three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
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  626. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -14
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  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,231 +1,210 @@
1
- import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, LinearFilter, RGBAFormat, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
2
- import { FullScreenQuad, Pass } from "./Pass.mjs";
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
3
9
  import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.mjs";
4
10
  import { CopyShader } from "../shaders/CopyShader.mjs";
5
- var SSRPass = function({
6
- renderer,
7
- scene,
8
- camera,
9
- width,
10
- height,
11
- selects,
12
- encoding,
13
- isPerspectiveCamera = true,
14
- isBouncing = false,
15
- morphTargets = false,
16
- groundReflector
17
- }) {
18
- this.width = width !== void 0 ? width : 512;
19
- this.height = height !== void 0 ? height : 512;
20
- this.clear = true;
21
- this.renderer = renderer;
22
- this.scene = scene;
23
- this.camera = camera;
24
- this.groundReflector = groundReflector;
25
- this.opacity = SSRShader.uniforms.opacity.value;
26
- this.output = 0;
27
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
28
- this.surfDist = SSRShader.uniforms.surfDist.value;
29
- this.encoding = encoding;
30
- this.tempColor = new Color();
31
- this._selects = selects;
32
- this.isSelective = Array.isArray(this._selects);
33
- Object.defineProperty(this, "selects", {
34
- get() {
35
- return this._selects;
36
- },
37
- set(val) {
38
- if (this._selects === val)
39
- return;
40
- this._selects = val;
41
- if (Array.isArray(val)) {
42
- this.isSelective = true;
43
- this.ssrMaterial.defines.isSelective = true;
44
- this.ssrMaterial.needsUpdate = true;
45
- } else {
46
- this.isSelective = false;
47
- this.ssrMaterial.defines.isSelective = false;
11
+ const _SSRPass = class extends Pass {
12
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
13
+ super();
14
+ this.width = width !== void 0 ? width : 512;
15
+ this.height = height !== void 0 ? height : 512;
16
+ this.clear = true;
17
+ this.renderer = renderer;
18
+ this.scene = scene;
19
+ this.camera = camera;
20
+ this.groundReflector = groundReflector;
21
+ this.opacity = SSRShader.uniforms.opacity.value;
22
+ this.output = 0;
23
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
24
+ this.thickness = SSRShader.uniforms.thickness.value;
25
+ this.tempColor = new Color();
26
+ this._selects = selects;
27
+ this.selective = Array.isArray(this._selects);
28
+ Object.defineProperty(this, "selects", {
29
+ get() {
30
+ return this._selects;
31
+ },
32
+ set(val) {
33
+ if (this._selects === val)
34
+ return;
35
+ this._selects = val;
36
+ if (Array.isArray(val)) {
37
+ this.selective = true;
38
+ this.ssrMaterial.defines.SELECTIVE = true;
39
+ this.ssrMaterial.needsUpdate = true;
40
+ } else {
41
+ this.selective = false;
42
+ this.ssrMaterial.defines.SELECTIVE = false;
43
+ this.ssrMaterial.needsUpdate = true;
44
+ }
45
+ }
46
+ });
47
+ this._bouncing = bouncing;
48
+ Object.defineProperty(this, "bouncing", {
49
+ get() {
50
+ return this._bouncing;
51
+ },
52
+ set(val) {
53
+ if (this._bouncing === val)
54
+ return;
55
+ this._bouncing = val;
56
+ if (val) {
57
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
58
+ } else {
59
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
60
+ }
61
+ }
62
+ });
63
+ this.blur = true;
64
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
65
+ Object.defineProperty(this, "distanceAttenuation", {
66
+ get() {
67
+ return this._distanceAttenuation;
68
+ },
69
+ set(val) {
70
+ if (this._distanceAttenuation === val)
71
+ return;
72
+ this._distanceAttenuation = val;
73
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
48
74
  this.ssrMaterial.needsUpdate = true;
49
75
  }
50
- }
51
- });
52
- this._isBouncing = isBouncing;
53
- Object.defineProperty(this, "isBouncing", {
54
- get() {
55
- return this._isBouncing;
56
- },
57
- set(val) {
58
- if (this._isBouncing === val)
59
- return;
60
- this._isBouncing = val;
61
- if (val) {
62
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
63
- } else {
64
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
76
+ });
77
+ this._fresnel = SSRShader.defines.FRESNEL;
78
+ Object.defineProperty(this, "fresnel", {
79
+ get() {
80
+ return this._fresnel;
81
+ },
82
+ set(val) {
83
+ if (this._fresnel === val)
84
+ return;
85
+ this._fresnel = val;
86
+ this.ssrMaterial.defines.FRESNEL = val;
87
+ this.ssrMaterial.needsUpdate = true;
65
88
  }
66
- }
67
- });
68
- this.isBlur = true;
69
- this._isDistanceAttenuation = SSRShader.defines.isDistanceAttenuation;
70
- Object.defineProperty(this, "isDistanceAttenuation", {
71
- get() {
72
- return this._isDistanceAttenuation;
73
- },
74
- set(val) {
75
- if (this._isDistanceAttenuation === val)
76
- return;
77
- this._isDistanceAttenuation = val;
78
- this.ssrMaterial.defines.isDistanceAttenuation = val;
79
- this.ssrMaterial.needsUpdate = true;
80
- }
81
- });
82
- this._isFresnel = SSRShader.defines.isFresnel;
83
- Object.defineProperty(this, "isFresnel", {
84
- get() {
85
- return this._isFresnel;
86
- },
87
- set(val) {
88
- if (this._isFresnel === val)
89
- return;
90
- this._isFresnel = val;
91
- this.ssrMaterial.defines.isFresnel = val;
92
- this.ssrMaterial.needsUpdate = true;
93
- }
94
- });
95
- this._isInfiniteThick = SSRShader.defines.isInfiniteThick;
96
- Object.defineProperty(this, "isInfiniteThick", {
97
- get() {
98
- return this._isInfiniteThick;
99
- },
100
- set(val) {
101
- if (this._isInfiniteThick === val)
102
- return;
103
- this._isInfiniteThick = val;
104
- this.ssrMaterial.defines.isInfiniteThick = val;
105
- this.ssrMaterial.needsUpdate = true;
106
- }
107
- });
108
- this.thickTolerance = SSRShader.uniforms.thickTolerance.value;
109
- var depthTexture = new DepthTexture();
110
- depthTexture.type = UnsignedShortType;
111
- depthTexture.minFilter = NearestFilter;
112
- depthTexture.maxFilter = NearestFilter;
113
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
114
- minFilter: LinearFilter,
115
- magFilter: LinearFilter,
116
- format: RGBAFormat,
117
- depthTexture,
118
- depthBuffer: true
119
- });
120
- this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
121
- minFilter: LinearFilter,
122
- magFilter: LinearFilter,
123
- format: RGBAFormat
124
- });
125
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
126
- minFilter: NearestFilter,
127
- magFilter: NearestFilter,
128
- format: RGBAFormat,
129
- type: HalfFloatType
130
- });
131
- this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
132
- minFilter: NearestFilter,
133
- magFilter: NearestFilter,
134
- format: RGBAFormat
135
- });
136
- this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
137
- minFilter: LinearFilter,
138
- magFilter: LinearFilter,
139
- format: RGBAFormat
140
- });
141
- this.blurRenderTarget = this.ssrRenderTarget.clone();
142
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
143
- if (SSRShader === void 0) {
144
- console.error("THREE.SSRPass: The pass relies on SSRShader.");
145
- }
146
- this.ssrMaterial = new ShaderMaterial({
147
- defines: Object.assign(
148
- {
149
- MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
89
+ });
90
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
91
+ Object.defineProperty(this, "infiniteThick", {
92
+ get() {
93
+ return this._infiniteThick;
150
94
  },
151
- SSRShader.defines
152
- ),
153
- uniforms: UniformsUtils.clone(SSRShader.uniforms),
154
- vertexShader: SSRShader.vertexShader,
155
- fragmentShader: SSRShader.fragmentShader,
156
- blending: NoBlending
157
- });
158
- if (!isPerspectiveCamera) {
159
- this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera;
95
+ set(val) {
96
+ if (this._infiniteThick === val)
97
+ return;
98
+ this._infiniteThick = val;
99
+ this.ssrMaterial.defines.INFINITE_THICK = val;
100
+ this.ssrMaterial.needsUpdate = true;
101
+ }
102
+ });
103
+ const depthTexture = new DepthTexture();
104
+ depthTexture.type = UnsignedShortType;
105
+ depthTexture.minFilter = NearestFilter;
106
+ depthTexture.magFilter = NearestFilter;
107
+ this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
108
+ minFilter: NearestFilter,
109
+ magFilter: NearestFilter,
110
+ type: HalfFloatType,
111
+ depthTexture,
112
+ depthBuffer: true
113
+ });
114
+ this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
115
+ minFilter: NearestFilter,
116
+ magFilter: NearestFilter
117
+ });
118
+ this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
119
+ minFilter: NearestFilter,
120
+ magFilter: NearestFilter,
121
+ type: HalfFloatType
122
+ });
123
+ this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
124
+ minFilter: NearestFilter,
125
+ magFilter: NearestFilter,
126
+ type: HalfFloatType
127
+ });
128
+ this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
129
+ minFilter: NearestFilter,
130
+ magFilter: NearestFilter
131
+ });
132
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
133
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
134
+ this.ssrMaterial = new ShaderMaterial({
135
+ defines: Object.assign({}, SSRShader.defines, {
136
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
137
+ }),
138
+ uniforms: UniformsUtils.clone(SSRShader.uniforms),
139
+ vertexShader: SSRShader.vertexShader,
140
+ fragmentShader: SSRShader.fragmentShader,
141
+ blending: NoBlending
142
+ });
143
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
144
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
145
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
160
146
  this.ssrMaterial.needsUpdate = true;
147
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
148
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
149
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
150
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
151
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
152
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
153
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
154
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
155
+ this.normalMaterial = new MeshNormalMaterial();
156
+ this.normalMaterial.blending = NoBlending;
157
+ this.metalnessOnMaterial = new MeshBasicMaterial({
158
+ color: "white"
159
+ });
160
+ this.metalnessOffMaterial = new MeshBasicMaterial({
161
+ color: "black"
162
+ });
163
+ this.blurMaterial = new ShaderMaterial({
164
+ defines: Object.assign({}, SSRBlurShader.defines),
165
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
166
+ vertexShader: SSRBlurShader.vertexShader,
167
+ fragmentShader: SSRBlurShader.fragmentShader
168
+ });
169
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
170
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
171
+ this.blurMaterial2 = new ShaderMaterial({
172
+ defines: Object.assign({}, SSRBlurShader.defines),
173
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
174
+ vertexShader: SSRBlurShader.vertexShader,
175
+ fragmentShader: SSRBlurShader.fragmentShader
176
+ });
177
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
178
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
179
+ this.depthRenderMaterial = new ShaderMaterial({
180
+ defines: Object.assign({}, SSRDepthShader.defines),
181
+ uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
182
+ vertexShader: SSRDepthShader.vertexShader,
183
+ fragmentShader: SSRDepthShader.fragmentShader,
184
+ blending: NoBlending
185
+ });
186
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
187
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
188
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
189
+ this.copyMaterial = new ShaderMaterial({
190
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
191
+ vertexShader: CopyShader.vertexShader,
192
+ fragmentShader: CopyShader.fragmentShader,
193
+ transparent: true,
194
+ depthTest: false,
195
+ depthWrite: false,
196
+ blendSrc: SrcAlphaFactor,
197
+ blendDst: OneMinusSrcAlphaFactor,
198
+ blendEquation: AddEquation,
199
+ blendSrcAlpha: SrcAlphaFactor,
200
+ blendDstAlpha: OneMinusSrcAlphaFactor,
201
+ blendEquationAlpha: AddEquation
202
+ // premultipliedAlpha:true,
203
+ });
204
+ this.fsQuad = new FullScreenQuad(null);
205
+ this.originalClearColor = new Color();
161
206
  }
162
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
163
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
164
- this.ssrMaterial.defines.isSelective = this.isSelective;
165
- this.ssrMaterial.needsUpdate = true;
166
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
167
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
168
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
169
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
170
- this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
171
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
172
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
173
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
174
- this.normalMaterial = new MeshNormalMaterial({ morphTargets });
175
- this.normalMaterial.blending = NoBlending;
176
- this.metalnessOnMaterial = new MeshBasicMaterial({
177
- color: "white"
178
- });
179
- this.metalnessOffMaterial = new MeshBasicMaterial({
180
- color: "black"
181
- });
182
- this.blurMaterial = new ShaderMaterial({
183
- defines: Object.assign({}, SSRBlurShader.defines),
184
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
185
- vertexShader: SSRBlurShader.vertexShader,
186
- fragmentShader: SSRBlurShader.fragmentShader
187
- });
188
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
189
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
190
- this.blurMaterial2 = new ShaderMaterial({
191
- defines: Object.assign({}, SSRBlurShader.defines),
192
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
193
- vertexShader: SSRBlurShader.vertexShader,
194
- fragmentShader: SSRBlurShader.fragmentShader
195
- });
196
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
197
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
198
- this.depthRenderMaterial = new ShaderMaterial({
199
- defines: Object.assign({}, SSRDepthShader.defines),
200
- uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
201
- vertexShader: SSRDepthShader.vertexShader,
202
- fragmentShader: SSRDepthShader.fragmentShader,
203
- blending: NoBlending
204
- });
205
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
206
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
207
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
208
- this.copyMaterial = new ShaderMaterial({
209
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
210
- vertexShader: CopyShader.vertexShader,
211
- fragmentShader: CopyShader.fragmentShader,
212
- transparent: true,
213
- depthTest: false,
214
- depthWrite: false,
215
- blendSrc: SrcAlphaFactor,
216
- blendDst: OneMinusSrcAlphaFactor,
217
- blendEquation: AddEquation,
218
- blendSrcAlpha: SrcAlphaFactor,
219
- blendDstAlpha: OneMinusSrcAlphaFactor,
220
- blendEquationAlpha: AddEquation
221
- // premultipliedAlpha:true,
222
- });
223
- this.fsQuad = new FullScreenQuad(null);
224
- this.originalClearColor = new Color();
225
- };
226
- SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
227
- constructor: SSRPass,
228
- dispose: function() {
207
+ dispose() {
229
208
  this.beautyRenderTarget.dispose();
230
209
  this.prevRenderTarget.dispose();
231
210
  this.normalRenderTarget.dispose();
@@ -241,18 +220,12 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
241
220
  this.copyMaterial.dispose();
242
221
  this.depthRenderMaterial.dispose();
243
222
  this.fsQuad.dispose();
244
- },
245
- render: function(renderer, writeBuffer) {
246
- if (this.encoding) {
247
- if ("colorSpace" in this.beautyRenderTarget.texture) {
248
- this.beautyRenderTarget.texture.colorSpace = this.encoding === 3001 ? "srgb" : "srgb-linear";
249
- } else {
250
- this.beautyRenderTarget.texture.encoding = this.encoding;
251
- }
252
- }
223
+ }
224
+ render(renderer, writeBuffer) {
253
225
  renderer.setRenderTarget(this.beautyRenderTarget);
254
226
  renderer.clear();
255
227
  if (this.groundReflector) {
228
+ this.groundReflector.visible = false;
256
229
  this.groundReflector.doRender(this.renderer, this.scene, this.camera);
257
230
  this.groundReflector.visible = true;
258
231
  }
@@ -260,25 +233,24 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
260
233
  if (this.groundReflector)
261
234
  this.groundReflector.visible = false;
262
235
  this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
263
- if (this.isSelective) {
236
+ if (this.selective) {
264
237
  this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
265
238
  }
266
239
  this.ssrMaterial.uniforms["opacity"].value = this.opacity;
267
240
  this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
268
- this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
269
- this.ssrMaterial.uniforms["thickTolerance"].value = this.thickTolerance;
241
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
270
242
  this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
271
- if (this.isBlur) {
243
+ if (this.blur) {
272
244
  this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
273
245
  this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
274
246
  }
275
247
  switch (this.output) {
276
- case SSRPass.OUTPUT.Default:
277
- if (this.isBouncing) {
248
+ case _SSRPass.OUTPUT.Default:
249
+ if (this.bouncing) {
278
250
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
279
251
  this.copyMaterial.blending = NoBlending;
280
252
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
281
- if (this.isBlur)
253
+ if (this.blur)
282
254
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
283
255
  else
284
256
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
@@ -291,7 +263,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
291
263
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
292
264
  this.copyMaterial.blending = NoBlending;
293
265
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
294
- if (this.isBlur)
266
+ if (this.blur)
295
267
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
296
268
  else
297
269
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
@@ -299,15 +271,15 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
299
271
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
300
272
  }
301
273
  break;
302
- case SSRPass.OUTPUT.SSR:
303
- if (this.isBlur)
274
+ case _SSRPass.OUTPUT.SSR:
275
+ if (this.blur)
304
276
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
305
277
  else
306
278
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
307
279
  this.copyMaterial.blending = NoBlending;
308
280
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
309
- if (this.isBouncing) {
310
- if (this.isBlur)
281
+ if (this.bouncing) {
282
+ if (this.blur)
311
283
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
312
284
  else
313
285
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
@@ -318,20 +290,20 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
318
290
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
319
291
  }
320
292
  break;
321
- case SSRPass.OUTPUT.Beauty:
293
+ case _SSRPass.OUTPUT.Beauty:
322
294
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
323
295
  this.copyMaterial.blending = NoBlending;
324
296
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
325
297
  break;
326
- case SSRPass.OUTPUT.Depth:
298
+ case _SSRPass.OUTPUT.Depth:
327
299
  this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
328
300
  break;
329
- case SSRPass.OUTPUT.Normal:
301
+ case _SSRPass.OUTPUT.Normal:
330
302
  this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
331
303
  this.copyMaterial.blending = NoBlending;
332
304
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
333
305
  break;
334
- case SSRPass.OUTPUT.Metalness:
306
+ case _SSRPass.OUTPUT.Metalness:
335
307
  this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
336
308
  this.copyMaterial.blending = NoBlending;
337
309
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
@@ -339,11 +311,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
339
311
  default:
340
312
  console.warn("THREE.SSRPass: Unknown output type.");
341
313
  }
342
- },
343
- renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
314
+ }
315
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
344
316
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
345
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
346
- var originalAutoClear = renderer.autoClear;
317
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
318
+ const originalAutoClear = renderer.autoClear;
347
319
  renderer.setRenderTarget(renderTarget);
348
320
  renderer.autoClear = false;
349
321
  if (clearColor !== void 0 && clearColor !== null) {
@@ -356,11 +328,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
356
328
  renderer.autoClear = originalAutoClear;
357
329
  renderer.setClearColor(this.originalClearColor);
358
330
  renderer.setClearAlpha(originalClearAlpha);
359
- },
360
- renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
331
+ }
332
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
361
333
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
362
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
363
- var originalAutoClear = renderer.autoClear;
334
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
335
+ const originalAutoClear = renderer.autoClear;
364
336
  renderer.setRenderTarget(renderTarget);
365
337
  renderer.autoClear = false;
366
338
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -376,11 +348,11 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
376
348
  renderer.autoClear = originalAutoClear;
377
349
  renderer.setClearColor(this.originalClearColor);
378
350
  renderer.setClearAlpha(originalClearAlpha);
379
- },
380
- renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
351
+ }
352
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
381
353
  this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
382
- var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
383
- var originalAutoClear = renderer.autoClear;
354
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
355
+ const originalAutoClear = renderer.autoClear;
384
356
  renderer.setRenderTarget(renderTarget);
385
357
  renderer.autoClear = false;
386
358
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -391,7 +363,7 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
391
363
  renderer.clear();
392
364
  }
393
365
  this.scene.traverseVisible((child) => {
394
- child._SSRPassMaterialBack = child.material;
366
+ child._SSRPassBackupMaterial = child.material;
395
367
  if (this._selects.includes(child)) {
396
368
  child.material = this.metalnessOnMaterial;
397
369
  } else {
@@ -400,13 +372,13 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
400
372
  });
401
373
  renderer.render(this.scene, this.camera);
402
374
  this.scene.traverseVisible((child) => {
403
- child.material = child._SSRPassMaterialBack;
375
+ child.material = child._SSRPassBackupMaterial;
404
376
  });
405
377
  renderer.autoClear = originalAutoClear;
406
378
  renderer.setClearColor(this.originalClearColor);
407
379
  renderer.setClearAlpha(originalClearAlpha);
408
- },
409
- setSize: function(width, height) {
380
+ }
381
+ setSize(width, height) {
410
382
  this.width = width;
411
383
  this.height = height;
412
384
  this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
@@ -424,15 +396,16 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
424
396
  this.blurMaterial.uniforms["resolution"].value.set(width, height);
425
397
  this.blurMaterial2.uniforms["resolution"].value.set(width, height);
426
398
  }
427
- });
428
- SSRPass.OUTPUT = {
399
+ };
400
+ let SSRPass = _SSRPass;
401
+ __publicField(SSRPass, "OUTPUT", {
429
402
  Default: 0,
430
403
  SSR: 1,
431
404
  Beauty: 3,
432
405
  Depth: 4,
433
406
  Normal: 5,
434
407
  Metalness: 7
435
- };
408
+ });
436
409
  export {
437
410
  SSRPass
438
411
  };
@@ -1,8 +1,8 @@
1
- import { Scene, Camera, ColorRepresentation } from 'three'
1
+ import { Scene, Camera, Color } from 'three'
2
2
 
3
3
  import { SSAARenderPass } from './SSAARenderPass'
4
4
 
5
5
  export class TAARenderPass extends SSAARenderPass {
6
- constructor(scene: Scene, camera: Camera, clearColor: ColorRepresentation, clearAlpha: number)
6
+ constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
7
  accumulate: boolean
8
8
  }