three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
  367. package/dist/nodes/ShaderNode.mjs +0 -408
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@@ -1,421 +1,421 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- THREE.UniformsLib.line = {
5
- worldUnits: { value: 1 },
6
- linewidth: { value: 1 },
7
- resolution: { value: new THREE.Vector2(1, 1) },
8
- dashOffset: { value: 0 },
9
- dashScale: { value: 1 },
10
- dashSize: { value: 1 },
11
- gapSize: { value: 1 }
12
- // todo FIX - maybe change to totalSize
13
- };
14
- THREE.ShaderLib["line"] = {
15
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line]),
16
- vertexShader: (
17
- /* glsl */
18
- `
19
- #include <common>
20
- #include <color_pars_vertex>
21
- #include <fog_pars_vertex>
22
- #include <logdepthbuf_pars_vertex>
23
- #include <clipping_planes_pars_vertex>
4
+ class LineMaterial extends THREE.ShaderMaterial {
5
+ constructor(parameters) {
6
+ super({
7
+ type: "LineMaterial",
8
+ uniforms: THREE.UniformsUtils.clone(
9
+ THREE.UniformsUtils.merge([
10
+ THREE.UniformsLib.common,
11
+ THREE.UniformsLib.fog,
12
+ {
13
+ worldUnits: { value: 1 },
14
+ linewidth: { value: 1 },
15
+ resolution: { value: new THREE.Vector2(1, 1) },
16
+ dashOffset: { value: 0 },
17
+ dashScale: { value: 1 },
18
+ dashSize: { value: 1 },
19
+ gapSize: { value: 1 }
20
+ // todo FIX - maybe change to totalSize
21
+ }
22
+ ])
23
+ ),
24
+ vertexShader: (
25
+ /* glsl */
26
+ `
27
+ #include <common>
28
+ #include <color_pars_vertex>
29
+ #include <fog_pars_vertex>
30
+ #include <logdepthbuf_pars_vertex>
31
+ #include <clipping_planes_pars_vertex>
24
32
 
25
- uniform float linewidth;
26
- uniform vec2 resolution;
33
+ uniform float linewidth;
34
+ uniform vec2 resolution;
27
35
 
28
- attribute vec3 instanceStart;
29
- attribute vec3 instanceEnd;
36
+ attribute vec3 instanceStart;
37
+ attribute vec3 instanceEnd;
30
38
 
31
- attribute vec3 instanceColorStart;
32
- attribute vec3 instanceColorEnd;
39
+ attribute vec3 instanceColorStart;
40
+ attribute vec3 instanceColorEnd;
33
41
 
34
- #ifdef WORLD_UNITS
42
+ #ifdef WORLD_UNITS
35
43
 
36
- varying vec4 worldPos;
37
- varying vec3 worldStart;
38
- varying vec3 worldEnd;
44
+ varying vec4 worldPos;
45
+ varying vec3 worldStart;
46
+ varying vec3 worldEnd;
39
47
 
40
- #ifdef USE_DASH
48
+ #ifdef USE_DASH
41
49
 
42
- varying vec2 vUv;
50
+ varying vec2 vUv;
43
51
 
44
- #endif
52
+ #endif
45
53
 
46
- #else
54
+ #else
47
55
 
48
- varying vec2 vUv;
56
+ varying vec2 vUv;
49
57
 
50
- #endif
58
+ #endif
51
59
 
52
- #ifdef USE_DASH
60
+ #ifdef USE_DASH
53
61
 
54
- uniform float dashScale;
55
- attribute float instanceDistanceStart;
56
- attribute float instanceDistanceEnd;
57
- varying float vLineDistance;
62
+ uniform float dashScale;
63
+ attribute float instanceDistanceStart;
64
+ attribute float instanceDistanceEnd;
65
+ varying float vLineDistance;
58
66
 
59
- #endif
67
+ #endif
60
68
 
61
- void trimSegment( const in vec4 start, inout vec4 end ) {
69
+ void trimSegment( const in vec4 start, inout vec4 end ) {
62
70
 
63
- // trim end segment so it terminates between the camera plane and the near plane
71
+ // trim end segment so it terminates between the camera plane and the near plane
64
72
 
65
- // conservative estimate of the near plane
66
- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
67
- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
68
- float nearEstimate = - 0.5 * b / a;
73
+ // conservative estimate of the near plane
74
+ float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
75
+ float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
76
+ float nearEstimate = - 0.5 * b / a;
69
77
 
70
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
78
+ float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
71
79
 
72
- end.xyz = mix( start.xyz, end.xyz, alpha );
80
+ end.xyz = mix( start.xyz, end.xyz, alpha );
73
81
 
74
- }
82
+ }
75
83
 
76
- void main() {
84
+ void main() {
77
85
 
78
- #ifdef USE_COLOR
86
+ #ifdef USE_COLOR
79
87
 
80
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
88
+ vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
81
89
 
82
- #endif
90
+ #endif
83
91
 
84
- #ifdef USE_DASH
92
+ #ifdef USE_DASH
85
93
 
86
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
87
- vUv = uv;
94
+ vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
95
+ vUv = uv;
88
96
 
89
- #endif
97
+ #endif
90
98
 
91
- float aspect = resolution.x / resolution.y;
99
+ float aspect = resolution.x / resolution.y;
92
100
 
93
- // camera space
94
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
95
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
101
+ // camera space
102
+ vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
103
+ vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
96
104
 
97
- #ifdef WORLD_UNITS
105
+ #ifdef WORLD_UNITS
98
106
 
99
- worldStart = start.xyz;
100
- worldEnd = end.xyz;
107
+ worldStart = start.xyz;
108
+ worldEnd = end.xyz;
101
109
 
102
- #else
110
+ #else
103
111
 
104
- vUv = uv;
112
+ vUv = uv;
105
113
 
106
- #endif
114
+ #endif
107
115
 
108
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
109
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
110
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
111
- // perhaps there is a more elegant solution -- WestLangley
116
+ // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
117
+ // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
118
+ // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
119
+ // perhaps there is a more elegant solution -- WestLangley
112
120
 
113
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
121
+ bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
114
122
 
115
- if ( perspective ) {
123
+ if ( perspective ) {
116
124
 
117
- if ( start.z < 0.0 && end.z >= 0.0 ) {
125
+ if ( start.z < 0.0 && end.z >= 0.0 ) {
118
126
 
119
- trimSegment( start, end );
127
+ trimSegment( start, end );
120
128
 
121
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
129
+ } else if ( end.z < 0.0 && start.z >= 0.0 ) {
122
130
 
123
- trimSegment( end, start );
131
+ trimSegment( end, start );
124
132
 
125
- }
133
+ }
126
134
 
127
- }
135
+ }
128
136
 
129
- // clip space
130
- vec4 clipStart = projectionMatrix * start;
131
- vec4 clipEnd = projectionMatrix * end;
137
+ // clip space
138
+ vec4 clipStart = projectionMatrix * start;
139
+ vec4 clipEnd = projectionMatrix * end;
132
140
 
133
- // ndc space
134
- vec3 ndcStart = clipStart.xyz / clipStart.w;
135
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
141
+ // ndc space
142
+ vec3 ndcStart = clipStart.xyz / clipStart.w;
143
+ vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
136
144
 
137
- // direction
138
- vec2 dir = ndcEnd.xy - ndcStart.xy;
145
+ // direction
146
+ vec2 dir = ndcEnd.xy - ndcStart.xy;
139
147
 
140
- // account for clip-space aspect ratio
141
- dir.x *= aspect;
142
- dir = normalize( dir );
148
+ // account for clip-space aspect ratio
149
+ dir.x *= aspect;
150
+ dir = normalize( dir );
143
151
 
144
- #ifdef WORLD_UNITS
152
+ #ifdef WORLD_UNITS
145
153
 
146
- // get the offset direction as perpendicular to the view vector
147
- vec3 worldDir = normalize( end.xyz - start.xyz );
148
- vec3 offset;
149
- if ( position.y < 0.5 ) {
154
+ // get the offset direction as perpendicular to the view vector
155
+ vec3 worldDir = normalize( end.xyz - start.xyz );
156
+ vec3 offset;
157
+ if ( position.y < 0.5 ) {
150
158
 
151
- offset = normalize( cross( start.xyz, worldDir ) );
159
+ offset = normalize( cross( start.xyz, worldDir ) );
152
160
 
153
- } else {
161
+ } else {
154
162
 
155
- offset = normalize( cross( end.xyz, worldDir ) );
163
+ offset = normalize( cross( end.xyz, worldDir ) );
156
164
 
157
- }
165
+ }
158
166
 
159
- // sign flip
160
- if ( position.x < 0.0 ) offset *= - 1.0;
167
+ // sign flip
168
+ if ( position.x < 0.0 ) offset *= - 1.0;
161
169
 
162
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
170
+ float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
163
171
 
164
- // don't extend the line if we're rendering dashes because we
165
- // won't be rendering the endcaps
166
- #ifndef USE_DASH
172
+ // don't extend the line if we're rendering dashes because we
173
+ // won't be rendering the endcaps
174
+ #ifndef USE_DASH
167
175
 
168
- // extend the line bounds to encompass endcaps
169
- start.xyz += - worldDir * linewidth * 0.5;
170
- end.xyz += worldDir * linewidth * 0.5;
176
+ // extend the line bounds to encompass endcaps
177
+ start.xyz += - worldDir * linewidth * 0.5;
178
+ end.xyz += worldDir * linewidth * 0.5;
171
179
 
172
- // shift the position of the quad so it hugs the forward edge of the line
173
- offset.xy -= dir * forwardOffset;
174
- offset.z += 0.5;
180
+ // shift the position of the quad so it hugs the forward edge of the line
181
+ offset.xy -= dir * forwardOffset;
182
+ offset.z += 0.5;
175
183
 
176
- #endif
184
+ #endif
177
185
 
178
- // endcaps
179
- if ( position.y > 1.0 || position.y < 0.0 ) {
186
+ // endcaps
187
+ if ( position.y > 1.0 || position.y < 0.0 ) {
180
188
 
181
- offset.xy += dir * 2.0 * forwardOffset;
189
+ offset.xy += dir * 2.0 * forwardOffset;
182
190
 
183
- }
191
+ }
184
192
 
185
- // adjust for linewidth
186
- offset *= linewidth * 0.5;
193
+ // adjust for linewidth
194
+ offset *= linewidth * 0.5;
187
195
 
188
- // set the world position
189
- worldPos = ( position.y < 0.5 ) ? start : end;
190
- worldPos.xyz += offset;
196
+ // set the world position
197
+ worldPos = ( position.y < 0.5 ) ? start : end;
198
+ worldPos.xyz += offset;
191
199
 
192
- // project the worldpos
193
- vec4 clip = projectionMatrix * worldPos;
200
+ // project the worldpos
201
+ vec4 clip = projectionMatrix * worldPos;
194
202
 
195
- // shift the depth of the projected points so the line
196
- // segments overlap neatly
197
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
198
- clip.z = clipPose.z * clip.w;
203
+ // shift the depth of the projected points so the line
204
+ // segments overlap neatly
205
+ vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
206
+ clip.z = clipPose.z * clip.w;
199
207
 
200
- #else
208
+ #else
201
209
 
202
- vec2 offset = vec2( dir.y, - dir.x );
203
- // undo aspect ratio adjustment
204
- dir.x /= aspect;
205
- offset.x /= aspect;
210
+ vec2 offset = vec2( dir.y, - dir.x );
211
+ // undo aspect ratio adjustment
212
+ dir.x /= aspect;
213
+ offset.x /= aspect;
206
214
 
207
- // sign flip
208
- if ( position.x < 0.0 ) offset *= - 1.0;
215
+ // sign flip
216
+ if ( position.x < 0.0 ) offset *= - 1.0;
209
217
 
210
- // endcaps
211
- if ( position.y < 0.0 ) {
218
+ // endcaps
219
+ if ( position.y < 0.0 ) {
212
220
 
213
- offset += - dir;
221
+ offset += - dir;
214
222
 
215
- } else if ( position.y > 1.0 ) {
223
+ } else if ( position.y > 1.0 ) {
216
224
 
217
- offset += dir;
225
+ offset += dir;
218
226
 
219
- }
227
+ }
220
228
 
221
- // adjust for linewidth
222
- offset *= linewidth;
229
+ // adjust for linewidth
230
+ offset *= linewidth;
223
231
 
224
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
225
- offset /= resolution.y;
232
+ // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
233
+ offset /= resolution.y;
226
234
 
227
- // select end
228
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
235
+ // select end
236
+ vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
229
237
 
230
- // back to clip space
231
- offset *= clip.w;
238
+ // back to clip space
239
+ offset *= clip.w;
232
240
 
233
- clip.xy += offset;
241
+ clip.xy += offset;
234
242
 
235
- #endif
243
+ #endif
236
244
 
237
- gl_Position = clip;
245
+ gl_Position = clip;
238
246
 
239
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
247
+ vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
240
248
 
241
- #include <logdepthbuf_vertex>
242
- #include <clipping_planes_vertex>
243
- #include <fog_vertex>
249
+ #include <logdepthbuf_vertex>
250
+ #include <clipping_planes_vertex>
251
+ #include <fog_vertex>
244
252
 
245
- }
246
- `
247
- ),
248
- fragmentShader: (
249
- /* glsl */
250
- `
251
- uniform vec3 diffuse;
252
- uniform float opacity;
253
- uniform float linewidth;
253
+ }
254
+ `
255
+ ),
256
+ fragmentShader: (
257
+ /* glsl */
258
+ `
259
+ uniform vec3 diffuse;
260
+ uniform float opacity;
261
+ uniform float linewidth;
254
262
 
255
- #ifdef USE_DASH
263
+ #ifdef USE_DASH
256
264
 
257
- uniform float dashOffset;
258
- uniform float dashSize;
259
- uniform float gapSize;
265
+ uniform float dashOffset;
266
+ uniform float dashSize;
267
+ uniform float gapSize;
260
268
 
261
- #endif
269
+ #endif
262
270
 
263
- varying float vLineDistance;
271
+ varying float vLineDistance;
264
272
 
265
- #ifdef WORLD_UNITS
273
+ #ifdef WORLD_UNITS
266
274
 
267
- varying vec4 worldPos;
268
- varying vec3 worldStart;
269
- varying vec3 worldEnd;
275
+ varying vec4 worldPos;
276
+ varying vec3 worldStart;
277
+ varying vec3 worldEnd;
270
278
 
271
- #ifdef USE_DASH
279
+ #ifdef USE_DASH
272
280
 
273
- varying vec2 vUv;
281
+ varying vec2 vUv;
274
282
 
275
- #endif
283
+ #endif
276
284
 
277
- #else
285
+ #else
278
286
 
279
- varying vec2 vUv;
287
+ varying vec2 vUv;
280
288
 
281
- #endif
289
+ #endif
282
290
 
283
- #include <common>
284
- #include <color_pars_fragment>
285
- #include <fog_pars_fragment>
286
- #include <logdepthbuf_pars_fragment>
287
- #include <clipping_planes_pars_fragment>
291
+ #include <common>
292
+ #include <color_pars_fragment>
293
+ #include <fog_pars_fragment>
294
+ #include <logdepthbuf_pars_fragment>
295
+ #include <clipping_planes_pars_fragment>
288
296
 
289
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
297
+ vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
290
298
 
291
- float mua;
292
- float mub;
299
+ float mua;
300
+ float mub;
293
301
 
294
- vec3 p13 = p1 - p3;
295
- vec3 p43 = p4 - p3;
302
+ vec3 p13 = p1 - p3;
303
+ vec3 p43 = p4 - p3;
296
304
 
297
- vec3 p21 = p2 - p1;
305
+ vec3 p21 = p2 - p1;
298
306
 
299
- float d1343 = dot( p13, p43 );
300
- float d4321 = dot( p43, p21 );
301
- float d1321 = dot( p13, p21 );
302
- float d4343 = dot( p43, p43 );
303
- float d2121 = dot( p21, p21 );
307
+ float d1343 = dot( p13, p43 );
308
+ float d4321 = dot( p43, p21 );
309
+ float d1321 = dot( p13, p21 );
310
+ float d4343 = dot( p43, p43 );
311
+ float d2121 = dot( p21, p21 );
304
312
 
305
- float denom = d2121 * d4343 - d4321 * d4321;
313
+ float denom = d2121 * d4343 - d4321 * d4321;
306
314
 
307
- float numer = d1343 * d4321 - d1321 * d4343;
315
+ float numer = d1343 * d4321 - d1321 * d4343;
308
316
 
309
- mua = numer / denom;
310
- mua = clamp( mua, 0.0, 1.0 );
311
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
312
- mub = clamp( mub, 0.0, 1.0 );
317
+ mua = numer / denom;
318
+ mua = clamp( mua, 0.0, 1.0 );
319
+ mub = ( d1343 + d4321 * ( mua ) ) / d4343;
320
+ mub = clamp( mub, 0.0, 1.0 );
313
321
 
314
- return vec2( mua, mub );
322
+ return vec2( mua, mub );
315
323
 
316
- }
324
+ }
317
325
 
318
- void main() {
326
+ void main() {
319
327
 
320
- #include <clipping_planes_fragment>
328
+ #include <clipping_planes_fragment>
321
329
 
322
- #ifdef USE_DASH
330
+ #ifdef USE_DASH
323
331
 
324
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
332
+ if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
325
333
 
326
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
334
+ if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
327
335
 
328
- #endif
336
+ #endif
329
337
 
330
- float alpha = opacity;
338
+ float alpha = opacity;
331
339
 
332
- #ifdef WORLD_UNITS
340
+ #ifdef WORLD_UNITS
333
341
 
334
- // Find the closest points on the view ray and the line segment
335
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
336
- vec3 lineDir = worldEnd - worldStart;
337
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
342
+ // Find the closest points on the view ray and the line segment
343
+ vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
344
+ vec3 lineDir = worldEnd - worldStart;
345
+ vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
338
346
 
339
- vec3 p1 = worldStart + lineDir * params.x;
340
- vec3 p2 = rayEnd * params.y;
341
- vec3 delta = p1 - p2;
342
- float len = length( delta );
343
- float norm = len / linewidth;
347
+ vec3 p1 = worldStart + lineDir * params.x;
348
+ vec3 p2 = rayEnd * params.y;
349
+ vec3 delta = p1 - p2;
350
+ float len = length( delta );
351
+ float norm = len / linewidth;
344
352
 
345
- #ifndef USE_DASH
353
+ #ifndef USE_DASH
346
354
 
347
- #ifdef USE_ALPHA_TO_COVERAGE
355
+ #ifdef USE_ALPHA_TO_COVERAGE
348
356
 
349
- float dnorm = fwidth( norm );
350
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
357
+ float dnorm = fwidth( norm );
358
+ alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
351
359
 
352
- #else
360
+ #else
353
361
 
354
- if ( norm > 0.5 ) {
362
+ if ( norm > 0.5 ) {
355
363
 
356
- discard;
364
+ discard;
357
365
 
358
- }
366
+ }
359
367
 
360
- #endif
368
+ #endif
361
369
 
362
- #endif
370
+ #endif
363
371
 
364
- #else
372
+ #else
365
373
 
366
- #ifdef USE_ALPHA_TO_COVERAGE
374
+ #ifdef USE_ALPHA_TO_COVERAGE
367
375
 
368
- // artifacts appear on some hardware if a derivative is taken within a conditional
369
- float a = vUv.x;
370
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
371
- float len2 = a * a + b * b;
372
- float dlen = fwidth( len2 );
376
+ // artifacts appear on some hardware if a derivative is taken within a conditional
377
+ float a = vUv.x;
378
+ float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
379
+ float len2 = a * a + b * b;
380
+ float dlen = fwidth( len2 );
373
381
 
374
- if ( abs( vUv.y ) > 1.0 ) {
382
+ if ( abs( vUv.y ) > 1.0 ) {
375
383
 
376
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
384
+ alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
377
385
 
378
- }
386
+ }
379
387
 
380
- #else
388
+ #else
381
389
 
382
- if ( abs( vUv.y ) > 1.0 ) {
390
+ if ( abs( vUv.y ) > 1.0 ) {
383
391
 
384
- float a = vUv.x;
385
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
386
- float len2 = a * a + b * b;
392
+ float a = vUv.x;
393
+ float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
394
+ float len2 = a * a + b * b;
387
395
 
388
- if ( len2 > 1.0 ) discard;
396
+ if ( len2 > 1.0 ) discard;
389
397
 
390
- }
398
+ }
391
399
 
392
- #endif
400
+ #endif
393
401
 
394
- #endif
402
+ #endif
395
403
 
396
- vec4 diffuseColor = vec4( diffuse, alpha );
404
+ vec4 diffuseColor = vec4( diffuse, alpha );
397
405
 
398
- #include <logdepthbuf_fragment>
399
- #include <color_fragment>
406
+ #include <logdepthbuf_fragment>
407
+ #include <color_fragment>
400
408
 
401
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
409
+ gl_FragColor = vec4( diffuseColor.rgb, alpha );
402
410
 
403
- #include <tonemapping_fragment>
404
- #include <encodings_fragment>
405
- #include <fog_fragment>
406
- #include <premultiplied_alpha_fragment>
411
+ #include <tonemapping_fragment>
412
+ #include <encodings_fragment>
413
+ #include <fog_fragment>
414
+ #include <premultiplied_alpha_fragment>
407
415
 
408
- }
409
- `
410
- )
411
- };
412
- class LineMaterial extends THREE.ShaderMaterial {
413
- constructor(parameters) {
414
- super({
415
- type: "LineMaterial",
416
- uniforms: THREE.UniformsUtils.clone(THREE.ShaderLib["line"].uniforms),
417
- vertexShader: THREE.ShaderLib["line"].vertexShader,
418
- fragmentShader: THREE.ShaderLib["line"].fragmentShader,
416
+ }
417
+ `
418
+ ),
419
419
  clipping: true
420
420
  // required for clipping support
421
421
  });