three-stdlib 2.22.5 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  113. package/exporters/GLTFExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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  238. package/loaders/ColladaLoader.cjs.js +0 -1
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- import { Vector3, Vector4, Matrix4, Line3, Box3, Sphere, Mesh, InstancedInterleavedBuffer, InterleavedBufferAttribute, MathUtils } from 'three';
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- import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
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- import { LineMaterial } from './LineMaterial.js';
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-
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- const _start = new Vector3();
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-
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- const _end = new Vector3();
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-
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- const _start4 = new Vector4();
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-
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- const _end4 = new Vector4();
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-
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- const _ssOrigin = new Vector4();
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-
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- const _ssOrigin3 = new Vector3();
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-
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- const _mvMatrix = new Matrix4();
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-
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- const _line = new Line3();
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-
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- const _closestPoint = new Vector3();
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-
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- const _box = new Box3();
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-
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- const _sphere = new Sphere();
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-
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- const _clipToWorldVector = new Vector4();
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-
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- let _ray, _instanceStart, _instanceEnd, _lineWidth; // Returns the margin required to expand by in world space given the distance from the camera,
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- // line width, resolution, and camera projection
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-
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-
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- function getWorldSpaceHalfWidth(camera, distance, resolution) {
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- // transform into clip space, adjust the x and y values by the pixel width offset, then
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- // transform back into world space to get world offset. Note clip space is [-1, 1] so full
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- // width does not need to be halved.
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- _clipToWorldVector.set(0, 0, -distance, 1.0).applyMatrix4(camera.projectionMatrix);
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-
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- _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
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-
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- _clipToWorldVector.x = _lineWidth / resolution.width;
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- _clipToWorldVector.y = _lineWidth / resolution.height;
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-
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- _clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse);
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-
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- _clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
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-
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- return Math.abs(Math.max(_clipToWorldVector.x, _clipToWorldVector.y));
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- }
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-
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- function raycastWorldUnits(lineSegments, intersects) {
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- for (let i = 0, l = _instanceStart.count; i < l; i++) {
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- _line.start.fromBufferAttribute(_instanceStart, i);
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-
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- _line.end.fromBufferAttribute(_instanceEnd, i);
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-
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- const pointOnLine = new Vector3();
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- const point = new Vector3();
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-
60
- _ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
61
-
62
- const isInside = point.distanceTo(pointOnLine) < _lineWidth * 0.5;
63
-
64
- if (isInside) {
65
- intersects.push({
66
- point,
67
- pointOnLine,
68
- distance: _ray.origin.distanceTo(point),
69
- object: lineSegments,
70
- face: null,
71
- faceIndex: i,
72
- uv: null,
73
- uv2: null
74
- });
75
- }
76
- }
77
- }
78
-
79
- function raycastScreenSpace(lineSegments, camera, intersects) {
80
- const projectionMatrix = camera.projectionMatrix;
81
- const material = lineSegments.material;
82
- const resolution = material.resolution;
83
- const matrixWorld = lineSegments.matrixWorld;
84
- const geometry = lineSegments.geometry;
85
- const instanceStart = geometry.attributes.instanceStart;
86
- const instanceEnd = geometry.attributes.instanceEnd;
87
- const near = -camera.near; //
88
- // pick a point 1 unit out along the ray to avoid the ray origin
89
- // sitting at the camera origin which will cause "w" to be 0 when
90
- // applying the projection matrix.
91
-
92
- _ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ]
93
-
94
-
95
- _ssOrigin.w = 1;
96
-
97
- _ssOrigin.applyMatrix4(camera.matrixWorldInverse);
98
-
99
- _ssOrigin.applyMatrix4(projectionMatrix);
100
-
101
- _ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space
102
-
103
-
104
- _ssOrigin.x *= resolution.x / 2;
105
- _ssOrigin.y *= resolution.y / 2;
106
- _ssOrigin.z = 0;
107
-
108
- _ssOrigin3.copy(_ssOrigin);
109
-
110
- _mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld);
111
-
112
- for (let i = 0, l = instanceStart.count; i < l; i++) {
113
- _start4.fromBufferAttribute(instanceStart, i);
114
-
115
- _end4.fromBufferAttribute(instanceEnd, i);
116
-
117
- _start4.w = 1;
118
- _end4.w = 1; // camera space
119
-
120
- _start4.applyMatrix4(_mvMatrix);
121
-
122
- _end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera
123
-
124
-
125
- const isBehindCameraNear = _start4.z > near && _end4.z > near;
126
-
127
- if (isBehindCameraNear) {
128
- continue;
129
- } // trim the segment if it extends behind camera near
130
-
131
-
132
- if (_start4.z > near) {
133
- const deltaDist = _start4.z - _end4.z;
134
- const t = (_start4.z - near) / deltaDist;
135
-
136
- _start4.lerp(_end4, t);
137
- } else if (_end4.z > near) {
138
- const deltaDist = _end4.z - _start4.z;
139
- const t = (_end4.z - near) / deltaDist;
140
-
141
- _end4.lerp(_start4, t);
142
- } // clip space
143
-
144
-
145
- _start4.applyMatrix4(projectionMatrix);
146
-
147
- _end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ]
148
-
149
-
150
- _start4.multiplyScalar(1 / _start4.w);
151
-
152
- _end4.multiplyScalar(1 / _end4.w); // screen space
153
-
154
-
155
- _start4.x *= resolution.x / 2;
156
- _start4.y *= resolution.y / 2;
157
- _end4.x *= resolution.x / 2;
158
- _end4.y *= resolution.y / 2; // create 2d segment
159
-
160
- _line.start.copy(_start4);
161
-
162
- _line.start.z = 0;
163
-
164
- _line.end.copy(_end4);
165
-
166
- _line.end.z = 0; // get closest point on ray to segment
167
-
168
- const param = _line.closestPointToPointParameter(_ssOrigin3, true);
169
-
170
- _line.at(param, _closestPoint); // check if the intersection point is within clip space
171
-
172
-
173
- const zPos = MathUtils.lerp(_start4.z, _end4.z, param);
174
- const isInClipSpace = zPos >= -1 && zPos <= 1;
175
-
176
- const isInside = _ssOrigin3.distanceTo(_closestPoint) < _lineWidth * 0.5;
177
-
178
- if (isInClipSpace && isInside) {
179
- _line.start.fromBufferAttribute(instanceStart, i);
180
-
181
- _line.end.fromBufferAttribute(instanceEnd, i);
182
-
183
- _line.start.applyMatrix4(matrixWorld);
184
-
185
- _line.end.applyMatrix4(matrixWorld);
186
-
187
- const pointOnLine = new Vector3();
188
- const point = new Vector3();
189
-
190
- _ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
191
-
192
- intersects.push({
193
- point: point,
194
- pointOnLine: pointOnLine,
195
- distance: _ray.origin.distanceTo(point),
196
- object: lineSegments,
197
- face: null,
198
- faceIndex: i,
199
- uv: null,
200
- uv2: null
201
- });
202
- }
203
- }
204
- }
205
-
206
- class LineSegments2 extends Mesh {
207
- constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({
208
- color: Math.random() * 0xffffff
209
- })) {
210
- super(geometry, material);
211
- this.isLineSegments2 = true;
212
- this.type = 'LineSegments2';
213
- } // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
214
-
215
-
216
- computeLineDistances() {
217
- const geometry = this.geometry;
218
- const instanceStart = geometry.attributes.instanceStart;
219
- const instanceEnd = geometry.attributes.instanceEnd;
220
- const lineDistances = new Float32Array(2 * instanceStart.count);
221
-
222
- for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {
223
- _start.fromBufferAttribute(instanceStart, i);
224
-
225
- _end.fromBufferAttribute(instanceEnd, i);
226
-
227
- lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
228
- lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);
229
- }
230
-
231
- const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
232
-
233
- geometry.setAttribute('instanceDistanceStart', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0
234
-
235
- geometry.setAttribute('instanceDistanceEnd', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1
236
-
237
- return this;
238
- }
239
-
240
- raycast(raycaster, intersects) {
241
- const worldUnits = this.material.worldUnits;
242
- const camera = raycaster.camera;
243
-
244
- if (camera === null && !worldUnits) {
245
- console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');
246
- }
247
-
248
- const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0;
249
- _ray = raycaster.ray;
250
- const matrixWorld = this.matrixWorld;
251
- const geometry = this.geometry;
252
- const material = this.material;
253
- _lineWidth = material.linewidth + threshold;
254
- _instanceStart = geometry.attributes.instanceStart;
255
- _instanceEnd = geometry.attributes.instanceEnd; // check if we intersect the sphere bounds
256
-
257
- if (geometry.boundingSphere === null) {
258
- geometry.computeBoundingSphere();
259
- }
260
-
261
- _sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); // increase the sphere bounds by the worst case line screen space width
262
-
263
-
264
- let sphereMargin;
265
-
266
- if (worldUnits) {
267
- sphereMargin = _lineWidth * 0.5;
268
- } else {
269
- const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(_ray.origin));
270
- sphereMargin = getWorldSpaceHalfWidth(camera, distanceToSphere, material.resolution);
271
- }
272
-
273
- _sphere.radius += sphereMargin;
274
-
275
- if (_ray.intersectsSphere(_sphere) === false) {
276
- return;
277
- } // check if we intersect the box bounds
278
-
279
-
280
- if (geometry.boundingBox === null) {
281
- geometry.computeBoundingBox();
282
- }
283
-
284
- _box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); // increase the box bounds by the worst case line width
285
-
286
-
287
- let boxMargin;
288
-
289
- if (worldUnits) {
290
- boxMargin = _lineWidth * 0.5;
291
- } else {
292
- const distanceToBox = Math.max(camera.near, _box.distanceToPoint(_ray.origin));
293
- boxMargin = getWorldSpaceHalfWidth(camera, distanceToBox, material.resolution);
294
- }
295
-
296
- _box.expandByScalar(boxMargin);
297
-
298
- if (_ray.intersectsBox(_box) === false) {
299
- return;
300
- }
301
-
302
- if (worldUnits) {
303
- raycastWorldUnits(this, intersects);
304
- } else {
305
- raycastScreenSpace(this, camera, intersects);
306
- }
307
- }
308
-
309
- }
310
-
311
- export { LineSegments2 };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=new t.Box3,r=new t.Vector3;class i extends t.InstancedBufferGeometry{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry";this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new t.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new t.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,r=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),r.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceEnd",new t.InterleavedBufferAttribute(i,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceColorStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceColorEnd",new t.InterleavedBufferAttribute(i,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new t.WireframeGeometry(e.geometry)),this}fromLineSegments(t){const e=t.geometry;return this.setPositions(e.attributes.position.array),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new t.Box3);const r=this.attributes.instanceStart,i=this.attributes.instanceEnd;void 0!==r&&void 0!==i&&(this.boundingBox.setFromBufferAttribute(r),e.setFromBufferAttribute(i),this.boundingBox.union(e))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new t.Sphere),null===this.boundingBox&&this.computeBoundingBox();const e=this.attributes.instanceStart,i=this.attributes.instanceEnd;if(void 0!==e&&void 0!==i){const t=this.boundingSphere.center;this.boundingBox.getCenter(t);let n=0;for(let s=0,o=e.count;s<o;s++)r.fromBufferAttribute(e,s),n=Math.max(n,t.distanceToSquared(r)),r.fromBufferAttribute(i,s),n=Math.max(n,t.distanceToSquared(r));this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(t){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(t)}}exports.LineSegmentsGeometry=i;
@@ -1,23 +0,0 @@
1
- import {
2
- EdgesGeometry,
3
- InstancedBufferGeometry,
4
- LineSegments,
5
- Matrix4,
6
- Mesh,
7
- WireframeGeometry,
8
- } from 'three';
9
-
10
- export class LineSegmentsGeometry extends InstancedBufferGeometry {
11
- constructor();
12
- readonly isLineSegmentsGeometry: true;
13
-
14
- applyMatrix4(matrix: Matrix4): this;
15
- computeBoundingBox(): void;
16
- computeBoundingSphere(): void;
17
- fromEdgesGeometry(geometry: EdgesGeometry): this;
18
- fromLineSegments(lineSegments: LineSegments): this;
19
- fromMesh(mesh: Mesh): this;
20
- fromWireframeGeometry(geometry: WireframeGeometry): this;
21
- setColors(array: number[] | Float32Array): this;
22
- setPositions(array: number[] | Float32Array): this;
23
- }
@@ -1,166 +0,0 @@
1
- import { Box3, Vector3, InstancedBufferGeometry, Float32BufferAttribute, InstancedInterleavedBuffer, InterleavedBufferAttribute, WireframeGeometry, Sphere } from 'three';
2
-
3
- const _box = new Box3();
4
-
5
- const _vector = new Vector3();
6
-
7
- class LineSegmentsGeometry extends InstancedBufferGeometry {
8
- constructor() {
9
- super();
10
- this.isLineSegmentsGeometry = true;
11
- this.type = 'LineSegmentsGeometry';
12
- const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0];
13
- const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2];
14
- const index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5];
15
- this.setIndex(index);
16
- this.setAttribute('position', new Float32BufferAttribute(positions, 3));
17
- this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
18
- }
19
-
20
- applyMatrix4(matrix) {
21
- const start = this.attributes.instanceStart;
22
- const end = this.attributes.instanceEnd;
23
-
24
- if (start !== undefined) {
25
- start.applyMatrix4(matrix);
26
- end.applyMatrix4(matrix);
27
- start.needsUpdate = true;
28
- }
29
-
30
- if (this.boundingBox !== null) {
31
- this.computeBoundingBox();
32
- }
33
-
34
- if (this.boundingSphere !== null) {
35
- this.computeBoundingSphere();
36
- }
37
-
38
- return this;
39
- }
40
-
41
- setPositions(array) {
42
- let lineSegments;
43
-
44
- if (array instanceof Float32Array) {
45
- lineSegments = array;
46
- } else if (Array.isArray(array)) {
47
- lineSegments = new Float32Array(array);
48
- }
49
-
50
- const instanceBuffer = new InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz
51
-
52
- this.setAttribute('instanceStart', new InterleavedBufferAttribute(instanceBuffer, 3, 0)); // xyz
53
-
54
- this.setAttribute('instanceEnd', new InterleavedBufferAttribute(instanceBuffer, 3, 3)); // xyz
55
- //
56
-
57
- this.computeBoundingBox();
58
- this.computeBoundingSphere();
59
- return this;
60
- }
61
-
62
- setColors(array) {
63
- let colors;
64
-
65
- if (array instanceof Float32Array) {
66
- colors = array;
67
- } else if (Array.isArray(array)) {
68
- colors = new Float32Array(array);
69
- }
70
-
71
- const instanceColorBuffer = new InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb
72
-
73
- this.setAttribute('instanceColorStart', new InterleavedBufferAttribute(instanceColorBuffer, 3, 0)); // rgb
74
-
75
- this.setAttribute('instanceColorEnd', new InterleavedBufferAttribute(instanceColorBuffer, 3, 3)); // rgb
76
-
77
- return this;
78
- }
79
-
80
- fromWireframeGeometry(geometry) {
81
- this.setPositions(geometry.attributes.position.array);
82
- return this;
83
- }
84
-
85
- fromEdgesGeometry(geometry) {
86
- this.setPositions(geometry.attributes.position.array);
87
- return this;
88
- }
89
-
90
- fromMesh(mesh) {
91
- this.fromWireframeGeometry(new WireframeGeometry(mesh.geometry)); // set colors, maybe
92
-
93
- return this;
94
- }
95
-
96
- fromLineSegments(lineSegments) {
97
- const geometry = lineSegments.geometry;
98
- this.setPositions(geometry.attributes.position.array); // assumes non-indexed
99
- // set colors, maybe
100
-
101
- return this;
102
- }
103
-
104
- computeBoundingBox() {
105
- if (this.boundingBox === null) {
106
- this.boundingBox = new Box3();
107
- }
108
-
109
- const start = this.attributes.instanceStart;
110
- const end = this.attributes.instanceEnd;
111
-
112
- if (start !== undefined && end !== undefined) {
113
- this.boundingBox.setFromBufferAttribute(start);
114
-
115
- _box.setFromBufferAttribute(end);
116
-
117
- this.boundingBox.union(_box);
118
- }
119
- }
120
-
121
- computeBoundingSphere() {
122
- if (this.boundingSphere === null) {
123
- this.boundingSphere = new Sphere();
124
- }
125
-
126
- if (this.boundingBox === null) {
127
- this.computeBoundingBox();
128
- }
129
-
130
- const start = this.attributes.instanceStart;
131
- const end = this.attributes.instanceEnd;
132
-
133
- if (start !== undefined && end !== undefined) {
134
- const center = this.boundingSphere.center;
135
- this.boundingBox.getCenter(center);
136
- let maxRadiusSq = 0;
137
-
138
- for (let i = 0, il = start.count; i < il; i++) {
139
- _vector.fromBufferAttribute(start, i);
140
-
141
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
142
-
143
- _vector.fromBufferAttribute(end, i);
144
-
145
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
146
- }
147
-
148
- this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
149
-
150
- if (isNaN(this.boundingSphere.radius)) {
151
- console.error('THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this);
152
- }
153
- }
154
- }
155
-
156
- toJSON() {// todo
157
- }
158
-
159
- applyMatrix(matrix) {
160
- console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().');
161
- return this.applyMatrix4(matrix);
162
- }
163
-
164
- }
165
-
166
- export { LineSegmentsGeometry };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./LineSegmentsGeometry.cjs.js"),r=require("./LineMaterial.cjs.js");const n=new e.Vector3,s=new e.Vector3;class i extends e.Mesh{constructor(e=new t.LineSegmentsGeometry,n=new r.LineMaterial({color:16777215*Math.random()})){super(e,n),this.isWireframe=!0,this.type="Wireframe"}computeLineDistances(){const t=this.geometry,r=t.attributes.instanceStart,i=t.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let e=0,t=0,c=r.count;e<c;e++,t+=2)n.fromBufferAttribute(r,e),s.fromBufferAttribute(i,e),a[t]=0===t?0:a[t-1],a[t+1]=a[t]+n.distanceTo(s);const c=new e.InstancedInterleavedBuffer(a,2,1);return t.setAttribute("instanceDistanceStart",new e.InterleavedBufferAttribute(c,1,0)),t.setAttribute("instanceDistanceEnd",new e.InterleavedBufferAttribute(c,1,1)),this}}exports.Wireframe=i;
@@ -1,11 +0,0 @@
1
- import { Mesh } from 'three';
2
-
3
- import { LineMaterial } from './LineMaterial';
4
- import { LineSegmentsGeometry } from './LineSegmentsGeometry';
5
-
6
- export class Wireframe extends Mesh {
7
- constructor(geometry?: LineSegmentsGeometry, material?: LineMaterial);
8
- readonly isWireframe: true;
9
-
10
- computeLineDistances(): this;
11
- }
@@ -1,45 +0,0 @@
1
- import { Vector3, Mesh, InstancedInterleavedBuffer, InterleavedBufferAttribute } from 'three';
2
- import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
3
- import { LineMaterial } from './LineMaterial.js';
4
-
5
- const _start = new Vector3();
6
-
7
- const _end = new Vector3();
8
-
9
- class Wireframe extends Mesh {
10
- constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({
11
- color: Math.random() * 0xffffff
12
- })) {
13
- super(geometry, material);
14
- this.isWireframe = true;
15
- this.type = 'Wireframe';
16
- } // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
17
-
18
-
19
- computeLineDistances() {
20
- const geometry = this.geometry;
21
- const instanceStart = geometry.attributes.instanceStart;
22
- const instanceEnd = geometry.attributes.instanceEnd;
23
- const lineDistances = new Float32Array(2 * instanceStart.count);
24
-
25
- for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {
26
- _start.fromBufferAttribute(instanceStart, i);
27
-
28
- _end.fromBufferAttribute(instanceEnd, i);
29
-
30
- lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
31
- lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);
32
- }
33
-
34
- const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
35
-
36
- geometry.setAttribute('instanceDistanceStart', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0
37
-
38
- geometry.setAttribute('instanceDistanceEnd', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1
39
-
40
- return this;
41
- }
42
-
43
- }
44
-
45
- export { Wireframe };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./LineSegmentsGeometry.cjs.js");class t extends r.LineSegmentsGeometry{constructor(r){super(),this.isWireframeGeometry2=!0,this.type="WireframeGeometry2",this.fromWireframeGeometry(new e.WireframeGeometry(r))}}exports.WireframeGeometry2=t;
@@ -1,8 +0,0 @@
1
- import { BufferGeometry } from 'three';
2
-
3
- import { LineSegmentsGeometry } from './LineSegmentsGeometry';
4
-
5
- export class WireframeGeometry2 extends LineSegmentsGeometry {
6
- constructor(geometry: BufferGeometry);
7
- readonly sWireframeGeometry2: boolean;
8
- }
@@ -1,14 +0,0 @@
1
- import { WireframeGeometry } from 'three';
2
- import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
3
-
4
- class WireframeGeometry2 extends LineSegmentsGeometry {
5
- constructor(geometry) {
6
- super();
7
- this.isWireframeGeometry2 = true;
8
- this.type = 'WireframeGeometry2';
9
- this.fromWireframeGeometry(new WireframeGeometry(geometry)); // set colors, maybe
10
- }
11
-
12
- }
13
-
14
- export { WireframeGeometry2 };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=new WeakMap;class r extends e.Loader{constructor(e){super(e),this.libraryPath="",this.libraryPending=null,this.libraryBinary=null,this.libraryConfig={},this.url="",this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.workerConfig={},this.materials=[]}setLibraryPath(e){return this.libraryPath=e,this}setWorkerLimit(e){return this.workerLimit=e,this}load(r,s,o,a){const n=new e.FileLoader(this.manager);n.setPath(this.path),n.setResponseType("arraybuffer"),n.setRequestHeader(this.requestHeader),this.url=r,n.load(r,(e=>{if(t.has(e)){return t.get(e).promise.then(s).catch(a)}this.decodeObjects(e,r).then(s).catch(a)}),o,a)}debug(){console.log("Task load: ",this.workerPool.map((e=>e._taskLoad)))}decodeObjects(e,r){let s,o;const a=e.byteLength,n=this._getWorker(a).then((t=>(s=t,o=this.workerNextTaskID++,new Promise(((t,r)=>{s._callbacks[o]={resolve:t,reject:r},s.postMessage({type:"decode",id:o,buffer:e},[e])}))))).then((e=>this._createGeometry(e.data)));return n.catch((()=>!0)).then((()=>{s&&o&&this._releaseTask(s,o)})),t.set(e,{url:r,promise:n}),n}parse(e,t,r){this.decodeObjects(e,"").then(t).catch(r)}_compareMaterials(e){const t={};t.name=e.name,t.color={},t.color.r=e.color.r,t.color.g=e.color.g,t.color.b=e.color.b,t.type=e.type;for(let e=0;e<this.materials.length;e++){const r=this.materials[e],s={};if(s.name=r.name,s.color={},s.color.r=r.color.r,s.color.g=r.color.g,s.color.b=r.color.b,s.type=r.type,JSON.stringify(t)===JSON.stringify(s))return r}return this.materials.push(e),e}_createMaterial(t){if(void 0===t)return new e.MeshStandardMaterial({color:new e.Color(1,1,1),metalness:.8,name:"default",side:2});const r=t.diffuseColor,s=new e.Color(r.r/255,r.g/255,r.b/255);0===r.r&&0===r.g&&0===r.b&&(s.r=1,s.g=1,s.b=1);const o=new e.MeshStandardMaterial({color:s,name:t.name,side:2,transparent:t.transparency>0,opacity:1-t.transparency}),a=new e.TextureLoader;for(let e=0;e<t.textures.length;e++){const r=t.textures[e];if(null!==r.image){const e=a.load(r.image);switch(r.type){case"Diffuse":o.map=e;break;case"Bump":o.bumpMap=e;break;case"Transparency":o.alphaMap=e,o.transparent=!0;break;case"Emap":o.envMap=e}}}return o}_createGeometry(t){const r=new e.Object3D,s=[],o=[],a=[];r.userData.layers=t.layers,r.userData.groups=t.groups,r.userData.settings=t.settings,r.userData.objectType="File3dm",r.userData.materials=null,r.name=this.url;let n=t.objects;const i=t.materials;for(let e=0;e<n.length;e++){const c=n[e],l=c.attributes;switch(c.objectType){case"InstanceDefinition":o.push(c);break;case"InstanceReference":a.push(c);break;default:let e;if(l.materialIndex>=0){const t=i[l.materialIndex];let r=this._createMaterial(t);r=this._compareMaterials(r),e=this._createObject(c,r)}else{const t=this._createMaterial();e=this._createObject(c,t)}if(void 0===e)continue;const n=t.layers[l.layerIndex];e.visible=!n||t.layers[l.layerIndex].visible,l.isInstanceDefinitionObject?s.push(e):r.add(e)}}for(let t=0;t<o.length;t++){const i=o[t];n=[];for(let e=0;e<i.attributes.objectIds.length;e++){const t=i.attributes.objectIds[e];for(let e=0;e<s.length;e++){t===s[e].userData.attributes.id&&n.push(s[e])}}for(let t=0;t<a.length;t++){const s=a[t];if(s.geometry.parentIdefId===i.attributes.id){const t=new e.Object3D,o=s.geometry.xform.array,a=new e.Matrix4;a.set(o[0],o[1],o[2],o[3],o[4],o[5],o[6],o[7],o[8],o[9],o[10],o[11],o[12],o[13],o[14],o[15]),t.applyMatrix4(a);for(let e=0;e<n.length;e++)t.add(n[e].clone(!0));r.add(t)}}}return r.userData.materials=this.materials,r}_createObject(t,r){const s=new e.BufferGeometryLoader,o=t.attributes;let a,n,i,c;switch(t.objectType){case"Point":case"PointSet":a=s.parse(t.geometry),a.attributes.hasOwnProperty("color")?n=new e.PointsMaterial({vertexColors:!0,sizeAttenuation:!1,size:2}):(i=o.drawColor,c=new e.Color(i.r/255,i.g/255,i.b/255),n=new e.PointsMaterial({color:c,sizeAttenuation:!1,size:2})),n=this._compareMaterials(n);const l=new e.Points(a,n);return l.userData.attributes=o,l.userData.objectType=t.objectType,o.name&&(l.name=o.name),l;case"Mesh":case"Extrusion":case"SubD":case"Brep":if(null===t.geometry)return;a=s.parse(t.geometry),a.attributes.hasOwnProperty("color")&&(r.vertexColors=!0),null===r&&(r=this._createMaterial(),r=this._compareMaterials(r));const u=new e.Mesh(a,r);return u.castShadow=o.castsShadows,u.receiveShadow=o.receivesShadows,u.userData.attributes=o,u.userData.objectType=t.objectType,o.name&&(u.name=o.name),u;case"Curve":a=s.parse(t.geometry),i=o.drawColor,c=new e.Color(i.r/255,i.g/255,i.b/255),n=new e.LineBasicMaterial({color:c}),n=this._compareMaterials(n);const h=new e.Line(a,n);return h.userData.attributes=o,h.userData.objectType=t.objectType,o.name&&(h.name=o.name),h;case"TextDot":a=t.geometry;const p=document.createElement("canvas").getContext("2d"),d=`${a.fontHeight}px ${a.fontFace}`;p.font=d;const y=p.measureText(a.text).width+10,g=a.fontHeight+10,m=window.devicePixelRatio;p.canvas.width=y*m,p.canvas.height=g*m,p.canvas.style.width=y+"px",p.canvas.style.height=g+"px",p.setTransform(m,0,0,m,0,0),p.font=d,p.textBaseline="middle",p.textAlign="center",c=o.drawColor,p.fillStyle=`rgba(${c.r},${c.g},${c.b},${c.a})`,p.fillRect(0,0,y,g),p.fillStyle="white",p.fillText(a.text,y/2,g/2);const b=new e.CanvasTexture(p.canvas);b.minFilter=e.LinearFilter,b.wrapS=e.ClampToEdgeWrapping,b.wrapT=e.ClampToEdgeWrapping,n=new e.SpriteMaterial({map:b,depthTest:!1});const f=new e.Sprite(n);return f.position.set(a.point[0],a.point[1],a.point[2]),f.scale.set(y/10,g/10,1),f.userData.attributes=o,f.userData.objectType=t.objectType,o.name&&(f.name=o.name),f;case"Light":let T;if(a=t.geometry,a.isDirectionalLight)T=new e.DirectionalLight,T.castShadow=o.castsShadows,T.position.set(a.location[0],a.location[1],a.location[2]),T.target.position.set(a.direction[0],a.direction[1],a.direction[2]),T.shadow.normalBias=.1;else if(a.isPointLight)T=new e.PointLight,T.castShadow=o.castsShadows,T.position.set(a.location[0],a.location[1],a.location[2]),T.shadow.normalBias=.1;else if(a.isRectangularLight){T=new e.RectAreaLight;const t=Math.abs(a.width[2]),r=Math.abs(a.length[0]);T.position.set(a.location[0]-r/2,a.location[1],a.location[2]-t/2),T.height=r,T.width=t,T.lookAt(new e.Vector3(a.direction[0],a.direction[1],a.direction[2]))}else if(a.isSpotLight)T=new e.SpotLight,T.castShadow=o.castsShadows,T.position.set(a.location[0],a.location[1],a.location[2]),T.target.position.set(a.direction[0],a.direction[1],a.direction[2]),T.angle=a.spotAngleRadians,T.shadow.normalBias=.1;else if(a.isLinearLight)return void console.warn("THREE.3DMLoader: No conversion exists for linear lights.");return T&&(T.intensity=a.intensity,i=a.diffuse,c=new e.Color(i.r/255,i.g/255,i.b/255),T.color=c,T.userData.attributes=o,T.userData.objectType=t.objectType),T}}_initLibrary(){if(!this.libraryPending){const t=new e.FileLoader(this.manager);t.setPath(this.libraryPath);const r=new Promise(((e,r)=>{t.load("rhino3dm.js",e,void 0,r)})),o=new e.FileLoader(this.manager);o.setPath(this.libraryPath),o.setResponseType("arraybuffer");const a=new Promise(((e,t)=>{o.load("rhino3dm.wasm",e,void 0,t)}));this.libraryPending=Promise.all([r,a]).then((([e,t])=>{this.libraryConfig.wasmBinary=t;const r=s.toString(),o=["/* rhino3dm.js */",e,"/* worker */",r.substring(r.indexOf("{")+1,r.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([o]))}))}return this.libraryPending}_getWorker(e){return this._initLibrary().then((()=>{if(this.workerPool.length<this.workerLimit){const e=new Worker(this.workerSourceURL);e._callbacks={},e._taskCosts={},e._taskLoad=0,e.postMessage({type:"init",libraryConfig:this.libraryConfig}),e.onmessage=function(t){const r=t.data;switch(r.type){case"decode":e._callbacks[r.id].resolve(r);break;case"error":e._callbacks[r.id].reject(r);break;default:console.error('THREE.Rhino3dmLoader: Unexpected message, "'+r.type+'"')}},this.workerPool.push(e)}else this.workerPool.sort((function(e,t){return e._taskLoad>t._taskLoad?-1:1}));const t=this.workerPool[this.workerPool.length-1];return t._taskLoad+=e,t}))}_releaseTask(e,t){e._taskLoad-=e._taskCosts[t],delete e._callbacks[t],delete e._taskCosts[t]}dispose(){for(let e=0;e<this.workerPool.length;++e)this.workerPool[e].terminate();return this.workerPool.length=0,this}}function s(){let e,t,r;function s(e,t){const s=e.geometry(),n=e.attributes();let i,c,l,u,h,p=s.objectType;switch(p){case r.ObjectType.Curve:const e=a(s,100);l={},c={},u={},l.itemSize=3,l.type="Float32Array",l.array=[];for(let t=0;t<e.length;t++)l.array.push(e[t][0]),l.array.push(e[t][1]),l.array.push(e[t][2]);c.position=l,u.attributes=c,i={data:u};break;case r.ObjectType.Point:const d=s.location;l={};const y={};c={},u={},l.itemSize=3,l.type="Float32Array",l.array=[d[0],d[1],d[2]];const g=n.drawColor(t);y.itemSize=3,y.type="Float32Array",y.array=[g.r/255,g.g/255,g.b/255],c.position=l,c.color=y,u.attributes=c,i={data:u};break;case r.ObjectType.PointSet:case r.ObjectType.Mesh:i=s.toThreejsJSON();break;case r.ObjectType.Brep:const m=s.faces();h=new r.Mesh;for(let e=0;e<m.count;e++){const t=m.get(e),s=t.getMesh(r.MeshType.Any);s&&(h.append(s),s.delete()),t.delete()}h.faces().count>0&&(h.compact(),i=h.toThreejsJSON(),m.delete()),h.delete();break;case r.ObjectType.Extrusion:h=s.getMesh(r.MeshType.Any),h&&(i=h.toThreejsJSON(),h.delete());break;case r.ObjectType.TextDot:case r.ObjectType.Light:i=o(s);break;case r.ObjectType.InstanceReference:i=o(s),i.xform=o(s.xform),i.xform.array=s.xform.toFloatArray(!0);break;case r.ObjectType.SubD:s.subdivide(3),h=r.Mesh.createFromSubDControlNet(s),h&&(i=h.toThreejsJSON(),h.delete());break;default:console.warn(`THREE.3DMLoader: TODO: Implement ${p.constructor.name}`)}if(i)return c=o(n),c.geometry=o(s),n.groupCount>0&&(c.groupIds=n.getGroupList()),n.userStringCount>0&&(c.userStrings=n.getUserStrings()),s.userStringCount>0&&(c.geometry.userStrings=s.getUserStrings()),c.drawColor=n.drawColor(t),p=p.constructor.name,p=p.substring(11,p.length),{geometry:i,attributes:c,objectType:p};console.warn(`THREE.3DMLoader: ${p.constructor.name} has no associated mesh geometry.`)}function o(e){const t={};for(const r in e){const s=e[r];"function"!=typeof s&&("object"==typeof s&&null!==s&&s.hasOwnProperty("constructor")?t[r]={name:s.constructor.name,value:s.value}:t[r]=s)}return t}function a(e,t){let s=t,o=[];const n=[];if(e instanceof r.LineCurve)return[e.pointAtStart,e.pointAtEnd];if(e instanceof r.PolylineCurve){s=e.pointCount;for(let t=0;t<s;t++)o.push(e.point(t));return o}if(e instanceof r.PolyCurve){const t=e.segmentCount;for(let r=0;r<t;r++){const t=e.segmentCurve(r),n=a(t,s);o=o.concat(n),t.delete()}return o}if(e instanceof r.ArcCurve&&(s=Math.floor(e.angleDegrees/5),s=s<2?2:s),e instanceof r.NurbsCurve&&1===e.degree){const t=e.tryGetPolyline();for(let e=0;e<t.count;e++)o.push(t.get(e));return t.delete(),o}const i=e.domain,c=s-1;for(let t=0;t<s;t++){const r=i[0]+t/c*(i[1]-i[0]);if(r===i[0]||r===i[1]){n.push(r);continue}const s=e.tangentAt(r),o=e.tangentAt(n.slice(-1)[0]),a=s[0]*s[0]+s[1]*s[1]+s[2]*s[2],l=o[0]*o[0]+o[1]*o[1]+o[2]*o[2],u=Math.sqrt(a*l);let h;if(0===u)h=Math.PI/2;else{const e=(s.x*o.x+s.y*o.y+s.z*o.z)/u;h=Math.acos(Math.max(-1,Math.min(1,e)))}h<.1||n.push(r)}return o=n.map((t=>e.pointAt(t))),o}onmessage=function(a){const n=a.data;switch(n.type){case"init":t=n.libraryConfig;const a=t.wasmBinary;let i;e=new Promise((function(e){i={wasmBinary:a,onRuntimeInitialized:e},rhino3dm(i)})).then((()=>{r=i}));break;case"decode":const c=n.buffer;e.then((()=>{const e=function(e,t){const r=new Uint8Array(t),a=e.File3dm.fromByteArray(r),n=[],i=[],c=[],l=[],u=[],h=[],p=a.objects(),d=p.count;for(let e=0;e<d;e++){const t=p.get(e),r=s(t,a);t.delete(),r&&n.push(r)}for(let e=0;e<a.instanceDefinitions().count();e++){const t=a.instanceDefinitions().get(e),r=o(t);r.objectIds=t.getObjectIds(),n.push({geometry:null,attributes:r,objectType:"InstanceDefinition"})}const y=[e.TextureType.Diffuse,e.TextureType.Bump,e.TextureType.Transparency,e.TextureType.Opacity,e.TextureType.Emap],g=[e.TextureType.PBR_BaseColor,e.TextureType.PBR_Subsurface,e.TextureType.PBR_SubsurfaceScattering,e.TextureType.PBR_SubsurfaceScatteringRadius,e.TextureType.PBR_Metallic,e.TextureType.PBR_Specular,e.TextureType.PBR_SpecularTint,e.TextureType.PBR_Roughness,e.TextureType.PBR_Anisotropic,e.TextureType.PBR_Anisotropic_Rotation,e.TextureType.PBR_Sheen,e.TextureType.PBR_SheenTint,e.TextureType.PBR_Clearcoat,e.TextureType.PBR_ClearcoatBump,e.TextureType.PBR_ClearcoatRoughness,e.TextureType.PBR_OpacityIor,e.TextureType.PBR_OpacityRoughness,e.TextureType.PBR_Emission,e.TextureType.PBR_AmbientOcclusion,e.TextureType.PBR_Displacement];for(let e=0;e<a.materials().count();e++){const t=a.materials().get(e),r=t.physicallyBased();let s=o(t);const n=[];for(let e=0;e<y.length;e++){const r=t.getTexture(y[e]);if(r){let t=y[e].constructor.name;t=t.substring(12,t.length);const s={type:t},o=a.getEmbeddedFileAsBase64(r.fileName);o?s.image="data:image/png;base64,"+o:(console.warn(`THREE.3DMLoader: Image for ${t} texture not embedded in file.`),s.image=null),n.push(s),r.delete()}}if(s.textures=n,r.supported){console.log("pbr true");for(let e=0;e<g.length;e++){const r=t.getTexture(y[e]);if(r){const t=a.getEmbeddedFileAsBase64(r.fileName);let s=y[e].constructor.name;s=s.substring(12,s.length);const o={type:s,image:"data:image/png;base64,"+t};n.push(o),r.delete()}}const e=o(t.physicallyBased());s=Object.assign(e,s)}i.push(s),t.delete(),r.delete()}for(let e=0;e<a.layers().count();e++){const t=a.layers().get(e),r=o(t);c.push(r),t.delete()}for(let e=0;e<a.views().count();e++){const t=a.views().get(e),r=o(t);l.push(r),t.delete()}for(let e=0;e<a.namedViews().count();e++){const t=a.namedViews().get(e),r=o(t);u.push(r),t.delete()}for(let e=0;e<a.groups().count();e++){const t=a.groups().get(e),r=o(t);h.push(r),t.delete()}const m=o(a.settings());return a.delete(),{objects:n,materials:i,layers:c,views:l,namedViews:u,groups:h,settings:m}}(r,c);self.postMessage({type:"decode",id:n.id,data:e})}))}}}exports.Rhino3dmLoader=r;
@@ -1,17 +0,0 @@
1
- import { Loader, LoadingManager, Object3D } from 'three';
2
-
3
- export class Rhino3dmLoader extends Loader {
4
- constructor(manager?: LoadingManager);
5
-
6
- load(
7
- url: string,
8
- onLoad: (object: Object3D) => void,
9
- onProgress?: (event: ProgressEvent) => void,
10
- onError?: (event: ErrorEvent) => void,
11
- ): void;
12
- loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Object3D>;
13
- parse(data: ArrayBufferLike, onLoad: (object: Object3D) => void, onError?: (event: ErrorEvent) => void): void;
14
- setLibraryPath(path: string): Rhino3dmLoader;
15
- setWorkerLimit(workerLimit: number): Rhino3dmLoader;
16
- dispose(): Rhino3dmLoader;
17
- }