three-stdlib 2.22.9 → 2.22.10
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +912 -581
- package/dist/exporters/GLTFExporter.mjs +912 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
- package/dist/nodes/core/AttributeNode.js +0 -29
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static CreateVisibilityAnimation(duration) {
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const trackName = ".visible";
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AnimationClipCreator.CreateScaleAxisAnimation = (period, axis) => {
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class AnimationClipCreator {
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static CreateRotationAnimation(period, axis = "x") {
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const times = [], values = [], tmp = new Vector3();
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times.push(i / 10);
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tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
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static CreateScaleAxisAnimation(period, axis = "x") {
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const times = [0, period], values = [0, 1];
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const trackName = ".scale[" + axis + "]";
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const track = new NumberKeyframeTrack(trackName, times, values);
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return new AnimationClip(null, period, [track]);
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}
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};
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AnimationClipCreator.CreateMaterialColorAnimation = (duration, colors) => {
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const times = [], values = [], timeStep = duration / colors.length;
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for (let i = 0; i <= colors.length; i++) {
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times.push(i * timeStep);
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values.push(colors[i % colors.length]);
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static CreateShakeAnimation(duration, shakeScale) {
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const times = [], values = [], tmp = new Vector3();
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for (let i = 0; i < duration * 10; i++) {
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times.push(i / 10);
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tmp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1).multiply(shakeScale).toArray(values, values.length);
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}
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const trackName = ".position";
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const track = new VectorKeyframeTrack(trackName, times, values);
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return new AnimationClip(null, duration, [track]);
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}
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-
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-
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static CreatePulsationAnimation(duration, pulseScale) {
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const times = [], values = [], tmp = new Vector3();
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for (let i = 0; i < duration * 10; i++) {
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times.push(i / 10);
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const scaleFactor = Math.random() * pulseScale;
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tmp.set(scaleFactor, scaleFactor, scaleFactor).toArray(values, values.length);
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}
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const trackName = ".scale";
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const track = new VectorKeyframeTrack(trackName, times, values);
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return new AnimationClip(null, duration, [track]);
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}
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static CreateVisibilityAnimation(duration) {
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const times = [0, duration / 2, duration], values = [true, false, true];
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const trackName = ".visible";
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const track = new BooleanKeyframeTrack(trackName, times, values);
|
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return new AnimationClip(null, duration, [track]);
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}
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static CreateMaterialColorAnimation(duration, colors) {
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const times = [], values = [], timeStep = duration / colors.length;
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for (let i = 0; i < colors.length; i++) {
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times.push(i * timeStep);
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const color = colors[i];
|
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values.push(color.r, color.g, color.b);
|
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}
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const trackName = ".material.color";
|
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const track = new ColorKeyframeTrack(trackName, times, values);
|
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return new AnimationClip(null, duration, [track]);
|
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}
|
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+
}
|
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|
export {
|
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AnimationClipCreator
|
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56
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};
|
@@ -1,13 +1,17 @@
|
|
1
|
-
import { Object3D, SkinnedMesh } from 'three'
|
1
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+
import { Object3D, SkinnedMesh, Vector3 } from 'three'
|
2
2
|
|
3
3
|
// tslint:disable-next-line:interface-name
|
4
4
|
export interface IKS {
|
5
5
|
effector: number
|
6
6
|
iteration: number
|
7
|
-
links: {
|
7
|
+
links: Array<{
|
8
8
|
enabled: boolean
|
9
9
|
index: number
|
10
|
-
|
10
|
+
limitation?: Vector3
|
11
|
+
rotationMin?: Vector3
|
12
|
+
rotationMax?: Vector3
|
13
|
+
}>
|
14
|
+
minAngle: number
|
11
15
|
maxAngle: number
|
12
16
|
target: number
|
13
17
|
}
|
@@ -21,5 +25,6 @@ export class CCDIKSolver {
|
|
21
25
|
}
|
22
26
|
|
23
27
|
export class CCDIKHelper extends Object3D {
|
24
|
-
constructor(mesh: SkinnedMesh, iks
|
28
|
+
constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number)
|
29
|
+
dispose(): void
|
25
30
|
}
|
@@ -1,17 +1,151 @@
|
|
1
1
|
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
3
|
const THREE = require("three");
|
4
|
+
const _q = /* @__PURE__ */ new THREE.Quaternion();
|
5
|
+
const _targetPos = /* @__PURE__ */ new THREE.Vector3();
|
6
|
+
const _targetVec = /* @__PURE__ */ new THREE.Vector3();
|
7
|
+
const _effectorPos = /* @__PURE__ */ new THREE.Vector3();
|
8
|
+
const _effectorVec = /* @__PURE__ */ new THREE.Vector3();
|
9
|
+
const _linkPos = /* @__PURE__ */ new THREE.Vector3();
|
10
|
+
const _invLinkQ = /* @__PURE__ */ new THREE.Quaternion();
|
11
|
+
const _linkScale = /* @__PURE__ */ new THREE.Vector3();
|
12
|
+
const _axis = /* @__PURE__ */ new THREE.Vector3();
|
13
|
+
const _vector = /* @__PURE__ */ new THREE.Vector3();
|
14
|
+
const _matrix = /* @__PURE__ */ new THREE.Matrix4();
|
15
|
+
class CCDIKSolver {
|
16
|
+
/**
|
17
|
+
* @param {THREE.SkinnedMesh} mesh
|
18
|
+
* @param {Array<Object>} iks
|
19
|
+
*/
|
20
|
+
constructor(mesh, iks = []) {
|
21
|
+
this.mesh = mesh;
|
22
|
+
this.iks = iks;
|
23
|
+
this._valid();
|
24
|
+
}
|
25
|
+
/**
|
26
|
+
* Update all IK bones.
|
27
|
+
*
|
28
|
+
* @return {CCDIKSolver}
|
29
|
+
*/
|
30
|
+
update() {
|
31
|
+
const iks = this.iks;
|
32
|
+
for (let i = 0, il = iks.length; i < il; i++) {
|
33
|
+
this.updateOne(iks[i]);
|
34
|
+
}
|
35
|
+
return this;
|
36
|
+
}
|
37
|
+
/**
|
38
|
+
* Update one IK bone
|
39
|
+
*
|
40
|
+
* @param {Object} ik parameter
|
41
|
+
* @return {CCDIKSolver}
|
42
|
+
*/
|
43
|
+
updateOne(ik) {
|
44
|
+
const bones = this.mesh.skeleton.bones;
|
45
|
+
const math = Math;
|
46
|
+
const effector = bones[ik.effector];
|
47
|
+
const target = bones[ik.target];
|
48
|
+
_targetPos.setFromMatrixPosition(target.matrixWorld);
|
49
|
+
const links = ik.links;
|
50
|
+
const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
|
51
|
+
for (let i = 0; i < iteration; i++) {
|
52
|
+
let rotated = false;
|
53
|
+
for (let j = 0, jl = links.length; j < jl; j++) {
|
54
|
+
const link = bones[links[j].index];
|
55
|
+
if (links[j].enabled === false)
|
56
|
+
break;
|
57
|
+
const limitation = links[j].limitation;
|
58
|
+
const rotationMin = links[j].rotationMin;
|
59
|
+
const rotationMax = links[j].rotationMax;
|
60
|
+
link.matrixWorld.decompose(_linkPos, _invLinkQ, _linkScale);
|
61
|
+
_invLinkQ.invert();
|
62
|
+
_effectorPos.setFromMatrixPosition(effector.matrixWorld);
|
63
|
+
_effectorVec.subVectors(_effectorPos, _linkPos);
|
64
|
+
_effectorVec.applyQuaternion(_invLinkQ);
|
65
|
+
_effectorVec.normalize();
|
66
|
+
_targetVec.subVectors(_targetPos, _linkPos);
|
67
|
+
_targetVec.applyQuaternion(_invLinkQ);
|
68
|
+
_targetVec.normalize();
|
69
|
+
let angle = _targetVec.dot(_effectorVec);
|
70
|
+
if (angle > 1) {
|
71
|
+
angle = 1;
|
72
|
+
} else if (angle < -1) {
|
73
|
+
angle = -1;
|
74
|
+
}
|
75
|
+
angle = math.acos(angle);
|
76
|
+
if (angle < 1e-5)
|
77
|
+
continue;
|
78
|
+
if (ik.minAngle !== void 0 && angle < ik.minAngle) {
|
79
|
+
angle = ik.minAngle;
|
80
|
+
}
|
81
|
+
if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
|
82
|
+
angle = ik.maxAngle;
|
83
|
+
}
|
84
|
+
_axis.crossVectors(_effectorVec, _targetVec);
|
85
|
+
_axis.normalize();
|
86
|
+
_q.setFromAxisAngle(_axis, angle);
|
87
|
+
link.quaternion.multiply(_q);
|
88
|
+
if (limitation !== void 0) {
|
89
|
+
let c = link.quaternion.w;
|
90
|
+
if (c > 1)
|
91
|
+
c = 1;
|
92
|
+
const c2 = math.sqrt(1 - c * c);
|
93
|
+
link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
|
94
|
+
}
|
95
|
+
if (rotationMin !== void 0) {
|
96
|
+
link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).max(rotationMin));
|
97
|
+
}
|
98
|
+
if (rotationMax !== void 0) {
|
99
|
+
link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).min(rotationMax));
|
100
|
+
}
|
101
|
+
link.updateMatrixWorld(true);
|
102
|
+
rotated = true;
|
103
|
+
}
|
104
|
+
if (!rotated)
|
105
|
+
break;
|
106
|
+
}
|
107
|
+
return this;
|
108
|
+
}
|
109
|
+
/**
|
110
|
+
* Creates Helper
|
111
|
+
*
|
112
|
+
* @return {CCDIKHelper}
|
113
|
+
*/
|
114
|
+
createHelper() {
|
115
|
+
return new CCDIKHelper(this.mesh, this.iks);
|
116
|
+
}
|
117
|
+
// private methods
|
118
|
+
_valid() {
|
119
|
+
const iks = this.iks;
|
120
|
+
const bones = this.mesh.skeleton.bones;
|
121
|
+
for (let i = 0, il = iks.length; i < il; i++) {
|
122
|
+
const ik = iks[i];
|
123
|
+
const effector = bones[ik.effector];
|
124
|
+
const links = ik.links;
|
125
|
+
let link0, link1;
|
126
|
+
link0 = effector;
|
127
|
+
for (let j = 0, jl = links.length; j < jl; j++) {
|
128
|
+
link1 = bones[links[j].index];
|
129
|
+
if (link0.parent !== link1) {
|
130
|
+
console.warn("THREE.CCDIKSolver: bone " + link0.name + " is not the child of bone " + link1.name);
|
131
|
+
}
|
132
|
+
link0 = link1;
|
133
|
+
}
|
134
|
+
}
|
135
|
+
}
|
136
|
+
}
|
137
|
+
function getPosition(bone, matrixWorldInv) {
|
138
|
+
return _vector.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
|
139
|
+
}
|
140
|
+
function setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
|
141
|
+
const v = getPosition(bone, matrixWorldInv);
|
142
|
+
array[index * 3 + 0] = v.x;
|
143
|
+
array[index * 3 + 1] = v.y;
|
144
|
+
array[index * 3 + 2] = v.z;
|
145
|
+
}
|
10
146
|
class CCDIKHelper extends THREE.Object3D {
|
11
147
|
constructor(mesh, iks = [], sphereSize = 0.25) {
|
12
148
|
super();
|
13
|
-
__publicField(this, "_m", new THREE.Matrix4());
|
14
|
-
__publicField(this, "_v", new THREE.Vector3());
|
15
149
|
this.root = mesh;
|
16
150
|
this.iks = iks;
|
17
151
|
this.matrix.copy(mesh.matrixWorld);
|
@@ -41,73 +175,40 @@ class CCDIKHelper extends THREE.Object3D {
|
|
41
175
|
depthWrite: false,
|
42
176
|
transparent: true
|
43
177
|
});
|
44
|
-
|
45
|
-
const geometry = new THREE.BufferGeometry();
|
46
|
-
const vertices = new Float32Array((2 + ik.links.length) * 3);
|
47
|
-
geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
|
48
|
-
return geometry;
|
49
|
-
}
|
50
|
-
const scope = this;
|
51
|
-
function createTargetMesh() {
|
52
|
-
return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
|
53
|
-
}
|
54
|
-
function createEffectorMesh() {
|
55
|
-
return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
|
56
|
-
}
|
57
|
-
function createLinkMesh() {
|
58
|
-
return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
|
59
|
-
}
|
60
|
-
function createLine(ik) {
|
61
|
-
return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
|
62
|
-
}
|
63
|
-
for (let i = 0, il = iks.length; i < il; i++) {
|
64
|
-
const ik = iks[i];
|
65
|
-
this.add(createTargetMesh());
|
66
|
-
this.add(createEffectorMesh());
|
67
|
-
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
68
|
-
this.add(createLinkMesh());
|
69
|
-
}
|
70
|
-
this.add(createLine(ik));
|
71
|
-
}
|
72
|
-
}
|
73
|
-
_getPosition(bone, matrixWorldInv) {
|
74
|
-
return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
|
75
|
-
}
|
76
|
-
_setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
|
77
|
-
const v = this._getPosition(bone, matrixWorldInv);
|
78
|
-
array[index * 3 + 0] = v.x;
|
79
|
-
array[index * 3 + 1] = v.y;
|
80
|
-
array[index * 3 + 2] = v.z;
|
178
|
+
this._init();
|
81
179
|
}
|
180
|
+
/**
|
181
|
+
* Updates IK bones visualization.
|
182
|
+
*/
|
82
183
|
updateMatrixWorld(force) {
|
83
184
|
const mesh = this.root;
|
84
185
|
if (this.visible) {
|
85
186
|
let offset = 0;
|
86
187
|
const iks = this.iks;
|
87
188
|
const bones = mesh.skeleton.bones;
|
88
|
-
|
189
|
+
_matrix.copy(mesh.matrixWorld).invert();
|
89
190
|
for (let i = 0, il = iks.length; i < il; i++) {
|
90
191
|
const ik = iks[i];
|
91
192
|
const targetBone = bones[ik.target];
|
92
193
|
const effectorBone = bones[ik.effector];
|
93
194
|
const targetMesh = this.children[offset++];
|
94
195
|
const effectorMesh = this.children[offset++];
|
95
|
-
targetMesh.position.copy(
|
96
|
-
effectorMesh.position.copy(
|
196
|
+
targetMesh.position.copy(getPosition(targetBone, _matrix));
|
197
|
+
effectorMesh.position.copy(getPosition(effectorBone, _matrix));
|
97
198
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
98
199
|
const link = ik.links[j];
|
99
200
|
const linkBone = bones[link.index];
|
100
201
|
const linkMesh = this.children[offset++];
|
101
|
-
linkMesh.position.copy(
|
202
|
+
linkMesh.position.copy(getPosition(linkBone, _matrix));
|
102
203
|
}
|
103
204
|
const line = this.children[offset++];
|
104
205
|
const array = line.geometry.attributes.position.array;
|
105
|
-
|
106
|
-
|
206
|
+
setPositionOfBoneToAttributeArray(array, 0, targetBone, _matrix);
|
207
|
+
setPositionOfBoneToAttributeArray(array, 1, effectorBone, _matrix);
|
107
208
|
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
108
209
|
const link = ik.links[j];
|
109
210
|
const linkBone = bones[link.index];
|
110
|
-
|
211
|
+
setPositionOfBoneToAttributeArray(array, j + 2, linkBone, _matrix);
|
111
212
|
}
|
112
213
|
line.geometry.attributes.position.needsUpdate = true;
|
113
214
|
}
|
@@ -115,109 +216,53 @@ class CCDIKHelper extends THREE.Object3D {
|
|
115
216
|
this.matrix.copy(mesh.matrixWorld);
|
116
217
|
super.updateMatrixWorld(force);
|
117
218
|
}
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
this.iks = iks;
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133
|
-
const bones = this.mesh.skeleton.bones;
|
134
|
-
for (let i = 0, il = this.iks.length; i < il; i++) {
|
135
|
-
const ik = this.iks[i];
|
136
|
-
const effector = bones[ik.effector];
|
137
|
-
const links = ik.links;
|
138
|
-
let link0, link1;
|
139
|
-
link0 = effector;
|
140
|
-
for (let j = 0, jl = links.length; j < jl; j++) {
|
141
|
-
link1 = bones[links[j].index];
|
142
|
-
if (link0.parent !== link1) {
|
143
|
-
console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
|
144
|
-
}
|
145
|
-
link0 = link1;
|
146
|
-
}
|
219
|
+
/**
|
220
|
+
* Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
|
221
|
+
*/
|
222
|
+
dispose() {
|
223
|
+
this.sphereGeometry.dispose();
|
224
|
+
this.targetSphereMaterial.dispose();
|
225
|
+
this.effectorSphereMaterial.dispose();
|
226
|
+
this.linkSphereMaterial.dispose();
|
227
|
+
this.lineMaterial.dispose();
|
228
|
+
const children = this.children;
|
229
|
+
for (let i = 0; i < children.length; i++) {
|
230
|
+
const child = children[i];
|
231
|
+
if (child.isLine)
|
232
|
+
child.geometry.dispose();
|
147
233
|
}
|
148
234
|
}
|
149
|
-
|
150
|
-
|
235
|
+
// private method
|
236
|
+
_init() {
|
237
|
+
const scope = this;
|
151
238
|
const iks = this.iks;
|
152
|
-
|
239
|
+
function createLineGeometry(ik) {
|
240
|
+
const geometry = new THREE.BufferGeometry();
|
241
|
+
const vertices = new Float32Array((2 + ik.links.length) * 3);
|
242
|
+
geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
|
243
|
+
return geometry;
|
244
|
+
}
|
245
|
+
function createTargetMesh() {
|
246
|
+
return new THREE.Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
|
247
|
+
}
|
248
|
+
function createEffectorMesh() {
|
249
|
+
return new THREE.Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
|
250
|
+
}
|
251
|
+
function createLinkMesh() {
|
252
|
+
return new THREE.Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
|
253
|
+
}
|
254
|
+
function createLine(ik) {
|
255
|
+
return new THREE.Line(createLineGeometry(ik), scope.lineMaterial);
|
256
|
+
}
|
153
257
|
for (let i = 0, il = iks.length; i < il; i++) {
|
154
258
|
const ik = iks[i];
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
|
160
|
-
for (let j = 0; j < iteration; j++) {
|
161
|
-
let rotated = false;
|
162
|
-
for (let k = 0, kl = links.length; k < kl; k++) {
|
163
|
-
const link = bones[links[k].index];
|
164
|
-
if (links[k].enabled === false)
|
165
|
-
break;
|
166
|
-
const limitation = links[k].limitation;
|
167
|
-
const rotationMin = links[k].rotationMin;
|
168
|
-
const rotationMax = links[k].rotationMax;
|
169
|
-
link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
|
170
|
-
this.invLinkQ.invert();
|
171
|
-
this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
|
172
|
-
this.effectorVec.subVectors(this.effectorPos, this.linkPos);
|
173
|
-
this.effectorVec.applyQuaternion(this.invLinkQ);
|
174
|
-
this.effectorVec.normalize();
|
175
|
-
this.targetVec.subVectors(this.targetPos, this.linkPos);
|
176
|
-
this.targetVec.applyQuaternion(this.invLinkQ);
|
177
|
-
this.targetVec.normalize();
|
178
|
-
let angle = this.targetVec.dot(this.effectorVec);
|
179
|
-
if (angle > 1) {
|
180
|
-
angle = 1;
|
181
|
-
} else if (angle < -1) {
|
182
|
-
angle = -1;
|
183
|
-
}
|
184
|
-
angle = math.acos(angle);
|
185
|
-
if (angle < 1e-5)
|
186
|
-
continue;
|
187
|
-
if (ik.minAngle !== void 0 && angle < ik.minAngle) {
|
188
|
-
angle = ik.minAngle;
|
189
|
-
}
|
190
|
-
if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
|
191
|
-
angle = ik.maxAngle;
|
192
|
-
}
|
193
|
-
this.axis.crossVectors(this.effectorVec, this.targetVec);
|
194
|
-
this.axis.normalize();
|
195
|
-
this.q.setFromAxisAngle(this.axis, angle);
|
196
|
-
link.quaternion.multiply(this.q);
|
197
|
-
if (limitation !== void 0) {
|
198
|
-
let c = link.quaternion.w;
|
199
|
-
if (c > 1)
|
200
|
-
c = 1;
|
201
|
-
const c2 = math.sqrt(1 - c * c);
|
202
|
-
link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
|
203
|
-
}
|
204
|
-
if (rotationMin !== void 0) {
|
205
|
-
link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
|
206
|
-
}
|
207
|
-
if (rotationMax !== void 0) {
|
208
|
-
link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
|
209
|
-
}
|
210
|
-
link.updateMatrixWorld(true);
|
211
|
-
rotated = true;
|
212
|
-
}
|
213
|
-
if (!rotated)
|
214
|
-
break;
|
259
|
+
this.add(createTargetMesh());
|
260
|
+
this.add(createEffectorMesh());
|
261
|
+
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
262
|
+
this.add(createLinkMesh());
|
215
263
|
}
|
264
|
+
this.add(createLine(ik));
|
216
265
|
}
|
217
|
-
return this;
|
218
|
-
}
|
219
|
-
createHelper() {
|
220
|
-
return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
|
221
266
|
}
|
222
267
|
}
|
223
268
|
exports.CCDIKHelper = CCDIKHelper;
|