three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1,1434 +0,0 @@
1
- import { Vector3, Quaternion, FileLoader, LoaderUtils, Matrix4, Bone, BufferGeometry, Float32BufferAttribute, Uint16BufferAttribute, MeshPhongMaterial, FrontSide, Vector2, SkinnedMesh, Mesh, Skeleton, AnimationClip, AnimationMixer, Loader, TextureLoader } from 'three';
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-
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- var XLoader = function () {
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- var classCallCheck = function (instance, Constructor) {
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- if (!(instance instanceof Constructor)) {
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- throw new TypeError('Cannot call a class as a function');
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- }
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- };
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-
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- var createClass = function () {
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- function defineProperties(target, props) {
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- for (let i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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- if ('value' in descriptor) descriptor.writable = true;
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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- }
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-
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- return function (Constructor, protoProps, staticProps) {
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- if (protoProps) defineProperties(Constructor.prototype, protoProps);
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- if (staticProps) defineProperties(Constructor, staticProps);
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- return Constructor;
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- };
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- }();
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-
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- var XboneInf = function XboneInf() {
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- classCallCheck(this, XboneInf);
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- this.boneName = '';
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- this.BoneIndex = 0;
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- this.Indeces = [];
33
- this.Weights = [];
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- this.initMatrix = null;
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- this.OffsetMatrix = null;
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- };
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-
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- var XAnimationInfo = function XAnimationInfo() {
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- classCallCheck(this, XAnimationInfo);
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- this.animeName = '';
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- this.boneName = '';
42
- this.targetBone = null;
43
- this.keyType = 4;
44
- this.frameStartLv = 0;
45
- this.keyFrames = [];
46
- this.InverseMx = null;
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- };
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-
49
- var XAnimationObj = function () {
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- function XAnimationObj(_flags) {
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- classCallCheck(this, XAnimationObj);
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- this.fps = 30;
53
- this.name = 'xanimation';
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- this.length = 0;
55
- this.hierarchy = [];
56
- this.putFlags = _flags;
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-
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- if (this.putFlags.putPos === undefined) {
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- this.putFlags.putPos = true;
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- }
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-
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- if (this.putFlags.putRot === undefined) {
63
- this.putFlags.putRot = true;
64
- }
65
-
66
- if (this.putFlags.putScl === undefined) {
67
- this.putFlags.putScl = true;
68
- }
69
- }
70
-
71
- createClass(XAnimationObj, [{
72
- key: 'make',
73
- value: function make(XAnimationInfoArray) {
74
- for (let i = 0; i < XAnimationInfoArray.length; i++) {
75
- this.hierarchy.push(this.makeBonekeys(XAnimationInfoArray[i]));
76
- }
77
-
78
- this.length = this.hierarchy[0].keys[this.hierarchy[0].keys.length - 1].time;
79
- }
80
- }, {
81
- key: 'clone',
82
- value: function clone() {
83
- return Object.assign({}, this);
84
- }
85
- }, {
86
- key: 'makeBonekeys',
87
- value: function makeBonekeys(XAnimationInfo) {
88
- var refObj = {};
89
- refObj.name = XAnimationInfo.boneName;
90
- refObj.parent = '';
91
- refObj.keys = this.keyFrameRefactor(XAnimationInfo);
92
-
93
- refObj.copy = function () {
94
- return Object.assign({}, this);
95
- };
96
-
97
- return refObj;
98
- }
99
- }, {
100
- key: 'keyFrameRefactor',
101
- value: function keyFrameRefactor(XAnimationInfo) {
102
- var keys = [];
103
-
104
- for (let i = 0; i < XAnimationInfo.keyFrames.length; i++) {
105
- var keyframe = {};
106
- keyframe.time = XAnimationInfo.keyFrames[i].time * this.fps;
107
-
108
- if (XAnimationInfo.keyFrames[i].pos && this.putFlags.putPos) {
109
- keyframe.pos = XAnimationInfo.keyFrames[i].pos;
110
- }
111
-
112
- if (XAnimationInfo.keyFrames[i].rot && this.putFlags.putRot) {
113
- keyframe.rot = XAnimationInfo.keyFrames[i].rot;
114
- }
115
-
116
- if (XAnimationInfo.keyFrames[i].scl && this.putFlags.putScl) {
117
- keyframe.scl = XAnimationInfo.keyFrames[i].scl;
118
- }
119
-
120
- if (XAnimationInfo.keyFrames[i].matrix) {
121
- keyframe.matrix = XAnimationInfo.keyFrames[i].matrix;
122
-
123
- if (this.putFlags.putPos) {
124
- keyframe.pos = new Vector3().setFromMatrixPosition(keyframe.matrix);
125
- }
126
-
127
- if (this.putFlags.putRot) {
128
- keyframe.rot = new Quaternion().setFromRotationMatrix(keyframe.matrix);
129
- }
130
-
131
- if (this.putFlags.putScl) {
132
- keyframe.scl = new Vector3().setFromMatrixScale(keyframe.matrix);
133
- }
134
- }
135
-
136
- keys.push(keyframe);
137
- }
138
-
139
- return keys;
140
- }
141
- }]);
142
- return XAnimationObj;
143
- }();
144
-
145
- var XKeyFrameInfo = function XKeyFrameInfo() {
146
- classCallCheck(this, XKeyFrameInfo);
147
- this.index = 0;
148
- this.Frame = 0;
149
- this.time = 0.0;
150
- this.matrix = null;
151
- };
152
-
153
- var XLoader = function () {
154
- function XLoader(manager) {
155
- Loader.call(this, manager);
156
- classCallCheck(this, XLoader);
157
- this.debug = false;
158
- this.texloader = new TextureLoader(this.manager);
159
- this.url = '';
160
- this._putMatLength = 0;
161
- this._nowMat = null;
162
- this._nowFrameName = '';
163
- this.frameHierarchie = [];
164
- this.Hierarchies = {};
165
- this.HieStack = [];
166
- this._currentObject = {};
167
- this._currentFrame = {};
168
- this._data = null;
169
- this.onLoad = null;
170
- this.IsUvYReverse = true;
171
- this.Meshes = [];
172
- this.animations = [];
173
- this.animTicksPerSecond = 30;
174
- this._currentGeo = null;
175
- this._currentAnime = null;
176
- this._currentAnimeFrames = null;
177
- }
178
-
179
- createClass(XLoader, [{
180
- key: '_setArgOption',
181
- value: function _setArgOption(_arg) {
182
- var _start = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
183
-
184
- if (!_arg) {
185
- return;
186
- }
187
-
188
- for (let i = _start; i < _arg.length; i++) {
189
- switch (i) {
190
- case 0:
191
- this.url = _arg[i];
192
- break;
193
-
194
- case 1:
195
- this.options = _arg[i];
196
- break;
197
- }
198
- }
199
-
200
- if (this.options === undefined) {
201
- this.options = {};
202
- }
203
- }
204
- }, {
205
- key: 'load',
206
- value: function load(_arg, onLoad, onProgress, onError) {
207
- var _this = this;
208
-
209
- this._setArgOption(_arg);
210
-
211
- var loader = new FileLoader(this.manager);
212
- loader.setPath(this.path);
213
- loader.setResponseType('arraybuffer');
214
- loader.setRequestHeader(this.requestHeader);
215
- loader.setWithCredentials(this.withCredentials);
216
- loader.load(this.url, function (response) {
217
- try {
218
- _this.parse(response, onLoad);
219
- } catch (e) {
220
- if (onError) {
221
- onError(e);
222
- } else {
223
- console.error(e);
224
- }
225
-
226
- _this.manager.itemError(_this.url);
227
- }
228
- }, onProgress, onError);
229
- }
230
- }, {
231
- key: '_readLine',
232
- value: function _readLine(line) {
233
- var readed = 0;
234
-
235
- while (true) {
236
- var find = -1;
237
- find = line.indexOf('//', readed);
238
-
239
- if (find === -1) {
240
- find = line.indexOf('#', readed);
241
- }
242
-
243
- if (find > -1 && find < 2) {
244
- var foundNewLine = -1;
245
- foundNewLine = line.indexOf('\r\n', readed);
246
-
247
- if (foundNewLine > 0) {
248
- readed = foundNewLine + 2;
249
- } else {
250
- foundNewLine = line.indexOf('\r', readed);
251
-
252
- if (foundNewLine > 0) {
253
- readed = foundNewLine + 1;
254
- } else {
255
- readed = line.indexOf('\n', readed) + 1;
256
- }
257
- }
258
- } else {
259
- break;
260
- }
261
- }
262
-
263
- return line.substr(readed);
264
- }
265
- }, {
266
- key: '_readLine',
267
- value: function _readLine(line) {
268
- var readed = 0;
269
-
270
- while (true) {
271
- var find = -1;
272
- find = line.indexOf('//', readed);
273
-
274
- if (find === -1) {
275
- find = line.indexOf('#', readed);
276
- }
277
-
278
- if (find > -1 && find < 2) {
279
- var foundNewLine = -1;
280
- foundNewLine = line.indexOf('\r\n', readed);
281
-
282
- if (foundNewLine > 0) {
283
- readed = foundNewLine + 2;
284
- } else {
285
- foundNewLine = line.indexOf('\r', readed);
286
-
287
- if (foundNewLine > 0) {
288
- readed = foundNewLine + 1;
289
- } else {
290
- readed = line.indexOf('\n', readed) + 1;
291
- }
292
- }
293
- } else {
294
- break;
295
- }
296
- }
297
-
298
- return line.substr(readed);
299
- }
300
- }, {
301
- key: '_isBinary',
302
- value: function _isBinary(binData) {
303
- var reader = new DataView(binData);
304
- var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
305
- var n_faces = reader.getUint32(80, true);
306
- var expect = 80 + 32 / 8 + n_faces * face_size;
307
-
308
- if (expect === reader.byteLength) {
309
- return true;
310
- }
311
-
312
- var fileLength = reader.byteLength;
313
-
314
- for (let index = 0; index < fileLength; index++) {
315
- if (reader.getUint8(index, false) > 127) {
316
- return true;
317
- }
318
- }
319
-
320
- return false;
321
- }
322
- }, {
323
- key: '_ensureBinary',
324
- value: function _ensureBinary(buf) {
325
- if (typeof buf === 'string') {
326
- var array_buffer = new Uint8Array(buf.length);
327
-
328
- for (let i = 0; i < buf.length; i++) {
329
- array_buffer[i] = buf.charCodeAt(i) & 0xff;
330
- }
331
-
332
- return array_buffer.buffer || array_buffer;
333
- } else {
334
- return buf;
335
- }
336
- }
337
- }, {
338
- key: '_ensureString',
339
- value: function _ensureString(buf) {
340
- if (typeof buf !== 'string') {
341
- return LoaderUtils.decodeText(new Uint8Array(buf));
342
- } else {
343
- return buf;
344
- }
345
- }
346
- }, {
347
- key: 'parse',
348
- value: function _parse(data, onLoad) {
349
- var binData = this._ensureBinary(data);
350
-
351
- this._data = this._ensureString(data);
352
- this.onLoad = onLoad;
353
- return this._isBinary(binData) ? this._parseBinary(binData) : this._parseASCII();
354
- }
355
- }, {
356
- key: '_parseBinary',
357
- value: function _parseBinary(data) {
358
- return this._parseASCII(LoaderUtils.decodeText(new Uint8Array(data)));
359
- }
360
- }, {
361
- key: '_parseASCII',
362
- value: function _parseASCII() {
363
- var path;
364
-
365
- if (this.resourcePath !== '') {
366
- path = this.resourcePath;
367
- } else if (this.path !== '') {
368
- path = this.path;
369
- } else {
370
- path = LoaderUtils.extractUrlBase(this.url);
371
- }
372
-
373
- this.texloader.setPath(path).setCrossOrigin(this.crossOrigin);
374
- var endRead = 16;
375
- this.Hierarchies.children = [];
376
-
377
- this._hierarchieParse(this.Hierarchies, endRead);
378
-
379
- this._changeRoot();
380
-
381
- this._currentObject = this.Hierarchies.children.shift();
382
-
383
- this._mainloop();
384
- }
385
- }, {
386
- key: '_hierarchieParse',
387
- value: function _hierarchieParse(_parent, _end) {
388
- var endRead = _end;
389
-
390
- while (true) {
391
- var find1 = this._data.indexOf('{', endRead) + 1;
392
-
393
- var findEnd = this._data.indexOf('}', endRead);
394
-
395
- var findNext = this._data.indexOf('{', find1) + 1;
396
-
397
- if (find1 > 0 && findEnd > find1) {
398
- var _currentObject = {};
399
- _currentObject.children = [];
400
-
401
- var nameData = this._readLine(this._data.substr(endRead, find1 - endRead - 1)).trim();
402
-
403
- var word = nameData.split(/ /g);
404
-
405
- if (word.length > 0) {
406
- _currentObject.type = word[0];
407
-
408
- if (word.length >= 2) {
409
- _currentObject.name = word[1];
410
- } else {
411
- _currentObject.name = word[0] + this.Hierarchies.children.length;
412
- }
413
- } else {
414
- _currentObject.name = nameData;
415
- _currentObject.type = '';
416
- }
417
-
418
- if (_currentObject.type === 'Animation') {
419
- _currentObject.data = this._data.substr(findNext, findEnd - findNext).trim();
420
-
421
- var refs = this._hierarchieParse(_currentObject, findEnd + 1);
422
-
423
- endRead = refs.end;
424
- _currentObject.children = refs.parent.children;
425
- } else {
426
- var DataEnder = this._data.lastIndexOf(';', findNext > 0 ? Math.min(findNext, findEnd) : findEnd);
427
-
428
- _currentObject.data = this._data.substr(find1, DataEnder - find1).trim();
429
-
430
- if (findNext <= 0 || findEnd < findNext) {
431
- endRead = findEnd + 1;
432
- } else {
433
- var nextStart = Math.max(DataEnder + 1, find1);
434
-
435
- var _refs = this._hierarchieParse(_currentObject, nextStart);
436
-
437
- endRead = _refs.end;
438
- _currentObject.children = _refs.parent.children;
439
- }
440
- }
441
-
442
- _currentObject.parent = _parent;
443
-
444
- if (_currentObject.type != 'template') {
445
- _parent.children.push(_currentObject);
446
- }
447
- } else {
448
- endRead = find1 === -1 ? this._data.length : findEnd + 1;
449
- break;
450
- }
451
- }
452
-
453
- return {
454
- parent: _parent,
455
- end: endRead
456
- };
457
- }
458
- }, {
459
- key: '_mainloop',
460
- value: function _mainloop() {
461
- var _this2 = this;
462
-
463
- this._mainProc();
464
-
465
- if (this._currentObject.parent || this._currentObject.children.length > 0 || !this._currentObject.worked) {
466
- setTimeout(function () {
467
- _this2._mainloop();
468
- }, 1);
469
- } else {
470
- setTimeout(function () {
471
- _this2.onLoad({
472
- models: _this2.Meshes,
473
- animations: _this2.animations
474
- });
475
- }, 1);
476
- }
477
- }
478
- }, {
479
- key: '_mainProc',
480
- value: function _mainProc() {
481
- var breakFlag = false;
482
-
483
- while (true) {
484
- if (!this._currentObject.worked) {
485
- switch (this._currentObject.type) {
486
- case 'template':
487
- break;
488
-
489
- case 'AnimTicksPerSecond':
490
- this.animTicksPerSecond = parseInt(this._currentObject.data);
491
- break;
492
-
493
- case 'Frame':
494
- this._setFrame();
495
-
496
- break;
497
-
498
- case 'FrameTransformMatrix':
499
- this._setFrameTransformMatrix();
500
-
501
- break;
502
-
503
- case 'Mesh':
504
- this._changeRoot();
505
-
506
- this._currentGeo = {};
507
- this._currentGeo.name = this._currentObject.name.trim();
508
- this._currentGeo.parentName = this._getParentName(this._currentObject).trim();
509
- this._currentGeo.VertexSetedBoneCount = [];
510
- this._currentGeo.GeometryData = {
511
- vertices: [],
512
- normals: [],
513
- uvs: [],
514
- skinIndices: [],
515
- skinWeights: [],
516
- indices: [],
517
- materialIndices: []
518
- };
519
- this._currentGeo.Materials = [];
520
- this._currentGeo.normalVectors = [];
521
- this._currentGeo.BoneInfs = [];
522
- this._currentGeo.baseFrame = this._currentFrame;
523
-
524
- this._makeBoneFrom_CurrentFrame();
525
-
526
- this._readVertexDatas();
527
-
528
- breakFlag = true;
529
- break;
530
-
531
- case 'MeshNormals':
532
- this._readVertexDatas();
533
-
534
- break;
535
-
536
- case 'MeshTextureCoords':
537
- this._setMeshTextureCoords();
538
-
539
- break;
540
-
541
- case 'VertexDuplicationIndices':
542
- break;
543
-
544
- case 'MeshMaterialList':
545
- this._setMeshMaterialList();
546
-
547
- break;
548
-
549
- case 'Material':
550
- this._setMaterial();
551
-
552
- break;
553
-
554
- case 'SkinWeights':
555
- this._setSkinWeights();
556
-
557
- break;
558
-
559
- case 'AnimationSet':
560
- this._changeRoot();
561
-
562
- this._currentAnime = {};
563
- this._currentAnime.name = this._currentObject.name.trim();
564
- this._currentAnime.AnimeFrames = [];
565
- break;
566
-
567
- case 'Animation':
568
- if (this._currentAnimeFrames) {
569
- this._currentAnime.AnimeFrames.push(this._currentAnimeFrames);
570
- }
571
-
572
- this._currentAnimeFrames = new XAnimationInfo();
573
- this._currentAnimeFrames.boneName = this._currentObject.data.trim();
574
- break;
575
-
576
- case 'AnimationKey':
577
- this._readAnimationKey();
578
-
579
- breakFlag = true;
580
- break;
581
- }
582
-
583
- this._currentObject.worked = true;
584
- }
585
-
586
- if (this._currentObject.children.length > 0) {
587
- this._currentObject = this._currentObject.children.shift();
588
-
589
- if (this.debug) {
590
- console.log('processing ' + this._currentObject.name);
591
- }
592
-
593
- if (breakFlag) break;
594
- } else {
595
- if (this._currentObject.worked) {
596
- if (this._currentObject.parent && !this._currentObject.parent.parent) {
597
- this._changeRoot();
598
- }
599
- }
600
-
601
- if (this._currentObject.parent) {
602
- this._currentObject = this._currentObject.parent;
603
- } else {
604
- breakFlag = true;
605
- }
606
-
607
- if (breakFlag) break;
608
- }
609
- }
610
-
611
- return;
612
- }
613
- }, {
614
- key: '_changeRoot',
615
- value: function _changeRoot() {
616
- if (this._currentGeo != null && this._currentGeo.name) {
617
- this._makeOutputGeometry();
618
- }
619
-
620
- this._currentGeo = {};
621
-
622
- if (this._currentAnime != null && this._currentAnime.name) {
623
- if (this._currentAnimeFrames) {
624
- this._currentAnime.AnimeFrames.push(this._currentAnimeFrames);
625
-
626
- this._currentAnimeFrames = null;
627
- }
628
-
629
- this._makeOutputAnimation();
630
- }
631
-
632
- this._currentAnime = {};
633
- }
634
- }, {
635
- key: '_getParentName',
636
- value: function _getParentName(_obj) {
637
- if (_obj.parent) {
638
- if (_obj.parent.name) {
639
- return _obj.parent.name;
640
- } else {
641
- return this._getParentName(_obj.parent);
642
- }
643
- } else {
644
- return '';
645
- }
646
- }
647
- }, {
648
- key: '_setFrame',
649
- value: function _setFrame() {
650
- this._nowFrameName = this._currentObject.name.trim();
651
- this._currentFrame = {};
652
- this._currentFrame.name = this._nowFrameName;
653
- this._currentFrame.children = [];
654
-
655
- if (this._currentObject.parent && this._currentObject.parent.name) {
656
- this._currentFrame.parentName = this._currentObject.parent.name;
657
- }
658
-
659
- this.frameHierarchie.push(this._nowFrameName);
660
- this.HieStack[this._nowFrameName] = this._currentFrame;
661
- }
662
- }, {
663
- key: '_setFrameTransformMatrix',
664
- value: function _setFrameTransformMatrix() {
665
- this._currentFrame.FrameTransformMatrix = new Matrix4();
666
-
667
- var data = this._currentObject.data.split(',');
668
-
669
- this._ParseMatrixData(this._currentFrame.FrameTransformMatrix, data);
670
-
671
- this._makeBoneFrom_CurrentFrame();
672
- }
673
- }, {
674
- key: '_makeBoneFrom_CurrentFrame',
675
- value: function _makeBoneFrom_CurrentFrame() {
676
- if (!this._currentFrame.FrameTransformMatrix) {
677
- return;
678
- }
679
-
680
- var b = new Bone();
681
- b.name = this._currentFrame.name;
682
- b.applyMatrix4(this._currentFrame.FrameTransformMatrix);
683
- b.matrixWorld = b.matrix;
684
- b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix;
685
- this._currentFrame.putBone = b;
686
-
687
- if (this._currentFrame.parentName) {
688
- for (let frame in this.HieStack) {
689
- if (this.HieStack[frame].name === this._currentFrame.parentName) {
690
- this.HieStack[frame].putBone.add(this._currentFrame.putBone);
691
- }
692
- }
693
- }
694
- }
695
- }, {
696
- key: '_readVertexDatas',
697
- value: function _readVertexDatas() {
698
- var endRead = 0;
699
- var mode = 0;
700
- var mode_local = 0;
701
- var maxLength = 0;
702
-
703
- while (true) {
704
- var changeMode = false;
705
-
706
- if (mode_local === 0) {
707
- var refO = this._readInt1(endRead);
708
-
709
- endRead = refO.endRead;
710
- mode_local = 1;
711
- maxLength = this._currentObject.data.indexOf(';;', endRead) + 1;
712
-
713
- if (maxLength <= 0) {
714
- maxLength = this._currentObject.data.length;
715
- }
716
- } else {
717
- var find = 0;
718
-
719
- switch (mode) {
720
- case 0:
721
- find = this._currentObject.data.indexOf(',', endRead) + 1;
722
- break;
723
-
724
- case 1:
725
- find = this._currentObject.data.indexOf(';,', endRead) + 1;
726
- break;
727
- }
728
-
729
- if (find === 0 || find > maxLength) {
730
- find = maxLength;
731
- mode_local = 0;
732
- changeMode = true;
733
- }
734
-
735
- switch (this._currentObject.type) {
736
- case 'Mesh':
737
- switch (mode) {
738
- case 0:
739
- this._readVertex1(this._currentObject.data.substr(endRead, find - endRead));
740
-
741
- break;
742
-
743
- case 1:
744
- this._readFace1(this._currentObject.data.substr(endRead, find - endRead));
745
-
746
- break;
747
- }
748
-
749
- break;
750
-
751
- case 'MeshNormals':
752
- switch (mode) {
753
- case 0:
754
- this._readNormalVector1(this._currentObject.data.substr(endRead, find - endRead));
755
-
756
- break;
757
- }
758
-
759
- break;
760
- }
761
-
762
- endRead = find + 1;
763
-
764
- if (changeMode) {
765
- mode++;
766
- }
767
- }
768
-
769
- if (endRead >= this._currentObject.data.length) {
770
- break;
771
- }
772
- }
773
- }
774
- }, {
775
- key: '_readInt1',
776
- value: function _readInt1(start) {
777
- var find = this._currentObject.data.indexOf(';', start);
778
-
779
- return {
780
- refI: parseInt(this._currentObject.data.substr(start, find - start)),
781
- endRead: find + 1
782
- };
783
- }
784
- }, {
785
- key: '_readVertex1',
786
- value: function _readVertex1(line) {
787
- var data = this._readLine(line.trim()).substr(0, line.length - 2).split(';');
788
-
789
- this._currentGeo.GeometryData.vertices.push(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2]));
790
-
791
- this._currentGeo.GeometryData.skinIndices.push(0, 0, 0, 0);
792
-
793
- this._currentGeo.GeometryData.skinWeights.push(1, 0, 0, 0);
794
-
795
- this._currentGeo.VertexSetedBoneCount.push(0);
796
- }
797
- }, {
798
- key: '_readFace1',
799
- value: function _readFace1(line) {
800
- var data = this._readLine(line.trim()).substr(2, line.length - 4).split(',');
801
-
802
- this._currentGeo.GeometryData.indices.push(parseInt(data[0], 10), parseInt(data[1], 10), parseInt(data[2], 10));
803
- }
804
- }, {
805
- key: '_readNormalVector1',
806
- value: function _readNormalVector1(line) {
807
- var data = this._readLine(line.trim()).substr(0, line.length - 2).split(';');
808
-
809
- this._currentGeo.GeometryData.normals.push(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2]));
810
- }
811
- }, {
812
- key: '_buildGeometry',
813
- value: function _buildGeometry() {
814
- var bufferGeometry = new BufferGeometry();
815
- var position = [];
816
- var normals = [];
817
- var uvs = [];
818
- var skinIndices = [];
819
- var skinWeights = []; //
820
-
821
- var data = this._currentGeo.GeometryData;
822
-
823
- for (let i = 0, l = data.indices.length; i < l; i++) {
824
- var stride2 = data.indices[i] * 2;
825
- var stride3 = data.indices[i] * 3;
826
- var stride4 = data.indices[i] * 4;
827
- position.push(data.vertices[stride3], data.vertices[stride3 + 1], data.vertices[stride3 + 2]);
828
- normals.push(data.normals[stride3], data.normals[stride3 + 1], data.normals[stride3 + 2]);
829
- skinIndices.push(data.skinIndices[stride4], data.skinIndices[stride4 + 1], data.skinIndices[stride4 + 2], data.skinIndices[stride4 + 3]);
830
- skinWeights.push(data.skinWeights[stride4], data.skinWeights[stride4 + 1], data.skinWeights[stride4 + 2], data.skinWeights[stride4 + 3]);
831
- uvs.push(data.uvs[stride2], data.uvs[stride2 + 1]);
832
- } //
833
-
834
-
835
- bufferGeometry.setAttribute('position', new Float32BufferAttribute(position, 3));
836
- bufferGeometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
837
- bufferGeometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
838
- bufferGeometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
839
- bufferGeometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
840
-
841
- this._computeGroups(bufferGeometry, data.materialIndices);
842
-
843
- return bufferGeometry;
844
- }
845
- }, {
846
- key: '_computeGroups',
847
- value: function _computeGroups(bufferGeometry, materialIndices) {
848
- var group;
849
- var groups = [];
850
- var materialIndex = undefined;
851
-
852
- for (let i = 0; i < materialIndices.length; i++) {
853
- var currentMaterialIndex = materialIndices[i];
854
-
855
- if (currentMaterialIndex !== materialIndex) {
856
- materialIndex = currentMaterialIndex;
857
-
858
- if (group !== undefined) {
859
- group.count = i * 3 - group.start;
860
- groups.push(group);
861
- }
862
-
863
- group = {
864
- start: i * 3,
865
- materialIndex: materialIndex
866
- };
867
- }
868
- }
869
-
870
- if (group !== undefined) {
871
- group.count = i * 3 - group.start;
872
- groups.push(group);
873
- }
874
-
875
- bufferGeometry.groups = groups;
876
- }
877
- }, {
878
- key: '_setMeshTextureCoords',
879
- value: function _setMeshTextureCoords() {
880
- var endRead = 0;
881
- var mode = 0;
882
- var mode_local = 0;
883
-
884
- while (true) {
885
- switch (mode) {
886
- case 0:
887
- if (mode_local === 0) {
888
- var refO = this._readInt1(0);
889
-
890
- endRead = refO.endRead;
891
- mode_local = 1;
892
- } else {
893
- var find = this._currentObject.data.indexOf(',', endRead) + 1;
894
-
895
- if (find === 0) {
896
- find = this._currentObject.data.length;
897
- mode = 2;
898
- mode_local = 0;
899
- }
900
-
901
- var line = this._currentObject.data.substr(endRead, find - endRead);
902
-
903
- var data = this._readLine(line.trim()).split(';');
904
-
905
- if (this.IsUvYReverse) {
906
- this._currentGeo.GeometryData.uvs.push(parseFloat(data[0]), 1 - parseFloat(data[1]));
907
- } else {
908
- this._currentGeo.GeometryData.uvs.push(parseFloat(data[0]), parseFloat(data[1]));
909
- }
910
-
911
- endRead = find + 1;
912
- }
913
-
914
- break;
915
- }
916
-
917
- if (endRead >= this._currentObject.data.length) {
918
- break;
919
- }
920
- }
921
- }
922
- }, {
923
- key: '_setMeshMaterialList',
924
- value: function _setMeshMaterialList() {
925
- var endRead = 0;
926
- var mode = 0;
927
- var mode_local = 0;
928
-
929
- while (true) {
930
- if (mode_local < 2) {
931
- var refO = this._readInt1(endRead);
932
-
933
- endRead = refO.endRead;
934
- mode_local++;
935
- } else {
936
- var find = this._currentObject.data.indexOf(';', endRead);
937
-
938
- if (find === -1) {
939
- find = this._currentObject.data.length;
940
- mode = 3;
941
- mode_local = 0;
942
- }
943
-
944
- var line = this._currentObject.data.substr(endRead, find - endRead);
945
-
946
- var data = this._readLine(line.trim()).split(',');
947
-
948
- for (let i = 0; i < data.length; i++) {
949
- this._currentGeo.GeometryData.materialIndices[i] = parseInt(data[i]);
950
- }
951
-
952
- endRead = this._currentObject.data.length;
953
- }
954
-
955
- if (endRead >= this._currentObject.data.length || mode >= 3) {
956
- break;
957
- }
958
- }
959
- }
960
- }, {
961
- key: '_setMaterial',
962
- value: function _setMaterial() {
963
- var _nowMat = new MeshPhongMaterial({
964
- color: Math.random() * 0xffffff
965
- });
966
-
967
- _nowMat.side = FrontSide;
968
- _nowMat.name = this._currentObject.name;
969
- var endRead = 0;
970
-
971
- var find = this._currentObject.data.indexOf(';;', endRead);
972
-
973
- var line = this._currentObject.data.substr(endRead, find - endRead);
974
-
975
- var data = this._readLine(line.trim()).split(';');
976
-
977
- _nowMat.color.r = parseFloat(data[0]);
978
- _nowMat.color.g = parseFloat(data[1]);
979
- _nowMat.color.b = parseFloat(data[2]);
980
- endRead = find + 2;
981
- find = this._currentObject.data.indexOf(';', endRead);
982
- line = this._currentObject.data.substr(endRead, find - endRead);
983
- _nowMat.shininess = parseFloat(this._readLine(line));
984
- endRead = find + 1;
985
- find = this._currentObject.data.indexOf(';;', endRead);
986
- line = this._currentObject.data.substr(endRead, find - endRead);
987
-
988
- var data2 = this._readLine(line.trim()).split(';');
989
-
990
- _nowMat.specular.r = parseFloat(data2[0]);
991
- _nowMat.specular.g = parseFloat(data2[1]);
992
- _nowMat.specular.b = parseFloat(data2[2]);
993
- endRead = find + 2;
994
- find = this._currentObject.data.indexOf(';;', endRead);
995
-
996
- if (find === -1) {
997
- find = this._currentObject.data.length;
998
- }
999
-
1000
- line = this._currentObject.data.substr(endRead, find - endRead);
1001
-
1002
- var data3 = this._readLine(line.trim()).split(';');
1003
-
1004
- _nowMat.emissive.r = parseFloat(data3[0]);
1005
- _nowMat.emissive.g = parseFloat(data3[1]);
1006
- _nowMat.emissive.b = parseFloat(data3[2]);
1007
- var localObject = null;
1008
-
1009
- while (true) {
1010
- if (this._currentObject.children.length > 0) {
1011
- localObject = this._currentObject.children.shift();
1012
-
1013
- if (this.debug) {
1014
- console.log('processing ' + localObject.name);
1015
- }
1016
-
1017
- var fileName = localObject.data.substr(1, localObject.data.length - 2);
1018
-
1019
- switch (localObject.type) {
1020
- case 'TextureFilename':
1021
- _nowMat.map = this.texloader.load(fileName);
1022
- break;
1023
-
1024
- case 'BumpMapFilename':
1025
- _nowMat.bumpMap = this.texloader.load(fileName);
1026
- _nowMat.bumpScale = 0.05;
1027
- break;
1028
-
1029
- case 'NormalMapFilename':
1030
- _nowMat.normalMap = this.texloader.load(fileName);
1031
- _nowMat.normalScale = new Vector2(2, 2);
1032
- break;
1033
-
1034
- case 'EmissiveMapFilename':
1035
- _nowMat.emissiveMap = this.texloader.load(fileName);
1036
- break;
1037
-
1038
- case 'LightMapFilename':
1039
- _nowMat.lightMap = this.texloader.load(fileName);
1040
- break;
1041
- }
1042
- } else {
1043
- break;
1044
- }
1045
- }
1046
-
1047
- this._currentGeo.Materials.push(_nowMat);
1048
- }
1049
- }, {
1050
- key: '_setSkinWeights',
1051
- value: function _setSkinWeights() {
1052
- var boneInf = new XboneInf();
1053
- var endRead = 0;
1054
-
1055
- var find = this._currentObject.data.indexOf(';', endRead);
1056
-
1057
- var line = this._currentObject.data.substr(endRead, find - endRead);
1058
-
1059
- endRead = find + 1;
1060
- boneInf.boneName = line.substr(1, line.length - 2);
1061
- boneInf.BoneIndex = this._currentGeo.BoneInfs.length;
1062
- find = this._currentObject.data.indexOf(';', endRead);
1063
- endRead = find + 1;
1064
- find = this._currentObject.data.indexOf(';', endRead);
1065
- line = this._currentObject.data.substr(endRead, find - endRead);
1066
-
1067
- var data = this._readLine(line.trim()).split(',');
1068
-
1069
- for (let i = 0; i < data.length; i++) {
1070
- boneInf.Indeces.push(parseInt(data[i]));
1071
- }
1072
-
1073
- endRead = find + 1;
1074
- find = this._currentObject.data.indexOf(';', endRead);
1075
- line = this._currentObject.data.substr(endRead, find - endRead);
1076
-
1077
- var data2 = this._readLine(line.trim()).split(',');
1078
-
1079
- for (let _i = 0; _i < data2.length; _i++) {
1080
- boneInf.Weights.push(parseFloat(data2[_i]));
1081
- }
1082
-
1083
- endRead = find + 1;
1084
- find = this._currentObject.data.indexOf(';', endRead);
1085
-
1086
- if (find <= 0) {
1087
- find = this._currentObject.data.length;
1088
- }
1089
-
1090
- line = this._currentObject.data.substr(endRead, find - endRead);
1091
-
1092
- var data3 = this._readLine(line.trim()).split(',');
1093
-
1094
- boneInf.OffsetMatrix = new Matrix4();
1095
-
1096
- this._ParseMatrixData(boneInf.OffsetMatrix, data3);
1097
-
1098
- this._currentGeo.BoneInfs.push(boneInf);
1099
- }
1100
- }, {
1101
- key: '_makePutBoneList',
1102
- value: function _makePutBoneList(_RootName, _bones) {
1103
- var putting = false;
1104
-
1105
- for (let frame in this.HieStack) {
1106
- if (this.HieStack[frame].name === _RootName || putting) {
1107
- putting = true;
1108
- var b = new Bone();
1109
- b.name = this.HieStack[frame].name;
1110
- b.applyMatrix4(this.HieStack[frame].FrameTransformMatrix);
1111
- b.matrixWorld = b.matrix;
1112
- b.FrameTransformMatrix = this.HieStack[frame].FrameTransformMatrix;
1113
- b.pos = new Vector3().setFromMatrixPosition(b.FrameTransformMatrix).toArray();
1114
- b.rotq = new Quaternion().setFromRotationMatrix(b.FrameTransformMatrix).toArray();
1115
- b.scl = new Vector3().setFromMatrixScale(b.FrameTransformMatrix).toArray();
1116
-
1117
- if (this.HieStack[frame].parentName && this.HieStack[frame].parentName.length > 0) {
1118
- for (let i = 0; i < _bones.length; i++) {
1119
- if (this.HieStack[frame].parentName === _bones[i].name) {
1120
- _bones[i].add(b);
1121
-
1122
- b.parent = i;
1123
- break;
1124
- }
1125
- }
1126
- }
1127
-
1128
- _bones.push(b);
1129
- }
1130
- }
1131
- }
1132
- }, {
1133
- key: '_makeOutputGeometry',
1134
- value: function _makeOutputGeometry() {
1135
- var mesh = null;
1136
-
1137
- if (this._currentGeo.BoneInfs.length > 0) {
1138
- var putBones = [];
1139
-
1140
- this._makePutBoneList(this._currentGeo.baseFrame.parentName, putBones);
1141
-
1142
- for (let bi = 0; bi < this._currentGeo.BoneInfs.length; bi++) {
1143
- var boneIndex = 0;
1144
-
1145
- for (let bb = 0; bb < putBones.length; bb++) {
1146
- if (putBones[bb].name === this._currentGeo.BoneInfs[bi].boneName) {
1147
- boneIndex = bb;
1148
- putBones[bb].OffsetMatrix = new Matrix4();
1149
- putBones[bb].OffsetMatrix.copy(this._currentGeo.BoneInfs[bi].OffsetMatrix);
1150
- break;
1151
- }
1152
- }
1153
-
1154
- for (let vi = 0; vi < this._currentGeo.BoneInfs[bi].Indeces.length; vi++) {
1155
- var nowVertexID = this._currentGeo.BoneInfs[bi].Indeces[vi];
1156
- var nowVal = this._currentGeo.BoneInfs[bi].Weights[vi];
1157
- var stride = nowVertexID * 4;
1158
-
1159
- switch (this._currentGeo.VertexSetedBoneCount[nowVertexID]) {
1160
- case 0:
1161
- this._currentGeo.GeometryData.skinIndices[stride] = boneIndex;
1162
- this._currentGeo.GeometryData.skinWeights[stride] = nowVal;
1163
- break;
1164
-
1165
- case 1:
1166
- this._currentGeo.GeometryData.skinIndices[stride + 1] = boneIndex;
1167
- this._currentGeo.GeometryData.skinWeights[stride + 1] = nowVal;
1168
- break;
1169
-
1170
- case 2:
1171
- this._currentGeo.GeometryData.skinIndices[stride + 2] = boneIndex;
1172
- this._currentGeo.GeometryData.skinWeights[stride + 2] = nowVal;
1173
- break;
1174
-
1175
- case 3:
1176
- this._currentGeo.GeometryData.skinIndices[stride + 3] = boneIndex;
1177
- this._currentGeo.GeometryData.skinWeights[stride + 3] = nowVal;
1178
- break;
1179
- }
1180
-
1181
- this._currentGeo.VertexSetedBoneCount[nowVertexID]++;
1182
-
1183
- if (this._currentGeo.VertexSetedBoneCount[nowVertexID] > 4) {
1184
- console.log('warn! over 4 bone weight! :' + nowVertexID);
1185
- }
1186
- }
1187
- }
1188
-
1189
- for (let sk = 0; sk < this._currentGeo.Materials.length; sk++) {
1190
- this._currentGeo.Materials[sk].skinning = true;
1191
- }
1192
-
1193
- var offsetList = [];
1194
-
1195
- for (let _bi = 0; _bi < putBones.length; _bi++) {
1196
- if (putBones[_bi].OffsetMatrix) {
1197
- offsetList.push(putBones[_bi].OffsetMatrix);
1198
- } else {
1199
- offsetList.push(new Matrix4());
1200
- }
1201
- }
1202
-
1203
- var bufferGeometry = this._buildGeometry();
1204
-
1205
- mesh = new SkinnedMesh(bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[0] : this._currentGeo.Materials);
1206
-
1207
- this._initSkeleton(mesh, putBones, offsetList);
1208
- } else {
1209
- var _bufferGeometry = this._buildGeometry();
1210
-
1211
- mesh = new Mesh(_bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[0] : this._currentGeo.Materials);
1212
- }
1213
-
1214
- mesh.name = this._currentGeo.name;
1215
- var worldBaseMx = new Matrix4();
1216
- var currentMxFrame = this._currentGeo.baseFrame.putBone;
1217
-
1218
- if (currentMxFrame && currentMxFrame.parent) {
1219
- while (true) {
1220
- currentMxFrame = currentMxFrame.parent;
1221
-
1222
- if (currentMxFrame) {
1223
- worldBaseMx.multiply(currentMxFrame.FrameTransformMatrix);
1224
- } else {
1225
- break;
1226
- }
1227
- }
1228
-
1229
- mesh.applyMatrix4(worldBaseMx);
1230
- }
1231
-
1232
- this.Meshes.push(mesh);
1233
- }
1234
- }, {
1235
- key: '_initSkeleton',
1236
- value: function _initSkeleton(mesh, boneList, boneInverses) {
1237
- var bones = [],
1238
- bone,
1239
- gbone;
1240
- var i, il;
1241
-
1242
- for (i = 0, il = boneList.length; i < il; i++) {
1243
- gbone = boneList[i];
1244
- bone = new Bone();
1245
- bones.push(bone);
1246
- bone.name = gbone.name;
1247
- bone.position.fromArray(gbone.pos);
1248
- bone.quaternion.fromArray(gbone.rotq);
1249
- if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
1250
- }
1251
-
1252
- for (i = 0, il = boneList.length; i < il; i++) {
1253
- gbone = boneList[i];
1254
-
1255
- if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
1256
- bones[gbone.parent].add(bones[i]);
1257
- } else {
1258
- mesh.add(bones[i]);
1259
- }
1260
- }
1261
-
1262
- mesh.updateMatrixWorld(true);
1263
- var skeleton = new Skeleton(bones, boneInverses);
1264
- mesh.bind(skeleton, mesh.matrixWorld);
1265
- }
1266
- }, {
1267
- key: '_readAnimationKey',
1268
- value: function _readAnimationKey() {
1269
- var endRead = 0;
1270
-
1271
- var find = this._currentObject.data.indexOf(';', endRead);
1272
-
1273
- var line = this._currentObject.data.substr(endRead, find - endRead);
1274
-
1275
- endRead = find + 1;
1276
- var nowKeyType = parseInt(this._readLine(line));
1277
- find = this._currentObject.data.indexOf(';', endRead);
1278
- endRead = find + 1;
1279
- line = this._currentObject.data.substr(endRead);
1280
-
1281
- var data = this._readLine(line.trim()).split(';;,');
1282
-
1283
- for (let i = 0; i < data.length; i++) {
1284
- var data2 = data[i].split(';');
1285
- var keyInfo = new XKeyFrameInfo();
1286
- keyInfo.type = nowKeyType;
1287
- keyInfo.Frame = parseInt(data2[0]);
1288
- keyInfo.index = this._currentAnimeFrames.keyFrames.length;
1289
- keyInfo.time = keyInfo.Frame;
1290
-
1291
- if (nowKeyType != 4) {
1292
- var frameFound = false;
1293
-
1294
- for (let mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm++) {
1295
- if (this._currentAnimeFrames.keyFrames[mm].Frame === keyInfo.Frame) {
1296
- keyInfo = this._currentAnimeFrames.keyFrames[mm];
1297
- frameFound = true;
1298
- break;
1299
- }
1300
- }
1301
-
1302
- var frameValue = data2[2].split(',');
1303
-
1304
- switch (nowKeyType) {
1305
- case 0:
1306
- keyInfo.rot = new Quaternion(parseFloat(frameValue[1]), parseFloat(frameValue[2]), parseFloat(frameValue[3]), parseFloat(frameValue[0]) * -1);
1307
- break;
1308
-
1309
- case 1:
1310
- keyInfo.scl = new Vector3(parseFloat(frameValue[0]), parseFloat(frameValue[1]), parseFloat(frameValue[2]));
1311
- break;
1312
-
1313
- case 2:
1314
- keyInfo.pos = new Vector3(parseFloat(frameValue[0]), parseFloat(frameValue[1]), parseFloat(frameValue[2]));
1315
- break;
1316
- }
1317
-
1318
- if (!frameFound) {
1319
- this._currentAnimeFrames.keyFrames.push(keyInfo);
1320
- }
1321
- } else {
1322
- keyInfo.matrix = new Matrix4();
1323
-
1324
- this._ParseMatrixData(keyInfo.matrix, data2[2].split(','));
1325
-
1326
- this._currentAnimeFrames.keyFrames.push(keyInfo);
1327
- }
1328
- }
1329
- }
1330
- }, {
1331
- key: '_makeOutputAnimation',
1332
- value: function _makeOutputAnimation() {
1333
- var animationObj = new XAnimationObj(this.options);
1334
- animationObj.fps = this.animTicksPerSecond;
1335
- animationObj.name = this._currentAnime.name;
1336
- animationObj.make(this._currentAnime.AnimeFrames);
1337
- this.animations.push(animationObj);
1338
- }
1339
- }, {
1340
- key: 'assignAnimation',
1341
- value: function assignAnimation(_model, _animation) {
1342
- var model = _model;
1343
- var animation = _animation;
1344
-
1345
- if (!model) {
1346
- model = this.Meshes[0];
1347
- }
1348
-
1349
- if (!animation) {
1350
- animation = this.animations[0];
1351
- }
1352
-
1353
- if (!model || !animation) {
1354
- return null;
1355
- }
1356
-
1357
- var put = {};
1358
- put.fps = animation.fps;
1359
- put.name = animation.name;
1360
- put.length = animation.length;
1361
- put.hierarchy = [];
1362
-
1363
- for (let b = 0; b < model.skeleton.bones.length; b++) {
1364
- var findAnimation = false;
1365
-
1366
- for (let i = 0; i < animation.hierarchy.length; i++) {
1367
- if (model.skeleton.bones[b].name === animation.hierarchy[i].name) {
1368
- findAnimation = true;
1369
- var c_key = animation.hierarchy[i].copy();
1370
- c_key.parent = -1;
1371
-
1372
- if (model.skeleton.bones[b].parent && model.skeleton.bones[b].parent.type === 'Bone') {
1373
- for (let bb = 0; bb < put.hierarchy.length; bb++) {
1374
- if (put.hierarchy[bb].name === model.skeleton.bones[b].parent.name) {
1375
- c_key.parent = bb;
1376
- c_key.parentName = model.skeleton.bones[b].parent.name;
1377
- }
1378
- }
1379
- }
1380
-
1381
- put.hierarchy.push(c_key);
1382
- break;
1383
- }
1384
- }
1385
-
1386
- if (!findAnimation) {
1387
- var _c_key = animation.hierarchy[0].copy();
1388
-
1389
- _c_key.name = model.skeleton.bones[b].name;
1390
- _c_key.parent = -1;
1391
-
1392
- for (let k = 0; k < _c_key.keys.length; k++) {
1393
- if (_c_key.keys[k].pos) {
1394
- _c_key.keys[k].pos.set(0, 0, 0);
1395
- }
1396
-
1397
- if (_c_key.keys[k].scl) {
1398
- _c_key.keys[k].scl.set(1, 1, 1);
1399
- }
1400
-
1401
- if (_c_key.keys[k].rot) {
1402
- _c_key.keys[k].rot.set(0, 0, 0, 1);
1403
- }
1404
- }
1405
-
1406
- put.hierarchy.push(_c_key);
1407
- }
1408
- }
1409
-
1410
- if (!model.geometry.animations) {
1411
- model.geometry.animations = [];
1412
- }
1413
-
1414
- model.geometry.animations.push(AnimationClip.parseAnimation(put, model.skeleton.bones));
1415
-
1416
- if (!model.animationMixer) {
1417
- model.animationMixer = new AnimationMixer(model);
1418
- }
1419
-
1420
- return put;
1421
- }
1422
- }, {
1423
- key: '_ParseMatrixData',
1424
- value: function _ParseMatrixData(targetMatrix, data) {
1425
- targetMatrix.set(parseFloat(data[0]), parseFloat(data[4]), parseFloat(data[8]), parseFloat(data[12]), parseFloat(data[1]), parseFloat(data[5]), parseFloat(data[9]), parseFloat(data[13]), parseFloat(data[2]), parseFloat(data[6]), parseFloat(data[10]), parseFloat(data[14]), parseFloat(data[3]), parseFloat(data[7]), parseFloat(data[11]), parseFloat(data[15]));
1426
- }
1427
- }]);
1428
- return XLoader;
1429
- }();
1430
-
1431
- return XLoader;
1432
- }();
1433
-
1434
- export { XLoader };