isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,47 +0,0 @@
1
- export function capitalizeFirstLetter(string: string): string {
2
- const firstCharacter = string.charAt(0);
3
- const capitalizedFirstLetter = firstCharacter.toUpperCase();
4
- const restOfString = string.slice(1);
5
-
6
- return `${capitalizedFirstLetter}${restOfString}`;
7
- }
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-
9
- export function removeAllCharacters(string: string, character: string): string {
10
- return string.replaceAll(character, "");
11
- }
12
-
13
- /**
14
- * Helper function to remove one or more substrings from a string, if they exist. Returns the
15
- * modified string.
16
- *
17
- * This function is variadic, meaning that you can pass as many substrings as you want to remove.
18
- */
19
- export function removeSubstring(
20
- string: string,
21
- ...substrings: string[]
22
- ): string {
23
- for (const substring of substrings) {
24
- string = string.replaceAll(substring, "");
25
- }
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-
27
- return string;
28
- }
29
-
30
- /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
31
- export function trimPrefix(string: string, prefix: string): string {
32
- if (!string.startsWith(prefix)) {
33
- return string;
34
- }
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-
36
- return string.slice(prefix.length);
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- }
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-
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- /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
40
- export function trimSuffix(string: string, prefix: string): string {
41
- if (!string.endsWith(prefix)) {
42
- return string;
43
- }
44
-
45
- const endCharacter = string.length - prefix.length;
46
- return string.slice(0, endCharacter);
47
- }
@@ -1,189 +0,0 @@
1
- import { isBoolean, isNumber, isString } from "./types";
2
-
3
- /**
4
- * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
5
- * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
6
- */
7
- export function clearTable(luaTable: LuaTable): void {
8
- for (const [key] of pairs(luaTable)) {
9
- luaTable.delete(key);
10
- }
11
- }
12
-
13
- /** Helper function to copy specific values from a object to a table. */
14
- export function copyValuesToTable(
15
- object: unknown,
16
- keys: string[],
17
- luaTable: LuaTable<string, unknown>,
18
- ): void {
19
- const otherTable = object as LuaTable<string, string | number>;
20
-
21
- for (const key of keys) {
22
- const value = otherTable.get(key);
23
- luaTable.set(key, value);
24
- }
25
- }
26
-
27
- /**
28
- * Helper function to safely get boolean values from a Lua table. Will throw an error if the
29
- * specific value does not exist on the table.
30
- *
31
- * This function is variadic, meaning that you can specify N arguments to get N values.
32
- */
33
- export function getBooleansFromTable(
34
- luaTable: LuaTable<string, unknown>,
35
- objectName: string,
36
- ...keys: string[]
37
- ): boolean[] {
38
- const booleans: boolean[] = [];
39
- for (const key of keys) {
40
- const value = luaTable.get(key);
41
- if (value === undefined) {
42
- error(
43
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
44
- );
45
- }
46
-
47
- if (isBoolean(value)) {
48
- booleans.push(value);
49
- } else {
50
- error(
51
- `Failed to get the boolean for the "${key}" value of a table representing a "${objectName}" object because the type was: ${typeof value}`,
52
- );
53
- }
54
- }
55
-
56
- return booleans;
57
- }
58
-
59
- /**
60
- * Helper function to safely get number values from a Lua table. Will throw an error if the specific
61
- * value does not exist on the table or if it cannot be converted to a number.
62
- *
63
- * This function is variadic, meaning that you can specify N arguments to get N values.
64
- */
65
- export function getNumbersFromTable(
66
- luaTable: LuaTable<string, unknown>,
67
- objectName: string,
68
- ...keys: string[]
69
- ): number[] {
70
- const numbers: number[] = [];
71
- for (const key of keys) {
72
- const value = luaTable.get(key);
73
- if (value === undefined) {
74
- error(
75
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
76
- );
77
- }
78
-
79
- if (isNumber(value)) {
80
- numbers.push(value);
81
- } else if (isString(value)) {
82
- const number = tonumber(value);
83
- if (number === undefined) {
84
- error(
85
- `Failed to convert the "${key}" value of a table representing a "${objectName}" object to a number: ${value}`,
86
- );
87
- }
88
- numbers.push(number);
89
- } else {
90
- error(
91
- `Failed to get the number for the "${key}" value of a table representing a "${objectName}" object because the type was: ${typeof value}`,
92
- );
93
- }
94
- }
95
-
96
- return numbers;
97
- }
98
-
99
- /**
100
- * Helper function to safely get string values from a Lua table. Will throw an error if the specific
101
- * value does not exist on the table.
102
- *
103
- * This function is variadic, meaning that you can specify N arguments to get N values.
104
- */
105
- export function getStringsFromTable(
106
- luaTable: LuaTable<string, unknown>,
107
- objectName: string,
108
- ...keys: string[]
109
- ): string[] {
110
- const strings: string[] = [];
111
- for (const key of keys) {
112
- const value = luaTable.get(key);
113
- if (value === undefined) {
114
- error(
115
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
116
- );
117
- }
118
-
119
- if (isString(value)) {
120
- strings.push(value);
121
- } else {
122
- const string = tostring(value);
123
- strings.push(string);
124
- }
125
- }
126
-
127
- return strings;
128
- }
129
-
130
- /**
131
- * Helper function to iterate over a table deterministically. This is useful because by default, the
132
- * `pairs` function will return the keys of a Lua table in a random order.
133
- *
134
- * This function will sort the table entries based on the value of the key.
135
- *
136
- * This function will only work on tables that have number keys or string keys. It will throw a
137
- * runtime error if it encounters a key of another type.
138
- *
139
- * @param luaTable The table to iterate over.
140
- * @param func The function to run for each iteration.
141
- * @param inOrder Optional. Whether to iterate in order. True by default. You can dynamically set to
142
- * false in situations where iterating randomly would not matter and you need the
143
- * extra performance.
144
- */
145
- export function iterateTableInOrder<K, V>(
146
- luaTable: LuaTable<K, V>,
147
- func: (key: K, value: V) => void,
148
- inOrder = true,
149
- ): void {
150
- // First, handle the trivial case of a non-deterministic iteration.
151
- if (!inOrder) {
152
- for (const [key, value] of pairs(luaTable)) {
153
- func(key, value);
154
- }
155
- return;
156
- }
157
-
158
- const keys = Object.keys(luaTable);
159
- const hasAllNumberKeys = keys.every((key) => isNumber(key));
160
- const hasAllStringKeys = keys.every((key) => isString(key));
161
- if (!hasAllNumberKeys && !hasAllStringKeys) {
162
- // Since the table has non-homogenous keys, we won't be able to sort it. Revert to
163
- // non-deterministic iteration in this case.
164
- for (const [key, value] of pairs(luaTable)) {
165
- func(key, value);
166
- }
167
- return;
168
- }
169
- keys.sort();
170
-
171
- for (const key of keys) {
172
- const keyIndex = key as unknown as K;
173
- const value = luaTable.get(keyIndex);
174
- func(keyIndex, value);
175
- }
176
- }
177
-
178
- /**
179
- * Helper function to check if a Lua table has all of the provided keys.
180
- *
181
- * This function is variadic, meaning that you can specify as many arguments as you want to check
182
- * for.
183
- */
184
- export function tableHasKeys(
185
- luaTable: LuaTable<AnyNotNil, unknown>,
186
- ...keys: string[]
187
- ): boolean {
188
- return keys.every((key) => luaTable.has(key));
189
- }
@@ -1,32 +0,0 @@
1
- /**
2
- * - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
3
- * - This function should only be used inside the EvaluateCache callback.
4
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
5
- */
6
- export function addTearsStat(player: EntityPlayer, tearsStat: float): void {
7
- const existingTearsStat = getTearsStat(player.MaxFireDelay);
8
- const newTearsStat = existingTearsStat + tearsStat;
9
- const newMaxFireDelay = getFireDelay(newTearsStat);
10
- player.MaxFireDelay = newMaxFireDelay;
11
- }
12
-
13
- /**
14
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
15
- * equivalent to how many tears the player can shoot per frame.
16
- * - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
17
- * this function.
18
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
19
- */
20
- export function getFireDelay(tearsStat: float): float {
21
- return math.max(30 / tearsStat - 1, -0.9999);
22
- }
23
-
24
- /**
25
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
26
- * equivalent to how many tears the player can shoot per frame.
27
- * - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
28
- * this function.
29
- */
30
- export function getTearsStat(fireDelay: float): float {
31
- return 30 / (fireDelay + 1);
32
- }
@@ -1,131 +0,0 @@
1
- import {
2
- CollectibleType,
3
- ItemConfigTag,
4
- PlayerForm,
5
- } from "isaac-typescript-definitions";
6
- import { TRANSFORMATION_NAMES } from "../objects/transformationNames";
7
- import { getCollectibleTags } from "./collectibles";
8
- import { getCollectibleTypesWithTag } from "./collectibleTag";
9
- import { getEnumValues } from "./enums";
10
- import { hasFlag } from "./flag";
11
- import { getPlayerCollectibleCount } from "./player";
12
-
13
- const TRANSFORMATION_TO_TAG_MAP: ReadonlyMap<PlayerForm, ItemConfigTag> =
14
- new Map([
15
- [PlayerForm.GUPPY, ItemConfigTag.GUPPY], // 0
16
- [PlayerForm.BEELZEBUB, ItemConfigTag.FLY], // 1
17
- [PlayerForm.FUN_GUY, ItemConfigTag.MUSHROOM], // 2
18
- [PlayerForm.SERAPHIM, ItemConfigTag.ANGEL], // 3
19
- [PlayerForm.BOB, ItemConfigTag.BOB], // 4
20
- [PlayerForm.SPUN, ItemConfigTag.SYRINGE], // 5
21
- [PlayerForm.YES_MOTHER, ItemConfigTag.MOM], // 6
22
- [PlayerForm.CONJOINED, ItemConfigTag.BABY], // 7
23
- [PlayerForm.LEVIATHAN, ItemConfigTag.DEVIL], // 8
24
- [PlayerForm.OH_CRAP, ItemConfigTag.POOP], // 9
25
- [PlayerForm.BOOKWORM, ItemConfigTag.BOOK], // 10
26
- // PlayerForm.ADULTHOOD (11) is based on pill usage.
27
- [PlayerForm.SPIDER_BABY, ItemConfigTag.SPIDER], // 12
28
- // PlayerForm.STOMPY (13) is based on size.
29
- ]);
30
-
31
- const TRANSFORMATIONS_THAT_GRANT_FLYING: ReadonlySet<PlayerForm> = new Set([
32
- PlayerForm.GUPPY, // 0
33
- PlayerForm.BEELZEBUB, // 1
34
- PlayerForm.SERAPHIM, // 3
35
- PlayerForm.LEVIATHAN, // 8
36
- ]);
37
-
38
- /**
39
- * Helper function to get all of the collectible types in the game that count towards a particular
40
- * transformation.
41
- *
42
- * For example, to get all of the collectible types that count towards Guppy:
43
- *
44
- * ```ts
45
- * const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
46
- * ```
47
- */
48
- export function getCollectibleTypesForTransformation(
49
- playerForm: PlayerForm,
50
- ): Set<CollectibleType> {
51
- const itemConfigTag = TRANSFORMATION_TO_TAG_MAP.get(playerForm);
52
- if (itemConfigTag === undefined) {
53
- error(
54
- `Failed to get the collectible types for the transformation of ${playerForm} because that transformation is not based on collectibles.`,
55
- );
56
- }
57
-
58
- return getCollectibleTypesWithTag(itemConfigTag);
59
- }
60
-
61
- /** Returns the number of items that a player has towards a particular transformation. */
62
- export function getPlayerNumCollectiblesForTransformation(
63
- player: EntityPlayer,
64
- playerForm: PlayerForm,
65
- ): int {
66
- const collectibleTypes = getCollectibleTypesForTransformation(playerForm);
67
- return getPlayerCollectibleCount(player, ...collectibleTypes.values());
68
- }
69
-
70
- /** Returns a set of the player's current transformations. */
71
- export function getPlayerTransformations(
72
- player: EntityPlayer,
73
- ): Set<PlayerForm> {
74
- const transformations = new Set<PlayerForm>();
75
- for (const playerForm of getEnumValues(PlayerForm)) {
76
- if (player.HasPlayerForm(playerForm)) {
77
- transformations.add(playerForm);
78
- }
79
- }
80
-
81
- return transformations;
82
- }
83
-
84
- /**
85
- * Helper function to get a transformation name from a PlayerForm enum.
86
- *
87
- * For example:
88
- *
89
- * ```ts
90
- * const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
91
- * // transformationName is "Beelzebub"
92
- * ```
93
- */
94
- export function getTransformationName(playerForm: PlayerForm): string {
95
- return TRANSFORMATION_NAMES[playerForm];
96
- }
97
-
98
- export function getTransformationsForCollectibleType(
99
- collectibleType: CollectibleType,
100
- ): Set<PlayerForm> {
101
- const itemConfigTags = getCollectibleTags(collectibleType);
102
-
103
- const playerForms = getEnumValues(PlayerForm);
104
- const transformationSet = new Set<PlayerForm>();
105
- for (const playerForm of playerForms) {
106
- const itemConfigTag = TRANSFORMATION_TO_TAG_MAP.get(playerForm);
107
- if (itemConfigTag === undefined) {
108
- continue;
109
- }
110
-
111
- if (hasFlag(itemConfigTags, itemConfigTag)) {
112
- transformationSet.add(playerForm);
113
- }
114
- }
115
-
116
- return transformationSet;
117
- }
118
-
119
- export function hasFlyingTransformation(player: EntityPlayer): boolean {
120
- for (const playerForm of TRANSFORMATIONS_THAT_GRANT_FLYING.values()) {
121
- if (player.HasPlayerForm(playerForm)) {
122
- return true;
123
- }
124
- }
125
-
126
- return false;
127
- }
128
-
129
- export function isTransformationFlying(playerForm: PlayerForm): boolean {
130
- return TRANSFORMATIONS_THAT_GRANT_FLYING.has(playerForm);
131
- }
@@ -1,60 +0,0 @@
1
- import { CacheFlag, TrinketType } from "isaac-typescript-definitions";
2
- import { getEnumValues } from "./enums";
3
- import { copySet } from "./set";
4
- import { getTrinketTypes, trinketHasCacheFlag } from "./trinkets";
5
-
6
- const CACHE_FLAG_TO_TRINKETS_MAP = new Map<CacheFlag, Set<TrinketType>>();
7
-
8
- function initCacheFlagMap() {
9
- for (const cacheFlag of getEnumValues(CacheFlag)) {
10
- const trinketsSet = new Set<TrinketType>();
11
-
12
- for (const trinketType of getTrinketTypes()) {
13
- if (trinketHasCacheFlag(trinketType, cacheFlag)) {
14
- trinketsSet.add(trinketType);
15
- }
16
- }
17
-
18
- CACHE_FLAG_TO_TRINKETS_MAP.set(cacheFlag, trinketsSet);
19
- }
20
- }
21
-
22
- /**
23
- * Returns a map containing every trinket type that the player has that matches the provided
24
- * CacheFlag. The values of the map correspond to the multiplier for that trinket.
25
- */
26
- export function getPlayerTrinketsForCacheFlag(
27
- player: EntityPlayer,
28
- cacheFlag: CacheFlag,
29
- ): Map<TrinketType, int> {
30
- const trinketsForCacheFlag = getTrinketsForCacheFlag(cacheFlag);
31
-
32
- const playerTrinkets = new Map<TrinketType, int>();
33
- for (const trinketType of trinketsForCacheFlag.values()) {
34
- const trinketMultiplier = player.GetTrinketMultiplier(trinketType);
35
- if (trinketMultiplier > 0) {
36
- playerTrinkets.set(trinketType, trinketMultiplier);
37
- }
38
- }
39
-
40
- return playerTrinkets;
41
- }
42
-
43
- /**
44
- * Returns a set containing every trinket type with the given cache flag, including modded trinkets.
45
- */
46
- export function getTrinketsForCacheFlag(
47
- cacheFlag: CacheFlag,
48
- ): Set<TrinketType> {
49
- // Lazy initialize the map.
50
- if (CACHE_FLAG_TO_TRINKETS_MAP.size === 0) {
51
- initCacheFlagMap();
52
- }
53
-
54
- const trinketsSet = CACHE_FLAG_TO_TRINKETS_MAP.get(cacheFlag);
55
- if (trinketsSet === undefined) {
56
- return new Set();
57
- }
58
-
59
- return copySet(trinketsSet);
60
- }
@@ -1,157 +0,0 @@
1
- import {
2
- CollectibleType,
3
- TrinketSlot,
4
- TrinketType,
5
- } from "isaac-typescript-definitions";
6
- import { TrinketSituation } from "../interfaces/TrinketSituation";
7
- import { useActiveItemTemp } from "./player";
8
- import { getGoldenTrinketType } from "./trinkets";
9
- import { repeat } from "./utils";
10
-
11
- /**
12
- * Helper function to restore the player's trinkets back to the way they were before the
13
- * `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
14
- * removed.
15
- */
16
- export function giveTrinketsBack(
17
- player: EntityPlayer,
18
- trinketSituation: TrinketSituation | undefined,
19
- ): void {
20
- // A trinket situation of undefined signifies that we did not have to remove the trinket. If this
21
- // is the case, we do not have to give anything back.
22
- if (trinketSituation === undefined) {
23
- return;
24
- }
25
-
26
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
27
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
28
-
29
- // Remove any existing trinkets.
30
- if (trinketType1 !== TrinketType.NULL) {
31
- player.TryRemoveTrinket(trinketType1);
32
- }
33
- if (trinketType2 !== TrinketType.NULL) {
34
- player.TryRemoveTrinket(trinketType2);
35
- }
36
-
37
- // First, add the smelted trinkets back.
38
- repeat(trinketSituation.numSmeltedTrinkets, () => {
39
- player.AddTrinket(trinketSituation.trinketTypeRemoved, false);
40
- useActiveItemTemp(player, CollectibleType.SMELTER);
41
- });
42
-
43
- // Second, add back the stored trinkets.
44
- if (trinketSituation.trinketType1 !== TrinketType.NULL) {
45
- player.AddTrinket(trinketSituation.trinketType1, false);
46
- }
47
- if (trinketSituation.trinketType2 !== TrinketType.NULL) {
48
- player.AddTrinket(trinketSituation.trinketType2, false);
49
- }
50
- }
51
-
52
- /**
53
- * Helper function to smelt a trinket. Before smelting, this function will automatically remove the
54
- * trinkets that the player is holding, if any, and then give them back after the new trinket is
55
- * smelted.
56
- *
57
- * @param player The player to smelt the trinkets to.
58
- * @param trinketType The trinket type to smelt.
59
- * @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
60
- * avoid calling this function multiple times. Default is 1.
61
- */
62
- export function smeltTrinket(
63
- player: EntityPlayer,
64
- trinketType: TrinketType,
65
- numTrinkets = 1,
66
- ): void {
67
- const trinketSituation = temporarilyRemoveTrinkets(player);
68
-
69
- repeat(numTrinkets, () => {
70
- player.AddTrinket(trinketType);
71
- useActiveItemTemp(player, CollectibleType.SMELTER);
72
- });
73
-
74
- giveTrinketsBack(player, trinketSituation);
75
- }
76
-
77
- /**
78
- * Helper function to temporarily remove a specific kind of trinket from the player. Use this in
79
- * combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
80
- * frame. This function correctly handles multiple trinket slots and ensures that all copies of the
81
- * trinket are removed, including smelted trinkets.
82
- *
83
- * Note that one smelted golden trinket is the same as two smelted normal trinkets.
84
- *
85
- * @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
86
- */
87
- export function temporarilyRemoveTrinket(
88
- player: EntityPlayer,
89
- trinketType: TrinketType,
90
- ): TrinketSituation | undefined {
91
- if (!player.HasTrinket(trinketType)) {
92
- return undefined;
93
- }
94
-
95
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
96
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
97
-
98
- let numTrinkets = 0;
99
- while (player.HasTrinket(trinketType)) {
100
- player.TryRemoveTrinket(trinketType);
101
- numTrinkets += 1;
102
- }
103
-
104
- let numSmeltedTrinkets = numTrinkets;
105
- const trinketWasInSlot1 =
106
- trinketType1 === trinketType ||
107
- trinketType1 === getGoldenTrinketType(trinketType);
108
- if (trinketWasInSlot1) {
109
- numSmeltedTrinkets -= 1;
110
- }
111
- const trinketWasInSlot2 =
112
- trinketType2 === trinketType ||
113
- trinketType2 === getGoldenTrinketType(trinketType);
114
- if (trinketWasInSlot2) {
115
- numSmeltedTrinkets -= 1;
116
- }
117
-
118
- return {
119
- trinketTypeRemoved: trinketType,
120
- trinketType1,
121
- trinketType2,
122
- numSmeltedTrinkets,
123
- };
124
- }
125
-
126
- /**
127
- * Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
128
- * smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
129
- * give back trinkets on the same frame.
130
- *
131
- * @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
132
- */
133
- export function temporarilyRemoveTrinkets(
134
- player: EntityPlayer,
135
- ): TrinketSituation | undefined {
136
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
137
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
138
-
139
- if (trinketType1 === TrinketType.NULL && trinketType2 === TrinketType.NULL) {
140
- return undefined;
141
- }
142
-
143
- if (trinketType1 !== TrinketType.NULL) {
144
- player.TryRemoveTrinket(trinketType1);
145
- }
146
-
147
- if (trinketType2 !== TrinketType.NULL) {
148
- player.TryRemoveTrinket(trinketType2);
149
- }
150
-
151
- return {
152
- trinketTypeRemoved: TrinketType.NULL,
153
- trinketType1,
154
- trinketType2,
155
- numSmeltedTrinkets: 0,
156
- };
157
- }