isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { BOMB_EXPLODE_FRAME } from "../constants";
3
- import {
4
- postBombExplodedFire,
5
- postBombExplodedHasSubscriptions,
6
- } from "./subscriptions/postBoneExploded";
7
-
8
- /** @internal */
9
- export function postBombExplodedInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate); // 58
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postBombExplodedHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_BOMB_UPDATE (58)
18
- function postBombUpdate(bomb: EntityBomb) {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- if (bomb.FrameCount === BOMB_EXPLODE_FRAME) {
24
- postBombExplodedFire(bomb);
25
- }
26
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postBombInitLateFire,
5
- postBombInitLateHasSubscriptions,
6
- } from "./subscriptions/postBombInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postBombInitLateInit(mod: Mod): void {
16
- saveDataManager("postBombInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate); // 58
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postBombInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_BOMB_UPDATE (58)
26
- function postBombUpdate(bomb: EntityBomb) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(bomb);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postBombInitLateFire(bomb);
35
- }
36
- }
@@ -1,64 +0,0 @@
1
- import { KnifeVariant, ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postBoneSwingFire,
5
- postBoneSwingHasSubscriptions,
6
- } from "./subscriptions/postBoneSwing";
7
-
8
- const BONE_SWING_ANIMATIONS: ReadonlySet<string> = new Set([
9
- "Swing",
10
- "Swing2",
11
- "Spin",
12
- ]);
13
-
14
- const v = {
15
- room: {
16
- boneClubAnimations: new Map<PtrHash, string>(),
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function postBoneSwingInit(mod: Mod): void {
22
- saveDataManager("postBoneSwing", v, hasSubscriptions);
23
-
24
- mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
25
- }
26
-
27
- function hasSubscriptions() {
28
- return postBoneSwingHasSubscriptions();
29
- }
30
-
31
- // ModCallback.POST_KNIFE_RENDER (52)
32
- function postKnifeRender(knife: EntityKnife) {
33
- if (!hasSubscriptions()) {
34
- return;
35
- }
36
-
37
- // The PostKnifeRender callback cannot be registered with knife variants for some reason.
38
- if (knife.Variant !== KnifeVariant.BONE_CLUB) {
39
- return;
40
- }
41
-
42
- postKnifeRenderBoneClub(knife);
43
- }
44
-
45
- function postKnifeRenderBoneClub(boneClub: EntityKnife) {
46
- const sprite = boneClub.GetSprite();
47
- const animation = sprite.GetAnimation();
48
- const ptrHash = GetPtrHash(boneClub);
49
- const animationOnLastFrame = v.room.boneClubAnimations.get(ptrHash);
50
- v.room.boneClubAnimations.set(ptrHash, animation);
51
-
52
- if (
53
- animationOnLastFrame !== undefined &&
54
- animation !== animationOnLastFrame
55
- ) {
56
- boneClubAnimationChanged(boneClub, animation);
57
- }
58
- }
59
-
60
- function boneClubAnimationChanged(boneClub: EntityKnife, animation: string) {
61
- if (BONE_SWING_ANIMATIONS.has(animation)) {
62
- postBoneSwingFire(boneClub);
63
- }
64
- }
@@ -1,40 +0,0 @@
1
- import { ModCallback, PickupVariant } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import { getCollectibleIndex } from "../functions/collectibles";
4
- import { CollectibleIndex } from "../types/CollectibleIndex";
5
- import {
6
- postCollectibleInitFirstFire,
7
- postCollectibleInitFirstHasSubscriptions,
8
- } from "./subscriptions/postCollectibleInitFirst";
9
-
10
- const v = {
11
- run: {
12
- seenCollectibles: new Set<CollectibleIndex>(),
13
- },
14
- };
15
-
16
- /** @internal */
17
- export function postCollectibleInitFirstInit(mod: Mod): void {
18
- saveDataManager("postCollectibleInitFirst", v, hasSubscriptions);
19
-
20
- mod.AddCallback(
21
- ModCallback.POST_PICKUP_INIT,
22
- postPickupInitCollectible,
23
- PickupVariant.COLLECTIBLE,
24
- ); // 34
25
- }
26
-
27
- function hasSubscriptions() {
28
- return postCollectibleInitFirstHasSubscriptions();
29
- }
30
-
31
- function postPickupInitCollectible(pickup: EntityPickup) {
32
- const collectible = pickup as EntityPickupCollectible;
33
- const collectibleIndex = getCollectibleIndex(collectible);
34
- if (v.run.seenCollectibles.has(collectibleIndex)) {
35
- return;
36
- }
37
-
38
- v.run.seenCollectibles.add(collectibleIndex);
39
- postCollectibleInitFirstFire(collectible);
40
- }
@@ -1,183 +0,0 @@
1
- import {
2
- CollectibleType,
3
- DamageFlag,
4
- EntityType,
5
- ModCallback,
6
- PlayerVariant,
7
- RoomType,
8
- TrinketType,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { hasFlag } from "../functions/flag";
13
- import { getPlayerNumHitsRemaining } from "../functions/player";
14
- import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import {
17
- postCursedTeleportFire,
18
- postCursedTeleportHasSubscriptions,
19
- } from "./subscriptions/postCursedTeleport";
20
-
21
- const v = {
22
- run: {
23
- playersDamageFrameMap: new Map<
24
- PlayerIndex,
25
- [lastDamageFrame: int, callbackFiredOnThisFrame: boolean]
26
- >(),
27
- },
28
-
29
- level: {
30
- numSacrifices: 0,
31
- },
32
- };
33
-
34
- /** @internal */
35
- export function postCursedTeleportInit(mod: Mod): void {
36
- saveDataManager("postCursedTeleport", v, hasSubscriptions);
37
-
38
- mod.AddCallback(
39
- ModCallback.ENTITY_TAKE_DMG,
40
- entityTakeDmgPlayer,
41
- EntityType.PLAYER,
42
- ); // 11
43
-
44
- mod.AddCallback(
45
- ModCallback.POST_PLAYER_RENDER,
46
- postPlayerRenderPlayer,
47
- PlayerVariant.PLAYER, // Co-op babies cannot perform Cursed Eye teleports
48
- ); // 32
49
- }
50
-
51
- function hasSubscriptions() {
52
- return postCursedTeleportHasSubscriptions();
53
- }
54
-
55
- // ModCallback.ENTITY_TAKE_DMG (11)
56
- // EntityType.PLAYER (1)
57
- function entityTakeDmgPlayer(
58
- tookDamage: Entity,
59
- _damageAmount: float,
60
- damageFlags: BitFlags<DamageFlag>,
61
- _damageSource: EntityRef,
62
- _damageCountdownFrames: int,
63
- ) {
64
- if (!hasSubscriptions()) {
65
- return;
66
- }
67
-
68
- incrementNumSacrifices(damageFlags); // Has to be before setting the damage frame
69
- setDamageFrame(tookDamage, damageFlags);
70
- }
71
-
72
- function setDamageFrame(tookDamage: Entity, damageFlags: BitFlags<DamageFlag>) {
73
- const gameFrameCount = game.GetFrameCount();
74
-
75
- const player = tookDamage.ToPlayer();
76
- if (player === undefined) {
77
- return;
78
- }
79
-
80
- // Don't do anything if we already activated the callback on this frame.
81
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
82
- if (trackingArray !== undefined) {
83
- const [lastDamageFrame, callbackFiredOnThisFrame] = trackingArray;
84
- if (lastDamageFrame === gameFrameCount && callbackFiredOnThisFrame) {
85
- return;
86
- }
87
- }
88
-
89
- // Don't do anything if this could be a Sacrifice Room teleport.
90
- if (isPotentialNaturalTeleportFromSacrificeRoom(damageFlags)) {
91
- return;
92
- }
93
-
94
- const newTrackingArray = [gameFrameCount, false];
95
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
96
- }
97
-
98
- function isPotentialNaturalTeleportFromSacrificeRoom(
99
- damageFlags: BitFlags<DamageFlag>,
100
- ) {
101
- const room = game.GetRoom();
102
- const roomType = room.GetType();
103
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
104
-
105
- // Don't record the frame if we are potentially going to the Angel Room or the Dark Room from a
106
- // Sacrifice Room.
107
- return (
108
- roomType === RoomType.SACRIFICE &&
109
- isSpikeDamage &&
110
- (v.level.numSacrifices === 6 || v.level.numSacrifices >= 12)
111
- );
112
- }
113
-
114
- function incrementNumSacrifices(damageFlags: BitFlags<DamageFlag>) {
115
- const room = game.GetRoom();
116
- const roomType = room.GetType();
117
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
118
-
119
- if (roomType === RoomType.SACRIFICE && isSpikeDamage) {
120
- v.level.numSacrifices += 1;
121
- }
122
- }
123
-
124
- // ModCallback.POST_PLAYER_RENDER (32)
125
- // PlayerVariant.PLAYER (0)
126
- function postPlayerRenderPlayer(player: EntityPlayer) {
127
- if (!hasSubscriptions()) {
128
- return;
129
- }
130
-
131
- // Retrieve information about this player.
132
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
133
- if (trackingArray === undefined) {
134
- return;
135
- }
136
- const [lastDamageFrame, callbackActivatedOnThisFrame] = trackingArray;
137
-
138
- if (!playerIsTeleportingFromCursedTeleport(player, lastDamageFrame)) {
139
- return;
140
- }
141
-
142
- // Do nothing if the callback already fired on this frame.
143
- if (callbackActivatedOnThisFrame) {
144
- return;
145
- }
146
-
147
- const gameFrameCount = game.GetFrameCount();
148
- const newTrackingArray = [gameFrameCount, true];
149
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
150
-
151
- postCursedTeleportFire(player);
152
- }
153
-
154
- function playerIsTeleportingFromCursedTeleport(
155
- player: EntityPlayer,
156
- lastDamageFrame: int,
157
- ) {
158
- // Check to see if this is the frame that we last took damage.
159
- const gameFrameCount = game.GetFrameCount();
160
- if (gameFrameCount !== lastDamageFrame) {
161
- return false;
162
- }
163
-
164
- // Check to see if this is the 1st frame that we are teleporting.
165
- const sprite = player.GetSprite();
166
- if (
167
- !sprite.IsPlaying("TeleportUp") ||
168
- sprite.GetFrame() !== 1 // The 0th frame never fires
169
- ) {
170
- return false;
171
- }
172
-
173
- if (player.HasCollectible(CollectibleType.CURSED_EYE)) {
174
- return true;
175
- }
176
-
177
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
178
- if (player.HasTrinket(TrinketType.CURSED_SKULL) && numHitsRemaining === 1) {
179
- return true;
180
- }
181
-
182
- return false;
183
- }
@@ -1,292 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import {
4
- Direction,
5
- DoorSlot,
6
- DoorState,
7
- EffectVariant,
8
- GridCollisionClass,
9
- GridEntityType,
10
- ModCallback,
11
- } from "isaac-typescript-definitions";
12
- import { game } from "../cachedClasses";
13
- import { ModUpgraded } from "../classes/ModUpgraded";
14
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
15
- import { saveDataManager } from "../features/saveDataManager/exports";
16
- import { directionToVector } from "../functions/direction";
17
- import { doorSlotToDirection } from "../functions/doors";
18
- import { getEffects, spawnEffect } from "../functions/entitySpecific";
19
- import { getClosestPlayer } from "../functions/player";
20
- import {
21
- postCustomDoorEnterFire,
22
- postCustomDoorEnterHasSubscriptions,
23
- } from "./subscriptions/postCustomDoorEnter";
24
-
25
- interface CustomDoorData {
26
- slot: DoorSlot;
27
- state: DoorState;
28
- }
29
-
30
- const POSITION_OFFSET_MULTIPLIER = -23;
31
-
32
- const initializedEffectVariants = new Set<int>();
33
-
34
- const v = {
35
- room: {
36
- customDoors: new Map<PtrHash, CustomDoorData>(),
37
- customDoorSlots: new Set<DoorSlot>(),
38
- },
39
- };
40
-
41
- /** @internal */
42
- export function postCustomDoorEnterInit(): void {
43
- saveDataManager("postCustomDoorEnter", v, hasSubscriptions);
44
- }
45
-
46
- function hasSubscriptions() {
47
- return postCustomDoorEnterHasSubscriptions();
48
- }
49
-
50
- /**
51
- * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
52
- * use this feature, you must first call this initialization function at the beginning of your mod.
53
- *
54
- * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
55
- * like so:
56
- *
57
- * ```xml
58
- * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
59
- * ```
60
- *
61
- * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
62
- * specify the variant, then the game will automatically assign it.)
63
- *
64
- * Next, pass the variant into this function:
65
- *
66
- * ```ts
67
- * const modVanilla = RegisterMod("My Mod", 1);
68
- * const mod = upgradeMod(modVanilla);
69
- * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
70
- * initCustomDoor(mod, fooEffectVariant);
71
- * ```
72
- *
73
- * Also see the `spawnCustomDoor` function.
74
- */
75
- export function initCustomDoor(
76
- mod: ModUpgraded,
77
- effectVariant: EffectVariant,
78
- ): void {
79
- initializedEffectVariants.add(effectVariant);
80
-
81
- mod.AddCallback(
82
- ModCallback.POST_EFFECT_UPDATE,
83
- postEffectUpdaterCustomEntity,
84
- effectVariant,
85
- ); // 55
86
-
87
- mod.AddCallback(
88
- ModCallback.POST_EFFECT_RENDER,
89
- postEffectRenderCustomEntity,
90
- effectVariant,
91
- ); // 56
92
-
93
- mod.AddCallbackCustom(
94
- ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
95
- (roomClear: boolean) => {
96
- postRoomClearChanged(roomClear, effectVariant);
97
- },
98
- );
99
- }
100
-
101
- // ModCallback.POST_EFFECT_UPDATE (55)
102
- function postEffectUpdaterCustomEntity(effect: EntityEffect) {
103
- const ptrHash = GetPtrHash(effect);
104
- const doorData = v.room.customDoors.get(ptrHash);
105
- if (doorData === undefined) {
106
- return;
107
- }
108
-
109
- if (doorData.state === (effect.State as DoorState)) {
110
- return;
111
- }
112
- doorData.state = effect.State as DoorState;
113
-
114
- doorChangedState(effect);
115
- }
116
-
117
- function doorChangedState(effect: EntityEffect) {
118
- const room = game.GetRoom();
119
-
120
- const sprite = effect.GetSprite();
121
- const animation = getAnimationForCustomDoor(effect);
122
- sprite.Play(animation, true);
123
-
124
- const gridIndex = room.GetGridIndex(effect.Position);
125
- const wall = room.GetGridEntity(gridIndex);
126
- if (wall !== undefined) {
127
- wall.CollisionClass =
128
- (effect.State as DoorState) === DoorState.OPEN
129
- ? GridCollisionClass.WALL_EXCEPT_PLAYER
130
- : GridCollisionClass.WALL;
131
- }
132
- }
133
-
134
- function getAnimationForCustomDoor(effect: EntityEffect): string {
135
- const freshlySpawned = effect.FrameCount === 0;
136
-
137
- switch (effect.State as DoorState) {
138
- case DoorState.OPEN: {
139
- return freshlySpawned ? "Opened" : "Open";
140
- }
141
-
142
- case DoorState.CLOSED: {
143
- return freshlySpawned ? "Closed" : "Close";
144
- }
145
-
146
- default: {
147
- return "Opened";
148
- }
149
- }
150
- }
151
-
152
- // ModCallback.POST_EFFECT_RENDER (56)
153
- function postEffectRenderCustomEntity(effect: EntityEffect) {
154
- const ptrHash = GetPtrHash(effect);
155
- const doorData = v.room.customDoors.get(ptrHash);
156
- if (doorData === undefined) {
157
- return;
158
- }
159
-
160
- const direction = doorSlotToDirection(doorData.slot);
161
- const player = getClosestPlayer(effect.Position);
162
- if (isPlayerPastDoorThreshold(effect, player, direction)) {
163
- postCustomDoorEnterFire(player, effect.Variant, doorData.slot, direction);
164
- }
165
- }
166
-
167
- function isPlayerPastDoorThreshold(
168
- effect: EntityEffect,
169
- player: EntityPlayer,
170
- direction: Direction,
171
- ) {
172
- switch (direction) {
173
- case Direction.NO_DIRECTION: {
174
- return false;
175
- }
176
-
177
- // 1
178
- case Direction.UP: {
179
- return player.Position.Y <= effect.Position.Y;
180
- }
181
-
182
- // 2
183
- case Direction.RIGHT: {
184
- return player.Position.X >= effect.Position.X;
185
- }
186
-
187
- // 3
188
- case Direction.DOWN: {
189
- return player.Position.Y >= effect.Position.Y;
190
- }
191
-
192
- // 4
193
- case Direction.LEFT: {
194
- return player.Position.X <= effect.Position.X;
195
- }
196
- }
197
- }
198
-
199
- // ModCallbackCustom.POST_ROOM_CLEAR_CHANGED
200
- function postRoomClearChanged(
201
- roomClear: boolean,
202
- effectVariant: EffectVariant,
203
- ) {
204
- const state = roomClear ? DoorState.OPEN : DoorState.CLOSED;
205
- const customDoors = getEffects(effectVariant);
206
- for (const customDoor of customDoors) {
207
- customDoor.State = state;
208
- }
209
- }
210
-
211
- /**
212
- * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
213
- * callback when the player enters a room that should have a custom door. (You could also call it
214
- * from another callback if you want the door to appear e.g. after clearing all enemies.)
215
- *
216
- * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
217
- * the room.
218
- *
219
- * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
220
- *
221
- * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
222
- * state. (The values to use correspond to the `DoorState` enum.)
223
- *
224
- * This function will throw a runtime error if:
225
- * - the door slot already has a vanilla door
226
- * - the door slot already has a custom door
227
- * - the tile at the door slot does not have a wall
228
- *
229
- * Before using this function, you must first initialize the effect/door variant with the
230
- * `initCustomDoor` function.
231
- */
232
- export function spawnCustomDoor(
233
- effectVariant: EffectVariant,
234
- doorSlot: DoorSlot,
235
- ): EntityEffect {
236
- if (!initializedEffectVariants.has(effectVariant)) {
237
- error(
238
- 'In order to spawn custom doors, you must first initialize them with the "initCustomDoor" function at the beginning of your mod.',
239
- );
240
- }
241
-
242
- if (v.room.customDoorSlots.has(doorSlot)) {
243
- error(
244
- `There is already a custom door initialized on door slot: ${doorSlot}`,
245
- );
246
- }
247
-
248
- const room = game.GetRoom();
249
- const roomClear = room.IsClear();
250
- const position = room.GetDoorSlotPosition(doorSlot);
251
- const gridEntity = room.GetGridEntityFromPos(position);
252
- if (gridEntity === undefined) {
253
- error(
254
- `Failed to initialize a custom door at slot ${doorSlot} because the wall on that tile does not exist.`,
255
- );
256
- }
257
-
258
- const gridEntityType = gridEntity.GetType();
259
- if (gridEntityType !== GridEntityType.WALL) {
260
- error(
261
- `Failed to initialize a custom door at slot ${doorSlot} because there is another grid entity on that tile with a type of: ${gridEntityType}`,
262
- );
263
- }
264
-
265
- const effect = spawnEffect(effectVariant, 0, position);
266
-
267
- // Do initial setup for the door.
268
- effect.State = roomClear ? DoorState.OPEN : DoorState.CLOSED;
269
- effect.RenderZOffset = -10000;
270
- effect.PositionOffset = getPositionOffset(doorSlot);
271
- const sprite = effect.GetSprite();
272
- sprite.Rotation = (doorSlot as int) * 90 - 90;
273
-
274
- // Keep track of metadata about this door.
275
- const ptrHash = GetPtrHash(effect);
276
- const doorData: CustomDoorData = {
277
- slot: doorSlot,
278
- state: effect.State,
279
- };
280
- v.room.customDoors.set(ptrHash, doorData);
281
- v.room.customDoorSlots.add(doorSlot);
282
-
283
- doorChangedState(effect);
284
-
285
- return effect;
286
- }
287
-
288
- function getPositionOffset(doorSlot: DoorSlot) {
289
- const direction = doorSlotToDirection(doorSlot);
290
- const vector = directionToVector(direction);
291
- return vector.mul(POSITION_OFFSET_MULTIPLIER);
292
- }
@@ -1,60 +0,0 @@
1
- import {
2
- DiceFloorSubType,
3
- EffectVariant,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { saveDataManager } from "../features/saveDataManager/exports";
7
- import { isCloseEnoughToTriggerDiceFloor } from "../functions/effects";
8
- import { getClosestPlayer } from "../functions/player";
9
- import {
10
- postDiceRoomActivatedFire,
11
- postDiceRoomActivatedHasSubscriptions,
12
- } from "./subscriptions/postDiceRoomActivated";
13
-
14
- const v = {
15
- room: {
16
- diceRoomActivated: false,
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function postDiceRoomActivatedInit(mod: Mod): void {
22
- saveDataManager("postDiceRoomActivated", v, hasSubscriptions);
23
-
24
- mod.AddCallback(
25
- ModCallback.POST_EFFECT_UPDATE,
26
- postEffectUpdateDiceFloor,
27
- EffectVariant.DICE_FLOOR,
28
- ); // 55
29
- }
30
-
31
- function hasSubscriptions() {
32
- return postDiceRoomActivatedHasSubscriptions();
33
- }
34
-
35
- // ModCallback.POST_EFFECT_UPDATE (55)
36
- // EffectVariant.DICE_FLOOR (76)
37
- function postEffectUpdateDiceFloor(effect: EntityEffect) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- if (v.room.diceRoomActivated) {
43
- return;
44
- }
45
-
46
- // When using the debug console to go to a dice room, the player can appear on top of the dice
47
- // floor before they snap to the door.
48
- if (effect.FrameCount === 0) {
49
- return;
50
- }
51
-
52
- const closestPlayer = getClosestPlayer(effect.Position);
53
- if (isCloseEnoughToTriggerDiceFloor(closestPlayer, effect)) {
54
- v.room.diceRoomActivated = true;
55
- postDiceRoomActivatedFire(
56
- closestPlayer,
57
- effect.SubType as DiceFloorSubType,
58
- );
59
- }
60
- }