isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,41 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postTearInitVeryLateFire,
5
- postTearInitVeryLateHasSubscriptions,
6
- } from "./subscriptions/postTearInitVeryLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postTearInitVeryLateInit(mod: Mod): void {
16
- saveDataManager("postTearInitVeryLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate); // 40
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postTearInitVeryLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_TEAR_UPDATE (40)
26
- function postTearUpdate(tear: EntityTear) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- // This callback fires on frame 1.
32
- if (tear.FrameCount === 0) {
33
- return;
34
- }
35
-
36
- const index = GetPtrHash(tear);
37
- if (!v.room.firedSet.has(index)) {
38
- v.room.firedSet.add(index);
39
- postTearInitVeryLateFire(tear);
40
- }
41
- }
@@ -1,59 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getEnumValues } from "../functions/enums";
7
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
8
- import { PlayerIndex } from "../types/PlayerIndex";
9
- import {
10
- postTransformationFire,
11
- postTransformationHasSubscriptions,
12
- } from "./subscriptions/postTransformation";
13
-
14
- const PLAYER_FORMS: readonly PlayerForm[] = getEnumValues(PlayerForm);
15
-
16
- const v = {
17
- run: {
18
- playersTransformationsMap: new DefaultMap<
19
- PlayerIndex,
20
- DefaultMap<PlayerForm, boolean>
21
- >(() => new DefaultMap(false)),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function postTransformationInit(mod: ModUpgraded): void {
27
- saveDataManager("postTransformation", v, hasSubscriptions);
28
-
29
- mod.AddCallbackCustom(
30
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
31
- postPEffectUpdateReordered,
32
- );
33
- }
34
-
35
- function hasSubscriptions() {
36
- return postTransformationHasSubscriptions();
37
- }
38
-
39
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
40
- function postPEffectUpdateReordered(player: EntityPlayer) {
41
- if (!hasSubscriptions()) {
42
- return;
43
- }
44
-
45
- const playerTransformationsMap = defaultMapGetPlayer(
46
- v.run.playersTransformationsMap,
47
- player,
48
- );
49
-
50
- for (const playerForm of PLAYER_FORMS) {
51
- const hasForm = player.HasPlayerForm(playerForm);
52
- const storedForm = playerTransformationsMap.getAndSetDefault(playerForm);
53
-
54
- if (hasForm !== storedForm) {
55
- playerTransformationsMap.set(playerForm, hasForm);
56
- postTransformationFire(player, playerForm, hasForm);
57
- }
58
- }
59
- }
@@ -1,110 +0,0 @@
1
- import {
2
- DamageFlag,
3
- EntityType,
4
- ModCallback,
5
- PickupVariant,
6
- TrinketType,
7
- } from "isaac-typescript-definitions";
8
- import { DefaultMap } from "../classes/DefaultMap";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
13
- import { PlayerIndex } from "../types/PlayerIndex";
14
- import {
15
- postTrinketBreakFire,
16
- postTrinketBreakHasSubscriptions,
17
- } from "./subscriptions/postTrinketBreak";
18
-
19
- const TRINKETS_THAT_CAN_BREAK: readonly TrinketType[] = [
20
- TrinketType.WISH_BONE,
21
- TrinketType.WALNUT,
22
- ];
23
-
24
- const v = {
25
- run: {
26
- playersTrinketMap: new DefaultMap<
27
- PlayerIndex,
28
- DefaultMap<TrinketType, int>
29
- >(() => new DefaultMap(0)),
30
- },
31
- };
32
-
33
- /** @internal */
34
- export function postTrinketBreakInit(mod: ModUpgraded): void {
35
- saveDataManager("postTrinketBreak", v, hasSubscriptions);
36
-
37
- mod.AddCallback(
38
- ModCallback.ENTITY_TAKE_DMG,
39
- entityTakeDmgPlayer,
40
- EntityType.PLAYER,
41
- ); // 11
42
-
43
- mod.AddCallbackCustom(
44
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
45
- postPEffectUpdateReordered,
46
- );
47
- }
48
-
49
- function hasSubscriptions() {
50
- return postTrinketBreakHasSubscriptions();
51
- }
52
-
53
- // ModCallback.ENTITY_TAKE_DMG (11)
54
- // EntityType.PLAYER (1)
55
- function entityTakeDmgPlayer(
56
- tookDamage: Entity,
57
- _damageAmount: float,
58
- _damageFlags: BitFlags<DamageFlag>,
59
- _damageSource: EntityRef,
60
- _damageCountdownFrames: int,
61
- ) {
62
- if (!hasSubscriptions()) {
63
- return;
64
- }
65
-
66
- const player = tookDamage.ToPlayer();
67
- if (player === undefined) {
68
- return;
69
- }
70
-
71
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
72
-
73
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
74
- const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
75
- const oldNumTrinketsHeld = trinketMap.getAndSetDefault(trinketType);
76
- if (numTrinketsHeld >= oldNumTrinketsHeld) {
77
- continue;
78
- }
79
-
80
- trinketMap.set(trinketType, numTrinketsHeld);
81
-
82
- // Ensure that the trinket was not dropped on the ground.
83
- const numTrinketsOnGround = Isaac.CountEntities(
84
- undefined,
85
- EntityType.PICKUP,
86
- PickupVariant.TRINKET,
87
- trinketType,
88
- );
89
- if (numTrinketsOnGround > 0) {
90
- continue;
91
- }
92
-
93
- postTrinketBreakFire(player, trinketType);
94
- }
95
- }
96
-
97
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
98
- function postPEffectUpdateReordered(player: EntityPlayer) {
99
- if (!hasSubscriptions()) {
100
- return;
101
- }
102
-
103
- // On every frame, keep track of how many trinkets we have.
104
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
105
-
106
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
107
- const numTrinkets = player.GetTrinketMultiplier(trinketType);
108
- trinketMap.set(trinketType, numTrinkets);
109
- }
110
- }
@@ -1,49 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
- import { getPlayerNumHitsRemaining } from "../functions/player";
5
- import { isChildPlayer } from "../functions/playerIndex";
6
- import { willPlayerRevive } from "../functions/revive";
7
- import {
8
- preBerserkDeathFire,
9
- preBerserkDeathHasSubscriptions,
10
- } from "./subscriptions/preBerserkDeath";
11
-
12
- /** @internal */
13
- export function preBerserkDeathInit(mod: ModUpgraded): void {
14
- mod.AddCallbackCustom(
15
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
16
- postPEffectUpdateReordered,
17
- );
18
- }
19
-
20
- function hasSubscriptions() {
21
- return preBerserkDeathHasSubscriptions();
22
- }
23
-
24
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
25
- function postPEffectUpdateReordered(player: EntityPlayer) {
26
- if (!hasSubscriptions()) {
27
- return;
28
- }
29
-
30
- // This callback should not trigger for the Strawman Keeper and other players that are "child"
31
- // players.
32
- if (isChildPlayer(player)) {
33
- return;
34
- }
35
-
36
- const effects = player.GetEffects();
37
- const berserkEffect = effects.GetCollectibleEffect(CollectibleType.BERSERK);
38
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
39
-
40
- // If the Berserk effect will end on the next frame and we have no hearts left.
41
- if (
42
- berserkEffect !== undefined &&
43
- berserkEffect.Cooldown === 1 &&
44
- numHitsRemaining === 0 &&
45
- !willPlayerRevive(player)
46
- ) {
47
- preBerserkDeathFire(player);
48
- }
49
- }
@@ -1,55 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getLastFrameOfAnimation } from "../functions/sprite";
3
- import { getEffectiveStage } from "../functions/stage";
4
- import {
5
- preNewLevelFire,
6
- preNewLevelHasSubscriptions,
7
- } from "./subscriptions/preNewLevel";
8
-
9
- const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS: ReadonlySet<string> = new Set([
10
- "Trapdoor",
11
- "LightTravel",
12
- ]);
13
-
14
- /**
15
- * Since there can be multiple players, use this variable to ensure that we only fire the custom
16
- * callback once per stage.
17
- */
18
- let firedOnStage: int | null = null;
19
-
20
- /** @internal */
21
- export function preNewLevelInit(mod: Mod): void {
22
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
23
- }
24
-
25
- function hasSubscriptions() {
26
- return preNewLevelHasSubscriptions();
27
- }
28
-
29
- // ModCallback.POST_PLAYER_RENDER (32)
30
- function postPlayerRender(player: EntityPlayer) {
31
- if (!hasSubscriptions()) {
32
- return;
33
- }
34
-
35
- const effectiveStage = getEffectiveStage();
36
- if (effectiveStage === firedOnStage) {
37
- return;
38
- }
39
-
40
- const sprite = player.GetSprite();
41
- const animation = sprite.GetAnimation();
42
- if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
43
- return;
44
- }
45
-
46
- // We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
47
- // because the player will stop rendering at that point. Thus, revert to checking for the final
48
- // frame manually.
49
- const frame = sprite.GetFrame();
50
- const finalFrame = getLastFrameOfAnimation(sprite);
51
- if (frame === finalFrame) {
52
- firedOnStage = effectiveStage;
53
- preNewLevelFire(player);
54
- }
55
- }
@@ -1,166 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- // This provides the logic for:
4
- // - POST_GAME_STARTED_REORDERED
5
- // - POST_NEW_LEVEL_REORDERED
6
- // - POST_NEW_ROOM_REORDERED
7
-
8
- // By default, callbacks fire in the following order:
9
- // - POST_NEW_ROOM --> POST_NEW_LEVEL --> POST_GAME_STARTED
10
-
11
- // It is easier to write mod code if the callbacks run in a more logical order:
12
- // - POST_GAME_STARTED --> POST_NEW_LEVEL --> POST_NEW_ROOM
13
-
14
- // Manually reorganize the callback execution so that this is the case.
15
-
16
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
17
- import { game } from "../cachedClasses";
18
- import {
19
- postGameStartedReorderedFire,
20
- postGameStartedReorderedHasSubscriptions,
21
- } from "./subscriptions/postGameStartedReordered";
22
- import {
23
- postNewLevelReorderedFire,
24
- postNewLevelReorderedHasSubscriptions,
25
- } from "./subscriptions/postNewLevelReordered";
26
- import {
27
- postNewRoomReorderedFire,
28
- postNewRoomReorderedHasSubscriptions,
29
- } from "./subscriptions/postNewRoomReordered";
30
-
31
- let currentStage = null as int | null;
32
- let currentStageType = null as int | null;
33
- let usedGlowingHourGlass = false;
34
- let forceNewLevel = false;
35
- let forceNewRoom = false;
36
-
37
- /** @internal */
38
- export function reorderedCallbacksInit(mod: Mod): void {
39
- mod.AddCallback(
40
- ModCallback.POST_USE_ITEM,
41
- useItemGlowingHourGlass,
42
- CollectibleType.GLOWING_HOUR_GLASS,
43
- ); // 3
44
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStartedVanilla); // 15
45
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevelVanilla); // 18
46
- mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoomVanilla); // 19
47
- }
48
-
49
- function hasSubscriptions() {
50
- return (
51
- postGameStartedReorderedHasSubscriptions() ||
52
- postNewLevelReorderedHasSubscriptions() ||
53
- postNewRoomReorderedHasSubscriptions()
54
- );
55
- }
56
-
57
- // ModCallback.POST_USE_ITEM (3)
58
- // CollectibleType.GLOWING_HOUR_GLASS (422)
59
- function useItemGlowingHourGlass() {
60
- // If Glowing Hour Glass is used on the first room of a floor, it will send the player to the
61
- // previous floor without triggering the PostNewLevel callback. Manually check for this.
62
- usedGlowingHourGlass = true;
63
- }
64
-
65
- // ModCallback.POST_GAME_STARTED (15)
66
- function postGameStartedVanilla(isContinued: boolean) {
67
- if (!hasSubscriptions()) {
68
- return;
69
- }
70
-
71
- postGameStartedReorderedFire(isContinued);
72
- recordCurrentStage();
73
- postNewLevelReorderedFire();
74
- postNewRoomReorderedFire();
75
- }
76
-
77
- // ModCallback.POST_NEW_LEVEL (18)
78
- function postNewLevelVanilla() {
79
- if (!hasSubscriptions()) {
80
- return;
81
- }
82
-
83
- const gameFrameCount = game.GetFrameCount();
84
-
85
- if (gameFrameCount === 0 && !forceNewLevel) {
86
- // Wait for the PostGameStarted callback to fire.
87
- return;
88
- }
89
- forceNewLevel = false;
90
-
91
- recordCurrentStage();
92
- postNewLevelReorderedFire();
93
- postNewRoomReorderedFire();
94
- }
95
-
96
- // ModCallback.POST_NEW_ROOM (19)
97
- function postNewRoomVanilla() {
98
- if (!hasSubscriptions()) {
99
- return;
100
- }
101
-
102
- const gameFrameCount = game.GetFrameCount();
103
- const level = game.GetLevel();
104
- const stage = level.GetStage();
105
- const stageType = level.GetStageType();
106
-
107
- if (usedGlowingHourGlass) {
108
- usedGlowingHourGlass = false;
109
-
110
- if (currentStage !== stage || currentStageType !== stageType) {
111
- // The player has used the Glowing Hour Glass to take them to the previous floor (which does
112
- // not trigger the PostNewLevel callback). Emulate what happens in the PostNewLevel callback.
113
- recordCurrentStage();
114
- postNewLevelReorderedFire();
115
- postNewRoomReorderedFire();
116
- return;
117
- }
118
- }
119
-
120
- if (
121
- (gameFrameCount === 0 ||
122
- currentStage !== stage ||
123
- currentStageType !== stageType) &&
124
- !forceNewRoom
125
- ) {
126
- return;
127
- }
128
- forceNewRoom = false;
129
-
130
- postNewRoomReorderedFire();
131
- }
132
-
133
- function recordCurrentStage() {
134
- const level = game.GetLevel();
135
- const stage = level.GetStage();
136
- const stageType = level.GetStageType();
137
-
138
- currentStage = stage;
139
- currentStageType = stageType;
140
- }
141
-
142
- /**
143
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
144
- * callback.
145
- *
146
- * If some specific cases, mods can change the current level during run initialization on the 0th
147
- * frame. However, due to how the callback reordering works, the custom PostNewLevel callback will
148
- * never fire on the 0th frame. To get around this, call this function before changing levels to
149
- * temporarily force the callback to fire.
150
- */
151
- export function forceNewLevelCallback(): void {
152
- forceNewLevel = true;
153
- }
154
-
155
- /**
156
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
157
- * callback.
158
- *
159
- * If some specific cases, mods can change the current room during run initialization on the 0th
160
- * frame. However, due to how the callback reordering works, the custom PostNewRoom callback will
161
- * never fire on the 0th frame. To get around this, call this function before changing rooms to
162
- * temporarily force the callback to fire.
163
- */
164
- export function forceNewRoomCallback(): void {
165
- forceNewRoom = true;
166
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushFinishedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushFinishedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushFinishedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushFinishedRegister(
17
- ...args: PostAmbushFinishedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushFinishedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushStartedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushStartedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushStartedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushStartedRegister(
17
- ...args: PostAmbushStartedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushStartedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombInitRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombInitRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombInitLateHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombInitLateRegister(
17
- ...args: PostBombInitRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombInitLateFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombExplodedRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombExplodedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombExplodedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombExplodedRegister(
17
- ...args: PostBombExplodedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombExplodedFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,24 +0,0 @@
1
- export type PostBoneSwingRegisterParameters = [
2
- callback: (boneClub: EntityKnife) => void,
3
- ];
4
-
5
- const subscriptions: PostBoneSwingRegisterParameters[] = [];
6
-
7
- /** @internal */
8
- export function postBoneSwingHasSubscriptions(): boolean {
9
- return subscriptions.length > 0;
10
- }
11
-
12
- /** @internal */
13
- export function postBoneSwingRegister(
14
- ...args: PostBoneSwingRegisterParameters
15
- ): void {
16
- subscriptions.push(args);
17
- }
18
-
19
- /** @internal */
20
- export function postBoneSwingFire(boneClub: EntityKnife): void {
21
- for (const [callback] of subscriptions) {
22
- callback(boneClub);
23
- }
24
- }
@@ -1,37 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
-
3
- export type PostCollectibleInitFirstRegisterParameters = [
4
- callback: (collectible: EntityPickup) => void,
5
- collectibleType?: CollectibleType,
6
- ];
7
-
8
- const subscriptions: PostCollectibleInitFirstRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postCollectibleInitFirstHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postCollectibleInitFirstRegister(
17
- ...args: PostCollectibleInitFirstRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postCollectibleInitFirstFire(
24
- collectible: EntityPickupCollectible,
25
- ): void {
26
- for (const [callback, collectibleType] of subscriptions) {
27
- // Handle the optional 2nd callback argument.
28
- if (
29
- collectibleType !== undefined &&
30
- collectibleType !== collectible.SubType
31
- ) {
32
- continue;
33
- }
34
-
35
- callback(collectible);
36
- }
37
- }