three-stdlib 2.22.5 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/ColorConverter.cjs.js +0 -1
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- package/math/Octree.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/ConvexObjectBreaker.cjs.js +0 -1
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- package/misc/GPUComputationRenderer.cjs.js +0 -1
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- package/misc/Gyroscope.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/Timer.cjs.js +0 -1
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- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, LuminanceFormat, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { SimplexNoise } from '../math/SimplexNoise.js';
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import { SSAOShader, SSAOBlurShader, SSAODepthShader } from '../shaders/SSAOShader.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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class SSAOPass extends Pass {
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constructor(scene, camera, width, height) {
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super();
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this.width = width !== undefined ? width : 512;
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this.height = height !== undefined ? height : 512;
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this.clear = true;
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this.camera = camera;
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this.scene = scene;
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this.kernelRadius = 8;
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this.kernelSize = 32;
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this.kernel = [];
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this.noiseTexture = null;
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this.output = 0;
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this.minDistance = 0.005;
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this.maxDistance = 0.1;
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this._visibilityCache = new Map(); //
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this.generateSampleKernel();
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this.generateRandomKernelRotations(); // beauty render target
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const depthTexture = new DepthTexture();
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depthTexture.format = DepthStencilFormat;
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depthTexture.type = UnsignedInt248Type;
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this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height); // normal render target with depth buffer
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this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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depthTexture: depthTexture
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}); // ssao render target
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this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
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this.blurRenderTarget = this.ssaoRenderTarget.clone(); // ssao material
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if (SSAOShader === undefined) {
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console.error('THREE.SSAOPass: The pass relies on SSAOShader.');
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}
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this.ssaoMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSAOShader.defines),
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uniforms: UniformsUtils.clone(SSAOShader.uniforms),
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vertexShader: SSAOShader.vertexShader,
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fragmentShader: SSAOShader.fragmentShader,
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blending: NoBlending
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});
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this.ssaoMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
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this.ssaoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
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this.ssaoMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture;
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this.ssaoMaterial.uniforms['tNoise'].value = this.noiseTexture;
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this.ssaoMaterial.uniforms['kernel'].value = this.kernel;
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this.ssaoMaterial.uniforms['cameraNear'].value = this.camera.near;
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this.ssaoMaterial.uniforms['cameraFar'].value = this.camera.far;
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this.ssaoMaterial.uniforms['resolution'].value.set(this.width, this.height);
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this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
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this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse); // normal material
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this.blurMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSAOBlurShader.defines),
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uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
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vertexShader: SSAOBlurShader.vertexShader,
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fragmentShader: SSAOBlurShader.fragmentShader
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});
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this.blurMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture;
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this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height); // material for rendering the depth
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this.depthRenderMaterial = new ShaderMaterial({
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defines: Object.assign({}, SSAODepthShader.defines),
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uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
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vertexShader: SSAODepthShader.vertexShader,
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fragmentShader: SSAODepthShader.fragmentShader,
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blending: NoBlending
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});
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this.depthRenderMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture;
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this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near;
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this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far; // material for rendering the content of a render target
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this.copyMaterial = new ShaderMaterial({
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uniforms: UniformsUtils.clone(CopyShader.uniforms),
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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transparent: true,
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depthTest: false,
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depthWrite: false,
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blendSrc: DstColorFactor,
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blendEquation: AddEquation,
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blendSrcAlpha: DstAlphaFactor,
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blendDstAlpha: ZeroFactor,
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blendEquationAlpha: AddEquation
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});
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this.fsQuad = new FullScreenQuad(null);
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this.originalClearColor = new Color();
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}
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dispose() {
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// dispose render targets
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this.beautyRenderTarget.dispose();
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this.normalRenderTarget.dispose();
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this.ssaoRenderTarget.dispose();
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this.blurRenderTarget.dispose(); // dispose materials
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this.normalMaterial.dispose();
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this.blurMaterial.dispose();
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this.copyMaterial.dispose();
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this.depthRenderMaterial.dispose(); // dipsose full screen quad
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this.fsQuad.dispose();
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}
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render(renderer, writeBuffer
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/*, readBuffer, deltaTime, maskActive */
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) {
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if (renderer.capabilities.isWebGL2 === false) this.noiseTexture.format = LuminanceFormat; // render beauty
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renderer.setRenderTarget(this.beautyRenderTarget);
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renderer.clear();
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renderer.render(this.scene, this.camera); // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
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this.overrideVisibility();
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this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0);
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this.restoreVisibility(); // render SSAO
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this.ssaoMaterial.uniforms['kernelRadius'].value = this.kernelRadius;
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this.ssaoMaterial.uniforms['minDistance'].value = this.minDistance;
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this.ssaoMaterial.uniforms['maxDistance'].value = this.maxDistance;
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this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget); // render blur
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this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); // output result to screen
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switch (this.output) {
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case SSAOPass.OUTPUT.SSAO:
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this.copyMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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case SSAOPass.OUTPUT.Blur:
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this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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case SSAOPass.OUTPUT.Beauty:
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this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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case SSAOPass.OUTPUT.Depth:
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this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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case SSAOPass.OUTPUT.Normal:
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this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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case SSAOPass.OUTPUT.Default:
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this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
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this.copyMaterial.blending = NoBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
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this.copyMaterial.blending = CustomBlending;
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this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
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break;
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default:
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console.warn('THREE.SSAOPass: Unknown output type.');
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}
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renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
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const originalClearAlpha = renderer.getClearAlpha();
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const originalAutoClear = renderer.autoClear;
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renderer.setRenderTarget(renderTarget); // setup pass state
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if (clearColor !== undefined && clearColor !== null) {
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renderer.setClearColor(clearColor);
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this.fsQuad.render(renderer); // restore original state
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renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
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renderer.getClearColor(this.originalClearColor);
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const originalAutoClear = renderer.autoClear;
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renderer.setRenderTarget(renderTarget);
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renderer.autoClear = false;
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clearColor = overrideMaterial.clearColor || clearColor;
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if (clearColor !== undefined && clearColor !== null) {
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renderer.setClearColor(clearColor);
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renderer.clear();
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}
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this.scene.overrideMaterial = overrideMaterial;
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renderer.render(this.scene, this.camera);
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renderer.autoClear = originalAutoClear;
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renderer.setClearColor(this.originalClearColor);
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}
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setSize(width, height) {
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this.beautyRenderTarget.setSize(width, height);
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this.ssaoRenderTarget.setSize(width, height);
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this.normalRenderTarget.setSize(width, height);
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this.blurRenderTarget.setSize(width, height);
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this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
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this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
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this.blurMaterial.uniforms['resolution'].value.set(width, height);
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}
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generateSampleKernel() {
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sample.z = Math.random();
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sample.normalize();
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let scale = i / kernelSize;
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scale = MathUtils.lerp(0.1, 1, scale * scale);
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sample.multiplyScalar(scale);
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kernel.push(sample);
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}
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}
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generateRandomKernelRotations() {
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const width = 4,
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height = 4;
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if (SimplexNoise === undefined) {
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console.error('THREE.SSAOPass: The pass relies on SimplexNoise.');
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}
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const simplex = new SimplexNoise();
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const size = width * height;
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const data = new Float32Array(size);
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for (let i = 0; i < size; i++) {
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|
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const x = Math.random() * 2 - 1;
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const y = Math.random() * 2 - 1;
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const z = 0;
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-
data[i] = simplex.noise3d(x, y, z);
|
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|
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}
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|
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|
-
this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
|
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|
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this.noiseTexture.wrapS = RepeatWrapping;
|
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|
-
this.noiseTexture.wrapT = RepeatWrapping;
|
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|
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this.noiseTexture.needsUpdate = true;
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|
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}
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overrideVisibility() {
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const scene = this.scene;
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const cache = this._visibilityCache;
|
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|
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scene.traverse(function (object) {
|
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|
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cache.set(object, object.visible);
|
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|
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if (object.isPoints || object.isLine) object.visible = false;
|
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|
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});
|
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|
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}
|
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|
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|
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|
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restoreVisibility() {
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|
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const scene = this.scene;
|
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|
-
const cache = this._visibilityCache;
|
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|
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scene.traverse(function (object) {
|
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|
-
const visible = cache.get(object);
|
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|
-
object.visible = visible;
|
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|
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});
|
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|
-
cache.clear();
|
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|
-
}
|
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|
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|
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|
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}
|
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|
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|
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|
-
SSAOPass.OUTPUT = {
|
306
|
-
Default: 0,
|
307
|
-
SSAO: 1,
|
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|
-
Blur: 2,
|
309
|
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Beauty: 3,
|
310
|
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Depth: 4,
|
311
|
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Normal: 5
|
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|
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};
|
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|
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|
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|
-
export { SSAOPass };
|
@@ -1 +0,0 @@
|
|
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|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js"),r=require("../shaders/SSRShader.cjs.js"),i=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var s=function({renderer:s,scene:a,camera:n,width:l,height:h,selects:o,encoding:d,isPerspectiveCamera:u=!0,isBouncing:c=!1,morphTargets:f=!1,groundReflector:g}){this.width=void 0!==l?l:512,this.height=void 0!==h?h:512,this.clear=!0,this.renderer=s,this.scene=a,this.camera=n,this.groundReflector=g,this.opacity=r.SSRShader.uniforms.opacity.value,this.output=0,this.maxDistance=r.SSRShader.uniforms.maxDistance.value,this.surfDist=r.SSRShader.uniforms.surfDist.value,this.encoding=d,this.tempColor=new e.Color,this._selects=o,this.isSelective=Array.isArray(this._selects),Object.defineProperty(this,"selects",{get(){return this._selects},set(e){this._selects!==e&&(this._selects=e,Array.isArray(e)?(this.isSelective=!0,this.ssrMaterial.defines.isSelective=!0,this.ssrMaterial.needsUpdate=!0):(this.isSelective=!1,this.ssrMaterial.defines.isSelective=!1,this.ssrMaterial.needsUpdate=!0))}}),this._isBouncing=c,Object.defineProperty(this,"isBouncing",{get(){return this._isBouncing},set(e){this._isBouncing!==e&&(this._isBouncing=e,this.ssrMaterial.uniforms.tDiffuse.value=e?this.prevRenderTarget.texture:this.beautyRenderTarget.texture)}}),this.isBlur=!0,this._isDistanceAttenuation=r.SSRShader.defines.isDistanceAttenuation,Object.defineProperty(this,"isDistanceAttenuation",{get(){return this._isDistanceAttenuation},set(e){this._isDistanceAttenuation!==e&&(this._isDistanceAttenuation=e,this.ssrMaterial.defines.isDistanceAttenuation=e,this.ssrMaterial.needsUpdate=!0)}}),this._isFresnel=r.SSRShader.defines.isFresnel,Object.defineProperty(this,"isFresnel",{get(){return this._isFresnel},set(e){this._isFresnel!==e&&(this._isFresnel=e,this.ssrMaterial.defines.isFresnel=e,this.ssrMaterial.needsUpdate=!0)}}),this._isInfiniteThick=r.SSRShader.defines.isInfiniteThick,Object.defineProperty(this,"isInfiniteThick",{get(){return this._isInfiniteThick},set(e){this._isInfiniteThick!==e&&(this._isInfiniteThick=e,this.ssrMaterial.defines.isInfiniteThick=e,this.ssrMaterial.needsUpdate=!0)}}),this.thickTolerance=r.SSRShader.uniforms.thickTolerance.value;var p=new e.DepthTexture;p.type=e.UnsignedShortType,p.minFilter=e.NearestFilter,p.maxFilter=e.NearestFilter,this.beautyRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat,depthTexture:p,depthBuffer:!0}),this.prevRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat}),this.normalRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.NearestFilter,magFilter:e.NearestFilter,format:e.RGBAFormat,type:e.HalfFloatType}),this.metalnessRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.NearestFilter,magFilter:e.NearestFilter,format:e.RGBAFormat}),this.ssrRenderTarget=new e.WebGLRenderTarget(this.width,this.height,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat}),this.blurRenderTarget=this.ssrRenderTarget.clone(),this.blurRenderTarget2=this.ssrRenderTarget.clone(),void 0===r.SSRShader&&console.error("THREE.SSRPass: The pass relies on SSRShader."),this.ssrMaterial=new e.ShaderMaterial({defines:Object.assign({MAX_STEP:Math.sqrt(window.innerWidth*window.innerWidth+window.innerHeight*window.innerHeight)},r.SSRShader.defines),uniforms:e.UniformsUtils.clone(r.SSRShader.uniforms),vertexShader:r.SSRShader.vertexShader,fragmentShader:r.SSRShader.fragmentShader,blending:e.NoBlending}),u||(this.ssrMaterial.defines.isPerspectiveCamera=u,this.ssrMaterial.needsUpdate=!0),this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.ssrMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.ssrMaterial.defines.isSelective=this.isSelective,this.ssrMaterial.needsUpdate=!0,this.ssrMaterial.uniforms.tMetalness.value=this.metalnessRenderTarget.texture,this.ssrMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.ssrMaterial.uniforms.cameraNear.value=this.camera.near,this.ssrMaterial.uniforms.cameraFar.value=this.camera.far,this.ssrMaterial.uniforms.surfDist.value=this.surfDist,this.ssrMaterial.uniforms.resolution.value.set(this.width,this.height),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.normalMaterial=new e.MeshNormalMaterial({morphTargets:f}),this.normalMaterial.blending=e.NoBlending,this.metalnessOnMaterial=new e.MeshBasicMaterial({color:"white"}),this.metalnessOffMaterial=new e.MeshBasicMaterial({color:"black"}),this.blurMaterial=new e.ShaderMaterial({defines:Object.assign({},r.SSRBlurShader.defines),uniforms:e.UniformsUtils.clone(r.SSRBlurShader.uniforms),vertexShader:r.SSRBlurShader.vertexShader,fragmentShader:r.SSRBlurShader.fragmentShader}),this.blurMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.blurMaterial.uniforms.resolution.value.set(this.width,this.height),this.blurMaterial2=new e.ShaderMaterial({defines:Object.assign({},r.SSRBlurShader.defines),uniforms:e.UniformsUtils.clone(r.SSRBlurShader.uniforms),vertexShader:r.SSRBlurShader.vertexShader,fragmentShader:r.SSRBlurShader.fragmentShader}),this.blurMaterial2.uniforms.tDiffuse.value=this.blurRenderTarget.texture,this.blurMaterial2.uniforms.resolution.value.set(this.width,this.height),this.depthRenderMaterial=new e.ShaderMaterial({defines:Object.assign({},r.SSRDepthShader.defines),uniforms:e.UniformsUtils.clone(r.SSRDepthShader.uniforms),vertexShader:r.SSRDepthShader.vertexShader,fragmentShader:r.SSRDepthShader.fragmentShader,blending:e.NoBlending}),this.depthRenderMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(i.CopyShader.uniforms),vertexShader:i.CopyShader.vertexShader,fragmentShader:i.CopyShader.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendEquation:e.AddEquation,blendSrcAlpha:e.SrcAlphaFactor,blendDstAlpha:e.OneMinusSrcAlphaFactor,blendEquationAlpha:e.AddEquation}),this.fsQuad=new t.FullScreenQuad(null),this.originalClearColor=new e.Color};s.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:s,dispose:function(){this.beautyRenderTarget.dispose(),this.prevRenderTarget.dispose(),this.normalRenderTarget.dispose(),this.metalnessRenderTarget.dispose(),this.ssrRenderTarget.dispose(),this.blurRenderTarget.dispose(),this.blurRenderTarget2.dispose(),this.normalMaterial.dispose(),this.metalnessOnMaterial.dispose(),this.metalnessOffMaterial.dispose(),this.blurMaterial.dispose(),this.blurMaterial2.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this.fsQuad.dispose()},render:function(t,r){switch(this.encoding&&("colorSpace"in this.beautyRenderTarget.texture?this.beautyRenderTarget.texture.colorSpace=3001===this.encoding?"srgb":"srgb-linear":this.beautyRenderTarget.texture.encoding=this.encoding),t.setRenderTarget(this.beautyRenderTarget),t.clear(),this.groundReflector&&(this.groundReflector.doRender(this.renderer,this.scene,this.camera),this.groundReflector.visible=!0),t.render(this.scene,this.camera),this.groundReflector&&(this.groundReflector.visible=!1),this.renderOverride(t,this.normalMaterial,this.normalRenderTarget,0,0),this.isSelective&&this.renderMetalness(t,this.metalnessOnMaterial,this.metalnessRenderTarget,0,0),this.ssrMaterial.uniforms.opacity.value=this.opacity,this.ssrMaterial.uniforms.maxDistance.value=this.maxDistance,this.ssrMaterial.uniforms.surfDist.value=this.surfDist,this.ssrMaterial.uniforms.thickTolerance.value=this.thickTolerance,this.renderPass(t,this.ssrMaterial,this.ssrRenderTarget),this.isBlur&&(this.renderPass(t,this.blurMaterial,this.blurRenderTarget),this.renderPass(t,this.blurMaterial2,this.blurRenderTarget2)),this.output){case s.OUTPUT.Default:this.isBouncing?(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r)):(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r),this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r));break;case s.OUTPUT.SSR:this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r),this.isBouncing&&(this.isBlur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=e.NormalBlending,this.renderPass(t,this.copyMaterial,this.prevRenderTarget));break;case s.OUTPUT.Beauty:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Depth:this.renderPass(t,this.depthRenderMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;case s.OUTPUT.Metalness:this.copyMaterial.uniforms.tDiffuse.value=this.metalnessRenderTarget.texture,this.copyMaterial.blending=e.NoBlending,this.renderPass(t,this.copyMaterial,this.renderToScreen?null:r);break;default:console.warn("THREE.SSRPass: Unknown output type.")}},renderPass:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},renderOverride:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,i=t.clearColor||i,s=t.clearAlpha||s,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},renderMetalness:function(e,t,r,i,s){this.originalClearColor.copy(e.getClearColor(this.tempColor));var a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,i=t.clearColor||i,s=t.clearAlpha||s,null!=i&&(e.setClearColor(i),e.setClearAlpha(s||0),e.clear()),this.scene.traverseVisible((e=>{e._SSRPassMaterialBack=e.material,this._selects.includes(e)?e.material=this.metalnessOnMaterial:e.material=this.metalnessOffMaterial})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e.material=e._SSRPassMaterialBack})),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)},setSize:function(e,t){this.width=e,this.height=t,this.ssrMaterial.defines.MAX_STEP=Math.sqrt(e*e+t*t),this.ssrMaterial.needsUpdate=!0,this.beautyRenderTarget.setSize(e,t),this.prevRenderTarget.setSize(e,t),this.ssrRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.metalnessRenderTarget.setSize(e,t),this.blurRenderTarget.setSize(e,t),this.blurRenderTarget2.setSize(e,t),this.ssrMaterial.uniforms.resolution.value.set(e,t),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.blurMaterial.uniforms.resolution.value.set(e,t),this.blurMaterial2.uniforms.resolution.value.set(e,t)}}),s.OUTPUT={Default:0,SSR:1,Beauty:3,Depth:4,Normal:5,Metalness:7},exports.SSRPass=s;
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import {
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Color,
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MeshNormalMaterial,
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MeshBasicMaterial,
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ShaderMaterial,
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WebGLRenderTarget,
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Scene,
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WebGLRenderer,
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Camera,
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Mesh,
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Material,
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ColorRepresentation,
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} from 'three';
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import { Pass, FullScreenQuad } from '../postprocessing/Pass';
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import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass';
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export interface SSRPassParams {
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renderer: WebGLRenderer;
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scene: Scene;
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camera: Camera;
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width?: number | undefined;
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height?: number | undefined;
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selects: Mesh[] | null;
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isPerspectiveCamera?: boolean | undefined;
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isBouncing?: boolean | undefined;
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groundReflector: ReflectorForSSRPass | null;
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}
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export class SSRPass extends Pass {
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width: number;
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height: number;
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clear: boolean;
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renderer: WebGLRenderer;
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scene: Scene;
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camera: Camera;
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groundReflector: ReflectorForSSRPass | null;
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opacity: number;
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output: number;
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maxDistance: number;
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thickness: number;
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tempColor: Color;
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get selects(): Mesh[] | null;
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set selects(val: Mesh[] | null);
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selective: boolean;
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get isBouncing(): boolean;
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set isBouncing(val: boolean);
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blur: boolean;
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get isDistanceAttenuation(): boolean;
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set isDistanceAttenuation(val: boolean);
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get isFresnel(): boolean;
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set isFresnel(val: boolean);
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get isInfiniteThick(): boolean;
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set isInfiniteThick(val: boolean);
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thickTolerance: number;
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beautyRenderTarget: WebGLRenderTarget;
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prevRenderTarget: WebGLRenderTarget;
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normalRenderTarget: WebGLRenderTarget;
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metalnessRenderTarget: WebGLRenderTarget;
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ssrRenderTarget: WebGLRenderTarget;
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blurRenderTarget: WebGLRenderTarget;
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blurRenderTarget2: WebGLRenderTarget;
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ssrMaterial: ShaderMaterial;
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normalMaterial: MeshNormalMaterial;
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metalnessOnMaterial: MeshBasicMaterial;
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metalnessOffMaterial: MeshBasicMaterial;
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blurMaterial: ShaderMaterial;
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blurMaterial2: ShaderMaterial;
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depthRenderMaterial: ShaderMaterial;
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copyMaterial: ShaderMaterial;
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fsQuad: FullScreenQuad;
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originalClearColor: Color;
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static OUTPUT: {
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Default: 0;
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SSR: 1;
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Beauty: 3;
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Depth: 4;
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Normal: 5;
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Metalness: 7;
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};
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constructor(params: SSRPassParams);
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dispose: () => void;
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renderPass: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: ColorRepresentation,
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clearAlpha: ColorRepresentation,
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) => void;
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renderOverride: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: ColorRepresentation,
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clearAlpha: ColorRepresentation,
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) => void;
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renderMetalness: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: ColorRepresentation,
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clearAlpha: ColorRepresentation,
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) => void;
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}
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