isaacscript-common 4.0.1-dev.0 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (378) hide show
  1. package/callbacks/postCursedTeleport.lua +2 -1
  2. package/callbacks/postEsauJr.lua +2 -1
  3. package/callbacks/postFlip.lua +4 -3
  4. package/callbacks/postItemDischarged.lua +4 -3
  5. package/callbacks/postNewRoomEarly.lua +2 -1
  6. package/callbacks/postSacrifice.lua +3 -2
  7. package/callbacks/postTrinketBreak.lua +3 -2
  8. package/callbacks/reorderedCallbacks.lua +1 -0
  9. package/classes/ModUpgraded.d.ts +5 -1
  10. package/classes/ModUpgraded.lua +2 -2
  11. package/features/playerInventory.lua +1 -0
  12. package/functions/player.lua +9 -14
  13. package/package.json +2 -2
  14. package/cachedClasses.ts +0 -39
  15. package/callbacks/customRevive.ts +0 -215
  16. package/callbacks/itemPickup.ts +0 -101
  17. package/callbacks/postAmbush.ts +0 -73
  18. package/callbacks/postBombExploded.ts +0 -26
  19. package/callbacks/postBombInitLate.ts +0 -36
  20. package/callbacks/postBoneSwing.ts +0 -64
  21. package/callbacks/postCollectibleInitFirst.ts +0 -40
  22. package/callbacks/postCursedTeleport.ts +0 -183
  23. package/callbacks/postCustomDoorEnter.ts +0 -292
  24. package/callbacks/postDiceRoomActivated.ts +0 -60
  25. package/callbacks/postDoorRender.ts +0 -26
  26. package/callbacks/postDoorUpdate.ts +0 -26
  27. package/callbacks/postEffectInitLate.ts +0 -36
  28. package/callbacks/postEffectStateChanged.ts +0 -43
  29. package/callbacks/postEsauJr.ts +0 -107
  30. package/callbacks/postFamiliarInitLate.ts +0 -36
  31. package/callbacks/postFamiliarStateChanged.ts +0 -43
  32. package/callbacks/postFlip.ts +0 -88
  33. package/callbacks/postGreedModeWave.ts +0 -41
  34. package/callbacks/postGridEntity.ts +0 -164
  35. package/callbacks/postGridEntityCollision.ts +0 -69
  36. package/callbacks/postGridEntityRender.ts +0 -26
  37. package/callbacks/postHolyMantleRemoved.ts +0 -55
  38. package/callbacks/postItemDischarged.ts +0 -149
  39. package/callbacks/postKnifeInitLate.ts +0 -36
  40. package/callbacks/postLaserInitLate.ts +0 -36
  41. package/callbacks/postNPCInitLate.ts +0 -36
  42. package/callbacks/postNPCStateChanged.ts +0 -42
  43. package/callbacks/postNewRoomEarly.ts +0 -90
  44. package/callbacks/postPickupCollect.ts +0 -48
  45. package/callbacks/postPickupInitFirst.ts +0 -70
  46. package/callbacks/postPickupInitLate.ts +0 -36
  47. package/callbacks/postPickupStateChanged.ts +0 -43
  48. package/callbacks/postPitRender.ts +0 -26
  49. package/callbacks/postPitUpdate.ts +0 -26
  50. package/callbacks/postPlayerChangeHealth.ts +0 -62
  51. package/callbacks/postPlayerChangeType.ts +0 -56
  52. package/callbacks/postPlayerCollectible.ts +0 -113
  53. package/callbacks/postPlayerFatalDamage.ts +0 -141
  54. package/callbacks/postPlayerInitLate.ts +0 -37
  55. package/callbacks/postPlayerReordered.ts +0 -142
  56. package/callbacks/postPoopRender.ts +0 -26
  57. package/callbacks/postPoopUpdate.ts +0 -26
  58. package/callbacks/postPressurePlateRender.ts +0 -26
  59. package/callbacks/postPressurePlateUpdate.ts +0 -26
  60. package/callbacks/postProjectileInitLate.ts +0 -36
  61. package/callbacks/postPurchase.ts +0 -64
  62. package/callbacks/postRockRender.ts +0 -26
  63. package/callbacks/postRockUpdate.ts +0 -26
  64. package/callbacks/postRoomClearChanged.ts +0 -57
  65. package/callbacks/postSacrifice.ts +0 -62
  66. package/callbacks/postSlotDestroyed.ts +0 -92
  67. package/callbacks/postSlotInitUpdate.ts +0 -68
  68. package/callbacks/postSlotRender.ts +0 -69
  69. package/callbacks/postSpikesRender.ts +0 -26
  70. package/callbacks/postSpikesUpdate.ts +0 -26
  71. package/callbacks/postTNTRender.ts +0 -26
  72. package/callbacks/postTNTUpdate.ts +0 -26
  73. package/callbacks/postTearInitLate.ts +0 -36
  74. package/callbacks/postTearInitVeryLate.ts +0 -41
  75. package/callbacks/postTransformation.ts +0 -59
  76. package/callbacks/postTrinketBreak.ts +0 -110
  77. package/callbacks/preBerserkDeath.ts +0 -49
  78. package/callbacks/preNewLevel.ts +0 -55
  79. package/callbacks/reorderedCallbacks.ts +0 -166
  80. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  81. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  82. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  83. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  84. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  85. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  86. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  87. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  88. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  89. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  90. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  91. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  92. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  93. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  94. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  95. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  96. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  97. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  98. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  99. package/callbacks/subscriptions/postFlip.ts +0 -22
  100. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  101. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  102. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  103. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  104. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  105. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  106. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  107. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  108. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  109. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  110. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  111. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  112. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  113. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  114. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  116. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  117. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  118. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  119. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  120. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  121. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  122. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  123. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  124. package/callbacks/subscriptions/postPitRender.ts +0 -35
  125. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  126. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  127. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  128. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  130. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  131. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  132. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  133. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  134. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  135. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  136. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  137. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  138. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  139. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  140. package/callbacks/subscriptions/postPurchase.ts +0 -31
  141. package/callbacks/subscriptions/postRockRender.ts +0 -35
  142. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  143. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  144. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  145. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  146. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  147. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  148. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  149. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  150. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  151. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  152. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  153. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  154. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  155. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  156. package/callbacks/subscriptions/postTransformation.ts +0 -40
  157. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  158. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  159. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  160. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  161. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  162. package/classes/DefaultMap.ts +0 -174
  163. package/classes/ModUpgraded.ts +0 -77
  164. package/constants.ts +0 -162
  165. package/constantsFirstLast.ts +0 -217
  166. package/enums/AmbushType.ts +0 -4
  167. package/enums/HealthType.ts +0 -16
  168. package/enums/ModCallbackCustom.ts +0 -1278
  169. package/enums/PocketItemType.ts +0 -8
  170. package/enums/SerializationType.ts +0 -5
  171. package/enums/SlotDestructionType.ts +0 -4
  172. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  173. package/enums/private/SaveDataKey.ts +0 -14
  174. package/enums/private/SerializationBrand.ts +0 -42
  175. package/features/characterHealthConversion.ts +0 -111
  176. package/features/characterStats.ts +0 -61
  177. package/features/debugDisplay/debugDisplay.ts +0 -221
  178. package/features/debugDisplay/exports.ts +0 -368
  179. package/features/debugDisplay/v.ts +0 -65
  180. package/features/deployJSONRoom.ts +0 -743
  181. package/features/disableInputs.ts +0 -193
  182. package/features/disableSound.ts +0 -77
  183. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  184. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  185. package/features/extraConsoleCommands/init.ts +0 -334
  186. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  187. package/features/extraConsoleCommands/v.ts +0 -14
  188. package/features/fadeInRemover.ts +0 -60
  189. package/features/fastReset.ts +0 -75
  190. package/features/forgottenSwitch.ts +0 -50
  191. package/features/getCollectibleItemPoolType.ts +0 -66
  192. package/features/persistentEntities.ts +0 -183
  193. package/features/playerInventory.ts +0 -133
  194. package/features/ponyDetection.ts +0 -74
  195. package/features/preventCollectibleRotation.ts +0 -115
  196. package/features/runInNFrames.ts +0 -148
  197. package/features/saveDataManager/constants.ts +0 -4
  198. package/features/saveDataManager/exports.ts +0 -229
  199. package/features/saveDataManager/load.ts +0 -99
  200. package/features/saveDataManager/main.ts +0 -195
  201. package/features/saveDataManager/maps.ts +0 -13
  202. package/features/saveDataManager/merge.ts +0 -194
  203. package/features/saveDataManager/save.ts +0 -74
  204. package/features/saveDataManager/serializationBrand.ts +0 -16
  205. package/features/sirenHelpers.ts +0 -129
  206. package/features/taintedLazarusPlayers.ts +0 -113
  207. package/featuresInitialized.ts +0 -20
  208. package/functions/ambush.ts +0 -47
  209. package/functions/array.ts +0 -410
  210. package/functions/benchmark.ts +0 -36
  211. package/functions/bitwise.ts +0 -24
  212. package/functions/bombs.ts +0 -12
  213. package/functions/boss.ts +0 -227
  214. package/functions/cacheFlag.ts +0 -12
  215. package/functions/cards.ts +0 -271
  216. package/functions/challenges.ts +0 -13
  217. package/functions/character.ts +0 -126
  218. package/functions/charge.ts +0 -237
  219. package/functions/chargeBar.ts +0 -67
  220. package/functions/collectibleCacheFlag.ts +0 -90
  221. package/functions/collectibleSet.ts +0 -56
  222. package/functions/collectibleTag.ts +0 -89
  223. package/functions/collectibles.ts +0 -659
  224. package/functions/color.ts +0 -128
  225. package/functions/debug.ts +0 -68
  226. package/functions/deepCopy.ts +0 -535
  227. package/functions/deepCopyTests.ts +0 -386
  228. package/functions/direction.ts +0 -49
  229. package/functions/doors.ts +0 -347
  230. package/functions/easing.ts +0 -182
  231. package/functions/eden.ts +0 -47
  232. package/functions/effects.ts +0 -20
  233. package/functions/entity.ts +0 -439
  234. package/functions/entitySpecific.ts +0 -889
  235. package/functions/entityTypes.ts +0 -6
  236. package/functions/enums.ts +0 -146
  237. package/functions/familiars.ts +0 -106
  238. package/functions/flag.ts +0 -165
  239. package/functions/flying.ts +0 -117
  240. package/functions/globals.ts +0 -242
  241. package/functions/gridEntity.ts +0 -511
  242. package/functions/gridEntitySpecific.ts +0 -112
  243. package/functions/input.ts +0 -139
  244. package/functions/isaacAPIClass.ts +0 -67
  245. package/functions/jsonHelpers.ts +0 -45
  246. package/functions/jsonRoom.ts +0 -100
  247. package/functions/kColor.ts +0 -129
  248. package/functions/language.ts +0 -13
  249. package/functions/level.ts +0 -31
  250. package/functions/log.ts +0 -720
  251. package/functions/map.ts +0 -56
  252. package/functions/math.ts +0 -149
  253. package/functions/mergeTests.ts +0 -288
  254. package/functions/npc.ts +0 -148
  255. package/functions/pickupVariants.ts +0 -60
  256. package/functions/pickups.ts +0 -499
  257. package/functions/pills.ts +0 -205
  258. package/functions/player.ts +0 -1060
  259. package/functions/playerDataStructures.ts +0 -150
  260. package/functions/playerHealth.ts +0 -382
  261. package/functions/playerIndex.ts +0 -195
  262. package/functions/pocketItems.ts +0 -149
  263. package/functions/positionVelocity.ts +0 -188
  264. package/functions/random.ts +0 -77
  265. package/functions/revive.ts +0 -201
  266. package/functions/rng.ts +0 -172
  267. package/functions/roomData.ts +0 -199
  268. package/functions/roomGrid.ts +0 -109
  269. package/functions/roomShape.ts +0 -80
  270. package/functions/rooms.ts +0 -648
  271. package/functions/run.ts +0 -36
  272. package/functions/saveFile.ts +0 -128
  273. package/functions/seeds.ts +0 -19
  274. package/functions/serialization.ts +0 -91
  275. package/functions/set.ts +0 -95
  276. package/functions/sound.ts +0 -9
  277. package/functions/spawnCollectible.ts +0 -104
  278. package/functions/sprite.ts +0 -107
  279. package/functions/stage.ts +0 -125
  280. package/functions/string.ts +0 -47
  281. package/functions/table.ts +0 -189
  282. package/functions/tears.ts +0 -32
  283. package/functions/transformations.ts +0 -131
  284. package/functions/trinketCacheFlag.ts +0 -60
  285. package/functions/trinketGive.ts +0 -157
  286. package/functions/trinkets.ts +0 -215
  287. package/functions/tstlClass.ts +0 -157
  288. package/functions/types.ts +0 -36
  289. package/functions/ui.ts +0 -138
  290. package/functions/utils.ts +0 -189
  291. package/functions/vector.ts +0 -126
  292. package/index.ts +0 -172
  293. package/initCustomCallbacks.ts +0 -132
  294. package/initFeatures.ts +0 -39
  295. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  296. package/interfaces/ChargeBarSprites.ts +0 -12
  297. package/interfaces/JSONDoor.ts +0 -13
  298. package/interfaces/JSONEntity.ts +0 -16
  299. package/interfaces/JSONRoom.ts +0 -36
  300. package/interfaces/JSONRooms.ts +0 -12
  301. package/interfaces/JSONSpawn.ts +0 -14
  302. package/interfaces/PlayerHealth.ts +0 -16
  303. package/interfaces/PocketItemDescription.ts +0 -9
  304. package/interfaces/SaveData.ts +0 -29
  305. package/interfaces/TrinketSituation.ts +0 -9
  306. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  307. package/maps/PHDPillConversions.ts +0 -21
  308. package/maps/cardMap.ts +0 -209
  309. package/maps/characterMap.ts +0 -87
  310. package/maps/collectibleDescriptionMap.ts +0 -732
  311. package/maps/collectibleNameMap.ts +0 -731
  312. package/maps/defaultPlayerStatMap.ts +0 -17
  313. package/maps/falsePHDPillConversions.ts +0 -35
  314. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  315. package/maps/gridEntityXMLMap.ts +0 -176
  316. package/maps/pillEffectMap.ts +0 -88
  317. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  318. package/maps/roomTypeMap.ts +0 -40
  319. package/maps/trinketDescriptionMap.ts +0 -200
  320. package/maps/trinketNameMap.ts +0 -198
  321. package/objects/LRoomShapeToRectangles.ts +0 -44
  322. package/objects/callbackRegisterFunctions.ts +0 -187
  323. package/objects/cardDescriptions.ts +0 -105
  324. package/objects/cardNames.ts +0 -105
  325. package/objects/cardTypes.ts +0 -104
  326. package/objects/challengeNames.ts +0 -52
  327. package/objects/characterNames.ts +0 -48
  328. package/objects/coinSubTypeToValue.ts +0 -14
  329. package/objects/colors.ts +0 -16
  330. package/objects/directionNames.ts +0 -11
  331. package/objects/directionToDegrees.ts +0 -11
  332. package/objects/directionToVector.ts +0 -12
  333. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  334. package/objects/doorSlotToDirection.ts +0 -14
  335. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  336. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  337. package/objects/languageNames.ts +0 -13
  338. package/objects/oppositeDoorSlots.ts +0 -15
  339. package/objects/pillEffectClasses.ts +0 -63
  340. package/objects/pillEffectNames.ts +0 -57
  341. package/objects/pillEffectTypes.ts +0 -62
  342. package/objects/roomShapeBounds.ts +0 -71
  343. package/objects/roomShapeLayoutSizes.ts +0 -45
  344. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  345. package/objects/roomShapeToDoorSlots.ts +0 -83
  346. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  347. package/objects/roomShapeToGridWidth.ts +0 -21
  348. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  349. package/objects/roomShapeVolumes.ts +0 -38
  350. package/objects/roomTypeNames.ts +0 -36
  351. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  352. package/objects/stageTypeToLetter.ts +0 -15
  353. package/objects/transformationNames.ts +0 -18
  354. package/patchErrorFunctions.ts +0 -92
  355. package/sets/LRoomShapesSet.ts +0 -8
  356. package/sets/bossSets.ts +0 -470
  357. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  358. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  359. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  360. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  361. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  362. package/sets/chestPickupVariantsSet.ts +0 -16
  363. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  364. package/sets/lostStyleCharactersSet.ts +0 -13
  365. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  366. package/sets/redHeartSubTypesSet.ts +0 -7
  367. package/sets/sinEntityTypesSet.ts +0 -11
  368. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  369. package/sets/storyBossesSet.ts +0 -17
  370. package/types/AnyEntity.ts +0 -12
  371. package/types/AwaitingTextInput.d.ts +0 -2
  372. package/types/CollectibleIndex.ts +0 -16
  373. package/types/PickingUpItem.ts +0 -89
  374. package/types/PlayerIndex.ts +0 -13
  375. package/types/private/IsaacAPIClass.ts +0 -3
  376. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  377. package/types/private/TSTLClass.ts +0 -3
  378. package/upgradeMod.ts +0 -55
@@ -1,8 +0,0 @@
1
- export enum PocketItemType {
2
- EMPTY,
3
- CARD,
4
- PILL,
5
- ACTIVE_ITEM,
6
- DICE_BAG_DICE,
7
- UNDETERMINABLE,
8
- }
@@ -1,5 +0,0 @@
1
- export enum SerializationType {
2
- NONE,
3
- SERIALIZE,
4
- DESERIALIZE,
5
- }
@@ -1,4 +0,0 @@
1
- export enum SlotDestructionType {
2
- NORMAL,
3
- COLLECTIBLE_PAYOUT,
4
- }
@@ -1,7 +0,0 @@
1
- /** This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`. */
2
- export enum CopyableIsaacAPIClassType {
3
- COLOR = "Color",
4
- K_COLOR = "KColor",
5
- RNG = "RNG",
6
- VECTOR = "Vector",
7
- }
@@ -1,14 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- export enum SaveDataKey {
4
- PERSISTENT = "persistent",
5
- RUN = "run",
6
- LEVEL = "level",
7
- ROOM = "room",
8
- }
9
-
10
- export const RESETTABLE_SAVE_DATA_KEYS: ReadonlySet<SaveDataKey> = new Set([
11
- SaveDataKey.RUN,
12
- SaveDataKey.LEVEL,
13
- SaveDataKey.ROOM,
14
- ]);
@@ -1,42 +0,0 @@
1
- /**
2
- * During serialization, we write an arbitrary string key to the object with a value of an empty
3
- * string. This is used during deserialization to instantiate the correct type of object.
4
- *
5
- * Note that we do not bother branding TSTL classes because we have no way to invoke the proper
6
- * constructor during deserialization.
7
- */
8
- export enum SerializationBrand {
9
- // Specific TSTL class brands:
10
- DEFAULT_MAP = "__TSTL_DEFAULT_MAP",
11
- MAP = "__TSTL_MAP",
12
- SET = "__TSTL_SET",
13
-
14
- // Specific Isaac API class brands:
15
- COLOR = "__COLOR",
16
- K_COLOR = "__K_COLOR",
17
- RNG = "__RNG",
18
- VECTOR = "__VECTOR",
19
-
20
- /**
21
- * This is set to the value that represents the default value (instead of an empty string like the
22
- * other brands are).
23
- *
24
- * Default maps that use a factory function are unserializable, but do not throw runtime errors
25
- * because the merge function can derive the factory function from the already-instantiated
26
- * object.
27
- */
28
- DEFAULT_MAP_VALUE = "__TSTL_DEFAULT_MAP_VALUE",
29
-
30
- /**
31
- * The JSON library is unable to distinguish between a maps with number keys and an array. It will
32
- * assume that both of these are an array. Thus, in the case of a map with number keys, it will
33
- * insert null in every empty spot, leading to crashes.
34
- *
35
- * For example, a map with keys of 5 and 10 would be converted to the following array: `[null,
36
- * null, null, null, "myValueForKey5", null, null, null, null, "myValueForKey10"]`
37
- *
38
- * The deep copier works around this by converting number keys to strings. It inserts this brand
39
- * to keep track of the mutation.
40
- */
41
- OBJECT_WITH_NUMBER_KEYS = "__TSTL_OBJECT_WITH_NUMBER_KEYS",
42
- }
@@ -1,111 +0,0 @@
1
- import {
2
- HeartSubType,
3
- ModCallback,
4
- PickupVariant,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
8
- import { isRedHeart } from "../functions/pickups";
9
-
10
- const FEATURE_NAME = "character health manager";
11
-
12
- export type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
13
-
14
- const characterHealthReplacementMap = new Map<
15
- PlayerType,
16
- ConversionHeartSubType
17
- >();
18
-
19
- /** @internal */
20
- export function characterHealthConversionInit(mod: Mod): void {
21
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
22
- mod.AddCallback(
23
- ModCallback.PRE_PICKUP_COLLISION,
24
- prePickupCollisionHeart,
25
- PickupVariant.HEART,
26
- ); // 38
27
- }
28
-
29
- // ModCallback.POST_PEFFECT_UPDATE (4)
30
- function postPEffectUpdate(player: EntityPlayer) {
31
- const character = player.GetPlayerType();
32
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
33
- if (conversionHeartSubType === undefined) {
34
- return;
35
- }
36
-
37
- convertRedHeartContainers(player, conversionHeartSubType);
38
- removeRedHearts(player);
39
- }
40
-
41
- function convertRedHeartContainers(
42
- player: EntityPlayer,
43
- heartSubType: ConversionHeartSubType,
44
- ) {
45
- const maxHearts = player.GetMaxHearts();
46
- if (maxHearts === 0) {
47
- return;
48
- }
49
-
50
- player.AddMaxHearts(maxHearts * -1, false);
51
-
52
- switch (heartSubType) {
53
- case HeartSubType.SOUL: {
54
- player.AddSoulHearts(maxHearts);
55
- break;
56
- }
57
-
58
- case HeartSubType.BLACK: {
59
- player.AddBlackHearts(maxHearts);
60
- break;
61
- }
62
- }
63
- }
64
-
65
- /**
66
- * We also have to check for normal red hearts, so that the player is not able to fill bone hearts
67
- * (by e.g. picking up a healing item like Breakfast).
68
- */
69
- function removeRedHearts(player: EntityPlayer) {
70
- const hearts = player.GetHearts();
71
- if (hearts > 0) {
72
- player.AddHearts(hearts * -1);
73
- }
74
- }
75
-
76
- // ModCallback.PRE_PICKUP_COLLISION (38)
77
- // PickupVariant.HEART (10)
78
- function prePickupCollisionHeart(pickup: EntityPickup, collider: Entity) {
79
- if (!isRedHeart(pickup)) {
80
- return undefined;
81
- }
82
-
83
- const player = collider.ToPlayer();
84
- if (player === undefined) {
85
- return undefined;
86
- }
87
-
88
- const character = player.GetPlayerType();
89
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
90
- if (conversionHeartSubType === undefined) {
91
- return undefined;
92
- }
93
-
94
- // Prevent internal code from running, which will prevent the player from picking up the heart,
95
- // but will still allow the heart to bounce off of the player.
96
- return false;
97
- }
98
-
99
- /**
100
- * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
101
- * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
102
- *
103
- * Call this function once at the beginning of your mod to declare the health conversion type.
104
- */
105
- export function registerCharacterHealthConversion(
106
- playerType: PlayerType,
107
- conversionHeartSubType: ConversionHeartSubType,
108
- ): void {
109
- errorIfFeaturesNotInitialized(FEATURE_NAME);
110
- characterHealthReplacementMap.set(playerType, conversionHeartSubType);
111
- }
@@ -1,61 +0,0 @@
1
- import {
2
- CacheFlag,
3
- ModCallback,
4
- PlayerType,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { getDefaultPlayerStat } from "../functions/cacheFlag";
8
- import { addStat } from "../functions/player";
9
-
10
- const FEATURE_NAME = "character stat manager";
11
-
12
- type StatMap = Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>;
13
- const charactersStatMap = new Map<PlayerType, StatMap>();
14
-
15
- /** @internal */
16
- export function characterStatsInit(mod: Mod): void {
17
- mod.AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache); // 8
18
- }
19
-
20
- // ModCallback.EVALUATE_CACHE (8)
21
- function evaluateCache(player: EntityPlayer, cacheFlag: CacheFlag) {
22
- const character = player.GetPlayerType();
23
- const statMap = charactersStatMap.get(character);
24
- if (statMap === undefined) {
25
- return;
26
- }
27
-
28
- const stat = statMap.get(cacheFlag);
29
- const defaultStat = getDefaultPlayerStat(cacheFlag);
30
- if (stat === undefined || defaultStat === undefined) {
31
- return;
32
- }
33
- const delta = stat - defaultStat;
34
-
35
- addStat(player, cacheFlag, delta);
36
- }
37
-
38
- /**
39
- * Helper function to manage the stats for a vanilla or custom character. Call this function once at
40
- * the beginning of your mod to declare the starting stats.
41
- *
42
- * You must provide this function with a map of CacheFlag to the default stat amount. For example,
43
- * the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
44
- *
45
- * ```ts
46
- * const fooDefaultStats = new Map<CacheFlag, number>([
47
- * [CacheFlag.DAMAGE, 4.5],
48
- * ])
49
- * registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
50
- * ```
51
- *
52
- * Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format, not
53
- * the `MaxFireDelay` format.
54
- */
55
- export function registerCharacterStats(
56
- playerType: PlayerType,
57
- statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>,
58
- ): void {
59
- errorIfFeaturesNotInitialized(FEATURE_NAME);
60
- charactersStatMap.set(playerType, statMap);
61
- }
@@ -1,221 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
4
- import { isReflectionRender } from "../../functions/utils";
5
- import { saveDataManager } from "../saveDataManager/exports";
6
- import v, { debugDisplayTextCallbacks } from "./v";
7
-
8
- export function debugDisplayInit(mod: ModUpgraded): void {
9
- saveDataManager("debugDisplay", v, () => false);
10
-
11
- mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
12
- mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
13
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
14
- mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
15
- mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
16
- mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
17
- mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
18
- mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
19
- mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
20
- mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
21
- mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
22
- mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
23
- mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
24
- mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
25
- mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
26
- mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
27
- mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
28
- mod.AddCallbackCustom(
29
- ModCallbackCustom.POST_PRESSURE_PLATE_RENDER,
30
- postPressurePlateRender,
31
- );
32
- }
33
-
34
- function renderTextOnEntity(entity: Entity | GridEntity, text: string) {
35
- if (isReflectionRender()) {
36
- return;
37
- }
38
-
39
- const position = Isaac.WorldToScreen(entity.Position);
40
- Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
41
- }
42
-
43
- // ModCallback.POST_FAMILIAR_RENDER (25)
44
- function postFamiliarRender(familiar: EntityFamiliar) {
45
- if (!v.run.familiar) {
46
- return;
47
- }
48
-
49
- const text = debugDisplayTextCallbacks.familiar(familiar);
50
- renderTextOnEntity(familiar, text);
51
- }
52
-
53
- // ModCallback.POST_NPC_RENDER (28)
54
- function postNPCRender(npc: EntityNPC) {
55
- if (!v.run.npc) {
56
- return;
57
- }
58
-
59
- const text = debugDisplayTextCallbacks.npc(npc);
60
- renderTextOnEntity(npc, text);
61
- }
62
-
63
- // ModCallback.POST_PLAYER_RENDER (32)
64
- function postPlayerRender(player: EntityPlayer) {
65
- if (!v.run.player) {
66
- return;
67
- }
68
-
69
- const text = debugDisplayTextCallbacks.player(player);
70
- renderTextOnEntity(player, text);
71
- }
72
-
73
- // ModCallback.POST_PICKUP_RENDER (36)
74
- function postPickupRender(pickup: EntityPickup) {
75
- if (!v.run.pickup) {
76
- return;
77
- }
78
-
79
- const text = debugDisplayTextCallbacks.pickup(pickup);
80
- renderTextOnEntity(pickup, text);
81
- }
82
-
83
- // ModCallback.POST_TEAR_RENDER (41)
84
- function postTearRender(tear: EntityTear) {
85
- if (!v.run.tear) {
86
- return;
87
- }
88
-
89
- const text = debugDisplayTextCallbacks.tear(tear);
90
- renderTextOnEntity(tear, text);
91
- }
92
-
93
- // ModCallback.POST_PROJECTILE_RENDER (45)
94
- function postProjectileRender(projectile: EntityProjectile) {
95
- if (!v.run.projectile) {
96
- return;
97
- }
98
-
99
- const text = debugDisplayTextCallbacks.projectile(projectile);
100
- renderTextOnEntity(projectile, text);
101
- }
102
-
103
- // ModCallback.POST_LASER_RENDER (49)
104
- function postLaserRender(laser: EntityLaser) {
105
- if (!v.run.laser) {
106
- return;
107
- }
108
-
109
- const text = debugDisplayTextCallbacks.laser(laser);
110
- renderTextOnEntity(laser, text);
111
- }
112
-
113
- // ModCallback.POST_KNIFE_RENDER (52)
114
- function postKnifeRender(knife: EntityKnife) {
115
- if (!v.run.knife) {
116
- return;
117
- }
118
-
119
- const text = debugDisplayTextCallbacks.knife(knife);
120
- renderTextOnEntity(knife, text);
121
- }
122
-
123
- // ModCallback.POST_EFFECT_RENDER (56)
124
- function postEffectRender(effect: EntityEffect) {
125
- if (!v.run.effect) {
126
- return;
127
- }
128
-
129
- const text = debugDisplayTextCallbacks.effect(effect);
130
- renderTextOnEntity(effect, text);
131
- }
132
-
133
- // ModCallback.POST_BOMB_RENDER (59)
134
- function postBombRender(bomb: EntityBomb) {
135
- if (!v.run.bomb) {
136
- return;
137
- }
138
-
139
- const text = debugDisplayTextCallbacks.bomb(bomb);
140
- renderTextOnEntity(bomb, text);
141
- }
142
-
143
- // ModCallbackCustom.POST_SLOT_RENDER
144
- function postSlotRender(slot: Entity) {
145
- if (!v.run.slot) {
146
- return;
147
- }
148
-
149
- const text = debugDisplayTextCallbacks.slot(slot);
150
- renderTextOnEntity(slot, text);
151
- }
152
-
153
- // ModCallbackCustom.POST_ROCK_RENDER
154
- function postRockRender(rock: GridEntityRock) {
155
- if (!v.run.rock) {
156
- return;
157
- }
158
-
159
- const text = debugDisplayTextCallbacks.rock(rock);
160
- renderTextOnEntity(rock, text);
161
- }
162
-
163
- // ModCallbackCustom.POST_PIT_RENDER
164
- function postPitRender(pit: GridEntityPit) {
165
- if (!v.run.pit) {
166
- return;
167
- }
168
-
169
- const text = debugDisplayTextCallbacks.pit(pit);
170
- renderTextOnEntity(pit, text);
171
- }
172
-
173
- // ModCallbackCustom.POST_SPIKES_RENDER
174
- function postSpikesRender(spikes: GridEntitySpikes) {
175
- if (!v.run.spikes) {
176
- return;
177
- }
178
-
179
- const text = debugDisplayTextCallbacks.spikes(spikes);
180
- renderTextOnEntity(spikes, text);
181
- }
182
-
183
- // ModCallbackCustom.POST_TNT_RENDER
184
- function postTNTRender(tnt: GridEntityTNT) {
185
- if (!v.run.tnt) {
186
- return;
187
- }
188
-
189
- const text = debugDisplayTextCallbacks.tnt(tnt);
190
- renderTextOnEntity(tnt, text);
191
- }
192
-
193
- // ModCallbackCustom.POST_POOP_RENDER
194
- function postPoopRender(poop: GridEntityPoop) {
195
- if (!v.run.poop) {
196
- return;
197
- }
198
-
199
- const text = debugDisplayTextCallbacks.poop(poop);
200
- renderTextOnEntity(poop, text);
201
- }
202
-
203
- // ModCallbackCustom.POST_DOOR_RENDER
204
- function postDoorRender(door: GridEntityDoor) {
205
- if (!v.run.door) {
206
- return;
207
- }
208
-
209
- const text = debugDisplayTextCallbacks.door(door);
210
- renderTextOnEntity(door, text);
211
- }
212
-
213
- // ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
214
- function postPressurePlateRender(pressurePlate: GridEntityPressurePlate) {
215
- if (!v.run.pressurePlate) {
216
- return;
217
- }
218
-
219
- const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
220
- renderTextOnEntity(pressurePlate, text);
221
- }