three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
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- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
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- package/shaders/FreiChenShader.js +0 -28
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- package/shaders/FresnelShader.d.ts +0 -21
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- package/shaders/GammaCorrectionShader.d.ts +0 -8
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- package/shaders/GodRaysShader.d.ts +0 -58
- package/shaders/GodRaysShader.js +0 -137
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- package/shaders/HalftoneShader.d.ts +0 -45
- package/shaders/HalftoneShader.js +0 -69
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- package/shaders/HorizontalBlurShader.js +0 -59
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
- package/shaders/HorizontalTiltShiftShader.js +0 -25
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.d.ts +0 -15
- package/shaders/HueSaturationShader.js +0 -25
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/NormalMapShader.d.ts +0 -19
- package/shaders/NormalMapShader.js +0 -27
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/ParallaxShader.d.ts +0 -28
- package/shaders/ParallaxShader.js +0 -54
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/PixelShader.d.ts +0 -15
- package/shaders/PixelShader.js +0 -20
- package/shaders/RGBShiftShader.cjs.js +0 -1
- package/shaders/RGBShiftShader.d.ts +0 -15
- package/shaders/RGBShiftShader.js +0 -26
- package/shaders/SAOShader.cjs.js +0 -1
- package/shaders/SAOShader.d.ts +0 -25
- package/shaders/SAOShader.js +0 -60
- package/shaders/SMAAShader.cjs.js +0 -1
- package/shaders/SMAAShader.d.ts +0 -55
- package/shaders/SMAAShader.js +0 -151
- package/shaders/SSAOShader.cjs.js +0 -1
- package/shaders/SSAOShader.d.ts +0 -80
- package/shaders/SSAOShader.js +0 -100
- package/shaders/SSRShader.cjs.js +0 -1
- package/shaders/SSRShader.d.ts +0 -90
- package/shaders/SSRShader.js +0 -379
- package/shaders/SepiaShader.cjs.js +0 -1
- package/shaders/SepiaShader.d.ts +0 -12
- package/shaders/SepiaShader.js +0 -19
- package/shaders/SobelOperatorShader.cjs.js +0 -1
- package/shaders/SobelOperatorShader.d.ts +0 -13
- package/shaders/SobelOperatorShader.js +0 -33
- package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
- package/shaders/SubsurfaceScatteringShader.js +0 -45
- package/shaders/TechnicolorShader.cjs.js +0 -1
- package/shaders/TechnicolorShader.d.ts +0 -9
- package/shaders/TechnicolorShader.js +0 -17
- package/shaders/ToneMapShader.cjs.js +0 -1
- package/shaders/ToneMapShader.d.ts +0 -24
- package/shaders/ToneMapShader.js +0 -32
- package/shaders/ToonShader.cjs.js +0 -1
- package/shaders/ToonShader.d.ts +0 -100
- package/shaders/ToonShader.js +0 -112
- package/shaders/TriangleBlurShader.cjs.js +0 -1
- package/shaders/TriangleBlurShader.d.ts +0 -13
- package/shaders/TriangleBlurShader.js +0 -27
- package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
- package/shaders/UnpackDepthRGBAShader.js +0 -18
- package/shaders/VerticalBlurShader.cjs.js +0 -1
- package/shaders/VerticalBlurShader.d.ts +0 -9
- package/shaders/VerticalBlurShader.js +0 -60
- package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
- package/shaders/VerticalTiltShiftShader.d.ts +0 -15
- package/shaders/VerticalTiltShiftShader.js +0 -25
- package/shaders/VignetteShader.cjs.js +0 -1
- package/shaders/VignetteShader.d.ts +0 -15
- package/shaders/VignetteShader.js +0 -32
- package/shaders/VolumeShader.cjs.js +0 -1
- package/shaders/VolumeShader.d.ts +0 -25
- package/shaders/VolumeShader.js +0 -81
- package/shaders/WaterRefractionShader.cjs.js +0 -1
- package/shaders/WaterRefractionShader.d.ts +0 -21
- package/shaders/WaterRefractionShader.js +0 -25
- package/shaders/types.cjs.js +0 -1
- package/shaders/types.d.ts +0 -14
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs.js +0 -1
- package/textures/FlakesTexture.d.ts +0 -4
- package/textures/FlakesTexture.js +0 -32
- package/types/helpers.cjs.js +0 -1
- package/types/helpers.d.ts +0 -1
- package/types/helpers.js +0 -3
- package/types/shared.cjs.js +0 -1
- package/types/shared.d.ts +0 -2
- package/types/shared.js +0 -1
- package/types/utils.cjs.js +0 -1
- package/types/utils.d.ts +0 -3
- package/types/utils.js +0 -1
- package/utils/BufferGeometryUtils.cjs.js +0 -1
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- package/utils/BufferGeometryUtils.js +0 -728
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- package/utils/GeometryCompressionUtils.js +0 -545
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/GeometryUtils.d.ts +0 -6
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- package/utils/RoughnessMipmapper.cjs.js +0 -1
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export declare const SSRShader: {
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/**
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opacity: {
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maxDistance: {
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cameraRange: {
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value: 0
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vertexShader:
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/* glsl */
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`
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void main() {
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/* glsl */
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`
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precision highp sampler2D;
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uniform sampler2D tDepth;
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uniform sampler2D tDiffuse;
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uniform float cameraRange;
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uniform vec2 resolution;
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uniform float opacity;
|
89
|
-
uniform float cameraNear;
|
90
|
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uniform float cameraFar;
|
91
|
-
uniform float maxDistance;
|
92
|
-
uniform float surfDist;
|
93
|
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uniform mat4 cameraProjectionMatrix;
|
94
|
-
uniform mat4 cameraInverseProjectionMatrix;
|
95
|
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uniform float thickTolerance;
|
96
|
-
#include <packing>
|
97
|
-
float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
|
98
|
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//x0: point, x1: linePointA, x2: linePointB
|
99
|
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//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
|
100
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return length(cross(x0-x1,x0-x2))/length(x2-x1);
|
101
|
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}
|
102
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float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
|
103
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// https://mathworld.wolfram.com/Point-PlaneDistance.html
|
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//// https://en.wikipedia.org/wiki/Plane_(geometry)
|
105
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//// http://paulbourke.net/geometry/pointlineplane/
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106
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float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
|
107
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float x0=point.x,y0=point.y,z0=point.z;
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108
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float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
109
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float d=-(a*x+b*y+c*z);
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110
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float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
|
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return distance;
|
112
|
-
}
|
113
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float getDepth( const in vec2 uv ) {
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114
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return texture2D( tDepth, uv ).x;
|
115
|
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}
|
116
|
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float getViewZ( const in float depth ) {
|
117
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#ifdef isPerspectiveCamera
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118
|
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return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
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#else
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return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
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|
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#endif
|
122
|
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}
|
123
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vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
124
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vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
125
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clipPosition *= clipW; //clip
|
126
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return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
|
127
|
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}
|
128
|
-
vec3 getViewNormal( const in vec2 uv ) {
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129
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return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
|
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|
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}
|
131
|
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vec2 viewPositionToXY(vec3 viewPosition){
|
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vec2 xy;
|
133
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vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
|
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xy=clip.xy;//clip
|
135
|
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float clipW=clip.w;
|
136
|
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xy/=clipW;//NDC
|
137
|
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xy=(xy+1.)/2.;//uv
|
138
|
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xy*=resolution;//screen
|
139
|
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return xy;
|
140
|
-
}
|
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|
-
void main(){
|
142
|
-
#ifdef isSelective
|
143
|
-
float metalness=texture2D(tMetalness,vUv).r;
|
144
|
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if(metalness==0.) return;
|
145
|
-
#endif
|
146
|
-
|
147
|
-
float depth = getDepth( vUv );
|
148
|
-
float viewZ = getViewZ( depth );
|
149
|
-
if(-viewZ>=cameraFar) return;
|
150
|
-
|
151
|
-
float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
|
152
|
-
vec3 viewPosition=getViewPosition( vUv, depth, clipW );
|
153
|
-
|
154
|
-
vec2 d0=gl_FragCoord.xy;
|
155
|
-
vec2 d1;
|
156
|
-
|
157
|
-
vec3 viewNormal=getViewNormal( vUv );
|
158
|
-
|
159
|
-
#ifdef isPerspectiveCamera
|
160
|
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vec3 viewIncidenceDir=normalize(viewPosition);
|
161
|
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
|
162
|
-
#else
|
163
|
-
vec3 viewIncidenceDir=vec3(0,0,-1);
|
164
|
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
|
165
|
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#endif
|
166
|
-
|
167
|
-
float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
|
168
|
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// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
|
169
|
-
// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
|
170
|
-
// maxDistance/maxReflectRayLen=cos(theta)
|
171
|
-
// maxDistance/maxReflectRayLen==dot(a,b)
|
172
|
-
// maxReflectRayLen==maxDistance/dot(a,b)
|
173
|
-
|
174
|
-
vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
|
175
|
-
#ifdef isPerspectiveCamera
|
176
|
-
if(d1viewPosition.z>-cameraNear){
|
177
|
-
//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
|
178
|
-
float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
|
179
|
-
d1viewPosition=viewPosition+viewReflectDir*t;
|
180
|
-
}
|
181
|
-
#endif
|
182
|
-
d1=viewPositionToXY(d1viewPosition);
|
183
|
-
|
184
|
-
float totalLen=length(d1-d0);
|
185
|
-
float xLen=d1.x-d0.x;
|
186
|
-
float yLen=d1.y-d0.y;
|
187
|
-
float totalStep=max(abs(xLen),abs(yLen));
|
188
|
-
float xSpan=xLen/totalStep;
|
189
|
-
float ySpan=yLen/totalStep;
|
190
|
-
for(float i=0.;i<MAX_STEP;i++){
|
191
|
-
if(i>=totalStep) break;
|
192
|
-
vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
|
193
|
-
if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
|
194
|
-
float s=length(xy-d0)/totalLen;
|
195
|
-
vec2 uv=xy/resolution;
|
196
|
-
|
197
|
-
float d = getDepth(uv);
|
198
|
-
float vZ = getViewZ( d );
|
199
|
-
if(-vZ>=cameraFar) continue;
|
200
|
-
float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
|
201
|
-
vec3 vP=getViewPosition( uv, d, cW );
|
202
|
-
|
203
|
-
#ifdef isPerspectiveCamera
|
204
|
-
// https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
|
205
|
-
float recipVPZ=1./viewPosition.z;
|
206
|
-
float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
|
207
|
-
float sD=surfDist*cW;
|
208
|
-
#else
|
209
|
-
float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
|
210
|
-
float sD=surfDist;
|
211
|
-
#endif
|
212
|
-
if(viewReflectRayZ-sD>vZ) continue;
|
213
|
-
|
214
|
-
#ifdef isInfiniteThick
|
215
|
-
if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
|
216
|
-
#endif
|
217
|
-
float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
|
218
|
-
|
219
|
-
float op=opacity;
|
220
|
-
|
221
|
-
if(away<sD){
|
222
|
-
vec3 vN=getViewNormal( uv );
|
223
|
-
if(dot(viewReflectDir,vN)>=0.) continue;
|
224
|
-
float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
225
|
-
if(distance>maxDistance) break;
|
226
|
-
#ifdef isDistanceAttenuation
|
227
|
-
float ratio=1.-(distance/maxDistance);
|
228
|
-
float attenuation=ratio*ratio;
|
229
|
-
op=opacity*attenuation;
|
230
|
-
#endif
|
231
|
-
#ifdef isFresnel
|
232
|
-
float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
|
233
|
-
op*=fresnel;
|
234
|
-
#endif
|
235
|
-
vec4 reflectColor=texture2D(tDiffuse,uv);
|
236
|
-
gl_FragColor.xyz=reflectColor.xyz;
|
237
|
-
gl_FragColor.a=op;
|
238
|
-
break;
|
239
|
-
}
|
240
|
-
}
|
241
|
-
}
|
242
|
-
`
|
243
|
-
};
|
244
|
-
const SSRDepthShader = {
|
245
|
-
defines: {
|
246
|
-
PERSPECTIVE_CAMERA: 1
|
247
|
-
},
|
248
|
-
uniforms: {
|
249
|
-
tDepth: {
|
250
|
-
value: null
|
251
|
-
},
|
252
|
-
cameraNear: {
|
253
|
-
value: null
|
254
|
-
},
|
255
|
-
cameraFar: {
|
256
|
-
value: null
|
257
|
-
}
|
258
|
-
},
|
259
|
-
vertexShader:
|
260
|
-
/* glsl */
|
261
|
-
`
|
262
|
-
|
263
|
-
varying vec2 vUv;
|
264
|
-
|
265
|
-
void main() {
|
266
|
-
|
267
|
-
vUv = uv;
|
268
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
269
|
-
|
270
|
-
}
|
271
|
-
|
272
|
-
`,
|
273
|
-
fragmentShader:
|
274
|
-
/* glsl */
|
275
|
-
`
|
276
|
-
|
277
|
-
uniform sampler2D tDepth;
|
278
|
-
|
279
|
-
uniform float cameraNear;
|
280
|
-
uniform float cameraFar;
|
281
|
-
|
282
|
-
varying vec2 vUv;
|
283
|
-
|
284
|
-
#include <packing>
|
285
|
-
|
286
|
-
float getLinearDepth( const in vec2 uv ) {
|
287
|
-
|
288
|
-
#if PERSPECTIVE_CAMERA == 1
|
289
|
-
|
290
|
-
float fragCoordZ = texture2D( tDepth, uv ).x;
|
291
|
-
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
292
|
-
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
293
|
-
|
294
|
-
#else
|
295
|
-
|
296
|
-
return texture2D( tDepth, uv ).x;
|
297
|
-
|
298
|
-
#endif
|
299
|
-
|
300
|
-
}
|
301
|
-
|
302
|
-
void main() {
|
303
|
-
|
304
|
-
float depth = getLinearDepth( vUv );
|
305
|
-
float d = 1.0 - depth;
|
306
|
-
// d=(d-.999)*1000.;
|
307
|
-
gl_FragColor = vec4( vec3( d ), 1.0 );
|
308
|
-
|
309
|
-
}
|
310
|
-
|
311
|
-
`
|
312
|
-
};
|
313
|
-
const SSRBlurShader = {
|
314
|
-
uniforms: {
|
315
|
-
tDiffuse: {
|
316
|
-
value: null
|
317
|
-
},
|
318
|
-
resolution: {
|
319
|
-
value: new Vector2()
|
320
|
-
},
|
321
|
-
opacity: {
|
322
|
-
value: 0.5
|
323
|
-
}
|
324
|
-
},
|
325
|
-
vertexShader:
|
326
|
-
/* glsl */
|
327
|
-
`
|
328
|
-
|
329
|
-
varying vec2 vUv;
|
330
|
-
|
331
|
-
void main() {
|
332
|
-
|
333
|
-
vUv = uv;
|
334
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
335
|
-
|
336
|
-
}
|
337
|
-
|
338
|
-
`,
|
339
|
-
fragmentShader:
|
340
|
-
/* glsl */
|
341
|
-
`
|
342
|
-
|
343
|
-
uniform sampler2D tDiffuse;
|
344
|
-
uniform vec2 resolution;
|
345
|
-
varying vec2 vUv;
|
346
|
-
void main() {
|
347
|
-
//reverse engineering from PhotoShop blur filter, then change coefficient
|
348
|
-
|
349
|
-
vec2 texelSize = ( 1.0 / resolution );
|
350
|
-
|
351
|
-
vec4 c=texture2D(tDiffuse,vUv);
|
352
|
-
|
353
|
-
vec2 offset;
|
354
|
-
|
355
|
-
offset=(vec2(-1,0))*texelSize;
|
356
|
-
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
357
|
-
|
358
|
-
offset=(vec2(1,0))*texelSize;
|
359
|
-
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
360
|
-
|
361
|
-
offset=(vec2(0,-1))*texelSize;
|
362
|
-
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
363
|
-
|
364
|
-
offset=(vec2(0,1))*texelSize;
|
365
|
-
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
366
|
-
|
367
|
-
// float coeCenter=.5;
|
368
|
-
// float coeSide=.125;
|
369
|
-
float coeCenter=.2;
|
370
|
-
float coeSide=.2;
|
371
|
-
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
372
|
-
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
373
|
-
gl_FragColor=vec4(rgb,a);
|
374
|
-
|
375
|
-
}
|
376
|
-
`
|
377
|
-
};
|
378
|
-
|
379
|
-
export { SSRBlurShader, SSRDepthShader, SSRShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const o={uniforms:{tDiffuse:{value:null},amount:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float amount;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 color = texture2D( tDiffuse, vUv );","\tvec3 c = color.rgb;","\tcolor.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );","\tcolor.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );","\tcolor.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );","\tgl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );","}"].join("\n")};exports.SepiaShader=o;
|
package/shaders/SepiaShader.d.ts
DELETED
package/shaders/SepiaShader.js
DELETED
@@ -1,19 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Sepia tone shader
|
3
|
-
* based on glfx.js sepia shader
|
4
|
-
* https://github.com/evanw/glfx.js
|
5
|
-
*/
|
6
|
-
const SepiaShader = {
|
7
|
-
uniforms: {
|
8
|
-
tDiffuse: {
|
9
|
-
value: null
|
10
|
-
},
|
11
|
-
amount: {
|
12
|
-
value: 1.0
|
13
|
-
}
|
14
|
-
},
|
15
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
16
|
-
fragmentShader: ['uniform float amount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' vec3 c = color.rgb;', ' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );', ' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );', ' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );', ' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );', '}'].join('\n')
|
17
|
-
};
|
18
|
-
|
19
|
-
export { SepiaShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},resolution:{value:new(require("three").Vector2)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec2 resolution;","varying vec2 vUv;","void main() {","\tvec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );","\tconst mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );","\tconst mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );","\tfloat tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;","\tfloat tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;","\tfloat tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;","\tfloat tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;","\tfloat tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;","\tfloat tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;","\tfloat tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;","\tfloat tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;","\tfloat tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;","\tfloat valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ","\t\tGx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ","\t\tGx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ","\tfloat valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ","\t\tGy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ","\t\tGy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ","\tfloat G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );","\tgl_FragColor = vec4( vec3( G ), 1 );","}"].join("\n")};exports.SobelOperatorShader=t;
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import { Vector2 } from 'three';
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/**
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* Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
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*
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* As mentioned in the video the Sobel operator expects a grayscale image as input.
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*
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*/
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const SobelOperatorShader = {
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uniforms: {
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tDiffuse: {
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value: null
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},
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resolution: {
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value: new Vector2()
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform vec2 resolution;', 'varying vec2 vUv;', 'void main() {', ' vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );', // kernel definition (in glsl matrices are filled in column-major order)
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' const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );', // x direction kernel
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' const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );', // y direction kernel
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// fetch the 3x3 neighbourhood of a fragment
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// first column
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' float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;', ' float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;', ' float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;', // second column
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' float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;', ' float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;', ' float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;', // third column
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' float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;', ' float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;', ' float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;', // gradient value in x direction
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' float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ', ' Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ', ' Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ', // gradient value in y direction
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' float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ', ' Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ', ' Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ', // magnitute of the total gradient
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' float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );', ' gl_FragColor = vec4( vec3( G ), 1 );', '}'].join('\n')
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};
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export { SobelOperatorShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=e.ShaderChunk.meshphong_frag.slice(0,e.ShaderChunk.meshphong_frag.indexOf("void main() {")),i=e.ShaderChunk.meshphong_frag.slice(e.ShaderChunk.meshphong_frag.indexOf("void main() {")),n={uniforms:e.UniformsUtils.merge([e.ShaderLib.phong.uniforms,{thicknessMap:{value:null},thicknessColor:{value:new e.Color(16777215)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader:["#define USE_UV",e.ShaderChunk.meshphong_vert].join("\n"),fragmentShader:["#define USE_UV","#define SUBSURFACE",t,"uniform sampler2D thicknessMap;","uniform float thicknessPower;","uniform float thicknessScale;","uniform float thicknessDistortion;","uniform float thicknessAmbient;","uniform float thicknessAttenuation;","uniform vec3 thicknessColor;","void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {","\tvec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;","\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));","\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;","\tvec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;","\treflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;","}",i.replace("#include <lights_fragment_begin>",(r=e.ShaderChunk.lights_fragment_begin,s="RE_Direct( directLight, geometry, material, reflectedLight );",o=["RE_Direct( directLight, geometry, material, reflectedLight );","#if defined( SUBSURFACE ) && defined( USE_UV )"," RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);","#endif"].join("\n"),r.split(s).join(o)))].join("\n")};var r,s,o;exports.SubsurfaceScatteringShader=n;
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import { ShaderChunk, UniformsUtils, ShaderLib, Color } from 'three';
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/**
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* ------------------------------------------------------------------------------------------
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* Subsurface Scattering shader
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* Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
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* https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
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*------------------------------------------------------------------------------------------
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*/
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function replaceAll(string, find, replace) {
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return string.split(find).join(replace);
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}
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const meshphong_frag_head = ShaderChunk['meshphong_frag'].slice(0, ShaderChunk['meshphong_frag'].indexOf('void main() {'));
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const meshphong_frag_body = ShaderChunk['meshphong_frag'].slice(ShaderChunk['meshphong_frag'].indexOf('void main() {'));
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const SubsurfaceScatteringShader = {
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uniforms: UniformsUtils.merge([ShaderLib['phong'].uniforms, {
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thicknessMap: {
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value: null
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},
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thicknessColor: {
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value: new Color(0xffffff)
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},
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thicknessDistortion: {
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value: 0.1
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},
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thicknessAmbient: {
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value: 0.0
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},
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thicknessAttenuation: {
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value: 0.1
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},
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thicknessPower: {
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value: 2.0
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},
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thicknessScale: {
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value: 10.0
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}
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}]),
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vertexShader: ['#define USE_UV', ShaderChunk['meshphong_vert']].join('\n'),
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fragmentShader: ['#define USE_UV', '#define SUBSURFACE', meshphong_frag_head, 'uniform sampler2D thicknessMap;', 'uniform float thicknessPower;', 'uniform float thicknessScale;', 'uniform float thicknessDistortion;', 'uniform float thicknessAmbient;', 'uniform float thicknessAttenuation;', 'uniform vec3 thicknessColor;', 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {', ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;', ' vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));', ' float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;', ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;', ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;', '}', meshphong_frag_body.replace('#include <lights_fragment_begin>', replaceAll(ShaderChunk['lights_fragment_begin'], 'RE_Direct( directLight, geometry, material, reflectedLight );', ['RE_Direct( directLight, geometry, material, reflectedLight );', '#if defined( SUBSURFACE ) && defined( USE_UV )', ' RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);', '#endif'].join('\n')))].join('\n')
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};
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export { SubsurfaceScatteringShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );","\tvec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);","\tgl_FragColor = newTex;","}"].join("\n")};exports.TechnicolorShader=e;
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/**
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* Technicolor Shader
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* Simulates the look of the two-strip technicolor process popular in early 20th century films.
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* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
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* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
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*/
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const TechnicolorShader = {
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uniforms: {
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tDiffuse: {
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value: null
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );', ' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);', ' gl_FragColor = newTex;', '}'].join('\n')
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};
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export { TechnicolorShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},averageLuminance:{value:1},luminanceMap:{value:null},maxLuminance:{value:16},minLuminance:{value:.01},middleGrey:{value:.6}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","uniform sampler2D tDiffuse;","varying vec2 vUv;","uniform float middleGrey;","uniform float minLuminance;","uniform float maxLuminance;","#ifdef ADAPTED_LUMINANCE","\tuniform sampler2D luminanceMap;","#else","\tuniform float averageLuminance;","#endif","vec3 ToneMap( vec3 vColor ) {","\t#ifdef ADAPTED_LUMINANCE","\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;","\t#else","\t\tfloat fLumAvg = averageLuminance;","\t#endif","\tfloat fLumPixel = linearToRelativeLuminance( vColor );","\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );","\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);","\treturn fLumCompressed * vColor;","}","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );","}"].join("\n")};exports.ToneMapShader=e;
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export declare const ToneMapShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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averageLuminance: {
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value: number;
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};
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luminanceMap: {
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value: null;
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};
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maxLuminance: {
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value: number;
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};
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minLuminance: {
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value: number;
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};
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middleGrey: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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