isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,150 +0,0 @@
1
- import { DefaultMap } from "../classes/DefaultMap";
2
- import { PlayerIndex } from "../types/PlayerIndex";
3
- import { getPlayerIndex } from "./playerIndex";
4
-
5
- /**
6
- * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
7
- * instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
8
- *
9
- * For example:
10
- *
11
- * ```ts
12
- * const v = {
13
- * run: {
14
- * playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
15
- * },
16
- * };
17
- *
18
- * function evaluateCacheSpeed(player: EntityPlayer) {
19
- * player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
20
- * }
21
- * ```
22
- */
23
- export function defaultMapGetPlayer<V, A extends unknown[]>(
24
- map: DefaultMap<PlayerIndex, V, A>,
25
- player: EntityPlayer,
26
- ...extraArgs: A
27
- ): V {
28
- const playerIndex = getPlayerIndex(player);
29
- return map.getAndSetDefault(playerIndex, ...extraArgs);
30
- }
31
-
32
- /**
33
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
34
- * `Map.set` method if you have a map of this type.
35
- *
36
- * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
37
- * `mapSetPlayer` helper function.
38
- */
39
- export function defaultMapSetPlayer<V>(
40
- map: Map<PlayerIndex, V>,
41
- player: EntityPlayer,
42
- value: V,
43
- ): void {
44
- mapSetPlayer(map, player, value);
45
- }
46
-
47
- /**
48
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
49
- * `Map.get` method if you have a map of this type.
50
- *
51
- * For example:
52
- *
53
- * ```ts
54
- * const v = {
55
- * run: {
56
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
57
- * },
58
- * };
59
- *
60
- * function incrementSpeedBoost(player: EntityPlayer) {
61
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
62
- * const newSpeedBoost = oldSpeedBoost + 0.1;
63
- * mapSetPlayer(v.run.playersSpeedBoost, player);
64
- * }
65
- * ```
66
- */
67
- export function mapGetPlayer<V>(
68
- map: Map<PlayerIndex, V>,
69
- player: EntityPlayer,
70
- ): V | undefined {
71
- const playerIndex = getPlayerIndex(player);
72
- return map.get(playerIndex);
73
- }
74
-
75
- /**
76
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
77
- * `Map.has` method if you have a map of this type.
78
- */
79
- export function mapHasPlayer<V>(
80
- map: Map<PlayerIndex, V>,
81
- player: EntityPlayer,
82
- ): boolean {
83
- const playerIndex = getPlayerIndex(player);
84
- return map.has(playerIndex);
85
- }
86
-
87
- /**
88
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
89
- * `Map.set` method if you have a map of this type.
90
- *
91
- * For example:
92
- *
93
- * ```ts
94
- * const v = {
95
- * run: {
96
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
97
- * },
98
- * };
99
- *
100
- * function incrementSpeedBoost(player: EntityPlayer) {
101
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
102
- * const newSpeedBoost = oldSpeedBoost + 0.1;
103
- * mapSetPlayer(v.run.playersSpeedBoost, player);
104
- * }
105
- * ```
106
- */
107
- export function mapSetPlayer<V>(
108
- map: Map<PlayerIndex, V>,
109
- player: EntityPlayer,
110
- value: V,
111
- ): void {
112
- const playerIndex = getPlayerIndex(player);
113
- map.set(playerIndex, value);
114
- }
115
-
116
- /**
117
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
118
- * `Set.add` method if you have a set of this type.
119
- */
120
- export function setAddPlayer(
121
- set: Set<PlayerIndex>,
122
- player: EntityPlayer,
123
- ): Set<PlayerIndex> {
124
- const playerIndex = getPlayerIndex(player);
125
- return set.add(playerIndex);
126
- }
127
-
128
- /**
129
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
130
- * `Set.delete` method if you have a set of this type.
131
- */
132
- export function setDeletePlayer(
133
- set: Set<PlayerIndex>,
134
- player: EntityPlayer,
135
- ): boolean {
136
- const playerIndex = getPlayerIndex(player);
137
- return set.delete(playerIndex);
138
- }
139
-
140
- /**
141
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
142
- * `Set.has` method if you have a set of this type.
143
- */
144
- export function setHasPlayer(
145
- set: Set<PlayerIndex>,
146
- player: EntityPlayer,
147
- ): boolean {
148
- const playerIndex = getPlayerIndex(player);
149
- return set.has(playerIndex);
150
- }
@@ -1,382 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- HeartSubType,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { MAX_PLAYER_HEART_CONTAINERS } from "../constants";
8
- import { HealthType } from "../enums/HealthType";
9
- import { PlayerHealth } from "../interfaces/PlayerHealth";
10
- import { getTotalCharge } from "./charge";
11
- import { getEnumValues } from "./enums";
12
- import {
13
- getPlayerBlackHearts,
14
- getPlayerHearts,
15
- getPlayerSoulHearts,
16
- isCharacter,
17
- setActiveItem,
18
- } from "./player";
19
- import { repeat } from "./utils";
20
-
21
- export function addPlayerHealthType(
22
- player: EntityPlayer,
23
- healthType: HealthType,
24
- numHearts: int,
25
- ): void {
26
- switch (healthType) {
27
- case HealthType.RED: {
28
- player.AddHearts(numHearts);
29
- break;
30
- }
31
-
32
- case HealthType.SOUL: {
33
- player.AddSoulHearts(numHearts);
34
- break;
35
- }
36
-
37
- case HealthType.ETERNAL: {
38
- player.AddEternalHearts(numHearts);
39
- break;
40
- }
41
-
42
- case HealthType.BLACK: {
43
- player.AddBlackHearts(numHearts);
44
- break;
45
- }
46
-
47
- case HealthType.GOLDEN: {
48
- player.AddGoldenHearts(numHearts);
49
- break;
50
- }
51
-
52
- case HealthType.BONE: {
53
- player.AddBoneHearts(numHearts);
54
- break;
55
- }
56
-
57
- case HealthType.ROTTEN: {
58
- player.AddRottenHearts(numHearts);
59
- break;
60
- }
61
-
62
- case HealthType.BROKEN: {
63
- player.AddBrokenHearts(numHearts);
64
- break;
65
- }
66
-
67
- case HealthType.MAX_HEARTS: {
68
- player.AddMaxHearts(numHearts, false);
69
- break;
70
- }
71
- }
72
- }
73
-
74
- /**
75
- * Helper function to get an object representing the player's health. You can use this in
76
- * combination with the `setPlayerHealth` function to restore the player's health back to a certain
77
- * configuration at a later time.
78
- *
79
- * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
80
- */
81
- export function getPlayerHealth(player: EntityPlayer): PlayerHealth {
82
- const character = player.GetPlayerType();
83
- const soulHeartTypes: HeartSubType[] = [];
84
- let maxHearts = player.GetMaxHearts();
85
- let hearts = getPlayerHearts(player); // We use the helper function to remove rotten hearts
86
- let soulHearts = player.GetSoulHearts();
87
- let boneHearts = player.GetBoneHearts();
88
- const goldenHearts = player.GetGoldenHearts();
89
- const eternalHearts = player.GetEternalHearts();
90
- const rottenHearts = player.GetRottenHearts();
91
- const brokenHearts = player.GetBrokenHearts();
92
- const subPlayer = player.GetSubPlayer();
93
- const soulCharges = player.GetEffectiveSoulCharge();
94
- const bloodCharges = player.GetEffectiveBloodCharge();
95
-
96
- // The Forgotten and The Soul has special health, so we need to account for this.
97
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
98
- // The Forgotten does not have red heart containers.
99
- maxHearts = boneHearts * 2;
100
- boneHearts = 0;
101
-
102
- // The Forgotten will always have 0 soul hearts; we need to get the soul heart amount from the
103
- // sub player.
104
- soulHearts = subPlayer.GetSoulHearts();
105
- } else if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
106
- // The Soul will always have 0 bone hearts; we need to get the bone heart amount from the sub
107
- // player. We need to store it as "maxHearts" instead of "boneHearts".
108
- maxHearts = subPlayer.GetBoneHearts() * 2;
109
- hearts = subPlayer.GetHearts();
110
- }
111
-
112
- // This is the number of individual hearts shown in the HUD, minus heart containers.
113
- const extraHearts = math.ceil(soulHearts / 2) + boneHearts;
114
-
115
- // Since bone hearts can be inserted anywhere between soul hearts, we need a separate counter to
116
- // track which soul heart we're currently at.
117
- let currentSoulHeart = 0;
118
-
119
- for (let i = 0; i < extraHearts; i++) {
120
- let isBoneHeart = player.IsBoneHeart(i);
121
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
122
- isBoneHeart = subPlayer.IsBoneHeart(i);
123
- }
124
- if (isBoneHeart) {
125
- soulHeartTypes.push(HeartSubType.BONE);
126
- } else {
127
- // We need to add 1 here because only the second half of a black heart is considered black.
128
- let isBlackHeart = player.IsBlackHeart(currentSoulHeart + 1);
129
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
130
- isBlackHeart = subPlayer.IsBlackHeart(currentSoulHeart + 1);
131
- }
132
- if (isBlackHeart) {
133
- soulHeartTypes.push(HeartSubType.BLACK);
134
- } else {
135
- soulHeartTypes.push(HeartSubType.SOUL);
136
- }
137
-
138
- // Move to the next heart.
139
- currentSoulHeart += 2;
140
- }
141
- }
142
-
143
- return {
144
- maxHearts,
145
- hearts,
146
- eternalHearts,
147
- soulHearts,
148
- boneHearts,
149
- goldenHearts,
150
- rottenHearts,
151
- brokenHearts,
152
- soulCharges,
153
- bloodCharges,
154
- soulHeartTypes,
155
- };
156
- }
157
-
158
- export function getPlayerHealthType(
159
- player: EntityPlayer,
160
- healthType: HealthType,
161
- ): int {
162
- switch (healthType) {
163
- // 5.10.1
164
- case HealthType.RED: {
165
- // We use the standard library helper function since the `EntityPlayer.GetHearts` method
166
- // returns a value that includes rotten hearts.
167
- return getPlayerHearts(player);
168
- }
169
-
170
- // 5.10.3
171
- case HealthType.SOUL: {
172
- // We use the standard library helper function since the `EntityPlayer.GetSoulHearts` method
173
- // returns a value that includes black hearts.
174
- return getPlayerSoulHearts(player);
175
- }
176
-
177
- // 5.10.4
178
- case HealthType.ETERNAL: {
179
- return player.GetEternalHearts();
180
- }
181
-
182
- // 5.10.6
183
- case HealthType.BLACK: {
184
- // We use the standard library helper function since the `EntityPlayer.GetBlackHearts` method
185
- // returns a bit mask.
186
- return getPlayerBlackHearts(player);
187
- }
188
-
189
- // 5.10.7
190
- case HealthType.GOLDEN: {
191
- return player.GetGoldenHearts();
192
- }
193
-
194
- // 5.10.11
195
- case HealthType.BONE: {
196
- return player.GetBoneHearts();
197
- }
198
-
199
- // 5.10.12
200
- case HealthType.ROTTEN: {
201
- return player.GetRottenHearts();
202
- }
203
-
204
- case HealthType.BROKEN: {
205
- return player.GetBrokenHearts();
206
- }
207
-
208
- case HealthType.MAX_HEARTS: {
209
- return player.GetMaxHearts();
210
- }
211
- }
212
- }
213
-
214
- /** Returns a `PlayerHealth` object with all 0s. */
215
- export function newPlayerHealth(): PlayerHealth {
216
- return {
217
- maxHearts: 0,
218
- hearts: 0,
219
- eternalHearts: 0,
220
- soulHearts: 0,
221
- boneHearts: 0,
222
- goldenHearts: 0,
223
- rottenHearts: 0,
224
- brokenHearts: 0,
225
- soulCharges: 0,
226
- bloodCharges: 0,
227
- soulHeartTypes: [],
228
- };
229
- }
230
-
231
- export function playerConvertBlackHeartsToSoulHearts(
232
- player: EntityPlayer,
233
- ): void {
234
- const playerHealth = getPlayerHealth(player);
235
- removeAllPlayerHealth(player);
236
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
237
- (soulHeartType) =>
238
- soulHeartType === HeartSubType.BLACK ? HeartSubType.SOUL : soulHeartType,
239
- );
240
- setPlayerHealth(player, playerHealth);
241
- }
242
-
243
- export function playerConvertSoulHeartsToBlackHearts(
244
- player: EntityPlayer,
245
- ): void {
246
- const playerHealth = getPlayerHealth(player);
247
- removeAllPlayerHealth(player);
248
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
249
- (soulHeartType) =>
250
- soulHeartType === HeartSubType.SOUL ? HeartSubType.BLACK : soulHeartType,
251
- );
252
- setPlayerHealth(player, playerHealth);
253
- }
254
-
255
- export function removeAllPlayerHealth(player: EntityPlayer): void {
256
- const goldenHearts = player.GetGoldenHearts();
257
- const eternalHearts = player.GetEternalHearts();
258
- const boneHearts = player.GetBoneHearts();
259
- const brokenHearts = player.GetBrokenHearts();
260
-
261
- // To avoid bugs, we have to remove the exact amount of certain types of hearts. We remove Golden
262
- // Hearts first so that they don't break.
263
- player.AddGoldenHearts(goldenHearts * -1);
264
- player.AddEternalHearts(eternalHearts * -1);
265
- player.AddBoneHearts(boneHearts * -1);
266
- player.AddBrokenHearts(brokenHearts * -1);
267
- player.AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true);
268
- player.AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2);
269
-
270
- // If we are The Soul, the `EntityPlayer.AddBoneHearts` method will not remove Forgotten's bone
271
- // hearts, so we need to explicitly handle this.
272
- if (isCharacter(player, PlayerType.THE_SOUL)) {
273
- const forgotten = player.GetSubPlayer();
274
- if (forgotten !== undefined) {
275
- const forgottenBoneHearts = forgotten.GetBoneHearts();
276
- forgotten.AddBoneHearts(forgottenBoneHearts * -1);
277
- }
278
- }
279
- }
280
-
281
- /**
282
- * Helper function to set a player's health to a specific state. You can use this in combination
283
- * with the `getPlayerHealth` function to restore the player's health back to a certain
284
- * configuration at a later time.
285
- *
286
- * Based on the `REVEL.LoadHealth` function in the Revelations mod.
287
- */
288
- export function setPlayerHealth(
289
- player: EntityPlayer,
290
- playerHealth: PlayerHealth,
291
- ): void {
292
- const character = player.GetPlayerType();
293
- const subPlayer = player.GetSubPlayer();
294
-
295
- removeAllPlayerHealth(player);
296
-
297
- // Before we add any health, we have to take away Alabaster Box, if present.
298
- const alabasterBoxes: Array<[slot: ActiveSlot, totalCharge: int]> = [];
299
- if (player.HasCollectible(CollectibleType.ALABASTER_BOX)) {
300
- for (const activeSlot of getEnumValues(ActiveSlot)) {
301
- const activeItem = player.GetActiveItem();
302
- if (activeItem === CollectibleType.ALABASTER_BOX) {
303
- const totalCharge = getTotalCharge(player, activeSlot);
304
- setActiveItem(player, CollectibleType.NULL, activeSlot);
305
- alabasterBoxes.push([activeSlot, totalCharge]);
306
- }
307
- }
308
- }
309
-
310
- // Add the red heart containers.
311
- if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
312
- // Adding health to The Soul is a special case.
313
- subPlayer.AddMaxHearts(playerHealth.maxHearts, false);
314
- } else {
315
- player.AddMaxHearts(playerHealth.maxHearts, false);
316
- }
317
-
318
- // Add the eternal hearts.
319
- player.AddEternalHearts(playerHealth.eternalHearts);
320
-
321
- // Add the soul / black / bone hearts.
322
- let soulHeartsRemaining = playerHealth.soulHearts;
323
- playerHealth.soulHeartTypes.forEach((heartType, i) => {
324
- const isHalf =
325
- playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2;
326
- let addAmount = 2;
327
- if (isHalf || heartType === HeartSubType.BONE || soulHeartsRemaining < 2) {
328
- // Fix the bug where a half soul heart to the left of a bone heart will be treated as a full
329
- // soul heart.
330
- addAmount = 1;
331
- }
332
-
333
- if (heartType === HeartSubType.SOUL) {
334
- player.AddSoulHearts(addAmount);
335
- soulHeartsRemaining -= addAmount;
336
- } else if (heartType === HeartSubType.BLACK) {
337
- player.AddBlackHearts(addAmount);
338
- soulHeartsRemaining -= addAmount;
339
- } else if (heartType === HeartSubType.BONE) {
340
- player.AddBoneHearts(addAmount);
341
- }
342
- });
343
-
344
- /**
345
- * Fill in the red heart containers.
346
- *
347
- * (Rotten Hearts must be filled in first in order for this to work properly, since they conflict
348
- * with half red hearts.)
349
- *
350
- * The `EntityPlayer.AddRottenHearts` method is not like actually picking up a rotten heart, since
351
- * it will only grant one rotten heart to Tainted Magdalene (whereas picking up a rotten heart
352
- * would grant two).
353
- */
354
- player.AddRottenHearts(playerHealth.rottenHearts);
355
- repeat(playerHealth.hearts, () => {
356
- player.AddHearts(1);
357
-
358
- // Adding 1 heart to Tainted Magdalene will actually add two hearts.
359
- if (character === PlayerType.MAGDALENE_B) {
360
- player.AddHearts(-1);
361
- }
362
- });
363
- player.AddGoldenHearts(playerHealth.goldenHearts);
364
- player.AddBrokenHearts(playerHealth.brokenHearts);
365
-
366
- // Set the Bethany / Tainted Bethany charges.
367
- if (character === PlayerType.BETHANY) {
368
- player.SetSoulCharge(playerHealth.soulCharges);
369
- } else if (character === PlayerType.BETHANY_B) {
370
- player.SetBloodCharge(playerHealth.bloodCharges);
371
- }
372
-
373
- // Re-add the Alabaster Box, if present.
374
- for (const [activeSlot, totalCharge] of alabasterBoxes) {
375
- setActiveItem(
376
- player,
377
- CollectibleType.ALABASTER_BOX,
378
- activeSlot,
379
- totalCharge,
380
- );
381
- }
382
- }