three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,57 +1,56 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const AnimationClipCreator = () => {
5
- };
6
- AnimationClipCreator.CreateRotationAnimation = (period, axis) => {
7
- const times = [0, period], values = [0, 360];
8
- axis = axis || "x";
9
- const trackName = `.rotation[${axis}]`;
10
- const track = new THREE.NumberKeyframeTrack(trackName, times, values);
11
- return new THREE.AnimationClip(null, period, [track]);
12
- };
13
- AnimationClipCreator.CreateScaleAxisAnimation = (period, axis) => {
14
- const times = [0, period], values = [0, 1];
15
- axis = axis || "x";
16
- const trackName = `.scale[${axis}]`;
17
- const track = new THREE.NumberKeyframeTrack(trackName, times, values);
18
- return new THREE.AnimationClip(null, period, [track]);
19
- };
20
- AnimationClipCreator.CreateShakeAnimation = (duration, shakeScale) => {
21
- const times = [], values = [], tmp = new THREE.Vector3();
22
- for (let i = 0; i < duration * 10; i++) {
23
- times.push(i / 10);
24
- tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
4
+ class AnimationClipCreator {
5
+ static CreateRotationAnimation(period, axis = "x") {
6
+ const times = [0, period], values = [0, 360];
7
+ const trackName = ".rotation[" + axis + "]";
8
+ const track = new THREE.NumberKeyframeTrack(trackName, times, values);
9
+ return new THREE.AnimationClip(null, period, [track]);
25
10
  }
26
- const trackName = ".position";
27
- const track = new THREE.VectorKeyframeTrack(trackName, times, values);
28
- return new THREE.AnimationClip(null, duration, [track]);
29
- };
30
- AnimationClipCreator.CreatePulsationAnimation = (duration, pulseScale) => {
31
- const times = [], values = [], tmp = new THREE.Vector3();
32
- for (let i = 0; i < duration * 10; i++) {
33
- times.push(i / 10);
34
- const scaleFactor = Math.random() * pulseScale;
35
- tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
11
+ static CreateScaleAxisAnimation(period, axis = "x") {
12
+ const times = [0, period], values = [0, 1];
13
+ const trackName = ".scale[" + axis + "]";
14
+ const track = new THREE.NumberKeyframeTrack(trackName, times, values);
15
+ return new THREE.AnimationClip(null, period, [track]);
36
16
  }
37
- const trackName = ".scale";
38
- const track = new THREE.VectorKeyframeTrack(trackName, times, values);
39
- return new THREE.AnimationClip(null, duration, [track]);
40
- };
41
- AnimationClipCreator.CreateVisibilityAnimation = (duration) => {
42
- const times = [0, duration / 2, duration], values = [true, false, true];
43
- const trackName = ".visible";
44
- const track = new THREE.BooleanKeyframeTrack(trackName, times, values);
45
- return new THREE.AnimationClip(null, duration, [track]);
46
- };
47
- AnimationClipCreator.CreateMaterialColorAnimation = (duration, colors) => {
48
- const times = [], values = [], timeStep = duration / colors.length;
49
- for (let i = 0; i <= colors.length; i++) {
50
- times.push(i * timeStep);
51
- values.push(colors[i % colors.length]);
17
+ static CreateShakeAnimation(duration, shakeScale) {
18
+ const times = [], values = [], tmp = new THREE.Vector3();
19
+ for (let i = 0; i < duration * 10; i++) {
20
+ times.push(i / 10);
21
+ tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
22
+ }
23
+ const trackName = ".position";
24
+ const track = new THREE.VectorKeyframeTrack(trackName, times, values);
25
+ return new THREE.AnimationClip(null, duration, [track]);
52
26
  }
53
- const trackName = ".material[0].color";
54
- const track = new THREE.ColorKeyframeTrack(trackName, times, values);
55
- return new THREE.AnimationClip(null, duration, [track]);
56
- };
27
+ static CreatePulsationAnimation(duration, pulseScale) {
28
+ const times = [], values = [], tmp = new THREE.Vector3();
29
+ for (let i = 0; i < duration * 10; i++) {
30
+ times.push(i / 10);
31
+ const scaleFactor = Math.random() * pulseScale;
32
+ tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
33
+ }
34
+ const trackName = ".scale";
35
+ const track = new THREE.VectorKeyframeTrack(trackName, times, values);
36
+ return new THREE.AnimationClip(null, duration, [track]);
37
+ }
38
+ static CreateVisibilityAnimation(duration) {
39
+ const times = [0, duration / 2, duration], values = [true, false, true];
40
+ const trackName = ".visible";
41
+ const track = new THREE.BooleanKeyframeTrack(trackName, times, values);
42
+ return new THREE.AnimationClip(null, duration, [track]);
43
+ }
44
+ static CreateMaterialColorAnimation(duration, colors) {
45
+ const times = [], values = [], timeStep = duration / colors.length;
46
+ for (let i = 0; i < colors.length; i++) {
47
+ times.push(i * timeStep);
48
+ const color = colors[i];
49
+ values.push(color.r, color.g, color.b);
50
+ }
51
+ const trackName = ".material.color";
52
+ const track = new THREE.ColorKeyframeTrack(trackName, times, values);
53
+ return new THREE.AnimationClip(null, duration, [track]);
54
+ }
55
+ }
57
56
  exports.AnimationClipCreator = AnimationClipCreator;
@@ -1,57 +1,56 @@
1
1
  import { NumberKeyframeTrack, AnimationClip, Vector3, VectorKeyframeTrack, BooleanKeyframeTrack, ColorKeyframeTrack } from "three";
2
- const AnimationClipCreator = () => {
3
- };
4
- AnimationClipCreator.CreateRotationAnimation = (period, axis) => {
5
- const times = [0, period], values = [0, 360];
6
- axis = axis || "x";
7
- const trackName = `.rotation[${axis}]`;
8
- const track = new NumberKeyframeTrack(trackName, times, values);
9
- return new AnimationClip(null, period, [track]);
10
- };
11
- AnimationClipCreator.CreateScaleAxisAnimation = (period, axis) => {
12
- const times = [0, period], values = [0, 1];
13
- axis = axis || "x";
14
- const trackName = `.scale[${axis}]`;
15
- const track = new NumberKeyframeTrack(trackName, times, values);
16
- return new AnimationClip(null, period, [track]);
17
- };
18
- AnimationClipCreator.CreateShakeAnimation = (duration, shakeScale) => {
19
- const times = [], values = [], tmp = new Vector3();
20
- for (let i = 0; i < duration * 10; i++) {
21
- times.push(i / 10);
22
- tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
2
+ class AnimationClipCreator {
3
+ static CreateRotationAnimation(period, axis = "x") {
4
+ const times = [0, period], values = [0, 360];
5
+ const trackName = ".rotation[" + axis + "]";
6
+ const track = new NumberKeyframeTrack(trackName, times, values);
7
+ return new AnimationClip(null, period, [track]);
23
8
  }
24
- const trackName = ".position";
25
- const track = new VectorKeyframeTrack(trackName, times, values);
26
- return new AnimationClip(null, duration, [track]);
27
- };
28
- AnimationClipCreator.CreatePulsationAnimation = (duration, pulseScale) => {
29
- const times = [], values = [], tmp = new Vector3();
30
- for (let i = 0; i < duration * 10; i++) {
31
- times.push(i / 10);
32
- const scaleFactor = Math.random() * pulseScale;
33
- tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
9
+ static CreateScaleAxisAnimation(period, axis = "x") {
10
+ const times = [0, period], values = [0, 1];
11
+ const trackName = ".scale[" + axis + "]";
12
+ const track = new NumberKeyframeTrack(trackName, times, values);
13
+ return new AnimationClip(null, period, [track]);
34
14
  }
35
- const trackName = ".scale";
36
- const track = new VectorKeyframeTrack(trackName, times, values);
37
- return new AnimationClip(null, duration, [track]);
38
- };
39
- AnimationClipCreator.CreateVisibilityAnimation = (duration) => {
40
- const times = [0, duration / 2, duration], values = [true, false, true];
41
- const trackName = ".visible";
42
- const track = new BooleanKeyframeTrack(trackName, times, values);
43
- return new AnimationClip(null, duration, [track]);
44
- };
45
- AnimationClipCreator.CreateMaterialColorAnimation = (duration, colors) => {
46
- const times = [], values = [], timeStep = duration / colors.length;
47
- for (let i = 0; i <= colors.length; i++) {
48
- times.push(i * timeStep);
49
- values.push(colors[i % colors.length]);
15
+ static CreateShakeAnimation(duration, shakeScale) {
16
+ const times = [], values = [], tmp = new Vector3();
17
+ for (let i = 0; i < duration * 10; i++) {
18
+ times.push(i / 10);
19
+ tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
20
+ }
21
+ const trackName = ".position";
22
+ const track = new VectorKeyframeTrack(trackName, times, values);
23
+ return new AnimationClip(null, duration, [track]);
50
24
  }
51
- const trackName = ".material[0].color";
52
- const track = new ColorKeyframeTrack(trackName, times, values);
53
- return new AnimationClip(null, duration, [track]);
54
- };
25
+ static CreatePulsationAnimation(duration, pulseScale) {
26
+ const times = [], values = [], tmp = new Vector3();
27
+ for (let i = 0; i < duration * 10; i++) {
28
+ times.push(i / 10);
29
+ const scaleFactor = Math.random() * pulseScale;
30
+ tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
31
+ }
32
+ const trackName = ".scale";
33
+ const track = new VectorKeyframeTrack(trackName, times, values);
34
+ return new AnimationClip(null, duration, [track]);
35
+ }
36
+ static CreateVisibilityAnimation(duration) {
37
+ const times = [0, duration / 2, duration], values = [true, false, true];
38
+ const trackName = ".visible";
39
+ const track = new BooleanKeyframeTrack(trackName, times, values);
40
+ return new AnimationClip(null, duration, [track]);
41
+ }
42
+ static CreateMaterialColorAnimation(duration, colors) {
43
+ const times = [], values = [], timeStep = duration / colors.length;
44
+ for (let i = 0; i < colors.length; i++) {
45
+ times.push(i * timeStep);
46
+ const color = colors[i];
47
+ values.push(color.r, color.g, color.b);
48
+ }
49
+ const trackName = ".material.color";
50
+ const track = new ColorKeyframeTrack(trackName, times, values);
51
+ return new AnimationClip(null, duration, [track]);
52
+ }
53
+ }
55
54
  export {
56
55
  AnimationClipCreator
57
56
  };
@@ -1,13 +1,17 @@
1
- import { Object3D, SkinnedMesh } from 'three'
1
+ import { Object3D, SkinnedMesh, Vector3 } from 'three'
2
2
 
3
3
  // tslint:disable-next-line:interface-name
4
4
  export interface IKS {
5
5
  effector: number
6
6
  iteration: number
7
- links: {
7
+ links: Array<{
8
8
  enabled: boolean
9
9
  index: number
10
- }
10
+ limitation?: Vector3
11
+ rotationMin?: Vector3
12
+ rotationMax?: Vector3
13
+ }>
14
+ minAngle: number
11
15
  maxAngle: number
12
16
  target: number
13
17
  }
@@ -21,5 +25,6 @@ export class CCDIKSolver {
21
25
  }
22
26
 
23
27
  export class CCDIKHelper extends Object3D {
24
- constructor(mesh: SkinnedMesh, iks: IKS[])
28
+ constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number)
29
+ dispose(): void
25
30
  }
@@ -1,17 +1,151 @@
1
1
  "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
3
  const THREE = require("three");
4
+ const _q = /* @__PURE__ */ new THREE.Quaternion();
5
+ const _targetPos = /* @__PURE__ */ new THREE.Vector3();
6
+ const _targetVec = /* @__PURE__ */ new THREE.Vector3();
7
+ const _effectorPos = /* @__PURE__ */ new THREE.Vector3();
8
+ const _effectorVec = /* @__PURE__ */ new THREE.Vector3();
9
+ const _linkPos = /* @__PURE__ */ new THREE.Vector3();
10
+ const _invLinkQ = /* @__PURE__ */ new THREE.Quaternion();
11
+ const _linkScale = /* @__PURE__ */ new THREE.Vector3();
12
+ const _axis = /* @__PURE__ */ new THREE.Vector3();
13
+ const _vector = /* @__PURE__ */ new THREE.Vector3();
14
+ const _matrix = /* @__PURE__ */ new THREE.Matrix4();
15
+ class CCDIKSolver {
16
+ /**
17
+ * @param {THREE.SkinnedMesh} mesh
18
+ * @param {Array<Object>} iks
19
+ */
20
+ constructor(mesh, iks = []) {
21
+ this.mesh = mesh;
22
+ this.iks = iks;
23
+ this._valid();
24
+ }
25
+ /**
26
+ * Update all IK bones.
27
+ *
28
+ * @return {CCDIKSolver}
29
+ */
30
+ update() {
31
+ const iks = this.iks;
32
+ for (let i = 0, il = iks.length; i < il; i++) {
33
+ this.updateOne(iks[i]);
34
+ }
35
+ return this;
36
+ }
37
+ /**
38
+ * Update one IK bone
39
+ *
40
+ * @param {Object} ik parameter
41
+ * @return {CCDIKSolver}
42
+ */
43
+ updateOne(ik) {
44
+ const bones = this.mesh.skeleton.bones;
45
+ const math = Math;
46
+ const effector = bones[ik.effector];
47
+ const target = bones[ik.target];
48
+ _targetPos.setFromMatrixPosition(target.matrixWorld);
49
+ const links = ik.links;
50
+ const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
51
+ for (let i = 0; i < iteration; i++) {
52
+ let rotated = false;
53
+ for (let j = 0, jl = links.length; j < jl; j++) {
54
+ const link = bones[links[j].index];
55
+ if (links[j].enabled === false)
56
+ break;
57
+ const limitation = links[j].limitation;
58
+ const rotationMin = links[j].rotationMin;
59
+ const rotationMax = links[j].rotationMax;
60
+ link.matrixWorld.decompose(_linkPos, _invLinkQ, _linkScale);
61
+ _invLinkQ.invert();
62
+ _effectorPos.setFromMatrixPosition(effector.matrixWorld);
63
+ _effectorVec.subVectors(_effectorPos, _linkPos);
64
+ _effectorVec.applyQuaternion(_invLinkQ);
65
+ _effectorVec.normalize();
66
+ _targetVec.subVectors(_targetPos, _linkPos);
67
+ _targetVec.applyQuaternion(_invLinkQ);
68
+ _targetVec.normalize();
69
+ let angle = _targetVec.dot(_effectorVec);
70
+ if (angle > 1) {
71
+ angle = 1;
72
+ } else if (angle < -1) {
73
+ angle = -1;
74
+ }
75
+ angle = math.acos(angle);
76
+ if (angle < 1e-5)
77
+ continue;
78
+ if (ik.minAngle !== void 0 && angle < ik.minAngle) {
79
+ angle = ik.minAngle;
80
+ }
81
+ if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
82
+ angle = ik.maxAngle;
83
+ }
84
+ _axis.crossVectors(_effectorVec, _targetVec);
85
+ _axis.normalize();
86
+ _q.setFromAxisAngle(_axis, angle);
87
+ link.quaternion.multiply(_q);
88
+ if (limitation !== void 0) {
89
+ let c = link.quaternion.w;
90
+ if (c > 1)
91
+ c = 1;
92
+ const c2 = math.sqrt(1 - c * c);
93
+ link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
94
+ }
95
+ if (rotationMin !== void 0) {
96
+ link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).max(rotationMin));
97
+ }
98
+ if (rotationMax !== void 0) {
99
+ link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).min(rotationMax));
100
+ }
101
+ link.updateMatrixWorld(true);
102
+ rotated = true;
103
+ }
104
+ if (!rotated)
105
+ break;
106
+ }
107
+ return this;
108
+ }
109
+ /**
110
+ * Creates Helper
111
+ *
112
+ * @return {CCDIKHelper}
113
+ */
114
+ createHelper() {
115
+ return new CCDIKHelper(this.mesh, this.iks);
116
+ }
117
+ // private methods
118
+ _valid() {
119
+ const iks = this.iks;
120
+ const bones = this.mesh.skeleton.bones;
121
+ for (let i = 0, il = iks.length; i < il; i++) {
122
+ const ik = iks[i];
123
+ const effector = bones[ik.effector];
124
+ const links = ik.links;
125
+ let link0, link1;
126
+ link0 = effector;
127
+ for (let j = 0, jl = links.length; j < jl; j++) {
128
+ link1 = bones[links[j].index];
129
+ if (link0.parent !== link1) {
130
+ console.warn("THREE.CCDIKSolver: bone " + link0.name + " is not the child of bone " + link1.name);
131
+ }
132
+ link0 = link1;
133
+ }
134
+ }
135
+ }
136
+ }
137
+ function getPosition(bone, matrixWorldInv) {
138
+ return _vector.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
139
+ }
140
+ function setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
141
+ const v = getPosition(bone, matrixWorldInv);
142
+ array[index * 3 + 0] = v.x;
143
+ array[index * 3 + 1] = v.y;
144
+ array[index * 3 + 2] = v.z;
145
+ }
10
146
  class CCDIKHelper extends THREE.Object3D {
11
147
  constructor(mesh, iks = [], sphereSize = 0.25) {
12
148
  super();
13
- __publicField(this, "_m", new THREE.Matrix4());
14
- __publicField(this, "_v", new THREE.Vector3());
15
149
  this.root = mesh;
16
150
  this.iks = iks;
17
151
  this.matrix.copy(mesh.matrixWorld);
@@ -41,73 +175,40 @@ class CCDIKHelper extends THREE.Object3D {
41
175
  depthWrite: false,
42
176
  transparent: true
43
177
  });
44
- function createLineGeometry(ik) {
45
- const geometry = new THREE.BufferGeometry();
46
- const vertices = new Float32Array((2 + ik.links.length) * 3);
47
- geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
48
- return geometry;
49
- }
50
- const scope = this;
51
- function createTargetMesh() {
52
- return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
53
- }
54
- function createEffectorMesh() {
55
- return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
56
- }
57
- function createLinkMesh() {
58
- return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
59
- }
60
- function createLine(ik) {
61
- return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
62
- }
63
- for (let i = 0, il = iks.length; i < il; i++) {
64
- const ik = iks[i];
65
- this.add(createTargetMesh());
66
- this.add(createEffectorMesh());
67
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
68
- this.add(createLinkMesh());
69
- }
70
- this.add(createLine(ik));
71
- }
72
- }
73
- _getPosition(bone, matrixWorldInv) {
74
- return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
75
- }
76
- _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
77
- const v = this._getPosition(bone, matrixWorldInv);
78
- array[index * 3 + 0] = v.x;
79
- array[index * 3 + 1] = v.y;
80
- array[index * 3 + 2] = v.z;
178
+ this._init();
81
179
  }
180
+ /**
181
+ * Updates IK bones visualization.
182
+ */
82
183
  updateMatrixWorld(force) {
83
184
  const mesh = this.root;
84
185
  if (this.visible) {
85
186
  let offset = 0;
86
187
  const iks = this.iks;
87
188
  const bones = mesh.skeleton.bones;
88
- this._m.copy(mesh.matrixWorld).invert();
189
+ _matrix.copy(mesh.matrixWorld).invert();
89
190
  for (let i = 0, il = iks.length; i < il; i++) {
90
191
  const ik = iks[i];
91
192
  const targetBone = bones[ik.target];
92
193
  const effectorBone = bones[ik.effector];
93
194
  const targetMesh = this.children[offset++];
94
195
  const effectorMesh = this.children[offset++];
95
- targetMesh.position.copy(this._getPosition(targetBone, this._m));
96
- effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
196
+ targetMesh.position.copy(getPosition(targetBone, _matrix));
197
+ effectorMesh.position.copy(getPosition(effectorBone, _matrix));
97
198
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
98
199
  const link = ik.links[j];
99
200
  const linkBone = bones[link.index];
100
201
  const linkMesh = this.children[offset++];
101
- linkMesh.position.copy(this._getPosition(linkBone, this._m));
202
+ linkMesh.position.copy(getPosition(linkBone, _matrix));
102
203
  }
103
204
  const line = this.children[offset++];
104
205
  const array = line.geometry.attributes.position.array;
105
- this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
106
- this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
206
+ setPositionOfBoneToAttributeArray(array, 0, targetBone, _matrix);
207
+ setPositionOfBoneToAttributeArray(array, 1, effectorBone, _matrix);
107
208
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
108
209
  const link = ik.links[j];
109
210
  const linkBone = bones[link.index];
110
- this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
211
+ setPositionOfBoneToAttributeArray(array, j + 2, linkBone, _matrix);
111
212
  }
112
213
  line.geometry.attributes.position.needsUpdate = true;
113
214
  }
@@ -115,109 +216,53 @@ class CCDIKHelper extends THREE.Object3D {
115
216
  this.matrix.copy(mesh.matrixWorld);
116
217
  super.updateMatrixWorld(force);
117
218
  }
118
- }
119
- class CCDIKSolver {
120
- constructor(mesh, iks) {
121
- __publicField(this, "q", new THREE.Quaternion());
122
- __publicField(this, "targetPos", new THREE.Vector3());
123
- __publicField(this, "targetVec", new THREE.Vector3());
124
- __publicField(this, "effectorPos", new THREE.Vector3());
125
- __publicField(this, "effectorVec", new THREE.Vector3());
126
- __publicField(this, "linkPos", new THREE.Vector3());
127
- __publicField(this, "invLinkQ", new THREE.Quaternion());
128
- __publicField(this, "linkScale", new THREE.Vector3());
129
- __publicField(this, "axis", new THREE.Vector3());
130
- __publicField(this, "vector", new THREE.Vector3());
131
- this.mesh = mesh;
132
- this.iks = iks;
133
- const bones = this.mesh.skeleton.bones;
134
- for (let i = 0, il = this.iks.length; i < il; i++) {
135
- const ik = this.iks[i];
136
- const effector = bones[ik.effector];
137
- const links = ik.links;
138
- let link0, link1;
139
- link0 = effector;
140
- for (let j = 0, jl = links.length; j < jl; j++) {
141
- link1 = bones[links[j].index];
142
- if (link0.parent !== link1) {
143
- console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
144
- }
145
- link0 = link1;
146
- }
219
+ /**
220
+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
221
+ */
222
+ dispose() {
223
+ this.sphereGeometry.dispose();
224
+ this.targetSphereMaterial.dispose();
225
+ this.effectorSphereMaterial.dispose();
226
+ this.linkSphereMaterial.dispose();
227
+ this.lineMaterial.dispose();
228
+ const children = this.children;
229
+ for (let i = 0; i < children.length; i++) {
230
+ const child = children[i];
231
+ if (child.isLine)
232
+ child.geometry.dispose();
147
233
  }
148
234
  }
149
- update() {
150
- const bones = this.mesh.skeleton.bones;
235
+ // private method
236
+ _init() {
237
+ const scope = this;
151
238
  const iks = this.iks;
152
- const math = Math;
239
+ function createLineGeometry(ik) {
240
+ const geometry = new THREE.BufferGeometry();
241
+ const vertices = new Float32Array((2 + ik.links.length) * 3);
242
+ geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
243
+ return geometry;
244
+ }
245
+ function createTargetMesh() {
246
+ return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
247
+ }
248
+ function createEffectorMesh() {
249
+ return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
250
+ }
251
+ function createLinkMesh() {
252
+ return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
253
+ }
254
+ function createLine(ik) {
255
+ return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
256
+ }
153
257
  for (let i = 0, il = iks.length; i < il; i++) {
154
258
  const ik = iks[i];
155
- const effector = bones[ik.effector];
156
- const target = bones[ik.target];
157
- this.targetPos.setFromMatrixPosition(target.matrixWorld);
158
- const links = ik.links;
159
- const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
160
- for (let j = 0; j < iteration; j++) {
161
- let rotated = false;
162
- for (let k = 0, kl = links.length; k < kl; k++) {
163
- const link = bones[links[k].index];
164
- if (links[k].enabled === false)
165
- break;
166
- const limitation = links[k].limitation;
167
- const rotationMin = links[k].rotationMin;
168
- const rotationMax = links[k].rotationMax;
169
- link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
170
- this.invLinkQ.invert();
171
- this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
172
- this.effectorVec.subVectors(this.effectorPos, this.linkPos);
173
- this.effectorVec.applyQuaternion(this.invLinkQ);
174
- this.effectorVec.normalize();
175
- this.targetVec.subVectors(this.targetPos, this.linkPos);
176
- this.targetVec.applyQuaternion(this.invLinkQ);
177
- this.targetVec.normalize();
178
- let angle = this.targetVec.dot(this.effectorVec);
179
- if (angle > 1) {
180
- angle = 1;
181
- } else if (angle < -1) {
182
- angle = -1;
183
- }
184
- angle = math.acos(angle);
185
- if (angle < 1e-5)
186
- continue;
187
- if (ik.minAngle !== void 0 && angle < ik.minAngle) {
188
- angle = ik.minAngle;
189
- }
190
- if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
191
- angle = ik.maxAngle;
192
- }
193
- this.axis.crossVectors(this.effectorVec, this.targetVec);
194
- this.axis.normalize();
195
- this.q.setFromAxisAngle(this.axis, angle);
196
- link.quaternion.multiply(this.q);
197
- if (limitation !== void 0) {
198
- let c = link.quaternion.w;
199
- if (c > 1)
200
- c = 1;
201
- const c2 = math.sqrt(1 - c * c);
202
- link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
203
- }
204
- if (rotationMin !== void 0) {
205
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
206
- }
207
- if (rotationMax !== void 0) {
208
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
209
- }
210
- link.updateMatrixWorld(true);
211
- rotated = true;
212
- }
213
- if (!rotated)
214
- break;
259
+ this.add(createTargetMesh());
260
+ this.add(createEffectorMesh());
261
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
262
+ this.add(createLinkMesh());
215
263
  }
264
+ this.add(createLine(ik));
216
265
  }
217
- return this;
218
- }
219
- createHelper() {
220
- return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
221
266
  }
222
267
  }
223
268
  exports.CCDIKHelper = CCDIKHelper;