three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from 'three';
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/**
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* Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)
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*
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* To use, simply construct a `ProgressiveLightMap` object,
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* objects and lights to the class once, and then call
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* `plmap.update(camera)` every frame to begin accumulating
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* lighting samples.
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*
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* This should begin accumulating lightmaps which apply to
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* your objects, so you can start jittering lighting to achieve
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*
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class ProgressiveLightMap {
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constructor(renderer, res = 1024) {
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this.res = res;
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this.lightMapContainers = [];
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this.scene = new Scene();
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this.warned = false; // Create the Progressive LightMap Texture
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const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
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type: format
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this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, {
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type: format
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shader.vertexShader = '#define USE_LIGHTMAP\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
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shader.fragmentShader = 'varying vec2 vUv2;\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
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gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
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value: 100
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addObjectsToLightMap(objects) {
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object: object
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/**
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* @param {Camera} camera Standard Rendering Camera
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update(camera, blendWindow = 100, blurEdges = true) {
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if (this.blurringPlane == null) {
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return;
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} // Store the original Render Target
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const oldTarget = this.renderer.getRenderTarget(); // The blurring plane applies blur to the seams of the lightmap
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this.blurringPlane.visible = blurEdges; // Steal the Object3D from the real world to our special dimension
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for (let l = 0; l < this.lightMapContainers.length; l++) {
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this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
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this.scene.attach(this.lightMapContainers[l].object);
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} // Render once normally to initialize everything
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if (this.firstUpdate) {
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this.renderer.setRenderTarget(this.tinyTarget); // Tiny for Speed
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this.renderer.render(this.scene, camera);
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this.firstUpdate = false;
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} // Set each object's material to the UV Unwrapped Surface Mapping Version
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for (let l = 0; l < this.lightMapContainers.length; l++) {
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this.uvMat.uniforms.averagingWindow = {
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value: blendWindow
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};
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this.lightMapContainers[l].object.material = this.uvMat;
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this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
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this.lightMapContainers[l].object.frustumCulled = false;
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} // Ping-pong two surface buffers for reading/writing
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const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
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const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1; // Render the object's surface maps
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this.renderer.setRenderTarget(activeMap);
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this.uvMat.uniforms.previousShadowMap = {
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value: inactiveMap.texture
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};
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this.blurringPlane.material.uniforms.previousShadowMap = {
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value: inactiveMap.texture
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};
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this.renderer.render(this.scene, camera); // Restore the object's Real-time Material and add it back to the original world
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for (let l = 0; l < this.lightMapContainers.length; l++) {
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this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
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this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
|
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this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
|
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|
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} // Restore the original Render Target
|
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|
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|
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|
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this.renderer.setRenderTarget(oldTarget);
|
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|
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}
|
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|
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/** DEBUG
|
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* Draw the lightmap in the main scene. Call this after adding the objects to it.
|
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* @param {boolean} visible Whether the debug plane should be visible
|
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* @param {Vector3} position Where the debug plane should be drawn
|
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|
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*/
|
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|
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|
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|
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showDebugLightmap(visible, position = undefined) {
|
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|
-
if (this.lightMapContainers.length == 0) {
|
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|
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console.warn('Call this after adding the objects!');
|
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this.warned = true;
|
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}
|
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|
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return;
|
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}
|
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|
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|
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if (this.labelMesh == null) {
|
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this.labelMaterial = new MeshBasicMaterial({
|
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map: this.progressiveLightMap1.texture,
|
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side: DoubleSide
|
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});
|
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|
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this.labelPlane = new PlaneGeometry(100, 100);
|
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|
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this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
|
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|
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this.labelMesh.position.y = 250;
|
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|
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this.lightMapContainers[0].object.parent.add(this.labelMesh);
|
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|
-
}
|
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|
-
|
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|
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if (position != undefined) {
|
221
|
-
this.labelMesh.position.copy(position);
|
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|
-
}
|
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|
-
|
224
|
-
this.labelMesh.visible = visible;
|
225
|
-
}
|
226
|
-
/**
|
227
|
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* INTERNAL Creates the Blurring Plane
|
228
|
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* @param {number} res The square resolution of this object's lightMap.
|
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|
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* @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
|
230
|
-
*/
|
231
|
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|
232
|
-
|
233
|
-
_initializeBlurPlane(res, lightMap = null) {
|
234
|
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const blurMaterial = new MeshBasicMaterial();
|
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|
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blurMaterial.uniforms = {
|
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previousShadowMap: {
|
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value: null
|
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|
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},
|
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|
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pixelOffset: {
|
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|
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value: 1.0 / res
|
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|
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},
|
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polygonOffset: true,
|
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|
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polygonOffsetFactor: -1,
|
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|
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polygonOffsetUnits: 3.0
|
245
|
-
};
|
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|
-
|
247
|
-
blurMaterial.onBeforeCompile = shader => {
|
248
|
-
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
249
|
-
shader.vertexShader = '#define USE_UV\n' + shader.vertexShader.slice(0, -1) + ' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
|
250
|
-
|
251
|
-
const bodyStart = shader.fragmentShader.indexOf('void main() {');
|
252
|
-
shader.fragmentShader = '#define USE_UV\n' + shader.fragmentShader.slice(0, bodyStart) + ' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
|
253
|
-
texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
|
254
|
-
texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
|
255
|
-
texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
|
256
|
-
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
|
257
|
-
texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
|
258
|
-
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
|
259
|
-
texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
|
260
|
-
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
|
261
|
-
}`; // Set the LightMap Accumulation Buffer
|
262
|
-
|
263
|
-
shader.uniforms.previousShadowMap = {
|
264
|
-
value: lightMap.texture
|
265
|
-
};
|
266
|
-
shader.uniforms.pixelOffset = {
|
267
|
-
value: 0.5 / res
|
268
|
-
};
|
269
|
-
blurMaterial.uniforms = shader.uniforms; // Set the new Shader to this
|
270
|
-
|
271
|
-
blurMaterial.userData.shader = shader;
|
272
|
-
this.compiled = true;
|
273
|
-
};
|
274
|
-
|
275
|
-
this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
|
276
|
-
this.blurringPlane.name = 'Blurring Plane';
|
277
|
-
this.blurringPlane.frustumCulled = false;
|
278
|
-
this.blurringPlane.renderOrder = 0;
|
279
|
-
this.blurringPlane.material.depthWrite = false;
|
280
|
-
this.scene.add(this.blurringPlane);
|
281
|
-
}
|
282
|
-
|
283
|
-
}
|
284
|
-
|
285
|
-
export { ProgressiveLightMap };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=function(t,r){e.BufferGeometry.call(this);var o=[],n=[],a=[],p=[1,1,1],s=[1,1,0],u=new e.Vector3(0,1,0),y=new e.Vector3,c=new e.Vector3,i=new e.Quaternion,h=new e.Quaternion;h.setFromAxisAngle(u,Math.PI/2);var l=new e.Vector3,w=new e.Vector3;w.copy(t.getPointAt(0));var d=[new e.Vector3(-.225,0,0),new e.Vector3(0,-.05,0),new e.Vector3(0,-.175,0),new e.Vector3(0,-.05,0),new e.Vector3(.225,0,0),new e.Vector3(0,-.175,0)],f=2*Math.PI,V=5,x=[];for(let t=0;t<V;t++){var z=t/V*f;x.push(new e.Vector3(.06*Math.sin(z),.06*Math.cos(z),0))}V=6;var A=[];for(let t=0;t<V;t++){z=t/V*f;A.push(new e.Vector3(.025*Math.sin(z),.025*Math.cos(z),0))}var m=new e.Vector3,Q=new e.Vector3;function M(e,t){Q.set(0,0,-1).applyQuaternion(i);for(let r=0;r<e.length;r++)m.copy(e[r]),m.applyQuaternion(i),m.add(l),o.push(m.x,m.y,m.z),n.push(Q.x,Q.y,Q.z),a.push(t[0],t[1],t[2]);Q.set(0,0,1).applyQuaternion(i);for(let r=e.length-1;r>=0;r--)m.copy(e[r]),m.applyQuaternion(i),m.add(l),o.push(m.x,m.y,m.z),n.push(Q.x,Q.y,Q.z),a.push(t[0],t[1],t[2])}var v=new e.Vector3,b=new e.Vector3,B=new e.Vector3,g=new e.Vector3,G=new e.Vector3,P=new e.Vector3,F=new e.Vector3,I=new e.Vector3;function j(e,t,r){for(let u=0,y=e.length;u<y;u++){var p=e[u],s=e[(u+1)%y];v.copy(p).add(t),v.applyQuaternion(i),v.add(l),b.copy(s).add(t),b.applyQuaternion(i),b.add(l),B.copy(s).add(t),B.applyQuaternion(h),B.add(w),g.copy(p).add(t),g.applyQuaternion(h),g.add(w),o.push(v.x,v.y,v.z),o.push(b.x,b.y,b.z),o.push(g.x,g.y,g.z),o.push(b.x,b.y,b.z),o.push(B.x,B.y,B.z),o.push(g.x,g.y,g.z),G.copy(p),G.applyQuaternion(i),G.normalize(),P.copy(s),P.applyQuaternion(i),P.normalize(),F.copy(s),F.applyQuaternion(h),F.normalize(),I.copy(p),I.applyQuaternion(h),I.normalize(),n.push(G.x,G.y,G.z),n.push(P.x,P.y,P.z),n.push(I.x,I.y,I.z),n.push(P.x,P.y,P.z),n.push(F.x,F.y,F.z),n.push(I.x,I.y,I.z),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2]),a.push(r[0],r[1],r[2])}}var O=new e.Vector3;for(let e=1;e<=r;e++){l.copy(t.getPointAt(e/r)),u.set(0,1,0),y.subVectors(l,w).normalize(),c.crossVectors(u,y).normalize(),u.crossVectors(y,c);z=Math.atan2(y.x,y.z);i.setFromAxisAngle(u,z),e%2==0&&M(d,s),j(x,O.set(0,-.125,0),s),j(A,O.set(.2,0,0),p),j(A,O.set(-.2,0,0),p),w.copy(l),h.copy(i)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3)),this.setAttribute("normal",new e.BufferAttribute(new Float32Array(n),3)),this.setAttribute("color",new e.BufferAttribute(new Float32Array(a),3))};t.prototype=Object.create(e.BufferGeometry.prototype);var r=function(t,r){e.BufferGeometry.call(this);var o=[],n=[],a=new e.Quaternion,p=new e.Vector3(0,1,0),s=new e.Vector3,u=new e.Vector3,y=[new e.Vector3(0,.05,-.05),new e.Vector3(0,.05,.05),new e.Vector3(0,-.05,0)],c=[new e.Vector3(-.05,0,.05),new e.Vector3(-.05,0,-.05),new e.Vector3(.05,0,0)],i=[new e.Vector3(.05,0,-.05),new e.Vector3(.05,0,.05),new e.Vector3(-.05,0,0)],h=new e.Vector3,l=new e.Vector3,w=new e.Vector3,d=new e.Vector3,f=new e.Vector3,V=new e.Vector3,x=new e.Vector3,z=new e.Vector3;function A(e,t,r){for(let u=0,y=e.length;u<y;u++){var p=e[u],s=e[(u+1)%y];h.copy(p),h.applyQuaternion(a),h.add(t),l.copy(s),l.applyQuaternion(a),l.add(t),w.copy(s),w.applyQuaternion(a),w.add(r),d.copy(p),d.applyQuaternion(a),d.add(r),o.push(h.x,h.y,h.z),o.push(l.x,l.y,l.z),o.push(d.x,d.y,d.z),o.push(l.x,l.y,l.z),o.push(w.x,w.y,w.z),o.push(d.x,d.y,d.z),f.copy(p),f.applyQuaternion(a),f.normalize(),V.copy(s),V.applyQuaternion(a),V.normalize(),x.copy(s),x.applyQuaternion(a),x.normalize(),z.copy(p),z.applyQuaternion(a),z.normalize(),n.push(f.x,f.y,f.z),n.push(V.x,V.y,V.z),n.push(z.x,z.y,z.z),n.push(V.x,V.y,V.z),n.push(x.x,x.y,x.z),n.push(z.x,z.y,z.z)}}var m=new e.Vector3,Q=new e.Vector3;for(let e=1;e<=r;e++){s.copy(t.getPointAt(e/r)),u.copy(t.getTangentAt(e/r));var M=Math.atan2(u.x,u.z);a.setFromAxisAngle(p,M),s.y>10?(m.set(-.75,-.35,0),m.applyQuaternion(a),m.add(s),Q.set(.75,-.35,0),Q.applyQuaternion(a),Q.add(s),A(y,m,Q),m.set(-.7,-.3,0),m.applyQuaternion(a),m.add(s),Q.set(-.7,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(c,m,Q),m.set(.7,-.3,0),m.applyQuaternion(a),m.add(s),Q.set(.7,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(i,m,Q)):(m.set(0,-.2,0),m.applyQuaternion(a),m.add(s),Q.set(0,-s.y,0),Q.applyQuaternion(a),Q.add(s),A(i,m,Q))}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3)),this.setAttribute("normal",new e.BufferAttribute(new Float32Array(n),3))};r.prototype=Object.create(e.BufferGeometry.prototype);var o=function(t,r){e.BufferGeometry.call(this);var o=[],n=new e.Vector3(0,1,0),a=new e.Vector3,p=new e.Quaternion,s=new e.Quaternion;s.setFromAxisAngle(n,Math.PI/2);var u=new e.Vector3,y=new e.Vector3;y.copy(t.getPointAt(0)),y.y=0;var c=new e.Vector3,i=new e.Vector3,h=new e.Vector3,l=new e.Vector3;for(let e=1;e<=r;e++){u.copy(t.getPointAt(e/r)),u.y=0,a.subVectors(u,y);var w=Math.atan2(a.x,a.z);p.setFromAxisAngle(n,w),c.set(-.3,0,0),c.applyQuaternion(p),c.add(u),i.set(.3,0,0),i.applyQuaternion(p),i.add(u),h.set(.3,0,0),h.applyQuaternion(s),h.add(y),l.set(-.3,0,0),l.applyQuaternion(s),l.add(y),o.push(c.x,c.y,c.z),o.push(i.x,i.y,i.z),o.push(l.x,l.y,l.z),o.push(i.x,i.y,i.z),o.push(h.x,h.y,h.z),o.push(l.x,l.y,l.z),y.copy(u),s.copy(p)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(o),3))};o.prototype=Object.create(e.BufferGeometry.prototype);var n=function(){e.BufferGeometry.call(this);var t=[];for(let e=0;e<100;e++){var r=800*Math.random()-400,o=50*Math.random()+50,n=800*Math.random()-400,a=40*Math.random()+20;t.push(r-a,o,n-a),t.push(r+a,o,n-a),t.push(r-a,o,n+a),t.push(r+a,o,n-a),t.push(r+a,o,n+a),t.push(r-a,o,n+a)}this.setAttribute("position",new e.BufferAttribute(new Float32Array(t),3))};n.prototype=Object.create(e.BufferGeometry.prototype);var a=function(t){e.BufferGeometry.call(this);var r=[],o=[],n=new e.Raycaster;n.ray.direction.set(0,-1,0);for(let e=0;e<2e3;e++){var a=500*Math.random()-250,p=500*Math.random()-250;n.ray.origin.set(a,50,p);var s=n.intersectObject(t);if(0!==s.length){var u=s[0].point.y,y=5*Math.random()+.5,c=Math.random()*Math.PI*2;r.push(a+Math.sin(c),u,p+Math.cos(c)),r.push(a,u+y,p),r.push(a+Math.sin(c+Math.PI),u,p+Math.cos(c+Math.PI)),c+=Math.PI/2,r.push(a+Math.sin(c),u,p+Math.cos(c)),r.push(a,u+y,p),r.push(a+Math.sin(c+Math.PI),u,p+Math.cos(c+Math.PI));var i=.1*Math.random();for(let e=0;e<6;e++)o.push(.2+i,.4+i,0)}}this.setAttribute("position",new e.BufferAttribute(new Float32Array(r),3)),this.setAttribute("color",new e.BufferAttribute(new Float32Array(o),3))};a.prototype=Object.create(e.BufferGeometry.prototype),exports.RollerCoasterGeometry=t,exports.RollerCoasterLiftersGeometry=r,exports.RollerCoasterShadowGeometry=o,exports.SkyGeometry=n,exports.TreesGeometry=a;
|
package/misc/RollerCoaster.d.ts
DELETED
@@ -1,21 +0,0 @@
|
|
1
|
-
import { BufferGeometry, Curve, Mesh, Vector3 } from 'three';
|
2
|
-
|
3
|
-
export class RollerCoasterGeometry extends BufferGeometry {
|
4
|
-
constructor(curve: Curve<Vector3>, divisions: number);
|
5
|
-
}
|
6
|
-
|
7
|
-
export class RollerCoasterLiftersGeometry extends BufferGeometry {
|
8
|
-
constructor(curve: Curve<Vector3>, divisions: number);
|
9
|
-
}
|
10
|
-
|
11
|
-
export class RollerCoasterShadowGeometry extends BufferGeometry {
|
12
|
-
constructor(curve: Curve<Vector3>, divisions: number);
|
13
|
-
}
|
14
|
-
|
15
|
-
export class SkyGeometry extends BufferGeometry {
|
16
|
-
constructor(curve: Curve<Vector3>, divisions: number);
|
17
|
-
}
|
18
|
-
|
19
|
-
export class TreesGeometry extends BufferGeometry {
|
20
|
-
constructor(landscape: Mesh);
|
21
|
-
}
|
package/misc/RollerCoaster.js
DELETED
@@ -1,375 +0,0 @@
|
|
1
|
-
import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster } from 'three';
|
2
|
-
|
3
|
-
var RollerCoasterGeometry = function (curve, divisions) {
|
4
|
-
BufferGeometry.call(this);
|
5
|
-
var vertices = [];
|
6
|
-
var normals = [];
|
7
|
-
var colors = [];
|
8
|
-
var color1 = [1, 1, 1];
|
9
|
-
var color2 = [1, 1, 0];
|
10
|
-
var up = new Vector3(0, 1, 0);
|
11
|
-
var forward = new Vector3();
|
12
|
-
var right = new Vector3();
|
13
|
-
var quaternion = new Quaternion();
|
14
|
-
var prevQuaternion = new Quaternion();
|
15
|
-
prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
|
16
|
-
var point = new Vector3();
|
17
|
-
var prevPoint = new Vector3();
|
18
|
-
prevPoint.copy(curve.getPointAt(0)); // shapes
|
19
|
-
|
20
|
-
var step = [new Vector3(-0.225, 0, 0), new Vector3(0, -0.05, 0), new Vector3(0, -0.175, 0), new Vector3(0, -0.05, 0), new Vector3(0.225, 0, 0), new Vector3(0, -0.175, 0)];
|
21
|
-
var PI2 = Math.PI * 2;
|
22
|
-
var sides = 5;
|
23
|
-
var tube1 = [];
|
24
|
-
|
25
|
-
for (let i = 0; i < sides; i++) {
|
26
|
-
var angle = i / sides * PI2;
|
27
|
-
tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
|
28
|
-
}
|
29
|
-
|
30
|
-
var sides = 6;
|
31
|
-
var tube2 = [];
|
32
|
-
|
33
|
-
for (let i = 0; i < sides; i++) {
|
34
|
-
var angle = i / sides * PI2;
|
35
|
-
tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
|
36
|
-
}
|
37
|
-
|
38
|
-
var vector = new Vector3();
|
39
|
-
var normal = new Vector3();
|
40
|
-
|
41
|
-
function drawShape(shape, color) {
|
42
|
-
normal.set(0, 0, -1).applyQuaternion(quaternion);
|
43
|
-
|
44
|
-
for (let j = 0; j < shape.length; j++) {
|
45
|
-
vector.copy(shape[j]);
|
46
|
-
vector.applyQuaternion(quaternion);
|
47
|
-
vector.add(point);
|
48
|
-
vertices.push(vector.x, vector.y, vector.z);
|
49
|
-
normals.push(normal.x, normal.y, normal.z);
|
50
|
-
colors.push(color[0], color[1], color[2]);
|
51
|
-
}
|
52
|
-
|
53
|
-
normal.set(0, 0, 1).applyQuaternion(quaternion);
|
54
|
-
|
55
|
-
for (let j = shape.length - 1; j >= 0; j--) {
|
56
|
-
vector.copy(shape[j]);
|
57
|
-
vector.applyQuaternion(quaternion);
|
58
|
-
vector.add(point);
|
59
|
-
vertices.push(vector.x, vector.y, vector.z);
|
60
|
-
normals.push(normal.x, normal.y, normal.z);
|
61
|
-
colors.push(color[0], color[1], color[2]);
|
62
|
-
}
|
63
|
-
}
|
64
|
-
|
65
|
-
var vector1 = new Vector3();
|
66
|
-
var vector2 = new Vector3();
|
67
|
-
var vector3 = new Vector3();
|
68
|
-
var vector4 = new Vector3();
|
69
|
-
var normal1 = new Vector3();
|
70
|
-
var normal2 = new Vector3();
|
71
|
-
var normal3 = new Vector3();
|
72
|
-
var normal4 = new Vector3();
|
73
|
-
|
74
|
-
function extrudeShape(shape, offset, color) {
|
75
|
-
for (let j = 0, jl = shape.length; j < jl; j++) {
|
76
|
-
var point1 = shape[j];
|
77
|
-
var point2 = shape[(j + 1) % jl];
|
78
|
-
vector1.copy(point1).add(offset);
|
79
|
-
vector1.applyQuaternion(quaternion);
|
80
|
-
vector1.add(point);
|
81
|
-
vector2.copy(point2).add(offset);
|
82
|
-
vector2.applyQuaternion(quaternion);
|
83
|
-
vector2.add(point);
|
84
|
-
vector3.copy(point2).add(offset);
|
85
|
-
vector3.applyQuaternion(prevQuaternion);
|
86
|
-
vector3.add(prevPoint);
|
87
|
-
vector4.copy(point1).add(offset);
|
88
|
-
vector4.applyQuaternion(prevQuaternion);
|
89
|
-
vector4.add(prevPoint);
|
90
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
91
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
92
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
93
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
94
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
95
|
-
vertices.push(vector4.x, vector4.y, vector4.z); //
|
96
|
-
|
97
|
-
normal1.copy(point1);
|
98
|
-
normal1.applyQuaternion(quaternion);
|
99
|
-
normal1.normalize();
|
100
|
-
normal2.copy(point2);
|
101
|
-
normal2.applyQuaternion(quaternion);
|
102
|
-
normal2.normalize();
|
103
|
-
normal3.copy(point2);
|
104
|
-
normal3.applyQuaternion(prevQuaternion);
|
105
|
-
normal3.normalize();
|
106
|
-
normal4.copy(point1);
|
107
|
-
normal4.applyQuaternion(prevQuaternion);
|
108
|
-
normal4.normalize();
|
109
|
-
normals.push(normal1.x, normal1.y, normal1.z);
|
110
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
111
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
112
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
113
|
-
normals.push(normal3.x, normal3.y, normal3.z);
|
114
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
115
|
-
colors.push(color[0], color[1], color[2]);
|
116
|
-
colors.push(color[0], color[1], color[2]);
|
117
|
-
colors.push(color[0], color[1], color[2]);
|
118
|
-
colors.push(color[0], color[1], color[2]);
|
119
|
-
colors.push(color[0], color[1], color[2]);
|
120
|
-
colors.push(color[0], color[1], color[2]);
|
121
|
-
}
|
122
|
-
}
|
123
|
-
|
124
|
-
var offset = new Vector3();
|
125
|
-
|
126
|
-
for (let i = 1; i <= divisions; i++) {
|
127
|
-
point.copy(curve.getPointAt(i / divisions));
|
128
|
-
up.set(0, 1, 0);
|
129
|
-
forward.subVectors(point, prevPoint).normalize();
|
130
|
-
right.crossVectors(up, forward).normalize();
|
131
|
-
up.crossVectors(forward, right);
|
132
|
-
var angle = Math.atan2(forward.x, forward.z);
|
133
|
-
quaternion.setFromAxisAngle(up, angle);
|
134
|
-
|
135
|
-
if (i % 2 === 0) {
|
136
|
-
drawShape(step, color2);
|
137
|
-
}
|
138
|
-
|
139
|
-
extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
|
140
|
-
extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
|
141
|
-
extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
|
142
|
-
prevPoint.copy(point);
|
143
|
-
prevQuaternion.copy(quaternion);
|
144
|
-
} // console.log( vertices.length );
|
145
|
-
|
146
|
-
|
147
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
148
|
-
this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
|
149
|
-
this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
|
150
|
-
};
|
151
|
-
|
152
|
-
RollerCoasterGeometry.prototype = Object.create(BufferGeometry.prototype);
|
153
|
-
|
154
|
-
var RollerCoasterLiftersGeometry = function (curve, divisions) {
|
155
|
-
BufferGeometry.call(this);
|
156
|
-
var vertices = [];
|
157
|
-
var normals = [];
|
158
|
-
var quaternion = new Quaternion();
|
159
|
-
var up = new Vector3(0, 1, 0);
|
160
|
-
var point = new Vector3();
|
161
|
-
var tangent = new Vector3(); // shapes
|
162
|
-
|
163
|
-
var tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
|
164
|
-
var tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
|
165
|
-
var tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
|
166
|
-
var vector1 = new Vector3();
|
167
|
-
var vector2 = new Vector3();
|
168
|
-
var vector3 = new Vector3();
|
169
|
-
var vector4 = new Vector3();
|
170
|
-
var normal1 = new Vector3();
|
171
|
-
var normal2 = new Vector3();
|
172
|
-
var normal3 = new Vector3();
|
173
|
-
var normal4 = new Vector3();
|
174
|
-
|
175
|
-
function extrudeShape(shape, fromPoint, toPoint) {
|
176
|
-
for (let j = 0, jl = shape.length; j < jl; j++) {
|
177
|
-
var point1 = shape[j];
|
178
|
-
var point2 = shape[(j + 1) % jl];
|
179
|
-
vector1.copy(point1);
|
180
|
-
vector1.applyQuaternion(quaternion);
|
181
|
-
vector1.add(fromPoint);
|
182
|
-
vector2.copy(point2);
|
183
|
-
vector2.applyQuaternion(quaternion);
|
184
|
-
vector2.add(fromPoint);
|
185
|
-
vector3.copy(point2);
|
186
|
-
vector3.applyQuaternion(quaternion);
|
187
|
-
vector3.add(toPoint);
|
188
|
-
vector4.copy(point1);
|
189
|
-
vector4.applyQuaternion(quaternion);
|
190
|
-
vector4.add(toPoint);
|
191
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
192
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
193
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
194
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
195
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
196
|
-
vertices.push(vector4.x, vector4.y, vector4.z); //
|
197
|
-
|
198
|
-
normal1.copy(point1);
|
199
|
-
normal1.applyQuaternion(quaternion);
|
200
|
-
normal1.normalize();
|
201
|
-
normal2.copy(point2);
|
202
|
-
normal2.applyQuaternion(quaternion);
|
203
|
-
normal2.normalize();
|
204
|
-
normal3.copy(point2);
|
205
|
-
normal3.applyQuaternion(quaternion);
|
206
|
-
normal3.normalize();
|
207
|
-
normal4.copy(point1);
|
208
|
-
normal4.applyQuaternion(quaternion);
|
209
|
-
normal4.normalize();
|
210
|
-
normals.push(normal1.x, normal1.y, normal1.z);
|
211
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
212
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
213
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
214
|
-
normals.push(normal3.x, normal3.y, normal3.z);
|
215
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
216
|
-
}
|
217
|
-
}
|
218
|
-
|
219
|
-
var fromPoint = new Vector3();
|
220
|
-
var toPoint = new Vector3();
|
221
|
-
|
222
|
-
for (let i = 1; i <= divisions; i++) {
|
223
|
-
point.copy(curve.getPointAt(i / divisions));
|
224
|
-
tangent.copy(curve.getTangentAt(i / divisions));
|
225
|
-
var angle = Math.atan2(tangent.x, tangent.z);
|
226
|
-
quaternion.setFromAxisAngle(up, angle); //
|
227
|
-
|
228
|
-
if (point.y > 10) {
|
229
|
-
fromPoint.set(-0.75, -0.35, 0);
|
230
|
-
fromPoint.applyQuaternion(quaternion);
|
231
|
-
fromPoint.add(point);
|
232
|
-
toPoint.set(0.75, -0.35, 0);
|
233
|
-
toPoint.applyQuaternion(quaternion);
|
234
|
-
toPoint.add(point);
|
235
|
-
extrudeShape(tube1, fromPoint, toPoint);
|
236
|
-
fromPoint.set(-0.7, -0.3, 0);
|
237
|
-
fromPoint.applyQuaternion(quaternion);
|
238
|
-
fromPoint.add(point);
|
239
|
-
toPoint.set(-0.7, -point.y, 0);
|
240
|
-
toPoint.applyQuaternion(quaternion);
|
241
|
-
toPoint.add(point);
|
242
|
-
extrudeShape(tube2, fromPoint, toPoint);
|
243
|
-
fromPoint.set(0.7, -0.3, 0);
|
244
|
-
fromPoint.applyQuaternion(quaternion);
|
245
|
-
fromPoint.add(point);
|
246
|
-
toPoint.set(0.7, -point.y, 0);
|
247
|
-
toPoint.applyQuaternion(quaternion);
|
248
|
-
toPoint.add(point);
|
249
|
-
extrudeShape(tube3, fromPoint, toPoint);
|
250
|
-
} else {
|
251
|
-
fromPoint.set(0, -0.2, 0);
|
252
|
-
fromPoint.applyQuaternion(quaternion);
|
253
|
-
fromPoint.add(point);
|
254
|
-
toPoint.set(0, -point.y, 0);
|
255
|
-
toPoint.applyQuaternion(quaternion);
|
256
|
-
toPoint.add(point);
|
257
|
-
extrudeShape(tube3, fromPoint, toPoint);
|
258
|
-
}
|
259
|
-
}
|
260
|
-
|
261
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
262
|
-
this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
|
263
|
-
};
|
264
|
-
|
265
|
-
RollerCoasterLiftersGeometry.prototype = Object.create(BufferGeometry.prototype);
|
266
|
-
|
267
|
-
var RollerCoasterShadowGeometry = function (curve, divisions) {
|
268
|
-
BufferGeometry.call(this);
|
269
|
-
var vertices = [];
|
270
|
-
var up = new Vector3(0, 1, 0);
|
271
|
-
var forward = new Vector3();
|
272
|
-
var quaternion = new Quaternion();
|
273
|
-
var prevQuaternion = new Quaternion();
|
274
|
-
prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
|
275
|
-
var point = new Vector3();
|
276
|
-
var prevPoint = new Vector3();
|
277
|
-
prevPoint.copy(curve.getPointAt(0));
|
278
|
-
prevPoint.y = 0;
|
279
|
-
var vector1 = new Vector3();
|
280
|
-
var vector2 = new Vector3();
|
281
|
-
var vector3 = new Vector3();
|
282
|
-
var vector4 = new Vector3();
|
283
|
-
|
284
|
-
for (let i = 1; i <= divisions; i++) {
|
285
|
-
point.copy(curve.getPointAt(i / divisions));
|
286
|
-
point.y = 0;
|
287
|
-
forward.subVectors(point, prevPoint);
|
288
|
-
var angle = Math.atan2(forward.x, forward.z);
|
289
|
-
quaternion.setFromAxisAngle(up, angle);
|
290
|
-
vector1.set(-0.3, 0, 0);
|
291
|
-
vector1.applyQuaternion(quaternion);
|
292
|
-
vector1.add(point);
|
293
|
-
vector2.set(0.3, 0, 0);
|
294
|
-
vector2.applyQuaternion(quaternion);
|
295
|
-
vector2.add(point);
|
296
|
-
vector3.set(0.3, 0, 0);
|
297
|
-
vector3.applyQuaternion(prevQuaternion);
|
298
|
-
vector3.add(prevPoint);
|
299
|
-
vector4.set(-0.3, 0, 0);
|
300
|
-
vector4.applyQuaternion(prevQuaternion);
|
301
|
-
vector4.add(prevPoint);
|
302
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
303
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
304
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
305
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
306
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
307
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
308
|
-
prevPoint.copy(point);
|
309
|
-
prevQuaternion.copy(quaternion);
|
310
|
-
}
|
311
|
-
|
312
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
313
|
-
};
|
314
|
-
|
315
|
-
RollerCoasterShadowGeometry.prototype = Object.create(BufferGeometry.prototype);
|
316
|
-
|
317
|
-
var SkyGeometry = function () {
|
318
|
-
BufferGeometry.call(this);
|
319
|
-
var vertices = [];
|
320
|
-
|
321
|
-
for (let i = 0; i < 100; i++) {
|
322
|
-
var x = Math.random() * 800 - 400;
|
323
|
-
var y = Math.random() * 50 + 50;
|
324
|
-
var z = Math.random() * 800 - 400;
|
325
|
-
var size = Math.random() * 40 + 20;
|
326
|
-
vertices.push(x - size, y, z - size);
|
327
|
-
vertices.push(x + size, y, z - size);
|
328
|
-
vertices.push(x - size, y, z + size);
|
329
|
-
vertices.push(x + size, y, z - size);
|
330
|
-
vertices.push(x + size, y, z + size);
|
331
|
-
vertices.push(x - size, y, z + size);
|
332
|
-
}
|
333
|
-
|
334
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
335
|
-
};
|
336
|
-
|
337
|
-
SkyGeometry.prototype = Object.create(BufferGeometry.prototype);
|
338
|
-
|
339
|
-
var TreesGeometry = function (landscape) {
|
340
|
-
BufferGeometry.call(this);
|
341
|
-
var vertices = [];
|
342
|
-
var colors = [];
|
343
|
-
var raycaster = new Raycaster();
|
344
|
-
raycaster.ray.direction.set(0, -1, 0);
|
345
|
-
|
346
|
-
for (let i = 0; i < 2000; i++) {
|
347
|
-
var x = Math.random() * 500 - 250;
|
348
|
-
var z = Math.random() * 500 - 250;
|
349
|
-
raycaster.ray.origin.set(x, 50, z);
|
350
|
-
var intersections = raycaster.intersectObject(landscape);
|
351
|
-
if (intersections.length === 0) continue;
|
352
|
-
var y = intersections[0].point.y;
|
353
|
-
var height = Math.random() * 5 + 0.5;
|
354
|
-
var angle = Math.random() * Math.PI * 2;
|
355
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
356
|
-
vertices.push(x, y + height, z);
|
357
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
358
|
-
angle += Math.PI / 2;
|
359
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
360
|
-
vertices.push(x, y + height, z);
|
361
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
362
|
-
var random = Math.random() * 0.1;
|
363
|
-
|
364
|
-
for (let j = 0; j < 6; j++) {
|
365
|
-
colors.push(0.2 + random, 0.4 + random, 0);
|
366
|
-
}
|
367
|
-
}
|
368
|
-
|
369
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
370
|
-
this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
|
371
|
-
};
|
372
|
-
|
373
|
-
TreesGeometry.prototype = Object.create(BufferGeometry.prototype);
|
374
|
-
|
375
|
-
export { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry };
|