three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1,304 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Object3D, Matrix4, Vector3, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, Mesh, Line, Quaternion, BufferGeometry, BufferAttribute } from 'three';
3
-
4
- class CCDIKHelper extends Object3D {
5
- constructor(mesh, iks = [], sphereSize = 0.25) {
6
- super();
7
-
8
- _defineProperty(this, "_m", new Matrix4());
9
-
10
- _defineProperty(this, "_v", new Vector3());
11
-
12
- this.root = mesh;
13
- this.iks = iks;
14
- this.matrix.copy(mesh.matrixWorld);
15
- this.matrixAutoUpdate = false;
16
- this.sphereGeometry = new SphereGeometry(sphereSize, 16, 8);
17
- this.targetSphereMaterial = new MeshBasicMaterial({
18
- color: new Color(0xff8888),
19
- depthTest: false,
20
- depthWrite: false,
21
- transparent: true
22
- });
23
- this.effectorSphereMaterial = new MeshBasicMaterial({
24
- color: new Color(0x88ff88),
25
- depthTest: false,
26
- depthWrite: false,
27
- transparent: true
28
- });
29
- this.linkSphereMaterial = new MeshBasicMaterial({
30
- color: new Color(0x8888ff),
31
- depthTest: false,
32
- depthWrite: false,
33
- transparent: true
34
- });
35
- this.lineMaterial = new LineBasicMaterial({
36
- color: new Color(0xff0000),
37
- depthTest: false,
38
- depthWrite: false,
39
- transparent: true
40
- });
41
-
42
- function createLineGeometry(ik) {
43
- const geometry = new BufferGeometry();
44
- const vertices = new Float32Array((2 + ik.links.length) * 3);
45
- geometry.setAttribute('position', new BufferAttribute(vertices, 3));
46
- return geometry;
47
- }
48
-
49
- const scope = this;
50
-
51
- function createTargetMesh() {
52
- return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
53
- }
54
-
55
- function createEffectorMesh() {
56
- return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
57
- }
58
-
59
- function createLinkMesh() {
60
- return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
61
- }
62
-
63
- function createLine(ik) {
64
- return new Line(createLineGeometry(ik), scope.lineMaterial);
65
- }
66
-
67
- for (let i = 0, il = iks.length; i < il; i++) {
68
- const ik = iks[i];
69
- this.add(createTargetMesh());
70
- this.add(createEffectorMesh());
71
-
72
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
73
- this.add(createLinkMesh());
74
- }
75
-
76
- this.add(createLine(ik));
77
- }
78
- }
79
-
80
- _getPosition(bone, matrixWorldInv) {
81
- return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
82
- }
83
-
84
- _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
85
- const v = this._getPosition(bone, matrixWorldInv);
86
-
87
- array[index * 3 + 0] = v.x;
88
- array[index * 3 + 1] = v.y;
89
- array[index * 3 + 2] = v.z;
90
- }
91
-
92
- updateMatrixWorld(force) {
93
- const mesh = this.root;
94
-
95
- if (this.visible) {
96
- let offset = 0;
97
- const iks = this.iks;
98
- const bones = mesh.skeleton.bones;
99
-
100
- this._m.copy(mesh.matrixWorld).invert();
101
-
102
- for (let i = 0, il = iks.length; i < il; i++) {
103
- const ik = iks[i];
104
- const targetBone = bones[ik.target];
105
- const effectorBone = bones[ik.effector];
106
- const targetMesh = this.children[offset++];
107
- const effectorMesh = this.children[offset++];
108
- targetMesh.position.copy(this._getPosition(targetBone, this._m));
109
- effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
110
-
111
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
112
- const link = ik.links[j];
113
- const linkBone = bones[link.index];
114
- const linkMesh = this.children[offset++];
115
- linkMesh.position.copy(this._getPosition(linkBone, this._m));
116
- }
117
-
118
- const line = this.children[offset++];
119
- const array = line.geometry.attributes.position.array;
120
-
121
- this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
122
-
123
- this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
124
-
125
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
126
- const link = ik.links[j];
127
- const linkBone = bones[link.index];
128
-
129
- this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
130
- }
131
-
132
- line.geometry.attributes.position.needsUpdate = true;
133
- }
134
- }
135
-
136
- this.matrix.copy(mesh.matrixWorld);
137
- super.updateMatrixWorld(force);
138
- }
139
-
140
- }
141
- /**
142
- * CCD Algorithm
143
- * - https://sites.google.com/site/auraliusproject/ccd-algorithm
144
- *
145
- * // ik parameter example
146
- * //
147
- * // target, effector, index in links are bone index in skeleton.bones.
148
- * // the bones relation should be
149
- * // <-- parent child -->
150
- * // links[ n ], links[ n - 1 ], ..., links[ 0 ], effector
151
- * iks = [ {
152
- * target: 1,
153
- * effector: 2,
154
- * links: [ { index: 5, limitation: new Vector3( 1, 0, 0 ) }, { index: 4, enabled: false }, { index : 3 } ],
155
- * iteration: 10,
156
- * minAngle: 0.0,
157
- * maxAngle: 1.0,
158
- * } ];
159
- */
160
-
161
-
162
- class CCDIKSolver {
163
- constructor(mesh, iks) {
164
- _defineProperty(this, "q", new Quaternion());
165
-
166
- _defineProperty(this, "targetPos", new Vector3());
167
-
168
- _defineProperty(this, "targetVec", new Vector3());
169
-
170
- _defineProperty(this, "effectorPos", new Vector3());
171
-
172
- _defineProperty(this, "effectorVec", new Vector3());
173
-
174
- _defineProperty(this, "linkPos", new Vector3());
175
-
176
- _defineProperty(this, "invLinkQ", new Quaternion());
177
-
178
- _defineProperty(this, "linkScale", new Vector3());
179
-
180
- _defineProperty(this, "axis", new Vector3());
181
-
182
- _defineProperty(this, "vector", new Vector3());
183
-
184
- this.mesh = mesh;
185
- this.iks = iks;
186
- const bones = this.mesh.skeleton.bones;
187
-
188
- for (let i = 0, il = this.iks.length; i < il; i++) {
189
- const ik = this.iks[i];
190
- const effector = bones[ik.effector];
191
- const links = ik.links;
192
- let link0, link1;
193
- link0 = effector;
194
-
195
- for (let j = 0, jl = links.length; j < jl; j++) {
196
- link1 = bones[links[j].index];
197
-
198
- if (link0.parent !== link1) {
199
- console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
200
- }
201
-
202
- link0 = link1;
203
- }
204
- }
205
- }
206
-
207
- update() {
208
- const bones = this.mesh.skeleton.bones;
209
- const iks = this.iks; // for reference overhead reduction in loop
210
-
211
- const math = Math;
212
-
213
- for (let i = 0, il = iks.length; i < il; i++) {
214
- const ik = iks[i];
215
- const effector = bones[ik.effector];
216
- const target = bones[ik.target]; // don't use getWorldPosition() here for the performance
217
- // because it calls updateMatrixWorld( true ) inside.
218
-
219
- this.targetPos.setFromMatrixPosition(target.matrixWorld);
220
- const links = ik.links;
221
- const iteration = ik.iteration !== undefined ? ik.iteration : 1;
222
-
223
- for (let j = 0; j < iteration; j++) {
224
- let rotated = false;
225
-
226
- for (let k = 0, kl = links.length; k < kl; k++) {
227
- const link = bones[links[k].index]; // skip this link and following links.
228
- // this skip is used for MMD performance optimization.
229
-
230
- if (links[k].enabled === false) break;
231
- const limitation = links[k].limitation;
232
- const rotationMin = links[k].rotationMin;
233
- const rotationMax = links[k].rotationMax; // don't use getWorldPosition/Quaternion() here for the performance
234
- // because they call updateMatrixWorld( true ) inside.
235
-
236
- link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
237
- this.invLinkQ.invert();
238
- this.effectorPos.setFromMatrixPosition(effector.matrixWorld); // work in link world
239
-
240
- this.effectorVec.subVectors(this.effectorPos, this.linkPos);
241
- this.effectorVec.applyQuaternion(this.invLinkQ);
242
- this.effectorVec.normalize();
243
- this.targetVec.subVectors(this.targetPos, this.linkPos);
244
- this.targetVec.applyQuaternion(this.invLinkQ);
245
- this.targetVec.normalize();
246
- let angle = this.targetVec.dot(this.effectorVec);
247
-
248
- if (angle > 1.0) {
249
- angle = 1.0;
250
- } else if (angle < -1.0) {
251
- angle = -1.0;
252
- }
253
-
254
- angle = math.acos(angle); // skip if changing angle is too small to prevent vibration of bone
255
- // Refer to http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
256
-
257
- if (angle < 1e-5) continue;
258
-
259
- if (ik.minAngle !== undefined && angle < ik.minAngle) {
260
- angle = ik.minAngle;
261
- }
262
-
263
- if (ik.maxAngle !== undefined && angle > ik.maxAngle) {
264
- angle = ik.maxAngle;
265
- }
266
-
267
- this.axis.crossVectors(this.effectorVec, this.targetVec);
268
- this.axis.normalize();
269
- this.q.setFromAxisAngle(this.axis, angle);
270
- link.quaternion.multiply(this.q); // TODO: re-consider the limitation specification
271
-
272
- if (limitation !== undefined) {
273
- let c = link.quaternion.w;
274
- if (c > 1.0) c = 1.0;
275
- const c2 = math.sqrt(1 - c * c);
276
- link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
277
- }
278
-
279
- if (rotationMin !== undefined) {
280
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
281
- }
282
-
283
- if (rotationMax !== undefined) {
284
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
285
- }
286
-
287
- link.updateMatrixWorld(true);
288
- rotated = true;
289
- }
290
-
291
- if (!rotated) break;
292
- }
293
- }
294
-
295
- return this;
296
- }
297
-
298
- createHelper() {
299
- return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
300
- }
301
-
302
- }
303
-
304
- export { CCDIKHelper, CCDIKSolver };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./CCDIKSolver.cjs.js"),i=require("./MMDPhysics.cjs.js");require("@babel/runtime/helpers/defineProperty");const s=(()=>{function s(t){t=t||{},this.meshes=[],this.camera=null,this.cameraTarget=new e.Object3D,this.cameraTarget.name="target",this.audio=null,this.audioManager=null,this.objects=new WeakMap,this.configuration={sync:void 0===t.sync||t.sync,afterglow:void 0!==t.afterglow?t.afterglow:0,resetPhysicsOnLoop:void 0===t.resetPhysicsOnLoop||t.resetPhysicsOnLoop},this.enabled={animation:!0,ik:!0,grant:!0,physics:!0,cameraAnimation:!0},this.onBeforePhysics=()=>{},this.sharedPhysics=!1,this.masterPhysics=null}function n(e,t){t=t||{},this.audio=e,this.elapsedTime=0,this.currentTime=0,this.delayTime=void 0!==t.delayTime?t.delayTime:0,this.audioDuration=this.audio.buffer.duration,this.duration=this.audioDuration+this.delayTime}function r(e,t){this.mesh=e,this.grants=t||[]}return s.prototype={constructor:s,add:function(e,t){if(t=t||{},e.isSkinnedMesh)this._addMesh(e,t);else if(e.isCamera)this._setupCamera(e,t);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._setupAudio(e,t)}return this.configuration.sync&&this._syncDuration(),this},remove:function(e){if(e.isSkinnedMesh)this._removeMesh(e);else if(e.isCamera)this._clearCamera(e);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._clearAudio(e)}return this.configuration.sync&&this._syncDuration(),this},update:function(e){null!==this.audioManager&&this.audioManager.control(e);for(let t=0;t<this.meshes.length;t++)this._animateMesh(this.meshes[t],e);return this.sharedPhysics&&this._updateSharedPhysics(e),null!==this.camera&&this._animateCamera(this.camera,e),this},pose:function(t,i,s){!1!==(s=s||{}).resetPose&&t.pose();const n=t.skeleton.bones,r=i.bones,o={};for(let e=0,t=n.length;e<t;e++)o[n[e].name]=e;const a=new e.Vector3,h=new e.Quaternion;for(let e=0,t=r.length;e<t;e++){const t=r[e],i=o[t.name];if(void 0===i)continue;const s=n[i];s.position.add(a.fromArray(t.translation)),s.quaternion.multiply(h.fromArray(t.quaternion))}return t.updateMatrixWorld(!0),!1!==s.ik&&this._createCCDIKSolver(t).update(s.saveOriginalBonesBeforeIK),!1!==s.grant&&this.createGrantSolver(t).update(),this},enable:function(e,t){if(void 0===this.enabled[e])throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${e}`);if(this.enabled[e]=t,"physics"===e)for(let e=0,i=this.meshes.length;e<i;e++)this._optimizeIK(this.meshes[e],t);return this},createGrantSolver:function(e){return new r(e,e.geometry.userData.MMD.grants)},_addMesh:function(e,t){if(this.meshes.indexOf(e)>=0)throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${e.name}' has already been added.`);return this.meshes.push(e),this.objects.set(e,{looped:!1}),this._setupMeshAnimation(e,t.animation),!1!==t.physics&&this._setupMeshPhysics(e,t),this},_setupCamera:function(e,t){if(this.camera===e)throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${e.name}' has already been set.`);return this.camera&&this.clearCamera(this.camera),this.camera=e,e.add(this.cameraTarget),this.objects.set(e,{}),void 0!==t.animation&&this._setupCameraAnimation(e,t.animation),this},_setupAudio:function(e,t){if(this.audio===e)throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${e.name}' has already been set.`);return this.audio&&this.clearAudio(this.audio),this.audio=e,this.audioManager=new n(e,t),this.objects.set(this.audioManager,{duration:this.audioManager.duration}),this},_removeMesh:function(e){let t=!1,i=0;for(let s=0,n=this.meshes.length;s<n;s++)this.meshes[s]!==e?this.meshes[i++]=this.meshes[s]:(this.objects.delete(e),t=!0);if(!t)throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${e.name}' has not been added yet.`);return this.meshes.length=i,this},_clearCamera:function(e){if(e!==this.camera)throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${e.name}' has not been set yet.`);return this.camera.remove(this.cameraTarget),this.objects.delete(this.camera),this.camera=null,this},_clearAudio:function(e){if(e!==this.audio)throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${e.name}' has not been set yet.`);return this.objects.delete(this.audioManager),this.audio=null,this.audioManager=null,this},_setupMeshAnimation:function(t,i){const s=this.objects.get(t);if(void 0!==i){const n=Array.isArray(i)?i:[i];s.mixer=new e.AnimationMixer(t);for(let e=0,t=n.length;e<t;e++)s.mixer.clipAction(n[e]).play();s.mixer.addEventListener("loop",(e=>{const t=e.action._clip.tracks;t.length>0&&".bones"!==t[0].name.slice(0,6)||(s.looped=!0)}))}return s.ikSolver=this._createCCDIKSolver(t),s.grantSolver=this.createGrantSolver(t),this},_setupCameraAnimation:function(t,i){const s=Array.isArray(i)?i:[i],n=this.objects.get(t);n.mixer=new e.AnimationMixer(t);for(let e=0,t=s.length;e<t;e++)n.mixer.clipAction(s[e]).play()},_setupMeshPhysics:function(e,t){const i=this.objects.get(e);if(void 0===t.world&&this.sharedPhysics){const e=this._getMasterPhysics();null!==e&&(world=e.world)}i.physics=this._createMMDPhysics(e,t),i.mixer&&!1!==t.animationWarmup&&(this._animateMesh(e,0),i.physics.reset()),i.physics.warmup(void 0!==t.warmup?t.warmup:60),this._optimizeIK(e,!0)},_animateMesh:function(e,t){const i=this.objects.get(e),s=i.mixer,n=i.ikSolver,r=i.grantSolver,o=i.physics,a=i.looped;s&&this.enabled.animation&&(this._restoreBones(e),s.update(t),this._saveBones(e),n&&this.enabled.ik&&(e.updateMatrixWorld(!0),n.update()),r&&this.enabled.grant&&r.update()),!0===a&&this.enabled.physics&&(o&&this.configuration.resetPhysicsOnLoop&&o.reset(),i.looped=!1),o&&this.enabled.physics&&!this.sharedPhysics&&(this.onBeforePhysics(e),o.update(t))},_animateCamera:function(e,t){const i=this.objects.get(e).mixer;i&&this.enabled.cameraAnimation&&(i.update(t),e.updateProjectionMatrix(),e.up.set(0,1,0),e.up.applyQuaternion(e.quaternion),e.lookAt(this.cameraTarget.position))},_optimizeIK:function(e,t){const i=e.geometry.userData.MMD.iks,s=e.geometry.userData.MMD.bones;for(let e=0,n=i.length;e<n;e++){const n=i[e].links;for(let e=0,i=n.length;e<i;e++){const i=n[e];i.enabled=!0!==t||!(s[i.index].rigidBodyType>0)}}},_createCCDIKSolver:function(e){if(void 0===t.CCDIKSolver)throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");return new t.CCDIKSolver(e,e.geometry.userData.MMD.iks)},_createMMDPhysics:function(e,t){if(void 0===i.MMDPhysics)throw new Error("THREE.MMDPhysics: Import MMDPhysics.");return new i.MMDPhysics(e,e.geometry.userData.MMD.rigidBodies,e.geometry.userData.MMD.constraints,t)},_syncDuration:function(){let e=0;const t=this.objects,i=this.meshes,s=this.camera,n=this.audioManager;for(let s=0,n=i.length;s<n;s++){if(void 0!==(o=this.objects.get(i[s]).mixer))for(let i=0;i<o._actions.length;i++){var r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let i=0,s=o._actions.length;i<s;i++){r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}null!==n&&(e=Math.max(e,t.get(n).duration)),e+=this.configuration.afterglow;for(let t=0,i=this.meshes.length;t<i;t++){var o;if(void 0!==(o=this.objects.get(this.meshes[t]).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e;null!==n&&(n.duration=e)},_updatePropertyMixersBuffer:function(e){const t=this.objects.get(e).mixer,i=t._bindings,s=t._accuIndex;for(let e=0,t=i.length;e<t;e++){const t=i[e],n=t.buffer,r=(s+1)*t.valueSize;t.binding.getValue(n,r)}},_saveBones:function(e){const t=this.objects.get(e),i=e.skeleton.bones;let s=t.backupBones;void 0===s&&(s=new Float32Array(7*i.length),t.backupBones=s);for(let e=0,t=i.length;e<t;e++){const t=i[e];t.position.toArray(s,7*e),t.quaternion.toArray(s,7*e+3)}},_restoreBones:function(e){const t=this.objects.get(e).backupBones;if(void 0===t)return;const i=e.skeleton.bones;for(let e=0,s=i.length;e<s;e++){const s=i[e];s.position.fromArray(t,7*e),s.quaternion.fromArray(t,7*e+3)}},_getMasterPhysics:function(){if(null!==this.masterPhysics)return this.masterPhysics;for(let e=0,t=this.meshes.length;e<t;e++){const t=this.meshes[e].physics;if(null!=t)return this.masterPhysics=t,this.masterPhysics}return null},_updateSharedPhysics:function(e){if(0===this.meshes.length||!this.enabled.physics||!this.sharedPhysics)return;const t=this._getMasterPhysics();if(null!==t){for(let e=0,t=this.meshes.length;e<t;e++){null!=(i=this.meshes[e].physics)&&i.updateRigidBodies()}t.stepSimulation(e);for(let e=0,t=this.meshes.length;e<t;e++){var i;null!=(i=this.meshes[e].physics)&&i.updateBones()}}}},n.prototype={constructor:n,control:function(e){return this.elapsed+=e,this.currentTime+=e,this._shouldStopAudio()&&this.audio.stop(),this._shouldStartAudio()&&this.audio.play(),this},_shouldStartAudio:function(){if(this.audio.isPlaying)return!1;for(;this.currentTime>=this.duration;)this.currentTime-=this.duration;return!(this.currentTime<this.delayTime)&&!(this.currentTime-this.delayTime>this.audioDuration)},_shouldStopAudio:function(){return this.audio.isPlaying&&this.currentTime>=this.duration}},r.prototype={constructor:r,update:(()=>{const t=new e.Quaternion;return function(){const e=this.mesh.skeleton.bones,i=this.grants;for(let s=0,n=i.length;s<n;s++){const n=i[s],r=e[n.index],o=e[n.parentIndex];n.isLocal?(n.affectPosition,n.affectRotation):(n.affectPosition,n.affectRotation&&(t.set(0,0,0,1),t.slerp(o.quaternion,n.ratio),r.quaternion.multiply(t)))}return this}})()},s})();exports.MMDAnimationHelper=s;
@@ -1,103 +0,0 @@
1
- import {
2
- AnimationClip,
3
- Audio,
4
- Camera,
5
- Mesh,
6
- Object3D,
7
- Quaternion,
8
- SkinnedMesh,
9
- Bone,
10
- AnimationMixer,
11
- } from 'three';
12
-
13
- import { CCDIKSolver } from './CCDIKSolver';
14
- import { MMDPhysics } from './MMDPhysics';
15
-
16
- export interface MMDAnimationHelperParameter {
17
- sync?: boolean | undefined;
18
- afterglow?: number | undefined;
19
- resetPhysicsOnLoop?: boolean | undefined;
20
- }
21
-
22
- export interface MMDAnimationHelperAddParameter {
23
- animation?: AnimationClip | AnimationClip[] | undefined;
24
- physics?: boolean | undefined;
25
- warmup?: number | undefined;
26
- unitStep?: number | undefined;
27
- maxStepNum?: number | undefined;
28
- gravity?: number | undefined;
29
- delayTime?: number | undefined;
30
- }
31
-
32
- export interface MMDAnimationHelperPoseParameter {
33
- resetPose?: boolean | undefined;
34
- ik?: boolean | undefined;
35
- grant?: boolean | undefined;
36
- }
37
-
38
- export interface MMDAnimationHelperMixer {
39
- looped: boolean;
40
- mixer?: AnimationMixer | undefined;
41
- ikSolver: CCDIKSolver;
42
- grantSolver: GrantSolver;
43
- physics?: MMDPhysics | undefined;
44
- duration?: number | undefined;
45
- }
46
-
47
- export class MMDAnimationHelper {
48
- constructor(params?: MMDAnimationHelperParameter);
49
- meshes: SkinnedMesh[];
50
- camera: Camera | null;
51
- cameraTarget: Object3D;
52
- audio: Audio;
53
- audioManager: AudioManager;
54
- configuration: {
55
- sync: boolean;
56
- afterglow: number;
57
- resetPhysicsOnLoop: boolean;
58
- };
59
- enabled: {
60
- animation: boolean;
61
- ik: boolean;
62
- grant: boolean;
63
- physics: boolean;
64
- cameraAnimation: boolean;
65
- };
66
- objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>;
67
- onBeforePhysics: (mesh: SkinnedMesh) => void;
68
- sharedPhysics: boolean;
69
- masterPhysics: null;
70
-
71
- add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this;
72
- remove(object: SkinnedMesh | Camera | Audio): this;
73
- update(delta: number): this;
74
- pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this;
75
- enable(key: string, enabled: boolean): this;
76
- createGrantSolver(mesh: SkinnedMesh): GrantSolver;
77
- }
78
-
79
- export interface AudioManagerParameter {
80
- delayTime?: number | undefined;
81
- }
82
-
83
- export class AudioManager {
84
- constructor(audio: Audio, params?: AudioManagerParameter);
85
- audio: Audio;
86
- elapsedTime: number;
87
- currentTime: number;
88
- delayTime: number;
89
- audioDuration: number;
90
- duration: number;
91
-
92
- control(delta: number): this;
93
- }
94
-
95
- export class GrantSolver {
96
- constructor(mesh: SkinnedMesh, grants: object[]);
97
- mesh: SkinnedMesh;
98
- grants: object[];
99
-
100
- update(): this;
101
- updateOne(gran: object[]): this;
102
- addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this;
103
- }