three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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package/effects/OutlineEffect.js
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import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from 'three';
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/**
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* Reference: https://en.wikipedia.org/wiki/Cel_shading
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*
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* API
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*
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* 1. Traditional
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* }
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*
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* };
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};
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const vertexShader = ['#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
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' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
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' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
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' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}'].join('\n');
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const fragmentShader = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}'].join('\n');
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function createMaterial() {
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uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['displacementmap'], uniformsOutline]),
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vertexShader,
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fragmentShader,
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side: BackSide
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}
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originalMaterials[outlineMaterial.uuid] = originalMaterial;
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}
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function isCompatible(object) {
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material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
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}
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|
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}
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function cleanupCache() {
|
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|
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|
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originalMaterials[keys[i]] = undefined;
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} // clear originalOnBeforeRenders
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keys = Object.keys(originalOnBeforeRenders);
|
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for (let i = 0, il = keys.length; i < il; i++) {
|
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|
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originalOnBeforeRenders[keys[i]] = undefined;
|
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|
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} // remove unused outlineMaterial from cache
|
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|
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|
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keys = Object.keys(cache);
|
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|
-
|
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|
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for (let i = 0, il = keys.length; i < il; i++) {
|
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|
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const key = keys[i];
|
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|
-
|
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if (cache[key].used === false) {
|
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|
-
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|
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|
-
|
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|
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if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
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|
-
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|
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|
-
}
|
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|
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} else {
|
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|
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|
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|
-
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|
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|
-
}
|
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|
-
}
|
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|
-
}
|
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|
-
|
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|
-
this.render = function (scene, camera) {
|
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|
-
let renderTarget;
|
280
|
-
let forceClear = false;
|
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|
-
|
282
|
-
if (arguments[2] !== undefined) {
|
283
|
-
console.warn('THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
|
284
|
-
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|
285
|
-
}
|
286
|
-
|
287
|
-
if (arguments[3] !== undefined) {
|
288
|
-
console.warn('THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.');
|
289
|
-
forceClear = arguments[3];
|
290
|
-
}
|
291
|
-
|
292
|
-
if (renderTarget !== undefined) renderer.setRenderTarget(renderTarget);
|
293
|
-
if (forceClear) renderer.clear();
|
294
|
-
|
295
|
-
if (this.enabled === false) {
|
296
|
-
renderer.render(scene, camera);
|
297
|
-
return;
|
298
|
-
}
|
299
|
-
|
300
|
-
const currentAutoClear = renderer.autoClear;
|
301
|
-
renderer.autoClear = this.autoClear;
|
302
|
-
renderer.render(scene, camera);
|
303
|
-
renderer.autoClear = currentAutoClear;
|
304
|
-
this.renderOutline(scene, camera);
|
305
|
-
};
|
306
|
-
|
307
|
-
this.renderOutline = (scene, camera) => {
|
308
|
-
const currentAutoClear = renderer.autoClear;
|
309
|
-
const currentSceneAutoUpdate = scene.autoUpdate;
|
310
|
-
const currentSceneBackground = scene.background;
|
311
|
-
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
312
|
-
scene.autoUpdate = false;
|
313
|
-
scene.background = null;
|
314
|
-
renderer.autoClear = false;
|
315
|
-
renderer.shadowMap.enabled = false;
|
316
|
-
scene.traverse(setOutlineMaterial);
|
317
|
-
renderer.render(scene, camera);
|
318
|
-
scene.traverse(restoreOriginalMaterial);
|
319
|
-
cleanupCache();
|
320
|
-
scene.autoUpdate = currentSceneAutoUpdate;
|
321
|
-
scene.background = currentSceneBackground;
|
322
|
-
renderer.autoClear = currentAutoClear;
|
323
|
-
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
324
|
-
};
|
325
|
-
/*
|
326
|
-
* See #9918
|
327
|
-
*
|
328
|
-
* The following property copies and wrapper methods enable
|
329
|
-
* OutlineEffect to be called from other *Effect, like
|
330
|
-
*
|
331
|
-
* effect = new StereoEffect( new OutlineEffect( renderer ) );
|
332
|
-
*
|
333
|
-
* function render () {
|
334
|
-
*
|
335
|
-
* effect.render( scene, camera );
|
336
|
-
*
|
337
|
-
* }
|
338
|
-
*/
|
339
|
-
|
340
|
-
|
341
|
-
this.autoClear = renderer.autoClear;
|
342
|
-
this.domElement = renderer.domElement;
|
343
|
-
this.shadowMap = renderer.shadowMap;
|
344
|
-
|
345
|
-
this.clear = (color, depth, stencil) => {
|
346
|
-
renderer.clear(color, depth, stencil);
|
347
|
-
};
|
348
|
-
|
349
|
-
this.getPixelRatio = () => renderer.getPixelRatio();
|
350
|
-
|
351
|
-
this.setPixelRatio = value => {
|
352
|
-
renderer.setPixelRatio(value);
|
353
|
-
};
|
354
|
-
|
355
|
-
this.getSize = target => renderer.getSize(target);
|
356
|
-
|
357
|
-
this.setSize = (width, height, updateStyle) => {
|
358
|
-
renderer.setSize(width, height, updateStyle);
|
359
|
-
};
|
360
|
-
|
361
|
-
this.setViewport = (x, y, width, height) => {
|
362
|
-
renderer.setViewport(x, y, width, height);
|
363
|
-
};
|
364
|
-
|
365
|
-
this.setScissor = (x, y, width, height) => {
|
366
|
-
renderer.setScissor(x, y, width, height);
|
367
|
-
};
|
368
|
-
|
369
|
-
this.setScissorTest = boolean => {
|
370
|
-
renderer.setScissorTest(boolean);
|
371
|
-
};
|
372
|
-
|
373
|
-
this.setRenderTarget = renderTarget => {
|
374
|
-
renderer.setRenderTarget(renderTarget);
|
375
|
-
};
|
376
|
-
};
|
377
|
-
|
378
|
-
export { OutlineEffect };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.ParallaxBarrierEffect=function(r){const t=new e.OrthographicCamera(-1,1,1,-1,0,1),a=new e.Scene,i=new e.StereoCamera,n={minFilter:e.LinearFilter,magFilter:e.NearestFilter,format:e.RGBAFormat},o=new e.WebGLRenderTarget(512,512,n),l=new e.WebGLRenderTarget(512,512,n),v=new e.ShaderMaterial({uniforms:{mapLeft:{value:o.texture},mapRight:{value:l.texture}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = vec2( uv.x, uv.y );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D mapLeft;","uniform sampler2D mapRight;","varying vec2 vUv;","void main() {","\tvec2 uv = vUv;","\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {","\t\tgl_FragColor = texture2D( mapLeft, uv );","\t} else {","\t\tgl_FragColor = texture2D( mapRight, uv );","\t}","}"].join("\n")}),d=new e.Mesh(new e.PlaneGeometry(2,2),v);a.add(d),this.setSize=(e,t)=>{r.setSize(e,t);const a=r.getPixelRatio();o.setSize(e*a,t*a),l.setSize(e*a,t*a)},this.render=(e,n)=>{e.updateMatrixWorld(),null===n.parent&&n.updateMatrixWorld(),i.update(n),r.setRenderTarget(o),r.clear(),r.render(e,i.cameraL),r.setRenderTarget(l),r.clear(),r.render(e,i.cameraR),r.setRenderTarget(null),r.render(a,t)}};
|
@@ -1,63 +0,0 @@
|
|
1
|
-
import { OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from 'three';
|
2
|
-
|
3
|
-
const ParallaxBarrierEffect = function (renderer) {
|
4
|
-
const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
5
|
-
|
6
|
-
const _scene = new Scene();
|
7
|
-
|
8
|
-
const _stereo = new StereoCamera();
|
9
|
-
|
10
|
-
const _params = {
|
11
|
-
minFilter: LinearFilter,
|
12
|
-
magFilter: NearestFilter,
|
13
|
-
format: RGBAFormat
|
14
|
-
};
|
15
|
-
|
16
|
-
const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
|
17
|
-
|
18
|
-
const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
|
19
|
-
|
20
|
-
const _material = new ShaderMaterial({
|
21
|
-
uniforms: {
|
22
|
-
mapLeft: {
|
23
|
-
value: _renderTargetL.texture
|
24
|
-
},
|
25
|
-
mapRight: {
|
26
|
-
value: _renderTargetR.texture
|
27
|
-
}
|
28
|
-
},
|
29
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
30
|
-
fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}'].join('\n')
|
31
|
-
});
|
32
|
-
|
33
|
-
const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
|
34
|
-
|
35
|
-
_scene.add(mesh);
|
36
|
-
|
37
|
-
this.setSize = (width, height) => {
|
38
|
-
renderer.setSize(width, height);
|
39
|
-
const pixelRatio = renderer.getPixelRatio();
|
40
|
-
|
41
|
-
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
42
|
-
|
43
|
-
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
44
|
-
};
|
45
|
-
|
46
|
-
this.render = (scene, camera) => {
|
47
|
-
scene.updateMatrixWorld();
|
48
|
-
if (camera.parent === null) camera.updateMatrixWorld();
|
49
|
-
|
50
|
-
_stereo.update(camera);
|
51
|
-
|
52
|
-
renderer.setRenderTarget(_renderTargetL);
|
53
|
-
renderer.clear();
|
54
|
-
renderer.render(scene, _stereo.cameraL);
|
55
|
-
renderer.setRenderTarget(_renderTargetR);
|
56
|
-
renderer.clear();
|
57
|
-
renderer.render(scene, _stereo.cameraR);
|
58
|
-
renderer.setRenderTarget(null);
|
59
|
-
renderer.render(_scene, _camera);
|
60
|
-
};
|
61
|
-
};
|
62
|
-
|
63
|
-
export { ParallaxBarrierEffect };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.PeppersGhostEffect=function(t){const r=this;let o,s,i;r.cameraDistance=15,r.reflectFromAbove=!1;const a=new e.PerspectiveCamera,n=new e.PerspectiveCamera,c=new e.PerspectiveCamera,p=new e.PerspectiveCamera,l=new e.Vector3,d=new e.Quaternion,m=new e.Vector3;t.autoClear=!1,this.setSize=(e,r)=>{o=e/2,e<r?(s=e/3,i=e/3):(s=r/3,i=r/3),t.setSize(e,r)},this.render=(e,u)=>{e.updateMatrixWorld(),null===u.parent&&u.updateMatrixWorld(),u.matrixWorld.decompose(l,d,m),a.position.copy(l),a.quaternion.copy(d),a.translateZ(r.cameraDistance),a.lookAt(e.position),n.position.copy(l),n.quaternion.copy(d),n.translateZ(-r.cameraDistance),n.lookAt(e.position),n.rotation.z+=Math.PI/180*180,c.position.copy(l),c.quaternion.copy(d),c.translateX(-r.cameraDistance),c.lookAt(e.position),c.rotation.x+=Math.PI/180*90,p.position.copy(l),p.quaternion.copy(d),p.translateX(r.cameraDistance),p.lookAt(e.position),p.rotation.x+=Math.PI/180*90,t.clear(),t.setScissorTest(!0),t.setScissor(o-s/2,2*i,s,i),t.setViewport(o-s/2,2*i,s,i),r.reflectFromAbove?t.render(e,n):t.render(e,a),t.setScissor(o-s/2,0,s,i),t.setViewport(o-s/2,0,s,i),r.reflectFromAbove?t.render(e,a):t.render(e,n),t.setScissor(o-s/2-s,i,s,i),t.setViewport(o-s/2-s,i,s,i),r.reflectFromAbove?t.render(e,p):t.render(e,c),t.setScissor(o+s/2,i,s,i),t.setViewport(o+s/2,i,s,i),r.reflectFromAbove?t.render(e,c):t.render(e,p),t.setScissorTest(!1)}};
|
@@ -1,10 +0,0 @@
|
|
1
|
-
import { Camera, Scene, WebGLRenderer } from 'three';
|
2
|
-
|
3
|
-
export class PeppersGhostEffect {
|
4
|
-
constructor(renderer: WebGLRenderer);
|
5
|
-
cameraDistance: number;
|
6
|
-
reflectFromAbove: boolean;
|
7
|
-
|
8
|
-
render(scene: Scene, camera: Camera): void;
|
9
|
-
setSize(width: number, height: number): void;
|
10
|
-
}
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import { PerspectiveCamera, Vector3, Quaternion } from 'three';
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/**
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* peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
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*/
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const PeppersGhostEffect = function (renderer) {
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const scope = this;
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scope.cameraDistance = 15;
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scope.reflectFromAbove = false; // Internals
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let _halfWidth, _width, _height;
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const _cameraF = new PerspectiveCamera(); //front
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const _cameraB = new PerspectiveCamera(); //back
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const _cameraL = new PerspectiveCamera(); //left
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const _cameraR = new PerspectiveCamera(); //right
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const _position = new Vector3();
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const _quaternion = new Quaternion();
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const _scale = new Vector3(); // Initialization
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renderer.autoClear = false;
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this.setSize = (width, height) => {
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_halfWidth = width / 2;
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if (width < height) {
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_width = width / 3;
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_height = width / 3;
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} else {
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_width = height / 3;
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_height = height / 3;
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}
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renderer.setSize(width, height);
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};
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this.render = (scene, camera) => {
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scene.updateMatrixWorld();
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if (camera.parent === null) camera.updateMatrixWorld();
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camera.matrixWorld.decompose(_position, _quaternion, _scale); // front
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_cameraF.position.copy(_position);
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_cameraF.quaternion.copy(_quaternion);
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_cameraF.translateZ(scope.cameraDistance);
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_cameraF.lookAt(scene.position); // back
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_cameraB.position.copy(_position);
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_cameraB.quaternion.copy(_quaternion);
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_cameraB.translateZ(-scope.cameraDistance);
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_cameraB.lookAt(scene.position);
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_cameraB.rotation.z += 180 * (Math.PI / 180); // left
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_cameraL.position.copy(_position);
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_cameraL.quaternion.copy(_quaternion);
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_cameraL.translateX(-scope.cameraDistance);
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_cameraL.lookAt(scene.position);
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_cameraL.rotation.x += 90 * (Math.PI / 180); // right
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_cameraR.position.copy(_position);
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_cameraR.quaternion.copy(_quaternion);
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_cameraR.translateX(scope.cameraDistance);
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_cameraR.lookAt(scene.position);
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_cameraR.rotation.x += 90 * (Math.PI / 180);
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renderer.clear();
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renderer.setScissorTest(true);
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renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
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renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
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if (scope.reflectFromAbove) {
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renderer.render(scene, _cameraB);
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} else {
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renderer.render(scene, _cameraF);
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}
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renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
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renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
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if (scope.reflectFromAbove) {
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renderer.render(scene, _cameraF);
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} else {
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renderer.render(scene, _cameraB);
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}
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renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
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renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
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if (scope.reflectFromAbove) {
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renderer.render(scene, _cameraR);
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} else {
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renderer.render(scene, _cameraL);
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}
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renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
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renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
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if (scope.reflectFromAbove) {
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renderer.render(scene, _cameraL);
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} else {
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renderer.render(scene, _cameraR);
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}
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renderer.setScissorTest(false);
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};
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};
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export { PeppersGhostEffect };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.StereoEffect=function(t){const r=new e.StereoCamera;r.aspect=.5;const s=new e.Vector2;this.setEyeSeparation=e=>{r.eyeSep=e},this.setSize=(e,r)=>{t.setSize(e,r)},this.render=(e,i)=>{e.updateMatrixWorld(),null===i.parent&&i.updateMatrixWorld(),r.update(i),t.getSize(s),t.autoClear&&t.clear(),t.setScissorTest(!0),t.setScissor(0,0,s.width/2,s.height),t.setViewport(0,0,s.width/2,s.height),t.render(e,r.cameraL),t.setScissor(s.width/2,0,s.width/2,s.height),t.setViewport(s.width/2,0,s.width/2,s.height),t.render(e,r.cameraR),t.setScissorTest(!1)}};
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import { Camera, Scene, WebGLRenderer } from 'three';
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export class StereoEffect {
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constructor(renderer: WebGLRenderer);
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setEyeSeparation(eyeSep: number): void;
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render(scene: Scene, camera: Camera): void;
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setSize(width: number, height: number): void;
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}
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package/effects/StereoEffect.js
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import { StereoCamera, Vector2 } from 'three';
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const StereoEffect = function (renderer) {
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const _stereo = new StereoCamera();
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_stereo.aspect = 0.5;
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const size = new Vector2();
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this.setEyeSeparation = eyeSep => {
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_stereo.eyeSep = eyeSep;
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};
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this.setSize = (width, height) => {
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renderer.setSize(width, height);
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};
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this.render = (scene, camera) => {
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scene.updateMatrixWorld();
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if (camera.parent === null) camera.updateMatrixWorld();
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_stereo.update(camera);
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renderer.getSize(size);
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if (renderer.autoClear) renderer.clear();
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renderer.setScissorTest(true);
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renderer.setScissor(0, 0, size.width / 2, size.height);
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renderer.setViewport(0, 0, size.width / 2, size.height);
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renderer.render(scene, _stereo.cameraL);
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renderer.setScissor(size.width / 2, 0, size.width / 2, size.height);
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renderer.setViewport(size.width / 2, 0, size.width / 2, size.height);
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renderer.render(scene, _stereo.cameraR);
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renderer.setScissorTest(false);
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};
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};
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export { StereoEffect };
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"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(s){if("default"!==s){var n=Object.getOwnPropertyDescriptor(e,s);Object.defineProperty(t,s,n.get?n:{enumerable:!0,get:function(){return e[s]}})}})),t.default=e,Object.freeze(t)}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("three"));exports.RoomEnvironment=function(){const e=new t.Scene,s=new t.BoxGeometry;s.deleteAttribute("uv");const n=new t.MeshStandardMaterial({side:t.BackSide}),o=new t.MeshStandardMaterial,a=new t.PointLight(16777215,5,28,2);a.position.set(.418,16.199,.3),e.add(a);const i=new t.Mesh(s,n);i.position.set(-.757,13.219,.717),i.scale.set(31.713,28.305,28.591),e.add(i);const c=new t.Mesh(s,o);c.position.set(-10.906,2.009,1.846),c.rotation.set(0,-.195,0),c.scale.set(2.328,7.905,4.651),e.add(c);const r=new t.Mesh(s,o);r.position.set(-5.607,-.754,-.758),r.rotation.set(0,.994,0),r.scale.set(1.97,1.534,3.955),e.add(r);const d=new t.Mesh(s,o);d.position.set(6.167,.857,7.803),d.rotation.set(0,.561,0),d.scale.set(3.927,6.285,3.687),e.add(d);const l=new t.Mesh(s,o);l.position.set(-2.017,.018,6.124),l.rotation.set(0,.333,0),l.scale.set(2.002,4.566,2.064),e.add(l);const u=new t.Mesh(s,o);u.position.set(2.291,-.756,-2.621),u.rotation.set(0,-.286,0),u.scale.set(1.546,1.552,1.496),e.add(u);const M=new t.Mesh(s,o);M.position.set(-2.193,-.369,-5.547),M.rotation.set(0,.516,0),M.scale.set(3.875,3.487,2.986),e.add(M);const p=new t.Mesh(s,j(50));p.position.set(-16.116,14.37,8.208),p.scale.set(.1,2.428,2.739),e.add(p);const w=new t.Mesh(s,j(50));w.position.set(-16.109,18.021,-8.207),w.scale.set(.1,2.425,2.751),e.add(w);const h=new t.Mesh(s,j(17));h.position.set(14.904,12.198,-1.832),h.scale.set(.15,4.265,6.331),e.add(h);const f=new t.Mesh(s,j(43));f.position.set(-.462,8.89,14.52),f.scale.set(4.38,5.441,.088),e.add(f);const b=new t.Mesh(s,j(20));b.position.set(3.235,11.486,-12.541),b.scale.set(2.5,2,.1),e.add(b);const O=new t.Mesh(s,j(100));function j(e){const s=new t.MeshBasicMaterial;return s.color.setScalar(e),s}return O.position.set(0,20,0),O.scale.set(1,.1,1),e.add(O),e};
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