three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from 'three';
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import { SimplexNoise } from '../math/SimplexNoise.js';
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/**
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* @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
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*
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* Usage
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* var myRay = new LightningStrike( paramsObject );
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* var myRayMesh = new THREE.Mesh( myRay, myMaterial );
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* scene.add( myRayMesh );
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* ...
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* myRay.update( currentTime );
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* The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
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* You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
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* LightningStrike parameters
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* The paramsObject can contain any of the following parameters.
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* Legend:
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* 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
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* 'Subray': A ramification of the ray. It is not a LightningStrike object.
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* 'Segment': A linear segment piece of a subray.
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* 'Leaf segment': A ray segment which cannot be smaller.
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* The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
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* @param {Vector3} sourceOffset The point where the ray starts.
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* @param {Vector3} destOffset The point where the ray ends.
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* @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
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* @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
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* @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
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* @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
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* @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
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* The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
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* @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
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* @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
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* @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
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* @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
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* It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
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* The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
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* It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
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* The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
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* @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
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* @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
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* @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
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class LightningStrike extends BufferGeometry {
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constructor(rayParameters) {
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super();
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this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
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rayParameters = rayParameters || {};
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this.init(LightningStrike.copyParameters(rayParameters, rayParameters)); // Creates and populates the mesh
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this.createMesh();
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}
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update(time) {
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if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
|
120
|
-
this.updateMesh(time);
|
121
|
-
|
122
|
-
if (time < this.subrays[0].endPropagationTime) {
|
123
|
-
this.state = LightningStrike.RAY_PROPAGATING;
|
124
|
-
} else if (time > this.subrays[0].beginVanishingTime) {
|
125
|
-
this.state = LightningStrike.RAY_VANISHING;
|
126
|
-
} else {
|
127
|
-
this.state = LightningStrike.RAY_STEADY;
|
128
|
-
}
|
129
|
-
|
130
|
-
this.visible = true;
|
131
|
-
} else {
|
132
|
-
this.visible = false;
|
133
|
-
|
134
|
-
if (time < this.rayParameters.birthTime) {
|
135
|
-
this.state = LightningStrike.RAY_UNBORN;
|
136
|
-
} else {
|
137
|
-
this.state = LightningStrike.RAY_EXTINGUISHED;
|
138
|
-
}
|
139
|
-
}
|
140
|
-
}
|
141
|
-
|
142
|
-
init(rayParameters) {
|
143
|
-
// Init all the state from the parameters
|
144
|
-
this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
|
145
|
-
|
146
|
-
this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
|
147
|
-
rayParameters.maxIterations = this.maxIterations;
|
148
|
-
this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
|
149
|
-
rayParameters.isStatic = this.isStatic;
|
150
|
-
this.ramification = rayParameters.ramification !== undefined ? Math.floor(rayParameters.ramification) : 5;
|
151
|
-
rayParameters.ramification = this.ramification;
|
152
|
-
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
|
153
|
-
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
154
|
-
this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
|
155
|
-
rayParameters.recursionProbability = this.recursionProbability;
|
156
|
-
this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
|
157
|
-
rayParameters.generateUVs = this.generateUVs; // Random generator
|
158
|
-
|
159
|
-
if (rayParameters.randomGenerator !== undefined) {
|
160
|
-
this.randomGenerator = rayParameters.randomGenerator;
|
161
|
-
this.seedGenerator = rayParameters.randomGenerator;
|
162
|
-
|
163
|
-
if (rayParameters.noiseSeed !== undefined) {
|
164
|
-
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
165
|
-
}
|
166
|
-
} else {
|
167
|
-
this.randomGenerator = LightningStrike.createRandomGenerator();
|
168
|
-
this.seedGenerator = Math;
|
169
|
-
} // Ray creation callbacks
|
170
|
-
|
171
|
-
|
172
|
-
if (rayParameters.onDecideSubrayCreation !== undefined) {
|
173
|
-
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
174
|
-
} else {
|
175
|
-
this.createDefaultSubrayCreationCallbacks();
|
176
|
-
|
177
|
-
if (rayParameters.onSubrayCreation !== undefined) {
|
178
|
-
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
179
|
-
}
|
180
|
-
} // Internal state
|
181
|
-
|
182
|
-
|
183
|
-
this.state = LightningStrike.RAY_INITIALIZED;
|
184
|
-
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
185
|
-
rayParameters.maxSubrays = this.maxSubrays;
|
186
|
-
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
187
|
-
this.subrays = [];
|
188
|
-
|
189
|
-
for (let i = 0; i < this.maxSubrays; i++) {
|
190
|
-
this.subrays.push(this.createSubray());
|
191
|
-
}
|
192
|
-
|
193
|
-
this.raySegments = [];
|
194
|
-
|
195
|
-
for (let i = 0; i < this.maxRaySegments; i++) {
|
196
|
-
this.raySegments.push(this.createSegment());
|
197
|
-
}
|
198
|
-
|
199
|
-
this.time = 0;
|
200
|
-
this.timeFraction = 0;
|
201
|
-
this.currentSegmentCallback = null;
|
202
|
-
this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
|
203
|
-
this.numSubrays = 0;
|
204
|
-
this.currentSubray = null;
|
205
|
-
this.currentSegmentIndex = 0;
|
206
|
-
this.isInitialSegment = false;
|
207
|
-
this.subrayProbability = 0;
|
208
|
-
this.currentVertex = 0;
|
209
|
-
this.currentIndex = 0;
|
210
|
-
this.currentCoordinate = 0;
|
211
|
-
this.currentUVCoordinate = 0;
|
212
|
-
this.vertices = null;
|
213
|
-
this.uvs = null;
|
214
|
-
this.indices = null;
|
215
|
-
this.positionAttribute = null;
|
216
|
-
this.uvsAttribute = null;
|
217
|
-
this.simplexX = new SimplexNoise(this.seedGenerator);
|
218
|
-
this.simplexY = new SimplexNoise(this.seedGenerator);
|
219
|
-
this.simplexZ = new SimplexNoise(this.seedGenerator); // Temp vectors
|
220
|
-
|
221
|
-
this.forwards = new Vector3();
|
222
|
-
this.forwardsFill = new Vector3();
|
223
|
-
this.side = new Vector3();
|
224
|
-
this.down = new Vector3();
|
225
|
-
this.middlePos = new Vector3();
|
226
|
-
this.middleLinPos = new Vector3();
|
227
|
-
this.newPos = new Vector3();
|
228
|
-
this.vPos = new Vector3();
|
229
|
-
this.cross1 = new Vector3();
|
230
|
-
}
|
231
|
-
|
232
|
-
createMesh() {
|
233
|
-
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
234
|
-
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
235
|
-
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
236
|
-
this.vertices = new Float32Array(maxVerts * 3);
|
237
|
-
this.indices = new Uint32Array(maxIndices);
|
238
|
-
|
239
|
-
if (this.generateUVs) {
|
240
|
-
this.uvs = new Float32Array(maxVerts * 2);
|
241
|
-
} // Populate the mesh
|
242
|
-
|
243
|
-
|
244
|
-
this.fillMesh(0);
|
245
|
-
this.setIndex(new Uint32BufferAttribute(this.indices, 1));
|
246
|
-
this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
|
247
|
-
this.setAttribute('position', this.positionAttribute);
|
248
|
-
|
249
|
-
if (this.generateUVs) {
|
250
|
-
this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
251
|
-
this.setAttribute('uv', this.uvsAttribute);
|
252
|
-
}
|
253
|
-
|
254
|
-
if (!this.isStatic) {
|
255
|
-
this.index.usage = DynamicDrawUsage;
|
256
|
-
this.positionAttribute.usage = DynamicDrawUsage;
|
257
|
-
|
258
|
-
if (this.generateUVs) {
|
259
|
-
this.uvsAttribute.usage = DynamicDrawUsage;
|
260
|
-
}
|
261
|
-
} // Store buffers for later modification
|
262
|
-
|
263
|
-
|
264
|
-
this.vertices = this.positionAttribute.array;
|
265
|
-
this.indices = this.index.array;
|
266
|
-
|
267
|
-
if (this.generateUVs) {
|
268
|
-
this.uvs = this.uvsAttribute.array;
|
269
|
-
}
|
270
|
-
}
|
271
|
-
|
272
|
-
updateMesh(time) {
|
273
|
-
this.fillMesh(time);
|
274
|
-
this.drawRange.count = this.currentIndex;
|
275
|
-
this.index.needsUpdate = true;
|
276
|
-
this.positionAttribute.needsUpdate = true;
|
277
|
-
|
278
|
-
if (this.generateUVs) {
|
279
|
-
this.uvsAttribute.needsUpdate = true;
|
280
|
-
}
|
281
|
-
}
|
282
|
-
|
283
|
-
fillMesh(time) {
|
284
|
-
const scope = this;
|
285
|
-
this.currentVertex = 0;
|
286
|
-
this.currentIndex = 0;
|
287
|
-
this.currentCoordinate = 0;
|
288
|
-
this.currentUVCoordinate = 0;
|
289
|
-
this.fractalRay(time, function fillVertices(segment) {
|
290
|
-
const subray = scope.currentSubray;
|
291
|
-
|
292
|
-
if (time < subray.birthTime) {
|
293
|
-
//&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
|
294
|
-
return;
|
295
|
-
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
296
|
-
// Eternal rays don't propagate nor vanish, but its subrays do
|
297
|
-
scope.createPrism(segment);
|
298
|
-
scope.onDecideSubrayCreation(segment, scope);
|
299
|
-
} else if (time < subray.endPropagationTime) {
|
300
|
-
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
301
|
-
// Ray propagation has arrived to this segment
|
302
|
-
scope.createPrism(segment);
|
303
|
-
scope.onDecideSubrayCreation(segment, scope);
|
304
|
-
}
|
305
|
-
} else if (time < subray.beginVanishingTime) {
|
306
|
-
// Ray is steady (nor propagating nor vanishing)
|
307
|
-
scope.createPrism(segment);
|
308
|
-
scope.onDecideSubrayCreation(segment, scope);
|
309
|
-
} else {
|
310
|
-
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
311
|
-
// Segment has not yet vanished
|
312
|
-
scope.createPrism(segment);
|
313
|
-
}
|
314
|
-
|
315
|
-
scope.onDecideSubrayCreation(segment, scope);
|
316
|
-
}
|
317
|
-
});
|
318
|
-
}
|
319
|
-
|
320
|
-
addNewSubray()
|
321
|
-
/*rayParameters*/
|
322
|
-
{
|
323
|
-
return this.subrays[this.numSubrays++];
|
324
|
-
}
|
325
|
-
|
326
|
-
initSubray(subray, rayParameters) {
|
327
|
-
subray.pos0.copy(rayParameters.sourceOffset);
|
328
|
-
subray.pos1.copy(rayParameters.destOffset);
|
329
|
-
subray.up0.copy(rayParameters.up0);
|
330
|
-
subray.up1.copy(rayParameters.up1);
|
331
|
-
subray.radius0 = rayParameters.radius0;
|
332
|
-
subray.radius1 = rayParameters.radius1;
|
333
|
-
subray.birthTime = rayParameters.birthTime;
|
334
|
-
subray.deathTime = rayParameters.deathTime;
|
335
|
-
subray.timeScale = rayParameters.timeScale;
|
336
|
-
subray.roughness = rayParameters.roughness;
|
337
|
-
subray.straightness = rayParameters.straightness;
|
338
|
-
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
339
|
-
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
340
|
-
subray.maxIterations = this.maxIterations;
|
341
|
-
subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
|
342
|
-
subray.recursion = 0;
|
343
|
-
}
|
344
|
-
|
345
|
-
fractalRay(time, segmentCallback) {
|
346
|
-
this.time = time;
|
347
|
-
this.currentSegmentCallback = segmentCallback;
|
348
|
-
this.numSubrays = 0; // Add the top level subray
|
349
|
-
|
350
|
-
this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
|
351
|
-
|
352
|
-
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
353
|
-
const subray = this.subrays[subrayIndex];
|
354
|
-
this.currentSubray = subray;
|
355
|
-
this.randomGenerator.setSeed(subray.seed);
|
356
|
-
subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
357
|
-
subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
358
|
-
const random1 = this.randomGenerator.random;
|
359
|
-
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
|
360
|
-
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
|
361
|
-
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
362
|
-
this.currentSegmentIndex = 0;
|
363
|
-
this.isInitialSegment = true;
|
364
|
-
const segment = this.getNewSegment();
|
365
|
-
segment.iteration = 0;
|
366
|
-
segment.pos0.copy(subray.pos0);
|
367
|
-
segment.pos1.copy(subray.pos1);
|
368
|
-
segment.linPos0.copy(subray.linPos0);
|
369
|
-
segment.linPos1.copy(subray.linPos1);
|
370
|
-
segment.up0.copy(subray.up0);
|
371
|
-
segment.up1.copy(subray.up1);
|
372
|
-
segment.radius0 = subray.radius0;
|
373
|
-
segment.radius1 = subray.radius1;
|
374
|
-
segment.fraction0 = 0;
|
375
|
-
segment.fraction1 = 1;
|
376
|
-
segment.positionVariationFactor = 1 - subray.straightness;
|
377
|
-
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
378
|
-
this.fractalRayRecursive(segment);
|
379
|
-
}
|
380
|
-
|
381
|
-
this.currentSegmentCallback = null;
|
382
|
-
this.currentSubray = null;
|
383
|
-
}
|
384
|
-
|
385
|
-
fractalRayRecursive(segment) {
|
386
|
-
// Leave recursion condition
|
387
|
-
if (segment.iteration >= this.currentSubray.maxIterations) {
|
388
|
-
this.currentSegmentCallback(segment);
|
389
|
-
return;
|
390
|
-
} // Interpolation
|
391
|
-
|
392
|
-
|
393
|
-
this.forwards.subVectors(segment.pos1, segment.pos0);
|
394
|
-
let lForwards = this.forwards.length();
|
395
|
-
|
396
|
-
if (lForwards < 0.000001) {
|
397
|
-
this.forwards.set(0, 0, 0.01);
|
398
|
-
lForwards = this.forwards.length();
|
399
|
-
}
|
400
|
-
|
401
|
-
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
402
|
-
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
403
|
-
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
404
|
-
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
405
|
-
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
406
|
-
const p = this.middleLinPos; // Noise
|
407
|
-
|
408
|
-
this.newPos.set(this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension));
|
409
|
-
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
410
|
-
this.newPos.add(this.middlePos); // Recursion
|
411
|
-
|
412
|
-
const newSegment1 = this.getNewSegment();
|
413
|
-
newSegment1.pos0.copy(segment.pos0);
|
414
|
-
newSegment1.pos1.copy(this.newPos);
|
415
|
-
newSegment1.linPos0.copy(segment.linPos0);
|
416
|
-
newSegment1.linPos1.copy(this.middleLinPos);
|
417
|
-
newSegment1.up0.copy(segment.up0);
|
418
|
-
newSegment1.up1.copy(segment.up1);
|
419
|
-
newSegment1.radius0 = segment.radius0;
|
420
|
-
newSegment1.radius1 = middleRadius;
|
421
|
-
newSegment1.fraction0 = segment.fraction0;
|
422
|
-
newSegment1.fraction1 = middleFraction;
|
423
|
-
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
424
|
-
newSegment1.iteration = segment.iteration + 1;
|
425
|
-
const newSegment2 = this.getNewSegment();
|
426
|
-
newSegment2.pos0.copy(this.newPos);
|
427
|
-
newSegment2.pos1.copy(segment.pos1);
|
428
|
-
newSegment2.linPos0.copy(this.middleLinPos);
|
429
|
-
newSegment2.linPos1.copy(segment.linPos1);
|
430
|
-
this.cross1.crossVectors(segment.up0, this.forwards.normalize());
|
431
|
-
newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
|
432
|
-
newSegment2.up1.copy(segment.up1);
|
433
|
-
newSegment2.radius0 = middleRadius;
|
434
|
-
newSegment2.radius1 = segment.radius1;
|
435
|
-
newSegment2.fraction0 = middleFraction;
|
436
|
-
newSegment2.fraction1 = segment.fraction1;
|
437
|
-
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
438
|
-
newSegment2.iteration = segment.iteration + 1;
|
439
|
-
this.fractalRayRecursive(newSegment1);
|
440
|
-
this.fractalRayRecursive(newSegment2);
|
441
|
-
}
|
442
|
-
|
443
|
-
createPrism(segment) {
|
444
|
-
// Creates one triangular prism and its vertices at the segment
|
445
|
-
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
446
|
-
|
447
|
-
if (this.isInitialSegment) {
|
448
|
-
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
449
|
-
this.isInitialSegment = false;
|
450
|
-
}
|
451
|
-
|
452
|
-
this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
|
453
|
-
this.createPrismFaces();
|
454
|
-
}
|
455
|
-
|
456
|
-
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
457
|
-
// Create an equilateral triangle (only vertices)
|
458
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
459
|
-
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
460
|
-
const p = this.vPos;
|
461
|
-
const v = this.vertices;
|
462
|
-
p.copy(pos).sub(this.side).add(this.down);
|
463
|
-
v[this.currentCoordinate++] = p.x;
|
464
|
-
v[this.currentCoordinate++] = p.y;
|
465
|
-
v[this.currentCoordinate++] = p.z;
|
466
|
-
p.copy(pos).add(this.side).add(this.down);
|
467
|
-
v[this.currentCoordinate++] = p.x;
|
468
|
-
v[this.currentCoordinate++] = p.y;
|
469
|
-
v[this.currentCoordinate++] = p.z;
|
470
|
-
p.copy(up).multiplyScalar(radius).add(pos);
|
471
|
-
v[this.currentCoordinate++] = p.x;
|
472
|
-
v[this.currentCoordinate++] = p.y;
|
473
|
-
v[this.currentCoordinate++] = p.z;
|
474
|
-
this.currentVertex += 3;
|
475
|
-
}
|
476
|
-
|
477
|
-
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
478
|
-
// Create an equilateral triangle (only vertices)
|
479
|
-
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
480
|
-
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
481
|
-
const p = this.vPos;
|
482
|
-
const v = this.vertices;
|
483
|
-
const uv = this.uvs;
|
484
|
-
p.copy(pos).sub(this.side).add(this.down);
|
485
|
-
v[this.currentCoordinate++] = p.x;
|
486
|
-
v[this.currentCoordinate++] = p.y;
|
487
|
-
v[this.currentCoordinate++] = p.z;
|
488
|
-
uv[this.currentUVCoordinate++] = u;
|
489
|
-
uv[this.currentUVCoordinate++] = 0;
|
490
|
-
p.copy(pos).add(this.side).add(this.down);
|
491
|
-
v[this.currentCoordinate++] = p.x;
|
492
|
-
v[this.currentCoordinate++] = p.y;
|
493
|
-
v[this.currentCoordinate++] = p.z;
|
494
|
-
uv[this.currentUVCoordinate++] = u;
|
495
|
-
uv[this.currentUVCoordinate++] = 0.5;
|
496
|
-
p.copy(up).multiplyScalar(radius).add(pos);
|
497
|
-
v[this.currentCoordinate++] = p.x;
|
498
|
-
v[this.currentCoordinate++] = p.y;
|
499
|
-
v[this.currentCoordinate++] = p.z;
|
500
|
-
uv[this.currentUVCoordinate++] = u;
|
501
|
-
uv[this.currentUVCoordinate++] = 1;
|
502
|
-
this.currentVertex += 3;
|
503
|
-
}
|
504
|
-
|
505
|
-
createPrismFaces(vertex
|
506
|
-
/*, index*/
|
507
|
-
) {
|
508
|
-
const indices = this.indices;
|
509
|
-
var vertex = this.currentVertex - 6;
|
510
|
-
indices[this.currentIndex++] = vertex + 1;
|
511
|
-
indices[this.currentIndex++] = vertex + 2;
|
512
|
-
indices[this.currentIndex++] = vertex + 5;
|
513
|
-
indices[this.currentIndex++] = vertex + 1;
|
514
|
-
indices[this.currentIndex++] = vertex + 5;
|
515
|
-
indices[this.currentIndex++] = vertex + 4;
|
516
|
-
indices[this.currentIndex++] = vertex + 0;
|
517
|
-
indices[this.currentIndex++] = vertex + 1;
|
518
|
-
indices[this.currentIndex++] = vertex + 4;
|
519
|
-
indices[this.currentIndex++] = vertex + 0;
|
520
|
-
indices[this.currentIndex++] = vertex + 4;
|
521
|
-
indices[this.currentIndex++] = vertex + 3;
|
522
|
-
indices[this.currentIndex++] = vertex + 2;
|
523
|
-
indices[this.currentIndex++] = vertex + 0;
|
524
|
-
indices[this.currentIndex++] = vertex + 3;
|
525
|
-
indices[this.currentIndex++] = vertex + 2;
|
526
|
-
indices[this.currentIndex++] = vertex + 3;
|
527
|
-
indices[this.currentIndex++] = vertex + 5;
|
528
|
-
}
|
529
|
-
|
530
|
-
createDefaultSubrayCreationCallbacks() {
|
531
|
-
const random1 = this.randomGenerator.random;
|
532
|
-
|
533
|
-
this.onDecideSubrayCreation = (segment, lightningStrike) => {
|
534
|
-
// Decide subrays creation at parent (sub)ray segment
|
535
|
-
const subray = lightningStrike.currentSubray;
|
536
|
-
const period = lightningStrike.rayParameters.subrayPeriod;
|
537
|
-
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
538
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
539
|
-
const phase = lightningStrike.time - phase0;
|
540
|
-
const currentCycle = Math.floor(phase / period);
|
541
|
-
const childSubraySeed = random1() * (currentCycle + 1);
|
542
|
-
const isActive = phase % period <= dutyCycle * period;
|
543
|
-
let probability = 0;
|
544
|
-
|
545
|
-
if (isActive) {
|
546
|
-
probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
|
547
|
-
}
|
548
|
-
|
549
|
-
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
550
|
-
const childSubray = lightningStrike.addNewSubray();
|
551
|
-
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
552
|
-
childSubray.seed = childSubraySeed;
|
553
|
-
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
554
|
-
childSubray.recursion = subray.recursion + 1;
|
555
|
-
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
556
|
-
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
|
557
|
-
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
|
558
|
-
childSubray.up0.copy(subray.up0);
|
559
|
-
childSubray.up1.copy(subray.up1);
|
560
|
-
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
561
|
-
childSubray.radius1 = Math.min(lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor);
|
562
|
-
childSubray.birthTime = phase0 + currentCycle * period;
|
563
|
-
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
564
|
-
|
565
|
-
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
566
|
-
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
567
|
-
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
568
|
-
}
|
569
|
-
|
570
|
-
childSubray.timeScale = subray.timeScale * 2;
|
571
|
-
childSubray.roughness = subray.roughness;
|
572
|
-
childSubray.straightness = subray.straightness;
|
573
|
-
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
574
|
-
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
575
|
-
lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
|
576
|
-
lightningStrike.randomGenerator.setSeed(parentSeed);
|
577
|
-
}
|
578
|
-
};
|
579
|
-
|
580
|
-
const vec1Pos = new Vector3();
|
581
|
-
const vec2Forward = new Vector3();
|
582
|
-
const vec3Side = new Vector3();
|
583
|
-
const vec4Up = new Vector3();
|
584
|
-
|
585
|
-
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
|
586
|
-
// Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
|
587
|
-
// Just use the default cone position generator
|
588
|
-
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
589
|
-
};
|
590
|
-
|
591
|
-
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
592
|
-
// Sets childSubray pos0 and pos1 in a cone
|
593
|
-
childSubray.pos0.copy(segment.pos0);
|
594
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
595
|
-
vec2Forward.copy(vec1Pos).normalize();
|
596
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
|
597
|
-
const length = vec1Pos.length();
|
598
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
599
|
-
const angle = 2 * Math.PI * random1();
|
600
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
601
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
602
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
603
|
-
};
|
604
|
-
|
605
|
-
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
606
|
-
// Sets childSubray pos0 and pos1 in a cylinder
|
607
|
-
childSubray.pos0.copy(segment.pos0);
|
608
|
-
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
609
|
-
vec2Forward.copy(vec1Pos).normalize();
|
610
|
-
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
|
611
|
-
const length = vec1Pos.length();
|
612
|
-
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
613
|
-
const angle = 2 * Math.PI * random1();
|
614
|
-
vec3Side.multiplyScalar(Math.cos(angle));
|
615
|
-
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
616
|
-
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
617
|
-
};
|
618
|
-
}
|
619
|
-
|
620
|
-
createSubray() {
|
621
|
-
return {
|
622
|
-
seed: 0,
|
623
|
-
maxIterations: 0,
|
624
|
-
recursion: 0,
|
625
|
-
pos0: new Vector3(),
|
626
|
-
pos1: new Vector3(),
|
627
|
-
linPos0: new Vector3(),
|
628
|
-
linPos1: new Vector3(),
|
629
|
-
up0: new Vector3(),
|
630
|
-
up1: new Vector3(),
|
631
|
-
radius0: 0,
|
632
|
-
radius1: 0,
|
633
|
-
birthTime: 0,
|
634
|
-
deathTime: 0,
|
635
|
-
timeScale: 0,
|
636
|
-
roughness: 0,
|
637
|
-
straightness: 0,
|
638
|
-
propagationTimeFactor: 0,
|
639
|
-
vanishingTimeFactor: 0,
|
640
|
-
endPropagationTime: 0,
|
641
|
-
beginVanishingTime: 0
|
642
|
-
};
|
643
|
-
}
|
644
|
-
|
645
|
-
createSegment() {
|
646
|
-
return {
|
647
|
-
iteration: 0,
|
648
|
-
pos0: new Vector3(),
|
649
|
-
pos1: new Vector3(),
|
650
|
-
linPos0: new Vector3(),
|
651
|
-
linPos1: new Vector3(),
|
652
|
-
up0: new Vector3(),
|
653
|
-
up1: new Vector3(),
|
654
|
-
radius0: 0,
|
655
|
-
radius1: 0,
|
656
|
-
fraction0: 0,
|
657
|
-
fraction1: 0,
|
658
|
-
positionVariationFactor: 0
|
659
|
-
};
|
660
|
-
}
|
661
|
-
|
662
|
-
getNewSegment() {
|
663
|
-
return this.raySegments[this.currentSegmentIndex++];
|
664
|
-
}
|
665
|
-
|
666
|
-
copy(source) {
|
667
|
-
super.copy(source);
|
668
|
-
this.init(LightningStrike.copyParameters({}, source.rayParameters));
|
669
|
-
return this;
|
670
|
-
}
|
671
|
-
|
672
|
-
clone() {
|
673
|
-
return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
|
674
|
-
}
|
675
|
-
|
676
|
-
}
|
677
|
-
|
678
|
-
LightningStrike.prototype.isLightningStrike = true; // Ray states
|
679
|
-
|
680
|
-
LightningStrike.RAY_INITIALIZED = 0;
|
681
|
-
LightningStrike.RAY_UNBORN = 1;
|
682
|
-
LightningStrike.RAY_PROPAGATING = 2;
|
683
|
-
LightningStrike.RAY_STEADY = 3;
|
684
|
-
LightningStrike.RAY_VANISHING = 4;
|
685
|
-
LightningStrike.RAY_EXTINGUISHED = 5;
|
686
|
-
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
687
|
-
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
688
|
-
|
689
|
-
LightningStrike.createRandomGenerator = () => {
|
690
|
-
const numSeeds = 2053;
|
691
|
-
const seeds = [];
|
692
|
-
|
693
|
-
for (let i = 0; i < numSeeds; i++) {
|
694
|
-
seeds.push(Math.random());
|
695
|
-
}
|
696
|
-
|
697
|
-
const generator = {
|
698
|
-
currentSeed: 0,
|
699
|
-
random: function () {
|
700
|
-
const value = seeds[generator.currentSeed];
|
701
|
-
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
702
|
-
return value;
|
703
|
-
},
|
704
|
-
getSeed: function () {
|
705
|
-
return generator.currentSeed / numSeeds;
|
706
|
-
},
|
707
|
-
setSeed: function (seed) {
|
708
|
-
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
709
|
-
}
|
710
|
-
};
|
711
|
-
return generator;
|
712
|
-
};
|
713
|
-
|
714
|
-
LightningStrike.copyParameters = (dest, source) => {
|
715
|
-
source = source || {};
|
716
|
-
dest = dest || {};
|
717
|
-
|
718
|
-
const vecCopy = v => {
|
719
|
-
if (source === dest) {
|
720
|
-
return v;
|
721
|
-
} else {
|
722
|
-
return v.clone();
|
723
|
-
}
|
724
|
-
};
|
725
|
-
|
726
|
-
dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== undefined ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
727
|
-
dest.up1 = source.up1 !== undefined ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
728
|
-
dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
|
729
|
-
|
730
|
-
dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
|
731
|
-
dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
|
732
|
-
dest.ramification = source.ramification !== undefined ? source.ramification : 5;
|
733
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
|
734
|
-
dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
|
735
|
-
dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
|
736
|
-
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
737
|
-
return dest;
|
738
|
-
};
|
739
|
-
|
740
|
-
export { LightningStrike };
|