isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,347 +0,0 @@
1
- import {
2
- Direction,
3
- DoorSlot,
4
- DoorSlotFlag,
5
- DoorState,
6
- DoorVariant,
7
- GridRoom,
8
- RoomShape,
9
- RoomType,
10
- } from "isaac-typescript-definitions";
11
- import { game } from "../cachedClasses";
12
- import {
13
- DEFAULT_DOOR_SLOT,
14
- DOOR_SLOT_FLAG_TO_DOOR_SLOT,
15
- } from "../objects/doorSlotFlagToDoorSlot";
16
- import { DOOR_SLOT_TO_DIRECTION } from "../objects/doorSlotToDirection";
17
- import { OPPOSITE_DOOR_SLOTS } from "../objects/oppositeDoorSlots";
18
- import { ROOM_SHAPE_TO_DOOR_SLOTS } from "../objects/roomShapeToDoorSlots";
19
- import { directionToVector } from "./direction";
20
- import { getEnumValues } from "./enums";
21
-
22
- /**
23
- * When players enter a room, they do not appear exactly on the location of the door, because then
24
- * they would immediately collide with the loading zone. Instead, they are offset by this amount of
25
- * units.
26
- */
27
- const ROOM_ENTRY_OFFSET_FROM_DOOR = 40;
28
-
29
- export function closeAllDoors(): void {
30
- for (const door of getDoors()) {
31
- door.Close(true);
32
- }
33
- }
34
-
35
- /**
36
- * Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
37
- * without an animation.
38
- */
39
- export function closeDoorFast(door: GridEntityDoor): void {
40
- door.State = DoorState.CLOSED;
41
-
42
- const sprite = door.GetSprite();
43
- sprite.Play("Closed", true);
44
- }
45
-
46
- export function doorSlotFlagToDoorSlot(doorSlotFlag: DoorSlotFlag): DoorSlot {
47
- const doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag];
48
- return doorSlot === undefined ? DEFAULT_DOOR_SLOT : doorSlot;
49
- }
50
-
51
- export function doorSlotToDirection(doorSlot: DoorSlot): Direction {
52
- return DOOR_SLOT_TO_DIRECTION[doorSlot];
53
- }
54
-
55
- export function getAngelRoomDoor(): GridEntityDoor | undefined {
56
- const angelRoomDoors = getDoors(RoomType.ANGEL);
57
- return angelRoomDoors.length === 0 ? undefined : angelRoomDoors[0];
58
- }
59
-
60
- export function getDevilRoomDoor(): GridEntityDoor | undefined {
61
- const devilRoomDoors = getDoors(RoomType.DEVIL);
62
- return devilRoomDoors.length === 0 ? undefined : devilRoomDoors[0];
63
- }
64
-
65
- /**
66
- * If there is both a Devil Room and an Angel Room door, this function will return door with the
67
- * lowest slot number.
68
- */
69
- export function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined {
70
- const devilRoomOrAngelRoomDoors = getDoors(RoomType.DEVIL, RoomType.ANGEL);
71
- return devilRoomOrAngelRoomDoors.length === 0
72
- ? undefined
73
- : devilRoomOrAngelRoomDoors[0];
74
- }
75
-
76
- /**
77
- * Helper function to get the position that a player will enter a room at.
78
- *
79
- * When players enter a room, they do not appear exactly on the location of the door, because then
80
- * they would immediately collide with the loading zone. Instead, they are offset by a certain
81
- * amount of units.
82
- */
83
- export function getDoorEnterPosition(door: GridEntityDoor): Vector {
84
- const offset = getDoorEnterPositionOffset(door.Slot);
85
- return door.Position.add(offset);
86
- }
87
-
88
- /**
89
- * Helper function to help calculate the position that a player will enter a room at.
90
- *
91
- * When players enter a room, they do not appear exactly on the location of the door, because then
92
- * they would immediately collide with the loading zone. Instead, they are offset by a certain
93
- * amount of units.
94
- */
95
- export function getDoorEnterPositionOffset(doorSlot: DoorSlot): Vector {
96
- const direction = doorSlotToDirection(doorSlot);
97
- const vector = directionToVector(direction);
98
- return vector.mul(ROOM_ENTRY_OFFSET_FROM_DOOR);
99
- }
100
-
101
- /** Helper function to get the possible door slots that can exist for a given room shape. */
102
- export function getDoorSlotsForRoomShape(
103
- roomShape: RoomShape,
104
- ): ReadonlySet<DoorSlot> {
105
- return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape];
106
- }
107
-
108
- /**
109
- * Helper function to get all of the doors in the room. By default, it will return every door. You
110
- * can optionally specify one or more room types to return only the doors that match the specified
111
- * room types.
112
- */
113
- export function getDoors(...roomTypes: RoomType[]): GridEntityDoor[] {
114
- const room = game.GetRoom();
115
- const roomTypesSet = new Set(roomTypes);
116
-
117
- const doorSlots = getEnumValues(DoorSlot);
118
- const doors: GridEntityDoor[] = [];
119
- for (const doorSlot of doorSlots) {
120
- const door = room.GetDoor(doorSlot);
121
- if (door === undefined) {
122
- continue;
123
- }
124
-
125
- if (roomTypesSet.size === 0 || roomTypesSet.has(door.TargetRoomType)) {
126
- doors.push(door);
127
- }
128
- }
129
-
130
- return doors;
131
- }
132
-
133
- /**
134
- * Helper function to get all of the doors in the room that lead to the provided room index.
135
- *
136
- * This function is variadic, meaning that you can specify N arguments to return all of the doors
137
- * that match any of the N room grid indexes.
138
- */
139
- export function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntityDoor[] {
140
- const roomGridIndexesSet = new Set(roomGridIndex);
141
- const doors = getDoors();
142
- return doors.filter((door) => roomGridIndexesSet.has(door.TargetRoomIndex));
143
- }
144
-
145
- export function getOppositeDoorSlot(doorSlot: DoorSlot): DoorSlot | undefined {
146
- return OPPOSITE_DOOR_SLOTS[doorSlot];
147
- }
148
-
149
- export function getRepentanceDoor(): GridEntityDoor | undefined {
150
- const doors = getDoors();
151
- return doors.find((door) => isRepentanceDoor(door));
152
- }
153
-
154
- /** Helper function to find unused door slots in the room that can be used to make custom doors. */
155
- export function getUnusedDoorSlots(): DoorSlot[] {
156
- const room = game.GetRoom();
157
- const doorSlots = getEnumValues(DoorSlot);
158
- return doorSlots.filter(
159
- (doorSlot) =>
160
- room.IsDoorSlotAllowed(doorSlot) && room.GetDoor(doorSlot) === undefined,
161
- );
162
- }
163
-
164
- export function isAngelRoomDoor(door: GridEntityDoor): boolean {
165
- return door.TargetRoomType === RoomType.ANGEL;
166
- }
167
-
168
- export function isDevilRoomDoor(door: GridEntityDoor): boolean {
169
- return door.TargetRoomType === RoomType.DEVIL;
170
- }
171
-
172
- /** Helper function to see if a door slot could exist for a given room shape. */
173
- export function isDoorSlotInRoomShape(
174
- doorSlot: DoorSlot,
175
- roomShape: RoomShape,
176
- ): boolean {
177
- const doorSlots = getDoorSlotsForRoomShape(roomShape);
178
- return doorSlots.has(doorSlot);
179
- }
180
-
181
- /**
182
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
183
- * to spend one key to open it. It has a sprite filename of "gfx/grid/Door_Downpour.anm2".
184
- */
185
- export function isDoorToDownpour(door: GridEntityDoor): boolean {
186
- if (!isRepentanceDoor(door)) {
187
- return false;
188
- }
189
-
190
- const sprite = door.GetSprite();
191
- const filename = sprite.GetFilename();
192
-
193
- return filename === "gfx/grid/Door_Downpour.anm2";
194
- }
195
-
196
- /**
197
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
198
- * to spend two hearts to open it. It has a sprite filename of "gfx/grid/Door_Mausoleum.anm2".
199
- */
200
- export function isDoorToMausoleum(door: GridEntityDoor): boolean {
201
- if (!isRepentanceDoor(door)) {
202
- return false;
203
- }
204
-
205
- const sprite = door.GetSprite();
206
- const filename = sprite.GetFilename();
207
-
208
- return filename === "gfx/grid/Door_Mausoleum.anm2";
209
- }
210
-
211
- /**
212
- * This refers to the "strange door" located on the first room of Depths 2. You open it with either
213
- * a Polaroid or a Negative. It has a sprite filename of "gfx/grid/Door_Mausoleum_Alt.anm2".
214
- */
215
- export function isDoorToMausoleumAscent(door: GridEntityDoor): boolean {
216
- if (!isRepentanceDoor(door)) {
217
- return false;
218
- }
219
-
220
- const sprite = door.GetSprite();
221
- const filename = sprite.GetFilename();
222
-
223
- return filename === "gfx/grid/Door_Mausoleum_Alt.anm2";
224
- }
225
-
226
- /**
227
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
228
- * to spend two bombs to open it. It has a sprite filename of "gfx/grid/Door_Mines.anm2".
229
- */
230
- export function isDoorToMines(door: GridEntityDoor): boolean {
231
- if (!isRepentanceDoor(door)) {
232
- return false;
233
- }
234
-
235
- const sprite = door.GetSprite();
236
- const filename = sprite.GetFilename();
237
-
238
- return filename === "gfx/grid/Door_Mines.anm2";
239
- }
240
-
241
- /**
242
- * This refers to the Repentance door that spawns after defeating Mom. You open it with the
243
- * completed knife. It has a sprite filename of "gfx/grid/Door_MomsHeart.anm2".
244
- */
245
- export function isDoorToMomsHeart(door: GridEntityDoor): boolean {
246
- if (!isRepentanceDoor(door)) {
247
- return false;
248
- }
249
-
250
- const sprite = door.GetSprite();
251
- const filename = sprite.GetFilename();
252
-
253
- return filename === "gfx/grid/Door_MomsHeart.anm2";
254
- }
255
-
256
- export function isHiddenSecretRoomDoor(door: GridEntityDoor): boolean {
257
- const sprite = door.GetSprite();
258
- const animation = sprite.GetAnimation();
259
-
260
- return isSecretRoomDoor(door) && animation === "Hidden";
261
- }
262
-
263
- export function isRepentanceDoor(door: GridEntityDoor): boolean {
264
- // eslint-disable-next-line isaacscript/strict-enums
265
- return door.TargetRoomIndex === GridRoom.SECRET_EXIT;
266
- }
267
-
268
- export function isSecretRoomDoor(door: GridEntityDoor): boolean {
269
- const sprite = door.GetSprite();
270
- const filename = sprite.GetFilename();
271
-
272
- return filename === "gfx/grid/Door_08_HoleInWall.anm2";
273
- }
274
-
275
- /**
276
- * Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
277
- * because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
278
- *
279
- * - Set the `VisitedCount` of the room's `RoomDescription` to 0.
280
- * - Set the variant to `DoorVariant.DOOR_LOCKED`.
281
- * - Close the door.
282
- */
283
- export function lockDoor(door: GridEntityDoor): void {
284
- const level = game.GetLevel();
285
-
286
- // We can't use the "getRoomDescriptor" function since it will cause a dependency cycle.
287
- const roomDescriptor = level.GetRoomByIdx(door.TargetRoomIndex);
288
- roomDescriptor.VisitedCount = 0;
289
-
290
- door.SetVariant(DoorVariant.LOCKED);
291
- door.SetLocked(true);
292
- door.Close(true);
293
- }
294
-
295
- /**
296
- * For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
297
- * discovered yet will not be opened.
298
- */
299
- export function openAllDoors(): void {
300
- for (const door of getDoors()) {
301
- // If we try to open a hidden Secret Room door (or Super Secret Room door), then nothing will
302
- // happen.
303
- door.Open();
304
- }
305
- }
306
-
307
- /**
308
- * Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
309
- * without an animation.
310
- */
311
- export function openDoorFast(door: GridEntityDoor): void {
312
- door.State = DoorState.OPEN;
313
-
314
- const sprite = door.GetSprite();
315
- sprite.Play("Opened", true);
316
- }
317
-
318
- /**
319
- * Helper function to remove all of the doors in the room. By default, it will remove every door.
320
- * You can optionally specify one or more room types to remove only the doors that match the
321
- * specified room types.
322
- *
323
- * @returns The number of doors removed.
324
- */
325
- export function removeAllDoors(...roomTypes: RoomType[]): int {
326
- const doors = getDoors(...roomTypes);
327
- removeDoors(...doors);
328
-
329
- return doors.length;
330
- }
331
-
332
- /** Helper function to remove a single door. */
333
- export function removeDoor(door: GridEntityDoor): void {
334
- const room = game.GetRoom();
335
- room.RemoveDoor(door.Slot);
336
- }
337
-
338
- /**
339
- * Helper function to remove the doors provided.
340
- *
341
- * This function is variadic, meaning that you can specify as many doors as you want to remove.
342
- */
343
- export function removeDoors(...doors: GridEntityDoor[]): void {
344
- for (const door of doors) {
345
- removeDoor(door);
346
- }
347
- }
@@ -1,182 +0,0 @@
1
- /* eslint-disable no-nested-ternary */
2
- /* eslint-disable no-return-assign */
3
- /* eslint-disable sort-exports/sort-exports */
4
-
5
- // These functions are from:
6
- // https://easings.net/
7
-
8
- export function easeInSine(x: number): number {
9
- return 1 - Math.cos((x * Math.PI) / 2);
10
- }
11
-
12
- export function easeOutSine(x: number): number {
13
- return Math.sin((x * Math.PI) / 2);
14
- }
15
-
16
- export function easeInOutSine(x: number): number {
17
- return -(Math.cos(Math.PI * x) - 1) / 2;
18
- }
19
-
20
- export function easeInCubic(x: number): number {
21
- return x * x * x;
22
- }
23
-
24
- export function easeOutCubic(x: number): number {
25
- return 1 - (1 - x) ** 3;
26
- }
27
-
28
- export function easeInOutCubic(x: number): number {
29
- return x < 0.5 ? 4 * x * x * x : 1 - (-2 * x + 2) ** 3 / 2;
30
- }
31
-
32
- export function easeInQuint(x: number): number {
33
- return x * x * x * x * x;
34
- }
35
-
36
- export function easeOutQuint(x: number): number {
37
- return 1 - (1 - x) ** 5;
38
- }
39
-
40
- export function easeInOutQuint(x: number): number {
41
- return x < 0.5 ? 16 * x * x * x * x * x : 1 - (-2 * x + 2) ** 5 / 2;
42
- }
43
-
44
- export function easeInCirc(x: number): number {
45
- return 1 - Math.sqrt(1 - x ** 2);
46
- }
47
-
48
- export function easeOutCirc(x: number): number {
49
- return Math.sqrt(1 - (x - 1) ** 2);
50
- }
51
-
52
- export function easeInOutCirc(x: number): number {
53
- return x < 0.5
54
- ? (1 - Math.sqrt(1 - (2 * x) ** 2)) / 2
55
- : (Math.sqrt(1 - (-2 * x + 2) ** 2) + 1) / 2;
56
- }
57
-
58
- export function easeInElastic(x: number): number {
59
- const c4 = (2 * Math.PI) / 3;
60
-
61
- return x === 0
62
- ? 0
63
- : x === 1
64
- ? 1
65
- : -(2 ** (10 * x - 10)) * Math.sin((x * 10 - 10.75) * c4);
66
- }
67
-
68
- export function easeOutElastic(x: number): number {
69
- const c4 = (2 * Math.PI) / 3;
70
-
71
- return x === 0
72
- ? 0
73
- : x === 1
74
- ? 1
75
- : 2 ** (-10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
76
- }
77
-
78
- export function easeInOutElastic(x: number): number {
79
- const c5 = (2 * Math.PI) / 4.5;
80
-
81
- return x === 0
82
- ? 0
83
- : x === 1
84
- ? 1
85
- : x < 0.5
86
- ? -(2 ** (20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
87
- : (2 ** (-20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
88
- }
89
-
90
- export function easeInQuad(x: number): number {
91
- return x * x;
92
- }
93
-
94
- export function easeOutQuad(x: number): number {
95
- return 1 - (1 - x) * (1 - x);
96
- }
97
-
98
- export function easeInOutQuad(x: number): number {
99
- return x < 0.5 ? 2 * x * x : 1 - (-2 * x + 2) ** 2 / 2;
100
- }
101
-
102
- export function easeInQuart(x: number): number {
103
- return x * x * x * x;
104
- }
105
-
106
- export function easeOutQuart(x: number): number {
107
- return 1 - (1 - x) ** 4;
108
- }
109
-
110
- export function easeInOutQuart(x: number): number {
111
- return x < 0.5 ? 8 * x * x * x * x : 1 - (-2 * x + 2) ** 4 / 2;
112
- }
113
-
114
- export function easeInExpo(x: number): number {
115
- return x === 0 ? 0 : 2 ** (10 * x - 10);
116
- }
117
-
118
- export function easeOutExpo(x: number): number {
119
- return x === 1 ? 1 : 1 - 2 ** (-10 * x);
120
- }
121
-
122
- export function easeInOutExpo(x: number): number {
123
- return x === 0
124
- ? 0
125
- : x === 1
126
- ? 1
127
- : x < 0.5
128
- ? 2 ** (20 * x - 10) / 2
129
- : (2 - 2 ** (-20 * x + 10)) / 2;
130
- }
131
-
132
- export function easeInBack(x: number): number {
133
- const c1 = 1.70158;
134
- const c3 = c1 + 1;
135
-
136
- return c3 * x * x * x - c1 * x * x;
137
- }
138
-
139
- export function easeOutBack(x: number): number {
140
- const c1 = 1.70158;
141
- const c3 = c1 + 1;
142
-
143
- return 1 + c3 * (x - 1) ** 3 + c1 * (x - 1) ** 2;
144
- }
145
-
146
- export function easeInOutBack(x: number): number {
147
- const c1 = 1.70158;
148
- const c2 = c1 * 1.525;
149
-
150
- return x < 0.5
151
- ? ((2 * x) ** 2 * ((c2 + 1) * 2 * x - c2)) / 2
152
- : ((2 * x - 2) ** 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
153
- }
154
-
155
- export function easeInBounce(x: number): number {
156
- return 1 - easeOutBounce(1 - x);
157
- }
158
-
159
- export function easeOutBounce(x: number): number {
160
- const n1 = 7.5625;
161
- const d1 = 2.75;
162
-
163
- if (x < 1 / d1) {
164
- return n1 * x * x;
165
- }
166
-
167
- if (x < 2 / d1) {
168
- return n1 * (x -= 1.5 / d1) * x + 0.75;
169
- }
170
-
171
- if (x < 2.5 / d1) {
172
- return n1 * (x -= 2.25 / d1) * x + 0.9375;
173
- }
174
-
175
- return n1 * (x -= 2.625 / d1) * x + 0.984375;
176
- }
177
-
178
- export function easeInOutBounce(x: number): number {
179
- return x < 0.5
180
- ? (1 - easeOutBounce(1 - 2 * x)) / 2
181
- : (1 + easeOutBounce(2 * x - 1)) / 2;
182
- }
package/functions/eden.ts DELETED
@@ -1,47 +0,0 @@
1
- import { CollectibleType, ItemConfigTag } from "isaac-typescript-definitions";
2
- import { isHiddenCollectible, isPassiveCollectible } from "./collectibles";
3
- import { getCollectibleSet } from "./collectibleSet";
4
- import { collectibleHasTag } from "./collectibleTag";
5
- import { getRandomSeed } from "./rng";
6
- import { copySet, getRandomSetElement } from "./set";
7
-
8
- const EDEN_PASSIVE_COLLECTIBLES_SET = new Set<CollectibleType>();
9
-
10
- function initCollectibleSet() {
11
- const collectibleSet = getCollectibleSet();
12
-
13
- for (const collectibleType of collectibleSet.values()) {
14
- if (
15
- isPassiveCollectible(collectibleType) &&
16
- !isHiddenCollectible(collectibleType) &&
17
- !collectibleHasTag(collectibleType, ItemConfigTag.NO_EDEN)
18
- ) {
19
- EDEN_PASSIVE_COLLECTIBLES_SET.add(collectibleType);
20
- }
21
- }
22
- }
23
-
24
- export function getEdenPassives(): Set<CollectibleType> {
25
- // Lazy initialize the set.
26
- if (EDEN_PASSIVE_COLLECTIBLES_SET.size === 0) {
27
- initCollectibleSet();
28
- }
29
-
30
- return copySet(EDEN_PASSIVE_COLLECTIBLES_SET);
31
- }
32
-
33
- export function getRandomEdenPassive(
34
- seedOrRNG: Seed | RNG = getRandomSeed(),
35
- exceptions: CollectibleType[] | readonly CollectibleType[] = [],
36
- ): CollectibleType {
37
- // Lazy initialize the set.
38
- if (EDEN_PASSIVE_COLLECTIBLES_SET.size === 0) {
39
- initCollectibleSet();
40
- }
41
-
42
- return getRandomSetElement(
43
- EDEN_PASSIVE_COLLECTIBLES_SET,
44
- seedOrRNG,
45
- exceptions,
46
- );
47
- }
@@ -1,20 +0,0 @@
1
- import { inRectangle } from "./math";
2
-
3
- /** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76) */
4
- export const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
5
-
6
- /** Helper function to see if a player is close enough to activate a Dice Room floor. */
7
- export function isCloseEnoughToTriggerDiceFloor(
8
- player: EntityPlayer,
9
- diceFloor: EntityEffect,
10
- ): boolean {
11
- // Unlike other entities, the dice floor has a rectangular hit box, not a circular one.
12
- const topLeft = diceFloor.Position.add(
13
- Vector(-DICE_FLOOR_TRIGGER_SQUARE_SIZE, -DICE_FLOOR_TRIGGER_SQUARE_SIZE),
14
- );
15
- const bottomRight = diceFloor.Position.add(
16
- Vector(DICE_FLOOR_TRIGGER_SQUARE_SIZE, DICE_FLOOR_TRIGGER_SQUARE_SIZE),
17
- );
18
-
19
- return inRectangle(player.Position, topLeft, bottomRight);
20
- }