isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,889 +0,0 @@
1
- import {
2
- BombVariant,
3
- EffectVariant,
4
- EntityType,
5
- FamiliarVariant,
6
- KnifeVariant,
7
- LaserVariant,
8
- PickupVariant,
9
- ProjectilesMode,
10
- ProjectileVariant,
11
- SlotVariant,
12
- TearVariant,
13
- } from "isaac-typescript-definitions";
14
- import { VectorZero } from "../constants";
15
- import {
16
- getEntities,
17
- getFilteredNewEntities,
18
- removeEntities,
19
- spawn,
20
- } from "./entity";
21
-
22
- /**
23
- * Helper function to get all of the `EntityType.BOMB` in the room.
24
- *
25
- * For example:
26
- *
27
- * ```ts
28
- * // Make all of the bombs in the room invisible
29
- * for (const bomb of getBombs()) {
30
- * bomb.Visible = false;
31
- * }
32
- * ```
33
- */
34
- export function getBombs(
35
- bombVariant: BombVariant = -1,
36
- subType = -1,
37
- ): EntityBomb[] {
38
- const entities = getEntities(EntityType.BOMB, bombVariant, subType);
39
-
40
- const bombs: EntityBomb[] = [];
41
- for (const entity of entities) {
42
- const bomb = entity.ToBomb();
43
- if (bomb !== undefined) {
44
- bombs.push(bomb);
45
- }
46
- }
47
-
48
- return bombs;
49
- }
50
-
51
- /**
52
- * Helper function to get all of the `EntityType.EFFECT` in the room.
53
- *
54
- * For example:
55
- *
56
- * ```ts
57
- * // Make all of the effects in the room invisible
58
- * for (const effect of getEffects()) {
59
- * effect.Visible = false;
60
- * }
61
- * ```
62
- */
63
- export function getEffects(
64
- effectVariant: EffectVariant = -1,
65
- subType = -1,
66
- ): EntityEffect[] {
67
- const entities = getEntities(EntityType.EFFECT, effectVariant, subType);
68
-
69
- const effects: EntityEffect[] = [];
70
- for (const entity of entities) {
71
- const effect = entity.ToEffect();
72
- if (effect !== undefined) {
73
- effects.push(effect);
74
- }
75
- }
76
-
77
- return effects;
78
- }
79
-
80
- /**
81
- * Helper function to get all of the familiars in the room.
82
- *
83
- * For example:
84
- *
85
- * ```ts
86
- * // Make all of the familiars in the room invisible
87
- * for (const familiar of getFamiliars()) {
88
- * familiar.Visible = false;
89
- * }
90
- * ```
91
- */
92
- export function getFamiliars(
93
- familiarVariant: FamiliarVariant = -1,
94
- subType = -1,
95
- ): EntityFamiliar[] {
96
- const entities = getEntities(EntityType.FAMILIAR, familiarVariant, subType);
97
-
98
- const familiars: EntityFamiliar[] = [];
99
- for (const entity of entities) {
100
- const familiar = entity.ToFamiliar();
101
- if (familiar !== undefined) {
102
- familiars.push(familiar);
103
- }
104
- }
105
-
106
- return familiars;
107
- }
108
-
109
- /**
110
- * Helper function to get all of the `EntityType.KNIFE` in the room.
111
- *
112
- * For example:
113
- *
114
- * ```ts
115
- * // Make all of the knives in the room invisible
116
- * for (const knife of getKnives()) {
117
- * knife.Visible = false;
118
- * }
119
- * ```
120
- */
121
- export function getKnives(
122
- knifeVariant: KnifeVariant = -1,
123
- subType = -1,
124
- ): EntityKnife[] {
125
- const entities = getEntities(EntityType.KNIFE, knifeVariant, subType);
126
-
127
- const knives: EntityKnife[] = [];
128
- for (const entity of entities) {
129
- const knife = entity.ToKnife();
130
- if (knife !== undefined) {
131
- knives.push(knife);
132
- }
133
- }
134
-
135
- return knives;
136
- }
137
-
138
- /**
139
- * Helper function to get all of the `EntityType.LASER` in the room.
140
- *
141
- * For example:
142
- *
143
- * ```ts
144
- * // Make all of the lasers in the room invisible
145
- * for (const laser of getLasers()) {
146
- * laser.Visible = false;
147
- * }
148
- * ```
149
- */
150
- export function getLasers(
151
- laserVariant: LaserVariant = -1,
152
- subType = -1,
153
- ): EntityLaser[] {
154
- const entities = getEntities(EntityType.LASER, laserVariant, subType);
155
-
156
- const lasers: EntityLaser[] = [];
157
- for (const entity of entities) {
158
- const laser = entity.ToLaser();
159
- if (laser !== undefined) {
160
- lasers.push(laser);
161
- }
162
- }
163
-
164
- return lasers;
165
- }
166
-
167
- /** The same thing as the `getEntities` function, but returns only NPCs. */
168
- export function getNPCs(
169
- entityType?: EntityType,
170
- variant?: int,
171
- subType?: int,
172
- ignoreFriendly = false,
173
- ): EntityNPC[] {
174
- const entities = getEntities(entityType, variant, subType, ignoreFriendly);
175
-
176
- const npcs: EntityNPC[] = [];
177
- for (const entity of entities) {
178
- const npc = entity.ToNPC();
179
- if (npc !== undefined) {
180
- npcs.push(npc);
181
- }
182
- }
183
-
184
- return npcs;
185
- }
186
-
187
- /**
188
- * Helper function to get all of the pickups in the room.
189
- *
190
- * For example:
191
- *
192
- * ```ts
193
- * // Make all of the pickups in the room invisible
194
- * for (const pickup of getPickups()) {
195
- * pickup.Visible = false;
196
- * }
197
- * ```
198
- */
199
- export function getPickups(
200
- pickupVariant: PickupVariant = -1,
201
- subType = -1,
202
- ): EntityPickup[] {
203
- const entities = getEntities(EntityType.PICKUP, pickupVariant, subType);
204
-
205
- const pickups: EntityPickup[] = [];
206
- for (const entity of entities) {
207
- const pickup = entity.ToPickup();
208
- if (pickup !== undefined) {
209
- pickups.push(pickup);
210
- }
211
- }
212
-
213
- return pickups;
214
- }
215
-
216
- /**
217
- * Helper function to get all of the `EntityType.PROJECTILE` in the room.
218
- *
219
- * For example:
220
- *
221
- * ```ts
222
- * // Make all of the projectiles in the room invisible
223
- * for (const projectile of getProjectiles()) {
224
- * projectile.Visible = false;
225
- * }
226
- * ```
227
- */
228
- export function getProjectiles(
229
- projectileVariant: ProjectileVariant = -1,
230
- subType = -1,
231
- ): EntityProjectile[] {
232
- const entities = getEntities(
233
- EntityType.PROJECTILE,
234
- projectileVariant,
235
- subType,
236
- );
237
-
238
- const projectiles: EntityProjectile[] = [];
239
- for (const entity of entities) {
240
- const projectile = entity.ToProjectile();
241
- if (projectile !== undefined) {
242
- projectiles.push(projectile);
243
- }
244
- }
245
-
246
- return projectiles;
247
- }
248
-
249
- /**
250
- * Helper function to get all of the `EntityType.SLOT` in the room.
251
- *
252
- * For example:
253
- *
254
- * ```ts
255
- * // Make all of the slots in the room invisible
256
- * for (const slot of getSlots()) {
257
- * slot.Visible = false;
258
- * }
259
- * ```
260
- */
261
- export function getSlots(
262
- slotVariant: SlotVariant = -1,
263
- subType = -1,
264
- ): EntitySlot[] {
265
- const slots = getEntities(EntityType.SLOT, slotVariant, subType);
266
-
267
- return slots as EntitySlot[];
268
- }
269
-
270
- /**
271
- * Helper function to get all of the `EntityType.TEAR` in the room.
272
- *
273
- * For example:
274
- *
275
- * ```ts
276
- * // Make all of the tears in the room invisible
277
- * for (const tear of getTears()) {
278
- * tear.Visible = false;
279
- * }
280
- * ```
281
- */
282
- export function getTears(
283
- tearVariant: TearVariant = -1,
284
- subType = -1,
285
- ): EntityTear[] {
286
- const entities = getEntities(EntityType.TEAR, tearVariant, subType);
287
-
288
- const tears: EntityTear[] = [];
289
- for (const entity of entities) {
290
- const tear = entity.ToTear();
291
- if (tear !== undefined) {
292
- tears.push(tear);
293
- }
294
- }
295
-
296
- return tears;
297
- }
298
-
299
- /**
300
- * The base game `EntityNPC.FireProjectiles` method does not return anything, which is a problem in
301
- * situations where you need to work with the fired projectiles. This function invokes that method,
302
- * and then returns the projectiles that were spawned.
303
- *
304
- * @param npc The EntityNPC firing projectiles.
305
- * @param position The starting position of the projectiles.
306
- * @param velocity The starting velocity of the projectiles.
307
- * @param projectilesMode A ProjectilesMode enum value defining how to fire the projectiles.
308
- * @param projectileParams A ProjectileParams object containing various parameters for the
309
- * projectiles.
310
- * @returns An array of EntityProjectiles containing all fired projectiles.
311
- */
312
- export function npcFireProjectiles(
313
- npc: EntityNPC,
314
- position: Vector,
315
- velocity: Vector,
316
- projectilesMode: ProjectilesMode,
317
- projectileParams: ProjectileParams,
318
- ): EntityProjectile[] {
319
- const oldEntities = getProjectiles();
320
- npc.FireProjectiles(position, velocity, projectilesMode, projectileParams);
321
- const newEntities = getProjectiles();
322
- const filteredNewEntities = getFilteredNewEntities(oldEntities, newEntities);
323
-
324
- return filteredNewEntities;
325
- }
326
-
327
- /**
328
- * Helper function to remove all of the `EntityType.BOMB` in the room.
329
- *
330
- * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
331
- * @param subType Optional. If specified, will only remove bombs that match this sub-type.
332
- * @param cap Optional. If specified, will only remove the given amount of bombs.
333
- * @returns An array of the bombs that were removed.
334
- */
335
- export function removeAllBombs(
336
- bombVariant?: BombVariant,
337
- subType?: int,
338
- cap?: int,
339
- ): EntityBomb[] {
340
- const bombs = getBombs(bombVariant, subType);
341
- return removeEntities(bombs, cap);
342
- }
343
-
344
- /**
345
- * Helper function to remove all of the effects in the room.
346
- *
347
- * @param effectVariant Optional. If specified, will only remove effects that match this variant.
348
- * @param subType Optional. If specified, will only remove effects that match this sub-type.
349
- * @param cap Optional. If specified, will only remove the given amount of effects.
350
- * @returns An array of the effects that were removed.
351
- */
352
- export function removeAllEffects(
353
- effectVariant?: EffectVariant,
354
- subType?: int,
355
- cap?: int,
356
- ): EntityEffect[] {
357
- const effects = getEffects(effectVariant, subType);
358
- return removeEntities(effects, cap);
359
- }
360
-
361
- /**
362
- * Helper function to remove all of the familiars in the room.
363
- *
364
- * @param familiarVariant Optional. If specified, will only remove familiars that match this
365
- * variant.
366
- * @param subType Optional. If specified, will only remove familiars that match this sub-type.
367
- * @param cap Optional. If specified, will only remove the given amount of familiars.
368
- * @returns An array of the familiars that were removed.
369
- */
370
- export function removeAllFamiliars(
371
- familiarVariant?: FamiliarVariant,
372
- subType?: int,
373
- cap?: int,
374
- ): EntityFamiliar[] {
375
- const familiars = getFamiliars(familiarVariant, subType);
376
- return removeEntities(familiars, cap);
377
- }
378
-
379
- /**
380
- * Helper function to remove all of the `EntityType.KNIFE` in the room.
381
- *
382
- * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
383
- * @param subType Optional. If specified, will only remove knives that match this sub-type.
384
- * @param cap Optional. If specified, will only remove the given amount of knives.
385
- * @returns An array of the knives that were removed.
386
- */
387
- export function removeAllKnives(
388
- knifeVariant?: KnifeVariant,
389
- subType?: int,
390
- cap?: int,
391
- ): EntityKnife[] {
392
- const knives = getKnives(knifeVariant, subType);
393
- return removeEntities(knives, cap);
394
- }
395
-
396
- /**
397
- * Helper function to remove all of the `EntityType.LASER` in the room.
398
- *
399
- * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
400
- * @param subType Optional. If specified, will only remove lasers that match this sub-type.
401
- * @param cap Optional. If specified, will only remove the given amount of lasers.
402
- * @returns An array of the lasers that were removed.
403
- */
404
- export function removeAllLasers(
405
- laserVariant?: LaserVariant,
406
- subType?: int,
407
- cap?: int,
408
- ): EntityLaser[] {
409
- const lasers = getLasers(laserVariant, subType);
410
- return removeEntities(lasers, cap);
411
- }
412
-
413
- /**
414
- * Helper function to remove all NPCs in the room.
415
- *
416
- * @param cap Optional. If specified, will only remove the given amount of NPCs.
417
- * @returns An array of the NPCs that were removed.
418
- */
419
- export function removeAllNPCs(cap?: int): EntityNPC[] {
420
- const npcs = getNPCs();
421
- return removeEntities(npcs, cap);
422
- }
423
-
424
- /**
425
- * Helper function to remove all of the pickups in the room.
426
- *
427
- * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
428
- * @param subType Optional. If specified, will only remove pickups that match this sub-type.
429
- * @param cap Optional. If specified, will only remove the given amount of pickups.
430
- * @returns An array of the pickups that were removed.
431
- */
432
- export function removeAllPickups(
433
- pickupVariant?: PickupVariant,
434
- subType?: int,
435
- cap?: int,
436
- ): EntityPickup[] {
437
- const pickups = getPickups(pickupVariant, subType);
438
- return removeEntities(pickups, cap);
439
- }
440
-
441
- /**
442
- * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
443
- *
444
- * @param projectileVariant Optional. If specified, will only remove projectiles that match this
445
- * variant.
446
- * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
447
- * @param cap Optional. If specified, will only remove the given amount of projectiles.
448
- * @returns An array of the projectiles that were removed.
449
- */
450
- export function removeAllProjectiles(
451
- projectileVariant?: ProjectileVariant,
452
- subType?: int,
453
- cap?: int,
454
- ): EntityProjectile[] {
455
- const projectiles = getProjectiles(projectileVariant, subType);
456
- return removeEntities(projectiles, cap);
457
- }
458
-
459
- /**
460
- * Helper function to remove all of the `EntityType.SLOT` in the room.
461
- *
462
- * @param slotVariant Optional. If specified, will only remove slots that match this variant.
463
- * @param subType Optional. If specified, will only remove slots that match this sub-type.
464
- * @param cap Optional. If specified, will only remove the given amount of slots.
465
- * @returns An array of the slots that were removed.
466
- */
467
- export function removeAllSlots(
468
- slotVariant?: SlotVariant,
469
- subType?: int,
470
- cap?: int,
471
- ): Entity[] {
472
- const slots = getSlots(slotVariant, subType);
473
- return removeEntities(slots, cap);
474
- }
475
-
476
- /**
477
- * Helper function to remove all of the `EntityType.TEAR` in the room.
478
- *
479
- * @param tearVariant Optional. If specified, will only remove tears that match this variant.
480
- * @param subType Optional. If specified, will only remove tears that match this sub-type.
481
- * @param cap Optional. If specified, will only remove the given amount of tears.
482
- * @returns An array of the tears that were removed.
483
- */
484
- export function removeAllTears(
485
- tearVariant?: TearVariant,
486
- subType?: int,
487
- cap?: int,
488
- ): EntityTear[] {
489
- const tears = getTears(tearVariant, subType);
490
- return removeEntities(tears, cap);
491
- }
492
-
493
- /** Helper function to spawn a `EntityType.BOMB` (4). */
494
- export function spawnBomb(
495
- bombVariant: BombVariant,
496
- subType: int,
497
- position: Vector,
498
- velocity = VectorZero,
499
- spawner: Entity | undefined = undefined,
500
- seed: Seed | undefined = undefined,
501
- ): EntityBomb {
502
- const entity = spawn(
503
- EntityType.BOMB,
504
- bombVariant,
505
- subType,
506
- position,
507
- velocity,
508
- spawner,
509
- seed,
510
- );
511
-
512
- const bomb = entity.ToBomb();
513
- if (bomb === undefined) {
514
- error("Failed to spawn a bomb.");
515
- }
516
- return bomb;
517
- }
518
-
519
- /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
520
- export function spawnBombWithSeed(
521
- bombVariant: BombVariant,
522
- subType: int,
523
- position: Vector,
524
- seed: Seed,
525
- velocity = VectorZero,
526
- spawner: Entity | undefined = undefined,
527
- ): EntityBomb {
528
- return spawnBomb(bombVariant, subType, position, velocity, spawner, seed);
529
- }
530
-
531
- /** Helper function to spawn a `EntityType.EFFECT` (1000). */
532
- export function spawnEffect(
533
- effectVariant: EffectVariant,
534
- subType: int,
535
- position: Vector,
536
- velocity = VectorZero,
537
- spawner: Entity | undefined = undefined,
538
- seed: Seed | undefined = undefined,
539
- ): EntityEffect {
540
- const entity = spawn(
541
- EntityType.EFFECT,
542
- effectVariant,
543
- subType,
544
- position,
545
- velocity,
546
- spawner,
547
- seed,
548
- );
549
-
550
- const effect = entity.ToEffect();
551
- if (effect === undefined) {
552
- error("Failed to spawn an effect.");
553
- }
554
- return effect;
555
- }
556
-
557
- /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
558
- export function spawnEffectWithSeed(
559
- effectVariant: EffectVariant,
560
- subType: int,
561
- position: Vector,
562
- seed: Seed,
563
- velocity = VectorZero,
564
- spawner: Entity | undefined = undefined,
565
- ): EntityEffect {
566
- return spawnEffect(effectVariant, subType, position, velocity, spawner, seed);
567
- }
568
-
569
- /** Helper function to spawn a `EntityType.FAMILIAR` (3). */
570
- export function spawnFamiliar(
571
- familiarVariant: FamiliarVariant,
572
- subType: int,
573
- position: Vector,
574
- velocity = VectorZero,
575
- spawner: Entity | undefined = undefined,
576
- seed: Seed | undefined = undefined,
577
- ): EntityFamiliar {
578
- const entity = spawn(
579
- EntityType.FAMILIAR,
580
- familiarVariant,
581
- subType,
582
- position,
583
- velocity,
584
- spawner,
585
- seed,
586
- );
587
-
588
- const familiar = entity.ToFamiliar();
589
- if (familiar === undefined) {
590
- error("Failed to spawn a familiar.");
591
- }
592
- return familiar;
593
- }
594
-
595
- /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
596
- export function spawnFamiliarWithSeed(
597
- familiarVariant: FamiliarVariant,
598
- subType: int,
599
- position: Vector,
600
- seed: Seed,
601
- velocity = VectorZero,
602
- spawner: Entity | undefined = undefined,
603
- ): EntityFamiliar {
604
- return spawnFamiliar(
605
- familiarVariant,
606
- subType,
607
- position,
608
- velocity,
609
- spawner,
610
- seed,
611
- );
612
- }
613
-
614
- /** Helper function to spawn a `EntityType.KNIFE` (8). */
615
- export function spawnKnife(
616
- knifeVariant: KnifeVariant,
617
- subType: int,
618
- position: Vector,
619
- velocity = VectorZero,
620
- spawner: Entity | undefined = undefined,
621
- seed: Seed | undefined = undefined,
622
- ): EntityKnife {
623
- const entity = spawn(
624
- EntityType.KNIFE,
625
- knifeVariant,
626
- subType,
627
- position,
628
- velocity,
629
- spawner,
630
- seed,
631
- );
632
-
633
- const knife = entity.ToKnife();
634
- if (knife === undefined) {
635
- error("Failed to spawn a knife.");
636
- }
637
- return knife;
638
- }
639
-
640
- /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
641
- export function spawnKnifeWithSeed(
642
- knifeVariant: KnifeVariant,
643
- subType: int,
644
- position: Vector,
645
- seed: Seed,
646
- velocity = VectorZero,
647
- spawner: Entity | undefined = undefined,
648
- ): EntityKnife {
649
- return spawnKnife(knifeVariant, subType, position, velocity, spawner, seed);
650
- }
651
-
652
- /** Helper function to spawn a `EntityType.LASER` (7). */
653
- export function spawnLaser(
654
- laserVariant: LaserVariant,
655
- subType: int,
656
- position: Vector,
657
- velocity = VectorZero,
658
- spawner: Entity | undefined = undefined,
659
- seed: Seed | undefined = undefined,
660
- ): EntityLaser {
661
- const entity = spawn(
662
- EntityType.LASER,
663
- laserVariant,
664
- subType,
665
- position,
666
- velocity,
667
- spawner,
668
- seed,
669
- );
670
-
671
- const laser = entity.ToLaser();
672
- if (laser === undefined) {
673
- error("Failed to spawn a laser.");
674
- }
675
- return laser;
676
- }
677
-
678
- /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
679
- export function spawnLaserWithSeed(
680
- laserVariant: LaserVariant,
681
- subType: int,
682
- position: Vector,
683
- seed: Seed,
684
- velocity = VectorZero,
685
- spawner: Entity | undefined = undefined,
686
- ): EntityLaser {
687
- return spawnLaser(laserVariant, subType, position, velocity, spawner, seed);
688
- }
689
-
690
- /** Helper function to spawn an NPC. */
691
- export function spawnNPC(
692
- entityType: EntityType,
693
- variant: int,
694
- subType: int,
695
- position: Vector,
696
- velocity = VectorZero,
697
- spawner: Entity | undefined = undefined,
698
- seed: Seed | undefined = undefined,
699
- ): EntityNPC {
700
- const entity = spawn(
701
- entityType,
702
- variant,
703
- subType,
704
- position,
705
- velocity,
706
- spawner,
707
- seed,
708
- );
709
-
710
- const npc = entity.ToNPC();
711
- if (npc === undefined) {
712
- error("Failed to spawn an NPC.");
713
- }
714
- return npc;
715
- }
716
-
717
- /** Helper function to spawn an NPC with a specific seed. */
718
- export function spawnNPCWithSeed(
719
- entityType: EntityType,
720
- variant: int,
721
- subType: int,
722
- position: Vector,
723
- seed: Seed,
724
- velocity = VectorZero,
725
- spawner: Entity | undefined = undefined,
726
- ): EntityNPC {
727
- return spawnNPC(
728
- entityType,
729
- variant,
730
- subType,
731
- position,
732
- velocity,
733
- spawner,
734
- seed,
735
- );
736
- }
737
-
738
- /** Helper function to spawn a `EntityType.PICKUP` (5). */
739
- export function spawnPickup(
740
- pickupVariant: PickupVariant,
741
- subType: int,
742
- position: Vector,
743
- velocity = VectorZero,
744
- spawner: Entity | undefined = undefined,
745
- seed: Seed | undefined = undefined,
746
- ): EntityPickup {
747
- const entity = spawn(
748
- EntityType.PICKUP,
749
- pickupVariant,
750
- subType,
751
- position,
752
- velocity,
753
- spawner,
754
- seed,
755
- );
756
-
757
- const pickup = entity.ToPickup();
758
- if (pickup === undefined) {
759
- error("Failed to spawn a pickup.");
760
- }
761
- return pickup;
762
- }
763
-
764
- /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
765
- export function spawnPickupWithSeed(
766
- pickupVariant: PickupVariant,
767
- subType: int,
768
- position: Vector,
769
- seed: Seed,
770
- velocity = VectorZero,
771
- spawner: Entity | undefined = undefined,
772
- ): EntityPickup {
773
- return spawnPickup(pickupVariant, subType, position, velocity, spawner, seed);
774
- }
775
-
776
- /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
777
- export function spawnProjectile(
778
- projectileVariant: ProjectileVariant,
779
- subType: int,
780
- position: Vector,
781
- velocity = VectorZero,
782
- spawner: Entity | undefined = undefined,
783
- seed: Seed | undefined = undefined,
784
- ): EntityProjectile {
785
- const entity = spawn(
786
- EntityType.PROJECTILE,
787
- projectileVariant,
788
- subType,
789
- position,
790
- velocity,
791
- spawner,
792
- seed,
793
- );
794
-
795
- const projectile = entity.ToProjectile();
796
- if (projectile === undefined) {
797
- error("Failed to spawn a projectile.");
798
- }
799
- return projectile;
800
- }
801
-
802
- /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
803
- export function spawnProjectileWithSeed(
804
- projectileVariant: ProjectileVariant,
805
- subType: int,
806
- position: Vector,
807
- seed: Seed,
808
- velocity = VectorZero,
809
- spawner: Entity | undefined = undefined,
810
- ): EntityProjectile {
811
- return spawnProjectile(
812
- projectileVariant,
813
- subType,
814
- position,
815
- velocity,
816
- spawner,
817
- seed,
818
- );
819
- }
820
-
821
- /** Helper function to spawn a `EntityType.SLOT` (6). */
822
- export function spawnSlot(
823
- slotVariant: SlotVariant,
824
- subType: int,
825
- position: Vector,
826
- velocity = VectorZero,
827
- spawner: Entity | undefined = undefined,
828
- seed: Seed | undefined = undefined,
829
- ): Entity {
830
- return spawn(
831
- EntityType.SLOT,
832
- slotVariant,
833
- subType,
834
- position,
835
- velocity,
836
- spawner,
837
- seed,
838
- );
839
- }
840
-
841
- /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
842
- export function spawnSlotWithSeed(
843
- slotVariant: SlotVariant,
844
- subType: int,
845
- position: Vector,
846
- seed: Seed,
847
- velocity = VectorZero,
848
- spawner: Entity | undefined = undefined,
849
- ): Entity {
850
- return spawnSlot(slotVariant, subType, position, velocity, spawner, seed);
851
- }
852
-
853
- /** Helper function to spawn a `EntityType.TEAR` (2). */
854
- export function spawnTear(
855
- tearVariant: TearVariant,
856
- subType: int,
857
- position: Vector,
858
- velocity = VectorZero,
859
- spawner: Entity | undefined = undefined,
860
- seed: Seed | undefined = undefined,
861
- ): EntityTear {
862
- const entity = spawn(
863
- EntityType.TEAR,
864
- tearVariant,
865
- subType,
866
- position,
867
- velocity,
868
- spawner,
869
- seed,
870
- );
871
-
872
- const tear = entity.ToTear();
873
- if (tear === undefined) {
874
- error("Failed to spawn a tear.");
875
- }
876
- return tear;
877
- }
878
-
879
- /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
880
- export function spawnTearWithSeed(
881
- tearVariant: TearVariant,
882
- subType: int,
883
- position: Vector,
884
- seed: Seed,
885
- velocity = VectorZero,
886
- spawner: Entity | undefined = undefined,
887
- ): EntityTear {
888
- return spawnTear(tearVariant, subType, position, velocity, spawner, seed);
889
- }