isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getGridEntities } from "../functions/gridEntity";
3
- import {
4
- postGridEntityRenderFire,
5
- postGridEntityRenderHasSubscriptions,
6
- } from "./subscriptions/postGridEntityRender";
7
-
8
- /** @internal */
9
- export function postGridEntityRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postGridEntityRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const gridEntity of getGridEntities()) {
24
- postGridEntityRenderFire(gridEntity);
25
- }
26
- }
@@ -1,55 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import {
7
- defaultMapGetPlayer,
8
- mapSetPlayer,
9
- } from "../functions/playerDataStructures";
10
- import { PlayerIndex } from "../types/PlayerIndex";
11
- import {
12
- postHolyMantleRemovedFire,
13
- postHolyMantleRemovedHasSubscriptions,
14
- } from "./subscriptions/postHolyMantleRemoved";
15
-
16
- const v = {
17
- run: {
18
- playersHolyMantleMap: new DefaultMap<PlayerIndex, int>(0),
19
- },
20
- };
21
-
22
- /** @internal */
23
- export function postHolyMantleRemovedInit(mod: ModUpgraded): void {
24
- saveDataManager("postHolyMantleRemoved", v, hasSubscriptions);
25
-
26
- mod.AddCallbackCustom(
27
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
28
- postPEffectUpdateReordered,
29
- );
30
- }
31
-
32
- function hasSubscriptions() {
33
- return postHolyMantleRemovedHasSubscriptions();
34
- }
35
-
36
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
37
- function postPEffectUpdateReordered(player: EntityPlayer) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- const effects = player.GetEffects();
43
- const newNumHolyMantles = effects.GetCollectibleEffectNum(
44
- CollectibleType.HOLY_MANTLE,
45
- );
46
- const oldNumHolyMantles = defaultMapGetPlayer(
47
- v.run.playersHolyMantleMap,
48
- player,
49
- );
50
- mapSetPlayer(v.run.playersHolyMantleMap, player, newNumHolyMantles);
51
-
52
- if (newNumHolyMantles < oldNumHolyMantles) {
53
- postHolyMantleRemovedFire(player, oldNumHolyMantles, newNumHolyMantles);
54
- }
55
- }
@@ -1,149 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- EntityType,
5
- ModCallback,
6
- SuckerVariant,
7
- } from "isaac-typescript-definitions";
8
- import { game } from "../cachedClasses";
9
- import { DefaultMap } from "../classes/DefaultMap";
10
- import { ModUpgraded } from "../classes/ModUpgraded";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { getTotalCharge } from "../functions/charge";
13
- import { getEnumValues } from "../functions/enums";
14
- import {
15
- defaultMapGetPlayer,
16
- mapGetPlayer,
17
- mapSetPlayer,
18
- } from "../functions/playerDataStructures";
19
- import { PlayerIndex } from "../types/PlayerIndex";
20
- import {
21
- postItemDischargeFire,
22
- postItemDischargeHasSubscriptions,
23
- } from "./subscriptions/postItemDischarged";
24
-
25
- type ActiveSlotToCollectibleTypeMap = DefaultMap<
26
- ActiveSlot,
27
- CollectibleType,
28
- [int]
29
- >;
30
- type ActiveSlotToChargeMap = DefaultMap<ActiveSlot, int, [int]>;
31
-
32
- const v = {
33
- run: {
34
- playersActiveItemMap: new DefaultMap<
35
- PlayerIndex,
36
- ActiveSlotToCollectibleTypeMap
37
- >(() => new DefaultMap((collectibleType) => collectibleType)),
38
- playersActiveChargeMap: new DefaultMap<PlayerIndex, ActiveSlotToChargeMap>(
39
- () => new DefaultMap((charge) => charge),
40
- ),
41
- },
42
-
43
- room: {
44
- playersBulbLastCollisionFrame: new Map<PlayerIndex, int>(),
45
- },
46
- };
47
-
48
- export function postItemDischargeInit(mod: ModUpgraded): void {
49
- saveDataManager("postItemDischarge", v, hasSubscriptions);
50
-
51
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
52
- mod.AddCallback(
53
- ModCallback.PRE_NPC_COLLISION,
54
- preNPCCollisionSucker,
55
- EntityType.SUCKER,
56
- ); // 30
57
- }
58
-
59
- function hasSubscriptions(): boolean {
60
- return postItemDischargeHasSubscriptions();
61
- }
62
-
63
- // ModCallback.POST_PEFFECT_UPDATE (4)
64
- function postPEffectUpdate(player: EntityPlayer) {
65
- if (!hasSubscriptions()) {
66
- return;
67
- }
68
-
69
- const activeItemMap = defaultMapGetPlayer(v.run.playersActiveItemMap, player);
70
- const chargeMap = defaultMapGetPlayer(v.run.playersActiveChargeMap, player);
71
-
72
- for (const activeSlot of getEnumValues(ActiveSlot)) {
73
- const currentActiveItem = player.GetActiveItem();
74
- const previousActiveItem = activeItemMap.getAndSetDefault(
75
- activeSlot,
76
- currentActiveItem,
77
- );
78
- activeItemMap.set(activeSlot, currentActiveItem);
79
-
80
- if (currentActiveItem !== previousActiveItem) {
81
- // The player swapped out their active item for something else, so it should be impossible for
82
- // the discharge callback to fire on this frame.
83
- continue;
84
- }
85
-
86
- const currentCharge = getTotalCharge(player, activeSlot);
87
- const previousCharge = chargeMap.getAndSetDefault(
88
- activeSlot,
89
- currentCharge,
90
- );
91
- chargeMap.set(activeSlot, currentCharge);
92
-
93
- if (playerRecentlyCollidedWithBulb(player)) {
94
- continue;
95
- }
96
-
97
- if (currentCharge < previousCharge) {
98
- const collectibleType = player.GetActiveItem(activeSlot);
99
- postItemDischargeFire(player, collectibleType, activeSlot);
100
- }
101
- }
102
- }
103
-
104
- /**
105
- * If the player collided with a Bulb on either this frame or the last frame, then assume a zap has
106
- * occurred. (We do not want to fire the discharge callback if this is the case.)
107
- */
108
- function playerRecentlyCollidedWithBulb(player: EntityPlayer) {
109
- const gameFrameCount = game.GetFrameCount();
110
- const bulbLastCollisionFrame = mapGetPlayer(
111
- v.room.playersBulbLastCollisionFrame,
112
- player,
113
- );
114
- const collidedOnThisFrame = gameFrameCount === bulbLastCollisionFrame;
115
- const collidedOnLastFrame = gameFrameCount - 1 === bulbLastCollisionFrame;
116
- return collidedOnThisFrame || collidedOnLastFrame;
117
- }
118
-
119
- /**
120
- * ModCallback.PRE_NPC_COLLISION (30)
121
- * EntityType.SUCKER (61)
122
- *
123
- * The algorithm for detecting a discharge is checking if the current charge is less than the charge
124
- * on the previous frame. Thus, when a Bulb zaps a player and drains their charge, this will be a
125
- * false position, so Bulbs have to be handled.
126
- *
127
- * When Bulbs zap a player, they go to `NpcState.STATE_JUMP` for a frame. However, this only happens
128
- * on the frame after the player is discharged, which is too late to be of any use.
129
- *
130
- * Instead, we track the frames that Bulbs collide with players and assume that a collision means a
131
- * zap has occurred.
132
- */
133
- function preNPCCollisionSucker(npc: EntityNPC, collider: Entity) {
134
- if (!hasSubscriptions()) {
135
- return;
136
- }
137
-
138
- if (npc.Variant !== (SuckerVariant.BULB as int)) {
139
- return;
140
- }
141
-
142
- const player = collider.ToPlayer();
143
- if (player === undefined) {
144
- return;
145
- }
146
-
147
- const gameFrameCount = game.GetFrameCount();
148
- mapSetPlayer(v.room.playersBulbLastCollisionFrame, player, gameFrameCount);
149
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postKnifeInitLateFire,
5
- postKnifeInitLateHasSubscriptions,
6
- } from "./subscriptions/postKnifeInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postKnifeInitLateInit(mod: Mod): void {
16
- saveDataManager("postKnifeInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate); // 51
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postKnifeInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_KNIFE_UPDATE (51)
26
- function postKnifeUpdate(knife: EntityKnife) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(knife);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postKnifeInitLateFire(knife);
35
- }
36
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postLaserInitLateFire,
5
- postLaserInitLateHasSubscriptions,
6
- } from "./subscriptions/postLaserInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postLaserInitLateInit(mod: Mod): void {
16
- saveDataManager("postLaserInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate); // 35
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postLaserInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_LASER_UPDATE (48)
26
- function postLaserUpdate(laser: EntityLaser) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(laser);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postLaserInitLateFire(laser);
35
- }
36
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postNPCInitLateFire,
5
- postNPCInitLateHasSubscriptions,
6
- } from "./subscriptions/postNPCInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postNPCInitLateInit(mod: Mod): void {
16
- saveDataManager("postNPCInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postNPCInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_NPC_UPDATE (0)
26
- function postNPCUpdate(npc: EntityNPC) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(npc);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postNPCInitLateFire(npc);
35
- }
36
- }
@@ -1,42 +0,0 @@
1
- import { ModCallback, NpcState } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { saveDataManager } from "../features/saveDataManager/exports";
4
- import {
5
- postNPCStateChangedFire,
6
- postNPCStateChangedHasSubscriptions,
7
- } from "./subscriptions/postNPCStateChanged";
8
-
9
- const v = {
10
- run: {
11
- npcStateMap: new DefaultMap<PtrHash, NpcState, [NpcState]>(
12
- (state) => state, // eslint-disable-line isaacscript/strict-enums
13
- ),
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function postNPCStateChangedInit(mod: Mod): void {
19
- saveDataManager("postNPCStateChanged", v, hasSubscriptions);
20
-
21
- mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
22
- }
23
-
24
- function hasSubscriptions() {
25
- return postNPCStateChangedHasSubscriptions();
26
- }
27
-
28
- // ModCallback.POST_NPC_UPDATE (0)
29
- function postNPCUpdate(npc: EntityNPC) {
30
- if (!hasSubscriptions()) {
31
- return;
32
- }
33
-
34
- const ptrHash = GetPtrHash(npc);
35
- const previousState = v.run.npcStateMap.getAndSetDefault(ptrHash, npc.State);
36
- const currentState = npc.State;
37
- v.run.npcStateMap.set(ptrHash, currentState);
38
-
39
- if (previousState !== currentState) {
40
- postNPCStateChangedFire(npc, previousState, currentState);
41
- }
42
- }
@@ -1,90 +0,0 @@
1
- import { GridEntityType, ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { getTopLeftWallGridIndex, spawnGrid } from "../functions/gridEntity";
4
- import { logError } from "../functions/log";
5
- import {
6
- postNewRoomEarlyFire,
7
- postNewRoomEarlyHasSubscriptions,
8
- } from "./subscriptions/postNewRoomEarly";
9
-
10
- let currentRoomTopLeftWallPtrHash: PtrHash | null = null;
11
-
12
- /**
13
- * The wall entity directly to the right of the top-left wall. We use this as a test to see if it
14
- * improves the consistency of the callback firing.
15
- */
16
- let currentRoomTopLeftWallPtrHash2: PtrHash | null = null;
17
-
18
- /** @internal */
19
- export function postNewRoomEarlyCallbackInit(mod: Mod): void {
20
- mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom); // 19
21
- mod.AddCallback(ModCallback.PRE_ENTITY_SPAWN, preEntitySpawn); // 24
22
- }
23
-
24
- function hasSubscriptions() {
25
- return postNewRoomEarlyHasSubscriptions();
26
- }
27
-
28
- // ModCallback.POST_NEW_ROOM (19)
29
- function postNewRoom() {
30
- if (!hasSubscriptions()) {
31
- return;
32
- }
33
-
34
- checkRoomChanged();
35
- }
36
-
37
- // ModCallback.PRE_ENTITY_SPAWN (24)
38
- function preEntitySpawn() {
39
- if (!hasSubscriptions()) {
40
- return;
41
- }
42
-
43
- checkRoomChanged();
44
- }
45
-
46
- function checkRoomChanged() {
47
- const room = game.GetRoom();
48
- const topLeftWallGridIndex = getTopLeftWallGridIndex();
49
- const rightOfTopWallGridIndex = topLeftWallGridIndex + 1;
50
-
51
- let topLeftWall = room.GetGridEntity(topLeftWallGridIndex);
52
- let topLeftWall2 = room.GetGridEntity(rightOfTopWallGridIndex);
53
-
54
- // Sometimes, the PreEntitySpawn callback can fire before any grid entities in the room have
55
- // spawned, which means that the top-left wall will not exist. If ths is the case, then simply
56
- // spawn the top-left wall early.
57
- if (topLeftWall === undefined) {
58
- topLeftWall = spawnGrid(GridEntityType.WALL, topLeftWallGridIndex);
59
- if (topLeftWall === undefined) {
60
- logError(
61
- "Failed to spawn a new wall (1) for the PostNewRoomEarly callback.",
62
- );
63
- return;
64
- }
65
- }
66
-
67
- // For some reason, the above check will rarely fail. We duplicate the check with another wall
68
- // segment to go from 99% to 100% reliability.
69
- if (topLeftWall2 === undefined) {
70
- topLeftWall2 = spawnGrid(GridEntityType.WALL, rightOfTopWallGridIndex);
71
- if (topLeftWall2 === undefined) {
72
- logError(
73
- "Failed to spawn a new wall (2) for the PostNewRoomEarly callback.",
74
- );
75
- return;
76
- }
77
- }
78
-
79
- const topLeftWallPtrHash = GetPtrHash(topLeftWall);
80
- const topLeftWallPtrHash2 = GetPtrHash(topLeftWall2);
81
- if (
82
- topLeftWallPtrHash !== currentRoomTopLeftWallPtrHash ||
83
- topLeftWallPtrHash2 !== currentRoomTopLeftWallPtrHash2
84
- ) {
85
- currentRoomTopLeftWallPtrHash = topLeftWallPtrHash;
86
- currentRoomTopLeftWallPtrHash2 = topLeftWallPtrHash2;
87
-
88
- postNewRoomEarlyFire();
89
- }
90
- }
@@ -1,48 +0,0 @@
1
- // Some pickup properties cannot be retrieved properly in the PostPickupInit callback and must be
2
- // checked in the PostPickupUpdate callback. This fires on the first update frame.
3
-
4
- import { ModCallback } from "isaac-typescript-definitions";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getClosestPlayer } from "../functions/player";
7
- import {
8
- postPickupCollectFire,
9
- postPickupCollectHasSubscriptions,
10
- } from "./subscriptions/postPickupCollect";
11
-
12
- const v = {
13
- room: {
14
- firedSet: new Set<PtrHash>(),
15
- },
16
- };
17
-
18
- /** @internal */
19
- export function postPickupCollectInit(mod: Mod): void {
20
- saveDataManager("postPickupCollect", v, hasSubscriptions);
21
-
22
- mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
23
- }
24
-
25
- function hasSubscriptions() {
26
- return postPickupCollectHasSubscriptions();
27
- }
28
-
29
- // ModCallback.POST_PICKUP_RENDER (36)
30
- function postPickupRender(pickup: EntityPickup) {
31
- if (!hasSubscriptions()) {
32
- return;
33
- }
34
-
35
- const sprite = pickup.GetSprite();
36
- const animation = sprite.GetAnimation();
37
- if (animation !== "Collect") {
38
- return;
39
- }
40
-
41
- const index = GetPtrHash(pickup);
42
- if (!v.room.firedSet.has(index)) {
43
- v.room.firedSet.add(index);
44
-
45
- const player = getClosestPlayer(pickup.Position);
46
- postPickupCollectFire(pickup, player);
47
- }
48
- }
@@ -1,70 +0,0 @@
1
- import {
2
- GameStateFlag,
3
- ModCallback,
4
- RoomType,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { saveDataManager } from "../features/saveDataManager/exports";
8
- import { getRoomVisitedCount } from "../functions/roomData";
9
- import {
10
- postPickupInitFirstFire,
11
- postPickupInitFirstHasSubscriptions,
12
- } from "./subscriptions/postPickupInitFirst";
13
-
14
- const POST_ASCENT_ROOM_TYPES: ReadonlySet<RoomType> = new Set([
15
- RoomType.TREASURE,
16
- RoomType.BOSS,
17
- ]);
18
-
19
- const v = {
20
- run: {
21
- postAscentPickupInitSeeds: new Set<int>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function postPickupInitFirstInit(mod: Mod): void {
27
- saveDataManager("postPickupInitFirst", v, hasSubscriptions);
28
-
29
- mod.AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit); // 34
30
- }
31
-
32
- function hasSubscriptions() {
33
- return postPickupInitFirstHasSubscriptions();
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- function postPickupInit(pickup: EntityPickup) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- const room = game.GetRoom();
43
- const roomType = room.GetType();
44
- const roomFrameCount = room.GetFrameCount();
45
-
46
- // First, keep track of pickups in rooms that could appear again in The Ascent.
47
- const previouslySeen = v.run.postAscentPickupInitSeeds.has(pickup.InitSeed);
48
- if (POST_ASCENT_ROOM_TYPES.has(roomType)) {
49
- v.run.postAscentPickupInitSeeds.add(pickup.InitSeed);
50
- }
51
-
52
- if (roomFrameCount > 0) {
53
- postPickupInitFirstFire(pickup);
54
- return;
55
- }
56
-
57
- const roomVisitedCount = getRoomVisitedCount();
58
- if (roomVisitedCount > 0) {
59
- return;
60
- }
61
-
62
- // Handle the special case of a post-Ascent Treasure Room or Boss Room.
63
- const onAscent = game.GetStateFlag(GameStateFlag.BACKWARDS_PATH);
64
- if (onAscent && POST_ASCENT_ROOM_TYPES.has(roomType) && previouslySeen) {
65
- return;
66
- }
67
-
68
- // We are entering a brand-new room.
69
- postPickupInitFirstFire(pickup);
70
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postPickupInitLateFire,
5
- postPickupInitLateHasSubscriptions,
6
- } from "./subscriptions/postPickupInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postPickupInitLateInit(mod: Mod): void {
16
- saveDataManager("postPickupInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postPickupInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_PICKUP_UPDATE (35)
26
- function postPickupUpdate(pickup: EntityPickup) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(pickup);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postPickupInitLateFire(pickup);
35
- }
36
- }
@@ -1,43 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { saveDataManager } from "../features/saveDataManager/exports";
4
- import {
5
- postPickupStateChangedFire,
6
- postPickupStateChangedHasSubscriptions,
7
- } from "./subscriptions/postPickupStateChanged";
8
-
9
- const v = {
10
- run: {
11
- pickupStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
- },
13
- };
14
-
15
- /** @internal */
16
- export function postPickupStateChangedInit(mod: Mod): void {
17
- saveDataManager("postPickupStateChanged", v, hasSubscriptions);
18
-
19
- mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
20
- }
21
-
22
- function hasSubscriptions() {
23
- return postPickupStateChangedHasSubscriptions();
24
- }
25
-
26
- // ModCallback.POST_PICKUP_UPDATE (35)
27
- function postPickupUpdate(pickup: EntityPickup) {
28
- if (!hasSubscriptions()) {
29
- return;
30
- }
31
-
32
- const ptrHash = GetPtrHash(pickup);
33
- const previousState = v.run.pickupStateMap.getAndSetDefault(
34
- ptrHash,
35
- pickup.State,
36
- );
37
- const currentState = pickup.State;
38
- v.run.pickupStateMap.set(ptrHash, currentState);
39
-
40
- if (previousState !== currentState) {
41
- postPickupStateChangedFire(pickup, previousState, currentState);
42
- }
43
- }