three-stdlib 2.22.9 → 2.22.10

Sign up to get free protection for your applications and to get access to all the features.
Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
  368. package/dist/nodes/accessors/BufferNode.js +0 -14
  369. package/dist/nodes/accessors/BufferNode.mjs +0 -15
  370. package/dist/nodes/accessors/CameraNode.js +0 -43
  371. package/dist/nodes/accessors/CameraNode.mjs +0 -44
  372. package/dist/nodes/accessors/CubeTextureNode.js +0 -41
  373. package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
  374. package/dist/nodes/accessors/MaterialNode.js +0 -70
  375. package/dist/nodes/accessors/MaterialNode.mjs +0 -71
  376. package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
  377. package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
  378. package/dist/nodes/accessors/ModelNode.js +0 -8
  379. package/dist/nodes/accessors/ModelNode.mjs +0 -9
  380. package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
  381. package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
  382. package/dist/nodes/accessors/NormalNode.js +0 -61
  383. package/dist/nodes/accessors/NormalNode.mjs +0 -62
  384. package/dist/nodes/accessors/Object3DNode.js +0 -75
  385. package/dist/nodes/accessors/Object3DNode.mjs +0 -76
  386. package/dist/nodes/accessors/PointUVNode.js +0 -12
  387. package/dist/nodes/accessors/PointUVNode.mjs +0 -13
  388. package/dist/nodes/accessors/PositionNode.js +0 -64
  389. package/dist/nodes/accessors/PositionNode.mjs +0 -65
  390. package/dist/nodes/accessors/ReferenceNode.js +0 -36
  391. package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
  392. package/dist/nodes/accessors/ReflectNode.js +0 -42
  393. package/dist/nodes/accessors/ReflectNode.mjs +0 -43
  394. package/dist/nodes/accessors/SkinningNode.js +0 -57
  395. package/dist/nodes/accessors/SkinningNode.mjs +0 -58
  396. package/dist/nodes/accessors/TextureNode.js +0 -53
  397. package/dist/nodes/accessors/TextureNode.mjs +0 -54
  398. package/dist/nodes/accessors/UVNode.js +0 -22
  399. package/dist/nodes/accessors/UVNode.mjs +0 -23
  400. package/dist/nodes/core/ArrayUniformNode.js +0 -13
  401. package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
  402. package/dist/nodes/core/AttributeNode.js +0 -29
  403. package/dist/nodes/core/AttributeNode.mjs +0 -30
  404. package/dist/nodes/core/BypassNode.js +0 -21
  405. package/dist/nodes/core/BypassNode.mjs +0 -22
  406. package/dist/nodes/core/CodeNode.js +0 -27
  407. package/dist/nodes/core/CodeNode.mjs +0 -28
  408. package/dist/nodes/core/ConstNode.js +0 -13
  409. package/dist/nodes/core/ConstNode.mjs +0 -14
  410. package/dist/nodes/core/ContextNode.js +0 -21
  411. package/dist/nodes/core/ContextNode.mjs +0 -22
  412. package/dist/nodes/core/ExpressionNode.js +0 -18
  413. package/dist/nodes/core/ExpressionNode.mjs +0 -19
  414. package/dist/nodes/core/FunctionCallNode.js +0 -36
  415. package/dist/nodes/core/FunctionCallNode.mjs +0 -37
  416. package/dist/nodes/core/FunctionNode.js +0 -55
  417. package/dist/nodes/core/FunctionNode.mjs +0 -56
  418. package/dist/nodes/core/InputNode.js +0 -37
  419. package/dist/nodes/core/InputNode.mjs +0 -38
  420. package/dist/nodes/core/Node.js +0 -138
  421. package/dist/nodes/core/Node.mjs +0 -139
  422. package/dist/nodes/core/NodeAttribute.js +0 -9
  423. package/dist/nodes/core/NodeAttribute.mjs +0 -10
  424. package/dist/nodes/core/NodeBuilder.js +0 -402
  425. package/dist/nodes/core/NodeBuilder.mjs +0 -402
  426. package/dist/nodes/core/NodeCode.js +0 -10
  427. package/dist/nodes/core/NodeCode.mjs +0 -11
  428. package/dist/nodes/core/NodeFrame.js +0 -34
  429. package/dist/nodes/core/NodeFrame.mjs +0 -35
  430. package/dist/nodes/core/NodeFunctionInput.js +0 -12
  431. package/dist/nodes/core/NodeFunctionInput.mjs +0 -13
  432. package/dist/nodes/core/NodeKeywords.js +0 -43
  433. package/dist/nodes/core/NodeKeywords.mjs +0 -44
  434. package/dist/nodes/core/NodeUniform.js +0 -17
  435. package/dist/nodes/core/NodeUniform.mjs +0 -18
  436. package/dist/nodes/core/NodeUtils.js +0 -57
  437. package/dist/nodes/core/NodeUtils.mjs +0 -57
  438. package/dist/nodes/core/NodeVar.js +0 -9
  439. package/dist/nodes/core/NodeVar.mjs +0 -10
  440. package/dist/nodes/core/NodeVary.js +0 -9
  441. package/dist/nodes/core/NodeVary.mjs +0 -10
  442. package/dist/nodes/core/PropertyNode.js +0 -20
  443. package/dist/nodes/core/PropertyNode.mjs +0 -21
  444. package/dist/nodes/core/TempNode.js +0 -24
  445. package/dist/nodes/core/TempNode.mjs +0 -25
  446. package/dist/nodes/core/UniformNode.js +0 -22
  447. package/dist/nodes/core/UniformNode.mjs +0 -23
  448. package/dist/nodes/core/VarNode.js +0 -30
  449. package/dist/nodes/core/VarNode.mjs +0 -31
  450. package/dist/nodes/core/VaryNode.js +0 -29
  451. package/dist/nodes/core/VaryNode.mjs +0 -30
  452. package/dist/nodes/core/constants.js +0 -24
  453. package/dist/nodes/core/constants.mjs +0 -24
  454. package/dist/nodes/display/ColorSpaceNode.js +0 -62
  455. package/dist/nodes/display/ColorSpaceNode.mjs +0 -62
  456. package/dist/nodes/display/NormalMapNode.js +0 -53
  457. package/dist/nodes/display/NormalMapNode.mjs +0 -54
  458. package/dist/nodes/fog/FogNode.js +0 -14
  459. package/dist/nodes/fog/FogNode.mjs +0 -15
  460. package/dist/nodes/fog/FogRangeNode.js +0 -16
  461. package/dist/nodes/fog/FogRangeNode.mjs +0 -17
  462. package/dist/nodes/functions/BSDFs.js +0 -64
  463. package/dist/nodes/functions/BSDFs.mjs +0 -64
  464. package/dist/nodes/lights/LightContextNode.js +0 -34
  465. package/dist/nodes/lights/LightContextNode.mjs +0 -35
  466. package/dist/nodes/lights/LightNode.js +0 -57
  467. package/dist/nodes/lights/LightNode.mjs +0 -58
  468. package/dist/nodes/lights/LightsNode.js +0 -58
  469. package/dist/nodes/lights/LightsNode.mjs +0 -59
  470. package/dist/nodes/loaders/NodeLoader.js +0 -195
  471. package/dist/nodes/loaders/NodeLoader.mjs +0 -196
  472. package/dist/nodes/loaders/NodeMaterialLoader.js +0 -23
  473. package/dist/nodes/loaders/NodeMaterialLoader.mjs +0 -24
  474. package/dist/nodes/loaders/NodeObjectLoader.js +0 -39
  475. package/dist/nodes/loaders/NodeObjectLoader.mjs +0 -40
  476. package/dist/nodes/materials/LineBasicNodeMaterial.js +0 -26
  477. package/dist/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
  478. package/dist/nodes/materials/Materials.js +0 -24
  479. package/dist/nodes/materials/Materials.mjs +0 -24
  480. package/dist/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  481. package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
  482. package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
  483. package/dist/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
  484. package/dist/nodes/materials/NodeMaterial.js +0 -63
  485. package/dist/nodes/materials/NodeMaterial.mjs +0 -64
  486. package/dist/nodes/materials/PointsNodeMaterial.js +0 -29
  487. package/dist/nodes/materials/PointsNodeMaterial.mjs +0 -30
  488. package/dist/nodes/math/CondNode.js +0 -40
  489. package/dist/nodes/math/CondNode.mjs +0 -41
  490. package/dist/nodes/math/MathNode.js +0 -165
  491. package/dist/nodes/math/MathNode.mjs +0 -166
  492. package/dist/nodes/math/OperatorNode.js +0 -102
  493. package/dist/nodes/math/OperatorNode.mjs +0 -103
  494. package/dist/nodes/procedural/CheckerNode.js +0 -20
  495. package/dist/nodes/procedural/CheckerNode.mjs +0 -21
  496. package/dist/nodes/utils/ArrayElementNode.js +0 -18
  497. package/dist/nodes/utils/ArrayElementNode.mjs +0 -19
  498. package/dist/nodes/utils/ConvertNode.js +0 -24
  499. package/dist/nodes/utils/ConvertNode.mjs +0 -25
  500. package/dist/nodes/utils/JoinNode.js +0 -25
  501. package/dist/nodes/utils/JoinNode.mjs +0 -26
  502. package/dist/nodes/utils/MatcapUVNode.js +0 -15
  503. package/dist/nodes/utils/MatcapUVNode.mjs +0 -16
  504. package/dist/nodes/utils/OscNode.js +0 -49
  505. package/dist/nodes/utils/OscNode.mjs +0 -50
  506. package/dist/nodes/utils/SplitNode.js +0 -44
  507. package/dist/nodes/utils/SplitNode.mjs +0 -45
  508. package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
  509. package/dist/nodes/utils/SpriteSheetUVNode.mjs +0 -40
  510. package/dist/nodes/utils/TimerNode.js +0 -43
  511. package/dist/nodes/utils/TimerNode.mjs +0 -44
  512. package/dist/offscreen/jank.js +0 -26
  513. package/dist/offscreen/jank.mjs +0 -27
  514. package/dist/offscreen/offscreen.js +0 -8
  515. package/dist/offscreen/offscreen.mjs +0 -7
  516. package/dist/offscreen/scene.js +0 -68
  517. package/dist/offscreen/scene.mjs +0 -52
  518. package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
  519. package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
  520. package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
  521. package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
  522. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
  523. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
  524. package/dist/renderers/nodes/accessors/NormalNode.js +0 -60
  525. package/dist/renderers/nodes/accessors/NormalNode.mjs +0 -61
  526. package/dist/renderers/nodes/accessors/PositionNode.js +0 -29
  527. package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
  528. package/dist/renderers/nodes/accessors/UVNode.js +0 -12
  529. package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
  530. package/dist/renderers/nodes/core/AttributeNode.js +0 -34
  531. package/dist/renderers/nodes/core/AttributeNode.mjs +0 -35
  532. package/dist/renderers/nodes/core/InputNode.js +0 -30
  533. package/dist/renderers/nodes/core/InputNode.mjs +0 -31
  534. package/dist/renderers/nodes/core/Node.js +0 -33
  535. package/dist/renderers/nodes/core/Node.mjs +0 -34
  536. package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
  537. package/dist/renderers/nodes/core/NodeAttribute.mjs +0 -10
  538. package/dist/renderers/nodes/core/NodeBuilder.js +0 -248
  539. package/dist/renderers/nodes/core/NodeBuilder.mjs +0 -249
  540. package/dist/renderers/nodes/core/NodeFrame.js +0 -34
  541. package/dist/renderers/nodes/core/NodeFrame.mjs +0 -35
  542. package/dist/renderers/nodes/core/NodeSlot.js +0 -9
  543. package/dist/renderers/nodes/core/NodeSlot.mjs +0 -10
  544. package/dist/renderers/nodes/core/NodeUniform.js +0 -17
  545. package/dist/renderers/nodes/core/NodeUniform.mjs +0 -18
  546. package/dist/renderers/nodes/core/NodeVary.js +0 -10
  547. package/dist/renderers/nodes/core/NodeVary.mjs +0 -11
  548. package/dist/renderers/nodes/core/VaryNode.js +0 -21
  549. package/dist/renderers/nodes/core/VaryNode.mjs +0 -22
  550. package/dist/renderers/nodes/core/constants.js +0 -22
  551. package/dist/renderers/nodes/core/constants.mjs +0 -22
  552. package/dist/renderers/nodes/inputs/ColorNode.js +0 -10
  553. package/dist/renderers/nodes/inputs/ColorNode.mjs +0 -11
  554. package/dist/renderers/nodes/inputs/FloatNode.js +0 -10
  555. package/dist/renderers/nodes/inputs/FloatNode.mjs +0 -11
  556. package/dist/renderers/nodes/inputs/Matrix3Node.js +0 -11
  557. package/dist/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
  558. package/dist/renderers/nodes/inputs/Matrix4Node.js +0 -11
  559. package/dist/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
  560. package/dist/renderers/nodes/inputs/TextureNode.js +0 -19
  561. package/dist/renderers/nodes/inputs/TextureNode.mjs +0 -20
  562. package/dist/renderers/nodes/inputs/Vector2Node.js +0 -10
  563. package/dist/renderers/nodes/inputs/Vector2Node.mjs +0 -11
  564. package/dist/renderers/nodes/inputs/Vector3Node.js +0 -11
  565. package/dist/renderers/nodes/inputs/Vector3Node.mjs +0 -12
  566. package/dist/renderers/nodes/inputs/Vector4Node.js +0 -11
  567. package/dist/renderers/nodes/inputs/Vector4Node.mjs +0 -12
  568. package/dist/renderers/nodes/math/MathNode.js +0 -54
  569. package/dist/renderers/nodes/math/MathNode.mjs +0 -55
  570. package/dist/renderers/nodes/math/OperatorNode.js +0 -41
  571. package/dist/renderers/nodes/math/OperatorNode.mjs +0 -42
  572. package/dist/renderers/nodes/utils/SwitchNode.js +0 -19
  573. package/dist/renderers/nodes/utils/SwitchNode.mjs +0 -20
  574. package/dist/renderers/nodes/utils/TimerNode.js +0 -13
  575. package/dist/renderers/nodes/utils/TimerNode.mjs +0 -14
  576. package/dist/renderers/webgpu/WebGPU.js +0 -23
  577. package/dist/renderers/webgpu/WebGPU.mjs +0 -24
  578. package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
  579. package/dist/renderers/webgpu/WebGPUAttributes.mjs +0 -69
  580. package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
  581. package/dist/renderers/webgpu/WebGPUBackground.mjs +0 -61
  582. package/dist/renderers/webgpu/WebGPUBinding.js +0 -13
  583. package/dist/renderers/webgpu/WebGPUBinding.mjs +0 -14
  584. package/dist/renderers/webgpu/WebGPUBindings.js +0 -154
  585. package/dist/renderers/webgpu/WebGPUBindings.mjs +0 -155
  586. package/dist/renderers/webgpu/WebGPUComputePipelines.js +0 -43
  587. package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
  588. package/dist/renderers/webgpu/WebGPUGeometries.js +0 -40
  589. package/dist/renderers/webgpu/WebGPUGeometries.mjs +0 -41
  590. package/dist/renderers/webgpu/WebGPUInfo.js +0 -45
  591. package/dist/renderers/webgpu/WebGPUInfo.mjs +0 -46
  592. package/dist/renderers/webgpu/WebGPUObjects.js +0 -24
  593. package/dist/renderers/webgpu/WebGPUObjects.mjs +0 -25
  594. package/dist/renderers/webgpu/WebGPUProperties.js +0 -21
  595. package/dist/renderers/webgpu/WebGPUProperties.mjs +0 -22
  596. package/dist/renderers/webgpu/WebGPURenderLists.js +0 -118
  597. package/dist/renderers/webgpu/WebGPURenderLists.mjs +0 -119
  598. package/dist/renderers/webgpu/WebGPURenderPipelines.js +0 -545
  599. package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +0 -546
  600. package/dist/renderers/webgpu/WebGPURenderer.js +0 -596
  601. package/dist/renderers/webgpu/WebGPURenderer.mjs +0 -575
  602. package/dist/renderers/webgpu/WebGPUSampledTexture.js +0 -40
  603. package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
  604. package/dist/renderers/webgpu/WebGPUSampler.js +0 -14
  605. package/dist/renderers/webgpu/WebGPUSampler.mjs +0 -15
  606. package/dist/renderers/webgpu/WebGPUStorageBuffer.js +0 -14
  607. package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  608. package/dist/renderers/webgpu/WebGPUTextureRenderer.js +0 -22
  609. package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  610. package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
  611. package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  612. package/dist/renderers/webgpu/WebGPUTextures.js +0 -483
  613. package/dist/renderers/webgpu/WebGPUTextures.mjs +0 -484
  614. package/dist/renderers/webgpu/WebGPUUniform.js +0 -81
  615. package/dist/renderers/webgpu/WebGPUUniform.mjs +0 -81
  616. package/dist/renderers/webgpu/WebGPUUniformsGroup.js +0 -175
  617. package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  618. package/dist/renderers/webgpu/constants.js +0 -241
  619. package/dist/renderers/webgpu/constants.mjs +0 -241
  620. package/dist/renderers/webgpu/nodes/ShaderLib.js +0 -41
  621. package/dist/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  622. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
  623. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  624. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -73
  625. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  626. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -14
  627. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  628. package/dist/renderers/webgpu/nodes/WebGPUNodes.js +0 -39
  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,142 +1,126 @@
1
- import { Color, Vector2, WebGLRenderTarget, LinearFilter, RGBAFormat, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
2
- import { FullScreenQuad, Pass } from "./Pass.mjs";
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
3
9
  import { SAOShader } from "../shaders/SAOShader.mjs";
4
10
  import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.mjs";
5
11
  import { CopyShader } from "../shaders/CopyShader.mjs";
6
12
  import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.mjs";
7
- var SAOPass = function(scene, camera, depthTexture, useNormals, resolution) {
8
- this.scene = scene;
9
- this.camera = camera;
10
- this.clear = true;
11
- this.needsSwap = false;
12
- this.supportsDepthTextureExtension = depthTexture !== void 0 ? depthTexture : false;
13
- this.supportsNormalTexture = useNormals !== void 0 ? useNormals : false;
14
- this.originalClearColor = new Color();
15
- this._oldClearColor = new Color();
16
- this.oldClearAlpha = 1;
17
- this.params = {
18
- output: 0,
19
- saoBias: 0.5,
20
- saoIntensity: 0.18,
21
- saoScale: 1,
22
- saoKernelRadius: 100,
23
- saoMinResolution: 0,
24
- saoBlur: true,
25
- saoBlurRadius: 8,
26
- saoBlurStdDev: 4,
27
- saoBlurDepthCutoff: 0.01
28
- };
29
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
30
- this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
31
- minFilter: LinearFilter,
32
- magFilter: LinearFilter,
33
- format: RGBAFormat
34
- });
35
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
36
- this.beautyRenderTarget = this.saoRenderTarget.clone();
37
- this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
38
- minFilter: NearestFilter,
39
- magFilter: NearestFilter,
40
- format: RGBAFormat
41
- });
42
- this.depthRenderTarget = this.normalRenderTarget.clone();
43
- if (this.supportsDepthTextureExtension) {
44
- var depthTexture = new DepthTexture();
45
- depthTexture.type = UnsignedShortType;
46
- this.beautyRenderTarget.depthTexture = depthTexture;
47
- this.beautyRenderTarget.depthBuffer = true;
48
- }
49
- this.depthMaterial = new MeshDepthMaterial();
50
- this.depthMaterial.depthPacking = RGBADepthPacking;
51
- this.depthMaterial.blending = NoBlending;
52
- this.normalMaterial = new MeshNormalMaterial();
53
- this.normalMaterial.blending = NoBlending;
54
- if (SAOShader === void 0) {
55
- console.error("THREE.SAOPass relies on SAOShader");
56
- }
57
- this.saoMaterial = new ShaderMaterial({
58
- defines: Object.assign({}, SAOShader.defines),
59
- fragmentShader: SAOShader.fragmentShader,
60
- vertexShader: SAOShader.vertexShader,
61
- uniforms: UniformsUtils.clone(SAOShader.uniforms)
62
- });
63
- this.saoMaterial.extensions.derivatives = true;
64
- this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
65
- this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
66
- this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
67
- this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
68
- this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
69
- this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
70
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
71
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
72
- this.saoMaterial.blending = NoBlending;
73
- if (DepthLimitedBlurShader === void 0) {
74
- console.error("THREE.SAOPass relies on DepthLimitedBlurShader");
75
- }
76
- this.vBlurMaterial = new ShaderMaterial({
77
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
78
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
79
- vertexShader: DepthLimitedBlurShader.vertexShader,
80
- fragmentShader: DepthLimitedBlurShader.fragmentShader
81
- });
82
- this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
83
- this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
84
- this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
85
- this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
86
- this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
87
- this.vBlurMaterial.blending = NoBlending;
88
- this.hBlurMaterial = new ShaderMaterial({
89
- uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
90
- defines: Object.assign({}, DepthLimitedBlurShader.defines),
91
- vertexShader: DepthLimitedBlurShader.vertexShader,
92
- fragmentShader: DepthLimitedBlurShader.fragmentShader
93
- });
94
- this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
95
- this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
96
- this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
97
- this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
98
- this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
99
- this.hBlurMaterial.blending = NoBlending;
100
- if (CopyShader === void 0) {
101
- console.error("THREE.SAOPass relies on CopyShader");
102
- }
103
- this.materialCopy = new ShaderMaterial({
104
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
105
- vertexShader: CopyShader.vertexShader,
106
- fragmentShader: CopyShader.fragmentShader,
107
- blending: NoBlending
108
- });
109
- this.materialCopy.transparent = true;
110
- this.materialCopy.depthTest = false;
111
- this.materialCopy.depthWrite = false;
112
- this.materialCopy.blending = CustomBlending;
113
- this.materialCopy.blendSrc = DstColorFactor;
114
- this.materialCopy.blendDst = ZeroFactor;
115
- this.materialCopy.blendEquation = AddEquation;
116
- this.materialCopy.blendSrcAlpha = DstAlphaFactor;
117
- this.materialCopy.blendDstAlpha = ZeroFactor;
118
- this.materialCopy.blendEquationAlpha = AddEquation;
119
- if (UnpackDepthRGBAShader === void 0) {
120
- console.error("THREE.SAOPass relies on UnpackDepthRGBAShader");
13
+ class SAOPass extends Pass {
14
+ constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
15
+ super();
16
+ this.scene = scene;
17
+ this.camera = camera;
18
+ this.clear = true;
19
+ this.needsSwap = false;
20
+ this.supportsDepthTextureExtension = useDepthTexture;
21
+ this.supportsNormalTexture = useNormals;
22
+ this.originalClearColor = new Color();
23
+ this._oldClearColor = new Color();
24
+ this.oldClearAlpha = 1;
25
+ this.params = {
26
+ output: 0,
27
+ saoBias: 0.5,
28
+ saoIntensity: 0.18,
29
+ saoScale: 1,
30
+ saoKernelRadius: 100,
31
+ saoMinResolution: 0,
32
+ saoBlur: true,
33
+ saoBlurRadius: 8,
34
+ saoBlurStdDev: 4,
35
+ saoBlurDepthCutoff: 0.01
36
+ };
37
+ this.resolution = new Vector2(resolution.x, resolution.y);
38
+ this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
39
+ this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
40
+ this.beautyRenderTarget = this.saoRenderTarget.clone();
41
+ this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
42
+ minFilter: NearestFilter,
43
+ magFilter: NearestFilter,
44
+ type: HalfFloatType
45
+ });
46
+ this.depthRenderTarget = this.normalRenderTarget.clone();
47
+ let depthTexture;
48
+ if (this.supportsDepthTextureExtension) {
49
+ depthTexture = new DepthTexture();
50
+ depthTexture.type = UnsignedShortType;
51
+ this.beautyRenderTarget.depthTexture = depthTexture;
52
+ this.beautyRenderTarget.depthBuffer = true;
53
+ }
54
+ this.depthMaterial = new MeshDepthMaterial();
55
+ this.depthMaterial.depthPacking = RGBADepthPacking;
56
+ this.depthMaterial.blending = NoBlending;
57
+ this.normalMaterial = new MeshNormalMaterial();
58
+ this.normalMaterial.blending = NoBlending;
59
+ this.saoMaterial = new ShaderMaterial({
60
+ defines: Object.assign({}, SAOShader.defines),
61
+ fragmentShader: SAOShader.fragmentShader,
62
+ vertexShader: SAOShader.vertexShader,
63
+ uniforms: UniformsUtils.clone(SAOShader.uniforms)
64
+ });
65
+ this.saoMaterial.extensions.derivatives = true;
66
+ this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
67
+ this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
68
+ this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
69
+ this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
70
+ this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
71
+ this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
72
+ this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
73
+ this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
74
+ this.saoMaterial.blending = NoBlending;
75
+ this.vBlurMaterial = new ShaderMaterial({
76
+ uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
77
+ defines: Object.assign({}, DepthLimitedBlurShader.defines),
78
+ vertexShader: DepthLimitedBlurShader.vertexShader,
79
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
80
+ });
81
+ this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
82
+ this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
83
+ this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
84
+ this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
85
+ this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
86
+ this.vBlurMaterial.blending = NoBlending;
87
+ this.hBlurMaterial = new ShaderMaterial({
88
+ uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
89
+ defines: Object.assign({}, DepthLimitedBlurShader.defines),
90
+ vertexShader: DepthLimitedBlurShader.vertexShader,
91
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
92
+ });
93
+ this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
94
+ this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
95
+ this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
96
+ this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
97
+ this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
98
+ this.hBlurMaterial.blending = NoBlending;
99
+ this.materialCopy = new ShaderMaterial({
100
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
101
+ vertexShader: CopyShader.vertexShader,
102
+ fragmentShader: CopyShader.fragmentShader,
103
+ blending: NoBlending
104
+ });
105
+ this.materialCopy.transparent = true;
106
+ this.materialCopy.depthTest = false;
107
+ this.materialCopy.depthWrite = false;
108
+ this.materialCopy.blending = CustomBlending;
109
+ this.materialCopy.blendSrc = DstColorFactor;
110
+ this.materialCopy.blendDst = ZeroFactor;
111
+ this.materialCopy.blendEquation = AddEquation;
112
+ this.materialCopy.blendSrcAlpha = DstAlphaFactor;
113
+ this.materialCopy.blendDstAlpha = ZeroFactor;
114
+ this.materialCopy.blendEquationAlpha = AddEquation;
115
+ this.depthCopy = new ShaderMaterial({
116
+ uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
117
+ vertexShader: UnpackDepthRGBAShader.vertexShader,
118
+ fragmentShader: UnpackDepthRGBAShader.fragmentShader,
119
+ blending: NoBlending
120
+ });
121
+ this.fsQuad = new FullScreenQuad(null);
121
122
  }
122
- this.depthCopy = new ShaderMaterial({
123
- uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
124
- vertexShader: UnpackDepthRGBAShader.vertexShader,
125
- fragmentShader: UnpackDepthRGBAShader.fragmentShader,
126
- blending: NoBlending
127
- });
128
- this.fsQuad = new FullScreenQuad(null);
129
- };
130
- SAOPass.OUTPUT = {
131
- Beauty: 1,
132
- Default: 0,
133
- SAO: 2,
134
- Depth: 3,
135
- Normal: 4
136
- };
137
- SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
138
- constructor: SAOPass,
139
- render: function(renderer, writeBuffer, readBuffer) {
123
+ render(renderer, writeBuffer, readBuffer) {
140
124
  if (this.renderToScreen) {
141
125
  this.materialCopy.blending = NoBlending;
142
126
  this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
@@ -148,7 +132,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
148
132
  }
149
133
  renderer.getClearColor(this._oldClearColor);
150
134
  this.oldClearAlpha = renderer.getClearAlpha();
151
- var oldAutoClear = renderer.autoClear;
135
+ const oldAutoClear = renderer.autoClear;
152
136
  renderer.autoClear = false;
153
137
  renderer.setRenderTarget(this.depthRenderTarget);
154
138
  renderer.clear();
@@ -159,7 +143,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
159
143
  this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
160
144
  this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
161
145
  this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
162
- var depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
146
+ const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
163
147
  this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
164
148
  this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
165
149
  this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
@@ -198,7 +182,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
198
182
  this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
199
183
  this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
200
184
  }
201
- var outputMaterial = this.materialCopy;
185
+ let outputMaterial = this.materialCopy;
202
186
  if (this.params.output === 3) {
203
187
  if (this.supportsDepthTextureExtension) {
204
188
  this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
@@ -223,11 +207,11 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
223
207
  this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
224
208
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
225
209
  renderer.autoClear = oldAutoClear;
226
- },
227
- renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
210
+ }
211
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
228
212
  renderer.getClearColor(this.originalClearColor);
229
- var originalClearAlpha = renderer.getClearAlpha();
230
- var originalAutoClear = renderer.autoClear;
213
+ const originalClearAlpha = renderer.getClearAlpha();
214
+ const originalAutoClear = renderer.autoClear;
231
215
  renderer.setRenderTarget(renderTarget);
232
216
  renderer.autoClear = false;
233
217
  if (clearColor !== void 0 && clearColor !== null) {
@@ -240,11 +224,11 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
240
224
  renderer.autoClear = originalAutoClear;
241
225
  renderer.setClearColor(this.originalClearColor);
242
226
  renderer.setClearAlpha(originalClearAlpha);
243
- },
244
- renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
227
+ }
228
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
245
229
  renderer.getClearColor(this.originalClearColor);
246
- var originalClearAlpha = renderer.getClearAlpha();
247
- var originalAutoClear = renderer.autoClear;
230
+ const originalClearAlpha = renderer.getClearAlpha();
231
+ const originalAutoClear = renderer.autoClear;
248
232
  renderer.setRenderTarget(renderTarget);
249
233
  renderer.autoClear = false;
250
234
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -260,8 +244,8 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
260
244
  renderer.autoClear = originalAutoClear;
261
245
  renderer.setClearColor(this.originalClearColor);
262
246
  renderer.setClearAlpha(originalClearAlpha);
263
- },
264
- setSize: function(width, height) {
247
+ }
248
+ setSize(width, height) {
265
249
  this.beautyRenderTarget.setSize(width, height);
266
250
  this.saoRenderTarget.setSize(width, height);
267
251
  this.blurIntermediateRenderTarget.setSize(width, height);
@@ -276,6 +260,28 @@ SAOPass.prototype = Object.assign(Object.create(Pass.prototype), {
276
260
  this.hBlurMaterial.uniforms["size"].value.set(width, height);
277
261
  this.hBlurMaterial.needsUpdate = true;
278
262
  }
263
+ dispose() {
264
+ this.saoRenderTarget.dispose();
265
+ this.blurIntermediateRenderTarget.dispose();
266
+ this.beautyRenderTarget.dispose();
267
+ this.normalRenderTarget.dispose();
268
+ this.depthRenderTarget.dispose();
269
+ this.depthMaterial.dispose();
270
+ this.normalMaterial.dispose();
271
+ this.saoMaterial.dispose();
272
+ this.vBlurMaterial.dispose();
273
+ this.hBlurMaterial.dispose();
274
+ this.materialCopy.dispose();
275
+ this.depthCopy.dispose();
276
+ this.fsQuad.dispose();
277
+ }
278
+ }
279
+ __publicField(SAOPass, "OUTPUT", {
280
+ Beauty: 1,
281
+ Default: 0,
282
+ SAO: 2,
283
+ Depth: 3,
284
+ Normal: 4
279
285
  });
280
286
  export {
281
287
  SAOPass
@@ -1,17 +1,17 @@
1
- import { Scene, Camera, ColorRepresentation, ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class SSAARenderPass extends Pass {
6
- constructor(scene: Scene, camera: Camera, clearColor?: ColorRepresentation, clearAlpha?: number)
6
+ constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number)
7
7
  scene: Scene
8
8
  camera: Camera
9
9
  sampleLevel: number
10
10
  unbiased: boolean
11
- clearColor: ColorRepresentation
11
+ clearColor: Color | string | number
12
12
  clearAlpha: number
13
13
  copyUniforms: object
14
14
  copyMaterial: ShaderMaterial
15
- fsQuad: object
15
+ fsQuad: FullScreenQuad
16
16
  sampleRenderTarget: undefined | WebGLRenderTarget
17
17
  }
@@ -3,76 +3,87 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const Pass = require("./Pass.js");
5
5
  const CopyShader = require("../shaders/CopyShader.js");
6
- var SSAARenderPass = function(scene, camera, clearColor, clearAlpha) {
7
- this.scene = scene;
8
- this.camera = camera;
9
- this.sampleLevel = 4;
10
- this.unbiased = true;
11
- this.clearColor = clearColor !== void 0 ? clearColor : 0;
12
- this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
13
- this._oldClearColor = new THREE.Color();
14
- if (CopyShader.CopyShader === void 0)
15
- console.error("THREE.SSAARenderPass relies on CopyShader");
16
- var copyShader = CopyShader.CopyShader;
17
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
18
- this.copyMaterial = new THREE.ShaderMaterial({
19
- uniforms: this.copyUniforms,
20
- vertexShader: copyShader.vertexShader,
21
- fragmentShader: copyShader.fragmentShader,
22
- premultipliedAlpha: true,
23
- transparent: true,
24
- blending: THREE.AdditiveBlending,
25
- depthTest: false,
26
- depthWrite: false
27
- });
28
- this.fsQuad = new Pass.FullScreenQuad(this.copyMaterial);
29
- };
30
- SSAARenderPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
31
- constructor: SSAARenderPass,
32
- dispose: function() {
6
+ class SSAARenderPass extends Pass.Pass {
7
+ constructor(scene, camera, clearColor, clearAlpha) {
8
+ super();
9
+ this.scene = scene;
10
+ this.camera = camera;
11
+ this.sampleLevel = 4;
12
+ this.unbiased = true;
13
+ this.clearColor = clearColor !== void 0 ? clearColor : 0;
14
+ this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
15
+ this._oldClearColor = new THREE.Color();
16
+ const copyShader = CopyShader.CopyShader;
17
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
18
+ this.copyMaterial = new THREE.ShaderMaterial({
19
+ uniforms: this.copyUniforms,
20
+ vertexShader: copyShader.vertexShader,
21
+ fragmentShader: copyShader.fragmentShader,
22
+ transparent: true,
23
+ depthTest: false,
24
+ depthWrite: false,
25
+ // do not use AdditiveBlending because it mixes the alpha channel instead of adding
26
+ blending: THREE.CustomBlending,
27
+ blendEquation: THREE.AddEquation,
28
+ blendDst: THREE.OneFactor,
29
+ blendDstAlpha: THREE.OneFactor,
30
+ blendSrc: THREE.SrcAlphaFactor,
31
+ blendSrcAlpha: THREE.OneFactor
32
+ });
33
+ this.fsQuad = new Pass.FullScreenQuad(this.copyMaterial);
34
+ }
35
+ dispose() {
33
36
  if (this.sampleRenderTarget) {
34
37
  this.sampleRenderTarget.dispose();
35
38
  this.sampleRenderTarget = null;
36
39
  }
37
- },
38
- setSize: function(width, height) {
40
+ this.copyMaterial.dispose();
41
+ this.fsQuad.dispose();
42
+ }
43
+ setSize(width, height) {
39
44
  if (this.sampleRenderTarget)
40
45
  this.sampleRenderTarget.setSize(width, height);
41
- },
42
- render: function(renderer, writeBuffer, readBuffer) {
46
+ }
47
+ render(renderer, writeBuffer, readBuffer) {
43
48
  if (!this.sampleRenderTarget) {
44
- this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, {
45
- minFilter: THREE.LinearFilter,
46
- magFilter: THREE.LinearFilter,
47
- format: THREE.RGBAFormat
48
- });
49
+ this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
49
50
  this.sampleRenderTarget.texture.name = "SSAARenderPass.sample";
50
51
  }
51
- var jitterOffsets = SSAARenderPass.JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
52
- var autoClear = renderer.autoClear;
52
+ const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
53
+ const autoClear = renderer.autoClear;
53
54
  renderer.autoClear = false;
54
55
  renderer.getClearColor(this._oldClearColor);
55
- var oldClearAlpha = renderer.getClearAlpha();
56
- var baseSampleWeight = 1 / jitterOffsets.length;
57
- var roundingRange = 1 / 32;
56
+ const oldClearAlpha = renderer.getClearAlpha();
57
+ const baseSampleWeight = 1 / jitterOffsets.length;
58
+ const roundingRange = 1 / 32;
58
59
  this.copyUniforms["tDiffuse"].value = this.sampleRenderTarget.texture;
59
- var width = readBuffer.width, height = readBuffer.height;
60
+ const viewOffset = {
61
+ fullWidth: readBuffer.width,
62
+ fullHeight: readBuffer.height,
63
+ offsetX: 0,
64
+ offsetY: 0,
65
+ width: readBuffer.width,
66
+ height: readBuffer.height
67
+ };
68
+ const originalViewOffset = Object.assign({}, this.camera.view);
69
+ if (originalViewOffset.enabled)
70
+ Object.assign(viewOffset, originalViewOffset);
60
71
  for (let i = 0; i < jitterOffsets.length; i++) {
61
- var jitterOffset = jitterOffsets[i];
72
+ const jitterOffset = jitterOffsets[i];
62
73
  if (this.camera.setViewOffset) {
63
74
  this.camera.setViewOffset(
64
- width,
65
- height,
66
- jitterOffset[0] * 0.0625,
67
- jitterOffset[1] * 0.0625,
75
+ viewOffset.fullWidth,
76
+ viewOffset.fullHeight,
77
+ viewOffset.offsetX + jitterOffset[0] * 0.0625,
78
+ viewOffset.offsetY + jitterOffset[1] * 0.0625,
68
79
  // 0.0625 = 1 / 16
69
- width,
70
- height
80
+ viewOffset.width,
81
+ viewOffset.height
71
82
  );
72
83
  }
73
- var sampleWeight = baseSampleWeight;
84
+ let sampleWeight = baseSampleWeight;
74
85
  if (this.unbiased) {
75
- var uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length;
86
+ const uniformCenteredDistribution = -0.5 + (i + 0.5) / jitterOffsets.length;
76
87
  sampleWeight += roundingRange * uniformCenteredDistribution;
77
88
  }
78
89
  this.copyUniforms["opacity"].value = sampleWeight;
@@ -87,14 +98,26 @@ SSAARenderPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
87
98
  }
88
99
  this.fsQuad.render(renderer);
89
100
  }
90
- if (this.camera.clearViewOffset)
101
+ if (this.camera.setViewOffset && originalViewOffset.enabled) {
102
+ this.camera.setViewOffset(
103
+ originalViewOffset.fullWidth,
104
+ originalViewOffset.fullHeight,
105
+ originalViewOffset.offsetX,
106
+ originalViewOffset.offsetY,
107
+ originalViewOffset.width,
108
+ originalViewOffset.height
109
+ );
110
+ } else if (this.camera.clearViewOffset) {
91
111
  this.camera.clearViewOffset();
112
+ }
92
113
  renderer.autoClear = autoClear;
93
114
  renderer.setClearColor(this._oldClearColor, oldClearAlpha);
94
115
  }
95
- });
96
- SSAARenderPass.JitterVectors = [
97
- [[0, 0]],
116
+ }
117
+ const _JitterVectors = [
118
+ [
119
+ [0, 0]
120
+ ],
98
121
  [
99
122
  [4, 4],
100
123
  [-4, -4]