isaacscript-common 4.0.1-dev.0 → 4.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/postCursedTeleport.lua +2 -1
- package/callbacks/postEsauJr.lua +2 -1
- package/callbacks/postFlip.lua +4 -3
- package/callbacks/postItemDischarged.lua +4 -3
- package/callbacks/postNewRoomEarly.lua +2 -1
- package/callbacks/postSacrifice.lua +3 -2
- package/callbacks/postTrinketBreak.lua +3 -2
- package/callbacks/reorderedCallbacks.lua +1 -0
- package/classes/ModUpgraded.d.ts +5 -1
- package/classes/ModUpgraded.lua +2 -2
- package/features/playerInventory.lua +1 -0
- package/functions/player.lua +9 -14
- package/package.json +2 -2
- package/cachedClasses.ts +0 -39
- package/callbacks/customRevive.ts +0 -215
- package/callbacks/itemPickup.ts +0 -101
- package/callbacks/postAmbush.ts +0 -73
- package/callbacks/postBombExploded.ts +0 -26
- package/callbacks/postBombInitLate.ts +0 -36
- package/callbacks/postBoneSwing.ts +0 -64
- package/callbacks/postCollectibleInitFirst.ts +0 -40
- package/callbacks/postCursedTeleport.ts +0 -183
- package/callbacks/postCustomDoorEnter.ts +0 -292
- package/callbacks/postDiceRoomActivated.ts +0 -60
- package/callbacks/postDoorRender.ts +0 -26
- package/callbacks/postDoorUpdate.ts +0 -26
- package/callbacks/postEffectInitLate.ts +0 -36
- package/callbacks/postEffectStateChanged.ts +0 -43
- package/callbacks/postEsauJr.ts +0 -107
- package/callbacks/postFamiliarInitLate.ts +0 -36
- package/callbacks/postFamiliarStateChanged.ts +0 -43
- package/callbacks/postFlip.ts +0 -88
- package/callbacks/postGreedModeWave.ts +0 -41
- package/callbacks/postGridEntity.ts +0 -164
- package/callbacks/postGridEntityCollision.ts +0 -69
- package/callbacks/postGridEntityRender.ts +0 -26
- package/callbacks/postHolyMantleRemoved.ts +0 -55
- package/callbacks/postItemDischarged.ts +0 -149
- package/callbacks/postKnifeInitLate.ts +0 -36
- package/callbacks/postLaserInitLate.ts +0 -36
- package/callbacks/postNPCInitLate.ts +0 -36
- package/callbacks/postNPCStateChanged.ts +0 -42
- package/callbacks/postNewRoomEarly.ts +0 -90
- package/callbacks/postPickupCollect.ts +0 -48
- package/callbacks/postPickupInitFirst.ts +0 -70
- package/callbacks/postPickupInitLate.ts +0 -36
- package/callbacks/postPickupStateChanged.ts +0 -43
- package/callbacks/postPitRender.ts +0 -26
- package/callbacks/postPitUpdate.ts +0 -26
- package/callbacks/postPlayerChangeHealth.ts +0 -62
- package/callbacks/postPlayerChangeType.ts +0 -56
- package/callbacks/postPlayerCollectible.ts +0 -113
- package/callbacks/postPlayerFatalDamage.ts +0 -141
- package/callbacks/postPlayerInitLate.ts +0 -37
- package/callbacks/postPlayerReordered.ts +0 -142
- package/callbacks/postPoopRender.ts +0 -26
- package/callbacks/postPoopUpdate.ts +0 -26
- package/callbacks/postPressurePlateRender.ts +0 -26
- package/callbacks/postPressurePlateUpdate.ts +0 -26
- package/callbacks/postProjectileInitLate.ts +0 -36
- package/callbacks/postPurchase.ts +0 -64
- package/callbacks/postRockRender.ts +0 -26
- package/callbacks/postRockUpdate.ts +0 -26
- package/callbacks/postRoomClearChanged.ts +0 -57
- package/callbacks/postSacrifice.ts +0 -62
- package/callbacks/postSlotDestroyed.ts +0 -92
- package/callbacks/postSlotInitUpdate.ts +0 -68
- package/callbacks/postSlotRender.ts +0 -69
- package/callbacks/postSpikesRender.ts +0 -26
- package/callbacks/postSpikesUpdate.ts +0 -26
- package/callbacks/postTNTRender.ts +0 -26
- package/callbacks/postTNTUpdate.ts +0 -26
- package/callbacks/postTearInitLate.ts +0 -36
- package/callbacks/postTearInitVeryLate.ts +0 -41
- package/callbacks/postTransformation.ts +0 -59
- package/callbacks/postTrinketBreak.ts +0 -110
- package/callbacks/preBerserkDeath.ts +0 -49
- package/callbacks/preNewLevel.ts +0 -55
- package/callbacks/reorderedCallbacks.ts +0 -166
- package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
- package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
- package/callbacks/subscriptions/postBombInitLate.ts +0 -32
- package/callbacks/subscriptions/postBoneExploded.ts +0 -32
- package/callbacks/subscriptions/postBoneSwing.ts +0 -24
- package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
- package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
- package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
- package/callbacks/subscriptions/postCustomRevive.ts +0 -36
- package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
- package/callbacks/subscriptions/postDoorRender.ts +0 -35
- package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
- package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
- package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
- package/callbacks/subscriptions/postEsauJr.ts +0 -24
- package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
- package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
- package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
- package/callbacks/subscriptions/postFirstFlip.ts +0 -24
- package/callbacks/subscriptions/postFlip.ts +0 -22
- package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
- package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
- package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
- package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
- package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
- package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
- package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
- package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
- package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
- package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
- package/callbacks/subscriptions/postItemDischarged.ts +0 -43
- package/callbacks/subscriptions/postItemPickup.ts +0 -64
- package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
- package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
- package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
- package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
- package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
- package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
- package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
- package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
- package/callbacks/subscriptions/postPickupCollect.ts +0 -35
- package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
- package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
- package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
- package/callbacks/subscriptions/postPitRender.ts +0 -35
- package/callbacks/subscriptions/postPitUpdate.ts +0 -35
- package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
- package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
- package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
- package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
- package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
- package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
- package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
- package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
- package/callbacks/subscriptions/postPoopRender.ts +0 -35
- package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
- package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
- package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
- package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
- package/callbacks/subscriptions/postPurchase.ts +0 -31
- package/callbacks/subscriptions/postRockRender.ts +0 -35
- package/callbacks/subscriptions/postRockUpdate.ts +0 -35
- package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
- package/callbacks/subscriptions/postSacrifice.ts +0 -43
- package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
- package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
- package/callbacks/subscriptions/postSlotInit.ts +0 -32
- package/callbacks/subscriptions/postSlotRender.ts +0 -32
- package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
- package/callbacks/subscriptions/postSpikesRender.ts +0 -35
- package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
- package/callbacks/subscriptions/postTNTRender.ts +0 -35
- package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
- package/callbacks/subscriptions/postTearInitLate.ts +0 -32
- package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
- package/callbacks/subscriptions/postTransformation.ts +0 -40
- package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
- package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
- package/callbacks/subscriptions/preCustomRevive.ts +0 -46
- package/callbacks/subscriptions/preItemPickup.ts +0 -64
- package/callbacks/subscriptions/preNewLevel.ts +0 -24
- package/classes/DefaultMap.ts +0 -174
- package/classes/ModUpgraded.ts +0 -77
- package/constants.ts +0 -162
- package/constantsFirstLast.ts +0 -217
- package/enums/AmbushType.ts +0 -4
- package/enums/HealthType.ts +0 -16
- package/enums/ModCallbackCustom.ts +0 -1278
- package/enums/PocketItemType.ts +0 -8
- package/enums/SerializationType.ts +0 -5
- package/enums/SlotDestructionType.ts +0 -4
- package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
- package/enums/private/SaveDataKey.ts +0 -14
- package/enums/private/SerializationBrand.ts +0 -42
- package/features/characterHealthConversion.ts +0 -111
- package/features/characterStats.ts +0 -61
- package/features/debugDisplay/debugDisplay.ts +0 -221
- package/features/debugDisplay/exports.ts +0 -368
- package/features/debugDisplay/v.ts +0 -65
- package/features/deployJSONRoom.ts +0 -743
- package/features/disableInputs.ts +0 -193
- package/features/disableSound.ts +0 -77
- package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
- package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
- package/features/extraConsoleCommands/init.ts +0 -334
- package/features/extraConsoleCommands/listCommands.ts +0 -1299
- package/features/extraConsoleCommands/v.ts +0 -14
- package/features/fadeInRemover.ts +0 -60
- package/features/fastReset.ts +0 -75
- package/features/forgottenSwitch.ts +0 -50
- package/features/getCollectibleItemPoolType.ts +0 -66
- package/features/persistentEntities.ts +0 -183
- package/features/playerInventory.ts +0 -133
- package/features/ponyDetection.ts +0 -74
- package/features/preventCollectibleRotation.ts +0 -115
- package/features/runInNFrames.ts +0 -148
- package/features/saveDataManager/constants.ts +0 -4
- package/features/saveDataManager/exports.ts +0 -229
- package/features/saveDataManager/load.ts +0 -99
- package/features/saveDataManager/main.ts +0 -195
- package/features/saveDataManager/maps.ts +0 -13
- package/features/saveDataManager/merge.ts +0 -194
- package/features/saveDataManager/save.ts +0 -74
- package/features/saveDataManager/serializationBrand.ts +0 -16
- package/features/sirenHelpers.ts +0 -129
- package/features/taintedLazarusPlayers.ts +0 -113
- package/featuresInitialized.ts +0 -20
- package/functions/ambush.ts +0 -47
- package/functions/array.ts +0 -410
- package/functions/benchmark.ts +0 -36
- package/functions/bitwise.ts +0 -24
- package/functions/bombs.ts +0 -12
- package/functions/boss.ts +0 -227
- package/functions/cacheFlag.ts +0 -12
- package/functions/cards.ts +0 -271
- package/functions/challenges.ts +0 -13
- package/functions/character.ts +0 -126
- package/functions/charge.ts +0 -237
- package/functions/chargeBar.ts +0 -67
- package/functions/collectibleCacheFlag.ts +0 -90
- package/functions/collectibleSet.ts +0 -56
- package/functions/collectibleTag.ts +0 -89
- package/functions/collectibles.ts +0 -659
- package/functions/color.ts +0 -128
- package/functions/debug.ts +0 -68
- package/functions/deepCopy.ts +0 -535
- package/functions/deepCopyTests.ts +0 -386
- package/functions/direction.ts +0 -49
- package/functions/doors.ts +0 -347
- package/functions/easing.ts +0 -182
- package/functions/eden.ts +0 -47
- package/functions/effects.ts +0 -20
- package/functions/entity.ts +0 -439
- package/functions/entitySpecific.ts +0 -889
- package/functions/entityTypes.ts +0 -6
- package/functions/enums.ts +0 -146
- package/functions/familiars.ts +0 -106
- package/functions/flag.ts +0 -165
- package/functions/flying.ts +0 -117
- package/functions/globals.ts +0 -242
- package/functions/gridEntity.ts +0 -511
- package/functions/gridEntitySpecific.ts +0 -112
- package/functions/input.ts +0 -139
- package/functions/isaacAPIClass.ts +0 -67
- package/functions/jsonHelpers.ts +0 -45
- package/functions/jsonRoom.ts +0 -100
- package/functions/kColor.ts +0 -129
- package/functions/language.ts +0 -13
- package/functions/level.ts +0 -31
- package/functions/log.ts +0 -720
- package/functions/map.ts +0 -56
- package/functions/math.ts +0 -149
- package/functions/mergeTests.ts +0 -288
- package/functions/npc.ts +0 -148
- package/functions/pickupVariants.ts +0 -60
- package/functions/pickups.ts +0 -499
- package/functions/pills.ts +0 -205
- package/functions/player.ts +0 -1060
- package/functions/playerDataStructures.ts +0 -150
- package/functions/playerHealth.ts +0 -382
- package/functions/playerIndex.ts +0 -195
- package/functions/pocketItems.ts +0 -149
- package/functions/positionVelocity.ts +0 -188
- package/functions/random.ts +0 -77
- package/functions/revive.ts +0 -201
- package/functions/rng.ts +0 -172
- package/functions/roomData.ts +0 -199
- package/functions/roomGrid.ts +0 -109
- package/functions/roomShape.ts +0 -80
- package/functions/rooms.ts +0 -648
- package/functions/run.ts +0 -36
- package/functions/saveFile.ts +0 -128
- package/functions/seeds.ts +0 -19
- package/functions/serialization.ts +0 -91
- package/functions/set.ts +0 -95
- package/functions/sound.ts +0 -9
- package/functions/spawnCollectible.ts +0 -104
- package/functions/sprite.ts +0 -107
- package/functions/stage.ts +0 -125
- package/functions/string.ts +0 -47
- package/functions/table.ts +0 -189
- package/functions/tears.ts +0 -32
- package/functions/transformations.ts +0 -131
- package/functions/trinketCacheFlag.ts +0 -60
- package/functions/trinketGive.ts +0 -157
- package/functions/trinkets.ts +0 -215
- package/functions/tstlClass.ts +0 -157
- package/functions/types.ts +0 -36
- package/functions/ui.ts +0 -138
- package/functions/utils.ts +0 -189
- package/functions/vector.ts +0 -126
- package/index.ts +0 -172
- package/initCustomCallbacks.ts +0 -132
- package/initFeatures.ts +0 -39
- package/interfaces/AddCallbackParameterCustom.ts +0 -188
- package/interfaces/ChargeBarSprites.ts +0 -12
- package/interfaces/JSONDoor.ts +0 -13
- package/interfaces/JSONEntity.ts +0 -16
- package/interfaces/JSONRoom.ts +0 -36
- package/interfaces/JSONRooms.ts +0 -12
- package/interfaces/JSONSpawn.ts +0 -14
- package/interfaces/PlayerHealth.ts +0 -16
- package/interfaces/PocketItemDescription.ts +0 -9
- package/interfaces/SaveData.ts +0 -29
- package/interfaces/TrinketSituation.ts +0 -9
- package/interfaces/private/TSTLClassMetatable.ts +0 -8
- package/maps/PHDPillConversions.ts +0 -21
- package/maps/cardMap.ts +0 -209
- package/maps/characterMap.ts +0 -87
- package/maps/collectibleDescriptionMap.ts +0 -732
- package/maps/collectibleNameMap.ts +0 -731
- package/maps/defaultPlayerStatMap.ts +0 -17
- package/maps/falsePHDPillConversions.ts +0 -35
- package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
- package/maps/gridEntityXMLMap.ts +0 -176
- package/maps/pillEffectMap.ts +0 -88
- package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
- package/maps/roomTypeMap.ts +0 -40
- package/maps/trinketDescriptionMap.ts +0 -200
- package/maps/trinketNameMap.ts +0 -198
- package/objects/LRoomShapeToRectangles.ts +0 -44
- package/objects/callbackRegisterFunctions.ts +0 -187
- package/objects/cardDescriptions.ts +0 -105
- package/objects/cardNames.ts +0 -105
- package/objects/cardTypes.ts +0 -104
- package/objects/challengeNames.ts +0 -52
- package/objects/characterNames.ts +0 -48
- package/objects/coinSubTypeToValue.ts +0 -14
- package/objects/colors.ts +0 -16
- package/objects/directionNames.ts +0 -11
- package/objects/directionToDegrees.ts +0 -11
- package/objects/directionToVector.ts +0 -12
- package/objects/doorSlotFlagToDoorSlot.ts +0 -16
- package/objects/doorSlotToDirection.ts +0 -14
- package/objects/isaacAPIClassTypeToBrand.ts +0 -11
- package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
- package/objects/languageNames.ts +0 -13
- package/objects/oppositeDoorSlots.ts +0 -15
- package/objects/pillEffectClasses.ts +0 -63
- package/objects/pillEffectNames.ts +0 -57
- package/objects/pillEffectTypes.ts +0 -62
- package/objects/roomShapeBounds.ts +0 -71
- package/objects/roomShapeLayoutSizes.ts +0 -45
- package/objects/roomShapeToBottomRightPosition.ts +0 -25
- package/objects/roomShapeToDoorSlots.ts +0 -83
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
- package/objects/roomShapeToGridWidth.ts +0 -21
- package/objects/roomShapeToTopLeftPosition.ts +0 -26
- package/objects/roomShapeVolumes.ts +0 -38
- package/objects/roomTypeNames.ts +0 -36
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
- package/objects/stageTypeToLetter.ts +0 -15
- package/objects/transformationNames.ts +0 -18
- package/patchErrorFunctions.ts +0 -92
- package/sets/LRoomShapesSet.ts +0 -8
- package/sets/bossSets.ts +0 -470
- package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
- package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
- package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
- package/sets/charactersWithNoRedHeartsSet.ts +0 -17
- package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
- package/sets/chestPickupVariantsSet.ts +0 -16
- package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
- package/sets/lostStyleCharactersSet.ts +0 -13
- package/sets/mineShaftRoomSubTypesSet.ts +0 -10
- package/sets/redHeartSubTypesSet.ts +0 -7
- package/sets/sinEntityTypesSet.ts +0 -11
- package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
- package/sets/storyBossesSet.ts +0 -17
- package/types/AnyEntity.ts +0 -12
- package/types/AwaitingTextInput.d.ts +0 -2
- package/types/CollectibleIndex.ts +0 -16
- package/types/PickingUpItem.ts +0 -89
- package/types/PlayerIndex.ts +0 -13
- package/types/private/IsaacAPIClass.ts +0 -3
- package/types/private/SerializedIsaacAPIClass.ts +0 -3
- package/types/private/TSTLClass.ts +0 -3
- package/upgradeMod.ts +0 -55
package/enums/PocketItemType.ts
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|
-
* null, null, null, "myValueForKey5", null, null, null, null, "myValueForKey10"]`
|
|
37
|
-
*
|
|
38
|
-
* The deep copier works around this by converting number keys to strings. It inserts this brand
|
|
39
|
-
* to keep track of the mutation.
|
|
40
|
-
*/
|
|
41
|
-
OBJECT_WITH_NUMBER_KEYS = "__TSTL_OBJECT_WITH_NUMBER_KEYS",
|
|
42
|
-
}
|
|
@@ -1,111 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
HeartSubType,
|
|
3
|
-
ModCallback,
|
|
4
|
-
PickupVariant,
|
|
5
|
-
PlayerType,
|
|
6
|
-
} from "isaac-typescript-definitions";
|
|
7
|
-
import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
|
|
8
|
-
import { isRedHeart } from "../functions/pickups";
|
|
9
|
-
|
|
10
|
-
const FEATURE_NAME = "character health manager";
|
|
11
|
-
|
|
12
|
-
export type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
|
|
13
|
-
|
|
14
|
-
const characterHealthReplacementMap = new Map<
|
|
15
|
-
PlayerType,
|
|
16
|
-
ConversionHeartSubType
|
|
17
|
-
>();
|
|
18
|
-
|
|
19
|
-
/** @internal */
|
|
20
|
-
export function characterHealthConversionInit(mod: Mod): void {
|
|
21
|
-
mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
|
|
22
|
-
mod.AddCallback(
|
|
23
|
-
ModCallback.PRE_PICKUP_COLLISION,
|
|
24
|
-
prePickupCollisionHeart,
|
|
25
|
-
PickupVariant.HEART,
|
|
26
|
-
); // 38
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
// ModCallback.POST_PEFFECT_UPDATE (4)
|
|
30
|
-
function postPEffectUpdate(player: EntityPlayer) {
|
|
31
|
-
const character = player.GetPlayerType();
|
|
32
|
-
const conversionHeartSubType = characterHealthReplacementMap.get(character);
|
|
33
|
-
if (conversionHeartSubType === undefined) {
|
|
34
|
-
return;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
convertRedHeartContainers(player, conversionHeartSubType);
|
|
38
|
-
removeRedHearts(player);
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
function convertRedHeartContainers(
|
|
42
|
-
player: EntityPlayer,
|
|
43
|
-
heartSubType: ConversionHeartSubType,
|
|
44
|
-
) {
|
|
45
|
-
const maxHearts = player.GetMaxHearts();
|
|
46
|
-
if (maxHearts === 0) {
|
|
47
|
-
return;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
player.AddMaxHearts(maxHearts * -1, false);
|
|
51
|
-
|
|
52
|
-
switch (heartSubType) {
|
|
53
|
-
case HeartSubType.SOUL: {
|
|
54
|
-
player.AddSoulHearts(maxHearts);
|
|
55
|
-
break;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
case HeartSubType.BLACK: {
|
|
59
|
-
player.AddBlackHearts(maxHearts);
|
|
60
|
-
break;
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
/**
|
|
66
|
-
* We also have to check for normal red hearts, so that the player is not able to fill bone hearts
|
|
67
|
-
* (by e.g. picking up a healing item like Breakfast).
|
|
68
|
-
*/
|
|
69
|
-
function removeRedHearts(player: EntityPlayer) {
|
|
70
|
-
const hearts = player.GetHearts();
|
|
71
|
-
if (hearts > 0) {
|
|
72
|
-
player.AddHearts(hearts * -1);
|
|
73
|
-
}
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
// ModCallback.PRE_PICKUP_COLLISION (38)
|
|
77
|
-
// PickupVariant.HEART (10)
|
|
78
|
-
function prePickupCollisionHeart(pickup: EntityPickup, collider: Entity) {
|
|
79
|
-
if (!isRedHeart(pickup)) {
|
|
80
|
-
return undefined;
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
const player = collider.ToPlayer();
|
|
84
|
-
if (player === undefined) {
|
|
85
|
-
return undefined;
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
const character = player.GetPlayerType();
|
|
89
|
-
const conversionHeartSubType = characterHealthReplacementMap.get(character);
|
|
90
|
-
if (conversionHeartSubType === undefined) {
|
|
91
|
-
return undefined;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
// Prevent internal code from running, which will prevent the player from picking up the heart,
|
|
95
|
-
// but will still allow the heart to bounce off of the player.
|
|
96
|
-
return false;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
/**
|
|
100
|
-
* Helper function to make a character that has the same health mechanic as Blue Baby (red heart
|
|
101
|
-
* containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
|
|
102
|
-
*
|
|
103
|
-
* Call this function once at the beginning of your mod to declare the health conversion type.
|
|
104
|
-
*/
|
|
105
|
-
export function registerCharacterHealthConversion(
|
|
106
|
-
playerType: PlayerType,
|
|
107
|
-
conversionHeartSubType: ConversionHeartSubType,
|
|
108
|
-
): void {
|
|
109
|
-
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
110
|
-
characterHealthReplacementMap.set(playerType, conversionHeartSubType);
|
|
111
|
-
}
|
|
@@ -1,61 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
CacheFlag,
|
|
3
|
-
ModCallback,
|
|
4
|
-
PlayerType,
|
|
5
|
-
} from "isaac-typescript-definitions";
|
|
6
|
-
import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
|
|
7
|
-
import { getDefaultPlayerStat } from "../functions/cacheFlag";
|
|
8
|
-
import { addStat } from "../functions/player";
|
|
9
|
-
|
|
10
|
-
const FEATURE_NAME = "character stat manager";
|
|
11
|
-
|
|
12
|
-
type StatMap = Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>;
|
|
13
|
-
const charactersStatMap = new Map<PlayerType, StatMap>();
|
|
14
|
-
|
|
15
|
-
/** @internal */
|
|
16
|
-
export function characterStatsInit(mod: Mod): void {
|
|
17
|
-
mod.AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache); // 8
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
// ModCallback.EVALUATE_CACHE (8)
|
|
21
|
-
function evaluateCache(player: EntityPlayer, cacheFlag: CacheFlag) {
|
|
22
|
-
const character = player.GetPlayerType();
|
|
23
|
-
const statMap = charactersStatMap.get(character);
|
|
24
|
-
if (statMap === undefined) {
|
|
25
|
-
return;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
const stat = statMap.get(cacheFlag);
|
|
29
|
-
const defaultStat = getDefaultPlayerStat(cacheFlag);
|
|
30
|
-
if (stat === undefined || defaultStat === undefined) {
|
|
31
|
-
return;
|
|
32
|
-
}
|
|
33
|
-
const delta = stat - defaultStat;
|
|
34
|
-
|
|
35
|
-
addStat(player, cacheFlag, delta);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
/**
|
|
39
|
-
* Helper function to manage the stats for a vanilla or custom character. Call this function once at
|
|
40
|
-
* the beginning of your mod to declare the starting stats.
|
|
41
|
-
*
|
|
42
|
-
* You must provide this function with a map of CacheFlag to the default stat amount. For example,
|
|
43
|
-
* the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
|
|
44
|
-
*
|
|
45
|
-
* ```ts
|
|
46
|
-
* const fooDefaultStats = new Map<CacheFlag, number>([
|
|
47
|
-
* [CacheFlag.DAMAGE, 4.5],
|
|
48
|
-
* ])
|
|
49
|
-
* registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
|
|
50
|
-
* ```
|
|
51
|
-
*
|
|
52
|
-
* Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format, not
|
|
53
|
-
* the `MaxFireDelay` format.
|
|
54
|
-
*/
|
|
55
|
-
export function registerCharacterStats(
|
|
56
|
-
playerType: PlayerType,
|
|
57
|
-
statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>,
|
|
58
|
-
): void {
|
|
59
|
-
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
60
|
-
charactersStatMap.set(playerType, statMap);
|
|
61
|
-
}
|
|
@@ -1,221 +0,0 @@
|
|
|
1
|
-
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
-
import { ModUpgraded } from "../../classes/ModUpgraded";
|
|
3
|
-
import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
|
|
4
|
-
import { isReflectionRender } from "../../functions/utils";
|
|
5
|
-
import { saveDataManager } from "../saveDataManager/exports";
|
|
6
|
-
import v, { debugDisplayTextCallbacks } from "./v";
|
|
7
|
-
|
|
8
|
-
export function debugDisplayInit(mod: ModUpgraded): void {
|
|
9
|
-
saveDataManager("debugDisplay", v, () => false);
|
|
10
|
-
|
|
11
|
-
mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
|
|
12
|
-
mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
|
|
13
|
-
mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
|
|
14
|
-
mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
|
|
15
|
-
mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
|
|
16
|
-
mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
|
|
17
|
-
mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
|
|
18
|
-
mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
|
|
19
|
-
mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
|
|
20
|
-
mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
|
|
21
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
|
|
22
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
|
|
23
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
|
|
24
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
|
|
25
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
|
|
26
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
|
|
27
|
-
mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
|
|
28
|
-
mod.AddCallbackCustom(
|
|
29
|
-
ModCallbackCustom.POST_PRESSURE_PLATE_RENDER,
|
|
30
|
-
postPressurePlateRender,
|
|
31
|
-
);
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
function renderTextOnEntity(entity: Entity | GridEntity, text: string) {
|
|
35
|
-
if (isReflectionRender()) {
|
|
36
|
-
return;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
const position = Isaac.WorldToScreen(entity.Position);
|
|
40
|
-
Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
// ModCallback.POST_FAMILIAR_RENDER (25)
|
|
44
|
-
function postFamiliarRender(familiar: EntityFamiliar) {
|
|
45
|
-
if (!v.run.familiar) {
|
|
46
|
-
return;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
const text = debugDisplayTextCallbacks.familiar(familiar);
|
|
50
|
-
renderTextOnEntity(familiar, text);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
// ModCallback.POST_NPC_RENDER (28)
|
|
54
|
-
function postNPCRender(npc: EntityNPC) {
|
|
55
|
-
if (!v.run.npc) {
|
|
56
|
-
return;
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
const text = debugDisplayTextCallbacks.npc(npc);
|
|
60
|
-
renderTextOnEntity(npc, text);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
// ModCallback.POST_PLAYER_RENDER (32)
|
|
64
|
-
function postPlayerRender(player: EntityPlayer) {
|
|
65
|
-
if (!v.run.player) {
|
|
66
|
-
return;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
const text = debugDisplayTextCallbacks.player(player);
|
|
70
|
-
renderTextOnEntity(player, text);
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
// ModCallback.POST_PICKUP_RENDER (36)
|
|
74
|
-
function postPickupRender(pickup: EntityPickup) {
|
|
75
|
-
if (!v.run.pickup) {
|
|
76
|
-
return;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
const text = debugDisplayTextCallbacks.pickup(pickup);
|
|
80
|
-
renderTextOnEntity(pickup, text);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
// ModCallback.POST_TEAR_RENDER (41)
|
|
84
|
-
function postTearRender(tear: EntityTear) {
|
|
85
|
-
if (!v.run.tear) {
|
|
86
|
-
return;
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
const text = debugDisplayTextCallbacks.tear(tear);
|
|
90
|
-
renderTextOnEntity(tear, text);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
// ModCallback.POST_PROJECTILE_RENDER (45)
|
|
94
|
-
function postProjectileRender(projectile: EntityProjectile) {
|
|
95
|
-
if (!v.run.projectile) {
|
|
96
|
-
return;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
const text = debugDisplayTextCallbacks.projectile(projectile);
|
|
100
|
-
renderTextOnEntity(projectile, text);
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
// ModCallback.POST_LASER_RENDER (49)
|
|
104
|
-
function postLaserRender(laser: EntityLaser) {
|
|
105
|
-
if (!v.run.laser) {
|
|
106
|
-
return;
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
const text = debugDisplayTextCallbacks.laser(laser);
|
|
110
|
-
renderTextOnEntity(laser, text);
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
// ModCallback.POST_KNIFE_RENDER (52)
|
|
114
|
-
function postKnifeRender(knife: EntityKnife) {
|
|
115
|
-
if (!v.run.knife) {
|
|
116
|
-
return;
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
const text = debugDisplayTextCallbacks.knife(knife);
|
|
120
|
-
renderTextOnEntity(knife, text);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
// ModCallback.POST_EFFECT_RENDER (56)
|
|
124
|
-
function postEffectRender(effect: EntityEffect) {
|
|
125
|
-
if (!v.run.effect) {
|
|
126
|
-
return;
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
const text = debugDisplayTextCallbacks.effect(effect);
|
|
130
|
-
renderTextOnEntity(effect, text);
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
// ModCallback.POST_BOMB_RENDER (59)
|
|
134
|
-
function postBombRender(bomb: EntityBomb) {
|
|
135
|
-
if (!v.run.bomb) {
|
|
136
|
-
return;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
const text = debugDisplayTextCallbacks.bomb(bomb);
|
|
140
|
-
renderTextOnEntity(bomb, text);
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
// ModCallbackCustom.POST_SLOT_RENDER
|
|
144
|
-
function postSlotRender(slot: Entity) {
|
|
145
|
-
if (!v.run.slot) {
|
|
146
|
-
return;
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
const text = debugDisplayTextCallbacks.slot(slot);
|
|
150
|
-
renderTextOnEntity(slot, text);
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
// ModCallbackCustom.POST_ROCK_RENDER
|
|
154
|
-
function postRockRender(rock: GridEntityRock) {
|
|
155
|
-
if (!v.run.rock) {
|
|
156
|
-
return;
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
const text = debugDisplayTextCallbacks.rock(rock);
|
|
160
|
-
renderTextOnEntity(rock, text);
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
// ModCallbackCustom.POST_PIT_RENDER
|
|
164
|
-
function postPitRender(pit: GridEntityPit) {
|
|
165
|
-
if (!v.run.pit) {
|
|
166
|
-
return;
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
const text = debugDisplayTextCallbacks.pit(pit);
|
|
170
|
-
renderTextOnEntity(pit, text);
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
// ModCallbackCustom.POST_SPIKES_RENDER
|
|
174
|
-
function postSpikesRender(spikes: GridEntitySpikes) {
|
|
175
|
-
if (!v.run.spikes) {
|
|
176
|
-
return;
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
const text = debugDisplayTextCallbacks.spikes(spikes);
|
|
180
|
-
renderTextOnEntity(spikes, text);
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
// ModCallbackCustom.POST_TNT_RENDER
|
|
184
|
-
function postTNTRender(tnt: GridEntityTNT) {
|
|
185
|
-
if (!v.run.tnt) {
|
|
186
|
-
return;
|
|
187
|
-
}
|
|
188
|
-
|
|
189
|
-
const text = debugDisplayTextCallbacks.tnt(tnt);
|
|
190
|
-
renderTextOnEntity(tnt, text);
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
// ModCallbackCustom.POST_POOP_RENDER
|
|
194
|
-
function postPoopRender(poop: GridEntityPoop) {
|
|
195
|
-
if (!v.run.poop) {
|
|
196
|
-
return;
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
const text = debugDisplayTextCallbacks.poop(poop);
|
|
200
|
-
renderTextOnEntity(poop, text);
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
// ModCallbackCustom.POST_DOOR_RENDER
|
|
204
|
-
function postDoorRender(door: GridEntityDoor) {
|
|
205
|
-
if (!v.run.door) {
|
|
206
|
-
return;
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
const text = debugDisplayTextCallbacks.door(door);
|
|
210
|
-
renderTextOnEntity(door, text);
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
// ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
|
|
214
|
-
function postPressurePlateRender(pressurePlate: GridEntityPressurePlate) {
|
|
215
|
-
if (!v.run.pressurePlate) {
|
|
216
|
-
return;
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
|
|
220
|
-
renderTextOnEntity(pressurePlate, text);
|
|
221
|
-
}
|