isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,45 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import {
3
- ONE_BY_ONE_CONTENTS_HEIGHT,
4
- ONE_BY_ONE_CONTENTS_WIDTH,
5
- } from "./roomShapeVolumes";
6
-
7
- const ONE_BY_ONE_LAYOUT_SIZE = Vector(
8
- ONE_BY_ONE_CONTENTS_WIDTH,
9
- ONE_BY_ONE_CONTENTS_HEIGHT,
10
- );
11
- const TWO_BY_ONE_VERTICAL_LAYOUT_SIZE = Vector(
12
- ONE_BY_ONE_CONTENTS_WIDTH,
13
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
14
- );
15
- const TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE = Vector(
16
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
17
- ONE_BY_ONE_CONTENTS_HEIGHT,
18
- );
19
- const TWO_BY_TWO_LAYOUT_SIZE = Vector(
20
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
21
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
22
- );
23
-
24
- /**
25
- * The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
26
- * that, use `ROOM_SHAPE_BOUNDS`.
27
- *
28
- * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
29
- */
30
- export const ROOM_SHAPE_LAYOUT_SIZES: {
31
- readonly [key in RoomShape]: Vector;
32
- } = {
33
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_LAYOUT_SIZE, // 1
34
- [RoomShape.IH]: ONE_BY_ONE_LAYOUT_SIZE, // 2
35
- [RoomShape.IV]: ONE_BY_ONE_LAYOUT_SIZE, // 3
36
- [RoomShape.SHAPE_1x2]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 4
37
- [RoomShape.IIV]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 5
38
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 6
39
- [RoomShape.IIH]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 7
40
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_LAYOUT_SIZE, // 8
41
- [RoomShape.LTL]: TWO_BY_TWO_LAYOUT_SIZE, // 9
42
- [RoomShape.LTR]: TWO_BY_TWO_LAYOUT_SIZE, // 10
43
- [RoomShape.LBL]: TWO_BY_TWO_LAYOUT_SIZE, // 11
44
- [RoomShape.LBR]: TWO_BY_TWO_LAYOUT_SIZE, // 12
45
- } as const;
@@ -1,25 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const TWO_BY_TWO_BOTTOM_RIGHT_POSITION = Vector(25, 13);
4
- const ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = Vector(12, 13);
5
-
6
- /**
7
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
8
- * wall would be at "Vector(-1, -1)".)
9
- */
10
- export const ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION: {
11
- readonly [key in RoomShape]: Vector;
12
- } = {
13
- [RoomShape.SHAPE_1x1]: Vector(12, 6), // 1
14
- [RoomShape.IH]: Vector(12, 4), // 2
15
- [RoomShape.IV]: Vector(8, 6), // 3
16
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 4
17
- [RoomShape.IIV]: Vector(8, 13), // 5
18
- [RoomShape.SHAPE_2x1]: Vector(25, 6), // 6
19
- [RoomShape.IIH]: Vector(25, 4), // 7
20
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 8
21
- [RoomShape.LTL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 9
22
- [RoomShape.LTR]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 10
23
- [RoomShape.LBL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 11
24
- [RoomShape.LBR]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 12
25
- } as const;
@@ -1,83 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ALL_DOOR_SLOTS_SET: ReadonlySet<DoorSlot> = new Set([
4
- DoorSlot.LEFT_0, // 0
5
- DoorSlot.UP_0, // 1
6
- DoorSlot.RIGHT_0, // 2
7
- DoorSlot.DOWN_0, // 3
8
- DoorSlot.LEFT_1, // 4
9
- DoorSlot.UP_1, // 5
10
- DoorSlot.RIGHT_1, // 6
11
- DoorSlot.DOWN_1, // 7
12
- ]);
13
-
14
- export const ROOM_SHAPE_TO_DOOR_SLOTS: {
15
- readonly [key in RoomShape]: ReadonlySet<DoorSlot>;
16
- } = {
17
- // 1
18
- [RoomShape.SHAPE_1x1]: new Set([
19
- DoorSlot.LEFT_0, // 0
20
- DoorSlot.UP_0, // 1
21
- DoorSlot.RIGHT_0, // 2
22
- DoorSlot.DOWN_0, // 3
23
- ]),
24
-
25
- // 2
26
- [RoomShape.IH]: new Set([
27
- DoorSlot.LEFT_0, // 0
28
- DoorSlot.RIGHT_0, // 2
29
- ]),
30
-
31
- // 3
32
- [RoomShape.IV]: new Set([
33
- DoorSlot.UP_0, // 1
34
- DoorSlot.DOWN_0, // 3
35
- ]),
36
-
37
- // 4
38
- [RoomShape.SHAPE_1x2]: new Set([
39
- DoorSlot.LEFT_0, // 0
40
- DoorSlot.UP_0, // 1
41
- DoorSlot.RIGHT_0, // 2
42
- DoorSlot.DOWN_0, // 3
43
- DoorSlot.LEFT_1, // 4
44
- DoorSlot.RIGHT_1, // 6
45
- ]),
46
-
47
- // 5
48
- [RoomShape.IIV]: new Set([
49
- DoorSlot.UP_0, // 1
50
- DoorSlot.DOWN_0, // 3
51
- ]),
52
-
53
- // 6
54
- [RoomShape.SHAPE_2x1]: new Set([
55
- DoorSlot.LEFT_0, // 0
56
- DoorSlot.UP_0, // 1
57
- DoorSlot.RIGHT_0, // 2
58
- DoorSlot.DOWN_0, // 3
59
- DoorSlot.UP_1, // 5
60
- DoorSlot.DOWN_1, // 7
61
- ]),
62
-
63
- // 7
64
- [RoomShape.IIH]: new Set([
65
- DoorSlot.LEFT_0, // 0
66
- DoorSlot.RIGHT_0, // 2
67
- ]),
68
-
69
- // 8
70
- [RoomShape.SHAPE_2x2]: ALL_DOOR_SLOTS_SET,
71
-
72
- // 9
73
- [RoomShape.LTL]: ALL_DOOR_SLOTS_SET,
74
-
75
- // 10
76
- [RoomShape.LTR]: ALL_DOOR_SLOTS_SET,
77
-
78
- // 11
79
- [RoomShape.LBL]: ALL_DOOR_SLOTS_SET,
80
-
81
- // 12
82
- [RoomShape.LBR]: ALL_DOOR_SLOTS_SET,
83
- } as const;
@@ -1,127 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
- import { LEVEL_GRID_ROW_WIDTH } from "../constants";
3
-
4
- const LEFT = -1;
5
- const UP = -LEVEL_GRID_ROW_WIDTH;
6
- const RIGHT = 1;
7
- const DOWN = LEVEL_GRID_ROW_WIDTH;
8
-
9
- /**
10
- * Deltas are considered to be from the safe grid index of the room (i.e. the top left corner, or
11
- * top right corner in the case of `RoomShape.LTL`).
12
- */
13
- export const ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA: {
14
- readonly [key in RoomShape]: Map<DoorSlot, int>;
15
- } = {
16
- // 1
17
- [RoomShape.SHAPE_1x1]: new Map([
18
- [DoorSlot.LEFT_0, LEFT], // 0
19
- [DoorSlot.UP_0, UP], // 1
20
- [DoorSlot.RIGHT_0, RIGHT], // 2
21
- [DoorSlot.DOWN_0, DOWN], // 3
22
- ]),
23
-
24
- // 2
25
- [RoomShape.IH]: new Map([
26
- [DoorSlot.LEFT_0, LEFT], // 0
27
- [DoorSlot.RIGHT_0, RIGHT], // 2
28
- ]),
29
-
30
- // 3
31
- [RoomShape.IV]: new Map([
32
- [DoorSlot.UP_0, UP], // 1
33
- [DoorSlot.DOWN_0, DOWN], // 3
34
- ]),
35
-
36
- // 4
37
- [RoomShape.SHAPE_1x2]: new Map([
38
- [DoorSlot.LEFT_0, LEFT], // 0
39
- [DoorSlot.UP_0, UP], // 1
40
- [DoorSlot.RIGHT_0, RIGHT], // 2
41
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
42
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
43
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
44
- ]),
45
-
46
- // 5
47
- [RoomShape.IIV]: new Map([
48
- [DoorSlot.UP_0, UP], // 1
49
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
50
- ]),
51
-
52
- // 6
53
- [RoomShape.SHAPE_2x1]: new Map([
54
- [DoorSlot.LEFT_0, LEFT], // 0
55
- [DoorSlot.UP_0, UP], // 1
56
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
57
- [DoorSlot.DOWN_0, DOWN], // 3
58
- [DoorSlot.UP_1, RIGHT + UP], // 5
59
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
60
- ]),
61
-
62
- // 7
63
- [RoomShape.IIH]: new Map([
64
- [DoorSlot.LEFT_0, LEFT], // 0
65
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
66
- ]),
67
-
68
- // 8
69
- [RoomShape.SHAPE_2x2]: new Map([
70
- [DoorSlot.LEFT_0, LEFT], // 0
71
- [DoorSlot.UP_0, UP], // 1
72
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
73
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
74
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
75
- [DoorSlot.UP_1, RIGHT + UP], // 5
76
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
77
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
78
- ]),
79
-
80
- // 9
81
- [RoomShape.LTL]: new Map([
82
- [DoorSlot.LEFT_0, LEFT], // 0
83
- [DoorSlot.UP_0, DOWN + LEFT + UP], // 1
84
- [DoorSlot.RIGHT_0, RIGHT], // 2
85
- [DoorSlot.DOWN_0, DOWN + LEFT + DOWN], // 3
86
- [DoorSlot.LEFT_1, DOWN + LEFT + LEFT], // 4
87
- [DoorSlot.UP_1, UP], // 5
88
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
89
- [DoorSlot.DOWN_1, DOWN + DOWN], // 7
90
- ]),
91
-
92
- // 10
93
- [RoomShape.LTR]: new Map([
94
- [DoorSlot.LEFT_0, LEFT], // 0
95
- [DoorSlot.UP_0, UP], // 1
96
- [DoorSlot.RIGHT_0, RIGHT], // 2
97
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
98
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
99
- [DoorSlot.UP_1, DOWN + RIGHT + UP], // 5
100
- [DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT], // 6
101
- [DoorSlot.DOWN_1, DOWN + RIGHT + DOWN], // 7
102
- ]),
103
-
104
- // 11
105
- [RoomShape.LBL]: new Map([
106
- [DoorSlot.LEFT_0, LEFT], // 0
107
- [DoorSlot.UP_0, UP], // 1
108
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
109
- [DoorSlot.DOWN_0, DOWN], // 3
110
- [DoorSlot.LEFT_1, RIGHT + DOWN + LEFT], // 4
111
- [DoorSlot.UP_1, RIGHT + UP], // 5
112
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
113
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
114
- ]),
115
-
116
- // 12
117
- [RoomShape.LBR]: new Map([
118
- [DoorSlot.LEFT_0, LEFT], // 0
119
- [DoorSlot.UP_0, UP], // 1
120
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
121
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
122
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
123
- [DoorSlot.UP_1, RIGHT + UP], // 5
124
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
125
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
126
- ]),
127
- } as const;
@@ -1,21 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ONE_BY_ONE_WIDTH = 15;
4
- const TWO_BY_ONE_WIDTH = 28;
5
-
6
- export const ROOM_SHAPE_TO_GRID_WIDTH: {
7
- readonly [key in RoomShape]: int;
8
- } = {
9
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH, // 1
10
- [RoomShape.IH]: ONE_BY_ONE_WIDTH, // 2
11
- [RoomShape.IV]: ONE_BY_ONE_WIDTH, // 3
12
- [RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH, // 4
13
- [RoomShape.IIV]: ONE_BY_ONE_WIDTH, // 5
14
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH, // 6
15
- [RoomShape.IIH]: TWO_BY_ONE_WIDTH, // 7
16
- [RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH, // 8
17
- [RoomShape.LTL]: TWO_BY_ONE_WIDTH, // 9
18
- [RoomShape.LTR]: TWO_BY_ONE_WIDTH, // 10
19
- [RoomShape.LBL]: TWO_BY_ONE_WIDTH, // 11
20
- [RoomShape.LBR]: TWO_BY_ONE_WIDTH, // 12
21
- } as const;
@@ -1,26 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import { VectorZero } from "../constants";
3
-
4
- const NARROW_HORIZONTAL_TOP_LEFT_POSITION = Vector(0, 2);
5
- const NARROW_VERTICAL_TOP_LEFT_POSITION = Vector(4, 0);
6
-
7
- /**
8
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
9
- * wall would be at "Vector(-1, -1)".)
10
- */
11
- export const ROOM_SHAPE_TO_TOP_LEFT_POSITION: {
12
- readonly [key in RoomShape]: Vector;
13
- } = {
14
- [RoomShape.SHAPE_1x1]: VectorZero, // 1
15
- [RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 2
16
- [RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 3
17
- [RoomShape.SHAPE_1x2]: VectorZero, // 4
18
- [RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 5
19
- [RoomShape.SHAPE_2x1]: VectorZero, // 6
20
- [RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 7
21
- [RoomShape.SHAPE_2x2]: VectorZero, // 8
22
- [RoomShape.LTL]: Vector(13, 0), // 9
23
- [RoomShape.LTR]: VectorZero, // 10
24
- [RoomShape.LBL]: VectorZero, // 11
25
- [RoomShape.LBR]: VectorZero, // 12
26
- } as const;
@@ -1,38 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const ONE_BY_ONE_CONTENTS_WIDTH = 13;
4
- export const ONE_BY_ONE_CONTENTS_HEIGHT = 7;
5
- const ONE_BY_ONE_VOLUME =
6
- ONE_BY_ONE_CONTENTS_HEIGHT * ONE_BY_ONE_CONTENTS_WIDTH;
7
-
8
- export const NARROW_CONTENTS_WIDTH = 5;
9
- export const NARROW_CONTENTS_HEIGHT = 3;
10
- const NARROW_HORIZONTAL_VOLUME =
11
- ONE_BY_ONE_CONTENTS_WIDTH * NARROW_CONTENTS_HEIGHT;
12
- const NARROW_VERTICAL_VOLUME =
13
- NARROW_CONTENTS_WIDTH * ONE_BY_ONE_CONTENTS_HEIGHT;
14
-
15
- const ONE_BY_TWO_VOLUME = ONE_BY_ONE_VOLUME * 2;
16
- const L_ROOM_VOLUME = ONE_BY_ONE_VOLUME * 3;
17
-
18
- /**
19
- * Volume is the amount of tiles that are inside the room shape.
20
- *
21
- * (This cannot be directly calculated from the bounds since L rooms are a special case.)
22
- */
23
- export const ROOM_SHAPE_VOLUMES: {
24
- readonly [key in RoomShape]: int;
25
- } = {
26
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME, // 1
27
- [RoomShape.IH]: NARROW_HORIZONTAL_VOLUME, // 2
28
- [RoomShape.IV]: NARROW_VERTICAL_VOLUME, // 3
29
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME, // 4
30
- [RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2, // 5
31
- [RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME, // 6
32
- [RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2, // 7
33
- [RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4, // 8
34
- [RoomShape.LTL]: L_ROOM_VOLUME, // 9
35
- [RoomShape.LTR]: L_ROOM_VOLUME, // 10
36
- [RoomShape.LBL]: L_ROOM_VOLUME, // 11
37
- [RoomShape.LBR]: L_ROOM_VOLUME, // 12
38
- } as const;
@@ -1,36 +0,0 @@
1
- import { RoomType } from "isaac-typescript-definitions";
2
-
3
- export const DEFAULT_ROOM_TYPE_NAME = "Unknown";
4
-
5
- export const ROOM_TYPE_NAMES: { readonly [key in RoomType]: string } = {
6
- [RoomType.NULL]: "null room", // 0
7
- [RoomType.DEFAULT]: "default room", // 1
8
- [RoomType.SHOP]: "shop", // 2
9
- [RoomType.ERROR]: "I AM ERROR Room", // 3
10
- [RoomType.TREASURE]: "Treasure Room", // 4
11
- [RoomType.BOSS]: "Boss Room", // 5
12
- [RoomType.MINI_BOSS]: "Miniboss Room", // 6
13
- [RoomType.SECRET]: "Secret Room", // 7
14
- [RoomType.SUPER_SECRET]: "Super Secret Room", // 8
15
- [RoomType.ARCADE]: "Arcade", // 9
16
- [RoomType.CURSE]: "Curse Room", // 10
17
- [RoomType.CHALLENGE]: "Challenge Room", // 11
18
- [RoomType.LIBRARY]: "Library", // 12
19
- [RoomType.SACRIFICE]: "Sacrifice Room", // 13
20
- [RoomType.DEVIL]: "Devil Room", // 14
21
- [RoomType.ANGEL]: "Angel Room", // 15
22
- [RoomType.DUNGEON]: "Crawlspace", // 16
23
- [RoomType.BOSS_RUSH]: "Boss Rush", // 17
24
- [RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18
25
- [RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19
26
- [RoomType.CHEST]: "Chest Room", // 20
27
- [RoomType.DICE]: "Dice Room", // 21
28
- [RoomType.BLACK_MARKET]: "Black Market", // 22
29
- [RoomType.GREED_EXIT]: "Greed Exit Room", // 23
30
- [RoomType.PLANETARIUM]: "Planetarium", // 24
31
- [RoomType.TELEPORTER]: "Teleporter Room", // 25
32
- [RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26
33
- [RoomType.SECRET_EXIT]: "Secret Exit", // 27
34
- [RoomType.BLUE]: "Blue Room", // 28
35
- [RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29
36
- } as const;
@@ -1,14 +0,0 @@
1
- import { CopyableIsaacAPIClassType } from "../enums/private/CopyableIsaacAPIClassType";
2
- import { isSerializedColor } from "../functions/color";
3
- import { isSerializedKColor } from "../functions/kColor";
4
- import { isSerializedRNG } from "../functions/rng";
5
- import { isSerializedVector } from "../functions/vector";
6
-
7
- export const SERIALIZED_ISAAC_API_CLASS_TYPE_TO_IDENTITY_FUNCTION: {
8
- readonly [key in CopyableIsaacAPIClassType]: (object: unknown) => boolean;
9
- } = {
10
- [CopyableIsaacAPIClassType.COLOR]: isSerializedColor,
11
- [CopyableIsaacAPIClassType.K_COLOR]: isSerializedKColor,
12
- [CopyableIsaacAPIClassType.RNG]: isSerializedRNG,
13
- [CopyableIsaacAPIClassType.VECTOR]: isSerializedVector,
14
- } as const;
@@ -1,15 +0,0 @@
1
- import { StageType } from "isaac-typescript-definitions";
2
-
3
- export const STAGE_TYPE_TO_LETTER: { readonly [key in StageType]: string } = {
4
- // For example, to go to Basement 2, the command is simply "stage 2" without a letter suffix.
5
- [StageType.ORIGINAL]: "", // 0
6
-
7
- [StageType.WRATH_OF_THE_LAMB]: "a", // 1
8
- [StageType.AFTERBIRTH]: "b", // 2
9
-
10
- // There is no corresponding suffix for Greed Mode.
11
- [StageType.GREED_MODE]: "", // 3
12
-
13
- [StageType.REPENTANCE]: "c", // 4
14
- [StageType.REPENTANCE_B]: "d", // 5
15
- } as const;
@@ -1,18 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
-
3
- export const TRANSFORMATION_NAMES: { readonly [key in PlayerForm]: string } = {
4
- [PlayerForm.GUPPY]: "Guppy", // 0
5
- [PlayerForm.BEELZEBUB]: "Beelzebub", // 1
6
- [PlayerForm.FUN_GUY]: "Fun Guy", // 2
7
- [PlayerForm.SERAPHIM]: "Seraphim", // 3
8
- [PlayerForm.BOB]: "Bob", // 4
9
- [PlayerForm.SPUN]: "Spun", // 5
10
- [PlayerForm.YES_MOTHER]: "Yes Mother?", // 6
11
- [PlayerForm.CONJOINED]: "Conjoined", // 7
12
- [PlayerForm.LEVIATHAN]: "Leviathan", // 8
13
- [PlayerForm.OH_CRAP]: "Oh Crap", // 9
14
- [PlayerForm.BOOKWORM]: "Bookworm", // 10
15
- [PlayerForm.ADULT]: "Adult", // 11
16
- [PlayerForm.SPIDER_BABY]: "Spider Baby", // 12
17
- [PlayerForm.STOMPY]: "Stompy", // 13
18
- } as const;
@@ -1,92 +0,0 @@
1
- import { getTraceback, isLuaDebugEnabled } from "./functions/debug";
2
-
3
- declare let error: ErrorFunction;
4
- declare let __PATCHED_ERROR: boolean | undefined; // eslint-disable-line
5
-
6
- type ErrorFunction = (this: void, message: string, level?: number) => never;
7
-
8
- const LINE_SEPARATOR = "\n";
9
-
10
- /**
11
- * These must be listed in order from how they appear in the traceback from top to bottom, or they
12
- * won't be properly removed.
13
- */
14
- const USELESS_TRACEBACK_MESSAGES: readonly string[] = [
15
- // The second line of the traceback will always be the "getTraceback" function.
16
- "in upvalue 'getTraceback'",
17
- "in function 'sandbox.GetTraceback'",
18
-
19
- // The third line of the traceback will always be a line within the "errorWithTraceback" function.
20
- "in function 'error'",
21
- ];
22
-
23
- let vanillaError: ErrorFunction | undefined;
24
-
25
- /**
26
- * In Lua, the `error` function will tell you the line number of the error, but not give you a full
27
- * traceback of the parent functions, which is unlike how JavaScript works. This function monkey
28
- * patches the `error` function to add this functionality.
29
- *
30
- * Traceback functionality can only be added if the "--luadebug" flag is turned on, so this function
31
- * does nothing if the "--luadebug" flag is disabled.
32
- *
33
- * @internal
34
- */
35
- export function patchErrorFunction(): void {
36
- // Only replace the function if the "--luadebug" launch flag is enabled.
37
- if (!isLuaDebugEnabled()) {
38
- return;
39
- }
40
-
41
- // Do nothing if the function was already patched.
42
- if (__PATCHED_ERROR !== undefined) {
43
- return;
44
- }
45
- __PATCHED_ERROR = true;
46
-
47
- vanillaError = error;
48
- error = errorWithTraceback;
49
- }
50
-
51
- function errorWithTraceback(
52
- this: void,
53
- message: string,
54
- level?: number,
55
- ): never {
56
- if (vanillaError === undefined) {
57
- error(message, level);
58
- }
59
-
60
- if (level === undefined) {
61
- level = 1;
62
- }
63
-
64
- const tracebackOutput = getTraceback();
65
- const slimmedTracebackOutput = slimTracebackOutput(tracebackOutput);
66
- message += "\n";
67
- message += slimmedTracebackOutput;
68
-
69
- // We add one to the level so that the error message appears to originate at the parent function.
70
- return vanillaError(message, level + 1);
71
- }
72
-
73
- /**
74
- * Some lines of the traceback output will not be relevant to the error that just occurred. Thus, to
75
- * reduce noise, we can always remove these lines.
76
- */
77
- function slimTracebackOutput(tracebackOutput: string) {
78
- for (const msg of USELESS_TRACEBACK_MESSAGES) {
79
- tracebackOutput = removeLinesContaining(tracebackOutput, msg);
80
- }
81
-
82
- return tracebackOutput;
83
- }
84
-
85
- function removeLinesContaining(msg: string, containsMsg: string) {
86
- const lines = msg.split(LINE_SEPARATOR);
87
- const linesThatDontContain = lines.filter(
88
- (line) => !line.includes(containsMsg),
89
- );
90
-
91
- return linesThatDontContain.join(LINE_SEPARATOR);
92
- }
@@ -1,8 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const L_ROOM_SHAPES_SET: ReadonlySet<RoomShape> = new Set([
4
- RoomShape.LTL, // 9
5
- RoomShape.LTR, // 10
6
- RoomShape.LBL, // 11
7
- RoomShape.LBR, // 12
8
- ]);