three-stdlib 2.22.9 → 2.22.10

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Files changed (629) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TransformControls.d.ts +1 -1
  23. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  24. package/dist/csm/CSM.js +4 -4
  25. package/dist/csm/CSM.mjs +4 -4
  26. package/dist/csm/CSMFrustum.js +1 -1
  27. package/dist/csm/CSMFrustum.mjs +1 -1
  28. package/dist/csm/CSMShader.js +14 -10
  29. package/dist/csm/CSMShader.mjs +14 -10
  30. package/dist/curves/CurveExtras.js +52 -62
  31. package/dist/curves/CurveExtras.mjs +53 -63
  32. package/dist/curves/NURBSUtils.d.ts +18 -20
  33. package/dist/curves/NURBSUtils.js +17 -17
  34. package/dist/curves/NURBSUtils.mjs +17 -17
  35. package/dist/deprecated/Geometry.js +26 -26
  36. package/dist/deprecated/Geometry.mjs +27 -27
  37. package/dist/effects/AnaglyphEffect.js +95 -114
  38. package/dist/effects/AnaglyphEffect.mjs +95 -114
  39. package/dist/effects/AsciiEffect.js +144 -162
  40. package/dist/effects/AsciiEffect.mjs +144 -162
  41. package/dist/effects/OutlineEffect.js +253 -276
  42. package/dist/effects/OutlineEffect.mjs +253 -276
  43. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  44. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  45. package/dist/effects/PeppersGhostEffect.js +84 -81
  46. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  47. package/dist/effects/StereoEffect.js +31 -28
  48. package/dist/effects/StereoEffect.mjs +31 -28
  49. package/dist/environments/RoomEnvironment.d.ts +6 -5
  50. package/dist/exporters/GLTFExporter.d.ts +109 -441
  51. package/dist/exporters/GLTFExporter.js +912 -581
  52. package/dist/exporters/GLTFExporter.mjs +912 -581
  53. package/dist/geometries/ConvexGeometry.js +0 -3
  54. package/dist/geometries/ConvexGeometry.mjs +0 -3
  55. package/dist/geometries/LightningStrike.d.ts +3 -3
  56. package/dist/geometries/LightningStrike.js +80 -75
  57. package/dist/geometries/LightningStrike.mjs +80 -75
  58. package/dist/geometries/ParametricGeometries.js +75 -74
  59. package/dist/geometries/ParametricGeometries.mjs +75 -74
  60. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  61. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  62. package/dist/geometries/TextGeometry.d.ts +1 -1
  63. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  64. package/dist/helpers/RectAreaLightHelper.js +2 -2
  65. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  66. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  67. package/dist/helpers/VertexNormalsHelper.js +15 -22
  68. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  69. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  70. package/dist/helpers/VertexTangentsHelper.js +12 -14
  71. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  72. package/dist/index.d.ts +1 -66
  73. package/dist/index.js +5 -370
  74. package/dist/index.mjs +9 -374
  75. package/dist/interactive/InteractiveGroup.js +1 -1
  76. package/dist/interactive/InteractiveGroup.mjs +1 -1
  77. package/dist/interactive/SelectionBox.js +122 -125
  78. package/dist/interactive/SelectionBox.mjs +122 -125
  79. package/dist/interactive/SelectionHelper.js +45 -48
  80. package/dist/interactive/SelectionHelper.mjs +45 -48
  81. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  82. package/dist/libs/MotionControllers.d.ts +15 -14
  83. package/dist/libs/MotionControllers.js +10 -10
  84. package/dist/libs/MotionControllers.mjs +10 -10
  85. package/dist/lights/LightProbeGenerator.js +43 -43
  86. package/dist/lights/LightProbeGenerator.mjs +43 -43
  87. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  88. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  89. package/dist/lines/LineMaterial.js +271 -271
  90. package/dist/lines/LineMaterial.mjs +272 -272
  91. package/dist/lines/LineSegments2.js +12 -12
  92. package/dist/lines/LineSegments2.mjs +12 -12
  93. package/dist/lines/LineSegmentsGeometry.js +2 -2
  94. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  95. package/dist/lines/Wireframe.js +2 -2
  96. package/dist/lines/Wireframe.mjs +2 -2
  97. package/dist/loaders/3DMLoader.d.ts +2 -1
  98. package/dist/loaders/3MFLoader.d.ts +2 -1
  99. package/dist/loaders/AMFLoader.d.ts +2 -1
  100. package/dist/loaders/AssimpLoader.d.ts +20 -0
  101. package/dist/loaders/AssimpLoader.js +520 -482
  102. package/dist/loaders/AssimpLoader.mjs +520 -482
  103. package/dist/loaders/BVHLoader.d.ts +2 -1
  104. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.js +23 -14
  106. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  107. package/dist/loaders/ColladaLoader.d.ts +2 -1
  108. package/dist/loaders/DRACOLoader.d.ts +2 -1
  109. package/dist/loaders/FBXLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.js +2 -2
  111. package/dist/loaders/FBXLoader.mjs +2 -2
  112. package/dist/loaders/FontLoader.d.ts +4 -4
  113. package/dist/loaders/FontLoader.js +2 -1
  114. package/dist/loaders/FontLoader.mjs +2 -1
  115. package/dist/loaders/GCodeLoader.d.ts +2 -1
  116. package/dist/loaders/GLTFLoader.d.ts +11 -9
  117. package/dist/loaders/GLTFLoader.js +2 -2
  118. package/dist/loaders/GLTFLoader.mjs +2 -2
  119. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  120. package/dist/loaders/KMZLoader.d.ts +2 -1
  121. package/dist/loaders/KTX2Loader.js +34 -15
  122. package/dist/loaders/KTX2Loader.mjs +35 -16
  123. package/dist/loaders/LDrawLoader.d.ts +2 -1
  124. package/dist/loaders/LDrawLoader.js +3 -3
  125. package/dist/loaders/LDrawLoader.mjs +3 -3
  126. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  127. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  128. package/dist/loaders/LWOLoader.d.ts +2 -1
  129. package/dist/loaders/LottieLoader.d.ts +2 -1
  130. package/dist/loaders/MD2Loader.d.ts +2 -1
  131. package/dist/loaders/MDDLoader.d.ts +2 -1
  132. package/dist/loaders/MMDLoader.d.ts +2 -1
  133. package/dist/loaders/MTLLoader.d.ts +2 -1
  134. package/dist/loaders/OBJLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.js +5 -5
  136. package/dist/loaders/OBJLoader.mjs +5 -5
  137. package/dist/loaders/PCDLoader.d.ts +2 -1
  138. package/dist/loaders/PDBLoader.d.ts +2 -1
  139. package/dist/loaders/PLYLoader.d.ts +2 -1
  140. package/dist/loaders/PRWMLoader.d.ts +2 -1
  141. package/dist/loaders/RGBMLoader.js +924 -918
  142. package/dist/loaders/RGBMLoader.mjs +924 -918
  143. package/dist/loaders/STLLoader.d.ts +2 -1
  144. package/dist/loaders/SVGLoader.d.ts +2 -1
  145. package/dist/loaders/TDSLoader.d.ts +2 -1
  146. package/dist/loaders/TTFLoader.d.ts +2 -1
  147. package/dist/loaders/TiltLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.js +3 -1
  149. package/dist/loaders/TiltLoader.mjs +3 -1
  150. package/dist/loaders/VOXLoader.d.ts +4 -2
  151. package/dist/loaders/VRMLLoader.d.ts +2 -1
  152. package/dist/loaders/VRMLoader.d.ts +20 -0
  153. package/dist/loaders/VTKLoader.d.ts +2 -1
  154. package/dist/loaders/XLoader.d.ts +20 -0
  155. package/dist/loaders/XLoader.js +1 -1
  156. package/dist/loaders/XLoader.mjs +1 -1
  157. package/dist/loaders/XYZLoader.d.ts +2 -1
  158. package/dist/loaders/lwo/IFFParser.js +104 -110
  159. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  160. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  161. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  162. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  163. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  164. package/dist/math/Capsule.d.ts +1 -1
  165. package/dist/math/Capsule.js +90 -92
  166. package/dist/math/Capsule.mjs +90 -92
  167. package/dist/math/ColorConverter.js +26 -36
  168. package/dist/math/ColorConverter.mjs +26 -36
  169. package/dist/math/ConvexHull.js +16 -17
  170. package/dist/math/ConvexHull.mjs +17 -18
  171. package/dist/math/ImprovedNoise.js +41 -39
  172. package/dist/math/ImprovedNoise.mjs +41 -39
  173. package/dist/math/Lut.js +65 -63
  174. package/dist/math/Lut.mjs +66 -64
  175. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  176. package/dist/math/MeshSurfaceSampler.js +85 -89
  177. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  178. package/dist/math/OBB.js +68 -88
  179. package/dist/math/OBB.mjs +68 -88
  180. package/dist/math/Octree.js +240 -245
  181. package/dist/math/Octree.mjs +240 -245
  182. package/dist/misc/ConvexObjectBreaker.js +114 -120
  183. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  184. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  185. package/dist/misc/GPUComputationRenderer.js +191 -157
  186. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  187. package/dist/misc/Gyroscope.js +16 -18
  188. package/dist/misc/Gyroscope.mjs +17 -19
  189. package/dist/misc/MD2Character.js +88 -86
  190. package/dist/misc/MD2Character.mjs +89 -87
  191. package/dist/misc/MD2CharacterComplex.js +106 -105
  192. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  193. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  194. package/dist/misc/MorphAnimMesh.js +33 -33
  195. package/dist/misc/MorphAnimMesh.mjs +33 -33
  196. package/dist/misc/MorphBlendMesh.js +68 -68
  197. package/dist/misc/MorphBlendMesh.mjs +68 -68
  198. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  199. package/dist/misc/RollerCoaster.js +321 -314
  200. package/dist/misc/RollerCoaster.mjs +322 -315
  201. package/dist/misc/Volume.d.ts +1 -1
  202. package/dist/misc/Volume.js +169 -166
  203. package/dist/misc/Volume.mjs +170 -167
  204. package/dist/misc/VolumeSlice.js +50 -51
  205. package/dist/misc/VolumeSlice.mjs +50 -51
  206. package/dist/modifiers/CurveModifier.d.ts +2 -2
  207. package/dist/modifiers/CurveModifier.js +1 -1
  208. package/dist/modifiers/CurveModifier.mjs +1 -1
  209. package/dist/modifiers/SimplifyModifier.js +2 -1
  210. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  211. package/dist/objects/Lensflare.js +32 -21
  212. package/dist/objects/Lensflare.mjs +33 -22
  213. package/dist/objects/LightningStorm.d.ts +3 -3
  214. package/dist/objects/LightningStorm.js +3 -3
  215. package/dist/objects/LightningStorm.mjs +3 -3
  216. package/dist/objects/MarchingCubes.d.ts +1 -0
  217. package/dist/objects/MarchingCubes.js +4362 -10
  218. package/dist/objects/MarchingCubes.mjs +4363 -11
  219. package/dist/objects/Reflector.d.ts +5 -2
  220. package/dist/objects/Reflector.js +39 -12
  221. package/dist/objects/Reflector.mjs +40 -13
  222. package/dist/objects/ReflectorForSSRPass.js +25 -21
  223. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  224. package/dist/objects/ReflectorRTT.d.ts +6 -0
  225. package/dist/objects/Refractor.d.ts +5 -2
  226. package/dist/objects/Refractor.js +39 -12
  227. package/dist/objects/Refractor.mjs +40 -13
  228. package/dist/objects/ShadowMesh.d.ts +6 -3
  229. package/dist/objects/ShadowMesh.js +7 -3
  230. package/dist/objects/ShadowMesh.mjs +8 -4
  231. package/dist/objects/Sky.js +181 -137
  232. package/dist/objects/Sky.mjs +182 -138
  233. package/dist/objects/Water.d.ts +3 -3
  234. package/dist/objects/Water.js +3 -2
  235. package/dist/objects/Water.mjs +3 -2
  236. package/dist/objects/Water2.d.ts +2 -2
  237. package/dist/objects/Water2.js +16 -18
  238. package/dist/objects/Water2.mjs +17 -19
  239. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  240. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  241. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  242. package/dist/postprocessing/BokehPass.d.ts +1 -1
  243. package/dist/postprocessing/ClearPass.d.ts +3 -3
  244. package/dist/postprocessing/CubeTexturePass.js +37 -33
  245. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  246. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  247. package/dist/postprocessing/LUTPass.d.ts +3 -3
  248. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  249. package/dist/postprocessing/SAOPass.d.ts +5 -6
  250. package/dist/postprocessing/SAOPass.js +151 -145
  251. package/dist/postprocessing/SAOPass.mjs +153 -147
  252. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  253. package/dist/postprocessing/SSAARenderPass.js +78 -55
  254. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  255. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  256. package/dist/postprocessing/SSAOPass.js +17 -10
  257. package/dist/postprocessing/SSAOPass.mjs +17 -10
  258. package/dist/postprocessing/SSRPass.d.ts +6 -7
  259. package/dist/postprocessing/SSRPass.js +235 -262
  260. package/dist/postprocessing/SSRPass.mjs +237 -264
  261. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  262. package/dist/postprocessing/TAARenderPass.js +106 -27
  263. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  264. package/dist/postprocessing/TexturePass.d.ts +2 -2
  265. package/dist/postprocessing/TexturePass.js +24 -22
  266. package/dist/postprocessing/TexturePass.mjs +25 -23
  267. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  268. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  269. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  270. package/dist/renderers/CSS2DRenderer.js +5 -4
  271. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  272. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  273. package/dist/renderers/CSS3DRenderer.js +147 -113
  274. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  275. package/dist/renderers/Projector.js +377 -389
  276. package/dist/renderers/Projector.mjs +377 -389
  277. package/dist/renderers/SVGRenderer.js +280 -275
  278. package/dist/renderers/SVGRenderer.mjs +280 -275
  279. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  280. package/dist/shaders/AfterimageShader.d.ts +1 -1
  281. package/dist/shaders/BasicShader.d.ts +1 -1
  282. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  283. package/dist/shaders/BokehShader.d.ts +2 -2
  284. package/dist/shaders/BokehShader2.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.js +1 -1
  286. package/dist/shaders/BokehShader2.mjs +1 -1
  287. package/dist/shaders/ColorCorrectionShader.js +3 -3
  288. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  289. package/dist/shaders/ColorifyShader.js +1 -1
  290. package/dist/shaders/ColorifyShader.mjs +1 -1
  291. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  292. package/dist/shaders/ConvolutionShader.js +1 -1
  293. package/dist/shaders/ConvolutionShader.mjs +1 -1
  294. package/dist/shaders/CopyShader.d.ts +1 -1
  295. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  296. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  298. package/dist/shaders/DotScreenShader.js +2 -2
  299. package/dist/shaders/DotScreenShader.mjs +2 -2
  300. package/dist/shaders/FXAAShader.js +1 -1
  301. package/dist/shaders/FXAAShader.mjs +1 -1
  302. package/dist/shaders/FreiChenShader.js +1 -1
  303. package/dist/shaders/FreiChenShader.mjs +1 -1
  304. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  305. package/dist/shaders/GodRaysShader.js +4 -4
  306. package/dist/shaders/GodRaysShader.mjs +4 -4
  307. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  308. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  310. package/dist/shaders/NormalMapShader.js +2 -2
  311. package/dist/shaders/NormalMapShader.mjs +2 -2
  312. package/dist/shaders/SAOShader.d.ts +2 -2
  313. package/dist/shaders/SAOShader.js +3 -3
  314. package/dist/shaders/SAOShader.mjs +3 -3
  315. package/dist/shaders/SMAAShader.js +3 -3
  316. package/dist/shaders/SMAAShader.mjs +3 -3
  317. package/dist/shaders/SSAOShader.js +4 -4
  318. package/dist/shaders/SSAOShader.mjs +4 -4
  319. package/dist/shaders/SSRShader.js +4 -4
  320. package/dist/shaders/SSRShader.mjs +4 -4
  321. package/dist/shaders/SobelOperatorShader.js +1 -1
  322. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  323. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  324. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  325. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  326. package/dist/shaders/ToonShader.js +25 -25
  327. package/dist/shaders/ToonShader.mjs +25 -25
  328. package/dist/shaders/TriangleBlurShader.js +1 -1
  329. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  330. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  331. package/dist/shaders/VolumeShader.js +2 -2
  332. package/dist/shaders/VolumeShader.mjs +2 -2
  333. package/dist/shaders/types.d.ts +2 -2
  334. package/dist/types/Loader.d.ts +4 -0
  335. package/dist/types/Loader.js +26 -0
  336. package/dist/types/Loader.mjs +9 -0
  337. package/dist/types/shared.d.ts +2 -2
  338. package/dist/types/utils.d.ts +1 -1
  339. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  340. package/dist/utils/BufferGeometryUtils.js +1 -1
  341. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  342. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  343. package/dist/utils/RoughnessMipmapper.js +79 -75
  344. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  345. package/dist/utils/ShadowMapViewer.js +103 -106
  346. package/dist/utils/ShadowMapViewer.mjs +103 -106
  347. package/dist/utils/SkeletonUtils.d.ts +5 -21
  348. package/dist/utils/SkeletonUtils.js +182 -263
  349. package/dist/utils/SkeletonUtils.mjs +183 -264
  350. package/dist/utils/UVsDebug.js +37 -42
  351. package/dist/utils/UVsDebug.mjs +37 -42
  352. package/dist/webxr/ARButton.d.ts +2 -1
  353. package/dist/webxr/OculusHandModel.d.ts +2 -1
  354. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  355. package/dist/webxr/OculusHandPointerModel.js +2 -2
  356. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  357. package/dist/webxr/VRButton.d.ts +2 -1
  358. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  359. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  360. package/package.json +5 -6
  361. package/dist/custom.d.ts +0 -5
  362. package/dist/loaders/NodeMaterialLoader.js +0 -146
  363. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  364. package/dist/nodes/Nodes.js +0 -347
  365. package/dist/nodes/Nodes.mjs +0 -347
  366. package/dist/nodes/ShaderNode.js +0 -408
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+ const meshphong_frag_head = THREE.ShaderChunk["meshphong_frag"].slice(
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+ );
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+ const meshphong_frag_body = THREE.ShaderChunk["meshphong_frag"].slice(
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+ THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
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+ _SubsurfaceScatteringShader = {
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+ uniforms: /* @__PURE__ */ THREE.UniformsUtils.merge([
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+ thicknessPower: { value: 2 },
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+ thicknessScale: { value: 10 }
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+ vertexShader: (
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+ fragmentShader: (
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+ `
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+
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+
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+ uniform sampler2D thicknessMap;
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+ uniform float thicknessAmbient;
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+ uniform float thicknessAttenuation;
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+ uniform vec3 thicknessColor;
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+
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+ void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
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+ vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
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+ vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
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+ float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
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+ vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
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- "uniform vec3 thicknessColor;",
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- "void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
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- " vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
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- " vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
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- " float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
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- " vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
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- [
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- "RE_Direct( directLight, geometry, material, reflectedLight );",
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- " RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
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- "#endif"
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- ].join("\n")
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- )
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+
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+ ${meshphong_frag_body.replace(
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+ "#include <lights_fragment_begin>",
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+ THREE.ShaderChunk["lights_fragment_begin"].replace(
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+ /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
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+ /* glsl */
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+ `
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+ RE_Direct( directLight, geometry, material, reflectedLight );
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+
67
+ #if defined( SUBSURFACE ) && defined( USE_UV )
68
+ RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
69
+ #endif
70
+ `
71
+ )
72
+ )}
73
+ `
56
74
  )
57
- ].join("\n")
75
+ };
76
+ return _SubsurfaceScatteringShader;
77
+ }
78
+ const SubsurfaceScatteringShader = {
79
+ get uniforms() {
80
+ return get().uniforms;
81
+ },
82
+ set uniforms(value) {
83
+ get().uniforms = value;
84
+ },
85
+ get vertexShader() {
86
+ return get().vertexShader;
87
+ },
88
+ set vertexShader(value) {
89
+ get().vertexShader = value;
90
+ },
91
+ get fragmentShader() {
92
+ return get().vertexShader;
93
+ },
94
+ set fragmentShader(value) {
95
+ get().vertexShader = value;
96
+ }
58
97
  };
59
98
  exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader;
@@ -1,58 +1,97 @@
1
1
  import { ShaderChunk, UniformsUtils, ShaderLib, Color } from "three";
2
- function replaceAll(string, find, replace) {
3
- return string.split(find).join(replace);
4
- }
5
- const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
6
- 0,
7
- ShaderChunk["meshphong_frag"].indexOf("void main() {")
8
- );
9
- const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(ShaderChunk["meshphong_frag"].indexOf("void main() {"));
10
- const SubsurfaceScatteringShader = {
11
- uniforms: UniformsUtils.merge([
12
- ShaderLib["phong"].uniforms,
13
- {
14
- thicknessMap: { value: null },
15
- thicknessColor: { value: new Color(16777215) },
16
- thicknessDistortion: { value: 0.1 },
17
- thicknessAmbient: { value: 0 },
18
- thicknessAttenuation: { value: 0.1 },
19
- thicknessPower: { value: 2 },
20
- thicknessScale: { value: 10 }
2
+ let _SubsurfaceScatteringShader;
3
+ function get() {
4
+ if (_SubsurfaceScatteringShader)
5
+ return _SubsurfaceScatteringShader;
6
+ const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
7
+ 0,
8
+ ShaderChunk["meshphong_frag"].indexOf("void main() {")
9
+ );
10
+ const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(
11
+ ShaderChunk["meshphong_frag"].indexOf("void main() {")
12
+ );
13
+ _SubsurfaceScatteringShader = {
14
+ uniforms: /* @__PURE__ */ UniformsUtils.merge([
15
+ ShaderLib["phong"].uniforms,
16
+ {
17
+ thicknessMap: { value: null },
18
+ thicknessColor: { value: /* @__PURE__ */ new Color(16777215) },
19
+ thicknessDistortion: { value: 0.1 },
20
+ thicknessAmbient: { value: 0 },
21
+ thicknessAttenuation: { value: 0.1 },
22
+ thicknessPower: { value: 2 },
23
+ thicknessScale: { value: 10 }
24
+ }
25
+ ]),
26
+ vertexShader: (
27
+ /* glsl */
28
+ `
29
+ #define USE_UV
30
+ ${ShaderChunk["meshphong_vert"]}
31
+ `
32
+ ),
33
+ fragmentShader: (
34
+ /* glsl */
35
+ `
36
+ #define USE_UV',
37
+ #define SUBSURFACE',
38
+
39
+ ${meshphong_frag_head}
40
+
41
+ uniform sampler2D thicknessMap;
42
+ uniform float thicknessPower;
43
+ uniform float thicknessScale;
44
+ uniform float thicknessDistortion;
45
+ uniform float thicknessAmbient;
46
+ uniform float thicknessAttenuation;
47
+ uniform vec3 thicknessColor;
48
+
49
+ void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
50
+ vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
51
+ vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
52
+ float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
53
+ vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
54
+ reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
21
55
  }
22
- ]),
23
- vertexShader: ["#define USE_UV", ShaderChunk["meshphong_vert"]].join("\n"),
24
- fragmentShader: [
25
- "#define USE_UV",
26
- "#define SUBSURFACE",
27
- meshphong_frag_head,
28
- "uniform sampler2D thicknessMap;",
29
- "uniform float thicknessPower;",
30
- "uniform float thicknessScale;",
31
- "uniform float thicknessDistortion;",
32
- "uniform float thicknessAmbient;",
33
- "uniform float thicknessAttenuation;",
34
- "uniform vec3 thicknessColor;",
35
- "void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
36
- " vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
37
- " vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
38
- " float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
39
- " vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
40
- " reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;",
41
- "}",
42
- meshphong_frag_body.replace(
43
- "#include <lights_fragment_begin>",
44
- replaceAll(
45
- ShaderChunk["lights_fragment_begin"],
46
- "RE_Direct( directLight, geometry, material, reflectedLight );",
47
- [
48
- "RE_Direct( directLight, geometry, material, reflectedLight );",
49
- "#if defined( SUBSURFACE ) && defined( USE_UV )",
50
- " RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
51
- "#endif"
52
- ].join("\n")
53
- )
56
+
57
+ ${meshphong_frag_body.replace(
58
+ "#include <lights_fragment_begin>",
59
+ ShaderChunk["lights_fragment_begin"].replace(
60
+ /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
61
+ /* glsl */
62
+ `
63
+ RE_Direct( directLight, geometry, material, reflectedLight );
64
+
65
+ #if defined( SUBSURFACE ) && defined( USE_UV )
66
+ RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
67
+ #endif
68
+ `
69
+ )
70
+ )}
71
+ `
54
72
  )
55
- ].join("\n")
73
+ };
74
+ return _SubsurfaceScatteringShader;
75
+ }
76
+ const SubsurfaceScatteringShader = {
77
+ get uniforms() {
78
+ return get().uniforms;
79
+ },
80
+ set uniforms(value) {
81
+ get().uniforms = value;
82
+ },
83
+ get vertexShader() {
84
+ return get().vertexShader;
85
+ },
86
+ set vertexShader(value) {
87
+ get().vertexShader = value;
88
+ },
89
+ get fragmentShader() {
90
+ return get().vertexShader;
91
+ },
92
+ set fragmentShader(value) {
93
+ get().vertexShader = value;
94
+ }
56
95
  };
57
96
  export {
58
97
  SubsurfaceScatteringShader
@@ -3,10 +3,10 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const ToonShader1 = {
5
5
  uniforms: {
6
- uDirLightPos: { value: new THREE.Vector3() },
7
- uDirLightColor: { value: new THREE.Color(15658734) },
8
- uAmbientLightColor: { value: new THREE.Color(328965) },
9
- uBaseColor: { value: new THREE.Color(16777215) }
6
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
7
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
8
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
9
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) }
10
10
  },
11
11
  vertexShader: [
12
12
  "varying vec3 vNormal;",
@@ -46,14 +46,14 @@ const ToonShader1 = {
46
46
  };
47
47
  const ToonShader2 = {
48
48
  uniforms: {
49
- uDirLightPos: { value: new THREE.Vector3() },
50
- uDirLightColor: { value: new THREE.Color(15658734) },
51
- uAmbientLightColor: { value: new THREE.Color(328965) },
52
- uBaseColor: { value: new THREE.Color(15658734) },
53
- uLineColor1: { value: new THREE.Color(8421504) },
54
- uLineColor2: { value: new THREE.Color(0) },
55
- uLineColor3: { value: new THREE.Color(0) },
56
- uLineColor4: { value: new THREE.Color(0) }
49
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
50
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
51
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
52
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
53
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(8421504) },
54
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
55
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
56
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
57
57
  },
58
58
  vertexShader: [
59
59
  "varying vec3 vNormal;",
@@ -87,14 +87,14 @@ const ToonShader2 = {
87
87
  };
88
88
  const ToonShaderHatching = {
89
89
  uniforms: {
90
- uDirLightPos: { value: new THREE.Vector3() },
91
- uDirLightColor: { value: new THREE.Color(15658734) },
92
- uAmbientLightColor: { value: new THREE.Color(328965) },
93
- uBaseColor: { value: new THREE.Color(16777215) },
94
- uLineColor1: { value: new THREE.Color(0) },
95
- uLineColor2: { value: new THREE.Color(0) },
96
- uLineColor3: { value: new THREE.Color(0) },
97
- uLineColor4: { value: new THREE.Color(0) }
90
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
91
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
92
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
93
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
94
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) },
95
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
96
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
97
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
98
98
  },
99
99
  vertexShader: [
100
100
  "varying vec3 vNormal;",
@@ -142,11 +142,11 @@ const ToonShaderHatching = {
142
142
  };
143
143
  const ToonShaderDotted = {
144
144
  uniforms: {
145
- uDirLightPos: { value: new THREE.Vector3() },
146
- uDirLightColor: { value: new THREE.Color(15658734) },
147
- uAmbientLightColor: { value: new THREE.Color(328965) },
148
- uBaseColor: { value: new THREE.Color(16777215) },
149
- uLineColor1: { value: new THREE.Color(0) }
145
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
146
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
147
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
148
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
149
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) }
150
150
  },
151
151
  vertexShader: [
152
152
  "varying vec3 vNormal;",
@@ -1,10 +1,10 @@
1
1
  import { Vector3, Color } from "three";
2
2
  const ToonShader1 = {
3
3
  uniforms: {
4
- uDirLightPos: { value: new Vector3() },
5
- uDirLightColor: { value: new Color(15658734) },
6
- uAmbientLightColor: { value: new Color(328965) },
7
- uBaseColor: { value: new Color(16777215) }
4
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
5
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
6
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
7
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec3 vNormal;",
@@ -44,14 +44,14 @@ const ToonShader1 = {
44
44
  };
45
45
  const ToonShader2 = {
46
46
  uniforms: {
47
- uDirLightPos: { value: new Vector3() },
48
- uDirLightColor: { value: new Color(15658734) },
49
- uAmbientLightColor: { value: new Color(328965) },
50
- uBaseColor: { value: new Color(15658734) },
51
- uLineColor1: { value: new Color(8421504) },
52
- uLineColor2: { value: new Color(0) },
53
- uLineColor3: { value: new Color(0) },
54
- uLineColor4: { value: new Color(0) }
47
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
48
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
49
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
50
+ uBaseColor: { value: /* @__PURE__ */ new Color(15658734) },
51
+ uLineColor1: { value: /* @__PURE__ */ new Color(8421504) },
52
+ uLineColor2: { value: /* @__PURE__ */ new Color(0) },
53
+ uLineColor3: { value: /* @__PURE__ */ new Color(0) },
54
+ uLineColor4: { value: /* @__PURE__ */ new Color(0) }
55
55
  },
56
56
  vertexShader: [
57
57
  "varying vec3 vNormal;",
@@ -85,14 +85,14 @@ const ToonShader2 = {
85
85
  };
86
86
  const ToonShaderHatching = {
87
87
  uniforms: {
88
- uDirLightPos: { value: new Vector3() },
89
- uDirLightColor: { value: new Color(15658734) },
90
- uAmbientLightColor: { value: new Color(328965) },
91
- uBaseColor: { value: new Color(16777215) },
92
- uLineColor1: { value: new Color(0) },
93
- uLineColor2: { value: new Color(0) },
94
- uLineColor3: { value: new Color(0) },
95
- uLineColor4: { value: new Color(0) }
88
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
89
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
90
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
91
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
92
+ uLineColor1: { value: /* @__PURE__ */ new Color(0) },
93
+ uLineColor2: { value: /* @__PURE__ */ new Color(0) },
94
+ uLineColor3: { value: /* @__PURE__ */ new Color(0) },
95
+ uLineColor4: { value: /* @__PURE__ */ new Color(0) }
96
96
  },
97
97
  vertexShader: [
98
98
  "varying vec3 vNormal;",
@@ -140,11 +140,11 @@ const ToonShaderHatching = {
140
140
  };
141
141
  const ToonShaderDotted = {
142
142
  uniforms: {
143
- uDirLightPos: { value: new Vector3() },
144
- uDirLightColor: { value: new Color(15658734) },
145
- uAmbientLightColor: { value: new Color(328965) },
146
- uBaseColor: { value: new Color(16777215) },
147
- uLineColor1: { value: new Color(0) }
143
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
144
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
145
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
146
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
147
+ uLineColor1: { value: /* @__PURE__ */ new Color(0) }
148
148
  },
149
149
  vertexShader: [
150
150
  "varying vec3 vNormal;",
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const TriangleBlurShader = {
5
5
  uniforms: {
6
6
  texture: { value: null },
7
- delta: { value: new THREE.Vector2(1, 1) }
7
+ delta: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const TriangleBlurShader = {
3
3
  uniforms: {
4
4
  texture: { value: null },
5
- delta: { value: new Vector2(1, 1) }
5
+ delta: { value: /* @__PURE__ */ new Vector2(1, 1) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -9,7 +9,7 @@
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
11
  import type { IShader } from './types';
12
- export declare type VerticalBlurShaderUniforms = {
12
+ export type VerticalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  v: IUniform<number>;
15
15
  };
@@ -3,10 +3,10 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const VolumeRenderShader1 = {
5
5
  uniforms: {
6
- u_size: { value: new THREE.Vector3(1, 1, 1) },
6
+ u_size: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
7
7
  u_renderstyle: { value: 0 },
8
8
  u_renderthreshold: { value: 0.5 },
9
- u_clim: { value: new THREE.Vector2(1, 1) },
9
+ u_clim: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
10
10
  u_data: { value: null },
11
11
  u_cmdata: { value: null }
12
12
  },
@@ -1,10 +1,10 @@
1
1
  import { Vector3, Vector2 } from "three";
2
2
  const VolumeRenderShader1 = {
3
3
  uniforms: {
4
- u_size: { value: new Vector3(1, 1, 1) },
4
+ u_size: { value: /* @__PURE__ */ new Vector3(1, 1, 1) },
5
5
  u_renderstyle: { value: 0 },
6
6
  u_renderthreshold: { value: 0.5 },
7
- u_clim: { value: new Vector2(1, 1) },
7
+ u_clim: { value: /* @__PURE__ */ new Vector2(1, 1) },
8
8
  u_data: { value: null },
9
9
  u_cmdata: { value: null }
10
10
  },
@@ -1,8 +1,8 @@
1
1
  import type { IUniform, Shader } from 'three';
2
- declare type Defines = {
2
+ type Defines = {
3
3
  [key: string]: boolean | number | string;
4
4
  };
5
- declare type Uniforms = {
5
+ type Uniforms = {
6
6
  [key: string]: IUniform;
7
7
  };
8
8
  export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> extends Shader {
@@ -0,0 +1,4 @@
1
+ import * as THREE from 'three';
2
+ export declare class Loader extends THREE.Loader {
3
+ loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<any>;
4
+ }
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ function _interopNamespaceDefault(e) {
5
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
6
+ if (e) {
7
+ for (const k in e) {
8
+ if (k !== "default") {
9
+ const d = Object.getOwnPropertyDescriptor(e, k);
10
+ Object.defineProperty(n, k, d.get ? d : {
11
+ enumerable: true,
12
+ get: () => e[k]
13
+ });
14
+ }
15
+ }
16
+ }
17
+ n.default = e;
18
+ return Object.freeze(n);
19
+ }
20
+ const THREE__namespace = /* @__PURE__ */ _interopNamespaceDefault(THREE);
21
+ class Loader extends THREE__namespace.Loader {
22
+ loadAsync(url, onProgress) {
23
+ return super.loadAsync(url, onProgress);
24
+ }
25
+ }
26
+ exports.Loader = Loader;
@@ -0,0 +1,9 @@
1
+ import * as THREE from "three";
2
+ class Loader extends THREE.Loader {
3
+ loadAsync(url, onProgress) {
4
+ return super.loadAsync(url, onProgress);
5
+ }
6
+ }
7
+ export {
8
+ Loader
9
+ };
@@ -1,2 +1,2 @@
1
- export declare type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
- export declare type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
1
+ export type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
+ export type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
@@ -1,3 +1,3 @@
1
- export declare type Nullable<T> = {
1
+ export type Nullable<T> = {
2
2
  [K in keyof T]: T[K] | null;
3
3
  };
@@ -4,7 +4,7 @@ import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBuf
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean | undefined) => BufferGeometry | null;
7
+ export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
@@ -38,7 +38,7 @@ export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode:
38
38
  * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
39
39
  * @return {Object} An Object with original position/normal attributes and morphed ones.
40
40
  */
41
- export declare type ComputedMorphedAttribute = {
41
+ export type ComputedMorphedAttribute = {
42
42
  positionAttribute: BufferAttribute | InterleavedBufferAttribute;
43
43
  normalAttribute: BufferAttribute | InterleavedBufferAttribute;
44
44
  morphedPositionAttribute: Float32BufferAttribute;
@@ -363,7 +363,7 @@ function computeMorphedAttributes(object) {
363
363
  _vC.fromBufferAttribute(attribute, c2);
364
364
  const morphInfluences = object2.morphTargetInfluences;
365
365
  if (
366
- // @ts-expect-error
366
+ // @ts-ignore
367
367
  material2.morphTargets && morphAttribute && morphInfluences
368
368
  ) {
369
369
  _morphA.set(0, 0, 0);
@@ -361,7 +361,7 @@ function computeMorphedAttributes(object) {
361
361
  _vC.fromBufferAttribute(attribute, c2);
362
362
  const morphInfluences = object2.morphTargetInfluences;
363
363
  if (
364
- // @ts-expect-error
364
+ // @ts-ignore
365
365
  material2.morphTargets && morphAttribute && morphInfluences
366
366
  ) {
367
367
  _morphA.set(0, 0, 0);
@@ -0,0 +1,8 @@
1
+ import { WebGLRenderer } from 'three'
2
+
3
+ export class RoughnessMipmapper {
4
+ constructor(renderer: WebGLRenderer)
5
+
6
+ generateMipmaps(material: THREE.Material): void
7
+ dispose(): void
8
+ }