three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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@@ -1,1434 +0,0 @@
1
- import { Loader, FileLoader, LoaderUtils, SkinnedMesh, Skeleton, Bone, Vector3, Float32BufferAttribute, BufferGeometry, Uint16BufferAttribute, TextureLoader, Color, MultiplyOperation, AddOperation, MeshToonMaterial, NearestFilter, RepeatWrapping, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, Quaternion, Euler, Interpolant, CustomBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, DoubleSide, FrontSide } from 'three';
2
- import { TGALoader } from './TGALoader.js';
3
- import { Parser } from 'mmd-parser';
4
-
5
- /**
6
- * Dependencies
7
- * - mmd-parser https://github.com/takahirox/mmd-parser
8
- * - TGALoader
9
- * - OutlineEffect
10
- *
11
- * MMDLoader creates Three.js Objects from MMD resources as
12
- * PMD, PMX, VMD, and VPD files.
13
- *
14
- * PMD/PMX is a model data format, VMD is a motion data format
15
- * VPD is a posing data format used in MMD(Miku Miku Dance).
16
- *
17
- * MMD official site
18
- * - https://sites.google.com/view/evpvp/
19
- *
20
- * PMD, VMD format (in Japanese)
21
- * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
22
- *
23
- * PMX format
24
- * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
25
- *
26
- * TODO
27
- * - light motion in vmd support.
28
- * - SDEF support.
29
- * - uv/material/bone morphing support.
30
- * - more precise grant skinning support.
31
- * - shadow support.
32
- */
33
-
34
- /**
35
- * @param {THREE.LoadingManager} manager
36
- */
37
-
38
- class MMDLoader extends Loader {
39
- constructor(manager) {
40
- super(manager);
41
- this.loader = new FileLoader(this.manager);
42
- this.parser = null; // lazy generation
43
-
44
- this.meshBuilder = new MeshBuilder(this.manager);
45
- this.animationBuilder = new AnimationBuilder();
46
- }
47
- /**
48
- * @param {string} animationPath
49
- * @return {MMDLoader}
50
- */
51
-
52
-
53
- setAnimationPath(animationPath) {
54
- this.animationPath = animationPath;
55
- return this;
56
- } // Load MMD assets as Three.js Object
57
-
58
- /**
59
- * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
60
- *
61
- * @param {string} url - url to Model(.pmd or .pmx) file
62
- * @param {function} onLoad
63
- * @param {function} onProgress
64
- * @param {function} onError
65
- */
66
-
67
-
68
- load(url, onLoad, onProgress, onError) {
69
- const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin); // resource path
70
-
71
- let resourcePath;
72
-
73
- if (this.resourcePath !== '') {
74
- resourcePath = this.resourcePath;
75
- } else if (this.path !== '') {
76
- resourcePath = this.path;
77
- } else {
78
- resourcePath = LoaderUtils.extractUrlBase(url);
79
- }
80
-
81
- const modelExtension = this._extractExtension(url).toLowerCase(); // Should I detect by seeing header?
82
-
83
-
84
- if (modelExtension !== 'pmd' && modelExtension !== 'pmx') {
85
- if (onError) onError(new Error('THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.'));
86
- return;
87
- }
88
-
89
- this[modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX'](url, function (data) {
90
- onLoad(builder.build(data, resourcePath, onProgress, onError));
91
- }, onProgress, onError);
92
- }
93
- /**
94
- * Loads Motion file(s) (.vmd) as a AnimationClip.
95
- * If two or more files are specified, they'll be merged.
96
- *
97
- * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
98
- * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
99
- * @param {function} onLoad
100
- * @param {function} onProgress
101
- * @param {function} onError
102
- */
103
-
104
-
105
- loadAnimation(url, object, onLoad, onProgress, onError) {
106
- const builder = this.animationBuilder;
107
- this.loadVMD(url, function (vmd) {
108
- onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
109
- }, onProgress, onError);
110
- }
111
- /**
112
- * Loads mode file and motion file(s) as an object containing
113
- * a SkinnedMesh and a AnimationClip.
114
- * Tracks of AnimationClip are fitting to the model.
115
- *
116
- * @param {string} modelUrl - url to Model(.pmd or .pmx) file
117
- * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
118
- * @param {function} onLoad
119
- * @param {function} onProgress
120
- * @param {function} onError
121
- */
122
-
123
-
124
- loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) {
125
- const scope = this;
126
- this.load(modelUrl, function (mesh) {
127
- scope.loadAnimation(vmdUrl, mesh, function (animation) {
128
- onLoad({
129
- mesh: mesh,
130
- animation: animation
131
- });
132
- }, onProgress, onError);
133
- }, onProgress, onError);
134
- } // Load MMD assets as Object data parsed by MMDParser
135
-
136
- /**
137
- * Loads .pmd file as an Object.
138
- *
139
- * @param {string} url - url to .pmd file
140
- * @param {function} onLoad
141
- * @param {function} onProgress
142
- * @param {function} onError
143
- */
144
-
145
-
146
- loadPMD(url, onLoad, onProgress, onError) {
147
- const parser = this._getParser();
148
-
149
- this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
150
- onLoad(parser.parsePmd(buffer, true));
151
- }, onProgress, onError);
152
- }
153
- /**
154
- * Loads .pmx file as an Object.
155
- *
156
- * @param {string} url - url to .pmx file
157
- * @param {function} onLoad
158
- * @param {function} onProgress
159
- * @param {function} onError
160
- */
161
-
162
-
163
- loadPMX(url, onLoad, onProgress, onError) {
164
- const parser = this._getParser();
165
-
166
- this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
167
- onLoad(parser.parsePmx(buffer, true));
168
- }, onProgress, onError);
169
- }
170
- /**
171
- * Loads .vmd file as an Object. If two or more files are specified
172
- * they'll be merged.
173
- *
174
- * @param {string|Array<string>} url - url(s) to .vmd file(s)
175
- * @param {function} onLoad
176
- * @param {function} onProgress
177
- * @param {function} onError
178
- */
179
-
180
-
181
- loadVMD(url, onLoad, onProgress, onError) {
182
- const urls = Array.isArray(url) ? url : [url];
183
- const vmds = [];
184
- const vmdNum = urls.length;
185
-
186
- const parser = this._getParser();
187
-
188
- this.loader.setMimeType(undefined).setPath(this.animationPath).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
189
-
190
- for (let i = 0, il = urls.length; i < il; i++) {
191
- this.loader.load(urls[i], function (buffer) {
192
- vmds.push(parser.parseVmd(buffer, true));
193
- if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds));
194
- }, onProgress, onError);
195
- }
196
- }
197
- /**
198
- * Loads .vpd file as an Object.
199
- *
200
- * @param {string} url - url to .vpd file
201
- * @param {boolean} isUnicode
202
- * @param {function} onLoad
203
- * @param {function} onProgress
204
- * @param {function} onError
205
- */
206
-
207
-
208
- loadVPD(url, isUnicode, onLoad, onProgress, onError) {
209
- const parser = this._getParser();
210
-
211
- this.loader.setMimeType(isUnicode ? undefined : 'text/plain; charset=shift_jis').setPath(this.animationPath).setResponseType('text').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (text) {
212
- onLoad(parser.parseVpd(text, true));
213
- }, onProgress, onError);
214
- } // private methods
215
-
216
-
217
- _extractExtension(url) {
218
- const index = url.lastIndexOf('.');
219
- return index < 0 ? '' : url.slice(index + 1);
220
- }
221
-
222
- _getParser() {
223
- if (this.parser === null) {
224
- this.parser = new Parser(); // eslint-disable-line no-undef
225
- }
226
-
227
- return this.parser;
228
- }
229
-
230
- } // Utilities
231
-
232
- /*
233
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
234
- * We don't need to request external toon image files.
235
- * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
236
- */
237
-
238
-
239
- const DEFAULT_TOON_TEXTURES = ['data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=']; // Builders. They build Three.js object from Object data parsed by MMDParser.
240
-
241
- /**
242
- * @param {THREE.LoadingManager} manager
243
- */
244
-
245
- class MeshBuilder {
246
- constructor(manager) {
247
- this.crossOrigin = 'anonymous';
248
- this.geometryBuilder = new GeometryBuilder();
249
- this.materialBuilder = new MaterialBuilder(manager);
250
- }
251
- /**
252
- * @param {string} crossOrigin
253
- * @return {MeshBuilder}
254
- */
255
-
256
-
257
- setCrossOrigin(crossOrigin) {
258
- this.crossOrigin = crossOrigin;
259
- return this;
260
- }
261
- /**
262
- * @param {Object} data - parsed PMD/PMX data
263
- * @param {string} resourcePath
264
- * @param {function} onProgress
265
- * @param {function} onError
266
- * @return {SkinnedMesh}
267
- */
268
-
269
-
270
- build(data, resourcePath, onProgress, onError) {
271
- const geometry = this.geometryBuilder.build(data);
272
- const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data, geometry, onProgress, onError);
273
- const mesh = new SkinnedMesh(geometry, material);
274
- const skeleton = new Skeleton(initBones(mesh));
275
- mesh.bind(skeleton); // console.log( mesh ); // for console debug
276
-
277
- return mesh;
278
- }
279
-
280
- } // TODO: Try to remove this function
281
-
282
-
283
- function initBones(mesh) {
284
- const geometry = mesh.geometry;
285
- const bones = [];
286
-
287
- if (geometry && geometry.bones !== undefined) {
288
- // first, create array of 'Bone' objects from geometry data
289
- for (let i = 0, il = geometry.bones.length; i < il; i++) {
290
- const gbone = geometry.bones[i]; // create new 'Bone' object
291
-
292
- const bone = new Bone();
293
- bones.push(bone); // apply values
294
-
295
- bone.name = gbone.name;
296
- bone.position.fromArray(gbone.pos);
297
- bone.quaternion.fromArray(gbone.rotq);
298
- if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
299
- } // second, create bone hierarchy
300
-
301
-
302
- for (let i = 0, il = geometry.bones.length; i < il; i++) {
303
- const gbone = geometry.bones[i];
304
-
305
- if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
306
- // subsequent bones in the hierarchy
307
- bones[gbone.parent].add(bones[i]);
308
- } else {
309
- // topmost bone, immediate child of the skinned mesh
310
- mesh.add(bones[i]);
311
- }
312
- }
313
- } // now the bones are part of the scene graph and children of the skinned mesh.
314
- // let's update the corresponding matrices
315
-
316
-
317
- mesh.updateMatrixWorld(true);
318
- return bones;
319
- } //
320
-
321
-
322
- class GeometryBuilder {
323
- /**
324
- * @param {Object} data - parsed PMD/PMX data
325
- * @return {BufferGeometry}
326
- */
327
- build(data) {
328
- // for geometry
329
- const positions = [];
330
- const uvs = [];
331
- const normals = [];
332
- const indices = [];
333
- const groups = [];
334
- const bones = [];
335
- const skinIndices = [];
336
- const skinWeights = [];
337
- const morphTargets = [];
338
- const morphPositions = [];
339
- const iks = [];
340
- const grants = [];
341
- const rigidBodies = [];
342
- const constraints = []; // for work
343
-
344
- let offset = 0;
345
- const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
346
-
347
- for (let i = 0; i < data.metadata.vertexCount; i++) {
348
- const v = data.vertices[i];
349
-
350
- for (let j = 0, jl = v.position.length; j < jl; j++) {
351
- positions.push(v.position[j]);
352
- }
353
-
354
- for (let j = 0, jl = v.normal.length; j < jl; j++) {
355
- normals.push(v.normal[j]);
356
- }
357
-
358
- for (let j = 0, jl = v.uv.length; j < jl; j++) {
359
- uvs.push(v.uv[j]);
360
- }
361
-
362
- for (let j = 0; j < 4; j++) {
363
- skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0.0);
364
- }
365
-
366
- for (let j = 0; j < 4; j++) {
367
- skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0.0);
368
- }
369
- } // indices
370
-
371
-
372
- for (let i = 0; i < data.metadata.faceCount; i++) {
373
- const face = data.faces[i];
374
-
375
- for (let j = 0, jl = face.indices.length; j < jl; j++) {
376
- indices.push(face.indices[j]);
377
- }
378
- } // groups
379
-
380
-
381
- for (let i = 0; i < data.metadata.materialCount; i++) {
382
- const material = data.materials[i];
383
- groups.push({
384
- offset: offset * 3,
385
- count: material.faceCount * 3
386
- });
387
- offset += material.faceCount;
388
- } // bones
389
-
390
-
391
- for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
392
- const body = data.rigidBodies[i];
393
- let value = boneTypeTable[body.boneIndex]; // keeps greater number if already value is set without any special reasons
394
-
395
- value = value === undefined ? body.type : Math.max(body.type, value);
396
- boneTypeTable[body.boneIndex] = value;
397
- }
398
-
399
- for (let i = 0; i < data.metadata.boneCount; i++) {
400
- const boneData = data.bones[i];
401
- const bone = {
402
- index: i,
403
- transformationClass: boneData.transformationClass,
404
- parent: boneData.parentIndex,
405
- name: boneData.name,
406
- pos: boneData.position.slice(0, 3),
407
- rotq: [0, 0, 0, 1],
408
- scl: [1, 1, 1],
409
- rigidBodyType: boneTypeTable[i] !== undefined ? boneTypeTable[i] : -1
410
- };
411
-
412
- if (bone.parent !== -1) {
413
- bone.pos[0] -= data.bones[bone.parent].position[0];
414
- bone.pos[1] -= data.bones[bone.parent].position[1];
415
- bone.pos[2] -= data.bones[bone.parent].position[2];
416
- }
417
-
418
- bones.push(bone);
419
- } // iks
420
- // TODO: remove duplicated codes between PMD and PMX
421
-
422
-
423
- if (data.metadata.format === 'pmd') {
424
- for (let i = 0; i < data.metadata.ikCount; i++) {
425
- const ik = data.iks[i];
426
- const param = {
427
- target: ik.target,
428
- effector: ik.effector,
429
- iteration: ik.iteration,
430
- maxAngle: ik.maxAngle * 4,
431
- links: []
432
- };
433
-
434
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
435
- const link = {};
436
- link.index = ik.links[j].index;
437
- link.enabled = true;
438
-
439
- if (data.bones[link.index].name.indexOf('ひざ') >= 0) {
440
- link.limitation = new Vector3(1.0, 0.0, 0.0);
441
- }
442
-
443
- param.links.push(link);
444
- }
445
-
446
- iks.push(param);
447
- }
448
- } else {
449
- for (let i = 0; i < data.metadata.boneCount; i++) {
450
- const ik = data.bones[i].ik;
451
- if (ik === undefined) continue;
452
- const param = {
453
- target: i,
454
- effector: ik.effector,
455
- iteration: ik.iteration,
456
- maxAngle: ik.maxAngle,
457
- links: []
458
- };
459
-
460
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
461
- const link = {};
462
- link.index = ik.links[j].index;
463
- link.enabled = true;
464
-
465
- if (ik.links[j].angleLimitation === 1) {
466
- // Revert if rotationMin/Max doesn't work well
467
- // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
468
- const rotationMin = ik.links[j].lowerLimitationAngle;
469
- const rotationMax = ik.links[j].upperLimitationAngle; // Convert Left to Right coordinate by myself because
470
- // MMDParser doesn't convert. It's a MMDParser's bug
471
-
472
- const tmp1 = -rotationMax[0];
473
- const tmp2 = -rotationMax[1];
474
- rotationMax[0] = -rotationMin[0];
475
- rotationMax[1] = -rotationMin[1];
476
- rotationMin[0] = tmp1;
477
- rotationMin[1] = tmp2;
478
- link.rotationMin = new Vector3().fromArray(rotationMin);
479
- link.rotationMax = new Vector3().fromArray(rotationMax);
480
- }
481
-
482
- param.links.push(link);
483
- }
484
-
485
- iks.push(param); // Save the reference even from bone data for efficiently
486
- // simulating PMX animation system
487
-
488
- bones[i].ik = param;
489
- }
490
- } // grants
491
-
492
-
493
- if (data.metadata.format === 'pmx') {
494
- // bone index -> grant entry map
495
- const grantEntryMap = {};
496
-
497
- for (let i = 0; i < data.metadata.boneCount; i++) {
498
- const boneData = data.bones[i];
499
- const grant = boneData.grant;
500
- if (grant === undefined) continue;
501
- const param = {
502
- index: i,
503
- parentIndex: grant.parentIndex,
504
- ratio: grant.ratio,
505
- isLocal: grant.isLocal,
506
- affectRotation: grant.affectRotation,
507
- affectPosition: grant.affectPosition,
508
- transformationClass: boneData.transformationClass
509
- };
510
- grantEntryMap[i] = {
511
- parent: null,
512
- children: [],
513
- param: param,
514
- visited: false
515
- };
516
- }
517
-
518
- const rootEntry = {
519
- parent: null,
520
- children: [],
521
- param: null,
522
- visited: false
523
- }; // Build a tree representing grant hierarchy
524
-
525
- for (const boneIndex in grantEntryMap) {
526
- const grantEntry = grantEntryMap[boneIndex];
527
- const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry;
528
- grantEntry.parent = parentGrantEntry;
529
- parentGrantEntry.children.push(grantEntry);
530
- } // Sort grant parameters from parents to children because
531
- // grant uses parent's transform that parent's grant is already applied
532
- // so grant should be applied in order from parents to children
533
-
534
-
535
- function traverse(entry) {
536
- if (entry.param) {
537
- grants.push(entry.param); // Save the reference even from bone data for efficiently
538
- // simulating PMX animation system
539
-
540
- bones[entry.param.index].grant = entry.param;
541
- }
542
-
543
- entry.visited = true;
544
-
545
- for (let i = 0, il = entry.children.length; i < il; i++) {
546
- const child = entry.children[i]; // Cut off a loop if exists. (Is a grant loop invalid?)
547
-
548
- if (!child.visited) traverse(child);
549
- }
550
- }
551
-
552
- traverse(rootEntry);
553
- } // morph
554
-
555
-
556
- function updateAttributes(attribute, morph, ratio) {
557
- for (let i = 0; i < morph.elementCount; i++) {
558
- const element = morph.elements[i];
559
- let index;
560
-
561
- if (data.metadata.format === 'pmd') {
562
- index = data.morphs[0].elements[element.index].index;
563
- } else {
564
- index = element.index;
565
- }
566
-
567
- attribute.array[index * 3 + 0] += element.position[0] * ratio;
568
- attribute.array[index * 3 + 1] += element.position[1] * ratio;
569
- attribute.array[index * 3 + 2] += element.position[2] * ratio;
570
- }
571
- }
572
-
573
- for (let i = 0; i < data.metadata.morphCount; i++) {
574
- const morph = data.morphs[i];
575
- const params = {
576
- name: morph.name
577
- };
578
- const attribute = new Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
579
- attribute.name = morph.name;
580
-
581
- for (let j = 0; j < data.metadata.vertexCount * 3; j++) {
582
- attribute.array[j] = positions[j];
583
- }
584
-
585
- if (data.metadata.format === 'pmd') {
586
- if (i !== 0) {
587
- updateAttributes(attribute, morph, 1.0);
588
- }
589
- } else {
590
- if (morph.type === 0) {
591
- // group
592
- for (let j = 0; j < morph.elementCount; j++) {
593
- const morph2 = data.morphs[morph.elements[j].index];
594
- const ratio = morph.elements[j].ratio;
595
-
596
- if (morph2.type === 1) {
597
- updateAttributes(attribute, morph2, ratio);
598
- }
599
- }
600
- } else if (morph.type === 1) {
601
- // vertex
602
- updateAttributes(attribute, morph, 1.0);
603
- } else if (morph.type === 2) ; else if (morph.type === 3) ; else if (morph.type === 4) ; else if (morph.type === 5) ; else if (morph.type === 6) ; else if (morph.type === 7) ; else if (morph.type === 8) ;
604
- }
605
-
606
- morphTargets.push(params);
607
- morphPositions.push(attribute);
608
- } // rigid bodies from rigidBodies field.
609
-
610
-
611
- for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
612
- const rigidBody = data.rigidBodies[i];
613
- const params = {};
614
-
615
- for (const key in rigidBody) {
616
- params[key] = rigidBody[key];
617
- }
618
- /*
619
- * RigidBody position parameter in PMX seems global position
620
- * while the one in PMD seems offset from corresponding bone.
621
- * So unify being offset.
622
- */
623
-
624
-
625
- if (data.metadata.format === 'pmx') {
626
- if (params.boneIndex !== -1) {
627
- const bone = data.bones[params.boneIndex];
628
- params.position[0] -= bone.position[0];
629
- params.position[1] -= bone.position[1];
630
- params.position[2] -= bone.position[2];
631
- }
632
- }
633
-
634
- rigidBodies.push(params);
635
- } // constraints from constraints field.
636
-
637
-
638
- for (let i = 0; i < data.metadata.constraintCount; i++) {
639
- const constraint = data.constraints[i];
640
- const params = {};
641
-
642
- for (const key in constraint) {
643
- params[key] = constraint[key];
644
- }
645
-
646
- const bodyA = rigidBodies[params.rigidBodyIndex1];
647
- const bodyB = rigidBodies[params.rigidBodyIndex2]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
648
-
649
- if (bodyA.type !== 0 && bodyB.type === 2) {
650
- if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) {
651
- bodyB.type = 1;
652
- }
653
- }
654
-
655
- constraints.push(params);
656
- } // build BufferGeometry.
657
-
658
-
659
- const geometry = new BufferGeometry();
660
- geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
661
- geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
662
- geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
663
- geometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
664
- geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
665
- geometry.setIndex(indices);
666
-
667
- for (let i = 0, il = groups.length; i < il; i++) {
668
- geometry.addGroup(groups[i].offset, groups[i].count, i);
669
- }
670
-
671
- geometry.bones = bones;
672
- geometry.morphTargets = morphTargets;
673
- geometry.morphAttributes.position = morphPositions;
674
- geometry.morphTargetsRelative = false;
675
- geometry.userData.MMD = {
676
- bones: bones,
677
- iks: iks,
678
- grants: grants,
679
- rigidBodies: rigidBodies,
680
- constraints: constraints,
681
- format: data.metadata.format
682
- };
683
- geometry.computeBoundingSphere();
684
- return geometry;
685
- }
686
-
687
- } //
688
-
689
- /**
690
- * @param {THREE.LoadingManager} manager
691
- */
692
-
693
-
694
- class MaterialBuilder {
695
- constructor(manager) {
696
- this.manager = manager;
697
- this.textureLoader = new TextureLoader(this.manager);
698
- this.tgaLoader = null; // lazy generation
699
-
700
- this.crossOrigin = 'anonymous';
701
- this.resourcePath = undefined;
702
- }
703
- /**
704
- * @param {string} crossOrigin
705
- * @return {MaterialBuilder}
706
- */
707
-
708
-
709
- setCrossOrigin(crossOrigin) {
710
- this.crossOrigin = crossOrigin;
711
- return this;
712
- }
713
- /**
714
- * @param {string} resourcePath
715
- * @return {MaterialBuilder}
716
- */
717
-
718
-
719
- setResourcePath(resourcePath) {
720
- this.resourcePath = resourcePath;
721
- return this;
722
- }
723
- /**
724
- * @param {Object} data - parsed PMD/PMX data
725
- * @param {BufferGeometry} geometry - some properties are dependend on geometry
726
- * @param {function} onProgress
727
- * @param {function} onError
728
- * @return {Array<MeshToonMaterial>}
729
- */
730
-
731
-
732
- build(data, geometry
733
- /*, onProgress, onError */
734
- ) {
735
- const materials = [];
736
- const textures = {};
737
- this.textureLoader.setCrossOrigin(this.crossOrigin); // materials
738
-
739
- for (let i = 0; i < data.metadata.materialCount; i++) {
740
- const material = data.materials[i];
741
- const params = {
742
- userData: {}
743
- };
744
- if (material.name !== undefined) params.name = material.name;
745
- /*
746
- * Color
747
- *
748
- * MMD MeshToonMaterial
749
- * diffuse - color
750
- * ambient - emissive * a
751
- * (a = 1.0 without map texture or 0.2 with map texture)
752
- *
753
- * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
754
- * It'll be too bright if material has map texture so using coef 0.2.
755
- */
756
-
757
- params.color = new Color().fromArray(material.diffuse);
758
- params.opacity = material.diffuse[3];
759
- params.emissive = new Color().fromArray(material.ambient);
760
- params.transparent = params.opacity !== 1.0; //
761
-
762
- params.skinning = geometry.bones.length > 0 ? true : false;
763
- params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
764
- params.fog = true; // blend
765
-
766
- params.blending = CustomBlending;
767
- params.blendSrc = SrcAlphaFactor;
768
- params.blendDst = OneMinusSrcAlphaFactor;
769
- params.blendSrcAlpha = SrcAlphaFactor;
770
- params.blendDstAlpha = DstAlphaFactor; // side
771
-
772
- if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
773
- params.side = DoubleSide;
774
- } else {
775
- params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
776
- }
777
-
778
- if (data.metadata.format === 'pmd') {
779
- // map, envMap
780
- if (material.fileName) {
781
- const fileName = material.fileName;
782
- const fileNames = fileName.split('*'); // fileNames[ 0 ]: mapFileName
783
- // fileNames[ 1 ]: envMapFileName( optional )
784
-
785
- params.map = this._loadTexture(fileNames[0], textures);
786
-
787
- if (fileNames.length > 1) {
788
- const extension = fileNames[1].slice(-4).toLowerCase();
789
- params.envMap = this._loadTexture(fileNames[1], textures);
790
- params.combine = extension === '.sph' ? MultiplyOperation : AddOperation;
791
- }
792
- } // gradientMap
793
-
794
-
795
- const toonFileName = material.toonIndex === -1 ? 'toon00.bmp' : data.toonTextures[material.toonIndex].fileName;
796
- params.gradientMap = this._loadTexture(toonFileName, textures, {
797
- isToonTexture: true,
798
- isDefaultToonTexture: this._isDefaultToonTexture(toonFileName)
799
- }); // parameters for OutlineEffect
800
-
801
- params.userData.outlineParameters = {
802
- thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
803
- color: [0, 0, 0],
804
- alpha: 1.0,
805
- visible: material.edgeFlag === 1
806
- };
807
- } else {
808
- // map
809
- if (material.textureIndex !== -1) {
810
- params.map = this._loadTexture(data.textures[material.textureIndex], textures);
811
- } // envMap TODO: support m.envFlag === 3
812
-
813
-
814
- if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) {
815
- params.envMap = this._loadTexture(data.textures[material.envTextureIndex], textures);
816
- params.combine = material.envFlag === 1 ? MultiplyOperation : AddOperation;
817
- } // gradientMap
818
-
819
-
820
- let toonFileName, isDefaultToon;
821
-
822
- if (material.toonIndex === -1 || material.toonFlag !== 0) {
823
- toonFileName = 'toon' + ('0' + (material.toonIndex + 1)).slice(-2) + '.bmp';
824
- isDefaultToon = true;
825
- } else {
826
- toonFileName = data.textures[material.toonIndex];
827
- isDefaultToon = false;
828
- }
829
-
830
- params.gradientMap = this._loadTexture(toonFileName, textures, {
831
- isToonTexture: true,
832
- isDefaultToonTexture: isDefaultToon
833
- }); // parameters for OutlineEffect
834
-
835
- params.userData.outlineParameters = {
836
- thickness: material.edgeSize / 300,
837
- // TODO: better calculation?
838
- color: material.edgeColor.slice(0, 3),
839
- alpha: material.edgeColor[3],
840
- visible: (material.flag & 0x10) !== 0 && material.edgeSize > 0.0
841
- };
842
- }
843
-
844
- if (params.map !== undefined) {
845
- if (!params.transparent) {
846
- this._checkImageTransparency(params.map, geometry, i);
847
- }
848
-
849
- params.emissive.multiplyScalar(0.2);
850
- }
851
-
852
- materials.push(new MeshToonMaterial(params));
853
- }
854
-
855
- if (data.metadata.format === 'pmx') {
856
- // set transparent true if alpha morph is defined.
857
- function checkAlphaMorph(elements, materials) {
858
- for (let i = 0, il = elements.length; i < il; i++) {
859
- const element = elements[i];
860
- if (element.index === -1) continue;
861
- const material = materials[element.index];
862
-
863
- if (material.opacity !== element.diffuse[3]) {
864
- material.transparent = true;
865
- }
866
- }
867
- }
868
-
869
- for (let i = 0, il = data.morphs.length; i < il; i++) {
870
- const morph = data.morphs[i];
871
- const elements = morph.elements;
872
-
873
- if (morph.type === 0) {
874
- for (let j = 0, jl = elements.length; j < jl; j++) {
875
- const morph2 = data.morphs[elements[j].index];
876
- if (morph2.type !== 8) continue;
877
- checkAlphaMorph(morph2.elements, materials);
878
- }
879
- } else if (morph.type === 8) {
880
- checkAlphaMorph(elements, materials);
881
- }
882
- }
883
- }
884
-
885
- return materials;
886
- } // private methods
887
-
888
-
889
- _getTGALoader() {
890
- if (this.tgaLoader === null) {
891
- if (TGALoader === undefined) {
892
- throw new Error('THREE.MMDLoader: Import TGALoader');
893
- }
894
-
895
- this.tgaLoader = new TGALoader(this.manager);
896
- }
897
-
898
- return this.tgaLoader;
899
- }
900
-
901
- _isDefaultToonTexture(name) {
902
- if (name.length !== 10) return false;
903
- return /toon(10|0[0-9])\.bmp/.test(name);
904
- }
905
-
906
- _loadTexture(filePath, textures, params, onProgress, onError) {
907
- params = params || {};
908
- const scope = this;
909
- let fullPath;
910
-
911
- if (params.isDefaultToonTexture === true) {
912
- let index;
913
-
914
- try {
915
- index = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]);
916
- } catch (e) {
917
- console.warn('THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.');
918
- index = 0;
919
- }
920
-
921
- fullPath = DEFAULT_TOON_TEXTURES[index];
922
- } else {
923
- fullPath = this.resourcePath + filePath;
924
- }
925
-
926
- if (textures[fullPath] !== undefined) return textures[fullPath];
927
- let loader = this.manager.getHandler(fullPath);
928
-
929
- if (loader === null) {
930
- loader = filePath.slice(-4).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
931
- }
932
-
933
- const texture = loader.load(fullPath, function (t) {
934
- // MMD toon texture is Axis-Y oriented
935
- // but Three.js gradient map is Axis-X oriented.
936
- // So here replaces the toon texture image with the rotated one.
937
- if (params.isToonTexture === true) {
938
- t.image = scope._getRotatedImage(t.image);
939
- t.magFilter = NearestFilter;
940
- t.minFilter = NearestFilter;
941
- }
942
-
943
- t.flipY = false;
944
- t.wrapS = RepeatWrapping;
945
- t.wrapT = RepeatWrapping;
946
-
947
- for (let i = 0; i < texture.readyCallbacks.length; i++) {
948
- texture.readyCallbacks[i](texture);
949
- }
950
-
951
- delete texture.readyCallbacks;
952
- }, onProgress, onError);
953
- texture.readyCallbacks = [];
954
- textures[fullPath] = texture;
955
- return texture;
956
- }
957
-
958
- _getRotatedImage(image) {
959
- const canvas = document.createElement('canvas');
960
- const context = canvas.getContext('2d');
961
- const width = image.width;
962
- const height = image.height;
963
- canvas.width = width;
964
- canvas.height = height;
965
- context.clearRect(0, 0, width, height);
966
- context.translate(width / 2.0, height / 2.0);
967
- context.rotate(0.5 * Math.PI); // 90.0 * Math.PI / 180.0
968
-
969
- context.translate(-width / 2.0, -height / 2.0);
970
- context.drawImage(image, 0, 0);
971
- return context.getImageData(0, 0, width, height);
972
- } // Check if the partial image area used by the texture is transparent.
973
-
974
-
975
- _checkImageTransparency(map, geometry, groupIndex) {
976
- map.readyCallbacks.push(function (texture) {
977
- // Is there any efficient ways?
978
- function createImageData(image) {
979
- const canvas = document.createElement('canvas');
980
- canvas.width = image.width;
981
- canvas.height = image.height;
982
- const context = canvas.getContext('2d');
983
- context.drawImage(image, 0, 0);
984
- return context.getImageData(0, 0, canvas.width, canvas.height);
985
- }
986
-
987
- function detectImageTransparency(image, uvs, indices) {
988
- const width = image.width;
989
- const height = image.height;
990
- const data = image.data;
991
- const threshold = 253;
992
- if (data.length / (width * height) !== 4) return false;
993
-
994
- for (let i = 0; i < indices.length; i += 3) {
995
- const centerUV = {
996
- x: 0.0,
997
- y: 0.0
998
- };
999
-
1000
- for (let j = 0; j < 3; j++) {
1001
- const index = indices[i * 3 + j];
1002
- const uv = {
1003
- x: uvs[index * 2 + 0],
1004
- y: uvs[index * 2 + 1]
1005
- };
1006
- if (getAlphaByUv(image, uv) < threshold) return true;
1007
- centerUV.x += uv.x;
1008
- centerUV.y += uv.y;
1009
- }
1010
-
1011
- centerUV.x /= 3;
1012
- centerUV.y /= 3;
1013
- if (getAlphaByUv(image, centerUV) < threshold) return true;
1014
- }
1015
-
1016
- return false;
1017
- }
1018
- /*
1019
- * This method expects
1020
- * texture.flipY = false
1021
- * texture.wrapS = RepeatWrapping
1022
- * texture.wrapT = RepeatWrapping
1023
- * TODO: more precise
1024
- */
1025
-
1026
-
1027
- function getAlphaByUv(image, uv) {
1028
- const width = image.width;
1029
- const height = image.height;
1030
- let x = Math.round(uv.x * width) % width;
1031
- let y = Math.round(uv.y * height) % height;
1032
- if (x < 0) x += width;
1033
- if (y < 0) y += height;
1034
- const index = y * width + x;
1035
- return image.data[index * 4 + 3];
1036
- }
1037
-
1038
- const imageData = texture.image.data !== undefined ? texture.image : createImageData(texture.image);
1039
- const group = geometry.groups[groupIndex];
1040
-
1041
- if (detectImageTransparency(imageData, geometry.attributes.uv.array, geometry.index.array.slice(group.start, group.start + group.count))) {
1042
- map.transparent = true;
1043
- }
1044
- });
1045
- }
1046
-
1047
- } //
1048
-
1049
-
1050
- class AnimationBuilder {
1051
- /**
1052
- * @param {Object} vmd - parsed VMD data
1053
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1054
- * @return {AnimationClip}
1055
- */
1056
- build(vmd, mesh) {
1057
- // combine skeletal and morph animations
1058
- const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks;
1059
- const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks;
1060
-
1061
- for (let i = 0, il = tracks2.length; i < il; i++) {
1062
- tracks.push(tracks2[i]);
1063
- }
1064
-
1065
- return new AnimationClip('', -1, tracks);
1066
- }
1067
- /**
1068
- * @param {Object} vmd - parsed VMD data
1069
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1070
- * @return {AnimationClip}
1071
- */
1072
-
1073
-
1074
- buildSkeletalAnimation(vmd, mesh) {
1075
- function pushInterpolation(array, interpolation, index) {
1076
- array.push(interpolation[index + 0] / 127); // x1
1077
-
1078
- array.push(interpolation[index + 8] / 127); // x2
1079
-
1080
- array.push(interpolation[index + 4] / 127); // y1
1081
-
1082
- array.push(interpolation[index + 12] / 127); // y2
1083
- }
1084
-
1085
- const tracks = [];
1086
- const motions = {};
1087
- const bones = mesh.skeleton.bones;
1088
- const boneNameDictionary = {};
1089
-
1090
- for (let i = 0, il = bones.length; i < il; i++) {
1091
- boneNameDictionary[bones[i].name] = true;
1092
- }
1093
-
1094
- for (let i = 0; i < vmd.metadata.motionCount; i++) {
1095
- const motion = vmd.motions[i];
1096
- const boneName = motion.boneName;
1097
- if (boneNameDictionary[boneName] === undefined) continue;
1098
- motions[boneName] = motions[boneName] || [];
1099
- motions[boneName].push(motion);
1100
- }
1101
-
1102
- for (const key in motions) {
1103
- const array = motions[key];
1104
- array.sort(function (a, b) {
1105
- return a.frameNum - b.frameNum;
1106
- });
1107
- const times = [];
1108
- const positions = [];
1109
- const rotations = [];
1110
- const pInterpolations = [];
1111
- const rInterpolations = [];
1112
- const basePosition = mesh.skeleton.getBoneByName(key).position.toArray();
1113
-
1114
- for (let i = 0, il = array.length; i < il; i++) {
1115
- const time = array[i].frameNum / 30;
1116
- const position = array[i].position;
1117
- const rotation = array[i].rotation;
1118
- const interpolation = array[i].interpolation;
1119
- times.push(time);
1120
-
1121
- for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position[j]);
1122
-
1123
- for (let j = 0; j < 4; j++) rotations.push(rotation[j]);
1124
-
1125
- for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j);
1126
-
1127
- pushInterpolation(rInterpolations, interpolation, 3);
1128
- }
1129
-
1130
- const targetName = '.bones[' + key + ']';
1131
- tracks.push(this._createTrack(targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations));
1132
- tracks.push(this._createTrack(targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations));
1133
- }
1134
-
1135
- return new AnimationClip('', -1, tracks);
1136
- }
1137
- /**
1138
- * @param {Object} vmd - parsed VMD data
1139
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1140
- * @return {AnimationClip}
1141
- */
1142
-
1143
-
1144
- buildMorphAnimation(vmd, mesh) {
1145
- const tracks = [];
1146
- const morphs = {};
1147
- const morphTargetDictionary = mesh.morphTargetDictionary;
1148
-
1149
- for (let i = 0; i < vmd.metadata.morphCount; i++) {
1150
- const morph = vmd.morphs[i];
1151
- const morphName = morph.morphName;
1152
- if (morphTargetDictionary[morphName] === undefined) continue;
1153
- morphs[morphName] = morphs[morphName] || [];
1154
- morphs[morphName].push(morph);
1155
- }
1156
-
1157
- for (const key in morphs) {
1158
- const array = morphs[key];
1159
- array.sort(function (a, b) {
1160
- return a.frameNum - b.frameNum;
1161
- });
1162
- const times = [];
1163
- const values = [];
1164
-
1165
- for (let i = 0, il = array.length; i < il; i++) {
1166
- times.push(array[i].frameNum / 30);
1167
- values.push(array[i].weight);
1168
- }
1169
-
1170
- tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetDictionary[key] + ']', times, values));
1171
- }
1172
-
1173
- return new AnimationClip('', -1, tracks);
1174
- }
1175
- /**
1176
- * @param {Object} vmd - parsed VMD data
1177
- * @return {AnimationClip}
1178
- */
1179
-
1180
-
1181
- buildCameraAnimation(vmd) {
1182
- function pushVector3(array, vec) {
1183
- array.push(vec.x);
1184
- array.push(vec.y);
1185
- array.push(vec.z);
1186
- }
1187
-
1188
- function pushQuaternion(array, q) {
1189
- array.push(q.x);
1190
- array.push(q.y);
1191
- array.push(q.z);
1192
- array.push(q.w);
1193
- }
1194
-
1195
- function pushInterpolation(array, interpolation, index) {
1196
- array.push(interpolation[index * 4 + 0] / 127); // x1
1197
-
1198
- array.push(interpolation[index * 4 + 1] / 127); // x2
1199
-
1200
- array.push(interpolation[index * 4 + 2] / 127); // y1
1201
-
1202
- array.push(interpolation[index * 4 + 3] / 127); // y2
1203
- }
1204
-
1205
- const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1206
- cameras.sort(function (a, b) {
1207
- return a.frameNum - b.frameNum;
1208
- });
1209
- const times = [];
1210
- const centers = [];
1211
- const quaternions = [];
1212
- const positions = [];
1213
- const fovs = [];
1214
- const cInterpolations = [];
1215
- const qInterpolations = [];
1216
- const pInterpolations = [];
1217
- const fInterpolations = [];
1218
- const quaternion = new Quaternion();
1219
- const euler = new Euler();
1220
- const position = new Vector3();
1221
- const center = new Vector3();
1222
-
1223
- for (let i = 0, il = cameras.length; i < il; i++) {
1224
- const motion = cameras[i];
1225
- const time = motion.frameNum / 30;
1226
- const pos = motion.position;
1227
- const rot = motion.rotation;
1228
- const distance = motion.distance;
1229
- const fov = motion.fov;
1230
- const interpolation = motion.interpolation;
1231
- times.push(time);
1232
- position.set(0, 0, -distance);
1233
- center.set(pos[0], pos[1], pos[2]);
1234
- euler.set(-rot[0], -rot[1], -rot[2]);
1235
- quaternion.setFromEuler(euler);
1236
- position.add(center);
1237
- position.applyQuaternion(quaternion);
1238
- pushVector3(centers, center);
1239
- pushQuaternion(quaternions, quaternion);
1240
- pushVector3(positions, position);
1241
- fovs.push(fov);
1242
-
1243
- for (let j = 0; j < 3; j++) {
1244
- pushInterpolation(cInterpolations, interpolation, j);
1245
- }
1246
-
1247
- pushInterpolation(qInterpolations, interpolation, 3); // use the same parameter for x, y, z axis.
1248
-
1249
- for (let j = 0; j < 3; j++) {
1250
- pushInterpolation(pInterpolations, interpolation, 4);
1251
- }
1252
-
1253
- pushInterpolation(fInterpolations, interpolation, 5);
1254
- }
1255
-
1256
- const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
1257
-
1258
- tracks.push(this._createTrack('target.position', VectorKeyframeTrack, times, centers, cInterpolations));
1259
- tracks.push(this._createTrack('.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations));
1260
- tracks.push(this._createTrack('.position', VectorKeyframeTrack, times, positions, pInterpolations));
1261
- tracks.push(this._createTrack('.fov', NumberKeyframeTrack, times, fovs, fInterpolations));
1262
- return new AnimationClip('', -1, tracks);
1263
- } // private method
1264
-
1265
-
1266
- _createTrack(node, typedKeyframeTrack, times, values, interpolations) {
1267
- /*
1268
- * optimizes here not to let KeyframeTrackPrototype optimize
1269
- * because KeyframeTrackPrototype optimizes times and values but
1270
- * doesn't optimize interpolations.
1271
- */
1272
- if (times.length > 2) {
1273
- times = times.slice();
1274
- values = values.slice();
1275
- interpolations = interpolations.slice();
1276
- const stride = values.length / times.length;
1277
- const interpolateStride = interpolations.length / times.length;
1278
- let index = 1;
1279
-
1280
- for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) {
1281
- for (let i = 0; i < stride; i++) {
1282
- if (values[index * stride + i] !== values[(index - 1) * stride + i] || values[index * stride + i] !== values[aheadIndex * stride + i]) {
1283
- index++;
1284
- break;
1285
- }
1286
- }
1287
-
1288
- if (aheadIndex > index) {
1289
- times[index] = times[aheadIndex];
1290
-
1291
- for (let i = 0; i < stride; i++) {
1292
- values[index * stride + i] = values[aheadIndex * stride + i];
1293
- }
1294
-
1295
- for (let i = 0; i < interpolateStride; i++) {
1296
- interpolations[index * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i];
1297
- }
1298
- }
1299
- }
1300
-
1301
- times.length = index + 1;
1302
- values.length = (index + 1) * stride;
1303
- interpolations.length = (index + 1) * interpolateStride;
1304
- }
1305
-
1306
- const track = new typedKeyframeTrack(node, times, values);
1307
-
1308
- track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) {
1309
- return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations));
1310
- };
1311
-
1312
- return track;
1313
- }
1314
-
1315
- } // interpolation
1316
-
1317
-
1318
- class CubicBezierInterpolation extends Interpolant {
1319
- constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) {
1320
- super(parameterPositions, sampleValues, sampleSize, resultBuffer);
1321
- this.interpolationParams = params;
1322
- }
1323
-
1324
- interpolate_(i1, t0, t, t1) {
1325
- const result = this.resultBuffer;
1326
- const values = this.sampleValues;
1327
- const stride = this.valueSize;
1328
- const params = this.interpolationParams;
1329
- const offset1 = i1 * stride;
1330
- const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
1331
- // This is from MMD animation spec.
1332
- // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1333
-
1334
- const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : (t - t0) / (t1 - t0);
1335
-
1336
- if (stride === 4) {
1337
- // Quaternion
1338
- const x1 = params[i1 * 4 + 0];
1339
- const x2 = params[i1 * 4 + 1];
1340
- const y1 = params[i1 * 4 + 2];
1341
- const y2 = params[i1 * 4 + 3];
1342
-
1343
- const ratio = this._calculate(x1, x2, y1, y2, weight1);
1344
-
1345
- Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
1346
- } else if (stride === 3) {
1347
- // Vector3
1348
- for (let i = 0; i !== stride; ++i) {
1349
- const x1 = params[i1 * 12 + i * 4 + 0];
1350
- const x2 = params[i1 * 12 + i * 4 + 1];
1351
- const y1 = params[i1 * 12 + i * 4 + 2];
1352
- const y2 = params[i1 * 12 + i * 4 + 3];
1353
-
1354
- const ratio = this._calculate(x1, x2, y1, y2, weight1);
1355
-
1356
- result[i] = values[offset0 + i] * (1 - ratio) + values[offset1 + i] * ratio;
1357
- }
1358
- } else {
1359
- // Number
1360
- const x1 = params[i1 * 4 + 0];
1361
- const x2 = params[i1 * 4 + 1];
1362
- const y1 = params[i1 * 4 + 2];
1363
- const y2 = params[i1 * 4 + 3];
1364
-
1365
- const ratio = this._calculate(x1, x2, y1, y2, weight1);
1366
-
1367
- result[0] = values[offset0] * (1 - ratio) + values[offset1] * ratio;
1368
- }
1369
-
1370
- return result;
1371
- }
1372
-
1373
- _calculate(x1, x2, y1, y2, x) {
1374
- /*
1375
- * Cubic Bezier curves
1376
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
1377
- *
1378
- * B(t) = ( 1 - t ) ^ 3 * P0
1379
- * + 3 * ( 1 - t ) ^ 2 * t * P1
1380
- * + 3 * ( 1 - t ) * t^2 * P2
1381
- * + t ^ 3 * P3
1382
- * ( 0 <= t <= 1 )
1383
- *
1384
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
1385
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
1386
- *
1387
- * x = ( 1 - t ) ^ 3 * x0
1388
- * + 3 * ( 1 - t ) ^ 2 * t * x1
1389
- * + 3 * ( 1 - t ) * t^2 * x2
1390
- * + t ^ 3 * x3
1391
- * y = ( 1 - t ) ^ 3 * y0
1392
- * + 3 * ( 1 - t ) ^ 2 * t * y1
1393
- * + 3 * ( 1 - t ) * t^2 * y2
1394
- * + t ^ 3 * y3
1395
- * ( x0 = 0, y0 = 0 )
1396
- * ( x3 = 1, y3 = 1 )
1397
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
1398
- *
1399
- * Here solves this equation with Bisection method,
1400
- * https://en.wikipedia.org/wiki/Bisection_method
1401
- * gets t, and then calculate y.
1402
- *
1403
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
1404
- * + 3 * ( 1 - t ) * t^2 * x2
1405
- * + t ^ 3 - x = 0
1406
- *
1407
- * (Another option: Newton's method
1408
- * https://en.wikipedia.org/wiki/Newton%27s_method)
1409
- */
1410
- let c = 0.5;
1411
- let t = c;
1412
- let s = 1.0 - t;
1413
- const loop = 15;
1414
- const eps = 1e-5;
1415
- const math = Math;
1416
- let sst3, stt3, ttt;
1417
-
1418
- for (let i = 0; i < loop; i++) {
1419
- sst3 = 3.0 * s * s * t;
1420
- stt3 = 3.0 * s * t * t;
1421
- ttt = t * t * t;
1422
- const ft = sst3 * x1 + stt3 * x2 + ttt - x;
1423
- if (math.abs(ft) < eps) break;
1424
- c /= 2.0;
1425
- t += ft < 0 ? c : -c;
1426
- s = 1.0 - t;
1427
- }
1428
-
1429
- return sst3 * y1 + stt3 * y2 + ttt;
1430
- }
1431
-
1432
- }
1433
-
1434
- export { MMDLoader };