three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
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- uImageIncrement: { value: new Vector2(1953125e-9, 0) },
9
+ uImageIncrement: { value: /* @__PURE__ */ new Vector2(1953125e-9, 0) },
10
10
  cKernel: { value: [] }
11
11
  },
12
12
  vertexShader: [
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
5
  import type { IShader } from './types';
6
- export declare type CopyShaderUniforms = {
6
+ export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
@@ -1,12 +1,12 @@
1
1
  import { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
3
  import type { IShader } from './types';
4
- export declare type DepthLimitedBlurShaderDefines = {
4
+ export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
7
7
  PERSPECTIVE_CAMERA: number;
8
8
  };
9
- export declare type DepthLimitedBlurShaderUniforms = {
9
+ export type DepthLimitedBlurShaderUniforms = {
10
10
  cameraFar: IUniform<number>;
11
11
  cameraNear: IUniform<number>;
12
12
  depthCutoff: IUniform<number>;
@@ -9,8 +9,8 @@ const DepthLimitedBlurShader = {
9
9
  },
10
10
  uniforms: {
11
11
  tDiffuse: { value: null },
12
- size: { value: new THREE.Vector2(512, 512) },
13
- sampleUvOffsets: { value: [new THREE.Vector2(0, 0)] },
12
+ size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
13
+ sampleUvOffsets: { value: [/* @__PURE__ */ new THREE.Vector2(0, 0)] },
14
14
  sampleWeights: { value: [1] },
15
15
  tDepth: { value: null },
16
16
  cameraNear: { value: 10 },
@@ -7,8 +7,8 @@ const DepthLimitedBlurShader = {
7
7
  },
8
8
  uniforms: {
9
9
  tDiffuse: { value: null },
10
- size: { value: new Vector2(512, 512) },
11
- sampleUvOffsets: { value: [new Vector2(0, 0)] },
10
+ size: { value: /* @__PURE__ */ new Vector2(512, 512) },
11
+ sampleUvOffsets: { value: [/* @__PURE__ */ new Vector2(0, 0)] },
12
12
  sampleWeights: { value: [1] },
13
13
  tDepth: { value: null },
14
14
  cameraNear: { value: 10 },
@@ -4,8 +4,8 @@ const THREE = require("three");
4
4
  const DotScreenShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- tSize: { value: new THREE.Vector2(256, 256) },
8
- center: { value: new THREE.Vector2(0.5, 0.5) },
7
+ tSize: { value: /* @__PURE__ */ new THREE.Vector2(256, 256) },
8
+ center: { value: /* @__PURE__ */ new THREE.Vector2(0.5, 0.5) },
9
9
  angle: { value: 1.57 },
10
10
  scale: { value: 1 }
11
11
  },
@@ -2,8 +2,8 @@ import { Vector2 } from "three";
2
2
  const DotScreenShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- tSize: { value: new Vector2(256, 256) },
6
- center: { value: new Vector2(0.5, 0.5) },
5
+ tSize: { value: /* @__PURE__ */ new Vector2(256, 256) },
6
+ center: { value: /* @__PURE__ */ new Vector2(0.5, 0.5) },
7
7
  angle: { value: 1.57 },
8
8
  scale: { value: 1 }
9
9
  },
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const FXAAShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const FXAAShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
5
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const FreiChenShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- aspect: { value: new THREE.Vector2(512, 512) }
7
+ aspect: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const FreiChenShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- aspect: { value: new Vector2(512, 512) }
5
+ aspect: { value: /* @__PURE__ */ new Vector2(512, 512) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -4,7 +4,7 @@
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
6
  import type { IShader } from './types';
7
- export declare type GammaCorrectionShaderUniforms = {
7
+ export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
@@ -31,7 +31,7 @@ const GodRaysGenerateShader = {
31
31
  value: 1
32
32
  },
33
33
  vSunPositionScreenSpace: {
34
- value: new THREE.Vector3()
34
+ value: /* @__PURE__ */ new THREE.Vector3()
35
35
  }
36
36
  },
37
37
  vertexShader: [
@@ -141,16 +141,16 @@ const GodRaysCombineShader = {
141
141
  const GodRaysFakeSunShader = {
142
142
  uniforms: {
143
143
  vSunPositionScreenSpace: {
144
- value: new THREE.Vector3()
144
+ value: /* @__PURE__ */ new THREE.Vector3()
145
145
  },
146
146
  fAspect: {
147
147
  value: 1
148
148
  },
149
149
  sunColor: {
150
- value: new THREE.Color(16772608)
150
+ value: /* @__PURE__ */ new THREE.Color(16772608)
151
151
  },
152
152
  bgColor: {
153
- value: new THREE.Color(0)
153
+ value: /* @__PURE__ */ new THREE.Color(0)
154
154
  }
155
155
  },
156
156
  vertexShader: [
@@ -29,7 +29,7 @@ const GodRaysGenerateShader = {
29
29
  value: 1
30
30
  },
31
31
  vSunPositionScreenSpace: {
32
- value: new Vector3()
32
+ value: /* @__PURE__ */ new Vector3()
33
33
  }
34
34
  },
35
35
  vertexShader: [
@@ -139,16 +139,16 @@ const GodRaysCombineShader = {
139
139
  const GodRaysFakeSunShader = {
140
140
  uniforms: {
141
141
  vSunPositionScreenSpace: {
142
- value: new Vector3()
142
+ value: /* @__PURE__ */ new Vector3()
143
143
  },
144
144
  fAspect: {
145
145
  value: 1
146
146
  },
147
147
  sunColor: {
148
- value: new Color(16772608)
148
+ value: /* @__PURE__ */ new Color(16772608)
149
149
  },
150
150
  bgColor: {
151
- value: new Color(0)
151
+ value: /* @__PURE__ */ new Color(0)
152
152
  }
153
153
  },
154
154
  vertexShader: [
@@ -9,7 +9,7 @@
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
11
  import type { IShader } from './types';
12
- export declare type HorizontalBlurShaderUniforms = {
12
+ export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
15
15
  };
@@ -7,7 +7,7 @@ const LuminosityHighPassShader = {
7
7
  tDiffuse: { value: null },
8
8
  luminosityThreshold: { value: 1 },
9
9
  smoothWidth: { value: 1 },
10
- defaultColor: { value: new THREE.Color(0) },
10
+ defaultColor: { value: /* @__PURE__ */ new THREE.Color(0) },
11
11
  defaultOpacity: { value: 0 }
12
12
  },
13
13
  vertexShader: [
@@ -5,7 +5,7 @@ const LuminosityHighPassShader = {
5
5
  tDiffuse: { value: null },
6
6
  luminosityThreshold: { value: 1 },
7
7
  smoothWidth: { value: 1 },
8
- defaultColor: { value: new Color(0) },
8
+ defaultColor: { value: /* @__PURE__ */ new Color(0) },
9
9
  defaultOpacity: { value: 0 }
10
10
  },
11
11
  vertexShader: [
@@ -4,8 +4,8 @@ const THREE = require("three");
4
4
  const NormalMapShader = {
5
5
  uniforms: {
6
6
  heightMap: { value: null },
7
- resolution: { value: new THREE.Vector2(512, 512) },
8
- scale: { value: new THREE.Vector2(1, 1) },
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
8
+ scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
9
9
  height: { value: 0.05 }
10
10
  },
11
11
  vertexShader: [
@@ -2,8 +2,8 @@ import { Vector2 } from "three";
2
2
  const NormalMapShader = {
3
3
  uniforms: {
4
4
  heightMap: { value: null },
5
- resolution: { value: new Vector2(512, 512) },
6
- scale: { value: new Vector2(1, 1) },
5
+ resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
6
+ scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
7
7
  height: { value: 0.05 }
8
8
  },
9
9
  vertexShader: [
@@ -1,8 +1,8 @@
1
1
  import { Matrix4, Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
3
  import type { IShader } from './types';
4
- export declare type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
- export declare type SAOShaderUniforms = {
4
+ export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
+ export type SAOShaderUniforms = {
6
6
  bias: IUniform<number>;
7
7
  cameraFar: IUniform<number>;
8
8
  cameraInverseProjectionMatrix: IUniform<Matrix4>;
@@ -14,11 +14,11 @@ const SAOShader = {
14
14
  tDepth: { value: null },
15
15
  tDiffuse: { value: null },
16
16
  tNormal: { value: null },
17
- size: { value: new THREE.Vector2(512, 512) },
17
+ size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
18
18
  cameraNear: { value: 1 },
19
19
  cameraFar: { value: 100 },
20
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
21
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
20
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
21
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
22
  scale: { value: 1 },
23
23
  intensity: { value: 0.1 },
24
24
  bias: { value: 0.5 },
@@ -12,11 +12,11 @@ const SAOShader = {
12
12
  tDepth: { value: null },
13
13
  tDiffuse: { value: null },
14
14
  tNormal: { value: null },
15
- size: { value: new Vector2(512, 512) },
15
+ size: { value: /* @__PURE__ */ new Vector2(512, 512) },
16
16
  cameraNear: { value: 1 },
17
17
  cameraFar: { value: 100 },
18
- cameraProjectionMatrix: { value: new Matrix4() },
19
- cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
19
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
20
  scale: { value: 1 },
21
21
  intensity: { value: 0.1 },
22
22
  bias: { value: 0.5 },
@@ -7,7 +7,7 @@ const SMAAEdgesShader = {
7
7
  },
8
8
  uniforms: {
9
9
  tDiffuse: { value: null },
10
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
10
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
11
11
  },
12
12
  vertexShader: [
13
13
  "uniform vec2 resolution;",
@@ -85,7 +85,7 @@ const SMAAWeightsShader = {
85
85
  tDiffuse: { value: null },
86
86
  tArea: { value: null },
87
87
  tSearch: { value: null },
88
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
88
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
89
89
  },
90
90
  vertexShader: [
91
91
  "uniform vec2 resolution;",
@@ -286,7 +286,7 @@ const SMAABlendShader = {
286
286
  uniforms: {
287
287
  tDiffuse: { value: null },
288
288
  tColor: { value: null },
289
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
289
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
290
290
  },
291
291
  vertexShader: [
292
292
  "uniform vec2 resolution;",
@@ -5,7 +5,7 @@ const SMAAEdgesShader = {
5
5
  },
6
6
  uniforms: {
7
7
  tDiffuse: { value: null },
8
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
8
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
9
9
  },
10
10
  vertexShader: [
11
11
  "uniform vec2 resolution;",
@@ -83,7 +83,7 @@ const SMAAWeightsShader = {
83
83
  tDiffuse: { value: null },
84
84
  tArea: { value: null },
85
85
  tSearch: { value: null },
86
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
86
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
87
87
  },
88
88
  vertexShader: [
89
89
  "uniform vec2 resolution;",
@@ -284,7 +284,7 @@ const SMAABlendShader = {
284
284
  uniforms: {
285
285
  tDiffuse: { value: null },
286
286
  tColor: { value: null },
287
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
287
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
288
288
  },
289
289
  vertexShader: [
290
290
  "uniform vec2 resolution;",
@@ -14,9 +14,9 @@ const SSAOShader = {
14
14
  kernel: { value: null },
15
15
  cameraNear: { value: null },
16
16
  cameraFar: { value: null },
17
- resolution: { value: new THREE.Vector2() },
18
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
19
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
17
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
18
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
19
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
20
20
  kernelRadius: { value: 8 },
21
21
  minDistance: { value: 5e-3 },
22
22
  maxDistance: { value: 0.05 }
@@ -151,7 +151,7 @@ const SSAODepthShader = {
151
151
  const SSAOBlurShader = {
152
152
  uniforms: {
153
153
  tDiffuse: { value: null },
154
- resolution: { value: new THREE.Vector2() }
154
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
155
155
  },
156
156
  vertexShader: [
157
157
  "varying vec2 vUv;",
@@ -12,9 +12,9 @@ const SSAOShader = {
12
12
  kernel: { value: null },
13
13
  cameraNear: { value: null },
14
14
  cameraFar: { value: null },
15
- resolution: { value: new Vector2() },
16
- cameraProjectionMatrix: { value: new Matrix4() },
17
- cameraInverseProjectionMatrix: { value: new Matrix4() },
15
+ resolution: { value: /* @__PURE__ */ new Vector2() },
16
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
17
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
18
18
  kernelRadius: { value: 8 },
19
19
  minDistance: { value: 5e-3 },
20
20
  maxDistance: { value: 0.05 }
@@ -149,7 +149,7 @@ const SSAODepthShader = {
149
149
  const SSAOBlurShader = {
150
150
  uniforms: {
151
151
  tDiffuse: { value: null },
152
- resolution: { value: new Vector2() }
152
+ resolution: { value: /* @__PURE__ */ new Vector2() }
153
153
  },
154
154
  vertexShader: [
155
155
  "varying vec2 vUv;",
@@ -17,9 +17,9 @@ const SSRShader = {
17
17
  tDepth: { value: null },
18
18
  cameraNear: { value: null },
19
19
  cameraFar: { value: null },
20
- resolution: { value: new THREE.Vector2() },
21
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
22
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
20
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
21
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
23
23
  opacity: { value: 0.5 },
24
24
  maxDistance: { value: 180 },
25
25
  cameraRange: { value: 0 },
@@ -279,7 +279,7 @@ const SSRDepthShader = {
279
279
  const SSRBlurShader = {
280
280
  uniforms: {
281
281
  tDiffuse: { value: null },
282
- resolution: { value: new THREE.Vector2() },
282
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
283
283
  opacity: { value: 0.5 }
284
284
  },
285
285
  vertexShader: (
@@ -15,9 +15,9 @@ const SSRShader = {
15
15
  tDepth: { value: null },
16
16
  cameraNear: { value: null },
17
17
  cameraFar: { value: null },
18
- resolution: { value: new Vector2() },
19
- cameraProjectionMatrix: { value: new Matrix4() },
20
- cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ resolution: { value: /* @__PURE__ */ new Vector2() },
19
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
21
21
  opacity: { value: 0.5 },
22
22
  maxDistance: { value: 180 },
23
23
  cameraRange: { value: 0 },
@@ -277,7 +277,7 @@ const SSRDepthShader = {
277
277
  const SSRBlurShader = {
278
278
  uniforms: {
279
279
  tDiffuse: { value: null },
280
- resolution: { value: new Vector2() },
280
+ resolution: { value: /* @__PURE__ */ new Vector2() },
281
281
  opacity: { value: 0.5 }
282
282
  },
283
283
  vertexShader: (
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const SobelOperatorShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- resolution: { value: new THREE.Vector2() }
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const SobelOperatorShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- resolution: { value: new Vector2() }
5
+ resolution: { value: /* @__PURE__ */ new Vector2() }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -1,5 +1,5 @@
1
1
  export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
- vertexShader: string;
4
- fragmentShader: string;
3
+ vertexShader: any;
4
+ fragmentShader: any;
5
5
  };