShaderMaterial({
19
+ vertexShader: (
20
+ /* glsl */
21
+ `
22
+ uniform vec3 sunPosition;
23
+ uniform float rayleigh;
24
+ uniform float turbidity;
25
+ uniform float mieCoefficient;
26
+ uniform vec3 up;
27
+
28
+ varying vec3 vWorldPosition;
29
+ varying vec3 vSunDirection;
30
+ varying float vSunfade;
31
+ varying vec3 vBetaR;
32
+ varying vec3 vBetaM;
33
+ varying float vSunE;
34
+
35
+ // constants for atmospheric scattering
36
+ const float e = 2.71828182845904523536028747135266249775724709369995957;
37
+ const float pi = 3.141592653589793238462643383279502884197169;
38
+
39
+ // wavelength of used primaries, according to preetham
40
+ const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
41
+ // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
42
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
43
+ const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
44
+
45
+ // mie stuff
46
+ // K coefficient for the primaries
47
+ const float v = 4.0;
48
+ const vec3 K = vec3( 0.686, 0.678, 0.666 );
49
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
50
+ const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
51
+
52
+ // earth shadow hack
53
+ // cutoffAngle = pi / 1.95;
54
+ const float cutoffAngle = 1.6110731556870734;
55
+ const float steepness = 1.5;
56
+ const float EE = 1000.0;
57
+
58
+ float sunIntensity( float zenithAngleCos ) {
59
+ zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
60
+ return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
61
+ }
62
+
63
+ vec3 totalMie( float T ) {
64
+ float c = ( 0.2 * T ) * 10E-18;
65
+ return 0.434 * c * MieConst;
66
+ }
67
+
68
+ void main() {
69
+
70
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
71
+ vWorldPosition = worldPosition.xyz;
72
+
73
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
74
+ gl_Position.z = gl_Position.w; // set z to camera.far
75
+
76
+ vSunDirection = normalize( sunPosition );
77
+
78
+ vSunE = sunIntensity( dot( vSunDirection, up ) );
79
+
80
+ vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
81
+
82
+ float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
83
+
84
+ // extinction (absorbtion + out scattering)
85
+ // rayleigh coefficients
86
+ vBetaR = totalRayleigh * rayleighCoefficient;
87
+
88
+ // mie coefficients
89
+ vBetaM = totalMie( turbidity ) * mieCoefficient;
90
+
91
+ }
92
+ `
93
+ ),
94
+ fragmentShader: (
95
+ /* glsl */
96
+ `
97
+ varying vec3 vWorldPosition;
98
+ varying vec3 vSunDirection;
99
+ varying float vSunfade;
100
+ varying vec3 vBetaR;
101
+ varying vec3 vBetaM;
102
+ varying float vSunE;
103
+
104
+ uniform float mieDirectionalG;
105
+ uniform vec3 up;
106
+
107
+ const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
108
+
109
+ // constants for atmospheric scattering
110
+ const float pi = 3.141592653589793238462643383279502884197169;
111
+
112
+ const float n = 1.0003; // refractive index of air
113
+ const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
114
+
115
+ // optical length at zenith for molecules
116
+ const float rayleighZenithLength = 8.4E3;
117
+ const float mieZenithLength = 1.25E3;
118
+ // 66 arc seconds -> degrees, and the cosine of that
119
+ const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
120
+
121
+ // 3.0 / ( 16.0 * pi )
122
+ const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
123
+ // 1.0 / ( 4.0 * pi )
124
+ const float ONE_OVER_FOURPI = 0.07957747154594767;
125
+
126
+ float rayleighPhase( float cosTheta ) {
127
+ return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
128
+ }
129
+
130
+ float hgPhase( float cosTheta, float g ) {
131
+ float g2 = pow( g, 2.0 );
132
+ float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
133
+ return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
134
+ }
135
+
136
+ void main() {
137
+
138
+ vec3 direction = normalize( vWorldPosition - cameraPos );
139
+
140
+ // optical length
141
+ // cutoff angle at 90 to avoid singularity in next formula.
142
+ float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
143
+ float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
144
+ float sR = rayleighZenithLength * inverse;
145
+ float sM = mieZenithLength * inverse;
146
+
147
+ // combined extinction factor
148
+ vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
149
+
150
+ // in scattering
151
+ float cosTheta = dot( direction, vSunDirection );
152
+
153
+ float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
154
+ vec3 betaRTheta = vBetaR * rPhase;
155
+
156
+ float mPhase = hgPhase( cosTheta, mieDirectionalG );
157
+ vec3 betaMTheta = vBetaM * mPhase;
158
+
159
+ vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
160
+ Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
161
+
162
+ // nightsky
163
+ float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
164
+ float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
165
+ vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
166
+ vec3 L0 = vec3( 0.1 ) * Fex;
167
+
168
+ // composition + solar disc
169
+ float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
170
+ L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
171
+
172
+ vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
173
+
174
+ vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
175
+
176
+ gl_FragColor = vec4( retColor, 1.0 );
177
+
178
+ #include <tonemapping_fragment>
179
+ #include <encodings_fragment>
180
+
181
+ }
182
+ `
183
+ )
184
+ };
185
+ const material = /* @__PURE__ */ new THREE.ShaderMaterial({
149
186
  name: "SkyShader",
150
- fragmentShader: _Sky.SkyShader.fragmentShader,
151
- vertexShader: _Sky.SkyShader.vertexShader,
152
- uniforms: THREE.UniformsUtils.clone(_Sky.SkyShader.uniforms),
187
+ fragmentShader: SkyShader.fragmentShader,
188
+ vertexShader: SkyShader.vertexShader,
189
+ uniforms: /* @__PURE__ */ THREE.UniformsUtils.clone(SkyShader.uniforms),
153
190
  side: THREE.BackSide,
154
191
  depthWrite: false
155
- }));
192
+ });
193
+ class Sky extends THREE.Mesh {
194
+ constructor() {
195
+ super(new THREE.BoxGeometry(1, 1, 1), material);
196
+ }
197
+ }
198
+ __publicField(Sky, "SkyShader", SkyShader);
199
+ __publicField(Sky, "material", material);
156
200
  exports.Sky = Sky;