isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,14 +0,0 @@
1
- const v = {
2
- persistent: {
3
- disableCurses: false,
4
- },
5
-
6
- run: {
7
- chaosCardTears: false,
8
- spamBloodRights: false,
9
- maxDamage: false,
10
- maxSpeed: false,
11
- maxTears: false,
12
- },
13
- };
14
- export default v;
@@ -1,60 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import { saveDataManager } from "./saveDataManager/exports";
5
-
6
- const FEATURE_NAME = "fade-in remover";
7
- const FADE_IN_SPEED = 1;
8
-
9
- let enabled = false;
10
-
11
- const v = {
12
- run: {
13
- removedFadeIn: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function fadeInRemoverInit(mod: Mod): void {
19
- saveDataManager("fadeInRemover", v, () => false);
20
-
21
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
22
- }
23
-
24
- function postRender() {
25
- if (!enabled) {
26
- return;
27
- }
28
-
29
- if (shouldRemoveFadeIn()) {
30
- v.run.removedFadeIn = true;
31
- game.Fadein(FADE_IN_SPEED);
32
- }
33
- }
34
-
35
- function shouldRemoveFadeIn() {
36
- const gameFrameCount = game.GetFrameCount();
37
- return !v.run.removedFadeIn && gameFrameCount === 0;
38
- }
39
-
40
- /**
41
- * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
42
- * function once at the beginning of your mod.
43
- *
44
- * This is useful for debugging, when you are resetting the game often.
45
- *
46
- * You can restore the vanilla behavior with the `restoreFadeIn` function.
47
- */
48
- export function removeFadeIn(): void {
49
- errorIfFeaturesNotInitialized(FEATURE_NAME);
50
- enabled = true;
51
- }
52
-
53
- /**
54
- * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
55
- * function.
56
- */
57
- export function restoreFadeIn(): void {
58
- errorIfFeaturesNotInitialized(FEATURE_NAME);
59
- enabled = false;
60
- }
@@ -1,75 +0,0 @@
1
- import { ButtonAction, ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import {
5
- isActionTriggeredOnAnyInput,
6
- isModifierKeyPressed,
7
- } from "../functions/input";
8
- import { restart } from "../functions/run";
9
-
10
- const FEATURE_NAME = "fast reset";
11
-
12
- let enabled = false;
13
-
14
- /** @internal */
15
- export function fastResetInit(mod: Mod): void {
16
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
17
- }
18
-
19
- // ModCallback.POST_RENDER (2)
20
- function postRender() {
21
- if (!enabled) {
22
- return;
23
- }
24
-
25
- checkResetInput();
26
- }
27
-
28
- /** Check for fast-reset inputs. */
29
- function checkResetInput() {
30
- const isPaused = game.IsPaused();
31
-
32
- // Disable the fast-reset feature if the console is open. (This will also disable the feature when
33
- // the game is paused, but that's okay as well.)
34
- if (isPaused) {
35
- return;
36
- }
37
-
38
- // Disable the fast-reset feature if the custom console is open.
39
- if (AwaitingTextInput) {
40
- return;
41
- }
42
-
43
- // Don't fast-reset if any modifiers are pressed.
44
- if (isModifierKeyPressed()) {
45
- return;
46
- }
47
-
48
- // Check to see if the player has pressed the restart input. (We check all inputs instead of
49
- // `player.ControllerIndex` because a controller player might be using the keyboard to reset.)
50
- if (isActionTriggeredOnAnyInput(ButtonAction.RESTART)) {
51
- restart();
52
- }
53
- }
54
-
55
- /**
56
- * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
57
- * behavior is desired, call this function once at the beginning of your mod.
58
- *
59
- * This is useful for debugging, when you are resetting the game often.
60
- *
61
- * You can disable the fast-reset feature with the `disableFastReset` function.
62
- */
63
- export function enableFastReset(): void {
64
- errorIfFeaturesNotInitialized(FEATURE_NAME);
65
- enabled = true;
66
- }
67
-
68
- /**
69
- * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
70
- * function.
71
- */
72
- export function disableFastReset(): void {
73
- errorIfFeaturesNotInitialized(FEATURE_NAME);
74
- enabled = false;
75
- }
@@ -1,50 +0,0 @@
1
- import {
2
- ButtonAction,
3
- InputHook,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { saveDataManager } from "./saveDataManager/exports";
8
-
9
- const FEATURE_NAME = "forgotten switcher";
10
-
11
- const v = {
12
- run: {
13
- shouldSwitch: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function forgottenSwitchInit(mod: Mod): void {
19
- saveDataManager("forgottenSwitch", v);
20
-
21
- mod.AddCallback(
22
- ModCallback.INPUT_ACTION, // 13
23
- isActionTriggered,
24
- InputHook.IS_ACTION_TRIGGERED, // 1
25
- );
26
- }
27
-
28
- // ModCallback.INPUT_ACTION (13)
29
- // InputHook.IS_ACTION_TRIGGERED (1)
30
- function isActionTriggered(
31
- _entity: Entity | undefined,
32
- _inputHook: InputHook,
33
- buttonAction: ButtonAction,
34
- ) {
35
- if (buttonAction === ButtonAction.DROP && v.run.shouldSwitch) {
36
- v.run.shouldSwitch = false;
37
- return true;
38
- }
39
-
40
- return undefined;
41
- }
42
-
43
- /**
44
- * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
45
- * Forgotten. This takes 1 game frame to take effect.
46
- */
47
- export function forgottenSwitch(): void {
48
- errorIfFeaturesNotInitialized(FEATURE_NAME);
49
- v.run.shouldSwitch = true;
50
- }
@@ -1,66 +0,0 @@
1
- // The item pool type of a collectible is not stored on the collectible. Thus, we scan for incoming
2
- // item pool types in the PreGetCollectible callback, and then assume that the next spawned
3
- // collectible has this item pool type.
4
-
5
- import {
6
- ItemPoolType,
7
- ModCallback,
8
- PickupVariant,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { getEntityID } from "../functions/entity";
13
- import { isCollectible } from "../functions/pickupVariants";
14
- import { getRoomItemPoolType } from "../functions/rooms";
15
- import { saveDataManager } from "./saveDataManager/exports";
16
-
17
- const FEATURE_NAME = "get collectible item pool type";
18
-
19
- const v = {
20
- run: {
21
- collectibleItemPoolTypeMap: new Map<PtrHash, ItemPoolType>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function getCollectibleItemPoolTypeInit(mod: Mod): void {
27
- saveDataManager("getCollectibleItemPoolType", v);
28
-
29
- mod.AddCallback(
30
- ModCallback.POST_PICKUP_INIT,
31
- postPickupInitCollectible,
32
- PickupVariant.COLLECTIBLE,
33
- ); // 34
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- // PickupVariant.COLLECTIBLE (100)
38
- function postPickupInitCollectible(pickup: EntityPickup) {
39
- const itemPool = game.GetItemPool();
40
- const ptrHash = GetPtrHash(pickup);
41
- const lastItemPoolType = itemPool.GetLastPool();
42
-
43
- v.run.collectibleItemPoolTypeMap.set(ptrHash, lastItemPoolType);
44
- }
45
-
46
- /**
47
- * Helper function to get the item pool type that a given collectible came from. Since there is no
48
- * native method in the API to get this, we listen in the PreGetCollectible callback for item pool
49
- * types, and then assume that the next spawned collectible will match.
50
- */
51
- export function getCollectibleItemPoolType(
52
- collectible: EntityPickup,
53
- ): ItemPoolType {
54
- errorIfFeaturesNotInitialized(FEATURE_NAME);
55
-
56
- if (!isCollectible(collectible)) {
57
- const entityID = getEntityID(collectible);
58
- error(
59
- `The "getCollectibleItemPoolType" function was given a non-collectible: ${entityID}`,
60
- );
61
- }
62
-
63
- const ptrHash = GetPtrHash(collectible);
64
- const itemPoolType = v.run.collectibleItemPoolTypeMap.get(ptrHash);
65
- return itemPoolType === undefined ? getRoomItemPoolType() : itemPoolType;
66
- }
@@ -1,183 +0,0 @@
1
- import {
2
- EntityFlag,
3
- EntityType,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { ModUpgraded } from "../classes/ModUpgraded";
8
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
9
- import { spawn } from "../functions/entity";
10
- import { getRoomListIndex } from "../functions/roomData";
11
- import { saveDataManager } from "./saveDataManager/exports";
12
-
13
- interface PersistentEntityDescription {
14
- entityType: EntityType;
15
- variant: int;
16
- subType: int;
17
- roomListIndex: int;
18
- position: Vector;
19
- }
20
-
21
- /** Iterates upward as new persistent entities are created. */
22
- let persistentEntityIndexCounter = 0;
23
-
24
- const v = {
25
- level: {
26
- /**
27
- * Indexed by persistent entity index.
28
- *
29
- * When the entity is spawned in the currently room, its corresponding entry in this map will be
30
- * temporarily deleted (until the entity itself is despawned).
31
- */
32
- persistentEntities: new Map<int, PersistentEntityDescription>(),
33
- },
34
-
35
- room: {
36
- spawnedPersistentEntities: new Map<
37
- PtrHash,
38
- [index: int, entityPtr: EntityPtr]
39
- >(),
40
- },
41
- };
42
-
43
- /** @internal */
44
- export function persistentEntitiesInit(mod: ModUpgraded): void {
45
- saveDataManager("persistentEntities", v);
46
-
47
- mod.AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove); // 67
48
- mod.AddCallbackCustom(
49
- ModCallbackCustom.POST_NEW_ROOM_REORDERED,
50
- postNewRoomReordered,
51
- );
52
- }
53
-
54
- // ModCallback.POST_ENTITY_REMOVE (67)
55
- function postEntityRemove(entity: Entity) {
56
- const ptrHash = GetPtrHash(entity);
57
- const tuple = v.room.spawnedPersistentEntities.get(ptrHash);
58
- if (tuple === undefined) {
59
- return;
60
- }
61
- const index = tuple[0];
62
-
63
- // The persistent entity is despawning, presumably because the player is in the process of leaving
64
- // the room. Keep track of the position for later. We use the previous room list index because at
65
- // this point, the PostNewRoom callback has already fired and we are in a new room.
66
- const level = game.GetLevel();
67
- const previousRoomGridIndex = level.GetPreviousRoomIndex();
68
- const previousRoomListIndex = getRoomListIndex(previousRoomGridIndex);
69
- v.level.persistentEntities.set(index, {
70
- entityType: entity.Type,
71
- variant: entity.Variant,
72
- subType: entity.SubType,
73
- roomListIndex: previousRoomListIndex,
74
- position: entity.Position,
75
- });
76
- }
77
-
78
- // ModCallbackCustom.POST_NEW_ROOM_REORDERED
79
- function postNewRoomReordered() {
80
- const roomListIndex = getRoomListIndex();
81
-
82
- for (const [index, description] of v.level.persistentEntities.entries()) {
83
- if (roomListIndex !== description.roomListIndex) {
84
- continue;
85
- }
86
-
87
- v.level.persistentEntities.delete(index);
88
- spawnAndTrack(
89
- description.entityType,
90
- description.variant,
91
- description.subType,
92
- description.position,
93
- index,
94
- true,
95
- );
96
- }
97
- }
98
-
99
- /**
100
- * Helper function to spawn an entity that will have persistence similar to a pickup.
101
- *
102
- * By default, as soon as you leave a room, any spawned entities will be despawned and will not
103
- * return if the player revisits the room. This means that if you want to have an entity like a
104
- * pickup, you have to manually respawn it when the player re-enters the room. Use this helper
105
- * function to avoid having to do any tracking on your own.
106
- *
107
- * Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
108
- * e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
109
- * but they are not present in every room, only one specific room. This function spawns entities
110
- * like pickups, not familiars.
111
- *
112
- * @returns A tuple containing the entity and the persistent entity index. You can use the index
113
- * with the `removePersistentEntity` function.
114
- */
115
- export function spawnPersistentEntity(
116
- entityType: EntityType,
117
- variant: int,
118
- subType: int,
119
- position: Vector,
120
- ): [Entity, int] {
121
- persistentEntityIndexCounter += 1;
122
-
123
- const entity = spawnAndTrack(
124
- entityType,
125
- variant,
126
- subType,
127
- position,
128
- persistentEntityIndexCounter,
129
- );
130
-
131
- return [entity, persistentEntityIndexCounter];
132
- }
133
-
134
- function spawnAndTrack(
135
- entityType: EntityType,
136
- variant: int,
137
- subType: int,
138
- position: Vector,
139
- index: int,
140
- respawning = false,
141
- ): Entity {
142
- const entity = spawn(entityType, variant, subType, position);
143
- if (respawning) {
144
- entity.ClearEntityFlags(EntityFlag.APPEAR);
145
- }
146
-
147
- const ptrHash = GetPtrHash(entity);
148
-
149
- // Keep track that we spawned it so that we can respawn it if the player re-enters the room.
150
- const tuple: [int, EntityPtr] = [index, EntityPtr(entity)];
151
- v.room.spawnedPersistentEntities.set(ptrHash, tuple);
152
-
153
- return entity;
154
- }
155
-
156
- /**
157
- * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
158
- * respawning.
159
- *
160
- * @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
161
- * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
162
- * being persistent but you don't want to actually remove the currently-spawned
163
- * entity from the room.
164
- */
165
- export function removePersistentEntity(
166
- persistentEntityIndex: int,
167
- removeEntity = true,
168
- ): void {
169
- v.level.persistentEntities.delete(persistentEntityIndex);
170
-
171
- for (const [ptrHash, tuple] of v.room.spawnedPersistentEntities.entries()) {
172
- const [index, entityPtr] = tuple;
173
- if (index !== persistentEntityIndex) {
174
- continue;
175
- }
176
-
177
- v.room.spawnedPersistentEntities.delete(ptrHash);
178
-
179
- if (removeEntity && entityPtr.Ref !== undefined) {
180
- entityPtr.Ref.Remove();
181
- }
182
- }
183
- }
@@ -1,133 +0,0 @@
1
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
6
- import { arrayRemoveInPlace, copyArray } from "../functions/array";
7
- import { isActiveCollectible } from "../functions/collectibles";
8
- import { getCollectibleSet } from "../functions/collectibleSet";
9
- import {
10
- defaultMapGetPlayer,
11
- mapSetPlayer,
12
- } from "../functions/playerDataStructures";
13
- import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
14
- import { repeat } from "../functions/utils";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import { saveDataManager } from "./saveDataManager/exports";
17
-
18
- const FEATURE_NAME = "player inventory tracker";
19
-
20
- const v = {
21
- run: {
22
- playersInventory: new DefaultMap<
23
- PlayerIndex,
24
- CollectibleType[],
25
- [player: EntityPlayer]
26
- >((player: EntityPlayer) => newPlayerInventory(player)),
27
- },
28
- };
29
-
30
- function newPlayerInventory(player: EntityPlayer) {
31
- const inventory: CollectibleType[] = [];
32
-
33
- const collectibleSet = getCollectibleSet();
34
- for (const collectibleType of collectibleSet.values()) {
35
- const numCollectibles = player.GetCollectibleNum(collectibleType, true);
36
- repeat(numCollectibles, () => {
37
- inventory.push(collectibleType);
38
- });
39
- }
40
-
41
- return inventory;
42
- }
43
-
44
- function resetInventory(player: EntityPlayer) {
45
- const inventory = newPlayerInventory(player);
46
- mapSetPlayer(v.run.playersInventory, player, inventory);
47
- }
48
-
49
- /** @internal */
50
- export function playerInventoryInit(mod: ModUpgraded): void {
51
- saveDataManager("playerInventory", v);
52
-
53
- mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
54
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
55
- mod.AddCallbackCustom(
56
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED,
57
- postCollectibleAdded,
58
- );
59
- mod.AddCallbackCustom(
60
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED,
61
- postCollectibleRemoved,
62
- );
63
- }
64
-
65
- // ModCallback.POST_USE_ITEM (3)
66
- // CollectibleType.D4 (284)
67
- function useItemD4(
68
- _collectibleType: CollectibleType,
69
- _rng: RNG,
70
- player: EntityPlayer,
71
- ) {
72
- resetInventory(player);
73
- }
74
-
75
- // ModCallback.POST_GAME_STARTED (15)
76
- function postGameStarted() {
77
- // We don't use the PostPlayerInit callback because some items are not given to the player at that
78
- // point.
79
- for (const player of getAllPlayers()) {
80
- const playerIndex = getPlayerIndex(player);
81
- if (!v.run.playersInventory.has(playerIndex)) {
82
- resetInventory(player);
83
- }
84
- }
85
- }
86
-
87
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED
88
- function postCollectibleAdded(
89
- player: EntityPlayer,
90
- collectibleType: CollectibleType,
91
- ) {
92
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
93
- inventory.push(collectibleType);
94
- }
95
-
96
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED
97
- function postCollectibleRemoved(
98
- player: EntityPlayer,
99
- collectibleType: CollectibleType,
100
- ) {
101
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
102
- arrayRemoveInPlace(inventory, collectibleType);
103
- }
104
-
105
- /**
106
- * Helper function to get all of the collectibles that the player has gotten so far on this run, in
107
- * order.
108
- *
109
- * Note that this does not include active collectibles that have since been dropped for other
110
- * collectibles.
111
- *
112
- * In the case of inventory initialization or the case where the player rerolls their build in the
113
- * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
114
- * that the items were actually given to the player. In this case, the inventory will be in the
115
- * order of the lowest `CollectibleType` to the highest.
116
- */
117
- export function getPlayerInventory(
118
- player: EntityPlayer,
119
- includeActiveCollectibles = true,
120
- ): CollectibleType[] {
121
- errorIfFeaturesNotInitialized(FEATURE_NAME);
122
-
123
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
124
-
125
- const copiedInventory = copyArray(inventory);
126
- if (includeActiveCollectibles) {
127
- return copiedInventory;
128
- }
129
-
130
- return copiedInventory.filter(
131
- (collectibleType) => !isActiveCollectible(collectibleType),
132
- );
133
- }
@@ -1,74 +0,0 @@
1
- // Detecting whether or not A Pony or White Pony is active is difficult with the vanilla API.
2
- // Normally, activation will cause the player to have the respective temporary collectible effect
3
- // However, this effect is lost if the player enters a new room (but the effect will still be
4
- // active). When the effect is active, the player will have some specific entity flags. Thus, we can
5
- // work around the problem by checking to see if the player has these entity flags and has had a
6
- // collectible effect on a previous frame.
7
-
8
- import { CollectibleType, EntityFlag } from "isaac-typescript-definitions";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { hasFlag } from "../functions/flag";
13
- import {
14
- setAddPlayer,
15
- setDeletePlayer,
16
- setHasPlayer,
17
- } from "../functions/playerDataStructures";
18
- import { PlayerIndex } from "../types/PlayerIndex";
19
- import { saveDataManager } from "./saveDataManager/exports";
20
-
21
- const FEATURE_NAME = "pony activation detector";
22
-
23
- const FLAGS_WHEN_PONY_IS_ACTIVE: readonly EntityFlag[] = [
24
- EntityFlag.NO_KNOCKBACK, // 1 << 26
25
- EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
26
- EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
27
- ];
28
-
29
- const v = {
30
- run: {
31
- playersIsPonyActive: new Set<PlayerIndex>(),
32
- },
33
- };
34
-
35
- /** @internal */
36
- export function ponyDetectionInit(mod: ModUpgraded): void {
37
- saveDataManager("ponyDetection", v);
38
-
39
- mod.AddCallbackCustom(
40
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
41
- postPEffectUpdateReordered,
42
- );
43
- }
44
-
45
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
46
- function postPEffectUpdateReordered(player: EntityPlayer) {
47
- const effects = player.GetEffects();
48
- const entityFlags = player.GetEntityFlags();
49
- const hasPonyCollectibleEffect =
50
- effects.HasCollectibleEffect(CollectibleType.PONY) ||
51
- effects.HasCollectibleEffect(CollectibleType.WHITE_PONY);
52
- const isPonyActiveOnPreviousFrame = setHasPlayer(
53
- v.run.playersIsPonyActive,
54
- player,
55
- );
56
- const hasPonyFlags = hasFlag(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
57
-
58
- const isPonyActiveNow =
59
- hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
60
- if (isPonyActiveNow) {
61
- setAddPlayer(v.run.playersIsPonyActive, player);
62
- } else {
63
- setDeletePlayer(v.run.playersIsPonyActive, player);
64
- }
65
- }
66
-
67
- /**
68
- * Helper function to see if the player is under the effects of A Pony or White Pony charge.
69
- * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
70
- */
71
- export function isPonyActive(player: EntityPlayer): boolean {
72
- errorIfFeaturesNotInitialized(FEATURE_NAME);
73
- return setHasPlayer(v.run.playersIsPonyActive, player);
74
- }