three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1,297 +0,0 @@
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- import { BufferGeometry, Matrix4, Vector3, Vector4, BufferAttribute } from 'three';
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-
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- /**
4
- * Tessellates the famous Utah teapot database by Martin Newell into triangles.
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- *
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- * Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
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- * fitLid = false, blinn = true
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- *
9
- * size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
10
- * Think of it as a "radius".
11
- * segments - number of line segments to subdivide each patch edge;
12
- * 1 is possible but gives degenerates, so two is the real minimum.
13
- * bottom - boolean, if true (default) then the bottom patches are added. Some consider
14
- * adding the bottom heresy, so set this to "false" to adhere to the One True Way.
15
- * lid - to remove the lid and look inside, set to true.
16
- * body - to remove the body and leave the lid, set this and "bottom" to false.
17
- * fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
18
- * see the teapot's insides through the gap.
19
- * blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
20
- * nicer. If you want to see the original teapot, similar to the real-world model, set
21
- * this to false. True by default.
22
- * See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
23
- * real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
24
- *
25
- * Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
26
- *
27
- * The teapot should normally be rendered as a double sided object, since for some
28
- * patches both sides can be seen, e.g., the gap around the lid and inside the spout.
29
- *
30
- * Segments 'n' determines the number of triangles output.
31
- * Total triangles = 32*2*n*n - 8*n [degenerates at the top and bottom cusps are deleted]
32
- *
33
- * size_factor # triangles
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- * 1 56
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- * 2 240
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- * 3 552
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- * 4 992
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- *
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- * 10 6320
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- * 20 25440
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- * 30 57360
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- *
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- * Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
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- * Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
45
- * Lesson: https://www.udacity.com/course/viewer#!/c-cs291/l-68866048/m-106482448
46
- * YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
47
- *
48
- * See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
49
- *
50
- */
51
-
52
- class TeapotGeometry extends BufferGeometry {
53
- constructor(size, segments, bottom, lid, body, fitLid, blinn) {
54
- // 32 * 4 * 4 Bezier spline patches
55
- const teapotPatches = [
56
- /*rim*/
57
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27, 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39, 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12,
58
- /*body*/
59
- 12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68, 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77, 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56, 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104, 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113, 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92,
60
- /*handle*/
61
- 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132, 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154, 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
62
- /*spout*/
63
- 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173, 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
64
- /*lid*/
65
- 203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212, 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218, 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224, 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209, 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249, 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258, 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
66
- /*bottom*/
67
- 265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113, 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104, 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95, 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92];
68
- const teapotVertices = [1.4, 0, 2.4, 1.4, -0.784, 2.4, 0.784, -1.4, 2.4, 0, -1.4, 2.4, 1.3375, 0, 2.53125, 1.3375, -0.749, 2.53125, 0.749, -1.3375, 2.53125, 0, -1.3375, 2.53125, 1.4375, 0, 2.53125, 1.4375, -0.805, 2.53125, 0.805, -1.4375, 2.53125, 0, -1.4375, 2.53125, 1.5, 0, 2.4, 1.5, -0.84, 2.4, 0.84, -1.5, 2.4, 0, -1.5, 2.4, -0.784, -1.4, 2.4, -1.4, -0.784, 2.4, -1.4, 0, 2.4, -0.749, -1.3375, 2.53125, -1.3375, -0.749, 2.53125, -1.3375, 0, 2.53125, -0.805, -1.4375, 2.53125, -1.4375, -0.805, 2.53125, -1.4375, 0, 2.53125, -0.84, -1.5, 2.4, -1.5, -0.84, 2.4, -1.5, 0, 2.4, -1.4, 0.784, 2.4, -0.784, 1.4, 2.4, 0, 1.4, 2.4, -1.3375, 0.749, 2.53125, -0.749, 1.3375, 2.53125, 0, 1.3375, 2.53125, -1.4375, 0.805, 2.53125, -0.805, 1.4375, 2.53125, 0, 1.4375, 2.53125, -1.5, 0.84, 2.4, -0.84, 1.5, 2.4, 0, 1.5, 2.4, 0.784, 1.4, 2.4, 1.4, 0.784, 2.4, 0.749, 1.3375, 2.53125, 1.3375, 0.749, 2.53125, 0.805, 1.4375, 2.53125, 1.4375, 0.805, 2.53125, 0.84, 1.5, 2.4, 1.5, 0.84, 2.4, 1.75, 0, 1.875, 1.75, -0.98, 1.875, 0.98, -1.75, 1.875, 0, -1.75, 1.875, 2, 0, 1.35, 2, -1.12, 1.35, 1.12, -2, 1.35, 0, -2, 1.35, 2, 0, 0.9, 2, -1.12, 0.9, 1.12, -2, 0.9, 0, -2, 0.9, -0.98, -1.75, 1.875, -1.75, -0.98, 1.875, -1.75, 0, 1.875, -1.12, -2, 1.35, -2, -1.12, 1.35, -2, 0, 1.35, -1.12, -2, 0.9, -2, -1.12, 0.9, -2, 0, 0.9, -1.75, 0.98, 1.875, -0.98, 1.75, 1.875, 0, 1.75, 1.875, -2, 1.12, 1.35, -1.12, 2, 1.35, 0, 2, 1.35, -2, 1.12, 0.9, -1.12, 2, 0.9, 0, 2, 0.9, 0.98, 1.75, 1.875, 1.75, 0.98, 1.875, 1.12, 2, 1.35, 2, 1.12, 1.35, 1.12, 2, 0.9, 2, 1.12, 0.9, 2, 0, 0.45, 2, -1.12, 0.45, 1.12, -2, 0.45, 0, -2, 0.45, 1.5, 0, 0.225, 1.5, -0.84, 0.225, 0.84, -1.5, 0.225, 0, -1.5, 0.225, 1.5, 0, 0.15, 1.5, -0.84, 0.15, 0.84, -1.5, 0.15, 0, -1.5, 0.15, -1.12, -2, 0.45, -2, -1.12, 0.45, -2, 0, 0.45, -0.84, -1.5, 0.225, -1.5, -0.84, 0.225, -1.5, 0, 0.225, -0.84, -1.5, 0.15, -1.5, -0.84, 0.15, -1.5, 0, 0.15, -2, 1.12, 0.45, -1.12, 2, 0.45, 0, 2, 0.45, -1.5, 0.84, 0.225, -0.84, 1.5, 0.225, 0, 1.5, 0.225, -1.5, 0.84, 0.15, -0.84, 1.5, 0.15, 0, 1.5, 0.15, 1.12, 2, 0.45, 2, 1.12, 0.45, 0.84, 1.5, 0.225, 1.5, 0.84, 0.225, 0.84, 1.5, 0.15, 1.5, 0.84, 0.15, -1.6, 0, 2.025, -1.6, -0.3, 2.025, -1.5, -0.3, 2.25, -1.5, 0, 2.25, -2.3, 0, 2.025, -2.3, -0.3, 2.025, -2.5, -0.3, 2.25, -2.5, 0, 2.25, -2.7, 0, 2.025, -2.7, -0.3, 2.025, -3, -0.3, 2.25, -3, 0, 2.25, -2.7, 0, 1.8, -2.7, -0.3, 1.8, -3, -0.3, 1.8, -3, 0, 1.8, -1.5, 0.3, 2.25, -1.6, 0.3, 2.025, -2.5, 0.3, 2.25, -2.3, 0.3, 2.025, -3, 0.3, 2.25, -2.7, 0.3, 2.025, -3, 0.3, 1.8, -2.7, 0.3, 1.8, -2.7, 0, 1.575, -2.7, -0.3, 1.575, -3, -0.3, 1.35, -3, 0, 1.35, -2.5, 0, 1.125, -2.5, -0.3, 1.125, -2.65, -0.3, 0.9375, -2.65, 0, 0.9375, -2, -0.3, 0.9, -1.9, -0.3, 0.6, -1.9, 0, 0.6, -3, 0.3, 1.35, -2.7, 0.3, 1.575, -2.65, 0.3, 0.9375, -2.5, 0.3, 1.125, -1.9, 0.3, 0.6, -2, 0.3, 0.9, 1.7, 0, 1.425, 1.7, -0.66, 1.425, 1.7, -0.66, 0.6, 1.7, 0, 0.6, 2.6, 0, 1.425, 2.6, -0.66, 1.425, 3.1, -0.66, 0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, -0.25, 2.1, 2.4, -0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7, -0.25, 2.4, 3.3, -0.25, 2.4, 3.3, 0, 2.4, 1.7, 0.66, 0.6, 1.7, 0.66, 1.425, 3.1, 0.66, 0.825, 2.6, 0.66, 1.425, 2.4, 0.25, 2.025, 2.3, 0.25, 2.1, 3.3, 0.25, 2.4, 2.7, 0.25, 2.4, 2.8, 0, 2.475, 2.8, -0.25, 2.475, 3.525, -0.25, 2.49375, 3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, -0.15, 2.475, 3.45, -0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4, 2.8, -0.15, 2.4, 3.2, -0.15, 2.4, 3.2, 0, 2.4, 3.525, 0.25, 2.49375, 2.8, 0.25, 2.475, 3.45, 0.15, 2.5125, 2.9, 0.15, 2.475, 3.2, 0.15, 2.4, 2.8, 0.15, 2.4, 0, 0, 3.15, 0.8, 0, 3.15, 0.8, -0.45, 3.15, 0.45, -0.8, 3.15, 0, -0.8, 3.15, 0, 0, 2.85, 0.2, 0, 2.7, 0.2, -0.112, 2.7, 0.112, -0.2, 2.7, 0, -0.2, 2.7, -0.45, -0.8, 3.15, -0.8, -0.45, 3.15, -0.8, 0, 3.15, -0.112, -0.2, 2.7, -0.2, -0.112, 2.7, -0.2, 0, 2.7, -0.8, 0.45, 3.15, -0.45, 0.8, 3.15, 0, 0.8, 3.15, -0.2, 0.112, 2.7, -0.112, 0.2, 2.7, 0, 0.2, 2.7, 0.45, 0.8, 3.15, 0.8, 0.45, 3.15, 0.112, 0.2, 2.7, 0.2, 0.112, 2.7, 0.4, 0, 2.55, 0.4, -0.224, 2.55, 0.224, -0.4, 2.55, 0, -0.4, 2.55, 1.3, 0, 2.55, 1.3, -0.728, 2.55, 0.728, -1.3, 2.55, 0, -1.3, 2.55, 1.3, 0, 2.4, 1.3, -0.728, 2.4, 0.728, -1.3, 2.4, 0, -1.3, 2.4, -0.224, -0.4, 2.55, -0.4, -0.224, 2.55, -0.4, 0, 2.55, -0.728, -1.3, 2.55, -1.3, -0.728, 2.55, -1.3, 0, 2.55, -0.728, -1.3, 2.4, -1.3, -0.728, 2.4, -1.3, 0, 2.4, -0.4, 0.224, 2.55, -0.224, 0.4, 2.55, 0, 0.4, 2.55, -1.3, 0.728, 2.55, -0.728, 1.3, 2.55, 0, 1.3, 2.55, -1.3, 0.728, 2.4, -0.728, 1.3, 2.4, 0, 1.3, 2.4, 0.224, 0.4, 2.55, 0.4, 0.224, 2.55, 0.728, 1.3, 2.55, 1.3, 0.728, 2.55, 0.728, 1.3, 2.4, 1.3, 0.728, 2.4, 0, 0, 0, 1.425, 0, 0, 1.425, 0.798, 0, 0.798, 1.425, 0, 0, 1.425, 0, 1.5, 0, 0.075, 1.5, 0.84, 0.075, 0.84, 1.5, 0.075, 0, 1.5, 0.075, -0.798, 1.425, 0, -1.425, 0.798, 0, -1.425, 0, 0, -0.84, 1.5, 0.075, -1.5, 0.84, 0.075, -1.5, 0, 0.075, -1.425, -0.798, 0, -0.798, -1.425, 0, 0, -1.425, 0, -1.5, -0.84, 0.075, -0.84, -1.5, 0.075, 0, -1.5, 0.075, 0.798, -1.425, 0, 1.425, -0.798, 0, 0.84, -1.5, 0.075, 1.5, -0.84, 0.075];
69
- super();
70
- size = size || 50; // number of segments per patch
71
-
72
- segments = segments !== undefined ? Math.max(2, Math.floor(segments) || 10) : 10; // which parts should be visible
73
-
74
- bottom = bottom === undefined ? true : bottom;
75
- lid = lid === undefined ? true : lid;
76
- body = body === undefined ? true : body; // Should the lid be snug? It's not traditional, but we make it snug by default
77
-
78
- fitLid = fitLid === undefined ? true : fitLid; // Jim Blinn scaled the teapot down in size by about 1.3 for
79
- // some rendering tests. He liked the new proportions that he kept
80
- // the data in this form. The model was distributed with these new
81
- // proportions and became the norm. Trivia: comparing images of the
82
- // real teapot and the computer model, the ratio for the bowl of the
83
- // real teapot is more like 1.25, but since 1.3 is the traditional
84
- // value given, we use it here.
85
-
86
- const blinnScale = 1.3;
87
- blinn = blinn === undefined ? true : blinn; // scale the size to be the real scaling factor
88
-
89
- const maxHeight = 3.15 * (blinn ? 1 : blinnScale);
90
- const maxHeight2 = maxHeight / 2;
91
- const trueSize = size / maxHeight2; // Number of elements depends on what is needed. Subtract degenerate
92
- // triangles at tip of bottom and lid out in advance.
93
-
94
- let numTriangles = bottom ? (8 * segments - 4) * segments : 0;
95
- numTriangles += lid ? (16 * segments - 4) * segments : 0;
96
- numTriangles += body ? 40 * segments * segments : 0;
97
- const indices = new Uint32Array(numTriangles * 3);
98
- let numVertices = bottom ? 4 : 0;
99
- numVertices += lid ? 8 : 0;
100
- numVertices += body ? 20 : 0;
101
- numVertices *= (segments + 1) * (segments + 1);
102
- const vertices = new Float32Array(numVertices * 3);
103
- const normals = new Float32Array(numVertices * 3);
104
- const uvs = new Float32Array(numVertices * 2); // Bezier form
105
-
106
- const ms = new Matrix4();
107
- ms.set(-1.0, 3.0, -3.0, 1.0, 3.0, -6.0, 3.0, 0.0, -3.0, 3.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
108
- const g = [];
109
- let i, r, c;
110
- const sp = [];
111
- const tp = [];
112
- const dsp = [];
113
- const dtp = []; // M * G * M matrix, sort of see
114
- // http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
115
-
116
- const mgm = [];
117
- const vert = [];
118
- const sdir = [];
119
- const tdir = [];
120
- const norm = new Vector3();
121
- let tcoord;
122
- let sstep, tstep;
123
- let vertPerRow;
124
- let s, t, sval, tval, p;
125
- let dsval = 0;
126
- let dtval = 0;
127
- const normOut = new Vector3();
128
- let v1, v2, v3, v4;
129
- const gmx = new Matrix4();
130
- const tmtx = new Matrix4();
131
- const vsp = new Vector4();
132
- const vtp = new Vector4();
133
- const vdsp = new Vector4();
134
- const vdtp = new Vector4();
135
- const vsdir = new Vector3();
136
- const vtdir = new Vector3();
137
- const mst = ms.clone();
138
- mst.transpose(); // internal function: test if triangle has any matching vertices;
139
- // if so, don't save triangle, since it won't display anything.
140
-
141
- const notDegenerate = (vtx1, vtx2, vtx3 // if any vertex matches, return false
142
- ) => !(vertices[vtx1 * 3] === vertices[vtx2 * 3] && vertices[vtx1 * 3 + 1] === vertices[vtx2 * 3 + 1] && vertices[vtx1 * 3 + 2] === vertices[vtx2 * 3 + 2] || vertices[vtx1 * 3] === vertices[vtx3 * 3] && vertices[vtx1 * 3 + 1] === vertices[vtx3 * 3 + 1] && vertices[vtx1 * 3 + 2] === vertices[vtx3 * 3 + 2] || vertices[vtx2 * 3] === vertices[vtx3 * 3] && vertices[vtx2 * 3 + 1] === vertices[vtx3 * 3 + 1] && vertices[vtx2 * 3 + 2] === vertices[vtx3 * 3 + 2]);
143
-
144
- for (i = 0; i < 3; i++) {
145
- mgm[i] = new Matrix4();
146
- }
147
-
148
- const minPatches = body ? 0 : 20;
149
- const maxPatches = bottom ? 32 : 28;
150
- vertPerRow = segments + 1;
151
- let surfCount = 0;
152
- let vertCount = 0;
153
- let normCount = 0;
154
- let uvCount = 0;
155
- let indexCount = 0;
156
-
157
- for (let surf = minPatches; surf < maxPatches; surf++) {
158
- // lid is in the middle of the data, patches 20-27,
159
- // so ignore it for this part of the loop if the lid is not desired
160
- if (lid || surf < 20 || surf >= 28) {
161
- // get M * G * M matrix for x,y,z
162
- for (i = 0; i < 3; i++) {
163
- // get control patches
164
- for (r = 0; r < 4; r++) {
165
- for (c = 0; c < 4; c++) {
166
- // transposed
167
- g[c * 4 + r] = teapotVertices[teapotPatches[surf * 16 + r * 4 + c] * 3 + i]; // is the lid to be made larger, and is this a point on the lid
168
- // that is X or Y?
169
-
170
- if (fitLid && surf >= 20 && surf < 28 && i !== 2) {
171
- // increase XY size by 7.7%, found empirically. I don't
172
- // increase Z so that the teapot will continue to fit in the
173
- // space -1 to 1 for Y (Y is up for the final model).
174
- g[c * 4 + r] *= 1.077;
175
- } // Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
176
- // data we now use. The original teapot is taller. Fix it:
177
-
178
-
179
- if (!blinn && i === 2) {
180
- g[c * 4 + r] *= blinnScale;
181
- }
182
- }
183
- }
184
-
185
- gmx.set(g[0], g[1], g[2], g[3], g[4], g[5], g[6], g[7], g[8], g[9], g[10], g[11], g[12], g[13], g[14], g[15]);
186
- tmtx.multiplyMatrices(gmx, ms);
187
- mgm[i].multiplyMatrices(mst, tmtx);
188
- } // step along, get points, and output
189
-
190
-
191
- for (sstep = 0; sstep <= segments; sstep++) {
192
- s = sstep / segments;
193
-
194
- for (tstep = 0; tstep <= segments; tstep++) {
195
- t = tstep / segments; // point from basis
196
- // get power vectors and their derivatives
197
-
198
- for (p = 4, sval = tval = 1.0; p--;) {
199
- sp[p] = sval;
200
- tp[p] = tval;
201
- sval *= s;
202
- tval *= t;
203
-
204
- if (p === 3) {
205
- dsp[p] = dtp[p] = 0.0;
206
- dsval = dtval = 1.0;
207
- } else {
208
- dsp[p] = dsval * (3 - p);
209
- dtp[p] = dtval * (3 - p);
210
- dsval *= s;
211
- dtval *= t;
212
- }
213
- }
214
-
215
- vsp.fromArray(sp);
216
- vtp.fromArray(tp);
217
- vdsp.fromArray(dsp);
218
- vdtp.fromArray(dtp); // do for x,y,z
219
-
220
- for (i = 0; i < 3; i++) {
221
- // multiply power vectors times matrix to get value
222
- tcoord = vsp.clone();
223
- tcoord.applyMatrix4(mgm[i]);
224
- vert[i] = tcoord.dot(vtp); // get s and t tangent vectors
225
-
226
- tcoord = vdsp.clone();
227
- tcoord.applyMatrix4(mgm[i]);
228
- sdir[i] = tcoord.dot(vtp);
229
- tcoord = vsp.clone();
230
- tcoord.applyMatrix4(mgm[i]);
231
- tdir[i] = tcoord.dot(vdtp);
232
- } // find normal
233
-
234
-
235
- vsdir.fromArray(sdir);
236
- vtdir.fromArray(tdir);
237
- norm.crossVectors(vtdir, vsdir);
238
- norm.normalize(); // if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
239
-
240
- if (vert[0] === 0 && vert[1] === 0) {
241
- // if above the middle of the teapot, normal points up, else down
242
- normOut.set(0, vert[2] > maxHeight2 ? 1 : -1, 0);
243
- } else {
244
- // standard output: rotate on X axis
245
- normOut.set(norm.x, norm.z, -norm.y);
246
- } // store it all
247
-
248
-
249
- vertices[vertCount++] = trueSize * vert[0];
250
- vertices[vertCount++] = trueSize * (vert[2] - maxHeight2);
251
- vertices[vertCount++] = -trueSize * vert[1];
252
- normals[normCount++] = normOut.x;
253
- normals[normCount++] = normOut.y;
254
- normals[normCount++] = normOut.z;
255
- uvs[uvCount++] = 1 - t;
256
- uvs[uvCount++] = 1 - s;
257
- }
258
- } // save the faces
259
-
260
-
261
- for (sstep = 0; sstep < segments; sstep++) {
262
- for (tstep = 0; tstep < segments; tstep++) {
263
- v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
264
- v2 = v1 + 1;
265
- v3 = v2 + vertPerRow;
266
- v4 = v1 + vertPerRow; // Normals and UVs cannot be shared. Without clone(), you can see the consequences
267
- // of sharing if you call geometry.applyMatrix4( matrix ).
268
-
269
- if (notDegenerate(v1, v2, v3)) {
270
- indices[indexCount++] = v1;
271
- indices[indexCount++] = v2;
272
- indices[indexCount++] = v3;
273
- }
274
-
275
- if (notDegenerate(v1, v3, v4)) {
276
- indices[indexCount++] = v1;
277
- indices[indexCount++] = v3;
278
- indices[indexCount++] = v4;
279
- }
280
- }
281
- } // increment only if a surface was used
282
-
283
-
284
- surfCount++;
285
- }
286
- }
287
-
288
- this.setIndex(new BufferAttribute(indices, 1));
289
- this.setAttribute('position', new BufferAttribute(vertices, 3));
290
- this.setAttribute('normal', new BufferAttribute(normals, 3));
291
- this.setAttribute('uv', new BufferAttribute(uvs, 2));
292
- this.computeBoundingSphere();
293
- }
294
-
295
- }
296
-
297
- export { TeapotGeometry };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.ExtrudeGeometry{constructor(e,t={}){const{bevelEnabled:r=!1,bevelSize:s=8,bevelThickness:i=10,font:l,height:n=50,size:o=100,lineHeight:p=1,letterSpacing:c=0,...h}=t;if(void 0===l)super();else{super(l.generateShapes(e,o,{lineHeight:p,letterSpacing:c}),{...h,bevelEnabled:r,bevelSize:s,bevelThickness:i,depth:n})}this.type="TextGeometry"}}exports.TextBufferGeometry=t,exports.TextGeometry=t;
@@ -1,18 +0,0 @@
1
- import { ExtrudeGeometry } from 'three';
2
- import type { Font } from '../loaders/FontLoader';
3
- export declare type TextGeometryParameters = {
4
- bevelEnabled?: boolean;
5
- bevelOffset?: number;
6
- bevelSize?: number;
7
- bevelThickness?: number;
8
- curveSegments?: number;
9
- font: Font;
10
- height?: number;
11
- size?: number;
12
- lineHeight?: number;
13
- letterSpacing?: number;
14
- };
15
- export declare class TextGeometry extends ExtrudeGeometry {
16
- constructor(text: string, parameters?: TextGeometryParameters);
17
- }
18
- export { TextGeometry as TextBufferGeometry };
@@ -1,37 +0,0 @@
1
- import { ExtrudeGeometry } from 'three';
2
-
3
- class TextGeometry extends ExtrudeGeometry {
4
- constructor(text, parameters = {}) {
5
- const {
6
- bevelEnabled = false,
7
- bevelSize = 8,
8
- bevelThickness = 10,
9
- font,
10
- height = 50,
11
- size = 100,
12
- lineHeight = 1,
13
- letterSpacing = 0,
14
- ...rest
15
- } = parameters;
16
-
17
- if (font === undefined) {
18
- super(); // generate default extrude geometry
19
- } else {
20
- const shapes = font.generateShapes(text, size, {
21
- lineHeight,
22
- letterSpacing
23
- });
24
- super(shapes, { ...rest,
25
- bevelEnabled,
26
- bevelSize,
27
- bevelThickness,
28
- depth: height
29
- });
30
- }
31
-
32
- this.type = 'TextGeometry';
33
- }
34
-
35
- }
36
-
37
- export { TextGeometry as TextBufferGeometry, TextGeometry };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Mesh{constructor(t,i){const r=new e.ShaderMaterial({type:"LightProbeHelperMaterial",uniforms:{sh:{value:t.sh.coefficients},intensity:{value:t.intensity}},vertexShader:["varying vec3 vNormal;","void main() {","\tvNormal = normalize( normalMatrix * normal );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define RECIPROCAL_PI 0.318309886","vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {","\t// matrix is assumed to be orthogonal","\treturn normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );","}","// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf","vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {","\t// normal is assumed to have unit length","\tfloat x = normal.x, y = normal.y, z = normal.z;","\t// band 0","\tvec3 result = shCoefficients[ 0 ] * 0.886227;","\t// band 1","\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;","\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;","\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;","\t// band 2","\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;","\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;","\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );","\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;","\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );","\treturn result;","}","uniform vec3 sh[ 9 ]; // sh coefficients","uniform float intensity; // light probe intensity","varying vec3 vNormal;","void main() {","\tvec3 normal = normalize( vNormal );","\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","\tvec3 irradiance = shGetIrradianceAt( worldNormal, sh );","\tvec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;","\tgl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );","}"].join("\n")});super(new e.SphereGeometry(1,32,16),r),this.lightProbe=t,this.size=i,this.type="LightProbeHelper",this.onBeforeRender()}dispose(){this.geometry.dispose(),this.material.dispose()}onBeforeRender(){this.position.copy(this.lightProbe.position),this.scale.set(1,1,1).multiplyScalar(this.size),this.material.uniforms.intensity.value=this.lightProbe.intensity}}exports.LightProbeHelper=t;
@@ -1,10 +0,0 @@
1
- import { LightProbe, Mesh } from 'three';
2
-
3
- export class LightProbeHelper extends Mesh {
4
- constructor(lightProbe: LightProbe, size: number);
5
-
6
- lightProbe: LightProbe;
7
- size: number;
8
-
9
- dispose(): void;
10
- }
@@ -1,40 +0,0 @@
1
- import { Mesh, ShaderMaterial, SphereGeometry } from 'three';
2
-
3
- class LightProbeHelper extends Mesh {
4
- constructor(lightProbe, size) {
5
- const material = new ShaderMaterial({
6
- type: 'LightProbeHelperMaterial',
7
- uniforms: {
8
- sh: {
9
- value: lightProbe.sh.coefficients
10
- },
11
- // by reference
12
- intensity: {
13
- value: lightProbe.intensity
14
- }
15
- },
16
- vertexShader: ['varying vec3 vNormal;', 'void main() {', ' vNormal = normalize( normalMatrix * normal );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
17
- fragmentShader: ['#define RECIPROCAL_PI 0.318309886', 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', ' // matrix is assumed to be orthogonal', ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', '}', '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', ' // normal is assumed to have unit length', ' float x = normal.x, y = normal.y, z = normal.z;', ' // band 0', ' vec3 result = shCoefficients[ 0 ] * 0.886227;', ' // band 1', ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', ' // band 2', ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', ' return result;', '}', 'uniform vec3 sh[ 9 ]; // sh coefficients', 'uniform float intensity; // light probe intensity', 'varying vec3 vNormal;', 'void main() {', ' vec3 normal = normalize( vNormal );', ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );', '}'].join('\n')
18
- });
19
- const geometry = new SphereGeometry(1, 32, 16);
20
- super(geometry, material);
21
- this.lightProbe = lightProbe;
22
- this.size = size;
23
- this.type = 'LightProbeHelper';
24
- this.onBeforeRender();
25
- }
26
-
27
- dispose() {
28
- this.geometry.dispose();
29
- this.material.dispose();
30
- }
31
-
32
- onBeforeRender() {
33
- this.position.copy(this.lightProbe.position);
34
- this.scale.set(1, 1, 1).multiplyScalar(this.size);
35
- this.material.uniforms.intensity.value = this.lightProbe.intensity;
36
- }
37
-
38
- }
39
-
40
- export { LightProbeHelper };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Line{constructor(t,i=1,s=16,n=2){const o=new e.BufferGeometry,r=new Float32Array(3*(3*(s+2*n)+3));o.setAttribute("position",new e.BufferAttribute(r,3));const a=new e.LineBasicMaterial({color:65280});super(o,[new e.LineBasicMaterial({color:16776960}),a]),this.type="PositionalAudioHelper",this.audio=t,this.range=i,this.divisionsInnerAngle=s,this.divisionsOuterAngle=n,this.update()}update(){const t=this.audio,i=this.range,s=this.divisionsInnerAngle,n=this.divisionsOuterAngle,o=e.MathUtils.degToRad(t.panner.coneInnerAngle),r=e.MathUtils.degToRad(t.panner.coneOuterAngle),a=o/2,l=r/2;let d,h,u=0,c=0;const p=this.geometry,g=p.attributes.position;function A(e,t,s,n){const o=(t-e)/s;for(g.setXYZ(u,0,0,0),c++,d=e;d<t;d+=o)h=u+c,g.setXYZ(h,Math.sin(d)*i,0,Math.cos(d)*i),g.setXYZ(h+1,Math.sin(Math.min(d+o,t))*i,0,Math.cos(Math.min(d+o,t))*i),g.setXYZ(h+2,0,0,0),c+=3;p.addGroup(u,c,n),u+=c,c=0}p.clearGroups(),A(-l,-a,n,0),A(-a,a,s,1),A(a,l,n,0),g.needsUpdate=!0,o===r&&(this.material[0].visible=!1)}dispose(){this.geometry.dispose(),this.material[0].dispose(),this.material[1].dispose()}}exports.PositionalAudioHelper=t;
@@ -1,13 +0,0 @@
1
- import { Line, PositionalAudio } from 'three';
2
-
3
- export class PositionalAudioHelper extends Line {
4
- constructor(audio: PositionalAudio, range?: number, divisionsInnerAngle?: number, divisionsOuterAngle?: number);
5
-
6
- audio: PositionalAudio;
7
- range: number;
8
- divisionsInnerAngle: number;
9
- divisionsOuterAngle: number;
10
-
11
- dispose(): void;
12
- update(): void;
13
- }
@@ -1,75 +0,0 @@
1
- import { Line, BufferGeometry, BufferAttribute, LineBasicMaterial, MathUtils } from 'three';
2
-
3
- class PositionalAudioHelper extends Line {
4
- constructor(audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2) {
5
- const geometry = new BufferGeometry();
6
- const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
7
- const positions = new Float32Array((divisions * 3 + 3) * 3);
8
- geometry.setAttribute('position', new BufferAttribute(positions, 3));
9
- const materialInnerAngle = new LineBasicMaterial({
10
- color: 0x00ff00
11
- });
12
- const materialOuterAngle = new LineBasicMaterial({
13
- color: 0xffff00
14
- });
15
- super(geometry, [materialOuterAngle, materialInnerAngle]);
16
- this.type = 'PositionalAudioHelper';
17
- this.audio = audio;
18
- this.range = range;
19
- this.divisionsInnerAngle = divisionsInnerAngle;
20
- this.divisionsOuterAngle = divisionsOuterAngle;
21
- this.update();
22
- }
23
-
24
- update() {
25
- const audio = this.audio;
26
- const range = this.range;
27
- const divisionsInnerAngle = this.divisionsInnerAngle;
28
- const divisionsOuterAngle = this.divisionsOuterAngle;
29
- const coneInnerAngle = MathUtils.degToRad(audio.panner.coneInnerAngle);
30
- const coneOuterAngle = MathUtils.degToRad(audio.panner.coneOuterAngle);
31
- const halfConeInnerAngle = coneInnerAngle / 2;
32
- const halfConeOuterAngle = coneOuterAngle / 2;
33
- let start = 0;
34
- let count = 0;
35
- let i, stride;
36
- const geometry = this.geometry;
37
- const positionAttribute = geometry.attributes.position;
38
- geometry.clearGroups(); //
39
-
40
- function generateSegment(from, to, divisions, materialIndex) {
41
- const step = (to - from) / divisions;
42
- positionAttribute.setXYZ(start, 0, 0, 0);
43
- count++;
44
-
45
- for (i = from; i < to; i += step) {
46
- stride = start + count;
47
- positionAttribute.setXYZ(stride, Math.sin(i) * range, 0, Math.cos(i) * range);
48
- positionAttribute.setXYZ(stride + 1, Math.sin(Math.min(i + step, to)) * range, 0, Math.cos(Math.min(i + step, to)) * range);
49
- positionAttribute.setXYZ(stride + 2, 0, 0, 0);
50
- count += 3;
51
- }
52
-
53
- geometry.addGroup(start, count, materialIndex);
54
- start += count;
55
- count = 0;
56
- } //
57
-
58
-
59
- generateSegment(-halfConeOuterAngle, -halfConeInnerAngle, divisionsOuterAngle, 0);
60
- generateSegment(-halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1);
61
- generateSegment(halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0); //
62
-
63
- positionAttribute.needsUpdate = true;
64
- if (coneInnerAngle === coneOuterAngle) this.material[0].visible = false;
65
- }
66
-
67
- dispose() {
68
- this.geometry.dispose();
69
- this.material[0].dispose();
70
- this.material[1].dispose();
71
- }
72
-
73
- }
74
-
75
- export { PositionalAudioHelper };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Line{constructor(e,i){const r=new t.BufferGeometry;r.setAttribute("position",new t.Float32BufferAttribute([1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere();super(r,new t.LineBasicMaterial({fog:!1})),this.type="RectAreaLightHelper",this.light=e,this.color=i;const s=new t.BufferGeometry;s.setAttribute("position",new t.Float32BufferAttribute([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new t.Mesh(s,new t.MeshBasicMaterial({side:t.BackSide,fog:!1})))}updateMatrixWorld(){if(this.scale.set(.5*this.light.width,.5*this.light.height,1),void 0!==this.color)this.material.color.set(this.color),this.children[0].material.color.set(this.color);else{this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);const t=this.material.color,e=Math.max(t.r,t.g,t.b);e>1&&t.multiplyScalar(1/e),this.children[0].material.color.copy(this.material.color)}this.matrixWorld.copy(this.light.matrixWorld).scale(this.scale),this.children[0].matrixWorld.copy(this.matrixWorld)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}exports.RectAreaLightHelper=e;
@@ -1,10 +0,0 @@
1
- import { Line, RectAreaLight, ColorRepresentation } from 'three';
2
-
3
- export class RectAreaLightHelper extends Line {
4
- constructor(light: RectAreaLight, color?: ColorRepresentation);
5
-
6
- light: RectAreaLight;
7
- color: ColorRepresentation | undefined;
8
-
9
- dispose(): void;
10
- }
@@ -1,60 +0,0 @@
1
- import { Line, BufferGeometry, Float32BufferAttribute, LineBasicMaterial, Mesh, MeshBasicMaterial, BackSide } from 'three';
2
-
3
- /**
4
- * This helper must be added as a child of the light
5
- */
6
-
7
- class RectAreaLightHelper extends Line {
8
- constructor(light, color) {
9
- const positions = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0];
10
- const geometry = new BufferGeometry();
11
- geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
12
- geometry.computeBoundingSphere();
13
- const material = new LineBasicMaterial({
14
- fog: false
15
- });
16
- super(geometry, material);
17
- this.type = 'RectAreaLightHelper';
18
- this.light = light;
19
- this.color = color; // optional hardwired color for the helper
20
- //
21
-
22
- const positions2 = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0];
23
- const geometry2 = new BufferGeometry();
24
- geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3));
25
- geometry2.computeBoundingSphere();
26
- this.add(new Mesh(geometry2, new MeshBasicMaterial({
27
- side: BackSide,
28
- fog: false
29
- })));
30
- }
31
-
32
- updateMatrixWorld() {
33
- this.scale.set(0.5 * this.light.width, 0.5 * this.light.height, 1);
34
-
35
- if (this.color !== undefined) {
36
- this.material.color.set(this.color);
37
- this.children[0].material.color.set(this.color);
38
- } else {
39
- this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity); // prevent hue shift
40
-
41
- const c = this.material.color;
42
- const max = Math.max(c.r, c.g, c.b);
43
- if (max > 1) c.multiplyScalar(1 / max);
44
- this.children[0].material.color.copy(this.material.color);
45
- }
46
-
47
- this.matrixWorld.copy(this.light.matrixWorld).scale(this.scale);
48
- this.children[0].matrixWorld.copy(this.matrixWorld);
49
- }
50
-
51
- dispose() {
52
- this.geometry.dispose();
53
- this.material.dispose();
54
- this.children[0].geometry.dispose();
55
- this.children[0].material.dispose();
56
- }
57
-
58
- }
59
-
60
- export { RectAreaLightHelper };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=new e.Vector3,r=new e.Vector3,o=new e.Matrix3;class s extends e.LineSegments{constructor(t,r,o){const s=new e.BufferGeometry,i=void 0!==o?o:16711680;super(s,new e.LineBasicMaterial({color:i,toneMapped:!1})),this.object=t,this.size=void 0!==r?r:.1;let a=0;const n=this.object.geometry;if(n&&n.isGeometry)return void console.error("THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.");n&&n.isBufferGeometry&&(a=n.attributes.normal.count);const l=new e.Float32BufferAttribute(2*a*3,3);s.setAttribute("position",l),this.type="VertexNormalsHelper",this.matrixAutoUpdate=!1,this.update()}update(){this.object.updateMatrixWorld(!0),o.getNormalMatrix(this.object.matrixWorld);const e=this.object.matrixWorld,s=this.geometry.attributes.position,i=this.object.geometry;if(i&&i.isGeometry)console.error("THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.");else{if(i&&i.isBufferGeometry){const a=i.attributes.position,n=i.attributes.normal;let l=0;for(let i=0,p=a.count;i<p;i++)t.set(a.getX(i),a.getY(i),a.getZ(i)).applyMatrix4(e),r.set(n.getX(i),n.getY(i),n.getZ(i)),r.applyMatrix3(o).normalize().multiplyScalar(this.size).add(t),s.setXYZ(l,t.x,t.y,t.z),l+=1,s.setXYZ(l,r.x,r.y,r.z),l+=1}s.needsUpdate=!0}}}exports.VertexNormalsHelper=s;
@@ -1,10 +0,0 @@
1
- import { Object3D, LineSegments } from 'three';
2
-
3
- export class VertexNormalsHelper extends LineSegments {
4
- constructor(object: Object3D, size?: number, hex?: number);
5
-
6
- object: Object3D;
7
- size: number;
8
-
9
- update(): void;
10
- }