three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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"),r.isPacked)return;const a={min:1/0,max:-1/0},o=r.array;for(let t=0;t<o.length;t++)a.min=Math.min(a.min,o[t]),a.max=Math.max(a.max,o[t]);let i;if(a.min>=-1&&a.max<=1){i=new Uint16Array(o.length);for(let t=0;t<o.length;t+=2){const e=this.EncodingFuncs.defaultEncode(o[t],o[t+1],0,2);i[t]=e[0],i[t+1]=e[1]}e.geometry.setAttribute("uv",new t.BufferAttribute(i,2,!0)),e.geometry.attributes.uv.isPacked=!0,e.geometry.attributes.uv.needsUpdate=!0,e.geometry.attributes.uv.bytes=2*i.length,e.material instanceof n||(e.material=(new n).copy(e.material)),e.material.defines.USE_PACKED_UV=0}else i=this.EncodingFuncs.quantizedEncodeUV(o,2),e.geometry.setAttribute("uv",new t.BufferAttribute(i.quantized,2)),e.geometry.attributes.uv.isPacked=!0,e.geometry.attributes.uv.needsUpdate=!0,e.geometry.attributes.uv.bytes=2*i.quantized.length,e.material instanceof n||(e.material=(new n).copy(e.material)),e.material.defines.USE_PACKED_UV=1,e.material.uniforms.quantizeMatUV.value=i.decodeMat,e.material.uniforms.quantizeMatUV.needsUpdate=!0},EncodingFuncs:{defaultEncode:function(t,e,n,r){if(1==r){const r=Math.round(.5*(t+1)*255),a=Math.round(.5*(e+1)*255),o=Math.round(.5*(n+1)*255);return new Uint8Array([r,a,o])}if(2==r){const r=Math.round(.5*(t+1)*65535),a=Math.round(.5*(e+1)*65535),o=Math.round(.5*(n+1)*65535);return new Uint16Array([r,a,o])}console.error("number of bytes must be 1 or 2")},defaultDecode:function(t,e){return 1==e?[t[0]/255*2-1,t[1]/255*2-1,t[2]/255*2-1]:2==e?[t[0]/65535*2-1,t[1]/65535*2-1,t[2]/65535*2-1]:void console.error("number of bytes must be 1 or 2")},anglesEncode:function(t,e,n){const r=parseInt(.5*(1+Math.atan2(e,t)/Math.PI)*65535),a=parseInt(.5*(1+n)*65535);return new Uint16Array([r,a])},octEncodeBest:function(t,e,n,r){var a,o,i,s,h;return i=a=u(t,e,n,"floor","floor"),o=d(a),h=m(t,e,n,o),o=d(a=u(t,e,n,"ceil","floor")),(s=m(t,e,n,o))>h&&(i=a,h=s),o=d(a=u(t,e,n,"floor","ceil")),(s=m(t,e,n,o))>h&&(i=a,h=s),o=d(a=u(t,e,n,"ceil","ceil")),(s=m(t,e,n,o))>h&&(i=a),i;function u(t,e,a,o,i){var s=t/(Math.abs(t)+Math.abs(e)+Math.abs(a)),h=e/(Math.abs(t)+Math.abs(e)+Math.abs(a));if(n<0){var u=(1-Math.abs(h))*(s>=0?1:-1),d=(1-Math.abs(s))*(h>=0?1:-1);s=u,h=d;var m=1-Math.abs(s)-Math.abs(h);m>0&&(m+=.001,s+=s>0?m/2:-m/2,h+=h>0?m/2:-m/2)}return 1==r?new Int8Array([Math[o](127.5*s+(s<0?1:0)),Math[i](127.5*h+(h<0?1:0))]):2==r?new Int16Array([Math[o](32767.5*s+(s<0?1:0)),Math[i](32767.5*h+(h<0?1:0))]):void 0}function d(t){var e=t[0],n=t[1];1==r?(e/=e<0?127:128,n/=n<0?127:128):2==r&&(e/=e<0?32767:32768,n/=n<0?32767:32768);var a=1-Math.abs(e)-Math.abs(n);if(a<0){var o=e;e=(1-Math.abs(n))*(e>=0?1:-1),n=(1-Math.abs(o))*(n>=0?1:-1)}var i=Math.sqrt(e*e+n*n+a*a);return[e/i,n/i,a/i]}function m(t,e,n,r){return t*r[0]+e*r[1]+n*r[2]}},quantizedEncode:function(e,n){let r,a;1==n?(r=new Uint8Array(e.length),a=255):2==n?(r=new Uint16Array(e.length),a=65535):console.error("number of bytes error! ");const o=new t.Matrix4,i=new Float32Array(3),s=new Float32Array(3);i[0]=i[1]=i[2]=Number.MAX_VALUE,s[0]=s[1]=s[2]=-Number.MAX_VALUE;for(let t=0;t<e.length;t+=3)i[0]=Math.min(i[0],e[t+0]),i[1]=Math.min(i[1],e[t+1]),i[2]=Math.min(i[2],e[t+2]),s[0]=Math.max(s[0],e[t+0]),s[1]=Math.max(s[1],e[t+1]),s[2]=Math.max(s[2],e[t+2]);o.scale(new t.Vector3((s[0]-i[0])/a,(s[1]-i[1])/a,(s[2]-i[2])/a)),o.elements[12]=i[0],o.elements[13]=i[1],o.elements[14]=i[2],o.transpose();const h=new Float32Array([s[0]!==i[0]?a/(s[0]-i[0]):0,s[1]!==i[1]?a/(s[1]-i[1]):0,s[2]!==i[2]?a/(s[2]-i[2]):0]);for(let t=0;t<e.length;t+=3)r[t+0]=Math.floor((e[t+0]-i[0])*h[0]),r[t+1]=Math.floor((e[t+1]-i[1])*h[1]),r[t+2]=Math.floor((e[t+2]-i[2])*h[2]);return{quantized:r,decodeMat:o}},quantizedEncodeUV:function(e,n){let r,a;1==n?(r=new Uint8Array(e.length),a=255):2==n?(r=new Uint16Array(e.length),a=65535):console.error("number of bytes error! ");const o=new t.Matrix3,i=new Float32Array(2),s=new Float32Array(2);i[0]=i[1]=Number.MAX_VALUE,s[0]=s[1]=-Number.MAX_VALUE;for(let t=0;t<e.length;t+=2)i[0]=Math.min(i[0],e[t+0]),i[1]=Math.min(i[1],e[t+1]),s[0]=Math.max(s[0],e[t+0]),s[1]=Math.max(s[1],e[t+1]);o.scale((s[0]-i[0])/a,(s[1]-i[1])/a),o.elements[6]=i[0],o.elements[7]=i[1],o.transpose();const h=new Float32Array([s[0]!==i[0]?a/(s[0]-i[0]):0,s[1]!==i[1]?a/(s[1]-i[1]):0]);for(let t=0;t<e.length;t+=2)r[t+0]=Math.floor((e[t+0]-i[0])*h[0]),r[t+1]=Math.floor((e[t+1]-i[1])*h[1]);return{quantized:r,decodeMat:o}}}};class n extends t.MeshPhongMaterial{constructor(e){super(),this.defines={},this.type="PackedPhongMaterial",this.uniforms=t.UniformsUtils.merge([t.ShaderLib.phong.uniforms,{quantizeMatPos:{value:null},quantizeMatUV:{value:null}}]),this.vertexShader=["#define PHONG","varying vec3 vViewPosition;","#ifndef FLAT_SHADED","varying vec3 vNormal;","#endif",t.ShaderChunk.common,t.ShaderChunk.uv_pars_vertex,t.ShaderChunk.uv2_pars_vertex,t.ShaderChunk.displacementmap_pars_vertex,t.ShaderChunk.envmap_pars_vertex,t.ShaderChunk.color_pars_vertex,t.ShaderChunk.fog_pars_vertex,t.ShaderChunk.morphtarget_pars_vertex,t.ShaderChunk.skinning_pars_vertex,t.ShaderChunk.shadowmap_pars_vertex,t.ShaderChunk.logdepthbuf_pars_vertex,t.ShaderChunk.clipping_planes_pars_vertex,"#ifdef USE_PACKED_NORMAL\n\t\t\t\t\t#if USE_PACKED_NORMAL == 0\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat x = packedNormal.x * 2.0 - 1.0;\n\t\t\t\t\t\t\tfloat y = packedNormal.y * 2.0 - 1.0;\n\t\t\t\t\t\t\tvec2 scth = vec2(sin(x * PI), cos(x * PI));\n\t\t\t\t\t\t\tvec2 scphi = vec2(sqrt(1.0 - y * y), y);\n\t\t\t\t\t\t\treturn normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 1\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));\n\t\t\t\t\t\t\tif (v.z < 0.0)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tv.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 2\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = (packedNormal * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\tuniform mat4 quantizeMatPos;\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tuniform mat3 quantizeMatUV;\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 0\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = (packedUV * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif","void main() {",t.ShaderChunk.uv_vertex,"#ifdef USE_UV\n\t\t\t\t\t#ifdef USE_PACKED_UV\n\t\t\t\t\t\tvUv = decodeUV(vUv);\n\t\t\t\t\t#endif\n\t\t\t\t#endif",t.ShaderChunk.uv2_vertex,t.ShaderChunk.color_vertex,t.ShaderChunk.beginnormal_vertex,"#ifdef USE_PACKED_NORMAL\n\t\t\t\t\tobjectNormal = decodeNormal(objectNormal);\n\t\t\t\t#endif\n\n\t\t\t\t#ifdef USE_TANGENT\n\t\t\t\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t\t\t\t#endif\n\t\t\t\t",t.ShaderChunk.morphnormal_vertex,t.ShaderChunk.skinbase_vertex,t.ShaderChunk.skinnormal_vertex,t.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED","\tvNormal = normalize( transformedNormal );","#endif",t.ShaderChunk.begin_vertex,"#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\ttransformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;\n\t\t\t\t\t#endif\n\t\t\t\t#endif",t.ShaderChunk.morphtarget_vertex,t.ShaderChunk.skinning_vertex,t.ShaderChunk.displacementmap_vertex,t.ShaderChunk.project_vertex,t.ShaderChunk.logdepthbuf_vertex,t.ShaderChunk.clipping_planes_vertex,"vViewPosition = - mvPosition.xyz;",t.ShaderChunk.worldpos_vertex,t.ShaderChunk.envmap_vertex,t.ShaderChunk.shadowmap_vertex,t.ShaderChunk.fog_vertex,"}"].join("\n"),this.fragmentShader=["#define PHONG","uniform vec3 diffuse;","uniform vec3 emissive;","uniform vec3 specular;","uniform float shininess;","uniform float opacity;",t.ShaderChunk.common,t.ShaderChunk.packing,t.ShaderChunk.dithering_pars_fragment,t.ShaderChunk.color_pars_fragment,t.ShaderChunk.uv_pars_fragment,t.ShaderChunk.uv2_pars_fragment,t.ShaderChunk.map_pars_fragment,t.ShaderChunk.alphamap_pars_fragment,t.ShaderChunk.aomap_pars_fragment,t.ShaderChunk.lightmap_pars_fragment,t.ShaderChunk.emissivemap_pars_fragment,t.ShaderChunk.envmap_common_pars_fragment,t.ShaderChunk.envmap_pars_fragment,t.ShaderChunk.cube_uv_reflection_fragment,t.ShaderChunk.fog_pars_fragment,t.ShaderChunk.bsdfs,t.ShaderChunk.lights_pars_begin,t.ShaderChunk.lights_phong_pars_fragment,t.ShaderChunk.shadowmap_pars_fragment,t.ShaderChunk.bumpmap_pars_fragment,t.ShaderChunk.normalmap_pars_fragment,t.ShaderChunk.specularmap_pars_fragment,t.ShaderChunk.logdepthbuf_pars_fragment,t.ShaderChunk.clipping_planes_pars_fragment,"void main() {",t.ShaderChunk.clipping_planes_fragment,"vec4 diffuseColor = vec4( diffuse, opacity );","ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","vec3 totalEmissiveRadiance = emissive;",t.ShaderChunk.logdepthbuf_fragment,t.ShaderChunk.map_fragment,t.ShaderChunk.color_fragment,t.ShaderChunk.alphamap_fragment,t.ShaderChunk.alphatest_fragment,t.ShaderChunk.specularmap_fragment,t.ShaderChunk.normal_fragment_begin,t.ShaderChunk.normal_fragment_maps,t.ShaderChunk.emissivemap_fragment,t.ShaderChunk.lights_phong_fragment,t.ShaderChunk.lights_fragment_begin,t.ShaderChunk.lights_fragment_maps,t.ShaderChunk.lights_fragment_end,t.ShaderChunk.aomap_fragment,"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",t.ShaderChunk.envmap_fragment,"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",t.ShaderChunk.tonemapping_fragment,t.ShaderChunk.encodings_fragment,t.ShaderChunk.fog_fragment,t.ShaderChunk.premultiplied_alpha_fragment,t.ShaderChunk.dithering_fragment,"}"].join("\n"),this.setValues(e)}}exports.GeometryCompressionUtils=e,exports.PackedPhongMaterial=n;
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import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk } from 'three';
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/**
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* Octahedron and Quantization encodings based on work by:
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var GeometryCompressionUtils = {
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/**
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* Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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* @param {THREE.Mesh} mesh
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compressNormals: function (mesh, encodeMethod) {
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if (!mesh.geometry) {
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console.error('Mesh must contain geometry. ');
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}
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const normal = mesh.geometry.attributes.normal;
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console.error('Geometry must contain normal attribute. ');
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}
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}
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const array = normal.array;
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const count = normal.count;
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let result;
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if (encodeMethod == 'DEFAULT') {
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// TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
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result = new Uint8Array(count * 3);
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx + 0] = encoded[0];
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result[idx + 1] = encoded[1];
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mesh.geometry.setAttribute('normal', new BufferAttribute(result, 3, true));
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} else if (encodeMethod == 'OCT1Byte') {
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* As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
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result[idx / 3 * 2 + 0] = encoded[0];
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mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 1;
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} else if (encodeMethod == 'OCT2Byte') {
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
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result[idx / 3 * 2 + 0] = encoded[0];
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result[idx / 3 * 2 + 1] = encoded[1];
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mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
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} else if (encodeMethod == 'ANGLES') {
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for (let idx = 0; idx < array.length; idx += 3) {
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const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
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result[idx / 3 * 2 + 0] = encoded[0];
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}
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mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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} else {
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console.error('Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ');
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}
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mesh.geometry.attributes.normal.needsUpdate = true;
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mesh.geometry.attributes.normal.isPacked = true;
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mesh.geometry.attributes.normal.packingMethod = encodeMethod; // modify material
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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if (encodeMethod == 'ANGLES') {
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mesh.material.defines.USE_PACKED_NORMAL = 0;
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}
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if (encodeMethod == 'OCT1Byte') {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == 'OCT2Byte') {
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mesh.material.defines.USE_PACKED_NORMAL = 1;
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}
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if (encodeMethod == 'DEFAULT') {
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mesh.material.defines.USE_PACKED_NORMAL = 2;
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}
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},
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/**
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* Make the input mesh.geometry's position attribute encoded and compressed.
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compressPositions: function (mesh) {
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console.error('Mesh must contain geometry. ');
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}
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const position = mesh.geometry.attributes.position;
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console.error('Geometry must contain position attribute. ');
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}
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if (position.isPacked) return;
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if (position.itemSize != 3) {
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console.error('position.itemSize is not 3, which cannot be packed. ');
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}
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143
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const array = position.array;
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const encodingBytes = 2;
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const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
|
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const quantized = result.quantized;
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const decodeMat = result.decodeMat; // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
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149
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if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
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if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
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mesh.geometry.setAttribute('position', new BufferAttribute(quantized, 3));
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mesh.geometry.attributes.position.isPacked = true;
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mesh.geometry.attributes.position.needsUpdate = true;
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mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; // modify material
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if (!(mesh.material instanceof PackedPhongMaterial)) {
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mesh.material = new PackedPhongMaterial().copy(mesh.material);
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}
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mesh.material.defines.USE_PACKED_POSITION = 0;
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mesh.material.uniforms.quantizeMatPos.value = decodeMat;
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mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
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},
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/**
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* Make the input mesh.geometry's uv attribute encoded and compressed.
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
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*
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* @param {THREE.Mesh} mesh
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*
|
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*/
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compressUvs: function (mesh) {
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if (!mesh.geometry) {
|
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|
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console.error('Mesh must contain geometry property. ');
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}
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|
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const uvs = mesh.geometry.attributes.uv;
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|
179
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if (!uvs) {
|
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|
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console.error('Geometry must contain uv attribute. ');
|
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|
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}
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|
183
|
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if (uvs.isPacked) return;
|
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|
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const range = {
|
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min: Infinity,
|
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|
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max: -Infinity
|
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|
-
};
|
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|
-
const array = uvs.array;
|
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|
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|
190
|
-
for (let i = 0; i < array.length; i++) {
|
191
|
-
range.min = Math.min(range.min, array[i]);
|
192
|
-
range.max = Math.max(range.max, array[i]);
|
193
|
-
}
|
194
|
-
|
195
|
-
let result;
|
196
|
-
|
197
|
-
if (range.min >= -1.0 && range.max <= 1.0) {
|
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|
-
// use default encoding method
|
199
|
-
result = new Uint16Array(array.length);
|
200
|
-
|
201
|
-
for (let i = 0; i < array.length; i += 2) {
|
202
|
-
const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
|
203
|
-
result[i] = encoded[0];
|
204
|
-
result[i + 1] = encoded[1];
|
205
|
-
}
|
206
|
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|
207
|
-
mesh.geometry.setAttribute('uv', new BufferAttribute(result, 2, true));
|
208
|
-
mesh.geometry.attributes.uv.isPacked = true;
|
209
|
-
mesh.geometry.attributes.uv.needsUpdate = true;
|
210
|
-
mesh.geometry.attributes.uv.bytes = result.length * 2;
|
211
|
-
|
212
|
-
if (!(mesh.material instanceof PackedPhongMaterial)) {
|
213
|
-
mesh.material = new PackedPhongMaterial().copy(mesh.material);
|
214
|
-
}
|
215
|
-
|
216
|
-
mesh.material.defines.USE_PACKED_UV = 0;
|
217
|
-
} else {
|
218
|
-
// use quantized encoding method
|
219
|
-
result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
|
220
|
-
mesh.geometry.setAttribute('uv', new BufferAttribute(result.quantized, 2));
|
221
|
-
mesh.geometry.attributes.uv.isPacked = true;
|
222
|
-
mesh.geometry.attributes.uv.needsUpdate = true;
|
223
|
-
mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
|
224
|
-
|
225
|
-
if (!(mesh.material instanceof PackedPhongMaterial)) {
|
226
|
-
mesh.material = new PackedPhongMaterial().copy(mesh.material);
|
227
|
-
}
|
228
|
-
|
229
|
-
mesh.material.defines.USE_PACKED_UV = 1;
|
230
|
-
mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
|
231
|
-
mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
|
232
|
-
}
|
233
|
-
},
|
234
|
-
EncodingFuncs: {
|
235
|
-
defaultEncode: function (x, y, z, bytes) {
|
236
|
-
if (bytes == 1) {
|
237
|
-
const tmpx = Math.round((x + 1) * 0.5 * 255);
|
238
|
-
const tmpy = Math.round((y + 1) * 0.5 * 255);
|
239
|
-
const tmpz = Math.round((z + 1) * 0.5 * 255);
|
240
|
-
return new Uint8Array([tmpx, tmpy, tmpz]);
|
241
|
-
} else if (bytes == 2) {
|
242
|
-
const tmpx = Math.round((x + 1) * 0.5 * 65535);
|
243
|
-
const tmpy = Math.round((y + 1) * 0.5 * 65535);
|
244
|
-
const tmpz = Math.round((z + 1) * 0.5 * 65535);
|
245
|
-
return new Uint16Array([tmpx, tmpy, tmpz]);
|
246
|
-
} else {
|
247
|
-
console.error('number of bytes must be 1 or 2');
|
248
|
-
}
|
249
|
-
},
|
250
|
-
defaultDecode: function (array, bytes) {
|
251
|
-
if (bytes == 1) {
|
252
|
-
return [array[0] / 255 * 2.0 - 1.0, array[1] / 255 * 2.0 - 1.0, array[2] / 255 * 2.0 - 1.0];
|
253
|
-
} else if (bytes == 2) {
|
254
|
-
return [array[0] / 65535 * 2.0 - 1.0, array[1] / 65535 * 2.0 - 1.0, array[2] / 65535 * 2.0 - 1.0];
|
255
|
-
} else {
|
256
|
-
console.error('number of bytes must be 1 or 2');
|
257
|
-
}
|
258
|
-
},
|
259
|
-
// for `Angles` encoding
|
260
|
-
anglesEncode: function (x, y, z) {
|
261
|
-
const normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
|
262
|
-
const normal1 = parseInt(0.5 * (1.0 + z) * 65535);
|
263
|
-
return new Uint16Array([normal0, normal1]);
|
264
|
-
},
|
265
|
-
// for `Octahedron` encoding
|
266
|
-
octEncodeBest: function (x, y, z, bytes) {
|
267
|
-
var oct, dec, best, currentCos, bestCos; // Test various combinations of ceil and floor
|
268
|
-
// to minimize rounding errors
|
269
|
-
|
270
|
-
best = oct = octEncodeVec3(x, y, z, 'floor', 'floor');
|
271
|
-
dec = octDecodeVec2(oct);
|
272
|
-
bestCos = dot(x, y, z, dec);
|
273
|
-
oct = octEncodeVec3(x, y, z, 'ceil', 'floor');
|
274
|
-
dec = octDecodeVec2(oct);
|
275
|
-
currentCos = dot(x, y, z, dec);
|
276
|
-
|
277
|
-
if (currentCos > bestCos) {
|
278
|
-
best = oct;
|
279
|
-
bestCos = currentCos;
|
280
|
-
}
|
281
|
-
|
282
|
-
oct = octEncodeVec3(x, y, z, 'floor', 'ceil');
|
283
|
-
dec = octDecodeVec2(oct);
|
284
|
-
currentCos = dot(x, y, z, dec);
|
285
|
-
|
286
|
-
if (currentCos > bestCos) {
|
287
|
-
best = oct;
|
288
|
-
bestCos = currentCos;
|
289
|
-
}
|
290
|
-
|
291
|
-
oct = octEncodeVec3(x, y, z, 'ceil', 'ceil');
|
292
|
-
dec = octDecodeVec2(oct);
|
293
|
-
currentCos = dot(x, y, z, dec);
|
294
|
-
|
295
|
-
if (currentCos > bestCos) {
|
296
|
-
best = oct;
|
297
|
-
}
|
298
|
-
|
299
|
-
return best;
|
300
|
-
|
301
|
-
function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
|
302
|
-
var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
|
303
|
-
var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
|
304
|
-
|
305
|
-
if (z < 0) {
|
306
|
-
var tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
|
307
|
-
var tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
|
308
|
-
x = tempx;
|
309
|
-
y = tempy;
|
310
|
-
var diff = 1 - Math.abs(x) - Math.abs(y);
|
311
|
-
|
312
|
-
if (diff > 0) {
|
313
|
-
diff += 0.001;
|
314
|
-
x += x > 0 ? diff / 2 : -diff / 2;
|
315
|
-
y += y > 0 ? diff / 2 : -diff / 2;
|
316
|
-
}
|
317
|
-
}
|
318
|
-
|
319
|
-
if (bytes == 1) {
|
320
|
-
return new Int8Array([Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))]);
|
321
|
-
}
|
322
|
-
|
323
|
-
if (bytes == 2) {
|
324
|
-
return new Int16Array([Math[xfunc](x * 32767.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 32767.5 + (y < 0 ? 1 : 0))]);
|
325
|
-
}
|
326
|
-
}
|
327
|
-
|
328
|
-
function octDecodeVec2(oct) {
|
329
|
-
var x = oct[0];
|
330
|
-
var y = oct[1];
|
331
|
-
|
332
|
-
if (bytes == 1) {
|
333
|
-
x /= x < 0 ? 127 : 128;
|
334
|
-
y /= y < 0 ? 127 : 128;
|
335
|
-
} else if (bytes == 2) {
|
336
|
-
x /= x < 0 ? 32767 : 32768;
|
337
|
-
y /= y < 0 ? 32767 : 32768;
|
338
|
-
}
|
339
|
-
|
340
|
-
var z = 1 - Math.abs(x) - Math.abs(y);
|
341
|
-
|
342
|
-
if (z < 0) {
|
343
|
-
var tmpx = x;
|
344
|
-
x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
|
345
|
-
y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
|
346
|
-
}
|
347
|
-
|
348
|
-
var length = Math.sqrt(x * x + y * y + z * z);
|
349
|
-
return [x / length, y / length, z / length];
|
350
|
-
}
|
351
|
-
|
352
|
-
function dot(x, y, z, vec3) {
|
353
|
-
return x * vec3[0] + y * vec3[1] + z * vec3[2];
|
354
|
-
}
|
355
|
-
},
|
356
|
-
quantizedEncode: function (array, bytes) {
|
357
|
-
let quantized, segments;
|
358
|
-
|
359
|
-
if (bytes == 1) {
|
360
|
-
quantized = new Uint8Array(array.length);
|
361
|
-
segments = 255;
|
362
|
-
} else if (bytes == 2) {
|
363
|
-
quantized = new Uint16Array(array.length);
|
364
|
-
segments = 65535;
|
365
|
-
} else {
|
366
|
-
console.error('number of bytes error! ');
|
367
|
-
}
|
368
|
-
|
369
|
-
const decodeMat = new Matrix4();
|
370
|
-
const min = new Float32Array(3);
|
371
|
-
const max = new Float32Array(3);
|
372
|
-
min[0] = min[1] = min[2] = Number.MAX_VALUE;
|
373
|
-
max[0] = max[1] = max[2] = -Number.MAX_VALUE;
|
374
|
-
|
375
|
-
for (let i = 0; i < array.length; i += 3) {
|
376
|
-
min[0] = Math.min(min[0], array[i + 0]);
|
377
|
-
min[1] = Math.min(min[1], array[i + 1]);
|
378
|
-
min[2] = Math.min(min[2], array[i + 2]);
|
379
|
-
max[0] = Math.max(max[0], array[i + 0]);
|
380
|
-
max[1] = Math.max(max[1], array[i + 1]);
|
381
|
-
max[2] = Math.max(max[2], array[i + 2]);
|
382
|
-
}
|
383
|
-
|
384
|
-
decodeMat.scale(new Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments));
|
385
|
-
decodeMat.elements[12] = min[0];
|
386
|
-
decodeMat.elements[13] = min[1];
|
387
|
-
decodeMat.elements[14] = min[2];
|
388
|
-
decodeMat.transpose();
|
389
|
-
const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0, max[2] !== min[2] ? segments / (max[2] - min[2]) : 0]);
|
390
|
-
|
391
|
-
for (let i = 0; i < array.length; i += 3) {
|
392
|
-
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
393
|
-
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
394
|
-
quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
|
395
|
-
}
|
396
|
-
|
397
|
-
return {
|
398
|
-
quantized: quantized,
|
399
|
-
decodeMat: decodeMat
|
400
|
-
};
|
401
|
-
},
|
402
|
-
quantizedEncodeUV: function (array, bytes) {
|
403
|
-
let quantized, segments;
|
404
|
-
|
405
|
-
if (bytes == 1) {
|
406
|
-
quantized = new Uint8Array(array.length);
|
407
|
-
segments = 255;
|
408
|
-
} else if (bytes == 2) {
|
409
|
-
quantized = new Uint16Array(array.length);
|
410
|
-
segments = 65535;
|
411
|
-
} else {
|
412
|
-
console.error('number of bytes error! ');
|
413
|
-
}
|
414
|
-
|
415
|
-
const decodeMat = new Matrix3();
|
416
|
-
const min = new Float32Array(2);
|
417
|
-
const max = new Float32Array(2);
|
418
|
-
min[0] = min[1] = Number.MAX_VALUE;
|
419
|
-
max[0] = max[1] = -Number.MAX_VALUE;
|
420
|
-
|
421
|
-
for (let i = 0; i < array.length; i += 2) {
|
422
|
-
min[0] = Math.min(min[0], array[i + 0]);
|
423
|
-
min[1] = Math.min(min[1], array[i + 1]);
|
424
|
-
max[0] = Math.max(max[0], array[i + 0]);
|
425
|
-
max[1] = Math.max(max[1], array[i + 1]);
|
426
|
-
}
|
427
|
-
|
428
|
-
decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
|
429
|
-
decodeMat.elements[6] = min[0];
|
430
|
-
decodeMat.elements[7] = min[1];
|
431
|
-
decodeMat.transpose();
|
432
|
-
const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0]);
|
433
|
-
|
434
|
-
for (let i = 0; i < array.length; i += 2) {
|
435
|
-
quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
|
436
|
-
quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
|
437
|
-
}
|
438
|
-
|
439
|
-
return {
|
440
|
-
quantized: quantized,
|
441
|
-
decodeMat: decodeMat
|
442
|
-
};
|
443
|
-
}
|
444
|
-
}
|
445
|
-
};
|
446
|
-
/**
|
447
|
-
* `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
|
448
|
-
*
|
449
|
-
* @param {Object} parameters
|
450
|
-
*/
|
451
|
-
|
452
|
-
class PackedPhongMaterial extends MeshPhongMaterial {
|
453
|
-
constructor(parameters) {
|
454
|
-
super();
|
455
|
-
this.defines = {};
|
456
|
-
this.type = 'PackedPhongMaterial';
|
457
|
-
this.uniforms = UniformsUtils.merge([ShaderLib.phong.uniforms, {
|
458
|
-
quantizeMatPos: {
|
459
|
-
value: null
|
460
|
-
},
|
461
|
-
quantizeMatUV: {
|
462
|
-
value: null
|
463
|
-
}
|
464
|
-
}]);
|
465
|
-
this.vertexShader = ['#define PHONG', 'varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', 'varying vec3 vNormal;', '#endif', ShaderChunk.common, ShaderChunk.uv_pars_vertex, ShaderChunk.uv2_pars_vertex, ShaderChunk.displacementmap_pars_vertex, ShaderChunk.envmap_pars_vertex, ShaderChunk.color_pars_vertex, ShaderChunk.fog_pars_vertex, ShaderChunk.morphtarget_pars_vertex, ShaderChunk.skinning_pars_vertex, ShaderChunk.shadowmap_pars_vertex, ShaderChunk.logdepthbuf_pars_vertex, ShaderChunk.clipping_planes_pars_vertex, `#ifdef USE_PACKED_NORMAL
|
466
|
-
#if USE_PACKED_NORMAL == 0
|
467
|
-
vec3 decodeNormal(vec3 packedNormal)
|
468
|
-
{
|
469
|
-
float x = packedNormal.x * 2.0 - 1.0;
|
470
|
-
float y = packedNormal.y * 2.0 - 1.0;
|
471
|
-
vec2 scth = vec2(sin(x * PI), cos(x * PI));
|
472
|
-
vec2 scphi = vec2(sqrt(1.0 - y * y), y);
|
473
|
-
return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
|
474
|
-
}
|
475
|
-
#endif
|
476
|
-
|
477
|
-
#if USE_PACKED_NORMAL == 1
|
478
|
-
vec3 decodeNormal(vec3 packedNormal)
|
479
|
-
{
|
480
|
-
vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
|
481
|
-
if (v.z < 0.0)
|
482
|
-
{
|
483
|
-
v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
|
484
|
-
}
|
485
|
-
return normalize(v);
|
486
|
-
}
|
487
|
-
#endif
|
488
|
-
|
489
|
-
#if USE_PACKED_NORMAL == 2
|
490
|
-
vec3 decodeNormal(vec3 packedNormal)
|
491
|
-
{
|
492
|
-
vec3 v = (packedNormal * 2.0) - 1.0;
|
493
|
-
return normalize(v);
|
494
|
-
}
|
495
|
-
#endif
|
496
|
-
#endif`, `#ifdef USE_PACKED_POSITION
|
497
|
-
#if USE_PACKED_POSITION == 0
|
498
|
-
uniform mat4 quantizeMatPos;
|
499
|
-
#endif
|
500
|
-
#endif`, `#ifdef USE_PACKED_UV
|
501
|
-
#if USE_PACKED_UV == 1
|
502
|
-
uniform mat3 quantizeMatUV;
|
503
|
-
#endif
|
504
|
-
#endif`, `#ifdef USE_PACKED_UV
|
505
|
-
#if USE_PACKED_UV == 0
|
506
|
-
vec2 decodeUV(vec2 packedUV)
|
507
|
-
{
|
508
|
-
vec2 uv = (packedUV * 2.0) - 1.0;
|
509
|
-
return uv;
|
510
|
-
}
|
511
|
-
#endif
|
512
|
-
|
513
|
-
#if USE_PACKED_UV == 1
|
514
|
-
vec2 decodeUV(vec2 packedUV)
|
515
|
-
{
|
516
|
-
vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
|
517
|
-
return uv;
|
518
|
-
}
|
519
|
-
#endif
|
520
|
-
#endif`, 'void main() {', ShaderChunk.uv_vertex, `#ifdef USE_UV
|
521
|
-
#ifdef USE_PACKED_UV
|
522
|
-
vUv = decodeUV(vUv);
|
523
|
-
#endif
|
524
|
-
#endif`, ShaderChunk.uv2_vertex, ShaderChunk.color_vertex, ShaderChunk.beginnormal_vertex, `#ifdef USE_PACKED_NORMAL
|
525
|
-
objectNormal = decodeNormal(objectNormal);
|
526
|
-
#endif
|
527
|
-
|
528
|
-
#ifdef USE_TANGENT
|
529
|
-
vec3 objectTangent = vec3( tangent.xyz );
|
530
|
-
#endif
|
531
|
-
`, ShaderChunk.morphnormal_vertex, ShaderChunk.skinbase_vertex, ShaderChunk.skinnormal_vertex, ShaderChunk.defaultnormal_vertex, '#ifndef FLAT_SHADED', ' vNormal = normalize( transformedNormal );', '#endif', ShaderChunk.begin_vertex, `#ifdef USE_PACKED_POSITION
|
532
|
-
#if USE_PACKED_POSITION == 0
|
533
|
-
transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
|
534
|
-
#endif
|
535
|
-
#endif`, ShaderChunk.morphtarget_vertex, ShaderChunk.skinning_vertex, ShaderChunk.displacementmap_vertex, ShaderChunk.project_vertex, ShaderChunk.logdepthbuf_vertex, ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', ShaderChunk.worldpos_vertex, ShaderChunk.envmap_vertex, ShaderChunk.shadowmap_vertex, ShaderChunk.fog_vertex, '}'].join('\n'); // Use the original MeshPhongMaterial's fragmentShader.
|
536
|
-
|
537
|
-
this.fragmentShader = ['#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', ShaderChunk.common, ShaderChunk.packing, ShaderChunk.dithering_pars_fragment, ShaderChunk.color_pars_fragment, ShaderChunk.uv_pars_fragment, ShaderChunk.uv2_pars_fragment, ShaderChunk.map_pars_fragment, ShaderChunk.alphamap_pars_fragment, ShaderChunk.aomap_pars_fragment, ShaderChunk.lightmap_pars_fragment, ShaderChunk.emissivemap_pars_fragment, ShaderChunk.envmap_common_pars_fragment, ShaderChunk.envmap_pars_fragment, ShaderChunk.cube_uv_reflection_fragment, ShaderChunk.fog_pars_fragment, ShaderChunk.bsdfs, ShaderChunk.lights_pars_begin, ShaderChunk.lights_phong_pars_fragment, ShaderChunk.shadowmap_pars_fragment, ShaderChunk.bumpmap_pars_fragment, ShaderChunk.normalmap_pars_fragment, ShaderChunk.specularmap_pars_fragment, ShaderChunk.logdepthbuf_pars_fragment, ShaderChunk.clipping_planes_pars_fragment, 'void main() {', ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', ShaderChunk.logdepthbuf_fragment, ShaderChunk.map_fragment, ShaderChunk.color_fragment, ShaderChunk.alphamap_fragment, ShaderChunk.alphatest_fragment, ShaderChunk.specularmap_fragment, ShaderChunk.normal_fragment_begin, ShaderChunk.normal_fragment_maps, ShaderChunk.emissivemap_fragment, // accumulation
|
538
|
-
ShaderChunk.lights_phong_fragment, ShaderChunk.lights_fragment_begin, ShaderChunk.lights_fragment_maps, ShaderChunk.lights_fragment_end, // modulation
|
539
|
-
ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', ShaderChunk.tonemapping_fragment, ShaderChunk.encodings_fragment, ShaderChunk.fog_fragment, ShaderChunk.premultiplied_alpha_fragment, ShaderChunk.dithering_fragment, '}'].join('\n');
|
540
|
-
this.setValues(parameters);
|
541
|
-
}
|
542
|
-
|
543
|
-
}
|
544
|
-
|
545
|
-
export { GeometryCompressionUtils, PackedPhongMaterial };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r=(t=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3)=>{const l=p/2,c=[new e.Vector3(t.x-l,t.y,t.z-l),new e.Vector3(t.x-l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z-l)],u=[c[y],c[n],c[s],c[a]];if(0<=--o){const e=[];return Array.prototype.push.apply(e,r(u[0],l,o,y,a,s,n)),Array.prototype.push.apply(e,r(u[1],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[2],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[3],l,o,s,n,y,a)),e}return u},t=(r=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3,l=4,c=5,u=6,h=7)=>{const A=p/2,i=[new e.Vector3(r.x-A,r.y+A,r.z-A),new e.Vector3(r.x-A,r.y+A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z-A)],x=[i[y],i[n],i[s],i[a],i[l],i[c],i[u],i[h]];if(--o>=0){const e=[];return Array.prototype.push.apply(e,t(x[0],A,o,y,a,l,h,u,c,s,n)),Array.prototype.push.apply(e,t(x[1],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[2],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[3],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[4],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[5],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[6],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[7],A,o,u,c,s,n,y,a,l,h)),e}return x},p={hilbert3D:t,gosper:(e=1)=>function(e){let r=0,t=0,p=0;const o=[0,0,0],y=e.fractal;for(let n=0,s=y.length;n<s;n++){const s=y[n];"+"===s?p+=e.angle:"-"===s?p-=e.angle:"F"===s&&(r+=e.size*Math.cos(p),t+=-e.size*Math.sin(p),o.push(r,t,0))}return o}({fractal:function(e){let r="",t=e.axiom;for(let p=0,o=e.steps;0<=o?p<o:p>o;0<=o?p++:p--){r="";for(let p=0,o=t.length;p<o;p++){const o=t[p];o in e.rules?r+=e.rules[o]:r+=o}t=r}return r}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:e,angle:Math.PI/3}),hilbert2D:r};exports.GeometryUtils=p;
|
package/utils/GeometryUtils.d.ts
DELETED
@@ -1,6 +0,0 @@
|
|
1
|
-
import { Vector3 } from 'three';
|
2
|
-
export declare const GeometryUtils: {
|
3
|
-
hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
|
4
|
-
gosper: (size?: number) => number[];
|
5
|
-
hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
|
6
|
-
};
|