three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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- package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/constants.js +0 -221
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
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- package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
- package/shaders/ACESFilmicToneMappingShader.js +0 -28
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/AfterimageShader.d.ts +0 -10
- package/shaders/AfterimageShader.js +0 -22
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BasicShader.d.ts +0 -5
- package/shaders/BasicShader.js +0 -10
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.d.ts +0 -9
- package/shaders/BleachBypassShader.js +0 -19
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BlendShader.d.ts +0 -18
- package/shaders/BlendShader.js +0 -23
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader.d.ts +0 -19
- package/shaders/BokehShader.js +0 -44
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BokehShader2.d.ts +0 -43
- package/shaders/BokehShader2.js +0 -98
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.d.ts +0 -15
- package/shaders/BrightnessContrastShader.js +0 -23
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.d.ts +0 -19
- package/shaders/ColorCorrectionShader.js +0 -26
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- package/shaders/ColorifyShader.d.ts +0 -13
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- package/shaders/ConvolutionShader.d.ts +0 -16
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- package/shaders/CopyShader.d.ts +0 -9
- package/shaders/CopyShader.js +0 -17
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- package/shaders/DOFMipMapShader.d.ts +0 -18
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- package/shaders/DepthLimitedBlurShader.d.ts +0 -28
- package/shaders/DepthLimitedBlurShader.js +0 -69
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- package/shaders/DigitalGlitch.d.ts +0 -39
- package/shaders/DigitalGlitch.js +0 -106
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/DotScreenShader.d.ts +0 -22
- package/shaders/DotScreenShader.js +0 -31
- package/shaders/FXAAShader.cjs.js +0 -1
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- package/shaders/FreiChenShader.cjs.js +0 -1
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- package/shaders/FreiChenShader.js +0 -28
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/FresnelShader.d.ts +0 -21
- package/shaders/FresnelShader.js +0 -26
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- package/shaders/GammaCorrectionShader.d.ts +0 -8
- package/shaders/GammaCorrectionShader.js +0 -15
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- package/shaders/GodRaysShader.d.ts +0 -58
- package/shaders/GodRaysShader.js +0 -137
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- package/shaders/HalftoneShader.d.ts +0 -45
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- package/shaders/HorizontalBlurShader.d.ts +0 -9
- package/shaders/HorizontalBlurShader.js +0 -59
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
- package/shaders/HorizontalTiltShiftShader.js +0 -25
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.d.ts +0 -15
- package/shaders/HueSaturationShader.js +0 -25
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/NormalMapShader.d.ts +0 -19
- package/shaders/NormalMapShader.js +0 -27
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- package/shaders/ParallaxShader.js +0 -54
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/PixelShader.d.ts +0 -15
- package/shaders/PixelShader.js +0 -20
- package/shaders/RGBShiftShader.cjs.js +0 -1
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- package/shaders/RGBShiftShader.js +0 -26
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),i=require("../shaders/FilmShader.cjs.js");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=t(e);class n extends r.Pass{constructor(e,t,n,u){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===i.FilmShader&&console.error("THREE.FilmPass relies on FilmShader");const d=i.FilmShader;this.uniforms=s.UniformsUtils.clone(d.uniforms),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader}),void 0!==u&&(this.uniforms.grayscale.value=u),void 0!==e&&(this.uniforms.nIntensity.value=e),void 0!==t&&(this.uniforms.sIntensity.value=t),void 0!==n&&(this.uniforms.sCount.value=n),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s,i){this.uniforms.tDiffuse.value=s.texture,this.uniforms.time.value+=i,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.FilmPass=n;
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import { Pass, FullScreenQuad } from './Pass';
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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declare class FilmPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: any;
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constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
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export { FilmPass };
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { FilmShader } from '../shaders/FilmShader.js';
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class FilmPass extends Pass {
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constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
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super();
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_defineProperty(this, "material", void 0);
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if (FilmShader === undefined) console.error('THREE.FilmPass relies on FilmShader');
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const shader = FilmShader;
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fragmentShader: shader.fragmentShader
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});
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}
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} else {
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|
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|
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}
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}
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}
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export { FilmPass };
|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("./Pass.cjs.js"),i=require("three"),a=require("../shaders/DigitalGlitch.cjs.js");function s(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var r=s(t);class n extends e.Pass{constructor(t=64){super(),r.default(this,"material",void 0),r.default(this,"fsQuad",void 0),r.default(this,"goWild",void 0),r.default(this,"curF",void 0),r.default(this,"randX",void 0),r.default(this,"uniforms",void 0),this.uniforms=i.UniformsUtils.clone(a.DigitalGlitch.uniforms),this.uniforms.tDisp.value=this.generateHeightmap(t),this.material=new i.ShaderMaterial({uniforms:this.uniforms,vertexShader:a.DigitalGlitch.vertexShader,fragmentShader:a.DigitalGlitch.fragmentShader}),this.fsQuad=new e.FullScreenQuad(this.material),this.goWild=!1,this.curF=0,this.generateTrigger()}render(t,e,a){!1===t.capabilities.isWebGL2&&(this.uniforms.tDisp.value.format=i.LuminanceFormat),this.uniforms.tDiffuse.value=a.texture,this.uniforms.seed.value=Math.random(),this.uniforms.byp.value=0,this.curF%this.randX==0||1==this.goWild?(this.uniforms.amount.value=Math.random()/30,this.uniforms.angle.value=i.MathUtils.randFloat(-Math.PI,Math.PI),this.uniforms.seed_x.value=i.MathUtils.randFloat(-1,1),this.uniforms.seed_y.value=i.MathUtils.randFloat(-1,1),this.uniforms.distortion_x.value=i.MathUtils.randFloat(0,1),this.uniforms.distortion_y.value=i.MathUtils.randFloat(0,1),this.curF=0,this.generateTrigger()):this.curF%this.randX<this.randX/5?(this.uniforms.amount.value=Math.random()/90,this.uniforms.angle.value=i.MathUtils.randFloat(-Math.PI,Math.PI),this.uniforms.distortion_x.value=i.MathUtils.randFloat(0,1),this.uniforms.distortion_y.value=i.MathUtils.randFloat(0,1),this.uniforms.seed_x.value=i.MathUtils.randFloat(-.3,.3),this.uniforms.seed_y.value=i.MathUtils.randFloat(-.3,.3)):0==this.goWild&&(this.uniforms.byp.value=1),this.curF++,this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(e),this.clear&&t.clear(),this.fsQuad.render(t))}generateTrigger(){this.randX=i.MathUtils.randInt(120,240)}generateHeightmap(t){const e=new Float32Array(t*t),a=t*t;for(let t=0;t<a;t++){const a=i.MathUtils.randFloat(0,1);e[t]=a}const s=new i.DataTexture(e,t,t,i.RedFormat,i.FloatType);return s.needsUpdate=!0,s}}exports.GlitchPass=n;
|
@@ -1,15 +0,0 @@
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import { Pass, FullScreenQuad } from './Pass';
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import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer } from 'three';
|
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declare class GlitchPass extends Pass {
|
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material: ShaderMaterial;
|
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fsQuad: FullScreenQuad;
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goWild: boolean;
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curF: number;
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randX: number;
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uniforms: any;
|
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constructor(dt_size?: number);
|
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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generateTrigger(): void;
|
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generateHeightmap(dt_size: number): DataTexture;
|
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}
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export { GlitchPass };
|
@@ -1,96 +0,0 @@
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
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import { Pass, FullScreenQuad } from './Pass.js';
|
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import { UniformsUtils, ShaderMaterial, LuminanceFormat, MathUtils, DataTexture, RedFormat, FloatType } from 'three';
|
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import { DigitalGlitch } from '../shaders/DigitalGlitch.js';
|
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|
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class GlitchPass extends Pass {
|
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constructor(dt_size = 64) {
|
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super();
|
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|
10
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-
_defineProperty(this, "material", void 0);
|
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|
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_defineProperty(this, "fsQuad", void 0);
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|
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_defineProperty(this, "goWild", void 0);
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|
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_defineProperty(this, "curF", void 0);
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|
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_defineProperty(this, "randX", void 0);
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|
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_defineProperty(this, "uniforms", void 0);
|
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|
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this.uniforms = UniformsUtils.clone(DigitalGlitch.uniforms);
|
23
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this.uniforms['tDisp'].value = this.generateHeightmap(dt_size);
|
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-
this.material = new ShaderMaterial({
|
25
|
-
uniforms: this.uniforms,
|
26
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-
vertexShader: DigitalGlitch.vertexShader,
|
27
|
-
fragmentShader: DigitalGlitch.fragmentShader
|
28
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-
});
|
29
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
30
|
-
this.goWild = false;
|
31
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-
this.curF = 0;
|
32
|
-
this.generateTrigger();
|
33
|
-
}
|
34
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|
35
|
-
render(renderer, writeBuffer, readBuffer
|
36
|
-
/*, deltaTime, maskActive */
|
37
|
-
) {
|
38
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-
if (renderer.capabilities.isWebGL2 === false) this.uniforms['tDisp'].value.format = LuminanceFormat;
|
39
|
-
this.uniforms['tDiffuse'].value = readBuffer.texture;
|
40
|
-
this.uniforms['seed'].value = Math.random(); //default seeding
|
41
|
-
|
42
|
-
this.uniforms['byp'].value = 0;
|
43
|
-
|
44
|
-
if (this.curF % this.randX == 0 || this.goWild == true) {
|
45
|
-
this.uniforms['amount'].value = Math.random() / 30;
|
46
|
-
this.uniforms['angle'].value = MathUtils.randFloat(-Math.PI, Math.PI);
|
47
|
-
this.uniforms['seed_x'].value = MathUtils.randFloat(-1, 1);
|
48
|
-
this.uniforms['seed_y'].value = MathUtils.randFloat(-1, 1);
|
49
|
-
this.uniforms['distortion_x'].value = MathUtils.randFloat(0, 1);
|
50
|
-
this.uniforms['distortion_y'].value = MathUtils.randFloat(0, 1);
|
51
|
-
this.curF = 0;
|
52
|
-
this.generateTrigger();
|
53
|
-
} else if (this.curF % this.randX < this.randX / 5) {
|
54
|
-
this.uniforms['amount'].value = Math.random() / 90;
|
55
|
-
this.uniforms['angle'].value = MathUtils.randFloat(-Math.PI, Math.PI);
|
56
|
-
this.uniforms['distortion_x'].value = MathUtils.randFloat(0, 1);
|
57
|
-
this.uniforms['distortion_y'].value = MathUtils.randFloat(0, 1);
|
58
|
-
this.uniforms['seed_x'].value = MathUtils.randFloat(-0.3, 0.3);
|
59
|
-
this.uniforms['seed_y'].value = MathUtils.randFloat(-0.3, 0.3);
|
60
|
-
} else if (this.goWild == false) {
|
61
|
-
this.uniforms['byp'].value = 1;
|
62
|
-
}
|
63
|
-
|
64
|
-
this.curF++;
|
65
|
-
|
66
|
-
if (this.renderToScreen) {
|
67
|
-
renderer.setRenderTarget(null);
|
68
|
-
this.fsQuad.render(renderer);
|
69
|
-
} else {
|
70
|
-
renderer.setRenderTarget(writeBuffer);
|
71
|
-
if (this.clear) renderer.clear();
|
72
|
-
this.fsQuad.render(renderer);
|
73
|
-
}
|
74
|
-
}
|
75
|
-
|
76
|
-
generateTrigger() {
|
77
|
-
this.randX = MathUtils.randInt(120, 240);
|
78
|
-
}
|
79
|
-
|
80
|
-
generateHeightmap(dt_size) {
|
81
|
-
const data_arr = new Float32Array(dt_size * dt_size);
|
82
|
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const length = dt_size * dt_size;
|
83
|
-
|
84
|
-
for (let i = 0; i < length; i++) {
|
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|
-
const val = MathUtils.randFloat(0, 1);
|
86
|
-
data_arr[i] = val;
|
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|
-
}
|
88
|
-
|
89
|
-
const texture = new DataTexture(data_arr, dt_size, dt_size, RedFormat, FloatType);
|
90
|
-
texture.needsUpdate = true;
|
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|
-
return texture;
|
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|
-
}
|
93
|
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|
94
|
-
}
|
95
|
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|
96
|
-
export { GlitchPass };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),t=require("three"),s=require("../shaders/HalftoneShader.cjs.js");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=a(e);class n extends r.Pass{constructor(e,a,n){super(),i.default(this,"material",void 0),i.default(this,"fsQuad",void 0),i.default(this,"uniforms",void 0),void 0===s.HalftoneShader&&console.error("THREE.HalftonePass requires HalftoneShader"),this.uniforms=t.UniformsUtils.clone(s.HalftoneShader.uniforms),this.material=new t.ShaderMaterial({uniforms:this.uniforms,fragmentShader:s.HalftoneShader.fragmentShader,vertexShader:s.HalftoneShader.vertexShader}),this.uniforms.width.value=e,this.uniforms.height.value=a;for(const e in n)n.hasOwnProperty(e)&&this.uniforms.hasOwnProperty(e)&&(this.uniforms[e].value=n[e]);this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,t){this.material.uniforms.tDiffuse.value=t.texture,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}setSize(e,r){this.uniforms.width.value=e,this.uniforms.height.value=r}}exports.HalftonePass=n;
|
@@ -1,23 +0,0 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
declare type HalftonePassParams = {
|
4
|
-
shape?: number;
|
5
|
-
radius?: number;
|
6
|
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rotateR?: number;
|
7
|
-
rotateB?: number;
|
8
|
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rotateG?: number;
|
9
|
-
scatter?: number;
|
10
|
-
blending?: number;
|
11
|
-
blendingMode?: number;
|
12
|
-
greyscale?: number;
|
13
|
-
disable?: number;
|
14
|
-
};
|
15
|
-
declare class HalftonePass extends Pass {
|
16
|
-
material: ShaderMaterial;
|
17
|
-
fsQuad: FullScreenQuad;
|
18
|
-
uniforms: any;
|
19
|
-
constructor(width: number, height: number, params: HalftonePassParams);
|
20
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
21
|
-
setSize(width: number, height: number): void;
|
22
|
-
}
|
23
|
-
export { HalftonePass };
|
@@ -1,64 +0,0 @@
|
|
1
|
-
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
-
import { Pass, FullScreenQuad } from './Pass.js';
|
3
|
-
import { UniformsUtils, ShaderMaterial } from 'three';
|
4
|
-
import { HalftoneShader } from '../shaders/HalftoneShader.js';
|
5
|
-
|
6
|
-
/**
|
7
|
-
* RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
|
8
|
-
*/
|
9
|
-
class HalftonePass extends Pass {
|
10
|
-
constructor(width, height, params) {
|
11
|
-
super();
|
12
|
-
|
13
|
-
_defineProperty(this, "material", void 0);
|
14
|
-
|
15
|
-
_defineProperty(this, "fsQuad", void 0);
|
16
|
-
|
17
|
-
_defineProperty(this, "uniforms", void 0);
|
18
|
-
|
19
|
-
if (HalftoneShader === undefined) {
|
20
|
-
console.error('THREE.HalftonePass requires HalftoneShader');
|
21
|
-
}
|
22
|
-
|
23
|
-
this.uniforms = UniformsUtils.clone(HalftoneShader.uniforms);
|
24
|
-
this.material = new ShaderMaterial({
|
25
|
-
uniforms: this.uniforms,
|
26
|
-
fragmentShader: HalftoneShader.fragmentShader,
|
27
|
-
vertexShader: HalftoneShader.vertexShader
|
28
|
-
}); // set params
|
29
|
-
|
30
|
-
this.uniforms.width.value = width;
|
31
|
-
this.uniforms.height.value = height;
|
32
|
-
|
33
|
-
for (const key in params) {
|
34
|
-
if (params.hasOwnProperty(key) && this.uniforms.hasOwnProperty(key)) {
|
35
|
-
this.uniforms[key].value = params[key];
|
36
|
-
}
|
37
|
-
}
|
38
|
-
|
39
|
-
this.fsQuad = new FullScreenQuad(this.material);
|
40
|
-
}
|
41
|
-
|
42
|
-
render(renderer, writeBuffer, readBuffer
|
43
|
-
/*, deltaTime, maskActive */
|
44
|
-
) {
|
45
|
-
this.material.uniforms['tDiffuse'].value = readBuffer.texture;
|
46
|
-
|
47
|
-
if (this.renderToScreen) {
|
48
|
-
renderer.setRenderTarget(null);
|
49
|
-
this.fsQuad.render(renderer);
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("./ShaderPass.cjs.js");require("@babel/runtime/helpers/defineProperty"),require("three"),require("./Pass.cjs.js");const e={defines:{USE_3DTEXTURE:1},uniforms:{lut3d:{value:null},lut:{value:null},lutSize:{value:0},tDiffuse:{value:null},intensity:{value:1}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform float lutSize;\n\t\t#if USE_3DTEXTURE\n\t\tprecision highp sampler3D;\n\t\tuniform sampler3D lut3d;\n\t\t#else\n\t\tuniform sampler2D lut;\n\n\t\tvec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {\n\n\t\t\tfloat sliceHeight = 1.0 / size;\n\t\t\tfloat yPixelHeight = 1.0 / ( size * size );\n\n\t\t\t// Get the slices on either side of the sample\n\t\t\tfloat slice = rgb.b * size;\n\t\t\tfloat interp = fract( slice );\n\t\t\tfloat slice0 = slice - interp;\n\t\t\tfloat centeredInterp = interp - 0.5;\n\n\t\t\tfloat slice1 = slice0 + sign( centeredInterp );\n\n\t\t\t// Pull y sample in by half a pixel in each direction to avoid color\n\t\t\t// bleeding from adjacent slices.\n\t\t\tfloat greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );\n\n\t\t\tvec2 uv0 = vec2(\n\t\t\t\trgb.r,\n\t\t\t\tslice0 * sliceHeight + greenOffset\n\t\t\t);\n\t\t\tvec2 uv1 = vec2(\n\t\t\t\trgb.r,\n\t\t\t\tslice1 * sliceHeight + greenOffset\n\t\t\t);\n\n\t\t\tvec3 sample0 = texture2D( tex, uv0 ).rgb;\n\t\t\tvec3 sample1 = texture2D( tex, uv1 ).rgb;\n\n\t\t\treturn mix( sample0, sample1, abs( centeredInterp ) );\n\n\t\t}\n\t\t#endif\n\n\t\tvarying vec2 vUv;\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvoid main() {\n\n\t\t\tvec4 val = texture2D( tDiffuse, vUv );\n\t\t\tvec4 lutVal;\n\n\t\t\t// pull the sample in by half a pixel so the sample begins\n\t\t\t// at the center of the edge pixels.\n\t\t\tfloat pixelWidth = 1.0 / lutSize;\n\t\t\tfloat halfPixelWidth = 0.5 / lutSize;\n\t\t\tvec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );\n\n\t\t\t#if USE_3DTEXTURE\n\n\t\t\tlutVal = vec4( texture( lut3d, uvw ).rgb, val.a );\n\n\t\t\t#else\n\n\t\t\tlutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );\n\n\t\t\t#endif\n\n\t\t\tgl_FragColor = vec4( mix( val, lutVal, intensity ) );\n\n\t\t}\n\n\t"};class n extends t.ShaderPass{set lut(t){const e=this.material;if(t!==this.lut&&(e.uniforms.lut3d.value=null,e.uniforms.lut.value=null,t)){const n=t.isData3DTexture?1:0;n!==e.defines.USE_3DTEXTURE&&(e.defines.USE_3DTEXTURE=n,e.needsUpdate=!0),e.uniforms.lutSize.value=t.image.width,t.isData3DTexture?e.uniforms.lut3d.value=t:e.uniforms.lut.value=t}}get lut(){return this.material.uniforms.lut.value||this.material.uniforms.lut3d.value}set intensity(t){this.material.uniforms.intensity.value=t}get intensity(){return this.material.uniforms.intensity.value}constructor(t={}){super(e),this.lut=t.lut||null,this.intensity="intensity"in t?t.intensity:1}}exports.LUTPass=n;
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import { DataTexture, Data3DTexture } from 'three';
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import { ShaderPass } from './ShaderPass';
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export interface LUTPassParameters {
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lut?: DataTexture | Data3DTexture;
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intensity?: number;
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}
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export class LUTPass extends ShaderPass {
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lut?: DataTexture | Data3DTexture;
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intensity?: number;
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constructor(params: LUTPassParameters);
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}
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import { ShaderPass } from './ShaderPass.js';
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const LUTShader = {
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uniforms: {
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lut3d: {
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lut: {
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value: null
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lutSize: {
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value: 0
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tDiffuse: {
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value: null
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intensity: {
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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fragmentShader:
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/* glsl */
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`
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uniform float lutSize;
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#if USE_3DTEXTURE
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precision highp sampler3D;
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uniform sampler3D lut3d;
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#else
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uniform sampler2D lut;
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vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
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float sliceHeight = 1.0 / size;
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float yPixelHeight = 1.0 / ( size * size );
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// Get the slices on either side of the sample
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float slice = rgb.b * size;
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#endif
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varying vec2 vUv;
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uniform float intensity;
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uniform sampler2D tDiffuse;
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void main() {
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vec4 val = texture2D( tDiffuse, vUv );
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vec4 lutVal;
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// pull the sample in by half a pixel so the sample begins
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// at the center of the edge pixels.
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float pixelWidth = 1.0 / lutSize;
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float halfPixelWidth = 0.5 / lutSize;
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vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
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`
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};
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class LUTPass extends ShaderPass {
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set lut(v) {
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const material = this.material;
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if (v !== this.lut) {
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const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
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|
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material.needsUpdate = true;
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|
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}
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|
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|
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material.uniforms.lutSize.value = v.image.width;
|
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|
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if (v.isData3DTexture) {
|
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material.uniforms.lut3d.value = v;
|
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} else {
|
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|
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material.uniforms.lut.value = v;
|
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}
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}
|
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|
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}
|
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|
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}
|
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|
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|
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|
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get lut() {
|
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|
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return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
|
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|
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}
|
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|
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|
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|
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set intensity(v) {
|
146
|
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this.material.uniforms.intensity.value = v;
|
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|
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}
|
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|
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|
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|
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get intensity() {
|
150
|
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return this.material.uniforms.intensity.value;
|
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|
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}
|
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|
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|
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|
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constructor(options = {}) {
|
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|
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super(LUTShader);
|
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|
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this.lut = options.lut || null;
|
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|
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this.intensity = 'intensity' in options ? options.intensity : 1;
|
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|
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}
|
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|
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|
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|
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}
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|
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export { LUTPass };
|
@@ -1 +0,0 @@
|
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1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),s=require("./Pass.cjs.js");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("three");var r=t(e);class c extends s.Pass{constructor(e,s){super(),r.default(this,"scene",void 0),r.default(this,"camera",void 0),r.default(this,"inverse",void 0),this.scene=e,this.camera=s,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(e,s,t){const r=e.getContext(),c=e.state;let f,a;c.buffers.color.setMask(!1),c.buffers.depth.setMask(!1),c.buffers.color.setLocked(!0),c.buffers.depth.setLocked(!0),this.inverse?(f=0,a=1):(f=1,a=0),c.buffers.stencil.setTest(!0),c.buffers.stencil.setOp(r.REPLACE,r.REPLACE,r.REPLACE),c.buffers.stencil.setFunc(r.ALWAYS,f,4294967295),c.buffers.stencil.setClear(a),c.buffers.stencil.setLocked(!0),e.setRenderTarget(t),this.clear&&e.clear(),e.render(this.scene,this.camera),e.setRenderTarget(s),this.clear&&e.clear(),e.render(this.scene,this.camera),c.buffers.color.setLocked(!1),c.buffers.depth.setLocked(!1),c.buffers.stencil.setLocked(!1),c.buffers.stencil.setFunc(r.EQUAL,1,4294967295),c.buffers.stencil.setOp(r.KEEP,r.KEEP,r.KEEP),c.buffers.stencil.setLocked(!0)}}class f extends s.Pass{constructor(){super(),this.needsSwap=!1}render(e){e.state.buffers.stencil.setLocked(!1),e.state.buffers.stencil.setTest(!1)}}exports.ClearMaskPass=f,exports.MaskPass=c;
|
@@ -1,14 +0,0 @@
|
|
1
|
-
import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
-
import { Pass } from './Pass';
|
3
|
-
declare class MaskPass extends Pass {
|
4
|
-
scene: Scene;
|
5
|
-
camera: Camera;
|
6
|
-
inverse: boolean;
|
7
|
-
constructor(scene: Scene, camera: Camera);
|
8
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
9
|
-
}
|
10
|
-
declare class ClearMaskPass extends Pass {
|
11
|
-
constructor();
|
12
|
-
render(renderer: WebGLRenderer): void;
|
13
|
-
}
|
14
|
-
export { MaskPass, ClearMaskPass };
|