isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
package/functions/boss.ts DELETED
@@ -1,227 +0,0 @@
1
- import {
2
- EntityType,
3
- LokiVariant,
4
- StageType,
5
- } from "isaac-typescript-definitions";
6
- import { VectorZero } from "../constants";
7
- import {
8
- ALL_BOSSES_SET,
9
- STAGE_TO_COMBINED_BOSS_SET_MAP,
10
- STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP,
11
- } from "../sets/bossSets";
12
- import { SIN_ENTITY_TYPES_SET } from "../sets/sinEntityTypesSet";
13
- import { getNPCs, spawnNPC } from "./entitySpecific";
14
- import { getAliveNPCs } from "./npc";
15
- import { copySet } from "./set";
16
- import { repeat } from "./utils";
17
-
18
- const BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS: ReadonlySet<EntityType> = new Set([
19
- EntityType.LARRY_JR, // 19 (and The Hollow / Tuff Twins / The Shell)
20
- EntityType.CHUB, // 28 (and C.H.A.D. / The Carrion Queen)
21
- EntityType.LOKI, // 69 (only for Lokii)
22
- EntityType.GURGLING, // 237 (and Turdling)
23
- EntityType.TURDLET, // 918
24
- ]);
25
-
26
- const DEFAULT_BOSS_MULTI_SEGMENTS = 4;
27
-
28
- /**
29
- * Helper function to get all of the non-dead bosses in the room.
30
- *
31
- * This function will not include bosses on an internal blacklist, such as Death's scythes or Big
32
- * Horn holes.
33
- */
34
- export function getAliveBosses(
35
- matchingEntityType?: EntityType,
36
- matchingVariant?: int,
37
- matchingSubType?: int,
38
- ignoreFriendly = false,
39
- ): EntityNPC[] {
40
- const aliveNPCs = getAliveNPCs(
41
- matchingEntityType,
42
- matchingVariant,
43
- matchingSubType,
44
- ignoreFriendly,
45
- );
46
- return aliveNPCs.filter((aliveNPC) => aliveNPC.IsBoss());
47
- }
48
-
49
- /**
50
- * Helper function to get the set of every boss in the game.
51
- *
52
- * The set contains strings with the entity type and variant, separated by a period.
53
- *
54
- * Also see the `getBossSet` and `getCombinedBossSet` functions.
55
- */
56
- export function getAllBossesSet(): Set<string> {
57
- return copySet(ALL_BOSSES_SET);
58
- }
59
-
60
- /**
61
- * Helper function to get the set of vanilla bosses for a particular stage and stage type
62
- * combination.
63
- *
64
- * The set contains strings with the entity type and variant, separated by a period.
65
- *
66
- * Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
67
- */
68
- export function getBossSet(
69
- stage: int,
70
- stageType: StageType,
71
- ): ReadonlySet<string> | undefined {
72
- const stageTypeMap = STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP.get(stage);
73
- if (stageTypeMap === undefined) {
74
- return undefined;
75
- }
76
-
77
- const bossSet = stageTypeMap.get(stageType);
78
- if (bossSet === undefined) {
79
- return undefined;
80
- }
81
-
82
- return copySet(bossSet);
83
- }
84
-
85
- /** Helper function to get all of the bosses in the room. */
86
- export function getBosses(
87
- matchingEntityType?: EntityType,
88
- matchingVariant?: int,
89
- matchingSubType?: int,
90
- ignoreFriendly = false,
91
- ): EntityNPC[] {
92
- const npcs = getNPCs(
93
- matchingEntityType,
94
- matchingVariant,
95
- matchingSubType,
96
- ignoreFriendly,
97
- );
98
- return npcs.filter((npc) => npc.IsBoss());
99
- }
100
-
101
- /**
102
- * Helper function to get the set of vanilla bosses for a particular stage across all of the stage
103
- * types. For example, specifying a stage of 2 will return a set with all of the bosses for
104
- * Basement, Cellar, Burning Basement, Downpour, and Dross.
105
- *
106
- * The set contains strings with the entity type and variant, separated by a period.
107
- *
108
- * Also see the `getAllBossesSet` and `getBossSet` functions.
109
- */
110
- export function getCombinedBossSet(stage: int): Set<string> | undefined {
111
- const bossSet = STAGE_TO_COMBINED_BOSS_SET_MAP.get(stage);
112
- if (bossSet === undefined) {
113
- return undefined;
114
- }
115
-
116
- return copySet(bossSet);
117
- }
118
-
119
- /** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
120
- export function isSin(npc: EntityNPC): boolean {
121
- return SIN_ENTITY_TYPES_SET.has(npc.Type);
122
- }
123
-
124
- /**
125
- * Helper function to spawn a boss.
126
- *
127
- * Use this function instead of `spawnNPC` since it handles automatically spawning multiple segments
128
- * for multi-segment bosses.
129
- *
130
- * By default, this will spawn Chub (and his variants) with 3 segments, Lokii with 2 copies,
131
- * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
132
- * customize this via the "numSegments" argument.
133
- */
134
- export function spawnBoss(
135
- entityType: EntityType,
136
- variant: int,
137
- subType: int,
138
- position: Vector,
139
- velocity = VectorZero,
140
- spawner: Entity | undefined = undefined,
141
- seed: Seed | undefined = undefined,
142
- numSegments?: int,
143
- ): EntityNPC {
144
- const npc = spawnNPC(
145
- entityType,
146
- variant,
147
- subType,
148
- position,
149
- velocity,
150
- spawner,
151
- seed,
152
- );
153
-
154
- if (BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS.has(entityType)) {
155
- const numBossSegments = getNumBossSegments(
156
- entityType,
157
- variant,
158
- numSegments,
159
- );
160
- const remainingSegmentsToSpawn = numBossSegments - 1;
161
- repeat(remainingSegmentsToSpawn, () => {
162
- spawnNPC(entityType, variant, subType, position, velocity, spawner, seed);
163
- });
164
- }
165
-
166
- return npc;
167
- }
168
-
169
- function getNumBossSegments(
170
- entityType: EntityType,
171
- variant: int,
172
- numSegments: int | undefined,
173
- ) {
174
- if (numSegments !== undefined) {
175
- return numSegments;
176
- }
177
-
178
- switch (entityType) {
179
- // 28
180
- case EntityType.CHUB: {
181
- // Chub is always composed of 3 segments.
182
- return 3;
183
- }
184
-
185
- // 69
186
- case EntityType.LOKI: {
187
- return (variant as LokiVariant) === LokiVariant.LOKII ? 2 : 1;
188
- }
189
-
190
- // 237
191
- case EntityType.GURGLING: {
192
- // Gurglings & Turdlings are always encountered in groups of 2.
193
- return 2;
194
- }
195
-
196
- default: {
197
- return DEFAULT_BOSS_MULTI_SEGMENTS;
198
- }
199
- }
200
- }
201
-
202
- /**
203
- * Helper function to spawn a boss with a specific seed.
204
- *
205
- * For more information, see the documentation for the `spawnBoss` function.
206
- */
207
- export function spawnBossWithSeed(
208
- entityType: EntityType,
209
- variant: int,
210
- subType: int,
211
- position: Vector,
212
- seed: Seed,
213
- velocity = VectorZero,
214
- spawner: Entity | undefined = undefined,
215
- numSegments?: int,
216
- ): EntityNPC {
217
- return spawnBoss(
218
- entityType,
219
- variant,
220
- subType,
221
- position,
222
- velocity,
223
- spawner,
224
- seed,
225
- numSegments,
226
- );
227
- }
@@ -1,12 +0,0 @@
1
- import { CacheFlag } from "isaac-typescript-definitions";
2
- import { DEFAULT_PLAYER_STAT_MAP } from "../maps/defaultPlayerStatMap";
3
-
4
- /**
5
- * Returns the starting stat that Isaac (the default character) starts with. For example, if you
6
- * pass this function `CacheFlag.DAMAGE`, it will return 3.5.
7
- *
8
- * Note that the default fire delay is represented in the tear stat, not the `MaxFireDelay` value.
9
- */
10
- export function getDefaultPlayerStat(cacheFlag: CacheFlag): number | undefined {
11
- return DEFAULT_PLAYER_STAT_MAP.get(cacheFlag);
12
- }
@@ -1,271 +0,0 @@
1
- import { Card, ItemConfigCardType } from "isaac-typescript-definitions";
2
- import { itemConfig } from "../cachedClasses";
3
- import {
4
- FIRST_CARD,
5
- FIRST_MODDED_CARD,
6
- LAST_CARD,
7
- MAX_VANILLA_CARD,
8
- } from "../constantsFirstLast";
9
- import {
10
- CARD_DESCRIPTIONS,
11
- DEFAULT_CARD_DESCRIPTION,
12
- } from "../objects/cardDescriptions";
13
- import { CARD_NAMES, DEFAULT_CARD_NAME } from "../objects/cardNames";
14
- import { CARD_TYPES, DEFAULT_CARD_TYPE } from "../objects/cardTypes";
15
- import { getEnumValues } from "./enums";
16
- import { getRandomSeed } from "./rng";
17
- import { addSetsToSet, getRandomSetElement } from "./set";
18
- import { irange } from "./utils";
19
-
20
- const CARD_TYPE_TO_CARDS_MAP = new Map<ItemConfigCardType, Set<Card>>();
21
-
22
- /**
23
- * Contains all of the entries in the `Card` enum with the following types:
24
- * - ItemConfigCardType.TAROT
25
- * - ItemConfigCardType.SUIT
26
- * - ItemConfigCardType.SPECIAL
27
- * - ItemConfigCardType.TAROT_REVERSE
28
- */
29
- const CARD_SET = new Set<Card>();
30
-
31
- function initCardObjects() {
32
- // The card type to cards map should be valid for every card type, so we initialize it with empty
33
- // sets.
34
- for (const cardType of getEnumValues(ItemConfigCardType)) {
35
- CARD_TYPE_TO_CARDS_MAP.set(cardType, new Set<Card>());
36
- }
37
-
38
- for (const card of getAllCards()) {
39
- const cardType = getCardType(card);
40
- const cardTypeSet = CARD_TYPE_TO_CARDS_MAP.get(cardType);
41
- if (cardTypeSet === undefined) {
42
- error(`Failed to get the card set for card type: ${cardType}`);
43
- }
44
- cardTypeSet.add(card);
45
- }
46
-
47
- // i.e. everything except for:
48
- // - ItemConfigCardType.RUNE
49
- // - ItemConfigCardType.SPECIAL_OBJECT
50
- // - ItemConfigCardType.MODDED
51
- const cards = getCardsOfType(
52
- ItemConfigCardType.TAROT,
53
- ItemConfigCardType.SUIT,
54
- ItemConfigCardType.SPECIAL,
55
- ItemConfigCardType.TAROT_REVERSE,
56
- );
57
- addSetsToSet(CARD_SET, cards);
58
- }
59
-
60
- /** Helper function to get an array with every valid card sub-type. This includes modded cards. */
61
- export function getAllCards(): Card[] {
62
- return irange(FIRST_CARD, LAST_CARD) as Card[];
63
- }
64
-
65
- /**
66
- * Helper function to get a card description from a Card enum value.
67
- *
68
- * For example:
69
- *
70
- * ```ts
71
- * const card = Card.FOOL;
72
- * const cardDescription = getCardDescription(card); // cardDescription is "Where journey begins"
73
- * ```
74
- */
75
- export function getCardDescription(card: Card): string {
76
- // "ItemConfigCard.Description" is bugged with vanilla cards on patch v1.7.6, so we use a
77
- // hard-coded map as a workaround.
78
- const cardDescription = CARD_DESCRIPTIONS[card];
79
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
80
- if (cardDescription !== undefined) {
81
- return cardDescription;
82
- }
83
-
84
- const itemConfigCard = itemConfig.GetCard(card);
85
- if (itemConfigCard !== undefined) {
86
- return itemConfigCard.Description;
87
- }
88
-
89
- return DEFAULT_CARD_DESCRIPTION;
90
- }
91
-
92
- /**
93
- * Helper function to get a card name from a Card.
94
- *
95
- * For example:
96
- *
97
- * ```ts
98
- * const card = Card.FOOL;
99
- * const cardName = getCardName(card); // cardName is "0 - The Fool"
100
- * ```
101
- */
102
- export function getCardName(card: Card): string {
103
- // "ItemConfigCard.Name" is bugged with vanilla cards on patch v1.7.6, so we use a hard-coded map
104
- // as a workaround.
105
- const cardName = CARD_NAMES[card];
106
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
107
- if (cardName !== undefined) {
108
- return cardName;
109
- }
110
-
111
- const itemConfigCard = itemConfig.GetCard(card);
112
- if (itemConfigCard !== undefined) {
113
- return itemConfigCard.Name;
114
- }
115
-
116
- return DEFAULT_CARD_NAME;
117
- }
118
-
119
- export function getCardType(card: Card): ItemConfigCardType {
120
- const cardType = CARD_TYPES[card];
121
- // Handle modded cards.
122
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
123
- return cardType === undefined ? DEFAULT_CARD_TYPE : cardType;
124
- }
125
-
126
- /**
127
- * Helper function to get a set of cards matching the type. Also see the `CardType` enum.
128
- *
129
- * This function is variadic, meaning that you can you can specify N card types to get a set
130
- * containing cards that match any of the specified types.
131
- */
132
- export function getCardsOfType(...cardTypes: ItemConfigCardType[]): Set<Card> {
133
- if (CARD_TYPE_TO_CARDS_MAP.size === 0) {
134
- initCardObjects();
135
- }
136
-
137
- const matchingCards = new Set<Card>();
138
- for (const cardType of cardTypes) {
139
- const cardSet = CARD_TYPE_TO_CARDS_MAP.get(cardType);
140
- if (cardSet === undefined) {
141
- error(`Failed to get the cards for type: ${cardType}`);
142
- }
143
-
144
- for (const card of cardSet.values()) {
145
- matchingCards.add(card);
146
- }
147
- }
148
-
149
- return matchingCards;
150
- }
151
-
152
- /**
153
- * Helper function to get an array with every modded card sub-type.
154
- *
155
- * Returns an empty array if there are no modded cards.
156
- */
157
- export function getModdedCards(): Card[] {
158
- if (MAX_VANILLA_CARD === LAST_CARD) {
159
- return [];
160
- }
161
-
162
- return irange(FIRST_MODDED_CARD, LAST_CARD) as Card[];
163
- }
164
-
165
- /**
166
- * Has an equal chance of returning any card (e.g. Fool, Reverse Fool, Wild Card, etc.).
167
- *
168
- * This will not return:
169
- * - any runes
170
- * - any objects like Dice Shard
171
- * - any modded cards (since there is not a way to distinguish between modded cards and modded
172
- * runes/objects)
173
- *
174
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
175
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
176
- * @param exceptions Optional. An array of cards to not select.
177
- */
178
- export function getRandomCard(
179
- seedOrRNG: Seed | RNG = getRandomSeed(),
180
- exceptions: Card[] = [],
181
- ): Card {
182
- return getRandomSetElement(CARD_SET, seedOrRNG, exceptions);
183
- }
184
-
185
- /**
186
- * @param cardType The card type that represents the pool of cards to select from.
187
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
188
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
189
- * @param exceptions Optional. An array of cards to not select.
190
- */
191
- export function getRandomCardOfType(
192
- cardType: ItemConfigCardType,
193
- seedOrRNG: Seed | RNG = getRandomSeed(),
194
- exceptions: Card[] = [],
195
- ): Card {
196
- const cardSet = getCardsOfType(cardType);
197
- return getRandomSetElement(cardSet, seedOrRNG, exceptions);
198
- }
199
-
200
- /**
201
- * Has an equal chance of returning any rune (e.g. Rune of Hagalaz, Blank Rune, Black Rune, Soul of
202
- * Isaac, etc.). This will never return a Rune Shard.
203
- *
204
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
205
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
206
- * @param exceptions Optional. An array of runes to not select.
207
- */
208
- export function getRandomRune(
209
- seedOrRNG: Seed | RNG = getRandomSeed(),
210
- exceptions: Card[] = [],
211
- ): Card {
212
- const runesSet = getCardsOfType(ItemConfigCardType.RUNE);
213
- runesSet.delete(Card.RUNE_SHARD);
214
- return getRandomSetElement(runesSet, seedOrRNG, exceptions);
215
- }
216
-
217
- /** Helper function to get an array with every valid vanilla card sub-type. */
218
- export function getVanillaCards(): Card[] {
219
- return irange(FIRST_CARD, MAX_VANILLA_CARD) as Card[];
220
- }
221
-
222
- /**
223
- * Returns true for cards that have the following card type:
224
- * - CardType.TAROT
225
- * - CardType.SUIT
226
- * - CardType.SPECIAL
227
- * - CardType.TAROT_REVERSE
228
- */
229
- export function isCard(card: Card): boolean {
230
- return CARD_SET.has(card);
231
- }
232
-
233
- /** Returns whether or not the given card matches the specified card type. */
234
- export function isCardType(card: Card, cardType: ItemConfigCardType): boolean {
235
- return cardType === getCardType(card);
236
- }
237
-
238
- /** Returns true for cards that have `CardType.MODDED`. */
239
- export function isModdedCard(card: Card): boolean {
240
- return isCardType(card, ItemConfigCardType.MODDED);
241
- }
242
-
243
- /** Returns true for cards that have `CardType.SPECIAL_OBJECT`. */
244
- export function isPocketItemObject(card: Card): boolean {
245
- return isCardType(card, ItemConfigCardType.SPECIAL_OBJECT);
246
- }
247
-
248
- /** Returns true for cards that have `CardType.TAROT_REVERSE`. */
249
- export function isReverseTarotCard(card: Card): boolean {
250
- return isCardType(card, ItemConfigCardType.TAROT_REVERSE);
251
- }
252
-
253
- /** Returns true for cards that have `CardType.RUNE`. */
254
- export function isRune(card: Card): boolean {
255
- return isCardType(card, ItemConfigCardType.RUNE);
256
- }
257
-
258
- /** Returns true for cards that have `CardType.SPECIAL`. */
259
- export function isSpecialCard(card: Card): boolean {
260
- return isCardType(card, ItemConfigCardType.SPECIAL);
261
- }
262
-
263
- /** Returns true for cards that have `CardType.SUIT`. */
264
- export function isSuitCard(card: Card): boolean {
265
- return isCardType(card, ItemConfigCardType.SUIT);
266
- }
267
-
268
- /** Returns true for cards that have `CardType.TAROT`. */
269
- export function isTarotCard(card: Card): boolean {
270
- return isCardType(card, ItemConfigCardType.TAROT);
271
- }
@@ -1,13 +0,0 @@
1
- import { Challenge } from "isaac-typescript-definitions";
2
- import {
3
- CHALLENGE_NAMES,
4
- DEFAULT_CHALLENGE_NAME,
5
- } from "../objects/challengeNames";
6
-
7
- /** Get the proper name for a `Challenge` enum. This will only work for vanilla challenges. */
8
- export function getChallengeName(challenge: Challenge): string {
9
- const challengeName = CHALLENGE_NAMES[challenge];
10
- // Handle modded challenges.
11
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
12
- return challengeName === undefined ? DEFAULT_CHALLENGE_NAME : challengeName;
13
- }
@@ -1,126 +0,0 @@
1
- import { PlayerType } from "isaac-typescript-definitions";
2
- import { LAST_VANILLA_CHARACTER } from "../constantsFirstLast";
3
- import {
4
- CHARACTER_NAMES,
5
- DEFAULT_CHARACTER_NAME,
6
- } from "../objects/characterNames";
7
- import { CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET } from "../sets/charactersThatStartWithAnActiveItemSet";
8
- import { CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET } from "../sets/charactersWithBlackHeartFromEternalHeartSet";
9
- import { CHARACTERS_WITH_FREE_DEVIL_DEALS_SET } from "../sets/charactersWithFreeDevilDealsSet";
10
- import { CHARACTERS_WITH_NO_RED_HEARTS_SET } from "../sets/charactersWithNoRedHeartsSet";
11
- import { CHARACTERS_WITH_NO_SOUL_HEARTS_SET } from "../sets/charactersWithNoSoulHeartsSet";
12
- import { LOST_STYLE_CHARACTERS_SET } from "../sets/lostStyleCharactersSet";
13
-
14
- /**
15
- * Helper function to determine if the given character can have red heart containers. Returns true
16
- * for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
17
- * though coin containers are not technically the same as red heart containers. Returns false for
18
- * characters like Blue Baby. Returns false for The Lost and Tainted Lost.
19
- */
20
- export function characterCanHaveRedHearts(character: PlayerType): boolean {
21
- return !CHARACTERS_WITH_NO_RED_HEARTS_SET.has(character);
22
- }
23
-
24
- /**
25
- * Helper function to determine if the given character can have soul hearts. Returns true for
26
- * characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
27
- * false for The Lost and Tainted Lost.
28
- */
29
- export function characterCanHaveSoulHearts(character: PlayerType): boolean {
30
- return !CHARACTERS_WITH_NO_SOUL_HEARTS_SET.has(character);
31
- }
32
-
33
- /**
34
- * Helper function for determining whether the given character can take free Devil Deals. (e.g. The
35
- * Lost, Tainted Lost, etc.)
36
- */
37
- export function characterCanTakeFreeDevilDeals(character: PlayerType): boolean {
38
- return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET.has(character);
39
- }
40
-
41
- /**
42
- * Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
43
- * but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
44
- * Otherwise, returns false.
45
- */
46
- export function characterGetsBlackHeartFromEternalHeart(
47
- character: PlayerType,
48
- ): boolean {
49
- return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET.has(character);
50
- }
51
-
52
- /**
53
- * Helper function to determine if the specified character starts with an active item.
54
- *
55
- * For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
56
- * is considered to starts with the D6, but this is not the case on a brand new save file).
57
- */
58
- export function characterStartsWithActiveItem(character: PlayerType): boolean {
59
- return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET.has(character);
60
- }
61
-
62
- /**
63
- * - Most characters have a 56 frame death animation (i.e. the "Death" animation).
64
- * - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
65
- * - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
66
- */
67
- export function getCharacterDeathAnimationName(character: PlayerType): string {
68
- if (LOST_STYLE_CHARACTERS_SET.has(character)) {
69
- return "LostDeath";
70
- }
71
-
72
- if (character === PlayerType.THE_FORGOTTEN_B) {
73
- return "ForgottenDeath";
74
- }
75
-
76
- return "Death";
77
- }
78
-
79
- /**
80
- * Returns the maximum heart containers that the provided character can have. Normally, this is 12,
81
- * but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
82
- * Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
83
- */
84
- export function getCharacterMaxHeartContainers(character: PlayerType): int {
85
- // 14
86
- if (character === PlayerType.KEEPER) {
87
- return 3;
88
- }
89
-
90
- // 16
91
- if (character === PlayerType.THE_FORGOTTEN) {
92
- return 6;
93
- }
94
-
95
- // 17
96
- if (character === PlayerType.THE_SOUL) {
97
- return 6;
98
- }
99
-
100
- // 33
101
- if (character === PlayerType.KEEPER_B) {
102
- return 2;
103
- }
104
-
105
- return 12;
106
- }
107
-
108
- /** Helper function to get the name of a character. Returns "unknown" for modded characters. */
109
- export function getCharacterName(character: PlayerType): string {
110
- if (isVanillaCharacter(character)) {
111
- return "unknown";
112
- }
113
-
114
- const characterName = CHARACTER_NAMES[character];
115
- // Handle modded characters.
116
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
117
- return characterName === undefined ? DEFAULT_CHARACTER_NAME : characterName;
118
- }
119
-
120
- export function isModdedCharacter(character: PlayerType): boolean {
121
- return !isVanillaCharacter(character);
122
- }
123
-
124
- export function isVanillaCharacter(character: PlayerType): boolean {
125
- return character <= LAST_VANILLA_CHARACTER;
126
- }