three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { GPUInputStepMode, OneMinusBlendColorFactor, BlendColorFactor, GPUColorWriteFlags, GPUPrimitiveTopology, GPUStencilOperation, GPUVertexFormat, GPUIndexFormat, GPUBlendFactor, GPUBlendOperation, GPUTextureFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode } from './constants.js';
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import { NoBlending, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, SrcAlphaSaturateFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, MaxEquation, MinEquation, ReverseSubtractEquation, SubtractEquation, AddEquation, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, DoubleSide, BackSide, FrontSide, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp } from 'three';
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-
|
143
|
-
pipeline = device.createRenderPipeline({
|
144
|
-
vertexStage: moduleVertex,
|
145
|
-
fragmentStage: moduleFragment,
|
146
|
-
primitiveTopology: primitiveTopology,
|
147
|
-
rasterizationState: rasterizationState,
|
148
|
-
colorStates: [{
|
149
|
-
format: colorFormat,
|
150
|
-
alphaBlend: alphaBlend,
|
151
|
-
colorBlend: colorBlend,
|
152
|
-
writeMask: colorWriteMask
|
153
|
-
}],
|
154
|
-
depthStencilState: {
|
155
|
-
format: depthStencilFormat,
|
156
|
-
depthWriteEnabled: material.depthWrite,
|
157
|
-
depthCompare: depthCompare,
|
158
|
-
stencilFront: stencilFront,
|
159
|
-
stencilBack: {},
|
160
|
-
// three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
|
161
|
-
stencilReadMask: material.stencilFuncMask,
|
162
|
-
stencilWriteMask: material.stencilWriteMask
|
163
|
-
},
|
164
|
-
vertexState: {
|
165
|
-
indexFormat: indexFormat,
|
166
|
-
vertexBuffers: vertexBuffers
|
167
|
-
},
|
168
|
-
sampleCount: this.sampleCount
|
169
|
-
});
|
170
|
-
this.pipelines.set(object, pipeline);
|
171
|
-
this.shaderAttributes.set(pipeline, shaderAttributes);
|
172
|
-
}
|
173
|
-
|
174
|
-
return pipeline;
|
175
|
-
}
|
176
|
-
|
177
|
-
getShaderAttributes(pipeline) {
|
178
|
-
return this.shaderAttributes.get(pipeline);
|
179
|
-
}
|
180
|
-
|
181
|
-
dispose() {
|
182
|
-
this.pipelines = new WeakMap();
|
183
|
-
this.shaderAttributes = new WeakMap();
|
184
|
-
this.shaderModules = {
|
185
|
-
vertex: new Map(),
|
186
|
-
fragment: new Map()
|
187
|
-
};
|
188
|
-
}
|
189
|
-
|
190
|
-
_getArrayStride(type) {
|
191
|
-
// @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
|
192
|
-
if (type === 'float') return 4;
|
193
|
-
if (type === 'vec2') return 8;
|
194
|
-
if (type === 'vec3') return 12;
|
195
|
-
if (type === 'vec4') return 16;
|
196
|
-
if (type === 'int') return 4;
|
197
|
-
if (type === 'ivec2') return 8;
|
198
|
-
if (type === 'ivec3') return 12;
|
199
|
-
if (type === 'ivec4') return 16;
|
200
|
-
if (type === 'uint') return 4;
|
201
|
-
if (type === 'uvec2') return 8;
|
202
|
-
if (type === 'uvec3') return 12;
|
203
|
-
if (type === 'uvec4') return 16;
|
204
|
-
console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
|
205
|
-
}
|
206
|
-
|
207
|
-
_getAlphaBlend(material) {
|
208
|
-
const blending = material.blending;
|
209
|
-
const premultipliedAlpha = material.premultipliedAlpha;
|
210
|
-
let alphaBlend = undefined;
|
211
|
-
|
212
|
-
switch (blending) {
|
213
|
-
case NormalBlending:
|
214
|
-
if (premultipliedAlpha === false) {
|
215
|
-
alphaBlend = {
|
216
|
-
srcFactor: GPUBlendFactor.One,
|
217
|
-
dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
|
218
|
-
operation: GPUBlendOperation.Add
|
219
|
-
};
|
220
|
-
}
|
221
|
-
|
222
|
-
break;
|
223
|
-
|
224
|
-
case AdditiveBlending:
|
225
|
-
// no alphaBlend settings
|
226
|
-
break;
|
227
|
-
|
228
|
-
case SubtractiveBlending:
|
229
|
-
if (premultipliedAlpha === true) {
|
230
|
-
alphaBlend = {
|
231
|
-
srcFactor: GPUBlendFactor.OneMinusSrcColor,
|
232
|
-
dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
|
233
|
-
operation: GPUBlendOperation.Add
|
234
|
-
};
|
235
|
-
}
|
236
|
-
|
237
|
-
break;
|
238
|
-
|
239
|
-
case MultiplyBlending:
|
240
|
-
if (premultipliedAlpha === true) {
|
241
|
-
alphaBlend = {
|
242
|
-
srcFactor: GPUBlendFactor.Zero,
|
243
|
-
dstFactor: GPUBlendFactor.SrcAlpha,
|
244
|
-
operation: GPUBlendOperation.Add
|
245
|
-
};
|
246
|
-
}
|
247
|
-
|
248
|
-
break;
|
249
|
-
|
250
|
-
case CustomBlending:
|
251
|
-
const blendSrcAlpha = material.blendSrcAlpha;
|
252
|
-
const blendDstAlpha = material.blendDstAlpha;
|
253
|
-
const blendEquationAlpha = material.blendEquationAlpha;
|
254
|
-
|
255
|
-
if (blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null) {
|
256
|
-
alphaBlend = {
|
257
|
-
srcFactor: this._getBlendFactor(blendSrcAlpha),
|
258
|
-
dstFactor: this._getBlendFactor(blendDstAlpha),
|
259
|
-
operation: this._getBlendOperation(blendEquationAlpha)
|
260
|
-
};
|
261
|
-
}
|
262
|
-
|
263
|
-
break;
|
264
|
-
|
265
|
-
default:
|
266
|
-
console.error('THREE.WebGPURenderer: Blending not supported.', blending);
|
267
|
-
}
|
268
|
-
|
269
|
-
return alphaBlend;
|
270
|
-
}
|
271
|
-
|
272
|
-
_getBlendFactor(blend) {
|
273
|
-
let blendFactor;
|
274
|
-
|
275
|
-
switch (blend) {
|
276
|
-
case ZeroFactor:
|
277
|
-
blendFactor = GPUBlendFactor.Zero;
|
278
|
-
break;
|
279
|
-
|
280
|
-
case OneFactor:
|
281
|
-
blendFactor = GPUBlendFactor.One;
|
282
|
-
break;
|
283
|
-
|
284
|
-
case SrcColorFactor:
|
285
|
-
blendFactor = GPUBlendFactor.SrcColor;
|
286
|
-
break;
|
287
|
-
|
288
|
-
case OneMinusSrcColorFactor:
|
289
|
-
blendFactor = GPUBlendFactor.OneMinusSrcColor;
|
290
|
-
break;
|
291
|
-
|
292
|
-
case SrcAlphaFactor:
|
293
|
-
blendFactor = GPUBlendFactor.SrcAlpha;
|
294
|
-
break;
|
295
|
-
|
296
|
-
case OneMinusSrcAlphaFactor:
|
297
|
-
blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
|
298
|
-
break;
|
299
|
-
|
300
|
-
case DstColorFactor:
|
301
|
-
blendFactor = GPUBlendFactor.DstColor;
|
302
|
-
break;
|
303
|
-
|
304
|
-
case OneMinusDstColorFactor:
|
305
|
-
blendFactor = GPUBlendFactor.OneMinusDstColor;
|
306
|
-
break;
|
307
|
-
|
308
|
-
case DstAlphaFactor:
|
309
|
-
blendFactor = GPUBlendFactor.DstAlpha;
|
310
|
-
break;
|
311
|
-
|
312
|
-
case OneMinusDstAlphaFactor:
|
313
|
-
blendFactor = GPUBlendFactor.OneMinusDstAlpha;
|
314
|
-
break;
|
315
|
-
|
316
|
-
case SrcAlphaSaturateFactor:
|
317
|
-
blendFactor = GPUBlendFactor.SrcAlphaSaturated;
|
318
|
-
break;
|
319
|
-
|
320
|
-
case BlendColorFactor:
|
321
|
-
blendFactor = GPUBlendFactor.BlendColor;
|
322
|
-
break;
|
323
|
-
|
324
|
-
case OneMinusBlendColorFactor:
|
325
|
-
blendFactor = GPUBlendFactor.OneMinusBlendColor;
|
326
|
-
break;
|
327
|
-
|
328
|
-
default:
|
329
|
-
console.error('THREE.WebGPURenderer: Blend factor not supported.', blend);
|
330
|
-
}
|
331
|
-
|
332
|
-
return blendFactor;
|
333
|
-
}
|
334
|
-
|
335
|
-
_getBlendOperation(blendEquation) {
|
336
|
-
let blendOperation;
|
337
|
-
|
338
|
-
switch (blendEquation) {
|
339
|
-
case AddEquation:
|
340
|
-
blendOperation = GPUBlendOperation.Add;
|
341
|
-
break;
|
342
|
-
|
343
|
-
case SubtractEquation:
|
344
|
-
blendOperation = GPUBlendOperation.Subtract;
|
345
|
-
break;
|
346
|
-
|
347
|
-
case ReverseSubtractEquation:
|
348
|
-
blendOperation = GPUBlendOperation.ReverseSubtract;
|
349
|
-
break;
|
350
|
-
|
351
|
-
case MinEquation:
|
352
|
-
blendOperation = GPUBlendOperation.Min;
|
353
|
-
break;
|
354
|
-
|
355
|
-
case MaxEquation:
|
356
|
-
blendOperation = GPUBlendOperation.Max;
|
357
|
-
break;
|
358
|
-
|
359
|
-
default:
|
360
|
-
console.error('THREE.WebGPURenderer: Blend equation not supported.', blendEquation);
|
361
|
-
}
|
362
|
-
|
363
|
-
return blendOperation;
|
364
|
-
}
|
365
|
-
|
366
|
-
_getColorBlend(material) {
|
367
|
-
const blending = material.blending;
|
368
|
-
const premultipliedAlpha = material.premultipliedAlpha;
|
369
|
-
const colorBlend = {
|
370
|
-
srcFactor: null,
|
371
|
-
dstFactor: null,
|
372
|
-
operation: null
|
373
|
-
};
|
374
|
-
|
375
|
-
switch (blending) {
|
376
|
-
case NormalBlending:
|
377
|
-
colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
|
378
|
-
colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
|
379
|
-
colorBlend.operation = GPUBlendOperation.Add;
|
380
|
-
break;
|
381
|
-
|
382
|
-
case AdditiveBlending:
|
383
|
-
colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
|
384
|
-
colorBlend.operation = GPUBlendOperation.Add;
|
385
|
-
break;
|
386
|
-
|
387
|
-
case SubtractiveBlending:
|
388
|
-
colorBlend.srcFactor = GPUBlendFactor.Zero;
|
389
|
-
colorBlend.dstFactor = premultipliedAlpha === true ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
|
390
|
-
colorBlend.operation = GPUBlendOperation.Add;
|
391
|
-
break;
|
392
|
-
|
393
|
-
case MultiplyBlending:
|
394
|
-
colorBlend.srcFactor = GPUBlendFactor.Zero;
|
395
|
-
colorBlend.dstFactor = GPUBlendFactor.SrcColor;
|
396
|
-
colorBlend.operation = GPUBlendOperation.Add;
|
397
|
-
break;
|
398
|
-
|
399
|
-
case CustomBlending:
|
400
|
-
colorBlend.srcFactor = this._getBlendFactor(material.blendSrc);
|
401
|
-
colorBlend.dstFactor = this._getBlendFactor(material.blendDst);
|
402
|
-
colorBlend.operation = this._getBlendOperation(material.blendEquation);
|
403
|
-
break;
|
404
|
-
|
405
|
-
default:
|
406
|
-
console.error('THREE.WebGPURenderer: Blending not supported.', blending);
|
407
|
-
}
|
408
|
-
|
409
|
-
return colorBlend;
|
410
|
-
}
|
411
|
-
|
412
|
-
_getColorFormat(renderer) {
|
413
|
-
let format;
|
414
|
-
const renderTarget = renderer.getRenderTarget();
|
415
|
-
|
416
|
-
if (renderTarget !== null) {
|
417
|
-
const renderTargetProperties = this.properties.get(renderTarget);
|
418
|
-
format = renderTargetProperties.colorTextureFormat;
|
419
|
-
} else {
|
420
|
-
format = GPUTextureFormat.BRGA8Unorm; // default swap chain format
|
421
|
-
}
|
422
|
-
|
423
|
-
return format;
|
424
|
-
}
|
425
|
-
|
426
|
-
_getColorWriteMask(material) {
|
427
|
-
return material.colorWrite === true ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
|
428
|
-
}
|
429
|
-
|
430
|
-
_getDepthCompare(material) {
|
431
|
-
let depthCompare;
|
432
|
-
|
433
|
-
if (material.depthTest === false) {
|
434
|
-
depthCompare = GPUCompareFunction.Always;
|
435
|
-
} else {
|
436
|
-
const depthFunc = material.depthFunc;
|
437
|
-
|
438
|
-
switch (depthFunc) {
|
439
|
-
case NeverDepth:
|
440
|
-
depthCompare = GPUCompareFunction.Never;
|
441
|
-
break;
|
442
|
-
|
443
|
-
case AlwaysDepth:
|
444
|
-
depthCompare = GPUCompareFunction.Always;
|
445
|
-
break;
|
446
|
-
|
447
|
-
case LessDepth:
|
448
|
-
depthCompare = GPUCompareFunction.Less;
|
449
|
-
break;
|
450
|
-
|
451
|
-
case LessEqualDepth:
|
452
|
-
depthCompare = GPUCompareFunction.LessEqual;
|
453
|
-
break;
|
454
|
-
|
455
|
-
case EqualDepth:
|
456
|
-
depthCompare = GPUCompareFunction.Equal;
|
457
|
-
break;
|
458
|
-
|
459
|
-
case GreaterEqualDepth:
|
460
|
-
depthCompare = GPUCompareFunction.GreaterEqual;
|
461
|
-
break;
|
462
|
-
|
463
|
-
case GreaterDepth:
|
464
|
-
depthCompare = GPUCompareFunction.Greater;
|
465
|
-
break;
|
466
|
-
|
467
|
-
case NotEqualDepth:
|
468
|
-
depthCompare = GPUCompareFunction.NotEqual;
|
469
|
-
break;
|
470
|
-
|
471
|
-
default:
|
472
|
-
console.error('THREE.WebGPURenderer: Invalid depth function.', depthFunc);
|
473
|
-
}
|
474
|
-
}
|
475
|
-
|
476
|
-
return depthCompare;
|
477
|
-
}
|
478
|
-
|
479
|
-
_getDepthStencilFormat(renderer) {
|
480
|
-
let format;
|
481
|
-
const renderTarget = renderer.getRenderTarget();
|
482
|
-
|
483
|
-
if (renderTarget !== null) {
|
484
|
-
const renderTargetProperties = this.properties.get(renderTarget);
|
485
|
-
format = renderTargetProperties.depthTextureFormat;
|
486
|
-
} else {
|
487
|
-
format = GPUTextureFormat.Depth24PlusStencil8;
|
488
|
-
}
|
489
|
-
|
490
|
-
return format;
|
491
|
-
}
|
492
|
-
|
493
|
-
_getPrimitiveTopology(object) {
|
494
|
-
if (object.isMesh) return GPUPrimitiveTopology.TriangleList;else if (object.isPoints) return GPUPrimitiveTopology.PointList;else if (object.isLine) return GPUPrimitiveTopology.LineStrip;else if (object.isLineSegments) return GPUPrimitiveTopology.LineList;
|
495
|
-
}
|
496
|
-
|
497
|
-
_getRasterizationStateDescriptor(material) {
|
498
|
-
const descriptor = {};
|
499
|
-
|
500
|
-
switch (material.side) {
|
501
|
-
case FrontSide:
|
502
|
-
descriptor.frontFace = GPUFrontFace.CCW;
|
503
|
-
descriptor.cullMode = GPUCullMode.Back;
|
504
|
-
break;
|
505
|
-
|
506
|
-
case BackSide:
|
507
|
-
descriptor.frontFace = GPUFrontFace.CW;
|
508
|
-
descriptor.cullMode = GPUCullMode.Back;
|
509
|
-
break;
|
510
|
-
|
511
|
-
case DoubleSide:
|
512
|
-
descriptor.frontFace = GPUFrontFace.CCW;
|
513
|
-
descriptor.cullMode = GPUCullMode.None;
|
514
|
-
break;
|
515
|
-
|
516
|
-
default:
|
517
|
-
console.error('THREE.WebGPURenderer: Unknown Material.side value.', material.side);
|
518
|
-
break;
|
519
|
-
}
|
520
|
-
|
521
|
-
return descriptor;
|
522
|
-
}
|
523
|
-
|
524
|
-
_getStencilCompare(material) {
|
525
|
-
let stencilCompare;
|
526
|
-
const stencilFunc = material.stencilFunc;
|
527
|
-
|
528
|
-
switch (stencilFunc) {
|
529
|
-
case NeverStencilFunc:
|
530
|
-
stencilCompare = GPUCompareFunction.Never;
|
531
|
-
break;
|
532
|
-
|
533
|
-
case AlwaysStencilFunc:
|
534
|
-
stencilCompare = GPUCompareFunction.Always;
|
535
|
-
break;
|
536
|
-
|
537
|
-
case LessStencilFunc:
|
538
|
-
stencilCompare = GPUCompareFunction.Less;
|
539
|
-
break;
|
540
|
-
|
541
|
-
case LessEqualStencilFunc:
|
542
|
-
stencilCompare = GPUCompareFunction.LessEqual;
|
543
|
-
break;
|
544
|
-
|
545
|
-
case EqualStencilFunc:
|
546
|
-
stencilCompare = GPUCompareFunction.Equal;
|
547
|
-
break;
|
548
|
-
|
549
|
-
case GreaterEqualStencilFunc:
|
550
|
-
stencilCompare = GPUCompareFunction.GreaterEqual;
|
551
|
-
break;
|
552
|
-
|
553
|
-
case GreaterStencilFunc:
|
554
|
-
stencilCompare = GPUCompareFunction.Greater;
|
555
|
-
break;
|
556
|
-
|
557
|
-
case NotEqualStencilFunc:
|
558
|
-
stencilCompare = GPUCompareFunction.NotEqual;
|
559
|
-
break;
|
560
|
-
|
561
|
-
default:
|
562
|
-
console.error('THREE.WebGPURenderer: Invalid stencil function.', stencilFunc);
|
563
|
-
}
|
564
|
-
|
565
|
-
return stencilCompare;
|
566
|
-
}
|
567
|
-
|
568
|
-
_getStencilOperation(op) {
|
569
|
-
let stencilOperation;
|
570
|
-
|
571
|
-
switch (op) {
|
572
|
-
case KeepStencilOp:
|
573
|
-
stencilOperation = GPUStencilOperation.Keep;
|
574
|
-
break;
|
575
|
-
|
576
|
-
case ZeroStencilOp:
|
577
|
-
stencilOperation = GPUStencilOperation.Zero;
|
578
|
-
break;
|
579
|
-
|
580
|
-
case ReplaceStencilOp:
|
581
|
-
stencilOperation = GPUStencilOperation.Replace;
|
582
|
-
break;
|
583
|
-
|
584
|
-
case InvertStencilOp:
|
585
|
-
stencilOperation = GPUStencilOperation.Invert;
|
586
|
-
break;
|
587
|
-
|
588
|
-
case IncrementStencilOp:
|
589
|
-
stencilOperation = GPUStencilOperation.IncrementClamp;
|
590
|
-
break;
|
591
|
-
|
592
|
-
case DecrementStencilOp:
|
593
|
-
stencilOperation = GPUStencilOperation.DecrementClamp;
|
594
|
-
break;
|
595
|
-
|
596
|
-
case IncrementWrapStencilOp:
|
597
|
-
stencilOperation = GPUStencilOperation.IncrementWrap;
|
598
|
-
break;
|
599
|
-
|
600
|
-
case DecrementWrapStencilOp:
|
601
|
-
stencilOperation = GPUStencilOperation.DecrementWrap;
|
602
|
-
break;
|
603
|
-
|
604
|
-
default:
|
605
|
-
console.error('THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation);
|
606
|
-
}
|
607
|
-
|
608
|
-
return stencilOperation;
|
609
|
-
}
|
610
|
-
|
611
|
-
_getVertexFormat(type) {
|
612
|
-
// @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
|
613
|
-
if (type === 'float') return GPUVertexFormat.Float;
|
614
|
-
if (type === 'vec2') return GPUVertexFormat.Float2;
|
615
|
-
if (type === 'vec3') return GPUVertexFormat.Float3;
|
616
|
-
if (type === 'vec4') return GPUVertexFormat.Float4;
|
617
|
-
if (type === 'int') return GPUVertexFormat.Int;
|
618
|
-
if (type === 'ivec2') return GPUVertexFormat.Int2;
|
619
|
-
if (type === 'ivec3') return GPUVertexFormat.Int3;
|
620
|
-
if (type === 'ivec4') return GPUVertexFormat.Int4;
|
621
|
-
if (type === 'uint') return GPUVertexFormat.UInt;
|
622
|
-
if (type === 'uvec2') return GPUVertexFormat.UInt2;
|
623
|
-
if (type === 'uvec3') return GPUVertexFormat.UInt3;
|
624
|
-
if (type === 'uvec4') return GPUVertexFormat.UInt4;
|
625
|
-
console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
|
626
|
-
}
|
627
|
-
|
628
|
-
_parseShaderAttributes(shader) {
|
629
|
-
// find "layout (location = num) in type name" in vertex shader
|
630
|
-
const regex = /\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;
|
631
|
-
let shaderAttribute = null;
|
632
|
-
const attributes = [];
|
633
|
-
|
634
|
-
while (shaderAttribute = regex.exec(shader)) {
|
635
|
-
const shaderLocation = parseInt(shaderAttribute.groups.location);
|
636
|
-
|
637
|
-
const arrayStride = this._getArrayStride(shaderAttribute.groups.type);
|
638
|
-
|
639
|
-
const vertexFormat = this._getVertexFormat(shaderAttribute.groups.type);
|
640
|
-
|
641
|
-
attributes.push({
|
642
|
-
name: shaderAttribute.groups.name,
|
643
|
-
arrayStride: arrayStride,
|
644
|
-
slot: shaderLocation,
|
645
|
-
format: vertexFormat
|
646
|
-
});
|
647
|
-
} // the sort ensures to setup vertex buffers in the correct order
|
648
|
-
|
649
|
-
|
650
|
-
return attributes.sort(function (a, b) {
|
651
|
-
return a.slot - b.slot;
|
652
|
-
});
|
653
|
-
}
|
654
|
-
|
655
|
-
}
|
656
|
-
|
657
|
-
function onMaterialDispose(event) {
|
658
|
-
const properties = this.properties;
|
659
|
-
const nodes = this.nodes;
|
660
|
-
const shaderModules = this.shaderModules;
|
661
|
-
const material = event.target;
|
662
|
-
const materialProperties = properties.get(material);
|
663
|
-
const nodeBuilder = nodes.get(material);
|
664
|
-
material.removeEventListener('dispose', materialProperties.disposeCallback);
|
665
|
-
properties.remove(material);
|
666
|
-
nodes.remove(material);
|
667
|
-
shaderModules.vertex.delete(nodeBuilder.vertexShader);
|
668
|
-
shaderModules.fragment.delete(nodeBuilder.fragmentShader); // @TODO: still needed remove bindings and pipeline
|
669
|
-
}
|
670
|
-
|
671
|
-
export default WebGPURenderPipelines;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";var e=require("./constants.cjs.js"),t=require("./WebGPUObjects.cjs.js"),s=require("./WebGPUAttributes.cjs.js"),i=require("./WebGPUGeometries.cjs.js"),r=require("./WebGPUInfo.cjs.js"),o=require("./WebGPUProperties.cjs.js"),n=require("./WebGPURenderPipelines.cjs.js"),h=require("./WebGPUComputePipelines.cjs.js"),a=require("./WebGPUBindings.cjs.js"),l=require("./WebGPURenderLists.cjs.js"),u=require("./WebGPUTextures.cjs.js"),c=require("./WebGPUBackground.cjs.js"),d=require("./nodes/WebGPUNodes.cjs.js"),p=require("@webgpu/glslang/dist/web-devel/glslang"),_=require("three");function m(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./WebGPUTextureUtils.cjs.js"),require("./nodes/WebGPUNodeBuilder.cjs.js"),require("./nodes/WebGPUNodeUniformsGroup.cjs.js"),require("./WebGPUUniformsGroup.cjs.js"),require("./WebGPUBinding.cjs.js"),require("./nodes/WebGPUNodeUniform.cjs.js"),require("./WebGPUUniform.cjs.js"),require("./WebGPUSampler.cjs.js"),require("./WebGPUSampledTexture.cjs.js"),require("../nodes/core/NodeSlot.cjs.js"),require("../nodes/core/NodeBuilder.cjs.js"),require("../nodes/core/NodeUniform.cjs.js"),require("../nodes/core/NodeAttribute.cjs.js"),require("../nodes/core/NodeVary.cjs.js"),require("../nodes/core/constants.cjs.js"),require("../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../nodes/core/Node.cjs.js"),require("../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../nodes/inputs/Vector3Node.cjs.js"),require("../nodes/core/InputNode.cjs.js"),require("../nodes/inputs/Matrix4Node.cjs.js"),require("../nodes/accessors/ModelNode.cjs.js"),require("../nodes/inputs/Matrix3Node.cjs.js"),require("../nodes/math/OperatorNode.cjs.js"),require("../nodes/accessors/PositionNode.cjs.js"),require("../nodes/core/AttributeNode.cjs.js"),require("./nodes/ShaderLib.cjs.js"),require("../nodes/core/NodeFrame.cjs.js");var f=m(p);console.info("THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276."),_.Matrix4.prototype.makePerspective=function(e,t,s,i,r,o){const n=this.elements,h=2*r/(t-e),a=2*r/(s-i),l=(t+e)/(t-e),u=(s+i)/(s-i),c=-o/(o-r),d=-o*r/(o-r);return n[0]=h,n[4]=0,n[8]=l,n[12]=0,n[1]=0,n[5]=a,n[9]=u,n[13]=0,n[2]=0,n[6]=0,n[10]=c,n[14]=d,n[3]=0,n[7]=0,n[11]=-1,n[15]=0,this},_.Matrix4.prototype.makeOrthographic=function(e,t,s,i,r,o){const n=this.elements,h=1/(t-e),a=1/(s-i),l=1/(o-r),u=(t+e)*h,c=(s+i)*a,d=r*l;return n[0]=2*h,n[4]=0,n[8]=0,n[12]=-u,n[1]=0,n[5]=2*a,n[9]=0,n[13]=-c,n[2]=0,n[6]=0,n[10]=-1*l,n[14]=-d,n[3]=0,n[7]=0,n[11]=0,n[15]=1,this};const j=new _.Frustum,g=new _.Matrix4,x=new _.Vector3;module.exports=class{constructor(e={}){this.domElement=void 0!==e.canvas?e.canvas:this._createCanvasElement(),this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this._parameters=Object.assign({},e),this._pixelRatio=1,this._width=this.domElement.width,this._height=this.domElement.height,this._viewport=null,this._scissor=null,this._adapter=null,this._device=null,this._context=null,this._swapChain=null,this._colorBuffer=null,this._depthBuffer=null,this._info=null,this._properties=null,this._attributes=null,this._geometries=null,this._nodes=null,this._bindings=null,this._objects=null,this._renderPipelines=null,this._computePipelines=null,this._renderLists=null,this._textures=null,this._background=null,this._renderPassDescriptor=null,this._currentRenderList=null,this._opaqueSort=null,this._transparentSort=null,this._clearAlpha=1,this._clearColor=new _.Color(0),this._clearDepth=1,this._clearStencil=0,this._renderTarget=null,this._parameters.antialias=!0===e.antialias,!0===this._parameters.antialias?this._parameters.sampleCount=void 0===e.sampleCount?4:e.sampleCount:this._parameters.sampleCount=1,this._parameters.extensions=void 0===e.extensions?[]:e.extensions,this._parameters.limits=void 0===e.limits?{}:e.limits}async init(){const p=this._parameters,_={powerPreference:p.powerPreference},m=await navigator.gpu.requestAdapter(_),j={extensions:p.extensions,limits:p.limits},g=await m.requestDevice(j),x=await f.default(),b=void 0!==p.context?p.context:this.domElement.getContext("gpupresent"),w=b.configureSwapChain({device:g,format:e.GPUTextureFormat.BRGA8Unorm});this._adapter=m,this._device=g,this._context=b,this._swapChain=w,this._info=new r,this._properties=new o,this._attributes=new s(g),this._geometries=new i(this._attributes,this._info),this._textures=new u(g,this._properties,this._info,x),this._objects=new t(this._geometries,this._info),this._nodes=new d(this),this._renderPipelines=new n(this,this._properties,g,x,p.sampleCount,this._nodes),this._computePipelines=new h(g,x),this._bindings=new a(g,this._info,this._properties,this._textures,this._renderPipelines,this._computePipelines,this._attributes,this._nodes),this._renderLists=new l,this._background=new c(this),this._renderPassDescriptor={colorAttachments:[{attachment:null}],depthStencilAttachment:{attachment:null,depthStoreOp:e.GPUStoreOp.Store,stencilStoreOp:e.GPUStoreOp.Store}},this._setupColorBuffer(),this._setupDepthBuffer()}render(e,t){this._nodes.updateFrame(),!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),!0===this._info.autoReset&&this._info.reset(),g.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),j.setFromProjectionMatrix(g),this._currentRenderList=this._renderLists.get(e,t),this._currentRenderList.init(),this._projectObject(e,t,0),this._currentRenderList.finish(),!0===this.sortObjects&&this._currentRenderList.sort(this._opaqueSort,this._transparentSort);const s=this._renderPassDescriptor.colorAttachments[0],i=this._renderPassDescriptor.depthStencilAttachment,r=this._renderTarget;if(null!==r){const e=this._properties.get(r);s.attachment=e.colorTextureGPU.createView(),i.attachment=e.depthTextureGPU.createView()}else!0===this._parameters.antialias?(s.attachment=this._colorBuffer.createView(),s.resolveTarget=this._swapChain.getCurrentTexture().createView()):(s.attachment=this._swapChain.getCurrentTexture().createView(),s.resolveTarget=void 0),i.attachment=this._depthBuffer.createView();this._background.update(e);const o=this._device,n=o.createCommandEncoder({}),h=n.beginRenderPass(this._renderPassDescriptor),a=this._viewport;if(null!==a){const e=Math.floor(a.width*this._pixelRatio),t=Math.floor(a.height*this._pixelRatio);h.setViewport(a.x,a.y,e,t,a.minDepth,a.maxDepth)}const l=this._scissor;if(null!==l){const e=Math.floor(l.width*this._pixelRatio),t=Math.floor(l.height*this._pixelRatio);h.setScissorRect(l.x,l.y,e,t)}const u=this._currentRenderList.opaque,c=this._currentRenderList.transparent;u.length>0&&this._renderObjects(u,t,h),c.length>0&&this._renderObjects(c,t,h),h.endPass(),o.queue.submit([n.finish()])}getContext(){return this._context}getPixelRatio(){return this._pixelRatio}getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}getSize(e){return e.set(this._width,this._height)}setPixelRatio(e=1){this._pixelRatio=e,this.setSize(this._width,this._height,!1)}setDrawingBufferSize(e,t,s){this._width=e,this._height=t,this._pixelRatio=s,this.domElement.width=Math.floor(e*s),this.domElement.height=Math.floor(t*s),this._setupColorBuffer(),this._setupDepthBuffer()}setSize(e,t,s=!0){this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===s&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this._setupColorBuffer(),this._setupDepthBuffer()}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}setScissor(e,t,s,i){this._scissor=null===e?null:{x:e,y:t,width:s,height:i}}getViewport(e){const t=this._viewport;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e.minDepth=t.minDepth,e.maxDepth=t.maxDepth,e}setViewport(e,t,s,i,r=0,o=1){this._viewport=null===e?null:{x:e,y:t,width:s,height:i,minDepth:r,maxDepth:o}}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearAlpha=t}getClearAlpha(){return this._clearAlpha}setClearAlpha(e){this._clearAlpha=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}clear(){this._background.clear()}dispose(){this._objects.dispose(),this._properties.dispose(),this._renderPipelines.dispose(),this._computePipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._info.dispose(),this._renderLists.dispose(),this._textures.dispose()}setRenderTarget(e){this._renderTarget=e,null!==e&&this._textures.initRenderTarget(e)}compute(e){const t=this._device,s=t.createCommandEncoder({}),i=s.beginComputePass();for(let t of e){const e=this._computePipelines.get(t);i.setPipeline(e);const s=this._bindings.getForCompute(t).group;this._bindings.update(t),i.setBindGroup(0,s),i.dispatch(t.num)}i.endPass(),t.queue.submit([s.finish()])}getRenderTarget(){return this._renderTarget}_projectObject(e,t,s){const i=this._info,r=this._currentRenderList;if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)s=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)e.castShadow;else if(e.isSprite){if(!e.frustumCulled||j.intersectsSprite(e)){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;i.visible&&r.push(e,t,i,s,x.z,null)}}else if(e.isLineLoop)console.error("THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==i.render.frame&&(e.skeleton.update(),e.skeleton.frame=i.render.frame),!e.frustumCulled||j.intersectsObject(e))){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;if(Array.isArray(i)){const o=t.groups;for(let n=0,h=o.length;n<h;n++){const h=o[n],a=i[h.materialIndex];a&&a.visible&&r.push(e,t,a,s,x.z,h)}}else i.visible&&r.push(e,t,i,s,x.z,null)}const o=e.children;for(let e=0,i=o.length;e<i;e++)this._projectObject(o[e],t,s)}_renderObjects(e,t,s){for(let i=0,r=e.length;i<r;i++){const r=e[i].object;if(r.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,r.matrixWorld),r.normalMatrix.getNormalMatrix(r.modelViewMatrix),this._objects.update(r),t.isArrayCamera){const e=t.cameras;for(let t=0,i=e.length;t<i;t++){const i=e[t];if(r.layers.test(i.layers)){const e=i.viewport,t=void 0===e.minDepth?0:e.minDepth,o=void 0===e.maxDepth?1:e.maxDepth;s.setViewport(e.x,e.y,e.width,e.height,t,o),this._nodes.update(r,i),this._bindings.update(r,i),this._renderObject(r,s)}}}else this._nodes.update(r,t),this._bindings.update(r,t),this._renderObject(r,s)}}_renderObject(e,t){const s=this._info,i=this._renderPipelines.get(e);t.setPipeline(i);const r=this._bindings.get(e).group;t.setBindGroup(0,r);const o=e.geometry,n=o.index,h=null!==n;!0===h&&this._setupIndexBuffer(n,t),this._setupVertexBuffers(o.attributes,t,i);const a=o.drawRange,l=a.start,u=o.isInstancedBufferGeometry?o.instanceCount:1;if(!0===h){const i=a.count!==1/0?a.count:n.count;t.drawIndexed(i,u,l,0,0),s.update(e,i,u)}else{const i=o.attributes.position,r=a.count!==1/0?a.count:i.count;t.draw(r,u,l,0),s.update(e,r,u)}}_setupIndexBuffer(t,s){const i=this._attributes.get(t).buffer,r=t.array instanceof Uint16Array?e.GPUIndexFormat.Uint16:e.GPUIndexFormat.Uint32;s.setIndexBuffer(i,r)}_setupVertexBuffers(e,t,s){const i=this._renderPipelines.getShaderAttributes(s);for(let s of i){const i=s.name,r=s.slot,o=e[i];if(void 0!==o){const e=this._attributes.get(o).buffer;t.setVertexBuffer(r,e)}}}_setupColorBuffer(){this._device&&(this._colorBuffer&&this._colorBuffer.destroy(),this._colorBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.BRGA8Unorm,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_setupDepthBuffer(){this._device&&(this._depthBuffer&&this._depthBuffer.destroy(),this._depthBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.Depth24PlusStencil8,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_createCanvasElement(){const e=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return e.style.display="block",e}};
|