three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,11 +1,18 @@
1
- import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry, Mesh } from "three";
2
- const MMDPhysics = (() => {
3
- function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
1
+ import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, CapsuleGeometry, BoxGeometry, SphereGeometry, Mesh } from "three";
2
+ class MMDPhysics {
3
+ /**
4
+ * @param {THREE.SkinnedMesh} mesh
5
+ * @param {Array<Object>} rigidBodyParams
6
+ * @param {Array<Object>} (optional) constraintParams
7
+ * @param {Object} params - (optional)
8
+ * @param {Number} params.unitStep - Default is 1 / 65.
9
+ * @param {Integer} params.maxStepNum - Default is 3.
10
+ * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
11
+ */
12
+ constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) {
4
13
  if (typeof Ammo === "undefined") {
5
14
  throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
6
15
  }
7
- constraintParams = constraintParams || [];
8
- params = params || {};
9
16
  this.manager = new ResourceManager();
10
17
  this.mesh = mesh;
11
18
  this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
@@ -18,168 +25,167 @@ const MMDPhysics = (() => {
18
25
  this.constraints = [];
19
26
  this._init(mesh, rigidBodyParams, constraintParams);
20
27
  }
21
- MMDPhysics2.prototype = {
22
- constructor: MMDPhysics2,
23
- /**
24
- * Advances Physics calculation and updates bones.
25
- *
26
- * @param {Number} delta - time in second
27
- * @return {MMDPhysics}
28
- */
29
- update: function(delta) {
30
- const manager = this.manager;
31
- const mesh = this.mesh;
32
- let isNonDefaultScale = false;
33
- const position = manager.allocThreeVector3();
34
- const quaternion = manager.allocThreeQuaternion();
35
- const scale = manager.allocThreeVector3();
36
- mesh.matrixWorld.decompose(position, quaternion, scale);
37
- if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
38
- isNonDefaultScale = true;
39
- }
40
- let parent;
41
- if (isNonDefaultScale) {
42
- parent = mesh.parent;
43
- if (parent !== null)
44
- mesh.parent = null;
45
- scale.copy(this.mesh.scale);
46
- mesh.scale.set(1, 1, 1);
47
- mesh.updateMatrixWorld(true);
48
- }
49
- this._updateRigidBodies();
50
- this._stepSimulation(delta);
51
- this._updateBones();
52
- if (isNonDefaultScale) {
53
- if (parent !== null)
54
- mesh.parent = parent;
55
- mesh.scale.copy(scale);
56
- }
57
- manager.freeThreeVector3(scale);
58
- manager.freeThreeQuaternion(quaternion);
59
- manager.freeThreeVector3(position);
60
- return this;
61
- },
62
- /**
63
- * Resets rigid bodies transorm to current bone's.
64
- *
65
- * @return {MMDPhysics}
66
- */
67
- reset: function() {
68
- for (let i = 0, il = this.bodies.length; i < il; i++) {
69
- this.bodies[i].reset();
70
- }
71
- return this;
72
- },
73
- /**
74
- * Warm ups Rigid bodies. Calculates cycles steps.
75
- *
76
- * @param {Integer} cycles
77
- * @return {MMDPhysics}
78
- */
79
- warmup: function(cycles) {
80
- for (let i = 0; i < cycles; i++) {
81
- this.update(1 / 60);
82
- }
83
- return this;
84
- },
85
- /**
86
- * Sets gravity.
87
- *
88
- * @param {Vector3} gravity
89
- * @return {MMDPhysicsHelper}
90
- */
91
- setGravity: function(gravity) {
92
- this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
93
- this.gravity.copy(gravity);
94
- return this;
95
- },
96
- /**
97
- * Creates MMDPhysicsHelper
98
- *
99
- * @return {MMDPhysicsHelper}
100
- */
101
- createHelper: function() {
102
- return new MMDPhysicsHelper(this.mesh, this);
103
- },
104
- // private methods
105
- _init: function(mesh, rigidBodyParams, constraintParams) {
106
- const manager = this.manager;
107
- let parent = mesh.parent;
28
+ /**
29
+ * Advances Physics calculation and updates bones.
30
+ *
31
+ * @param {Number} delta - time in second
32
+ * @return {MMDPhysics}
33
+ */
34
+ update(delta) {
35
+ const manager = this.manager;
36
+ const mesh = this.mesh;
37
+ let isNonDefaultScale = false;
38
+ const position = manager.allocThreeVector3();
39
+ const quaternion = manager.allocThreeQuaternion();
40
+ const scale = manager.allocThreeVector3();
41
+ mesh.matrixWorld.decompose(position, quaternion, scale);
42
+ if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
43
+ isNonDefaultScale = true;
44
+ }
45
+ let parent;
46
+ if (isNonDefaultScale) {
47
+ parent = mesh.parent;
108
48
  if (parent !== null)
109
- parent = null;
110
- const currentPosition = manager.allocThreeVector3();
111
- const currentQuaternion = manager.allocThreeQuaternion();
112
- const currentScale = manager.allocThreeVector3();
113
- currentPosition.copy(mesh.position);
114
- currentQuaternion.copy(mesh.quaternion);
115
- currentScale.copy(mesh.scale);
116
- mesh.position.set(0, 0, 0);
117
- mesh.quaternion.set(0, 0, 0, 1);
49
+ mesh.parent = null;
50
+ scale.copy(this.mesh.scale);
118
51
  mesh.scale.set(1, 1, 1);
119
52
  mesh.updateMatrixWorld(true);
120
- if (this.world === null) {
121
- this.world = this._createWorld();
122
- this.setGravity(this.gravity);
123
- }
124
- this._initRigidBodies(rigidBodyParams);
125
- this._initConstraints(constraintParams);
53
+ }
54
+ this._updateRigidBodies();
55
+ this._stepSimulation(delta);
56
+ this._updateBones();
57
+ if (isNonDefaultScale) {
126
58
  if (parent !== null)
127
59
  mesh.parent = parent;
128
- mesh.position.copy(currentPosition);
129
- mesh.quaternion.copy(currentQuaternion);
130
- mesh.scale.copy(currentScale);
131
- mesh.updateMatrixWorld(true);
132
- this.reset();
133
- manager.freeThreeVector3(currentPosition);
134
- manager.freeThreeQuaternion(currentQuaternion);
135
- manager.freeThreeVector3(currentScale);
136
- },
137
- _createWorld: function() {
138
- const config = new Ammo.btDefaultCollisionConfiguration();
139
- const dispatcher = new Ammo.btCollisionDispatcher(config);
140
- const cache = new Ammo.btDbvtBroadphase();
141
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
142
- const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
143
- return world;
144
- },
145
- _initRigidBodies: function(rigidBodies) {
146
- for (let i = 0, il = rigidBodies.length; i < il; i++) {
147
- this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
148
- }
149
- },
150
- _initConstraints: function(constraints) {
151
- for (let i = 0, il = constraints.length; i < il; i++) {
152
- const params = constraints[i];
153
- const bodyA = this.bodies[params.rigidBodyIndex1];
154
- const bodyB = this.bodies[params.rigidBodyIndex2];
155
- this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
156
- }
157
- },
158
- _stepSimulation: function(delta) {
159
- const unitStep = this.unitStep;
160
- let stepTime = delta;
161
- let maxStepNum = (delta / unitStep | 0) + 1;
162
- if (stepTime < unitStep) {
163
- stepTime = unitStep;
164
- maxStepNum = 1;
165
- }
166
- if (maxStepNum > this.maxStepNum) {
167
- maxStepNum = this.maxStepNum;
168
- }
169
- this.world.stepSimulation(stepTime, maxStepNum, unitStep);
170
- },
171
- _updateRigidBodies: function() {
172
- for (let i = 0, il = this.bodies.length; i < il; i++) {
173
- this.bodies[i].updateFromBone();
174
- }
175
- },
176
- _updateBones: function() {
177
- for (let i = 0, il = this.bodies.length; i < il; i++) {
178
- this.bodies[i].updateBone();
179
- }
60
+ mesh.scale.copy(scale);
61
+ }
62
+ manager.freeThreeVector3(scale);
63
+ manager.freeThreeQuaternion(quaternion);
64
+ manager.freeThreeVector3(position);
65
+ return this;
66
+ }
67
+ /**
68
+ * Resets rigid bodies transorm to current bone's.
69
+ *
70
+ * @return {MMDPhysics}
71
+ */
72
+ reset() {
73
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
74
+ this.bodies[i].reset();
75
+ }
76
+ return this;
77
+ }
78
+ /**
79
+ * Warm ups Rigid bodies. Calculates cycles steps.
80
+ *
81
+ * @param {Integer} cycles
82
+ * @return {MMDPhysics}
83
+ */
84
+ warmup(cycles) {
85
+ for (let i = 0; i < cycles; i++) {
86
+ this.update(1 / 60);
87
+ }
88
+ return this;
89
+ }
90
+ /**
91
+ * Sets gravity.
92
+ *
93
+ * @param {Vector3} gravity
94
+ * @return {MMDPhysicsHelper}
95
+ */
96
+ setGravity(gravity) {
97
+ this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
98
+ this.gravity.copy(gravity);
99
+ return this;
100
+ }
101
+ /**
102
+ * Creates MMDPhysicsHelper
103
+ *
104
+ * @return {MMDPhysicsHelper}
105
+ */
106
+ createHelper() {
107
+ return new MMDPhysicsHelper(this.mesh, this);
108
+ }
109
+ // private methods
110
+ _init(mesh, rigidBodyParams, constraintParams) {
111
+ const manager = this.manager;
112
+ const parent = mesh.parent;
113
+ if (parent !== null)
114
+ mesh.parent = null;
115
+ const currentPosition = manager.allocThreeVector3();
116
+ const currentQuaternion = manager.allocThreeQuaternion();
117
+ const currentScale = manager.allocThreeVector3();
118
+ currentPosition.copy(mesh.position);
119
+ currentQuaternion.copy(mesh.quaternion);
120
+ currentScale.copy(mesh.scale);
121
+ mesh.position.set(0, 0, 0);
122
+ mesh.quaternion.set(0, 0, 0, 1);
123
+ mesh.scale.set(1, 1, 1);
124
+ mesh.updateMatrixWorld(true);
125
+ if (this.world === null) {
126
+ this.world = this._createWorld();
127
+ this.setGravity(this.gravity);
128
+ }
129
+ this._initRigidBodies(rigidBodyParams);
130
+ this._initConstraints(constraintParams);
131
+ if (parent !== null)
132
+ mesh.parent = parent;
133
+ mesh.position.copy(currentPosition);
134
+ mesh.quaternion.copy(currentQuaternion);
135
+ mesh.scale.copy(currentScale);
136
+ mesh.updateMatrixWorld(true);
137
+ this.reset();
138
+ manager.freeThreeVector3(currentPosition);
139
+ manager.freeThreeQuaternion(currentQuaternion);
140
+ manager.freeThreeVector3(currentScale);
141
+ }
142
+ _createWorld() {
143
+ const config = new Ammo.btDefaultCollisionConfiguration();
144
+ const dispatcher = new Ammo.btCollisionDispatcher(config);
145
+ const cache = new Ammo.btDbvtBroadphase();
146
+ const solver = new Ammo.btSequentialImpulseConstraintSolver();
147
+ const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
148
+ return world;
149
+ }
150
+ _initRigidBodies(rigidBodies) {
151
+ for (let i = 0, il = rigidBodies.length; i < il; i++) {
152
+ this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
153
+ }
154
+ }
155
+ _initConstraints(constraints) {
156
+ for (let i = 0, il = constraints.length; i < il; i++) {
157
+ const params = constraints[i];
158
+ const bodyA = this.bodies[params.rigidBodyIndex1];
159
+ const bodyB = this.bodies[params.rigidBodyIndex2];
160
+ this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
161
+ }
162
+ }
163
+ _stepSimulation(delta) {
164
+ const unitStep = this.unitStep;
165
+ let stepTime = delta;
166
+ let maxStepNum = (delta / unitStep | 0) + 1;
167
+ if (stepTime < unitStep) {
168
+ stepTime = unitStep;
169
+ maxStepNum = 1;
170
+ }
171
+ if (maxStepNum > this.maxStepNum) {
172
+ maxStepNum = this.maxStepNum;
173
+ }
174
+ this.world.stepSimulation(stepTime, maxStepNum, unitStep);
175
+ }
176
+ _updateRigidBodies() {
177
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
178
+ this.bodies[i].updateFromBone();
180
179
  }
181
- };
182
- function ResourceManager() {
180
+ }
181
+ _updateBones() {
182
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
183
+ this.bodies[i].updateBone();
184
+ }
185
+ }
186
+ }
187
+ class ResourceManager {
188
+ constructor() {
183
189
  this.threeVector3s = [];
184
190
  this.threeMatrix4s = [];
185
191
  this.threeQuaternions = [];
@@ -188,272 +194,271 @@ const MMDPhysics = (() => {
188
194
  this.quaternions = [];
189
195
  this.vector3s = [];
190
196
  }
191
- ResourceManager.prototype = {
192
- constructor: ResourceManager,
193
- allocThreeVector3: function() {
194
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
195
- },
196
- freeThreeVector3: function(v) {
197
- this.threeVector3s.push(v);
198
- },
199
- allocThreeMatrix4: function() {
200
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
201
- },
202
- freeThreeMatrix4: function(m) {
203
- this.threeMatrix4s.push(m);
204
- },
205
- allocThreeQuaternion: function() {
206
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
207
- },
208
- freeThreeQuaternion: function(q) {
209
- this.threeQuaternions.push(q);
210
- },
211
- allocThreeEuler: function() {
212
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
213
- },
214
- freeThreeEuler: function(e) {
215
- this.threeEulers.push(e);
216
- },
217
- allocTransform: function() {
218
- return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
219
- },
220
- freeTransform: function(t) {
221
- this.transforms.push(t);
222
- },
223
- allocQuaternion: function() {
224
- return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
225
- },
226
- freeQuaternion: function(q) {
227
- this.quaternions.push(q);
228
- },
229
- allocVector3: function() {
230
- return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
231
- },
232
- freeVector3: function(v) {
233
- this.vector3s.push(v);
234
- },
235
- setIdentity: function(t) {
236
- t.setIdentity();
237
- },
238
- getBasis: function(t) {
239
- const q = this.allocQuaternion();
240
- t.getBasis().getRotation(q);
241
- return q;
242
- },
243
- getBasisAsMatrix3: function(t) {
244
- const q = this.getBasis(t);
245
- const m = this.quaternionToMatrix3(q);
246
- this.freeQuaternion(q);
247
- return m;
248
- },
249
- getOrigin: function(t) {
250
- return t.getOrigin();
251
- },
252
- setOrigin: function(t, v) {
253
- t.getOrigin().setValue(v.x(), v.y(), v.z());
254
- },
255
- copyOrigin: function(t1, t2) {
256
- const o = t2.getOrigin();
257
- this.setOrigin(t1, o);
258
- },
259
- setBasis: function(t, q) {
260
- t.setRotation(q);
261
- },
262
- setBasisFromMatrix3: function(t, m) {
263
- const q = this.matrix3ToQuaternion(m);
264
- this.setBasis(t, q);
265
- this.freeQuaternion(q);
266
- },
267
- setOriginFromArray3: function(t, a) {
268
- t.getOrigin().setValue(a[0], a[1], a[2]);
269
- },
270
- setOriginFromThreeVector3: function(t, v) {
271
- t.getOrigin().setValue(v.x, v.y, v.z);
272
- },
273
- setBasisFromArray3: function(t, a) {
274
- const thQ = this.allocThreeQuaternion();
275
- const thE = this.allocThreeEuler();
276
- thE.set(a[0], a[1], a[2]);
277
- this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
278
- this.freeThreeEuler(thE);
279
- this.freeThreeQuaternion(thQ);
280
- },
281
- setBasisFromThreeQuaternion: function(t, a) {
282
- const q = this.allocQuaternion();
283
- q.setX(a.x);
284
- q.setY(a.y);
285
- q.setZ(a.z);
286
- q.setW(a.w);
287
- this.setBasis(t, q);
288
- this.freeQuaternion(q);
289
- },
290
- multiplyTransforms: function(t1, t2) {
291
- const t = this.allocTransform();
292
- this.setIdentity(t);
293
- const m1 = this.getBasisAsMatrix3(t1);
294
- const m2 = this.getBasisAsMatrix3(t2);
295
- const o1 = this.getOrigin(t1);
296
- const o2 = this.getOrigin(t2);
297
- const v1 = this.multiplyMatrix3ByVector3(m1, o2);
298
- const v2 = this.addVector3(v1, o1);
299
- this.setOrigin(t, v2);
300
- const m3 = this.multiplyMatrices3(m1, m2);
301
- this.setBasisFromMatrix3(t, m3);
302
- this.freeVector3(v1);
303
- this.freeVector3(v2);
304
- return t;
305
- },
306
- inverseTransform: function(t) {
307
- const t2 = this.allocTransform();
308
- const m1 = this.getBasisAsMatrix3(t);
309
- const o = this.getOrigin(t);
310
- const m2 = this.transposeMatrix3(m1);
311
- const v1 = this.negativeVector3(o);
312
- const v2 = this.multiplyMatrix3ByVector3(m2, v1);
313
- this.setOrigin(t2, v2);
314
- this.setBasisFromMatrix3(t2, m2);
315
- this.freeVector3(v1);
316
- this.freeVector3(v2);
317
- return t2;
318
- },
319
- multiplyMatrices3: function(m1, m2) {
320
- const m3 = [];
321
- const v10 = this.rowOfMatrix3(m1, 0);
322
- const v11 = this.rowOfMatrix3(m1, 1);
323
- const v12 = this.rowOfMatrix3(m1, 2);
324
- const v20 = this.columnOfMatrix3(m2, 0);
325
- const v21 = this.columnOfMatrix3(m2, 1);
326
- const v22 = this.columnOfMatrix3(m2, 2);
327
- m3[0] = this.dotVectors3(v10, v20);
328
- m3[1] = this.dotVectors3(v10, v21);
329
- m3[2] = this.dotVectors3(v10, v22);
330
- m3[3] = this.dotVectors3(v11, v20);
331
- m3[4] = this.dotVectors3(v11, v21);
332
- m3[5] = this.dotVectors3(v11, v22);
333
- m3[6] = this.dotVectors3(v12, v20);
334
- m3[7] = this.dotVectors3(v12, v21);
335
- m3[8] = this.dotVectors3(v12, v22);
336
- this.freeVector3(v10);
337
- this.freeVector3(v11);
338
- this.freeVector3(v12);
339
- this.freeVector3(v20);
340
- this.freeVector3(v21);
341
- this.freeVector3(v22);
342
- return m3;
343
- },
344
- addVector3: function(v1, v2) {
345
- const v = this.allocVector3();
346
- v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
347
- return v;
348
- },
349
- dotVectors3: function(v1, v2) {
350
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
351
- },
352
- rowOfMatrix3: function(m, i) {
353
- const v = this.allocVector3();
354
- v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
355
- return v;
356
- },
357
- columnOfMatrix3: function(m, i) {
358
- const v = this.allocVector3();
359
- v.setValue(m[i + 0], m[i + 3], m[i + 6]);
360
- return v;
361
- },
362
- negativeVector3: function(v) {
363
- const v2 = this.allocVector3();
364
- v2.setValue(-v.x(), -v.y(), -v.z());
365
- return v2;
366
- },
367
- multiplyMatrix3ByVector3: function(m, v) {
368
- const v4 = this.allocVector3();
369
- const v0 = this.rowOfMatrix3(m, 0);
370
- const v1 = this.rowOfMatrix3(m, 1);
371
- const v2 = this.rowOfMatrix3(m, 2);
372
- const x = this.dotVectors3(v0, v);
373
- const y = this.dotVectors3(v1, v);
374
- const z = this.dotVectors3(v2, v);
375
- v4.setValue(x, y, z);
376
- this.freeVector3(v0);
377
- this.freeVector3(v1);
378
- this.freeVector3(v2);
379
- return v4;
380
- },
381
- transposeMatrix3: function(m) {
382
- const m2 = [];
383
- m2[0] = m[0];
384
- m2[1] = m[3];
385
- m2[2] = m[6];
386
- m2[3] = m[1];
387
- m2[4] = m[4];
388
- m2[5] = m[7];
389
- m2[6] = m[2];
390
- m2[7] = m[5];
391
- m2[8] = m[8];
392
- return m2;
393
- },
394
- quaternionToMatrix3: function(q) {
395
- const m = [];
396
- const x = q.x();
397
- const y = q.y();
398
- const z = q.z();
399
- const w = q.w();
400
- const xx = x * x;
401
- const yy = y * y;
402
- const zz = z * z;
403
- const xy = x * y;
404
- const yz = y * z;
405
- const zx = z * x;
406
- const xw = x * w;
407
- const yw = y * w;
408
- const zw = z * w;
409
- m[0] = 1 - 2 * (yy + zz);
410
- m[1] = 2 * (xy - zw);
411
- m[2] = 2 * (zx + yw);
412
- m[3] = 2 * (xy + zw);
413
- m[4] = 1 - 2 * (zz + xx);
414
- m[5] = 2 * (yz - xw);
415
- m[6] = 2 * (zx - yw);
416
- m[7] = 2 * (yz + xw);
417
- m[8] = 1 - 2 * (xx + yy);
418
- return m;
419
- },
420
- matrix3ToQuaternion: function(m) {
421
- const t = m[0] + m[4] + m[8];
422
- let s, x, y, z, w;
423
- if (t > 0) {
424
- s = Math.sqrt(t + 1) * 2;
425
- w = 0.25 * s;
426
- x = (m[7] - m[5]) / s;
427
- y = (m[2] - m[6]) / s;
428
- z = (m[3] - m[1]) / s;
429
- } else if (m[0] > m[4] && m[0] > m[8]) {
430
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
431
- w = (m[7] - m[5]) / s;
432
- x = 0.25 * s;
433
- y = (m[1] + m[3]) / s;
434
- z = (m[2] + m[6]) / s;
435
- } else if (m[4] > m[8]) {
436
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
437
- w = (m[2] - m[6]) / s;
438
- x = (m[1] + m[3]) / s;
439
- y = 0.25 * s;
440
- z = (m[5] + m[7]) / s;
441
- } else {
442
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
443
- w = (m[3] - m[1]) / s;
444
- x = (m[2] + m[6]) / s;
445
- y = (m[5] + m[7]) / s;
446
- z = 0.25 * s;
447
- }
448
- const q = this.allocQuaternion();
449
- q.setX(x);
450
- q.setY(y);
451
- q.setZ(z);
452
- q.setW(w);
453
- return q;
197
+ allocThreeVector3() {
198
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
199
+ }
200
+ freeThreeVector3(v) {
201
+ this.threeVector3s.push(v);
202
+ }
203
+ allocThreeMatrix4() {
204
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
205
+ }
206
+ freeThreeMatrix4(m) {
207
+ this.threeMatrix4s.push(m);
208
+ }
209
+ allocThreeQuaternion() {
210
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
211
+ }
212
+ freeThreeQuaternion(q) {
213
+ this.threeQuaternions.push(q);
214
+ }
215
+ allocThreeEuler() {
216
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
217
+ }
218
+ freeThreeEuler(e) {
219
+ this.threeEulers.push(e);
220
+ }
221
+ allocTransform() {
222
+ return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
223
+ }
224
+ freeTransform(t) {
225
+ this.transforms.push(t);
226
+ }
227
+ allocQuaternion() {
228
+ return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
229
+ }
230
+ freeQuaternion(q) {
231
+ this.quaternions.push(q);
232
+ }
233
+ allocVector3() {
234
+ return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
235
+ }
236
+ freeVector3(v) {
237
+ this.vector3s.push(v);
238
+ }
239
+ setIdentity(t) {
240
+ t.setIdentity();
241
+ }
242
+ getBasis(t) {
243
+ var q = this.allocQuaternion();
244
+ t.getBasis().getRotation(q);
245
+ return q;
246
+ }
247
+ getBasisAsMatrix3(t) {
248
+ var q = this.getBasis(t);
249
+ var m = this.quaternionToMatrix3(q);
250
+ this.freeQuaternion(q);
251
+ return m;
252
+ }
253
+ getOrigin(t) {
254
+ return t.getOrigin();
255
+ }
256
+ setOrigin(t, v) {
257
+ t.getOrigin().setValue(v.x(), v.y(), v.z());
258
+ }
259
+ copyOrigin(t1, t2) {
260
+ var o = t2.getOrigin();
261
+ this.setOrigin(t1, o);
262
+ }
263
+ setBasis(t, q) {
264
+ t.setRotation(q);
265
+ }
266
+ setBasisFromMatrix3(t, m) {
267
+ var q = this.matrix3ToQuaternion(m);
268
+ this.setBasis(t, q);
269
+ this.freeQuaternion(q);
270
+ }
271
+ setOriginFromArray3(t, a) {
272
+ t.getOrigin().setValue(a[0], a[1], a[2]);
273
+ }
274
+ setOriginFromThreeVector3(t, v) {
275
+ t.getOrigin().setValue(v.x, v.y, v.z);
276
+ }
277
+ setBasisFromArray3(t, a) {
278
+ var thQ = this.allocThreeQuaternion();
279
+ var thE = this.allocThreeEuler();
280
+ thE.set(a[0], a[1], a[2]);
281
+ this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
282
+ this.freeThreeEuler(thE);
283
+ this.freeThreeQuaternion(thQ);
284
+ }
285
+ setBasisFromThreeQuaternion(t, a) {
286
+ var q = this.allocQuaternion();
287
+ q.setX(a.x);
288
+ q.setY(a.y);
289
+ q.setZ(a.z);
290
+ q.setW(a.w);
291
+ this.setBasis(t, q);
292
+ this.freeQuaternion(q);
293
+ }
294
+ multiplyTransforms(t1, t2) {
295
+ var t = this.allocTransform();
296
+ this.setIdentity(t);
297
+ var m1 = this.getBasisAsMatrix3(t1);
298
+ var m2 = this.getBasisAsMatrix3(t2);
299
+ var o1 = this.getOrigin(t1);
300
+ var o2 = this.getOrigin(t2);
301
+ var v1 = this.multiplyMatrix3ByVector3(m1, o2);
302
+ var v2 = this.addVector3(v1, o1);
303
+ this.setOrigin(t, v2);
304
+ var m3 = this.multiplyMatrices3(m1, m2);
305
+ this.setBasisFromMatrix3(t, m3);
306
+ this.freeVector3(v1);
307
+ this.freeVector3(v2);
308
+ return t;
309
+ }
310
+ inverseTransform(t) {
311
+ var t2 = this.allocTransform();
312
+ var m1 = this.getBasisAsMatrix3(t);
313
+ var o = this.getOrigin(t);
314
+ var m2 = this.transposeMatrix3(m1);
315
+ var v1 = this.negativeVector3(o);
316
+ var v2 = this.multiplyMatrix3ByVector3(m2, v1);
317
+ this.setOrigin(t2, v2);
318
+ this.setBasisFromMatrix3(t2, m2);
319
+ this.freeVector3(v1);
320
+ this.freeVector3(v2);
321
+ return t2;
322
+ }
323
+ multiplyMatrices3(m1, m2) {
324
+ var m3 = [];
325
+ var v10 = this.rowOfMatrix3(m1, 0);
326
+ var v11 = this.rowOfMatrix3(m1, 1);
327
+ var v12 = this.rowOfMatrix3(m1, 2);
328
+ var v20 = this.columnOfMatrix3(m2, 0);
329
+ var v21 = this.columnOfMatrix3(m2, 1);
330
+ var v22 = this.columnOfMatrix3(m2, 2);
331
+ m3[0] = this.dotVectors3(v10, v20);
332
+ m3[1] = this.dotVectors3(v10, v21);
333
+ m3[2] = this.dotVectors3(v10, v22);
334
+ m3[3] = this.dotVectors3(v11, v20);
335
+ m3[4] = this.dotVectors3(v11, v21);
336
+ m3[5] = this.dotVectors3(v11, v22);
337
+ m3[6] = this.dotVectors3(v12, v20);
338
+ m3[7] = this.dotVectors3(v12, v21);
339
+ m3[8] = this.dotVectors3(v12, v22);
340
+ this.freeVector3(v10);
341
+ this.freeVector3(v11);
342
+ this.freeVector3(v12);
343
+ this.freeVector3(v20);
344
+ this.freeVector3(v21);
345
+ this.freeVector3(v22);
346
+ return m3;
347
+ }
348
+ addVector3(v1, v2) {
349
+ var v = this.allocVector3();
350
+ v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
351
+ return v;
352
+ }
353
+ dotVectors3(v1, v2) {
354
+ return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
355
+ }
356
+ rowOfMatrix3(m, i) {
357
+ var v = this.allocVector3();
358
+ v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
359
+ return v;
360
+ }
361
+ columnOfMatrix3(m, i) {
362
+ var v = this.allocVector3();
363
+ v.setValue(m[i + 0], m[i + 3], m[i + 6]);
364
+ return v;
365
+ }
366
+ negativeVector3(v) {
367
+ var v2 = this.allocVector3();
368
+ v2.setValue(-v.x(), -v.y(), -v.z());
369
+ return v2;
370
+ }
371
+ multiplyMatrix3ByVector3(m, v) {
372
+ var v4 = this.allocVector3();
373
+ var v0 = this.rowOfMatrix3(m, 0);
374
+ var v1 = this.rowOfMatrix3(m, 1);
375
+ var v2 = this.rowOfMatrix3(m, 2);
376
+ var x = this.dotVectors3(v0, v);
377
+ var y = this.dotVectors3(v1, v);
378
+ var z = this.dotVectors3(v2, v);
379
+ v4.setValue(x, y, z);
380
+ this.freeVector3(v0);
381
+ this.freeVector3(v1);
382
+ this.freeVector3(v2);
383
+ return v4;
384
+ }
385
+ transposeMatrix3(m) {
386
+ var m2 = [];
387
+ m2[0] = m[0];
388
+ m2[1] = m[3];
389
+ m2[2] = m[6];
390
+ m2[3] = m[1];
391
+ m2[4] = m[4];
392
+ m2[5] = m[7];
393
+ m2[6] = m[2];
394
+ m2[7] = m[5];
395
+ m2[8] = m[8];
396
+ return m2;
397
+ }
398
+ quaternionToMatrix3(q) {
399
+ var m = [];
400
+ var x = q.x();
401
+ var y = q.y();
402
+ var z = q.z();
403
+ var w = q.w();
404
+ var xx = x * x;
405
+ var yy = y * y;
406
+ var zz = z * z;
407
+ var xy = x * y;
408
+ var yz = y * z;
409
+ var zx = z * x;
410
+ var xw = x * w;
411
+ var yw = y * w;
412
+ var zw = z * w;
413
+ m[0] = 1 - 2 * (yy + zz);
414
+ m[1] = 2 * (xy - zw);
415
+ m[2] = 2 * (zx + yw);
416
+ m[3] = 2 * (xy + zw);
417
+ m[4] = 1 - 2 * (zz + xx);
418
+ m[5] = 2 * (yz - xw);
419
+ m[6] = 2 * (zx - yw);
420
+ m[7] = 2 * (yz + xw);
421
+ m[8] = 1 - 2 * (xx + yy);
422
+ return m;
423
+ }
424
+ matrix3ToQuaternion(m) {
425
+ var t = m[0] + m[4] + m[8];
426
+ var s, x, y, z, w;
427
+ if (t > 0) {
428
+ s = Math.sqrt(t + 1) * 2;
429
+ w = 0.25 * s;
430
+ x = (m[7] - m[5]) / s;
431
+ y = (m[2] - m[6]) / s;
432
+ z = (m[3] - m[1]) / s;
433
+ } else if (m[0] > m[4] && m[0] > m[8]) {
434
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
435
+ w = (m[7] - m[5]) / s;
436
+ x = 0.25 * s;
437
+ y = (m[1] + m[3]) / s;
438
+ z = (m[2] + m[6]) / s;
439
+ } else if (m[4] > m[8]) {
440
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
441
+ w = (m[2] - m[6]) / s;
442
+ x = (m[1] + m[3]) / s;
443
+ y = 0.25 * s;
444
+ z = (m[5] + m[7]) / s;
445
+ } else {
446
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
447
+ w = (m[3] - m[1]) / s;
448
+ x = (m[2] + m[6]) / s;
449
+ y = (m[5] + m[7]) / s;
450
+ z = 0.25 * s;
454
451
  }
455
- };
456
- function RigidBody(mesh, world, params, manager) {
452
+ var q = this.allocQuaternion();
453
+ q.setX(x);
454
+ q.setY(y);
455
+ q.setZ(z);
456
+ q.setW(w);
457
+ return q;
458
+ }
459
+ }
460
+ class RigidBody {
461
+ constructor(mesh, world, params, manager) {
457
462
  this.mesh = mesh;
458
463
  this.world = world;
459
464
  this.params = params;
@@ -464,175 +469,182 @@ const MMDPhysics = (() => {
464
469
  this.boneOffsetFormInverse = null;
465
470
  this._init();
466
471
  }
467
- RigidBody.prototype = {
468
- constructor: MMDPhysics2.RigidBody,
469
- /**
470
- * Resets rigid body transform to the current bone's.
471
- *
472
- * @return {RigidBody}
473
- */
474
- reset: function() {
472
+ /**
473
+ * Resets rigid body transform to the current bone's.
474
+ *
475
+ * @return {RigidBody}
476
+ */
477
+ reset() {
478
+ this._setTransformFromBone();
479
+ return this;
480
+ }
481
+ /**
482
+ * Updates rigid body's transform from the current bone.
483
+ *
484
+ * @return {RidigBody}
485
+ */
486
+ updateFromBone() {
487
+ if (this.params.boneIndex !== -1 && this.params.type === 0) {
475
488
  this._setTransformFromBone();
489
+ }
490
+ return this;
491
+ }
492
+ /**
493
+ * Updates bone from the current ridid body's transform.
494
+ *
495
+ * @return {RidigBody}
496
+ */
497
+ updateBone() {
498
+ if (this.params.type === 0 || this.params.boneIndex === -1) {
476
499
  return this;
477
- },
478
- /**
479
- * Updates rigid body's transform from the current bone.
480
- *
481
- * @return {RidigBody}
482
- */
483
- updateFromBone: function() {
484
- if (this.params.boneIndex !== -1 && this.params.type === 0) {
485
- this._setTransformFromBone();
486
- }
487
- return this;
488
- },
489
- /**
490
- * Updates bone from the current ridid body's transform.
491
- *
492
- * @return {RidigBody}
493
- */
494
- updateBone: function() {
495
- if (this.params.type === 0 || this.params.boneIndex === -1) {
496
- return this;
497
- }
498
- this._updateBoneRotation();
499
- if (this.params.type === 1) {
500
- this._updateBonePosition();
501
- }
502
- this.bone.updateMatrixWorld(true);
503
- if (this.params.type === 2) {
504
- this._setPositionFromBone();
505
- }
506
- return this;
507
- },
508
- // private methods
509
- _init: function() {
510
- function generateShape(p) {
511
- switch (p.shapeType) {
512
- case 0:
513
- return new Ammo.btSphereShape(p.width);
514
- case 1:
515
- return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
516
- case 2:
517
- return new Ammo.btCapsuleShape(p.width, p.height);
518
- default:
519
- throw `unknown shape type ${p.shapeType}`;
520
- }
521
- }
522
- const manager = this.manager;
523
- const params = this.params;
524
- const bones = this.mesh.skeleton.bones;
525
- const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
526
- const shape = generateShape(params);
527
- const weight = params.type === 0 ? 0 : params.weight;
528
- const localInertia = manager.allocVector3();
529
- localInertia.setValue(0, 0, 0);
530
- if (weight !== 0) {
531
- shape.calculateLocalInertia(weight, localInertia);
532
- }
533
- const boneOffsetForm = manager.allocTransform();
534
- manager.setIdentity(boneOffsetForm);
535
- manager.setOriginFromArray3(boneOffsetForm, params.position);
536
- manager.setBasisFromArray3(boneOffsetForm, params.rotation);
537
- const vector = manager.allocThreeVector3();
538
- const boneForm = manager.allocTransform();
539
- manager.setIdentity(boneForm);
540
- manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
541
- const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
542
- const state = new Ammo.btDefaultMotionState(form);
543
- const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
544
- info.set_m_friction(params.friction);
545
- info.set_m_restitution(params.restitution);
546
- const body = new Ammo.btRigidBody(info);
547
- if (params.type === 0) {
548
- body.setCollisionFlags(body.getCollisionFlags() | 2);
549
- body.setActivationState(4);
550
- }
551
- body.setDamping(params.positionDamping, params.rotationDamping);
552
- body.setSleepingThresholds(0, 0);
553
- this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
554
- this.body = body;
555
- this.bone = bone;
556
- this.boneOffsetForm = boneOffsetForm;
557
- this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
558
- manager.freeVector3(localInertia);
559
- manager.freeTransform(form);
560
- manager.freeTransform(boneForm);
561
- manager.freeThreeVector3(vector);
562
- },
563
- _getBoneTransform: function() {
564
- const manager = this.manager;
565
- const p = manager.allocThreeVector3();
566
- const q = manager.allocThreeQuaternion();
567
- const s = manager.allocThreeVector3();
568
- this.bone.matrixWorld.decompose(p, q, s);
569
- const tr = manager.allocTransform();
570
- manager.setOriginFromThreeVector3(tr, p);
571
- manager.setBasisFromThreeQuaternion(tr, q);
572
- const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
573
- manager.freeTransform(tr);
574
- manager.freeThreeVector3(s);
575
- manager.freeThreeQuaternion(q);
576
- manager.freeThreeVector3(p);
577
- return form;
578
- },
579
- _getWorldTransformForBone: function() {
580
- const manager = this.manager;
581
- const tr = this.body.getCenterOfMassTransform();
582
- return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
583
- },
584
- _setTransformFromBone: function() {
585
- const manager = this.manager;
586
- const form = this._getBoneTransform();
587
- this.body.setCenterOfMassTransform(form);
588
- this.body.getMotionState().setWorldTransform(form);
589
- manager.freeTransform(form);
590
- },
591
- _setPositionFromBone: function() {
592
- const manager = this.manager;
593
- const form = this._getBoneTransform();
594
- const tr = manager.allocTransform();
595
- this.body.getMotionState().getWorldTransform(tr);
596
- manager.copyOrigin(tr, form);
597
- this.body.setCenterOfMassTransform(tr);
598
- this.body.getMotionState().setWorldTransform(tr);
599
- manager.freeTransform(tr);
600
- manager.freeTransform(form);
601
- },
602
- _updateBoneRotation: function() {
603
- const manager = this.manager;
604
- const tr = this._getWorldTransformForBone();
605
- const q = manager.getBasis(tr);
606
- const thQ = manager.allocThreeQuaternion();
607
- const thQ2 = manager.allocThreeQuaternion();
608
- const thQ3 = manager.allocThreeQuaternion();
609
- thQ.set(q.x(), q.y(), q.z(), q.w());
610
- thQ2.setFromRotationMatrix(this.bone.matrixWorld);
611
- thQ2.conjugate();
612
- thQ2.multiply(thQ);
613
- thQ3.setFromRotationMatrix(this.bone.matrix);
614
- this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
615
- manager.freeThreeQuaternion(thQ);
616
- manager.freeThreeQuaternion(thQ2);
617
- manager.freeThreeQuaternion(thQ3);
618
- manager.freeQuaternion(q);
619
- manager.freeTransform(tr);
620
- },
621
- _updateBonePosition: function() {
622
- const manager = this.manager;
623
- const tr = this._getWorldTransformForBone();
624
- const thV = manager.allocThreeVector3();
625
- const o = manager.getOrigin(tr);
626
- thV.set(o.x(), o.y(), o.z());
627
- if (this.bone.parent) {
628
- this.bone.parent.worldToLocal(thV);
500
+ }
501
+ this._updateBoneRotation();
502
+ if (this.params.type === 1) {
503
+ this._updateBonePosition();
504
+ }
505
+ this.bone.updateMatrixWorld(true);
506
+ if (this.params.type === 2) {
507
+ this._setPositionFromBone();
508
+ }
509
+ return this;
510
+ }
511
+ // private methods
512
+ _init() {
513
+ function generateShape(p) {
514
+ switch (p.shapeType) {
515
+ case 0:
516
+ return new Ammo.btSphereShape(p.width);
517
+ case 1:
518
+ return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
519
+ case 2:
520
+ return new Ammo.btCapsuleShape(p.width, p.height);
521
+ default:
522
+ throw new Error("unknown shape type " + p.shapeType);
629
523
  }
630
- this.bone.position.copy(thV);
631
- manager.freeThreeVector3(thV);
632
- manager.freeTransform(tr);
633
524
  }
634
- };
635
- function Constraint(mesh, world, bodyA, bodyB, params, manager) {
525
+ const manager = this.manager;
526
+ const params = this.params;
527
+ const bones = this.mesh.skeleton.bones;
528
+ const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
529
+ const shape = generateShape(params);
530
+ const weight = params.type === 0 ? 0 : params.weight;
531
+ const localInertia = manager.allocVector3();
532
+ localInertia.setValue(0, 0, 0);
533
+ if (weight !== 0) {
534
+ shape.calculateLocalInertia(weight, localInertia);
535
+ }
536
+ const boneOffsetForm = manager.allocTransform();
537
+ manager.setIdentity(boneOffsetForm);
538
+ manager.setOriginFromArray3(boneOffsetForm, params.position);
539
+ manager.setBasisFromArray3(boneOffsetForm, params.rotation);
540
+ const vector = manager.allocThreeVector3();
541
+ const boneForm = manager.allocTransform();
542
+ manager.setIdentity(boneForm);
543
+ manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
544
+ const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
545
+ const state = new Ammo.btDefaultMotionState(form);
546
+ const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
547
+ info.set_m_friction(params.friction);
548
+ info.set_m_restitution(params.restitution);
549
+ const body = new Ammo.btRigidBody(info);
550
+ if (params.type === 0) {
551
+ body.setCollisionFlags(body.getCollisionFlags() | 2);
552
+ body.setActivationState(4);
553
+ }
554
+ body.setDamping(params.positionDamping, params.rotationDamping);
555
+ body.setSleepingThresholds(0, 0);
556
+ this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
557
+ this.body = body;
558
+ this.bone = bone;
559
+ this.boneOffsetForm = boneOffsetForm;
560
+ this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
561
+ manager.freeVector3(localInertia);
562
+ manager.freeTransform(form);
563
+ manager.freeTransform(boneForm);
564
+ manager.freeThreeVector3(vector);
565
+ }
566
+ _getBoneTransform() {
567
+ const manager = this.manager;
568
+ const p = manager.allocThreeVector3();
569
+ const q = manager.allocThreeQuaternion();
570
+ const s = manager.allocThreeVector3();
571
+ this.bone.matrixWorld.decompose(p, q, s);
572
+ const tr = manager.allocTransform();
573
+ manager.setOriginFromThreeVector3(tr, p);
574
+ manager.setBasisFromThreeQuaternion(tr, q);
575
+ const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
576
+ manager.freeTransform(tr);
577
+ manager.freeThreeVector3(s);
578
+ manager.freeThreeQuaternion(q);
579
+ manager.freeThreeVector3(p);
580
+ return form;
581
+ }
582
+ _getWorldTransformForBone() {
583
+ const manager = this.manager;
584
+ const tr = this.body.getCenterOfMassTransform();
585
+ return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
586
+ }
587
+ _setTransformFromBone() {
588
+ const manager = this.manager;
589
+ const form = this._getBoneTransform();
590
+ this.body.setCenterOfMassTransform(form);
591
+ this.body.getMotionState().setWorldTransform(form);
592
+ manager.freeTransform(form);
593
+ }
594
+ _setPositionFromBone() {
595
+ const manager = this.manager;
596
+ const form = this._getBoneTransform();
597
+ const tr = manager.allocTransform();
598
+ this.body.getMotionState().getWorldTransform(tr);
599
+ manager.copyOrigin(tr, form);
600
+ this.body.setCenterOfMassTransform(tr);
601
+ this.body.getMotionState().setWorldTransform(tr);
602
+ manager.freeTransform(tr);
603
+ manager.freeTransform(form);
604
+ }
605
+ _updateBoneRotation() {
606
+ const manager = this.manager;
607
+ const tr = this._getWorldTransformForBone();
608
+ const q = manager.getBasis(tr);
609
+ const thQ = manager.allocThreeQuaternion();
610
+ const thQ2 = manager.allocThreeQuaternion();
611
+ const thQ3 = manager.allocThreeQuaternion();
612
+ thQ.set(q.x(), q.y(), q.z(), q.w());
613
+ thQ2.setFromRotationMatrix(this.bone.matrixWorld);
614
+ thQ2.conjugate();
615
+ thQ2.multiply(thQ);
616
+ thQ3.setFromRotationMatrix(this.bone.matrix);
617
+ this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
618
+ manager.freeThreeQuaternion(thQ);
619
+ manager.freeThreeQuaternion(thQ2);
620
+ manager.freeThreeQuaternion(thQ3);
621
+ manager.freeQuaternion(q);
622
+ manager.freeTransform(tr);
623
+ }
624
+ _updateBonePosition() {
625
+ const manager = this.manager;
626
+ const tr = this._getWorldTransformForBone();
627
+ const thV = manager.allocThreeVector3();
628
+ const o = manager.getOrigin(tr);
629
+ thV.set(o.x(), o.y(), o.z());
630
+ if (this.bone.parent) {
631
+ this.bone.parent.worldToLocal(thV);
632
+ }
633
+ this.bone.position.copy(thV);
634
+ manager.freeThreeVector3(thV);
635
+ manager.freeTransform(tr);
636
+ }
637
+ }
638
+ class Constraint {
639
+ /**
640
+ * @param {THREE.SkinnedMesh} mesh
641
+ * @param {Ammo.btDiscreteDynamicsWorld} world
642
+ * @param {RigidBody} bodyA
643
+ * @param {RigidBody} bodyB
644
+ * @param {Object} params
645
+ * @param {ResourceManager} manager
646
+ */
647
+ constructor(mesh, world, bodyA, bodyB, params, manager) {
636
648
  this.mesh = mesh;
637
649
  this.world = world;
638
650
  this.bodyA = bodyA;
@@ -642,73 +654,82 @@ const MMDPhysics = (() => {
642
654
  this.constraint = null;
643
655
  this._init();
644
656
  }
645
- Constraint.prototype = {
646
- constructor: Constraint,
647
- // private method
648
- _init: function() {
649
- const manager = this.manager;
650
- const params = this.params;
651
- const bodyA = this.bodyA;
652
- const bodyB = this.bodyB;
653
- const form = manager.allocTransform();
654
- manager.setIdentity(form);
655
- manager.setOriginFromArray3(form, params.position);
656
- manager.setBasisFromArray3(form, params.rotation);
657
- const formA = manager.allocTransform();
658
- const formB = manager.allocTransform();
659
- bodyA.body.getMotionState().getWorldTransform(formA);
660
- bodyB.body.getMotionState().getWorldTransform(formB);
661
- const formInverseA = manager.inverseTransform(formA);
662
- const formInverseB = manager.inverseTransform(formB);
663
- const formA2 = manager.multiplyTransforms(formInverseA, form);
664
- const formB2 = manager.multiplyTransforms(formInverseB, form);
665
- const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
666
- const lll = manager.allocVector3();
667
- const lul = manager.allocVector3();
668
- const all = manager.allocVector3();
669
- const aul = manager.allocVector3();
670
- lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
671
- lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
672
- all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
673
- aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
674
- constraint.setLinearLowerLimit(lll);
675
- constraint.setLinearUpperLimit(lul);
676
- constraint.setAngularLowerLimit(all);
677
- constraint.setAngularUpperLimit(aul);
678
- for (let i = 0; i < 3; i++) {
679
- if (params.springPosition[i] !== 0) {
680
- constraint.enableSpring(i, true);
681
- constraint.setStiffness(i, params.springPosition[i]);
682
- }
657
+ // private method
658
+ _init() {
659
+ const manager = this.manager;
660
+ const params = this.params;
661
+ const bodyA = this.bodyA;
662
+ const bodyB = this.bodyB;
663
+ const form = manager.allocTransform();
664
+ manager.setIdentity(form);
665
+ manager.setOriginFromArray3(form, params.position);
666
+ manager.setBasisFromArray3(form, params.rotation);
667
+ const formA = manager.allocTransform();
668
+ const formB = manager.allocTransform();
669
+ bodyA.body.getMotionState().getWorldTransform(formA);
670
+ bodyB.body.getMotionState().getWorldTransform(formB);
671
+ const formInverseA = manager.inverseTransform(formA);
672
+ const formInverseB = manager.inverseTransform(formB);
673
+ const formA2 = manager.multiplyTransforms(formInverseA, form);
674
+ const formB2 = manager.multiplyTransforms(formInverseB, form);
675
+ const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
676
+ const lll = manager.allocVector3();
677
+ const lul = manager.allocVector3();
678
+ const all = manager.allocVector3();
679
+ const aul = manager.allocVector3();
680
+ lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
681
+ lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
682
+ all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
683
+ aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
684
+ constraint.setLinearLowerLimit(lll);
685
+ constraint.setLinearUpperLimit(lul);
686
+ constraint.setAngularLowerLimit(all);
687
+ constraint.setAngularUpperLimit(aul);
688
+ for (let i = 0; i < 3; i++) {
689
+ if (params.springPosition[i] !== 0) {
690
+ constraint.enableSpring(i, true);
691
+ constraint.setStiffness(i, params.springPosition[i]);
683
692
  }
684
- for (let i = 0; i < 3; i++) {
685
- if (params.springRotation[i] !== 0) {
686
- constraint.enableSpring(i + 3, true);
687
- constraint.setStiffness(i + 3, params.springRotation[i]);
688
- }
693
+ }
694
+ for (let i = 0; i < 3; i++) {
695
+ if (params.springRotation[i] !== 0) {
696
+ constraint.enableSpring(i + 3, true);
697
+ constraint.setStiffness(i + 3, params.springRotation[i]);
689
698
  }
690
- if (constraint.setParam !== void 0) {
691
- for (let i = 0; i < 6; i++) {
692
- constraint.setParam(2, 0.475, i);
693
- }
699
+ }
700
+ if (constraint.setParam !== void 0) {
701
+ for (let i = 0; i < 6; i++) {
702
+ constraint.setParam(2, 0.475, i);
694
703
  }
695
- this.world.addConstraint(constraint, true);
696
- this.constraint = constraint;
697
- manager.freeTransform(form);
698
- manager.freeTransform(formA);
699
- manager.freeTransform(formB);
700
- manager.freeTransform(formInverseA);
701
- manager.freeTransform(formInverseB);
702
- manager.freeTransform(formA2);
703
- manager.freeTransform(formB2);
704
- manager.freeVector3(lll);
705
- manager.freeVector3(lul);
706
- manager.freeVector3(all);
707
- manager.freeVector3(aul);
708
704
  }
709
- };
710
- function MMDPhysicsHelper(mesh, physics) {
711
- Object3D.call(this);
705
+ this.world.addConstraint(constraint, true);
706
+ this.constraint = constraint;
707
+ manager.freeTransform(form);
708
+ manager.freeTransform(formA);
709
+ manager.freeTransform(formB);
710
+ manager.freeTransform(formInverseA);
711
+ manager.freeTransform(formInverseB);
712
+ manager.freeTransform(formA2);
713
+ manager.freeTransform(formB2);
714
+ manager.freeVector3(lll);
715
+ manager.freeVector3(lul);
716
+ manager.freeVector3(all);
717
+ manager.freeVector3(aul);
718
+ }
719
+ }
720
+ const _position = /* @__PURE__ */ new Vector3();
721
+ const _quaternion = /* @__PURE__ */ new Quaternion();
722
+ const _scale = /* @__PURE__ */ new Vector3();
723
+ const _matrixWorldInv = /* @__PURE__ */ new Matrix4();
724
+ class MMDPhysicsHelper extends Object3D {
725
+ /**
726
+ * Visualize Rigid bodies
727
+ *
728
+ * @param {THREE.SkinnedMesh} mesh
729
+ * @param {Physics} physics
730
+ */
731
+ constructor(mesh, physics) {
732
+ super();
712
733
  this.root = mesh;
713
734
  this.physics = physics;
714
735
  this.matrix.copy(mesh.matrixWorld);
@@ -746,74 +767,63 @@ const MMDPhysics = (() => {
746
767
  );
747
768
  this._init();
748
769
  }
749
- MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
750
- constructor: MMDPhysicsHelper,
751
- /**
752
- * Updates Rigid Bodies visualization.
753
- */
754
- updateMatrixWorld: (() => {
755
- const position = new Vector3();
756
- const quaternion = new Quaternion();
757
- const scale = new Vector3();
758
- const matrixWorldInv = new Matrix4();
759
- return function updateMatrixWorld(force) {
760
- const mesh = this.root;
761
- if (this.visible) {
762
- const bodies = this.physics.bodies;
763
- matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
764
- for (let i = 0, il = bodies.length; i < il; i++) {
765
- const body = bodies[i].body;
766
- const child = this.children[i];
767
- const tr = body.getCenterOfMassTransform();
768
- const origin = tr.getOrigin();
769
- const rotation = tr.getRotation();
770
- child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(matrixWorldInv);
771
- child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
772
- }
773
- }
774
- this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
775
- Object3D.prototype.updateMatrixWorld.call(this, force);
776
- };
777
- })(),
778
- // private method
779
- _init: function() {
780
- const bodies = this.physics.bodies;
781
- function createGeometry(param) {
782
- switch (param.shapeType) {
783
- case 0:
784
- return new SphereGeometry(param.width, 16, 8);
785
- case 1:
786
- return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
787
- case 2:
788
- return new createCapsuleGeometry(param.width, param.height, 16, 8);
789
- default:
790
- return null;
791
- }
792
- }
793
- function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
794
- const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
795
- const upperSphere = new Mesh(
796
- new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
797
- );
798
- const lowerSphere = new Mesh(
799
- new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
800
- );
801
- upperSphere.position.set(0, cylinderHeight / 2, 0);
802
- lowerSphere.position.set(0, -cylinderHeight / 2, 0);
803
- upperSphere.updateMatrix();
804
- lowerSphere.updateMatrix();
805
- geometry.merge(upperSphere.geometry, upperSphere.matrix);
806
- geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
807
- return geometry;
770
+ /**
771
+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
772
+ */
773
+ dispose() {
774
+ const materials = this.materials;
775
+ const children = this.children;
776
+ for (let i = 0; i < materials.length; i++) {
777
+ materials[i].dispose();
778
+ }
779
+ for (let i = 0; i < children.length; i++) {
780
+ const child = children[i];
781
+ if (child.isMesh)
782
+ child.geometry.dispose();
783
+ }
784
+ }
785
+ /**
786
+ * Updates Rigid Bodies visualization.
787
+ */
788
+ updateMatrixWorld(force) {
789
+ var mesh = this.root;
790
+ if (this.visible) {
791
+ var bodies = this.physics.bodies;
792
+ _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
793
+ for (var i = 0, il = bodies.length; i < il; i++) {
794
+ var body = bodies[i].body;
795
+ var child = this.children[i];
796
+ var tr = body.getCenterOfMassTransform();
797
+ var origin = tr.getOrigin();
798
+ var rotation = tr.getRotation();
799
+ child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
800
+ child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
808
801
  }
809
- for (let i = 0, il = bodies.length; i < il; i++) {
810
- const param = bodies[i].params;
811
- this.add(new Mesh(createGeometry(param), this.materials[param.type]));
802
+ }
803
+ this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
804
+ super.updateMatrixWorld(force);
805
+ }
806
+ // private method
807
+ _init() {
808
+ var bodies = this.physics.bodies;
809
+ function createGeometry(param2) {
810
+ switch (param2.shapeType) {
811
+ case 0:
812
+ return new SphereGeometry(param2.width, 16, 8);
813
+ case 1:
814
+ return new BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
815
+ case 2:
816
+ return new CapsuleGeometry(param2.width, param2.height, 8, 16);
817
+ default:
818
+ return null;
812
819
  }
813
820
  }
814
- });
815
- return MMDPhysics2;
816
- })();
821
+ for (var i = 0, il = bodies.length; i < il; i++) {
822
+ var param = bodies[i].params;
823
+ this.add(new Mesh(createGeometry(param), this.materials[param.type]));
824
+ }
825
+ }
826
+ }
817
827
  export {
818
828
  MMDPhysics
819
829
  };