three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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package/utils/ShadowMapViewer.js
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import { OrthographicCamera, Scene, UniformsUtils, ShaderMaterial, PlaneGeometry, Mesh, Texture, LinearFilter, MeshBasicMaterial, DoubleSide } from 'three';
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import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
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/**
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* This is a helper for visualising a given light's shadow map.
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* It works for shadow casting lights: DirectionalLight and SpotLight.
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* It renders out the shadow map and displays it on a HUD.
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*
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* Example usage:
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* 1) Import ShadowMapViewer into your app.
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*
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* 2) Create a shadow casting light and name it optionally:
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* var light = new DirectionalLight( 0xffffff, 1 );
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* light.castShadow = true;
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* light.name = 'Sun';
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*
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* 3) Create a shadow map viewer for that light and set its size and position optionally:
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* var shadowMapViewer = new ShadowMapViewer( light );
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* shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
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* shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
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*
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* 4) Render the shadow map viewer in your render loop:
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* shadowMapViewer.render( renderer );
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*
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* 5) Optionally: Update the shadow map viewer on window resize:
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* shadowMapViewer.updateForWindowResize();
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*
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* 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
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*/
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var ShadowMapViewer = function (light) {
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//- Internals
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var scope = this;
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var doRenderLabel = light.name !== undefined && light.name !== '';
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var userAutoClearSetting; //Holds the initial position and dimension of the HUD
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var frame = {
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x: 10,
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y: 10,
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width: 256,
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height: 256
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};
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var camera = new OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 1, 10);
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camera.position.set(0, 0, 2);
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var scene = new Scene(); //HUD for shadow map
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var shader = UnpackDepthRGBAShader;
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var uniforms = UniformsUtils.clone(shader.uniforms);
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var material = new ShaderMaterial({
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uniforms: uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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});
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var plane = new PlaneGeometry(frame.width, frame.height);
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var mesh = new Mesh(plane, material);
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scene.add(mesh); //Label for light's name
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var labelCanvas, labelMesh;
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if (doRenderLabel) {
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labelCanvas = document.createElement('canvas');
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var context = labelCanvas.getContext('2d');
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context.font = 'Bold 20px Arial';
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var labelWidth = context.measureText(light.name).width;
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labelCanvas.width = labelWidth;
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labelCanvas.height = 25; //25 to account for g, p, etc.
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context.font = 'Bold 20px Arial';
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context.fillStyle = 'rgba( 255, 0, 0, 1 )';
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context.fillText(light.name, 0, 20);
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var labelTexture = new Texture(labelCanvas);
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labelTexture.magFilter = LinearFilter;
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labelTexture.minFilter = LinearFilter;
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labelTexture.needsUpdate = true;
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var labelMaterial = new MeshBasicMaterial({
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map: labelTexture,
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side: DoubleSide
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});
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labelMaterial.transparent = true;
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var labelPlane = new PlaneGeometry(labelCanvas.width, labelCanvas.height);
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labelMesh = new Mesh(labelPlane, labelMaterial);
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scene.add(labelMesh);
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}
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function resetPosition() {
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scope.position.set(scope.position.x, scope.position.y);
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} //- API
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// Set to false to disable displaying this shadow map
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this.enabled = true; // Set the size of the displayed shadow map on the HUD
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this.size = {
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width: frame.width,
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height: frame.height,
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set: function (width, height) {
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this.width = width;
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this.height = height;
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mesh.scale.set(this.width / frame.width, this.height / frame.height, 1); //Reset the position as it is off when we scale stuff
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resetPosition();
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}
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}; // Set the position of the displayed shadow map on the HUD
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this.position = {
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x: frame.x,
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y: frame.y,
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set: function (x, y) {
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this.x = x;
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this.y = y;
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var width = scope.size.width;
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var height = scope.size.height;
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mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
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if (doRenderLabel) {
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labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
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}
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}
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};
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this.render = function (renderer) {
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if (this.enabled) {
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//Because a light's .shadowMap is only initialised after the first render pass
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//we have to make sure the correct map is sent into the shader, otherwise we
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//always end up with the scene's first added shadow casting light's shadowMap
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//in the shader
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//See: https://github.com/mrdoob/three.js/issues/5932
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uniforms.tDiffuse.value = light.shadow.map.texture;
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userAutoClearSetting = renderer.autoClear;
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renderer.autoClear = false; // To allow render overlay
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renderer.clearDepth();
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renderer.render(scene, camera);
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renderer.autoClear = userAutoClearSetting; //Restore user's setting
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}
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};
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this.updateForWindowResize = function () {
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if (this.enabled) {
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camera.left = window.innerWidth / -2;
|
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camera.right = window.innerWidth / 2;
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camera.top = window.innerHeight / 2;
|
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camera.bottom = window.innerHeight / -2;
|
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camera.updateProjectionMatrix();
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this.update();
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}
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};
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|
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|
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this.update = function () {
|
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this.position.set(this.position.x, this.position.y);
|
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this.size.set(this.size.width, this.size.height);
|
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}; //Force an update to set position/size
|
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|
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this.update();
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};
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ShadowMapViewer.prototype.constructor = ShadowMapViewer;
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export { ShadowMapViewer };
|
@@ -1 +0,0 @@
|
|
1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,t,r,n,o,i,s,a,l,p,m,u,c=require("three"),x={retarget:(s=new c.Vector3,a=new c.Quaternion,l=new c.Vector3,p=new c.Matrix4,m=new c.Matrix4,u=new c.Matrix4,function(e,t,r){(r=r||{}).preserveMatrix=void 0===r.preserveMatrix||r.preserveMatrix,r.preservePosition=void 0===r.preservePosition||r.preservePosition,r.preserveHipPosition=void 0!==r.preserveHipPosition&&r.preserveHipPosition,r.useTargetMatrix=void 0!==r.useTargetMatrix&&r.useTargetMatrix,r.hip=void 0!==r.hip?r.hip:"hip",r.names=r.names||{};var n,o,i,c,x,d,f=t.isObject3D?t.skeleton.bones:this.getBones(t),h=e.isObject3D?e.skeleton.bones:this.getBones(e);if(e.isObject3D?e.skeleton.pose():(r.useTargetMatrix=!0,r.preserveMatrix=!1),r.preservePosition)for(x=[],d=0;d<h.length;d++)x.push(h[d].position.clone());if(r.preserveMatrix)for(e.updateMatrixWorld(),e.matrixWorld.identity(),d=0;d<e.children.length;++d)e.children[d].updateMatrixWorld(!0);if(r.offsets)for(n=[],d=0;d<h.length;++d)o=h[d],i=r.names[o.name]||o.name,r.offsets&&r.offsets[i]&&(o.matrix.multiply(r.offsets[i]),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()),n.push(o.matrixWorld.clone());for(d=0;d<h.length;++d){if(o=h[d],i=r.names[o.name]||o.name,c=this.getBoneByName(i,f),u.copy(o.matrixWorld),c){if(c.updateMatrixWorld(),r.useTargetMatrix?m.copy(c.matrixWorld):(m.copy(e.matrixWorld).invert(),m.multiply(c.matrixWorld)),l.setFromMatrixScale(m),m.scale(l.set(1/l.x,1/l.y,1/l.z)),u.makeRotationFromQuaternion(a.setFromRotationMatrix(m)),e.isObject3D){var v=h.indexOf(o),g=n?n[v]:p.copy(e.skeleton.boneInverses[v]).invert();u.multiply(g)}u.copyPosition(m)}o.parent&&o.parent.isBone?(o.matrix.copy(o.parent.matrixWorld).invert(),o.matrix.multiply(u)):o.matrix.copy(u),r.preserveHipPosition&&i===r.hip&&o.matrix.setPosition(s.set(0,o.position.y,0)),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()}if(r.preservePosition)for(d=0;d<h.length;++d)o=h[d],(i=r.names[o.name]||o.name)!==r.hip&&o.position.copy(x[d]);r.preserveMatrix&&e.updateMatrixWorld(!0)}),retargetClip:function(e,t,r,n){(n=n||{}).useFirstFramePosition=void 0!==n.useFirstFramePosition&&n.useFirstFramePosition,n.fps=void 0!==n.fps?n.fps:30,n.names=n.names||[],t.isObject3D||(t=this.getHelperFromSkeleton(t));var o,i,s,a,l,p,m=Math.round(r.duration*(n.fps/1e3)*1e3),u=1/n.fps,x=[],d=new c.AnimationMixer(t),f=this.getBones(e.skeleton),h=[];for(d.clipAction(r).play(),d.update(0),t.updateMatrixWorld(),l=0;l<m;++l){var v=l*u;for(this.retarget(e,t,n),p=0;p<f.length;++p)a=n.names[f[p].name]||f[p].name,this.getBoneByName(a,t.skeleton)&&(i=f[p],s=h[p]=h[p]||{bone:i},n.hip===a&&(s.pos||(s.pos={times:new Float32Array(m),values:new Float32Array(3*m)}),n.useFirstFramePosition&&(0===l&&(o=i.position.clone()),i.position.sub(o)),s.pos.times[l]=v,i.position.toArray(s.pos.values,3*l)),s.quat||(s.quat={times:new Float32Array(m),values:new Float32Array(4*m)}),s.quat.times[l]=v,i.quaternion.toArray(s.quat.values,4*l));d.update(u),t.updateMatrixWorld()}for(l=0;l<h.length;++l)(s=h[l])&&(s.pos&&x.push(new c.VectorKeyframeTrack(".bones["+s.bone.name+"].position",s.pos.times,s.pos.values)),x.push(new c.QuaternionKeyframeTrack(".bones["+s.bone.name+"].quaternion",s.quat.times,s.quat.values)));return d.uncacheAction(r),new c.AnimationClip(r.name,-1,x)},getHelperFromSkeleton:function(e){var t=new c.SkeletonHelper(e.bones[0]);return t.skeleton=e,t},getSkeletonOffsets:(e=new c.Vector3,t=new c.Vector3,r=new c.Vector3,n=new c.Vector3,o=new c.Vector2,i=new c.Vector2,function(s,a,l){(l=l||{}).hip=void 0!==l.hip?l.hip:"hip",l.names=l.names||{},a.isObject3D||(a=this.getHelperFromSkeleton(a));var p,m,u,x,d=Object.keys(l.names),f=Object.values(l.names),h=a.isObject3D?a.skeleton.bones:this.getBones(a),v=s.isObject3D?s.skeleton.bones:this.getBones(s),g=[];for(s.skeleton.pose(),x=0;x<v.length;++x)if(p=v[x],u=l.names[p.name]||p.name,(m=this.getBoneByName(u,h))&&u!==l.hip){var M=this.getNearestBone(p.parent,d),y=this.getNearestBone(m.parent,f);M.updateMatrixWorld(),y.updateMatrixWorld(),e.setFromMatrixPosition(M.matrixWorld),t.setFromMatrixPosition(p.matrixWorld),r.setFromMatrixPosition(y.matrixWorld),n.setFromMatrixPosition(m.matrixWorld),o.subVectors(new c.Vector2(t.x,t.y),new c.Vector2(e.x,e.y)).normalize(),i.subVectors(new c.Vector2(n.x,n.y),new c.Vector2(r.x,r.y)).normalize();var b=o.angle()-i.angle(),w=(new c.Matrix4).makeRotationFromEuler(new c.Euler(0,0,b));p.matrix.multiply(w),p.matrix.decompose(p.position,p.quaternion,p.scale),p.updateMatrixWorld(),g[u]=w}return g}),renameBones:function(e,t){var r=this.getBones(e);for(let e=0;e<r.length;++e){var n=r[e];t[n.name]&&(n.name=t[n.name])}return this},getBones:function(e){return Array.isArray(e)?e:e.bones},getBoneByName:function(e,t){for(let r=0,n=this.getBones(t);r<n.length;r++)if(e===n[r].name)return n[r]},getNearestBone:function(e,t){for(;e.isBone;){if(-1!==t.indexOf(e.name))return e;e=e.parent}},findBoneTrackData:function(e,t){var r=/\[(.*)\]\.(.*)/,n={name:e};for(let i=0;i<t.length;++i){var o=r.exec(t[i].name);o&&e===o[1]&&(n[o[2]]=i)}return n},getEqualsBonesNames:function(e,t){var r=this.getBones(e),n=this.getBones(t),o=[];e:for(let e=0;e<r.length;e++){var i=r[e].name;for(let e=0;e<n.length;e++)if(i===n[e].name){o.push(i);continue e}}return o},clone:function(e){var t=new Map,r=new Map,n=e.clone();return d(e,n,(function(e,n){t.set(n,e),r.set(e,n)})),n.traverse((function(e){if(e.isSkinnedMesh){var n=e,o=t.get(e),i=o.skeleton.bones;n.skeleton=o.skeleton.clone(),n.bindMatrix.copy(o.bindMatrix),n.skeleton.bones=i.map((function(e){return r.get(e)})),n.bind(n.skeleton,n.bindMatrix)}})),n}};function d(e,t,r){r(e,t);for(let n=0;n<e.children.length;n++)d(e.children[n],t.children[n],r)}exports.SkeletonUtils=x;
|
package/utils/SkeletonUtils.d.ts
DELETED
@@ -1,30 +0,0 @@
|
|
1
|
-
import { AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper } from 'three';
|
2
|
-
|
3
|
-
export namespace SkeletonUtils {
|
4
|
-
function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void;
|
5
|
-
|
6
|
-
function retargetClip(
|
7
|
-
target: Skeleton | Object3D,
|
8
|
-
source: Skeleton | Object3D,
|
9
|
-
clip: AnimationClip,
|
10
|
-
options: {},
|
11
|
-
): AnimationClip;
|
12
|
-
|
13
|
-
function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
|
14
|
-
|
15
|
-
function getSkeletonOffsets(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): Matrix4[];
|
16
|
-
|
17
|
-
function renameBones(skeleton: Skeleton, names: {}): any;
|
18
|
-
|
19
|
-
function getBones(skeleton: Skeleton | Bone[]): Bone[];
|
20
|
-
|
21
|
-
function getBoneByName(name: string, skeleton: Skeleton): Bone;
|
22
|
-
|
23
|
-
function getNearestBone(bone: Bone, names: {}): Bone;
|
24
|
-
|
25
|
-
function findBoneTrackData(name: string, tracks: any[]): {};
|
26
|
-
|
27
|
-
function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
|
28
|
-
|
29
|
-
function clone(source: Object3D): Object3D;
|
30
|
-
}
|
package/utils/SkeletonUtils.js
DELETED
@@ -1,383 +0,0 @@
|
|
1
|
-
import { Vector3, Quaternion, Matrix4, AnimationMixer, VectorKeyframeTrack, QuaternionKeyframeTrack, AnimationClip, SkeletonHelper, Vector2, Euler } from 'three';
|
2
|
-
|
3
|
-
var SkeletonUtils = {
|
4
|
-
retarget: function () {
|
5
|
-
var pos = new Vector3(),
|
6
|
-
quat = new Quaternion(),
|
7
|
-
scale = new Vector3(),
|
8
|
-
bindBoneMatrix = new Matrix4(),
|
9
|
-
relativeMatrix = new Matrix4(),
|
10
|
-
globalMatrix = new Matrix4();
|
11
|
-
return function (target, source, options) {
|
12
|
-
options = options || {};
|
13
|
-
options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
|
14
|
-
options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
|
15
|
-
options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
|
16
|
-
options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
|
17
|
-
options.hip = options.hip !== undefined ? options.hip : 'hip';
|
18
|
-
options.names = options.names || {};
|
19
|
-
var sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source),
|
20
|
-
bones = target.isObject3D ? target.skeleton.bones : this.getBones(target),
|
21
|
-
bindBones,
|
22
|
-
bone,
|
23
|
-
name,
|
24
|
-
boneTo,
|
25
|
-
bonesPosition,
|
26
|
-
i; // reset bones
|
27
|
-
|
28
|
-
if (target.isObject3D) {
|
29
|
-
target.skeleton.pose();
|
30
|
-
} else {
|
31
|
-
options.useTargetMatrix = true;
|
32
|
-
options.preserveMatrix = false;
|
33
|
-
}
|
34
|
-
|
35
|
-
if (options.preservePosition) {
|
36
|
-
bonesPosition = [];
|
37
|
-
|
38
|
-
for (i = 0; i < bones.length; i++) {
|
39
|
-
bonesPosition.push(bones[i].position.clone());
|
40
|
-
}
|
41
|
-
}
|
42
|
-
|
43
|
-
if (options.preserveMatrix) {
|
44
|
-
// reset matrix
|
45
|
-
target.updateMatrixWorld();
|
46
|
-
target.matrixWorld.identity(); // reset children matrix
|
47
|
-
|
48
|
-
for (i = 0; i < target.children.length; ++i) {
|
49
|
-
target.children[i].updateMatrixWorld(true);
|
50
|
-
}
|
51
|
-
}
|
52
|
-
|
53
|
-
if (options.offsets) {
|
54
|
-
bindBones = [];
|
55
|
-
|
56
|
-
for (i = 0; i < bones.length; ++i) {
|
57
|
-
bone = bones[i];
|
58
|
-
name = options.names[bone.name] || bone.name;
|
59
|
-
|
60
|
-
if (options.offsets && options.offsets[name]) {
|
61
|
-
bone.matrix.multiply(options.offsets[name]);
|
62
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
63
|
-
bone.updateMatrixWorld();
|
64
|
-
}
|
65
|
-
|
66
|
-
bindBones.push(bone.matrixWorld.clone());
|
67
|
-
}
|
68
|
-
}
|
69
|
-
|
70
|
-
for (i = 0; i < bones.length; ++i) {
|
71
|
-
bone = bones[i];
|
72
|
-
name = options.names[bone.name] || bone.name;
|
73
|
-
boneTo = this.getBoneByName(name, sourceBones);
|
74
|
-
globalMatrix.copy(bone.matrixWorld);
|
75
|
-
|
76
|
-
if (boneTo) {
|
77
|
-
boneTo.updateMatrixWorld();
|
78
|
-
|
79
|
-
if (options.useTargetMatrix) {
|
80
|
-
relativeMatrix.copy(boneTo.matrixWorld);
|
81
|
-
} else {
|
82
|
-
relativeMatrix.copy(target.matrixWorld).invert();
|
83
|
-
relativeMatrix.multiply(boneTo.matrixWorld);
|
84
|
-
} // ignore scale to extract rotation
|
85
|
-
|
86
|
-
|
87
|
-
scale.setFromMatrixScale(relativeMatrix);
|
88
|
-
relativeMatrix.scale(scale.set(1 / scale.x, 1 / scale.y, 1 / scale.z)); // apply to global matrix
|
89
|
-
|
90
|
-
globalMatrix.makeRotationFromQuaternion(quat.setFromRotationMatrix(relativeMatrix));
|
91
|
-
|
92
|
-
if (target.isObject3D) {
|
93
|
-
var boneIndex = bones.indexOf(bone),
|
94
|
-
wBindMatrix = bindBones ? bindBones[boneIndex] : bindBoneMatrix.copy(target.skeleton.boneInverses[boneIndex]).invert();
|
95
|
-
globalMatrix.multiply(wBindMatrix);
|
96
|
-
}
|
97
|
-
|
98
|
-
globalMatrix.copyPosition(relativeMatrix);
|
99
|
-
}
|
100
|
-
|
101
|
-
if (bone.parent && bone.parent.isBone) {
|
102
|
-
bone.matrix.copy(bone.parent.matrixWorld).invert();
|
103
|
-
bone.matrix.multiply(globalMatrix);
|
104
|
-
} else {
|
105
|
-
bone.matrix.copy(globalMatrix);
|
106
|
-
}
|
107
|
-
|
108
|
-
if (options.preserveHipPosition && name === options.hip) {
|
109
|
-
bone.matrix.setPosition(pos.set(0, bone.position.y, 0));
|
110
|
-
}
|
111
|
-
|
112
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
113
|
-
bone.updateMatrixWorld();
|
114
|
-
}
|
115
|
-
|
116
|
-
if (options.preservePosition) {
|
117
|
-
for (i = 0; i < bones.length; ++i) {
|
118
|
-
bone = bones[i];
|
119
|
-
name = options.names[bone.name] || bone.name;
|
120
|
-
|
121
|
-
if (name !== options.hip) {
|
122
|
-
bone.position.copy(bonesPosition[i]);
|
123
|
-
}
|
124
|
-
}
|
125
|
-
}
|
126
|
-
|
127
|
-
if (options.preserveMatrix) {
|
128
|
-
// restore matrix
|
129
|
-
target.updateMatrixWorld(true);
|
130
|
-
}
|
131
|
-
};
|
132
|
-
}(),
|
133
|
-
retargetClip: function (target, source, clip, options) {
|
134
|
-
options = options || {};
|
135
|
-
options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
|
136
|
-
options.fps = options.fps !== undefined ? options.fps : 30;
|
137
|
-
options.names = options.names || [];
|
138
|
-
|
139
|
-
if (!source.isObject3D) {
|
140
|
-
source = this.getHelperFromSkeleton(source);
|
141
|
-
}
|
142
|
-
|
143
|
-
var numFrames = Math.round(clip.duration * (options.fps / 1000) * 1000),
|
144
|
-
delta = 1 / options.fps,
|
145
|
-
convertedTracks = [],
|
146
|
-
mixer = new AnimationMixer(source),
|
147
|
-
bones = this.getBones(target.skeleton),
|
148
|
-
boneDatas = [],
|
149
|
-
positionOffset,
|
150
|
-
bone,
|
151
|
-
boneTo,
|
152
|
-
boneData,
|
153
|
-
name,
|
154
|
-
i,
|
155
|
-
j;
|
156
|
-
mixer.clipAction(clip).play();
|
157
|
-
mixer.update(0);
|
158
|
-
source.updateMatrixWorld();
|
159
|
-
|
160
|
-
for (i = 0; i < numFrames; ++i) {
|
161
|
-
var time = i * delta;
|
162
|
-
this.retarget(target, source, options);
|
163
|
-
|
164
|
-
for (j = 0; j < bones.length; ++j) {
|
165
|
-
name = options.names[bones[j].name] || bones[j].name;
|
166
|
-
boneTo = this.getBoneByName(name, source.skeleton);
|
167
|
-
|
168
|
-
if (boneTo) {
|
169
|
-
bone = bones[j];
|
170
|
-
boneData = boneDatas[j] = boneDatas[j] || {
|
171
|
-
bone: bone
|
172
|
-
};
|
173
|
-
|
174
|
-
if (options.hip === name) {
|
175
|
-
if (!boneData.pos) {
|
176
|
-
boneData.pos = {
|
177
|
-
times: new Float32Array(numFrames),
|
178
|
-
values: new Float32Array(numFrames * 3)
|
179
|
-
};
|
180
|
-
}
|
181
|
-
|
182
|
-
if (options.useFirstFramePosition) {
|
183
|
-
if (i === 0) {
|
184
|
-
positionOffset = bone.position.clone();
|
185
|
-
}
|
186
|
-
|
187
|
-
bone.position.sub(positionOffset);
|
188
|
-
}
|
189
|
-
|
190
|
-
boneData.pos.times[i] = time;
|
191
|
-
bone.position.toArray(boneData.pos.values, i * 3);
|
192
|
-
}
|
193
|
-
|
194
|
-
if (!boneData.quat) {
|
195
|
-
boneData.quat = {
|
196
|
-
times: new Float32Array(numFrames),
|
197
|
-
values: new Float32Array(numFrames * 4)
|
198
|
-
};
|
199
|
-
}
|
200
|
-
|
201
|
-
boneData.quat.times[i] = time;
|
202
|
-
bone.quaternion.toArray(boneData.quat.values, i * 4);
|
203
|
-
}
|
204
|
-
}
|
205
|
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mixer.update(delta);
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source.updateMatrixWorld();
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}
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-
|
210
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for (i = 0; i < boneDatas.length; ++i) {
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211
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-
boneData = boneDatas[i];
|
212
|
-
|
213
|
-
if (boneData) {
|
214
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if (boneData.pos) {
|
215
|
-
convertedTracks.push(new VectorKeyframeTrack('.bones[' + boneData.bone.name + '].position', boneData.pos.times, boneData.pos.values));
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}
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-
|
218
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-
convertedTracks.push(new QuaternionKeyframeTrack('.bones[' + boneData.bone.name + '].quaternion', boneData.quat.times, boneData.quat.values));
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219
|
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}
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220
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}
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-
|
222
|
-
mixer.uncacheAction(clip);
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-
return new AnimationClip(clip.name, -1, convertedTracks);
|
224
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},
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225
|
-
getHelperFromSkeleton: function (skeleton) {
|
226
|
-
var source = new SkeletonHelper(skeleton.bones[0]);
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227
|
-
source.skeleton = skeleton;
|
228
|
-
return source;
|
229
|
-
},
|
230
|
-
getSkeletonOffsets: function () {
|
231
|
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var targetParentPos = new Vector3(),
|
232
|
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targetPos = new Vector3(),
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233
|
-
sourceParentPos = new Vector3(),
|
234
|
-
sourcePos = new Vector3(),
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235
|
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targetDir = new Vector2(),
|
236
|
-
sourceDir = new Vector2();
|
237
|
-
return function (target, source, options) {
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238
|
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options = options || {};
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239
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-
options.hip = options.hip !== undefined ? options.hip : 'hip';
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240
|
-
options.names = options.names || {};
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241
|
-
|
242
|
-
if (!source.isObject3D) {
|
243
|
-
source = this.getHelperFromSkeleton(source);
|
244
|
-
}
|
245
|
-
|
246
|
-
var nameKeys = Object.keys(options.names),
|
247
|
-
nameValues = Object.values(options.names),
|
248
|
-
sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source),
|
249
|
-
bones = target.isObject3D ? target.skeleton.bones : this.getBones(target),
|
250
|
-
offsets = [],
|
251
|
-
bone,
|
252
|
-
boneTo,
|
253
|
-
name,
|
254
|
-
i;
|
255
|
-
target.skeleton.pose();
|
256
|
-
|
257
|
-
for (i = 0; i < bones.length; ++i) {
|
258
|
-
bone = bones[i];
|
259
|
-
name = options.names[bone.name] || bone.name;
|
260
|
-
boneTo = this.getBoneByName(name, sourceBones);
|
261
|
-
|
262
|
-
if (boneTo && name !== options.hip) {
|
263
|
-
var boneParent = this.getNearestBone(bone.parent, nameKeys),
|
264
|
-
boneToParent = this.getNearestBone(boneTo.parent, nameValues);
|
265
|
-
boneParent.updateMatrixWorld();
|
266
|
-
boneToParent.updateMatrixWorld();
|
267
|
-
targetParentPos.setFromMatrixPosition(boneParent.matrixWorld);
|
268
|
-
targetPos.setFromMatrixPosition(bone.matrixWorld);
|
269
|
-
sourceParentPos.setFromMatrixPosition(boneToParent.matrixWorld);
|
270
|
-
sourcePos.setFromMatrixPosition(boneTo.matrixWorld);
|
271
|
-
targetDir.subVectors(new Vector2(targetPos.x, targetPos.y), new Vector2(targetParentPos.x, targetParentPos.y)).normalize();
|
272
|
-
sourceDir.subVectors(new Vector2(sourcePos.x, sourcePos.y), new Vector2(sourceParentPos.x, sourceParentPos.y)).normalize();
|
273
|
-
var laterialAngle = targetDir.angle() - sourceDir.angle();
|
274
|
-
var offset = new Matrix4().makeRotationFromEuler(new Euler(0, 0, laterialAngle));
|
275
|
-
bone.matrix.multiply(offset);
|
276
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
277
|
-
bone.updateMatrixWorld();
|
278
|
-
offsets[name] = offset;
|
279
|
-
}
|
280
|
-
}
|
281
|
-
|
282
|
-
return offsets;
|
283
|
-
};
|
284
|
-
}(),
|
285
|
-
renameBones: function (skeleton, names) {
|
286
|
-
var bones = this.getBones(skeleton);
|
287
|
-
|
288
|
-
for (let i = 0; i < bones.length; ++i) {
|
289
|
-
var bone = bones[i];
|
290
|
-
|
291
|
-
if (names[bone.name]) {
|
292
|
-
bone.name = names[bone.name];
|
293
|
-
}
|
294
|
-
}
|
295
|
-
|
296
|
-
return this;
|
297
|
-
},
|
298
|
-
getBones: function (skeleton) {
|
299
|
-
return Array.isArray(skeleton) ? skeleton : skeleton.bones;
|
300
|
-
},
|
301
|
-
getBoneByName: function (name, skeleton) {
|
302
|
-
for (let i = 0, bones = this.getBones(skeleton); i < bones.length; i++) {
|
303
|
-
if (name === bones[i].name) return bones[i];
|
304
|
-
}
|
305
|
-
},
|
306
|
-
getNearestBone: function (bone, names) {
|
307
|
-
while (bone.isBone) {
|
308
|
-
if (names.indexOf(bone.name) !== -1) {
|
309
|
-
return bone;
|
310
|
-
}
|
311
|
-
|
312
|
-
bone = bone.parent;
|
313
|
-
}
|
314
|
-
},
|
315
|
-
findBoneTrackData: function (name, tracks) {
|
316
|
-
var regexp = /\[(.*)\]\.(.*)/,
|
317
|
-
result = {
|
318
|
-
name: name
|
319
|
-
};
|
320
|
-
|
321
|
-
for (let i = 0; i < tracks.length; ++i) {
|
322
|
-
// 1 is track name
|
323
|
-
// 2 is track type
|
324
|
-
var trackData = regexp.exec(tracks[i].name);
|
325
|
-
|
326
|
-
if (trackData && name === trackData[1]) {
|
327
|
-
result[trackData[2]] = i;
|
328
|
-
}
|
329
|
-
}
|
330
|
-
|
331
|
-
return result;
|
332
|
-
},
|
333
|
-
getEqualsBonesNames: function (skeleton, targetSkeleton) {
|
334
|
-
var sourceBones = this.getBones(skeleton),
|
335
|
-
targetBones = this.getBones(targetSkeleton),
|
336
|
-
bones = [];
|
337
|
-
|
338
|
-
search: for (let i = 0; i < sourceBones.length; i++) {
|
339
|
-
var boneName = sourceBones[i].name;
|
340
|
-
|
341
|
-
for (let j = 0; j < targetBones.length; j++) {
|
342
|
-
if (boneName === targetBones[j].name) {
|
343
|
-
bones.push(boneName);
|
344
|
-
continue search;
|
345
|
-
}
|
346
|
-
}
|
347
|
-
}
|
348
|
-
|
349
|
-
return bones;
|
350
|
-
},
|
351
|
-
clone: function (source) {
|
352
|
-
var sourceLookup = new Map();
|
353
|
-
var cloneLookup = new Map();
|
354
|
-
var clone = source.clone();
|
355
|
-
parallelTraverse(source, clone, function (sourceNode, clonedNode) {
|
356
|
-
sourceLookup.set(clonedNode, sourceNode);
|
357
|
-
cloneLookup.set(sourceNode, clonedNode);
|
358
|
-
});
|
359
|
-
clone.traverse(function (node) {
|
360
|
-
if (!node.isSkinnedMesh) return;
|
361
|
-
var clonedMesh = node;
|
362
|
-
var sourceMesh = sourceLookup.get(node);
|
363
|
-
var sourceBones = sourceMesh.skeleton.bones;
|
364
|
-
clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
365
|
-
clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
366
|
-
clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
|
367
|
-
return cloneLookup.get(bone);
|
368
|
-
});
|
369
|
-
clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
370
|
-
});
|
371
|
-
return clone;
|
372
|
-
}
|
373
|
-
};
|
374
|
-
|
375
|
-
function parallelTraverse(a, b, callback) {
|
376
|
-
callback(a, b);
|
377
|
-
|
378
|
-
for (let i = 0; i < a.children.length; i++) {
|
379
|
-
parallelTraverse(a.children[i], b.children[i], callback);
|
380
|
-
}
|
381
|
-
}
|
382
|
-
|
383
|
-
export { SkeletonUtils };
|
package/utils/UVsDebug.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.UVsDebug=function(t,r){var o=new e.Vector2,l=new e.Vector2,f=[new e.Vector2,new e.Vector2,new e.Vector2],i=[],n=document.createElement("canvas"),u=r||1024,a=r||1024;n.width=u,n.height=a;var c=n.getContext("2d");if(c.lineWidth=1,c.strokeStyle="rgb( 63, 63, 63 )",c.textAlign="center",c.fillStyle="rgb( 255, 255, 255 )",c.fillRect(0,0,u,a),!t.isGeometry){var s=t.index,x=t.attributes.uv;if(s)for(let e=0,t=s.count;e<t;e+=3)i[0]=s.getX(e),i[1]=s.getX(e+1),i[2]=s.getX(e+2),f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);else for(let e=0,t=x.count;e<t;e+=3)i[0]=e,i[1]=e+1,i[2]=e+2,f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);return n}function b(e,t,r){c.beginPath(),o.set(0,0);for(let e=0,r=t.length;e<r;e++){var f=t[e];o.x+=f.x,o.y+=f.y,0===e?c.moveTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5):c.lineTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5)}for(c.closePath(),c.stroke(),o.divideScalar(t.length),c.font="18px Arial",c.fillStyle="rgb( 63, 63, 63 )",c.fillText(r,o.x*u,(1-o.y)*a),o.x>.95&&c.fillText(r,o.x%1*u,(1-o.y)*a),c.font="12px Arial",c.fillStyle="rgb( 191, 191, 191 )",j=0,jl=t.length;j<jl;j++){f=t[j];l.addVectors(o,f).divideScalar(2);var i=e[j];c.fillText("abc"[j]+i,l.x*u,(1-l.y)*a),l.x>.95&&c.fillText("abc"[j]+i,l.x%1*u,(1-l.y)*a)}}console.error("THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.")};
|
package/utils/UVsDebug.d.ts
DELETED