three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1,378 +0,0 @@
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- import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from 'three';
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-
3
- /**
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- * Reference: https://en.wikipedia.org/wiki/Cel_shading
5
- *
6
- * API
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- *
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- * 1. Traditional
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- *
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- * var effect = new OutlineEffect( renderer );
11
- *
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- * function render() {
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- *
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- * effect.render( scene, camera );
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- *
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- * }
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- *
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- * 2. VR compatible
19
- *
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- * var effect = new OutlineEffect( renderer );
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- * var renderingOutline = false;
22
- *
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- * scene.onAfterRender = function () {
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- *
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- * if ( renderingOutline ) return;
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- *
27
- * renderingOutline = true;
28
- *
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- * effect.renderOutline( scene, camera );
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- *
31
- * renderingOutline = false;
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- *
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- * };
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- *
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- * function render() {
36
- *
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- * renderer.render( scene, camera );
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- *
39
- * }
40
- *
41
- * // How to set default outline parameters
42
- * new OutlineEffect( renderer, {
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- * defaultThickness: 0.01,
44
- * defaultColor: [ 0, 0, 0 ],
45
- * defaultAlpha: 0.8,
46
- * defaultKeepAlive: true // keeps outline material in cache even if material is removed from scene
47
- * } );
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- *
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- * // How to set outline parameters for each material
50
- * material.userData.outlineParameters = {
51
- * thickness: 0.01,
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- * color: [ 0, 0, 0 ]
53
- * alpha: 0.8,
54
- * visible: true,
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- * keepAlive: true
56
- * };
57
- */
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-
59
- const OutlineEffect = function (renderer, parameters) {
60
- parameters = parameters || {};
61
- this.enabled = true;
62
- const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
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- const defaultColor = new Color().fromArray(parameters.defaultColor !== undefined ? parameters.defaultColor : [0, 0, 0]);
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- const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
65
- const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false; // object.material.uuid -> outlineMaterial or
66
- // object.material[ n ].uuid -> outlineMaterial
67
- // save at the outline material creation and release
68
- // if it's unused removeThresholdCount frames
69
- // unless keepAlive is true.
70
-
71
- const cache = {};
72
- const removeThresholdCount = 60; // outlineMaterial.uuid -> object.material or
73
- // outlineMaterial.uuid -> object.material[ n ]
74
- // save before render and release after render.
75
-
76
- const originalMaterials = {}; // object.uuid -> originalOnBeforeRender
77
- // save before render and release after render.
78
-
79
- const originalOnBeforeRenders = {}; //this.cache = cache; // for debug
80
-
81
- const uniformsOutline = {
82
- outlineThickness: {
83
- value: defaultThickness
84
- },
85
- outlineColor: {
86
- value: defaultColor
87
- },
88
- outlineAlpha: {
89
- value: defaultAlpha
90
- }
91
- };
92
- const vertexShader = ['#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
93
- ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
94
- ' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
95
- ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}'].join('\n');
96
- const fragmentShader = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}'].join('\n');
97
-
98
- function createMaterial() {
99
- return new ShaderMaterial({
100
- type: 'OutlineEffect',
101
- uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['displacementmap'], uniformsOutline]),
102
- vertexShader,
103
- fragmentShader,
104
- side: BackSide
105
- });
106
- }
107
-
108
- function getOutlineMaterialFromCache(originalMaterial) {
109
- let data = cache[originalMaterial.uuid];
110
-
111
- if (data === undefined) {
112
- data = {
113
- material: createMaterial(),
114
- used: true,
115
- keepAlive: defaultKeepAlive,
116
- count: 0
117
- };
118
- cache[originalMaterial.uuid] = data;
119
- }
120
-
121
- data.used = true;
122
- return data.material;
123
- }
124
-
125
- function getOutlineMaterial(originalMaterial) {
126
- const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
127
- originalMaterials[outlineMaterial.uuid] = originalMaterial;
128
- updateOutlineMaterial(outlineMaterial, originalMaterial);
129
- return outlineMaterial;
130
- }
131
-
132
- function isCompatible(object) {
133
- const geometry = object.geometry;
134
- let hasNormals = false;
135
-
136
- if (object.geometry !== undefined) {
137
- if (geometry.isBufferGeometry) {
138
- hasNormals = geometry.attributes.normal !== undefined;
139
- } else {
140
- hasNormals = true; // the renderer always produces a normal attribute for Geometry
141
- }
142
- }
143
-
144
- return object.isMesh === true && object.material !== undefined && hasNormals === true;
145
- }
146
-
147
- function setOutlineMaterial(object) {
148
- if (isCompatible(object) === false) return;
149
-
150
- if (Array.isArray(object.material)) {
151
- for (let i = 0, il = object.material.length; i < il; i++) {
152
- object.material[i] = getOutlineMaterial(object.material[i]);
153
- }
154
- } else {
155
- object.material = getOutlineMaterial(object.material);
156
- }
157
-
158
- originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
159
- object.onBeforeRender = onBeforeRender;
160
- }
161
-
162
- function restoreOriginalMaterial(object) {
163
- if (isCompatible(object) === false) return;
164
-
165
- if (Array.isArray(object.material)) {
166
- for (let i = 0, il = object.material.length; i < il; i++) {
167
- object.material[i] = originalMaterials[object.material[i].uuid];
168
- }
169
- } else {
170
- object.material = originalMaterials[object.material.uuid];
171
- }
172
-
173
- object.onBeforeRender = originalOnBeforeRenders[object.uuid];
174
- }
175
-
176
- function onBeforeRender(renderer, scene, camera, geometry, material) {
177
- const originalMaterial = originalMaterials[material.uuid]; // just in case
178
-
179
- if (originalMaterial === undefined) return;
180
- updateUniforms(material, originalMaterial);
181
- }
182
-
183
- function updateUniforms(material, originalMaterial) {
184
- const outlineParameters = originalMaterial.userData.outlineParameters;
185
- material.uniforms.outlineAlpha.value = originalMaterial.opacity;
186
-
187
- if (outlineParameters !== undefined) {
188
- if (outlineParameters.thickness !== undefined) {
189
- material.uniforms.outlineThickness.value = outlineParameters.thickness;
190
- }
191
-
192
- if (outlineParameters.color !== undefined) material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
193
- if (outlineParameters.alpha !== undefined) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
194
- }
195
-
196
- if (originalMaterial.displacementMap) {
197
- material.uniforms.displacementMap.value = originalMaterial.displacementMap;
198
- material.uniforms.displacementScale.value = originalMaterial.displacementScale;
199
- material.uniforms.displacementBias.value = originalMaterial.displacementBias;
200
- }
201
- }
202
-
203
- function updateOutlineMaterial(material, originalMaterial) {
204
- if (material.name === 'invisible') return;
205
- const outlineParameters = originalMaterial.userData.outlineParameters;
206
- material.skinning = originalMaterial.skinning;
207
- material.morphTargets = originalMaterial.morphTargets;
208
- material.morphNormals = originalMaterial.morphNormals;
209
- material.fog = originalMaterial.fog;
210
- material.toneMapped = originalMaterial.toneMapped;
211
- material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
212
- material.displacementMap = originalMaterial.displacementMap;
213
-
214
- if (outlineParameters !== undefined) {
215
- if (originalMaterial.visible === false) {
216
- material.visible = false;
217
- } else {
218
- material.visible = outlineParameters.visible !== undefined ? outlineParameters.visible : true;
219
- }
220
-
221
- material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
222
-
223
- if (outlineParameters.keepAlive !== undefined) {
224
- cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
225
- }
226
- } else {
227
- material.transparent = originalMaterial.transparent;
228
- material.visible = originalMaterial.visible;
229
- }
230
-
231
- if (originalMaterial.wireframe === true || originalMaterial.depthTest === false) material.visible = false;
232
-
233
- if (originalMaterial.clippingPlanes) {
234
- material.clipping = true;
235
- material.clippingPlanes = originalMaterial.clippingPlanes;
236
- material.clipIntersection = originalMaterial.clipIntersection;
237
- material.clipShadows = originalMaterial.clipShadows;
238
- }
239
-
240
- material.version = originalMaterial.version; // update outline material if necessary
241
- }
242
-
243
- function cleanupCache() {
244
- let keys; // clear originialMaterials
245
-
246
- keys = Object.keys(originalMaterials);
247
-
248
- for (let i = 0, il = keys.length; i < il; i++) {
249
- originalMaterials[keys[i]] = undefined;
250
- } // clear originalOnBeforeRenders
251
-
252
-
253
- keys = Object.keys(originalOnBeforeRenders);
254
-
255
- for (let i = 0, il = keys.length; i < il; i++) {
256
- originalOnBeforeRenders[keys[i]] = undefined;
257
- } // remove unused outlineMaterial from cache
258
-
259
-
260
- keys = Object.keys(cache);
261
-
262
- for (let i = 0, il = keys.length; i < il; i++) {
263
- const key = keys[i];
264
-
265
- if (cache[key].used === false) {
266
- cache[key].count++;
267
-
268
- if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
269
- delete cache[key];
270
- }
271
- } else {
272
- cache[key].used = false;
273
- cache[key].count = 0;
274
- }
275
- }
276
- }
277
-
278
- this.render = function (scene, camera) {
279
- let renderTarget;
280
- let forceClear = false;
281
-
282
- if (arguments[2] !== undefined) {
283
- console.warn('THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
284
- renderTarget = arguments[2];
285
- }
286
-
287
- if (arguments[3] !== undefined) {
288
- console.warn('THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.');
289
- forceClear = arguments[3];
290
- }
291
-
292
- if (renderTarget !== undefined) renderer.setRenderTarget(renderTarget);
293
- if (forceClear) renderer.clear();
294
-
295
- if (this.enabled === false) {
296
- renderer.render(scene, camera);
297
- return;
298
- }
299
-
300
- const currentAutoClear = renderer.autoClear;
301
- renderer.autoClear = this.autoClear;
302
- renderer.render(scene, camera);
303
- renderer.autoClear = currentAutoClear;
304
- this.renderOutline(scene, camera);
305
- };
306
-
307
- this.renderOutline = (scene, camera) => {
308
- const currentAutoClear = renderer.autoClear;
309
- const currentSceneAutoUpdate = scene.autoUpdate;
310
- const currentSceneBackground = scene.background;
311
- const currentShadowMapEnabled = renderer.shadowMap.enabled;
312
- scene.autoUpdate = false;
313
- scene.background = null;
314
- renderer.autoClear = false;
315
- renderer.shadowMap.enabled = false;
316
- scene.traverse(setOutlineMaterial);
317
- renderer.render(scene, camera);
318
- scene.traverse(restoreOriginalMaterial);
319
- cleanupCache();
320
- scene.autoUpdate = currentSceneAutoUpdate;
321
- scene.background = currentSceneBackground;
322
- renderer.autoClear = currentAutoClear;
323
- renderer.shadowMap.enabled = currentShadowMapEnabled;
324
- };
325
- /*
326
- * See #9918
327
- *
328
- * The following property copies and wrapper methods enable
329
- * OutlineEffect to be called from other *Effect, like
330
- *
331
- * effect = new StereoEffect( new OutlineEffect( renderer ) );
332
- *
333
- * function render () {
334
- *
335
- * effect.render( scene, camera );
336
- *
337
- * }
338
- */
339
-
340
-
341
- this.autoClear = renderer.autoClear;
342
- this.domElement = renderer.domElement;
343
- this.shadowMap = renderer.shadowMap;
344
-
345
- this.clear = (color, depth, stencil) => {
346
- renderer.clear(color, depth, stencil);
347
- };
348
-
349
- this.getPixelRatio = () => renderer.getPixelRatio();
350
-
351
- this.setPixelRatio = value => {
352
- renderer.setPixelRatio(value);
353
- };
354
-
355
- this.getSize = target => renderer.getSize(target);
356
-
357
- this.setSize = (width, height, updateStyle) => {
358
- renderer.setSize(width, height, updateStyle);
359
- };
360
-
361
- this.setViewport = (x, y, width, height) => {
362
- renderer.setViewport(x, y, width, height);
363
- };
364
-
365
- this.setScissor = (x, y, width, height) => {
366
- renderer.setScissor(x, y, width, height);
367
- };
368
-
369
- this.setScissorTest = boolean => {
370
- renderer.setScissorTest(boolean);
371
- };
372
-
373
- this.setRenderTarget = renderTarget => {
374
- renderer.setRenderTarget(renderTarget);
375
- };
376
- };
377
-
378
- export { OutlineEffect };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.ParallaxBarrierEffect=function(r){const t=new e.OrthographicCamera(-1,1,1,-1,0,1),a=new e.Scene,i=new e.StereoCamera,n={minFilter:e.LinearFilter,magFilter:e.NearestFilter,format:e.RGBAFormat},o=new e.WebGLRenderTarget(512,512,n),l=new e.WebGLRenderTarget(512,512,n),v=new e.ShaderMaterial({uniforms:{mapLeft:{value:o.texture},mapRight:{value:l.texture}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = vec2( uv.x, uv.y );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D mapLeft;","uniform sampler2D mapRight;","varying vec2 vUv;","void main() {","\tvec2 uv = vUv;","\tif ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {","\t\tgl_FragColor = texture2D( mapLeft, uv );","\t} else {","\t\tgl_FragColor = texture2D( mapRight, uv );","\t}","}"].join("\n")}),d=new e.Mesh(new e.PlaneGeometry(2,2),v);a.add(d),this.setSize=(e,t)=>{r.setSize(e,t);const a=r.getPixelRatio();o.setSize(e*a,t*a),l.setSize(e*a,t*a)},this.render=(e,n)=>{e.updateMatrixWorld(),null===n.parent&&n.updateMatrixWorld(),i.update(n),r.setRenderTarget(o),r.clear(),r.render(e,i.cameraL),r.setRenderTarget(l),r.clear(),r.render(e,i.cameraR),r.setRenderTarget(null),r.render(a,t)}};
@@ -1,8 +0,0 @@
1
- import { Camera, Scene, WebGLRenderer } from 'three';
2
-
3
- export class ParallaxBarrierEffect {
4
- constructor(renderer: WebGLRenderer);
5
-
6
- render(scene: Scene, camera: Camera): void;
7
- setSize(width: number, height: number): void;
8
- }
@@ -1,63 +0,0 @@
1
- import { OrthographicCamera, Scene, StereoCamera, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry, LinearFilter, NearestFilter, RGBAFormat } from 'three';
2
-
3
- const ParallaxBarrierEffect = function (renderer) {
4
- const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
5
-
6
- const _scene = new Scene();
7
-
8
- const _stereo = new StereoCamera();
9
-
10
- const _params = {
11
- minFilter: LinearFilter,
12
- magFilter: NearestFilter,
13
- format: RGBAFormat
14
- };
15
-
16
- const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
17
-
18
- const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
19
-
20
- const _material = new ShaderMaterial({
21
- uniforms: {
22
- mapLeft: {
23
- value: _renderTargetL.texture
24
- },
25
- mapRight: {
26
- value: _renderTargetR.texture
27
- }
28
- },
29
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
30
- fragmentShader: ['uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}'].join('\n')
31
- });
32
-
33
- const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
34
-
35
- _scene.add(mesh);
36
-
37
- this.setSize = (width, height) => {
38
- renderer.setSize(width, height);
39
- const pixelRatio = renderer.getPixelRatio();
40
-
41
- _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
42
-
43
- _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
44
- };
45
-
46
- this.render = (scene, camera) => {
47
- scene.updateMatrixWorld();
48
- if (camera.parent === null) camera.updateMatrixWorld();
49
-
50
- _stereo.update(camera);
51
-
52
- renderer.setRenderTarget(_renderTargetL);
53
- renderer.clear();
54
- renderer.render(scene, _stereo.cameraL);
55
- renderer.setRenderTarget(_renderTargetR);
56
- renderer.clear();
57
- renderer.render(scene, _stereo.cameraR);
58
- renderer.setRenderTarget(null);
59
- renderer.render(_scene, _camera);
60
- };
61
- };
62
-
63
- export { ParallaxBarrierEffect };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.PeppersGhostEffect=function(t){const r=this;let o,s,i;r.cameraDistance=15,r.reflectFromAbove=!1;const a=new e.PerspectiveCamera,n=new e.PerspectiveCamera,c=new e.PerspectiveCamera,p=new e.PerspectiveCamera,l=new e.Vector3,d=new e.Quaternion,m=new e.Vector3;t.autoClear=!1,this.setSize=(e,r)=>{o=e/2,e<r?(s=e/3,i=e/3):(s=r/3,i=r/3),t.setSize(e,r)},this.render=(e,u)=>{e.updateMatrixWorld(),null===u.parent&&u.updateMatrixWorld(),u.matrixWorld.decompose(l,d,m),a.position.copy(l),a.quaternion.copy(d),a.translateZ(r.cameraDistance),a.lookAt(e.position),n.position.copy(l),n.quaternion.copy(d),n.translateZ(-r.cameraDistance),n.lookAt(e.position),n.rotation.z+=Math.PI/180*180,c.position.copy(l),c.quaternion.copy(d),c.translateX(-r.cameraDistance),c.lookAt(e.position),c.rotation.x+=Math.PI/180*90,p.position.copy(l),p.quaternion.copy(d),p.translateX(r.cameraDistance),p.lookAt(e.position),p.rotation.x+=Math.PI/180*90,t.clear(),t.setScissorTest(!0),t.setScissor(o-s/2,2*i,s,i),t.setViewport(o-s/2,2*i,s,i),r.reflectFromAbove?t.render(e,n):t.render(e,a),t.setScissor(o-s/2,0,s,i),t.setViewport(o-s/2,0,s,i),r.reflectFromAbove?t.render(e,a):t.render(e,n),t.setScissor(o-s/2-s,i,s,i),t.setViewport(o-s/2-s,i,s,i),r.reflectFromAbove?t.render(e,p):t.render(e,c),t.setScissor(o+s/2,i,s,i),t.setViewport(o+s/2,i,s,i),r.reflectFromAbove?t.render(e,c):t.render(e,p),t.setScissorTest(!1)}};
@@ -1,10 +0,0 @@
1
- import { Camera, Scene, WebGLRenderer } from 'three';
2
-
3
- export class PeppersGhostEffect {
4
- constructor(renderer: WebGLRenderer);
5
- cameraDistance: number;
6
- reflectFromAbove: boolean;
7
-
8
- render(scene: Scene, camera: Camera): void;
9
- setSize(width: number, height: number): void;
10
- }
@@ -1,134 +0,0 @@
1
- import { PerspectiveCamera, Vector3, Quaternion } from 'three';
2
-
3
- /**
4
- * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
5
- */
6
-
7
- const PeppersGhostEffect = function (renderer) {
8
- const scope = this;
9
- scope.cameraDistance = 15;
10
- scope.reflectFromAbove = false; // Internals
11
-
12
- let _halfWidth, _width, _height;
13
-
14
- const _cameraF = new PerspectiveCamera(); //front
15
-
16
-
17
- const _cameraB = new PerspectiveCamera(); //back
18
-
19
-
20
- const _cameraL = new PerspectiveCamera(); //left
21
-
22
-
23
- const _cameraR = new PerspectiveCamera(); //right
24
-
25
-
26
- const _position = new Vector3();
27
-
28
- const _quaternion = new Quaternion();
29
-
30
- const _scale = new Vector3(); // Initialization
31
-
32
-
33
- renderer.autoClear = false;
34
-
35
- this.setSize = (width, height) => {
36
- _halfWidth = width / 2;
37
-
38
- if (width < height) {
39
- _width = width / 3;
40
- _height = width / 3;
41
- } else {
42
- _width = height / 3;
43
- _height = height / 3;
44
- }
45
-
46
- renderer.setSize(width, height);
47
- };
48
-
49
- this.render = (scene, camera) => {
50
- scene.updateMatrixWorld();
51
- if (camera.parent === null) camera.updateMatrixWorld();
52
- camera.matrixWorld.decompose(_position, _quaternion, _scale); // front
53
-
54
- _cameraF.position.copy(_position);
55
-
56
- _cameraF.quaternion.copy(_quaternion);
57
-
58
- _cameraF.translateZ(scope.cameraDistance);
59
-
60
- _cameraF.lookAt(scene.position); // back
61
-
62
-
63
- _cameraB.position.copy(_position);
64
-
65
- _cameraB.quaternion.copy(_quaternion);
66
-
67
- _cameraB.translateZ(-scope.cameraDistance);
68
-
69
- _cameraB.lookAt(scene.position);
70
-
71
- _cameraB.rotation.z += 180 * (Math.PI / 180); // left
72
-
73
- _cameraL.position.copy(_position);
74
-
75
- _cameraL.quaternion.copy(_quaternion);
76
-
77
- _cameraL.translateX(-scope.cameraDistance);
78
-
79
- _cameraL.lookAt(scene.position);
80
-
81
- _cameraL.rotation.x += 90 * (Math.PI / 180); // right
82
-
83
- _cameraR.position.copy(_position);
84
-
85
- _cameraR.quaternion.copy(_quaternion);
86
-
87
- _cameraR.translateX(scope.cameraDistance);
88
-
89
- _cameraR.lookAt(scene.position);
90
-
91
- _cameraR.rotation.x += 90 * (Math.PI / 180);
92
- renderer.clear();
93
- renderer.setScissorTest(true);
94
- renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
95
- renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
96
-
97
- if (scope.reflectFromAbove) {
98
- renderer.render(scene, _cameraB);
99
- } else {
100
- renderer.render(scene, _cameraF);
101
- }
102
-
103
- renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
104
- renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
105
-
106
- if (scope.reflectFromAbove) {
107
- renderer.render(scene, _cameraF);
108
- } else {
109
- renderer.render(scene, _cameraB);
110
- }
111
-
112
- renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
113
- renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
114
-
115
- if (scope.reflectFromAbove) {
116
- renderer.render(scene, _cameraR);
117
- } else {
118
- renderer.render(scene, _cameraL);
119
- }
120
-
121
- renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
122
- renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
123
-
124
- if (scope.reflectFromAbove) {
125
- renderer.render(scene, _cameraL);
126
- } else {
127
- renderer.render(scene, _cameraR);
128
- }
129
-
130
- renderer.setScissorTest(false);
131
- };
132
- };
133
-
134
- export { PeppersGhostEffect };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.StereoEffect=function(t){const r=new e.StereoCamera;r.aspect=.5;const s=new e.Vector2;this.setEyeSeparation=e=>{r.eyeSep=e},this.setSize=(e,r)=>{t.setSize(e,r)},this.render=(e,i)=>{e.updateMatrixWorld(),null===i.parent&&i.updateMatrixWorld(),r.update(i),t.getSize(s),t.autoClear&&t.clear(),t.setScissorTest(!0),t.setScissor(0,0,s.width/2,s.height),t.setViewport(0,0,s.width/2,s.height),t.render(e,r.cameraL),t.setScissor(s.width/2,0,s.width/2,s.height),t.setViewport(s.width/2,0,s.width/2,s.height),t.render(e,r.cameraR),t.setScissorTest(!1)}};
@@ -1,9 +0,0 @@
1
- import { Camera, Scene, WebGLRenderer } from 'three';
2
-
3
- export class StereoEffect {
4
- constructor(renderer: WebGLRenderer);
5
-
6
- setEyeSeparation(eyeSep: number): void;
7
- render(scene: Scene, camera: Camera): void;
8
- setSize(width: number, height: number): void;
9
- }
@@ -1,36 +0,0 @@
1
- import { StereoCamera, Vector2 } from 'three';
2
-
3
- const StereoEffect = function (renderer) {
4
- const _stereo = new StereoCamera();
5
-
6
- _stereo.aspect = 0.5;
7
- const size = new Vector2();
8
-
9
- this.setEyeSeparation = eyeSep => {
10
- _stereo.eyeSep = eyeSep;
11
- };
12
-
13
- this.setSize = (width, height) => {
14
- renderer.setSize(width, height);
15
- };
16
-
17
- this.render = (scene, camera) => {
18
- scene.updateMatrixWorld();
19
- if (camera.parent === null) camera.updateMatrixWorld();
20
-
21
- _stereo.update(camera);
22
-
23
- renderer.getSize(size);
24
- if (renderer.autoClear) renderer.clear();
25
- renderer.setScissorTest(true);
26
- renderer.setScissor(0, 0, size.width / 2, size.height);
27
- renderer.setViewport(0, 0, size.width / 2, size.height);
28
- renderer.render(scene, _stereo.cameraL);
29
- renderer.setScissor(size.width / 2, 0, size.width / 2, size.height);
30
- renderer.setViewport(size.width / 2, 0, size.width / 2, size.height);
31
- renderer.render(scene, _stereo.cameraR);
32
- renderer.setScissorTest(false);
33
- };
34
- };
35
-
36
- export { StereoEffect };
@@ -1 +0,0 @@
1
- "use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(s){if("default"!==s){var n=Object.getOwnPropertyDescriptor(e,s);Object.defineProperty(t,s,n.get?n:{enumerable:!0,get:function(){return e[s]}})}})),t.default=e,Object.freeze(t)}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("three"));exports.RoomEnvironment=function(){const e=new t.Scene,s=new t.BoxGeometry;s.deleteAttribute("uv");const n=new t.MeshStandardMaterial({side:t.BackSide}),o=new t.MeshStandardMaterial,a=new t.PointLight(16777215,5,28,2);a.position.set(.418,16.199,.3),e.add(a);const i=new t.Mesh(s,n);i.position.set(-.757,13.219,.717),i.scale.set(31.713,28.305,28.591),e.add(i);const c=new t.Mesh(s,o);c.position.set(-10.906,2.009,1.846),c.rotation.set(0,-.195,0),c.scale.set(2.328,7.905,4.651),e.add(c);const r=new t.Mesh(s,o);r.position.set(-5.607,-.754,-.758),r.rotation.set(0,.994,0),r.scale.set(1.97,1.534,3.955),e.add(r);const d=new t.Mesh(s,o);d.position.set(6.167,.857,7.803),d.rotation.set(0,.561,0),d.scale.set(3.927,6.285,3.687),e.add(d);const l=new t.Mesh(s,o);l.position.set(-2.017,.018,6.124),l.rotation.set(0,.333,0),l.scale.set(2.002,4.566,2.064),e.add(l);const u=new t.Mesh(s,o);u.position.set(2.291,-.756,-2.621),u.rotation.set(0,-.286,0),u.scale.set(1.546,1.552,1.496),e.add(u);const M=new t.Mesh(s,o);M.position.set(-2.193,-.369,-5.547),M.rotation.set(0,.516,0),M.scale.set(3.875,3.487,2.986),e.add(M);const p=new t.Mesh(s,j(50));p.position.set(-16.116,14.37,8.208),p.scale.set(.1,2.428,2.739),e.add(p);const w=new t.Mesh(s,j(50));w.position.set(-16.109,18.021,-8.207),w.scale.set(.1,2.425,2.751),e.add(w);const h=new t.Mesh(s,j(17));h.position.set(14.904,12.198,-1.832),h.scale.set(.15,4.265,6.331),e.add(h);const f=new t.Mesh(s,j(43));f.position.set(-.462,8.89,14.52),f.scale.set(4.38,5.441,.088),e.add(f);const b=new t.Mesh(s,j(20));b.position.set(3.235,11.486,-12.541),b.scale.set(2.5,2,.1),e.add(b);const O=new t.Mesh(s,j(100));function j(e){const s=new t.MeshBasicMaterial;return s.color.setScalar(e),s}return O.position.set(0,20,0),O.scale.set(1,.1,1),e.add(O),e};
@@ -1,5 +0,0 @@
1
- import { Scene } from 'three';
2
-
3
- export class RoomEnvironment extends Scene {
4
- constructor();
5
- }