three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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@@ -2,41 +2,41 @@
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const Pass = require("./Pass.js");
5
- var CubeTexturePass = function(camera, envMap, opacity) {
6
- this.camera = camera;
7
- this.needsSwap = false;
8
- this.cubeShader = THREE.ShaderLib["cube"];
9
- this.cubeMesh = new THREE.Mesh(
10
- new THREE.BoxGeometry(10, 10, 10),
11
- new THREE.ShaderMaterial({
12
- uniforms: THREE.UniformsUtils.clone(this.cubeShader.uniforms),
13
- vertexShader: this.cubeShader.vertexShader,
14
- fragmentShader: this.cubeShader.fragmentShader,
15
- depthTest: false,
16
- depthWrite: false,
17
- side: THREE.BackSide
18
- })
19
- );
20
- Object.defineProperty(this.cubeMesh.material, "envMap", {
21
- get: function() {
22
- return this.uniforms.envMap.value;
23
- }
24
- });
25
- this.envMap = envMap;
26
- this.opacity = opacity !== void 0 ? opacity : 1;
27
- this.cubeScene = new THREE.Scene();
28
- this.cubeCamera = new THREE.PerspectiveCamera();
29
- this.cubeScene.add(this.cubeMesh);
30
- };
31
- CubeTexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
32
- constructor: CubeTexturePass,
33
- render: function(renderer, writeBuffer, readBuffer) {
34
- var oldAutoClear = renderer.autoClear;
5
+ class CubeTexturePass extends Pass.Pass {
6
+ constructor(camera, tCube, opacity = 1) {
7
+ super();
8
+ this.camera = camera;
9
+ this.needsSwap = false;
10
+ this.cubeShader = THREE.ShaderLib["cube"];
11
+ this.cubeMesh = new THREE.Mesh(
12
+ new THREE.BoxGeometry(10, 10, 10),
13
+ new THREE.ShaderMaterial({
14
+ uniforms: THREE.UniformsUtils.clone(this.cubeShader.uniforms),
15
+ vertexShader: this.cubeShader.vertexShader,
16
+ fragmentShader: this.cubeShader.fragmentShader,
17
+ depthTest: false,
18
+ depthWrite: false,
19
+ side: THREE.BackSide
20
+ })
21
+ );
22
+ Object.defineProperty(this.cubeMesh.material, "envMap", {
23
+ get: function() {
24
+ return this.uniforms.tCube.value;
25
+ }
26
+ });
27
+ this.tCube = tCube;
28
+ this.opacity = opacity;
29
+ this.cubeScene = new THREE.Scene();
30
+ this.cubeCamera = new THREE.PerspectiveCamera();
31
+ this.cubeScene.add(this.cubeMesh);
32
+ }
33
+ render(renderer, writeBuffer, readBuffer) {
34
+ const oldAutoClear = renderer.autoClear;
35
35
  renderer.autoClear = false;
36
36
  this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
37
37
  this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
38
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
39
- this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
38
+ this.cubeMesh.material.uniforms.tCube.value = this.tCube;
39
+ this.cubeMesh.material.uniforms.tFlip.value = this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ? -1 : 1;
40
40
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
41
41
  this.cubeMesh.material.transparent = this.opacity < 1;
42
42
  renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
@@ -45,5 +45,9 @@ CubeTexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
45
45
  renderer.render(this.cubeScene, this.cubeCamera);
46
46
  renderer.autoClear = oldAutoClear;
47
47
  }
48
- });
48
+ dispose() {
49
+ this.cubeMesh.geometry.dispose();
50
+ this.cubeMesh.material.dispose();
51
+ }
52
+ }
49
53
  exports.CubeTexturePass = CubeTexturePass;
@@ -1,40 +1,40 @@
1
1
  import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from "three";
2
2
  import { Pass } from "./Pass.mjs";
3
- var CubeTexturePass = function(camera, envMap, opacity) {
4
- this.camera = camera;
5
- this.needsSwap = false;
6
- this.cubeShader = ShaderLib["cube"];
7
- this.cubeMesh = new Mesh(
8
- new BoxGeometry(10, 10, 10),
9
- new ShaderMaterial({
10
- uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
11
- vertexShader: this.cubeShader.vertexShader,
12
- fragmentShader: this.cubeShader.fragmentShader,
13
- depthTest: false,
14
- depthWrite: false,
15
- side: BackSide
16
- })
17
- );
18
- Object.defineProperty(this.cubeMesh.material, "envMap", {
19
- get: function() {
20
- return this.uniforms.envMap.value;
21
- }
22
- });
23
- this.envMap = envMap;
24
- this.opacity = opacity !== void 0 ? opacity : 1;
25
- this.cubeScene = new Scene();
26
- this.cubeCamera = new PerspectiveCamera();
27
- this.cubeScene.add(this.cubeMesh);
28
- };
29
- CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
30
- constructor: CubeTexturePass,
31
- render: function(renderer, writeBuffer, readBuffer) {
32
- var oldAutoClear = renderer.autoClear;
3
+ class CubeTexturePass extends Pass {
4
+ constructor(camera, tCube, opacity = 1) {
5
+ super();
6
+ this.camera = camera;
7
+ this.needsSwap = false;
8
+ this.cubeShader = ShaderLib["cube"];
9
+ this.cubeMesh = new Mesh(
10
+ new BoxGeometry(10, 10, 10),
11
+ new ShaderMaterial({
12
+ uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
13
+ vertexShader: this.cubeShader.vertexShader,
14
+ fragmentShader: this.cubeShader.fragmentShader,
15
+ depthTest: false,
16
+ depthWrite: false,
17
+ side: BackSide
18
+ })
19
+ );
20
+ Object.defineProperty(this.cubeMesh.material, "envMap", {
21
+ get: function() {
22
+ return this.uniforms.tCube.value;
23
+ }
24
+ });
25
+ this.tCube = tCube;
26
+ this.opacity = opacity;
27
+ this.cubeScene = new Scene();
28
+ this.cubeCamera = new PerspectiveCamera();
29
+ this.cubeScene.add(this.cubeMesh);
30
+ }
31
+ render(renderer, writeBuffer, readBuffer) {
32
+ const oldAutoClear = renderer.autoClear;
33
33
  renderer.autoClear = false;
34
34
  this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
35
35
  this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
36
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
37
- this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
36
+ this.cubeMesh.material.uniforms.tCube.value = this.tCube;
37
+ this.cubeMesh.material.uniforms.tFlip.value = this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ? -1 : 1;
38
38
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
39
39
  this.cubeMesh.material.transparent = this.opacity < 1;
40
40
  renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
@@ -43,7 +43,11 @@ CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
43
43
  renderer.render(this.cubeScene, this.cubeCamera);
44
44
  renderer.autoClear = oldAutoClear;
45
45
  }
46
- });
46
+ dispose() {
47
+ this.cubeMesh.geometry.dispose();
48
+ this.cubeMesh.material.dispose();
49
+ }
50
+ }
47
51
  export {
48
52
  CubeTexturePass
49
53
  };
@@ -1,6 +1,6 @@
1
1
  import { Pass, FullScreenQuad } from './Pass';
2
2
  import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare type HalftonePassParams = {
3
+ type HalftonePassParams = {
4
4
  shape?: number;
5
5
  radius?: number;
6
6
  rotateR?: number;
@@ -1,13 +1,13 @@
1
- import { DataTexture, Data3DTexture } from 'three'
1
+ import { DataTexture, Texture } from 'three'
2
2
  import { ShaderPass } from './ShaderPass'
3
3
 
4
4
  export interface LUTPassParameters {
5
- lut?: DataTexture | Data3DTexture
5
+ lut?: DataTexture | Texture // Data3DTexture
6
6
  intensity?: number
7
7
  }
8
8
 
9
9
  export class LUTPass extends ShaderPass {
10
- lut?: DataTexture | Data3DTexture
10
+ lut?: DataTexture | Texture // Data3DTexture
11
11
  intensity?: number
12
12
  constructor(params: LUTPassParameters)
13
13
  }
@@ -0,0 +1,28 @@
1
+ import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
+
3
+ import { Pass, FullScreenQuad } from './Pass'
4
+
5
+ export interface RenderPixelatedPassParameters {
6
+ normalEdgeStrength?: number
7
+ depthEdgeStrength?: number
8
+ }
9
+
10
+ export class RenderPixelatedPass extends Pass {
11
+ constructor(pixelSize: number, scene: Scene, camera: Camera, options?: RenderPixelatedPassParameters)
12
+ pixelSize: number
13
+ resolution: Vector2
14
+ renderResolution: Vector2
15
+
16
+ pixelatedMaterial: ShaderMaterial
17
+ normalMaterial: MeshNormalMaterial
18
+
19
+ fsQuad: FullScreenQuad
20
+ scene: Scene
21
+ camera: Camera
22
+
23
+ normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
24
+ depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
25
+
26
+ beautyRenderTarget: WebGLRenderTarget
27
+ normalRenderTarget: WebGLRenderTarget
28
+ }
@@ -9,10 +9,9 @@ import {
9
9
  Vector2,
10
10
  WebGLRenderer,
11
11
  WebGLRenderTarget,
12
- ColorRepresentation,
13
12
  } from 'three'
14
13
 
15
- import { Pass } from './Pass'
14
+ import { Pass, FullScreenQuad } from './Pass'
16
15
 
17
16
  export enum OUTPUT {
18
17
  Beauty,
@@ -57,23 +56,23 @@ export class SAOPass extends Pass {
57
56
  hBlurMaterial: ShaderMaterial
58
57
  materialCopy: ShaderMaterial
59
58
  depthCopy: ShaderMaterial
60
- fsQuad: object
59
+ fsQuad: FullScreenQuad
61
60
  params: SAOPassParams
62
61
 
63
- static OUTPUT: OUTPUT
62
+ static OUTPUT: typeof OUTPUT
64
63
 
65
64
  renderPass(
66
65
  renderer: WebGLRenderer,
67
66
  passMaterial: Material,
68
67
  renderTarget: WebGLRenderTarget,
69
- clearColor?: ColorRepresentation,
68
+ clearColor?: Color | string | number,
70
69
  clearAlpha?: number,
71
70
  ): void
72
71
  renderOverride(
73
72
  renderer: WebGLRenderer,
74
73
  overrideMaterial: Material,
75
74
  renderTarget: WebGLRenderTarget,
76
- clearColor?: ColorRepresentation,
75
+ clearColor?: Color | string | number,
77
76
  clearAlpha?: number,
78
77
  ): void
79
78
  }
@@ -1,4 +1,10 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
10
  const Pass = require("./Pass.js");
@@ -6,139 +12,117 @@ const SAOShader = require("../shaders/SAOShader.js");
6
12
  const DepthLimitedBlurShader = require("../shaders/DepthLimitedBlurShader.js");
7
13
  const CopyShader = require("../shaders/CopyShader.js");
8
14
  const UnpackDepthRGBAShader = require("../shaders/UnpackDepthRGBAShader.js");
9
- var SAOPass = function(scene, camera, depthTexture, useNormals, resolution) {
10
- this.scene = scene;
11
- this.camera = camera;
12
- this.clear = true;
13
- this.needsSwap = false;
14
- this.supportsDepthTextureExtension = depthTexture !== void 0 ? depthTexture : false;
15
- this.supportsNormalTexture = useNormals !== void 0 ? useNormals : false;
16
- this.originalClearColor = new THREE.Color();
17
- this._oldClearColor = new THREE.Color();
18
- this.oldClearAlpha = 1;
19
- this.params = {
20
- output: 0,
21
- saoBias: 0.5,
22
- saoIntensity: 0.18,
23
- saoScale: 1,
24
- saoKernelRadius: 100,
25
- saoMinResolution: 0,
26
- saoBlur: true,
27
- saoBlurRadius: 8,
28
- saoBlurStdDev: 4,
29
- saoBlurDepthCutoff: 0.01
30
- };
31
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
32
- this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
33
- minFilter: THREE.LinearFilter,
34
- magFilter: THREE.LinearFilter,
35
- format: THREE.RGBAFormat
36
- });
37
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
38
- this.beautyRenderTarget = this.saoRenderTarget.clone();
39
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
40
- minFilter: THREE.NearestFilter,
41
- magFilter: THREE.NearestFilter,
42
- format: THREE.RGBAFormat
43
- });
44
- this.depthRenderTarget = this.normalRenderTarget.clone();
45
- if (this.supportsDepthTextureExtension) {
46
- var depthTexture = new THREE.DepthTexture();
47
- depthTexture.type = THREE.UnsignedShortType;
48
- this.beautyRenderTarget.depthTexture = depthTexture;
49
- this.beautyRenderTarget.depthBuffer = true;
50
- }
51
- this.depthMaterial = new THREE.MeshDepthMaterial();
52
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
53
- this.depthMaterial.blending = THREE.NoBlending;
54
- this.normalMaterial = new THREE.MeshNormalMaterial();
55
- this.normalMaterial.blending = THREE.NoBlending;
56
- if (SAOShader.SAOShader === void 0) {
57
- console.error("THREE.SAOPass relies on SAOShader");
58
- }
59
- this.saoMaterial = new THREE.ShaderMaterial({
60
- defines: Object.assign({}, SAOShader.SAOShader.defines),
61
- fragmentShader: SAOShader.SAOShader.fragmentShader,
62
- vertexShader: SAOShader.SAOShader.vertexShader,
63
- uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
64
- });
65
- this.saoMaterial.extensions.derivatives = true;
66
- this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
67
- this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
68
- this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
69
- this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
70
- this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
71
- this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
72
- this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
73
- this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
74
- this.saoMaterial.blending = THREE.NoBlending;
75
- if (DepthLimitedBlurShader.DepthLimitedBlurShader === void 0) {
76
- console.error("THREE.SAOPass relies on DepthLimitedBlurShader");
77
- }
78
- this.vBlurMaterial = new THREE.ShaderMaterial({
79
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
80
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
81
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
82
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
83
- });
84
- this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
85
- this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
86
- this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
87
- this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
88
- this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
89
- this.vBlurMaterial.blending = THREE.NoBlending;
90
- this.hBlurMaterial = new THREE.ShaderMaterial({
91
- uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
92
- defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
93
- vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
94
- fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
95
- });
96
- this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
97
- this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
98
- this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
99
- this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
100
- this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
101
- this.hBlurMaterial.blending = THREE.NoBlending;
102
- if (CopyShader.CopyShader === void 0) {
103
- console.error("THREE.SAOPass relies on CopyShader");
104
- }
105
- this.materialCopy = new THREE.ShaderMaterial({
106
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
107
- vertexShader: CopyShader.CopyShader.vertexShader,
108
- fragmentShader: CopyShader.CopyShader.fragmentShader,
109
- blending: THREE.NoBlending
110
- });
111
- this.materialCopy.transparent = true;
112
- this.materialCopy.depthTest = false;
113
- this.materialCopy.depthWrite = false;
114
- this.materialCopy.blending = THREE.CustomBlending;
115
- this.materialCopy.blendSrc = THREE.DstColorFactor;
116
- this.materialCopy.blendDst = THREE.ZeroFactor;
117
- this.materialCopy.blendEquation = THREE.AddEquation;
118
- this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
119
- this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
120
- this.materialCopy.blendEquationAlpha = THREE.AddEquation;
121
- if (UnpackDepthRGBAShader.UnpackDepthRGBAShader === void 0) {
122
- console.error("THREE.SAOPass relies on UnpackDepthRGBAShader");
15
+ class SAOPass extends Pass.Pass {
16
+ constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
17
+ super();
18
+ this.scene = scene;
19
+ this.camera = camera;
20
+ this.clear = true;
21
+ this.needsSwap = false;
22
+ this.supportsDepthTextureExtension = useDepthTexture;
23
+ this.supportsNormalTexture = useNormals;
24
+ this.originalClearColor = new THREE.Color();
25
+ this._oldClearColor = new THREE.Color();
26
+ this.oldClearAlpha = 1;
27
+ this.params = {
28
+ output: 0,
29
+ saoBias: 0.5,
30
+ saoIntensity: 0.18,
31
+ saoScale: 1,
32
+ saoKernelRadius: 100,
33
+ saoMinResolution: 0,
34
+ saoBlur: true,
35
+ saoBlurRadius: 8,
36
+ saoBlurStdDev: 4,
37
+ saoBlurDepthCutoff: 0.01
38
+ };
39
+ this.resolution = new THREE.Vector2(resolution.x, resolution.y);
40
+ this.saoRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: THREE.HalfFloatType });
41
+ this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
42
+ this.beautyRenderTarget = this.saoRenderTarget.clone();
43
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
44
+ minFilter: THREE.NearestFilter,
45
+ magFilter: THREE.NearestFilter,
46
+ type: THREE.HalfFloatType
47
+ });
48
+ this.depthRenderTarget = this.normalRenderTarget.clone();
49
+ let depthTexture;
50
+ if (this.supportsDepthTextureExtension) {
51
+ depthTexture = new THREE.DepthTexture();
52
+ depthTexture.type = THREE.UnsignedShortType;
53
+ this.beautyRenderTarget.depthTexture = depthTexture;
54
+ this.beautyRenderTarget.depthBuffer = true;
55
+ }
56
+ this.depthMaterial = new THREE.MeshDepthMaterial();
57
+ this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
58
+ this.depthMaterial.blending = THREE.NoBlending;
59
+ this.normalMaterial = new THREE.MeshNormalMaterial();
60
+ this.normalMaterial.blending = THREE.NoBlending;
61
+ this.saoMaterial = new THREE.ShaderMaterial({
62
+ defines: Object.assign({}, SAOShader.SAOShader.defines),
63
+ fragmentShader: SAOShader.SAOShader.fragmentShader,
64
+ vertexShader: SAOShader.SAOShader.vertexShader,
65
+ uniforms: THREE.UniformsUtils.clone(SAOShader.SAOShader.uniforms)
66
+ });
67
+ this.saoMaterial.extensions.derivatives = true;
68
+ this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
69
+ this.saoMaterial.defines["NORMAL_TEXTURE"] = this.supportsNormalTexture ? 1 : 0;
70
+ this.saoMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
71
+ this.saoMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
72
+ this.saoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
73
+ this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
74
+ this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
75
+ this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
76
+ this.saoMaterial.blending = THREE.NoBlending;
77
+ this.vBlurMaterial = new THREE.ShaderMaterial({
78
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
79
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
80
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
81
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
82
+ });
83
+ this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
84
+ this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
85
+ this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
86
+ this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
87
+ this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
88
+ this.vBlurMaterial.blending = THREE.NoBlending;
89
+ this.hBlurMaterial = new THREE.ShaderMaterial({
90
+ uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
91
+ defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
92
+ vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
93
+ fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
94
+ });
95
+ this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
96
+ this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
97
+ this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
98
+ this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
99
+ this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
100
+ this.hBlurMaterial.blending = THREE.NoBlending;
101
+ this.materialCopy = new THREE.ShaderMaterial({
102
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
103
+ vertexShader: CopyShader.CopyShader.vertexShader,
104
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
105
+ blending: THREE.NoBlending
106
+ });
107
+ this.materialCopy.transparent = true;
108
+ this.materialCopy.depthTest = false;
109
+ this.materialCopy.depthWrite = false;
110
+ this.materialCopy.blending = THREE.CustomBlending;
111
+ this.materialCopy.blendSrc = THREE.DstColorFactor;
112
+ this.materialCopy.blendDst = THREE.ZeroFactor;
113
+ this.materialCopy.blendEquation = THREE.AddEquation;
114
+ this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
115
+ this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
116
+ this.materialCopy.blendEquationAlpha = THREE.AddEquation;
117
+ this.depthCopy = new THREE.ShaderMaterial({
118
+ uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
119
+ vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
120
+ fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
121
+ blending: THREE.NoBlending
122
+ });
123
+ this.fsQuad = new Pass.FullScreenQuad(null);
123
124
  }
124
- this.depthCopy = new THREE.ShaderMaterial({
125
- uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
126
- vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
127
- fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
128
- blending: THREE.NoBlending
129
- });
130
- this.fsQuad = new Pass.FullScreenQuad(null);
131
- };
132
- SAOPass.OUTPUT = {
133
- Beauty: 1,
134
- Default: 0,
135
- SAO: 2,
136
- Depth: 3,
137
- Normal: 4
138
- };
139
- SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
140
- constructor: SAOPass,
141
- render: function(renderer, writeBuffer, readBuffer) {
125
+ render(renderer, writeBuffer, readBuffer) {
142
126
  if (this.renderToScreen) {
143
127
  this.materialCopy.blending = THREE.NoBlending;
144
128
  this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
@@ -150,7 +134,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
150
134
  }
151
135
  renderer.getClearColor(this._oldClearColor);
152
136
  this.oldClearAlpha = renderer.getClearAlpha();
153
- var oldAutoClear = renderer.autoClear;
137
+ const oldAutoClear = renderer.autoClear;
154
138
  renderer.autoClear = false;
155
139
  renderer.setRenderTarget(this.depthRenderTarget);
156
140
  renderer.clear();
@@ -161,7 +145,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
161
145
  this.saoMaterial.uniforms["minResolution"].value = this.params.saoMinResolution;
162
146
  this.saoMaterial.uniforms["cameraNear"].value = this.camera.near;
163
147
  this.saoMaterial.uniforms["cameraFar"].value = this.camera.far;
164
- var depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
148
+ const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
165
149
  this.vBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
166
150
  this.hBlurMaterial.uniforms["depthCutoff"].value = depthCutoff;
167
151
  this.vBlurMaterial.uniforms["cameraNear"].value = this.camera.near;
@@ -200,7 +184,7 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
200
184
  this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 16777215, 1);
201
185
  this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 16777215, 1);
202
186
  }
203
- var outputMaterial = this.materialCopy;
187
+ let outputMaterial = this.materialCopy;
204
188
  if (this.params.output === 3) {
205
189
  if (this.supportsDepthTextureExtension) {
206
190
  this.materialCopy.uniforms["tDiffuse"].value = this.beautyRenderTarget.depthTexture;
@@ -225,11 +209,11 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
225
209
  this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
226
210
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
227
211
  renderer.autoClear = oldAutoClear;
228
- },
229
- renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
212
+ }
213
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
230
214
  renderer.getClearColor(this.originalClearColor);
231
- var originalClearAlpha = renderer.getClearAlpha();
232
- var originalAutoClear = renderer.autoClear;
215
+ const originalClearAlpha = renderer.getClearAlpha();
216
+ const originalAutoClear = renderer.autoClear;
233
217
  renderer.setRenderTarget(renderTarget);
234
218
  renderer.autoClear = false;
235
219
  if (clearColor !== void 0 && clearColor !== null) {
@@ -242,11 +226,11 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
242
226
  renderer.autoClear = originalAutoClear;
243
227
  renderer.setClearColor(this.originalClearColor);
244
228
  renderer.setClearAlpha(originalClearAlpha);
245
- },
246
- renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
229
+ }
230
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
247
231
  renderer.getClearColor(this.originalClearColor);
248
- var originalClearAlpha = renderer.getClearAlpha();
249
- var originalAutoClear = renderer.autoClear;
232
+ const originalClearAlpha = renderer.getClearAlpha();
233
+ const originalAutoClear = renderer.autoClear;
250
234
  renderer.setRenderTarget(renderTarget);
251
235
  renderer.autoClear = false;
252
236
  clearColor = overrideMaterial.clearColor || clearColor;
@@ -262,8 +246,8 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
262
246
  renderer.autoClear = originalAutoClear;
263
247
  renderer.setClearColor(this.originalClearColor);
264
248
  renderer.setClearAlpha(originalClearAlpha);
265
- },
266
- setSize: function(width, height) {
249
+ }
250
+ setSize(width, height) {
267
251
  this.beautyRenderTarget.setSize(width, height);
268
252
  this.saoRenderTarget.setSize(width, height);
269
253
  this.blurIntermediateRenderTarget.setSize(width, height);
@@ -278,5 +262,27 @@ SAOPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
278
262
  this.hBlurMaterial.uniforms["size"].value.set(width, height);
279
263
  this.hBlurMaterial.needsUpdate = true;
280
264
  }
265
+ dispose() {
266
+ this.saoRenderTarget.dispose();
267
+ this.blurIntermediateRenderTarget.dispose();
268
+ this.beautyRenderTarget.dispose();
269
+ this.normalRenderTarget.dispose();
270
+ this.depthRenderTarget.dispose();
271
+ this.depthMaterial.dispose();
272
+ this.normalMaterial.dispose();
273
+ this.saoMaterial.dispose();
274
+ this.vBlurMaterial.dispose();
275
+ this.hBlurMaterial.dispose();
276
+ this.materialCopy.dispose();
277
+ this.depthCopy.dispose();
278
+ this.fsQuad.dispose();
279
+ }
280
+ }
281
+ __publicField(SAOPass, "OUTPUT", {
282
+ Beauty: 1,
283
+ Default: 0,
284
+ SAO: 2,
285
+ Depth: 3,
286
+ Normal: 4
281
287
  });
282
288
  exports.SAOPass = SAOPass;