three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Loader{constructor(t){super(t)}load(e,r,n,o){const s=this,a=new t.FileLoader(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,(function(t){try{r(s.parse(t))}catch(t){o?o(t):console.error(t),s.manager.itemError(e)}}),n,o)}parse(e){function r(t,e,r){for(let n=0,o=t.length;n<o;n++)if(t[n]!==e.getUint8(r+n,!1))return!1;return!0}const n=function(t){if("string"==typeof t){const e=new Uint8Array(t.length);for(let r=0;r<t.length;r++)e[r]=255&t.charCodeAt(r);return e.buffer||e}return t}(e);return function(t){const e=new DataView(t);if(84+50*e.getUint32(80,!0)===e.byteLength)return!0;const n=[115,111,108,105,100];for(let t=0;t<5;t++)if(r(n,e,t))return!1;return!0}(n)?function(e){const r=new DataView(e),n=r.getUint32(80,!0);let o,s,a,i,l,u,f,c,g=!1;for(let t=0;t<70;t++)1129270351==r.getUint32(t,!1)&&82==r.getUint8(t+4)&&61==r.getUint8(t+5)&&(g=!0,i=new Float32Array(3*n*3),l=r.getUint8(t+6)/255,u=r.getUint8(t+7)/255,f=r.getUint8(t+8)/255,c=r.getUint8(t+9)/255);const h=new t.BufferGeometry,d=new Float32Array(3*n*3),p=new Float32Array(3*n*3);for(let t=0;t<n;t++){const e=84+50*t,n=r.getFloat32(e,!0),c=r.getFloat32(e+4,!0),h=r.getFloat32(e+8,!0);if(g){const t=r.getUint16(e+48,!0);0==(32768&t)?(o=(31&t)/31,s=(t>>5&31)/31,a=(t>>10&31)/31):(o=l,s=u,a=f)}for(let l=1;l<=3;l++){const u=e+12*l,f=3*t*3+3*(l-1);d[f]=r.getFloat32(u,!0),d[f+1]=r.getFloat32(u+4,!0),d[f+2]=r.getFloat32(u+8,!0),p[f]=n,p[f+1]=c,p[f+2]=h,g&&(i[f]=o,i[f+1]=s,i[f+2]=a)}}return h.setAttribute("position",new t.BufferAttribute(d,3)),h.setAttribute("normal",new t.BufferAttribute(p,3)),g&&(h.setAttribute("color",new t.BufferAttribute(i,3)),h.hasColors=!0,h.alpha=c),h}(n):function(e){const r=new t.BufferGeometry,n=/solid([\s\S]*?)endsolid/g,o=/facet([\s\S]*?)endfacet/g;let s=0;const a=/[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source,i=new RegExp("vertex"+a+a+a,"g"),l=new RegExp("normal"+a+a+a,"g"),u=[],f=[],c=new t.Vector3;let g,h=0,d=0,p=0;for(;null!==(g=n.exec(e));){d=p;const t=g[0];for(;null!==(g=o.exec(t));){let t=0,e=0;const r=g[0];for(;null!==(g=l.exec(r));)c.x=parseFloat(g[1]),c.y=parseFloat(g[2]),c.z=parseFloat(g[3]),e++;for(;null!==(g=i.exec(r));)u.push(parseFloat(g[1]),parseFloat(g[2]),parseFloat(g[3])),f.push(c.x,c.y,c.z),t++,p++;1!==e&&console.error("THREE.STLLoader: Something isn't right with the normal of face number "+s),3!==t&&console.error("THREE.STLLoader: Something isn't right with the vertices of face number "+s),s++}const e=d,n=p-d;r.addGroup(e,n,h),h++}return r.setAttribute("position",new t.Float32BufferAttribute(u,3)),r.setAttribute("normal",new t.Float32BufferAttribute(f,3)),r}("string"!=typeof(o=e)?t.LoaderUtils.decodeText(new Uint8Array(o)):o);var o}}exports.STLLoader=e;
@@ -1,14 +0,0 @@
1
- import { BufferGeometry, Loader, LoadingManager } from 'three';
2
-
3
- export class STLLoader extends Loader {
4
- constructor(manager?: LoadingManager);
5
-
6
- load(
7
- url: string,
8
- onLoad: (geometry: BufferGeometry) => void,
9
- onProgress?: (event: ProgressEvent) => void,
10
- onError?: (event: ErrorEvent) => void,
11
- ): void;
12
- loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<BufferGeometry>;
13
- parse(data: ArrayBuffer | string): BufferGeometry;
14
- }
@@ -1,296 +0,0 @@
1
- import { Loader, FileLoader, BufferGeometry, BufferAttribute, Vector3, Float32BufferAttribute, LoaderUtils } from 'three';
2
-
3
- /**
4
- * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
5
- *
6
- * Supports both binary and ASCII encoded files, with automatic detection of type.
7
- *
8
- * The loader returns a non-indexed buffer geometry.
9
- *
10
- * Limitations:
11
- * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
12
- * There is perhaps some question as to how valid it is to always assume little-endian-ness.
13
- * ASCII decoding assumes file is UTF-8.
14
- *
15
- * Usage:
16
- * const loader = new STLLoader();
17
- * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
18
- * scene.add( new THREE.Mesh( geometry ) );
19
- * });
20
- *
21
- * For binary STLs geometry might contain colors for vertices. To use it:
22
- * // use the same code to load STL as above
23
- * if (geometry.hasColors) {
24
- * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true });
25
- * } else { .... }
26
- * const mesh = new THREE.Mesh( geometry, material );
27
- *
28
- * For ASCII STLs containing multiple solids, each solid is assigned to a different group.
29
- * Groups can be used to assign a different color by defining an array of materials with the same length of
30
- * geometry.groups and passing it to the Mesh constructor:
31
- *
32
- * const mesh = new THREE.Mesh( geometry, material );
33
- *
34
- * For example:
35
- *
36
- * const materials = [];
37
- * const nGeometryGroups = geometry.groups.length;
38
- *
39
- * const colorMap = ...; // Some logic to index colors.
40
- *
41
- * for (let i = 0; i < nGeometryGroups; i++) {
42
- *
43
- * const material = new THREE.MeshPhongMaterial({
44
- * color: colorMap[i],
45
- * wireframe: false
46
- * });
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- *
48
- * }
49
- *
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- * materials.push(material);
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- * const mesh = new THREE.Mesh(geometry, materials);
52
- */
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-
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- class STLLoader extends Loader {
55
- constructor(manager) {
56
- super(manager);
57
- }
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-
59
- load(url, onLoad, onProgress, onError) {
60
- const scope = this;
61
- const loader = new FileLoader(this.manager);
62
- loader.setPath(this.path);
63
- loader.setResponseType('arraybuffer');
64
- loader.setRequestHeader(this.requestHeader);
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- loader.setWithCredentials(this.withCredentials);
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- loader.load(url, function (text) {
67
- try {
68
- onLoad(scope.parse(text));
69
- } catch (e) {
70
- if (onError) {
71
- onError(e);
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- } else {
73
- console.error(e);
74
- }
75
-
76
- scope.manager.itemError(url);
77
- }
78
- }, onProgress, onError);
79
- }
80
-
81
- parse(data) {
82
- function isBinary(data) {
83
- const reader = new DataView(data);
84
- const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
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- const n_faces = reader.getUint32(80, true);
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- const expect = 80 + 32 / 8 + n_faces * face_size;
87
-
88
- if (expect === reader.byteLength) {
89
- return true;
90
- } // An ASCII STL data must begin with 'solid ' as the first six bytes.
91
- // However, ASCII STLs lacking the SPACE after the 'd' are known to be
92
- // plentiful. So, check the first 5 bytes for 'solid'.
93
- // Several encodings, such as UTF-8, precede the text with up to 5 bytes:
94
- // https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
95
- // Search for "solid" to start anywhere after those prefixes.
96
- // US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
97
-
98
-
99
- const solid = [115, 111, 108, 105, 100];
100
-
101
- for (let off = 0; off < 5; off++) {
102
- // If "solid" text is matched to the current offset, declare it to be an ASCII STL.
103
- if (matchDataViewAt(solid, reader, off)) return false;
104
- } // Couldn't find "solid" text at the beginning; it is binary STL.
105
-
106
-
107
- return true;
108
- }
109
-
110
- function matchDataViewAt(query, reader, offset) {
111
- // Check if each byte in query matches the corresponding byte from the current offset
112
- for (let i = 0, il = query.length; i < il; i++) {
113
- if (query[i] !== reader.getUint8(offset + i, false)) return false;
114
- }
115
-
116
- return true;
117
- }
118
-
119
- function parseBinary(data) {
120
- const reader = new DataView(data);
121
- const faces = reader.getUint32(80, true);
122
- let r,
123
- g,
124
- b,
125
- hasColors = false,
126
- colors;
127
- let defaultR, defaultG, defaultB, alpha; // process STL header
128
- // check for default color in header ("COLOR=rgba" sequence).
129
-
130
- for (let index = 0; index < 80 - 10; index++) {
131
- if (reader.getUint32(index, false) == 0x434f4c4f
132
- /*COLO*/
133
- && reader.getUint8(index + 4) == 0x52
134
- /*'R'*/
135
- && reader.getUint8(index + 5) == 0x3d
136
- /*'='*/
137
- ) {
138
- hasColors = true;
139
- colors = new Float32Array(faces * 3 * 3);
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- defaultR = reader.getUint8(index + 6) / 255;
141
- defaultG = reader.getUint8(index + 7) / 255;
142
- defaultB = reader.getUint8(index + 8) / 255;
143
- alpha = reader.getUint8(index + 9) / 255;
144
- }
145
- }
146
-
147
- const dataOffset = 84;
148
- const faceLength = 12 * 4 + 2;
149
- const geometry = new BufferGeometry();
150
- const vertices = new Float32Array(faces * 3 * 3);
151
- const normals = new Float32Array(faces * 3 * 3);
152
-
153
- for (let face = 0; face < faces; face++) {
154
- const start = dataOffset + face * faceLength;
155
- const normalX = reader.getFloat32(start, true);
156
- const normalY = reader.getFloat32(start + 4, true);
157
- const normalZ = reader.getFloat32(start + 8, true);
158
-
159
- if (hasColors) {
160
- const packedColor = reader.getUint16(start + 48, true);
161
-
162
- if ((packedColor & 0x8000) === 0) {
163
- // facet has its own unique color
164
- r = (packedColor & 0x1f) / 31;
165
- g = (packedColor >> 5 & 0x1f) / 31;
166
- b = (packedColor >> 10 & 0x1f) / 31;
167
- } else {
168
- r = defaultR;
169
- g = defaultG;
170
- b = defaultB;
171
- }
172
- }
173
-
174
- for (let i = 1; i <= 3; i++) {
175
- const vertexstart = start + i * 12;
176
- const componentIdx = face * 3 * 3 + (i - 1) * 3;
177
- vertices[componentIdx] = reader.getFloat32(vertexstart, true);
178
- vertices[componentIdx + 1] = reader.getFloat32(vertexstart + 4, true);
179
- vertices[componentIdx + 2] = reader.getFloat32(vertexstart + 8, true);
180
- normals[componentIdx] = normalX;
181
- normals[componentIdx + 1] = normalY;
182
- normals[componentIdx + 2] = normalZ;
183
-
184
- if (hasColors) {
185
- colors[componentIdx] = r;
186
- colors[componentIdx + 1] = g;
187
- colors[componentIdx + 2] = b;
188
- }
189
- }
190
- }
191
-
192
- geometry.setAttribute('position', new BufferAttribute(vertices, 3));
193
- geometry.setAttribute('normal', new BufferAttribute(normals, 3));
194
-
195
- if (hasColors) {
196
- geometry.setAttribute('color', new BufferAttribute(colors, 3));
197
- geometry.hasColors = true;
198
- geometry.alpha = alpha;
199
- }
200
-
201
- return geometry;
202
- }
203
-
204
- function parseASCII(data) {
205
- const geometry = new BufferGeometry();
206
- const patternSolid = /solid([\s\S]*?)endsolid/g;
207
- const patternFace = /facet([\s\S]*?)endfacet/g;
208
- let faceCounter = 0;
209
- const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
210
- const patternVertex = new RegExp('vertex' + patternFloat + patternFloat + patternFloat, 'g');
211
- const patternNormal = new RegExp('normal' + patternFloat + patternFloat + patternFloat, 'g');
212
- const vertices = [];
213
- const normals = [];
214
- const normal = new Vector3();
215
- let result;
216
- let groupCount = 0;
217
- let startVertex = 0;
218
- let endVertex = 0;
219
-
220
- while ((result = patternSolid.exec(data)) !== null) {
221
- startVertex = endVertex;
222
- const solid = result[0];
223
-
224
- while ((result = patternFace.exec(solid)) !== null) {
225
- let vertexCountPerFace = 0;
226
- let normalCountPerFace = 0;
227
- const text = result[0];
228
-
229
- while ((result = patternNormal.exec(text)) !== null) {
230
- normal.x = parseFloat(result[1]);
231
- normal.y = parseFloat(result[2]);
232
- normal.z = parseFloat(result[3]);
233
- normalCountPerFace++;
234
- }
235
-
236
- while ((result = patternVertex.exec(text)) !== null) {
237
- vertices.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]));
238
- normals.push(normal.x, normal.y, normal.z);
239
- vertexCountPerFace++;
240
- endVertex++;
241
- } // every face have to own ONE valid normal
242
-
243
-
244
- if (normalCountPerFace !== 1) {
245
- console.error("THREE.STLLoader: Something isn't right with the normal of face number " + faceCounter);
246
- } // each face have to own THREE valid vertices
247
-
248
-
249
- if (vertexCountPerFace !== 3) {
250
- console.error("THREE.STLLoader: Something isn't right with the vertices of face number " + faceCounter);
251
- }
252
-
253
- faceCounter++;
254
- }
255
-
256
- const start = startVertex;
257
- const count = endVertex - startVertex;
258
- geometry.addGroup(start, count, groupCount);
259
- groupCount++;
260
- }
261
-
262
- geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
263
- geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
264
- return geometry;
265
- }
266
-
267
- function ensureString(buffer) {
268
- if (typeof buffer !== 'string') {
269
- return LoaderUtils.decodeText(new Uint8Array(buffer));
270
- }
271
-
272
- return buffer;
273
- }
274
-
275
- function ensureBinary(buffer) {
276
- if (typeof buffer === 'string') {
277
- const array_buffer = new Uint8Array(buffer.length);
278
-
279
- for (let i = 0; i < buffer.length; i++) {
280
- array_buffer[i] = buffer.charCodeAt(i) & 0xff; // implicitly assumes little-endian
281
- }
282
-
283
- return array_buffer.buffer || array_buffer;
284
- } else {
285
- return buffer;
286
- }
287
- } // start
288
-
289
-
290
- const binData = ensureBinary(data);
291
- return isBinary(binData) ? parseBinary(binData) : parseASCII(ensureString(data));
292
- }
293
-
294
- }
295
-
296
- export { STLLoader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Loader{constructor(t){super(t),this.defaultDPI=90,this.defaultUnit="px"}load(e,r,n,o){const i=this,s=new t.FileLoader(i.manager);s.setPath(i.path),s.setRequestHeader(i.requestHeader),s.setWithCredentials(i.withCredentials),s.load(e,(function(t){try{r(i.parse(t))}catch(t){o?o(t):console.error(t),i.manager.itemError(e)}}),n,o)}parse(e){const r=this;function n(t,e,r,n,i,s,c,a){if(0==e||0==r)return void t.lineTo(a.x,a.y);n=n*Math.PI/180,e=Math.abs(e),r=Math.abs(r);const l=(c.x-a.x)/2,u=(c.y-a.y)/2,y=Math.cos(n)*l+Math.sin(n)*u,f=-Math.sin(n)*l+Math.cos(n)*u;let h=e*e,p=r*r;const x=y*y,d=f*f,b=x/h+d/p;if(b>1){const t=Math.sqrt(b);h=(e*=t)*e,p=(r*=t)*r}const g=h*d+p*x,m=(h*p-g)/g;let k=Math.sqrt(Math.max(0,m));i===s&&(k=-k);const A=k*e*f/r,w=-k*r*y/e,v=Math.cos(n)*A-Math.sin(n)*w+(c.x+a.x)/2,M=Math.sin(n)*A+Math.cos(n)*w+(c.y+a.y)/2,P=o(1,0,(y-A)/e,(f-w)/r),T=o((y-A)/e,(f-w)/r,(-y-A)/e,(-f-w)/r)%(2*Math.PI);t.currentPath.absellipse(v,M,e,r,P,P+T,0===s,n)}function o(t,e,r,n){const o=t*r+e*n,i=Math.sqrt(t*t+e*e)*Math.sqrt(r*r+n*n);let s=Math.acos(Math.max(-1,Math.min(1,o/i)));return t*n-e*r<0&&(s=-s),s}function i(t,e){e=Object.assign({},e);let r={};if(t.hasAttribute("class")){const e=t.getAttribute("class").split(/\s/).filter(Boolean).map((t=>t.trim()));for(let t=0;t<e.length;t++)r=Object.assign(r,p["."+e[t]])}function n(n,o,i){void 0===i&&(i=function(t){return t.startsWith("url")&&console.warn("SVGLoader: url access in attributes is not implemented."),t}),t.hasAttribute(n)&&(e[o]=i(t.getAttribute(n))),r[n]&&(e[o]=i(r[n])),t.style&&""!==t.style[n]&&(e[o]=i(t.style[n]))}function o(t){return Math.max(0,Math.min(1,u(t)))}function i(t){return Math.max(0,u(t))}return 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i=y[e];t?(o=r[i].isCW,t=!1,n=i):o!==r[i].isCW&&(o=r[i].isCW,t=!0)}return{identifier:e.identifier,isHole:t,for:n}}console.warn('fill-rule: "'+i+'" is currently not implemented.')}(r,b,x,d,e.userData.style.fillRule))),m=[];return b.forEach((e=>{if(!g[e.identifier].isHole){const r=new t.Shape;r.curves=e.curves;g.filter((t=>t.isHole&&t.for===e.identifier)).forEach((e=>{const n=b[e.identifier],o=new t.Path;o.curves=n.curves,r.holes.push(o)})),m.push(r)}})),m}static getStrokeStyle(t,e,r,n,o){return{strokeColor:e=void 0!==e?e:"#000",strokeWidth:t=void 0!==t?t:1,strokeLineJoin:r=void 0!==r?r:"miter",strokeLineCap:n=void 0!==n?n:"butt",strokeMiterLimit:o=void 0!==o?o:4}}static pointsToStroke(r,n,o,i){const s=[],c=[],a=[];if(0===e.pointsToStrokeWithBuffers(r,n,o,i,s,c,a))return null;const l=new t.BufferGeometry;return l.setAttribute("position",new t.Float32BufferAttribute(s,3)),l.setAttribute("normal",new t.Float32BufferAttribute(c,3)),l.setAttribute("uv",new t.Float32BufferAttribute(a,2)),l}static pointsToStrokeWithBuffers(e,r,n,o,i,s,c,a){const l=new t.Vector2,u=new t.Vector2,y=new t.Vector2,f=new t.Vector2,h=new t.Vector2,p=new t.Vector2,x=new t.Vector2,d=new t.Vector2,b=new t.Vector2,g=new t.Vector2,m=new t.Vector2,k=new t.Vector2,A=new t.Vector2,w=new t.Vector2,v=new t.Vector2,M=new t.Vector2,P=new t.Vector2;n=void 0!==n?n:12,o=void 0!==o?o:.001,a=void 0!==a?a:0;const T=(e=function(t){let e=!1;for(let r=1,n=t.length-1;r<n;r++)if(t[r].distanceTo(t[r+1])<o){e=!0;break}if(!e)return t;const r=[];r.push(t[0]);for(let e=1,n=t.length-1;e<n;e++)t[e].distanceTo(t[e+1])>=o&&r.push(t[e]);return r.push(t[t.length-1]),r}(e)).length;if(T<2)return 0;const S=e[0].equals(e[T-1]);let V,C,I=e[0];const E=r.strokeWidth/2,L=1/(T-1);let N,O,z,G,W=0,q=!1,B=0,D=3*a,R=2*a;H(e[0],e[1],l).multiplyScalar(E),d.copy(e[0]).sub(l),b.copy(e[0]).add(l),g.copy(d),m.copy(b);for(let t=1;t<T;t++){V=e[t],C=t===T-1?S?e[1]:void 0:e[t+1];const n=l;if(H(I,V,n),y.copy(n).multiplyScalar(E),k.copy(V).sub(y),A.copy(V).add(y),N=W+L,O=!1,void 0!==C){H(V,C,u),y.copy(u).multiplyScalar(E),w.copy(V).sub(y),v.copy(V).add(y),z=!0,y.subVectors(C,I),n.dot(y)<0&&(z=!1),1===t&&(q=z),y.subVectors(C,V),y.normalize();const e=Math.abs(n.dot(y));if(0!==e){const t=E/e;y.multiplyScalar(-t),f.subVectors(V,I),h.copy(f).setLength(t).add(y),M.copy(h).negate();const n=h.length(),o=f.length();f.divideScalar(o),p.subVectors(C,V);const i=p.length();switch(p.divideScalar(i),f.dot(M)<o&&p.dot(M)<i&&(O=!0),P.copy(h).add(V),M.add(V),G=!1,O?z?(v.copy(M),A.copy(M)):(w.copy(M),k.copy(M)):U(),r.strokeLineJoin){case"bevel":X(z,O,N);break;case"round":J(z,O),z?j(V,k,w,N,0):j(V,v,A,N,1);break;case"miter":case"miter-clip":default:const t=E*r.strokeMiterLimit/n;if(t<1){if("miter-clip"!==r.strokeLineJoin){X(z,O,N);break}J(z,O),z?(p.subVectors(P,k).multiplyScalar(t).add(k),x.subVectors(P,w).multiplyScalar(t).add(w),F(k,N,0),F(p,N,0),F(V,N,.5),F(V,N,.5),F(p,N,0),F(x,N,0),F(V,N,.5),F(x,N,0),F(w,N,0)):(p.subVectors(P,A).multiplyScalar(t).add(A),x.subVectors(P,v).multiplyScalar(t).add(v),F(A,N,1),F(p,N,1),F(V,N,.5),F(V,N,.5),F(p,N,1),F(x,N,1),F(V,N,.5),F(x,N,1),F(v,N,1))}else O?(z?(F(b,W,1),F(d,W,0),F(P,N,0),F(b,W,1),F(P,N,0),F(M,N,1)):(F(b,W,1),F(d,W,0),F(P,N,1),F(d,W,0),F(M,N,0),F(P,N,1)),z?w.copy(P):v.copy(P)):z?(F(k,N,0),F(P,N,0),F(V,N,.5),F(V,N,.5),F(P,N,0),F(w,N,0)):(F(A,N,1),F(P,N,1),F(V,N,.5),F(V,N,.5),F(P,N,1),F(v,N,1)),G=!0}}else U()}else U();S||t!==T-1||Y(e[0],g,m,z,!0,W),W=N,I=V,d.copy(w),b.copy(v)}if(S){if(O&&i){let t=P,e=M;q!==z&&(t=M,e=P),z?(G||q)&&(e.toArray(i,0),e.toArray(i,9),G&&t.toArray(i,3)):!G&&q||(e.toArray(i,3),e.toArray(i,9),G&&t.toArray(i,0))}}else Y(V,k,A,z,!1,N);return B;function H(t,e,r){return r.subVectors(e,t),r.set(-r.y,r.x).normalize()}function F(t,e,r){i&&(i[D]=t.x,i[D+1]=t.y,i[D+2]=0,s&&(s[D]=0,s[D+1]=0,s[D+2]=1),D+=3,c&&(c[R]=e,c[R+1]=r,R+=2)),B+=3}function j(t,e,r,o,i){l.copy(e).sub(t).normalize(),u.copy(r).sub(t).normalize();let s=Math.PI;const c=l.dot(u);Math.abs(c)<1&&(s=Math.abs(Math.acos(c))),s/=n,y.copy(e);for(let e=0,r=n-1;e<r;e++)f.copy(y).rotateAround(t,s),F(y,o,i),F(f,o,i),F(t,o,.5),y.copy(f);F(f,o,i),F(r,o,i),F(t,o,.5)}function U(){F(b,W,1),F(d,W,0),F(k,N,0),F(b,W,1),F(k,N,1),F(A,N,0)}function X(t,e,r){e?t?(F(b,W,1),F(d,W,0),F(k,N,0),F(b,W,1),F(k,N,0),F(M,N,1),F(k,r,0),F(w,r,0),F(M,r,.5)):(F(b,W,1),F(d,W,0),F(A,N,1),F(d,W,0),F(M,N,0),F(A,N,1),F(A,r,1),F(v,r,0),F(M,r,.5)):t?(F(k,r,0),F(w,r,0),F(V,r,.5)):(F(A,r,1),F(v,r,0),F(V,r,.5))}function J(t,e){e&&(t?(F(b,W,1),F(d,W,0),F(k,N,0),F(b,W,1),F(k,N,0),F(M,N,1),F(k,W,0),F(V,N,.5),F(M,N,1),F(V,N,.5),F(w,W,0),F(M,N,1)):(F(b,W,1),F(d,W,0),F(A,N,1),F(d,W,0),F(M,N,0),F(A,N,1),F(A,W,1),F(M,N,0),F(V,N,.5),F(V,N,.5),F(M,N,0),F(v,W,1)))}function Y(t,e,n,o,s,c){switch(r.strokeLineCap){case"round":s?j(t,n,e,c,.5):j(t,e,n,c,.5);break;case"square":if(s)l.subVectors(e,t),u.set(l.y,-l.x),y.addVectors(l,u).add(t),f.subVectors(u,l).add(t),o?(y.toArray(i,3),f.toArray(i,0),f.toArray(i,9)):(y.toArray(i,3),y.toArray(i,9),f.toArray(i,0));else{l.subVectors(n,t),u.set(l.y,-l.x),y.addVectors(l,u).add(t),f.subVectors(u,l).add(t);const e=i.length;o?(y.toArray(i,e-3),f.toArray(i,e-6),f.toArray(i,e-12)):(y.toArray(i,e-6),f.toArray(i,e-3),f.toArray(i,e-12))}}}}}exports.SVGLoader=e;
@@ -1,63 +0,0 @@
1
- import { Loader, LoadingManager, ShapePath, BufferGeometry, Vector3, Shape } from 'three';
2
-
3
- export interface SVGResultPaths extends ShapePath {
4
- userData?:
5
- | {
6
- [key: string]: any;
7
- }
8
- | undefined;
9
- }
10
-
11
- export interface SVGResult {
12
- paths: SVGResultPaths[];
13
- xml: XMLDocument;
14
- }
15
-
16
- export interface StrokeStyle {
17
- strokeColor: string;
18
- strokeWidth: number;
19
- strokeLineJoin: string;
20
- strokeLineCap: string;
21
- strokeMiterLimit: number;
22
- }
23
-
24
- export class SVGLoader extends Loader {
25
- constructor(manager?: LoadingManager);
26
-
27
- defaultDPI: number;
28
- defaultUnit: string;
29
-
30
- load(
31
- url: string,
32
- onLoad: (data: SVGResult) => void,
33
- onProgress?: (event: ProgressEvent) => void,
34
- onError?: (event: ErrorEvent) => void,
35
- ): void;
36
- loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<SVGResult>;
37
- parse(text: string): SVGResult;
38
-
39
- static getStrokeStyle(
40
- width?: number,
41
- color?: string,
42
- lineJoin?: string,
43
- lineCap?: string,
44
- miterLimit?: number,
45
- ): StrokeStyle;
46
- static pointsToStroke(
47
- points: Vector3[],
48
- style: StrokeStyle,
49
- arcDivisions?: number,
50
- minDistance?: number,
51
- ): BufferGeometry;
52
- static pointsToStrokeWithBuffers(
53
- points: Vector3[],
54
- style: StrokeStyle,
55
- arcDivisions?: number,
56
- minDistance?: number,
57
- vertices?: number[],
58
- normals?: number[],
59
- uvs?: number[],
60
- vertexOffset?: number,
61
- ): number;
62
- static createShapes(shapePath: ShapePath): Shape[];
63
- }