e4k-data 4.53.23 → 4.55.17

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Files changed (52) hide show
  1. package/data/buildings.json +502 -93
  2. package/data/characters.json +3 -3
  3. package/data/constructionItems.json +118 -6
  4. package/data/currencies.json +12 -0
  5. package/data/effects.json +31 -1
  6. package/data/effecttypes.json +27 -2
  7. package/data/equipments.json +61 -0
  8. package/data/expansions.json +54 -54
  9. package/data/generalAbilities.json +474 -270
  10. package/data/generalAbilityEffects.json +397 -307
  11. package/data/generalSkillTiers.json +31 -0
  12. package/data/generalSkills.json +1723 -0
  13. package/data/generalSlots.json +32 -0
  14. package/data/generals.json +31 -4
  15. package/data/horses.json +143 -143
  16. package/data/leaguetypeEvents.json +33 -0
  17. package/data/lootBoxTombolas.json +343 -0
  18. package/data/merchants.json +1 -1
  19. package/data/packageCategories.json +4 -0
  20. package/data/packageCategoryCurrencyRelations.json +5 -0
  21. package/data/packageCategoryFilterRelations.json +4 -0
  22. package/data/packages.json +1197 -548
  23. package/data/quests.json +2 -0
  24. package/data/relicLootOptions.json +6 -0
  25. package/data/rewards.json +884 -85
  26. package/data/units.json +1 -1
  27. package/data/version.json +1 -1
  28. package/data/versionInfo.json +3 -3
  29. package/data/wodIds.json +192 -192
  30. package/data/worldmapskins.json +8 -0
  31. package/images/x768.json +384 -61
  32. package/languages/da.json +74 -38
  33. package/languages/de.json +77 -41
  34. package/languages/el.json +78 -42
  35. package/languages/en.json +71 -35
  36. package/languages/es.json +78 -42
  37. package/languages/fi.json +74 -38
  38. package/languages/fr.json +74 -38
  39. package/languages/it.json +77 -41
  40. package/languages/ja.json +76 -40
  41. package/languages/ko.json +75 -39
  42. package/languages/nl.json +80 -44
  43. package/languages/no.json +77 -41
  44. package/languages/pl.json +76 -40
  45. package/languages/pt.json +77 -41
  46. package/languages/ru.json +77 -41
  47. package/languages/sv.json +75 -39
  48. package/languages/tr.json +76 -40
  49. package/languages/zh_CN.json +77 -41
  50. package/languages/zh_TW.json +75 -39
  51. package/package.json +1 -1
  52. package/typings/types.d.ts +6 -0
@@ -1756,12 +1756,20 @@
1756
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  "deco_IndianWaterTempleBrown_name": "神圣摩诃菩提喷泉",
1757
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  "deco_WaterfallHarp1_name": "和谐之弦",
1758
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  "deco_WaterfallHarp2_name": "和谐春天",
1759
- "deco_MayanRuinsBlue_name": "奥梅特库特利神殿",
1760
- "deco_MayanRuinsRed_name": "奥梅特库特利的宝藏",
1759
+ "deco_MayaRuinsBlue_name": "奥梅特库特利神殿",
1760
+ "deco_MayaRuinsRed_name": "奥梅特库特利的宝藏",
1761
1761
  "ci_appearance_MayaHunter_flavour": "荒野猎人利奥在紊乱荒野中追捕猎物时,会以这栋建筑作为大本营。",
1762
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  "ci_appearance_MayaHunter": "狂野狩猎小屋",
1763
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  "deco_TikiVolcanoRed_name": "提基火山",
1764
- "deco_TikiVolcano_name": "提基神殿"
1764
+ "deco_TikiVolcano_name": "提基神殿",
1765
+ "ci_appearance_MayaRelicBrewery_flavour": "荒野啤酒里包含用蜂蜜浸泡过的绿心树树皮,别具香甜风味。",
1766
+ "ci_appearance_MayaRelicBrewery": "狂野酿酒厂",
1767
+ "ci_appearance_MayaRelicBeekeeper_flavour": "叛乱海盗阿莉莎在寻找丛林里液体黄金时,很期待有不同的发现。",
1768
+ "ci_appearance_MayaRelicBeekeeper": "狂野养蜂场",
1769
+ "deco_shipwreckCove_name": "Shipwreck Cove",
1770
+ "deco_frozenShipwreckCove_name": "Frozen Cove",
1771
+ "ci_appearance_piratesMill_flavour": "Grain ships are always an easy target. Alyssas crew used this improvised mill to process their nourishing loot.",
1772
+ "ci_appearance_piratesMill": "Pirates Mill"
1765
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  },
1766
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  "dialogs": {
1767
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  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -10558,7 +10566,7 @@
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  "dialog_deleteAccount_cancelDeletion_popup_title": "删除已取消",
10559
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  "dialog_deleteAccount_confirmation_popup_description": "选择“删除帐户”选项将启动删除您的《帝国:四国霸战》用户帐户的流程。删除将在确认 14 天后进行初始化,在此期间,您仍可访问帐户并取消删除申请。此期限一过,您将无法再登录游戏了。\n届时将删除您所有的《帝国:四国霸战》数据,包括登录信息、游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理,可能耗费数天时间,直至您的所有数据均被完全删除。\n如您在阅读并理解以上条件后,仍然希望启动删除流程,请选择“删除帐户”。",
10560
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  "dialog_deleteAccount_confirmation_popup_title": "删除帐户",
10561
- "dialog_deleteAccount_initiated_popup_description": "您的 Goodgame Empire 用户帐户的删除流程已启动!您将无法再访问自己的帐户或 Empire 社区!\n帐户删除将导致您所有 Goodgame Empire 数据都被完全删除,包括登录信息、所有游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理。\n您还有 {0} 时间可以取消删除流程,保留您的帐户!如有任何进一步的问题,请联系 Goodgame 支持人员。\n选择“中止”可以取消删除流程,保留您的帐户。",
10569
+ "dialog_deleteAccount_initiated_popup_description": "您的 Goodgame Empire 用户帐户的删除流程已启动!您将无法再访问自己的帐户或 Empire 社区!\n帐户删除将导致您所有 Goodgame Empire 数据都被完全删除,包括登录信息、所有游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理。\n\n帐户删除将于 UTC 时间 {0} 开始。在此日期之前,您可以取消删除流程以保留帐户。如有任何进一步的问题,请联系 Goodgame 支持人员\n\n选择“中止”可以取消删除流程,保留您的帐户。",
10562
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  "dialog_deleteAccount_initiated_popup_title": "帐户删除!",
10563
10571
  "dialog_deleteAccount_secondConfirmation_popup_desc": "您已启动帐户删除流程。帐户将于 {0} 被删除。截止日期到来之前,您可以在设置菜单中取消删除流程。",
10564
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  "dialog_deleteAccount_secondConfirmation_popup_title": "帐户删除",
@@ -10737,13 +10745,13 @@
10737
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  "dialog_generals_overview_selectGeneral_notOwned": "尚未招募",
10738
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  "dialog_generals_overview_selectGeneral_owned": "您的将军",
10739
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  "dialog_generals_overview_selectGeneral_unknown": "将军即将到来",
10740
- "dialog_generals_overview_starLevel_desc": "星级",
10748
+ "dialog_generals_overview_starLevel_desc": "星级评分",
10741
10749
  "dialog_generals_overview_story_header": "背景故事",
10742
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  "dialog_generals_overview_upgradeMaterials": "升级材料",
10743
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  "dialog_generals_speed": "速度",
10744
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  "dialog_generals_supportingCommander": "支援型指挥官:",
10745
10753
  "dialog_generals_troopCapacity": "部队容量",
10746
- "help_generals_inn_01": "旅馆是国度中最伟大将军的聚集之地。\n\n跟酒馆里的顾客们交谈可以认识各位将军,并将他们集结到您的麾下。每位顾客需要一种特定的礼品才会把您介绍给将军,但每隔一段时间,您也可以与顾客免费互动。\n\n每次与顾客互动时,您都可以参加一次抽奖。每次抽奖会得到四种奖励,其中最好的奖励便是将军碎片。这种宝贵的代币可用于解锁将军和提高其星级评分。前往将军概览,使用这些碎片即可招募新将军和提升已有的将军。每位将军都需要使用独特的碎片类型才能招募。",
10754
+ "help_generals_inn_01": "旅馆是国度中最伟大将军的聚集之地。\n\n跟酒馆里的顾客们交谈可以认识各位将军,并将他们集结到您的麾下。\n每位顾客需要一种特定的礼品才会把您介绍给将军。此外还有限时的特定礼品可以送给碧翠丝公主;这些特定礼品可用来为最近加入游戏的将军获得碎片。\n每隔一段时间,您也可以与顾客免费互动,无需消耗礼品。\n\n每次与顾客互动时,您都可以参加一次抽奖。每次抽奖会得到四种奖励,其中最好的奖励便是将军碎片。这种宝贵的代币可用于解锁将军和提高其星级评分。前往将军概览,使用这些碎片即可招募新将军和提升已有的将军。每位将军都需要使用独特的碎片类型才能招募。",
10747
10755
  "statistics": "统计数据",
10748
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  "currency_description_GenXP1000": "使一位将军的经验值提高 1,000 点。可在将军概览中使用。",
10749
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  "currency_description_GenXP10000": "使一位将军的经验值提高 10,000 点。可在将军概览中使用。",
@@ -10862,7 +10870,7 @@
10862
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  "generals_abilities_desc_attack_1023": "进攻:将进攻士兵的最低远程战斗力设为 +{0}%,同时获得 +{1}% 远程攻击力加成。每 {2} 波激活一次。",
10863
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  "generals_abilities_desc_attack_1025": "进攻:降低进攻兵种远程战斗力的所有防守士兵效果 -{0}%。每 {1} 波激活一次。",
10864
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  "generals_abilities_desc_attack_1026": "进攻:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍于该数值的临时海盗兵种用于展开内城进攻。上限:2,500 兵种",
10865
- "generals_abilities_desc_attack_1027": "进攻:提高进攻兵种的战斗力,数值基于一波之中总劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
10873
+ "generals_abilities_desc_attack_1027": "进攻:提高一波之中进攻兵种的战斗力,数值为其平均劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
10866
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  "generals_abilities_desc_attack_1030": "进攻:在城墙战中每失去100支进攻部队,内城战中的进攻部队战斗力就会提升{0}%,上限30%。",
10867
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  "generals_abilities_desc_attack_1034": "进攻:如果您军队中的兵种数量多于敌方城墙上的兵种数量,则消灭一波当中 {0}% 的城墙近战防守士兵 。每 {1} 波激活一次。",
10868
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  "generals_abilities_desc_attack_1035": "进攻:敌方防守士兵近战防御力 -{0}%, 远程防御力 -{1}%。每 {2} 波激活。",
@@ -10874,7 +10882,7 @@
10874
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  "generals_abilities_desc_defense_1008": "防守:根据进攻士兵超出防守士兵的数量,提高防守兵种的战斗力。每 {1} 波激活一次。",
10875
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  "generals_abilities_desc_defense_1012": [
10876
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  "防守:可在城墙区域增加额外的防守兵种,数量相当于城墙区域总兵种容量的 {0}%。每 {1} 波激活一次。",
10877
- "防守:使针对进攻军队的防御性将军能力的效果降低 {0}%。每波激活一次。"
10885
+ "防守:使针对防守军队的进攻性将军能力的效果降低 {0}%。每波激活一次。"
10878
10886
  ],
10879
10887
  "generals_abilities_desc_defense_1013": "防守:用于进攻城墙的进攻士兵武器战斗效果降低 -{0}%。每 {1} 波激活一次。",
10880
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  "generals_abilities_desc_defense_1015": "防守:计算防守士兵伤亡时,远程进攻士兵的战斗力 -{0}%。每 {1} 波激活一次。",
@@ -10883,7 +10891,7 @@
10883
10891
  "generals_abilities_desc_defense_1023": "防守:将防守士兵的最低远程防御力设为 +{0}%,同时获得 +{1}% 远程攻击力加成。每 {2} 波激活一次。",
10884
10892
  "generals_abilities_desc_defense_1025": "防守:降低防守兵种远程战斗力的所有进攻士兵效果 -{0}%。每 {1} 波激活一次。",
10885
10893
  "generals_abilities_desc_defense_1026": "防守:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍于该数值的临时海盗兵种用于展开内城防守。上限:2,500 兵种",
10886
- "generals_abilities_desc_defense_1027": "防守:提高防守兵种的战斗力,数值基于一波之中总劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
10894
+ "generals_abilities_desc_defense_1027": "防守:提高一波之中防守兵种的战斗力,数值为其平均劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
10887
10895
  "generals_abilities_desc_defense_1030": "防御:在城墙战中每失去100支防守部队,内城战中的防守部队战斗力就会提升{0}%,上限30%。",
10888
10896
  "generals_abilities_desc_defense_1034": "防守:一波之中,消灭正面和城堡两侧所有近战进攻士兵中的 {0}%。每 {1} 波激活一次。",
10889
10897
  "generals_abilities_desc_defense_1035": "防守:敌方进攻士兵近战攻击力 -{0}%, 远程攻击力 -{1}%。每 {2} 波激活。",
@@ -11142,9 +11150,9 @@
11142
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  "generals_skill_name_attackUnitAmountReinforcementBonus": "奋力一击",
11143
11151
  "generals_skill_name_defenseUnitAmountYardBonus": "背水一战",
11144
11152
  "generals_skill_name_defenseUnitAmountWall": "激昂哨兵",
11145
- "dialog_generals_inn_drawChances_gamblingPrincess": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予碧翠丝公主礼品\n\n02,00% - 技能重置代币\n\n01,75% - 装备\n\n24,00% - 攻城与防御武器\n\n08,50% - 跳过时间\n\n17,00% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,50% - 建造物品\n\n14,00% - 资源\n\n03,75% - 红宝石\n\n10,00% - 军事兵种\n\n00,50% - 装饰品",
11146
- "dialog_generals_inn_drawChances_drunkKnight": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予乌利支爵士礼品\n\n01,50% - 技能重置代币\n\n01,00% - 装备\n\n20,50% - 攻城与防御武器\n\n12,00% - 跳过时间\n\n19,00% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,30% - 建造物品\n\n13,45% - 资源\n\n05,00% - 红宝石\n\n09,00% - 军事兵种\n\n00,25% - 装饰品",
11147
- "dialog_generals_inn_drawChances_fatKing": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予路德维希王礼品\n\n01,50% - 技能重置代币\n\n00,50% - 装备\n\n18,22% - 攻城与防御武器\n\n15,00% - 跳过时间\n\n19,50% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,15% - 建造物品\n\n11,00% - 资源\n\n06,00% - 红宝石\n\n10,00% - 军事兵种\n\n00,13% - 装饰品",
11153
+ "dialog_generals_inn_drawChances_gamblingPrincess_princessToken": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予碧翠丝公主礼品\n\n02,00% - 技能重置代币\n\n01,75% - 装备\n\n24,00% - 攻城与防御武器\n\n08,50% - 跳过时间\n\n17,00% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,50% - 建造物品\n\n14,00% - 资源\n\n03,75% - 红宝石\n\n10,00% - 军事兵种\n\n00,50% - 装饰品",
11154
+ "dialog_generals_inn_drawChances_drunkKnight_knightToken": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予乌利支爵士礼品\n\n01,50% - 技能重置代币\n\n01,00% - 装备\n\n20,50% - 攻城与防御武器\n\n12,00% - 跳过时间\n\n19,00% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,30% - 建造物品\n\n13,45% - 资源\n\n05,00% - 红宝石\n\n09,00% - 军事兵种\n\n00,25% - 装饰品",
11155
+ "dialog_generals_inn_drawChances_fatKing_fatKingToken": "这是本次顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n抽奖概率 奖励类别\n\n12,50% - 将军碎片\n\n00,50% - 赠予路德维希王礼品\n\n01,50% - 技能重置代币\n\n00,50% - 装备\n\n18,22% - 攻城与防御武器\n\n15,00% - 跳过时间\n\n19,50% - 将军 XP 加速\n\n05,00% - 快速行军羽毛\n\n00,15% - 建造物品\n\n11,00% - 资源\n\n06,00% - 红宝石\n\n10,00% - 军事兵种\n\n00,13% - 装饰品",
11148
11156
  "dialog_npcName_38": "霍雷肖领主",
11149
11157
  "dialog_generals_inn_buyOffering_button": "购买优惠",
11150
11158
  "generals_characters_106_name": "剥皮者沃夫甘德",
@@ -11185,10 +11193,10 @@
11185
11193
  "generals_abilities_desc_attack_1003": "获得进攻士兵内城战斗力加成,数值相当于防守兵种总内城战斗力的 {0}%。上限:进攻士兵战力的 3 倍。",
11186
11194
  "generals_abilities_desc_attack_1014": "提高进攻兵种的战斗力,数值相当于上一波击杀的进攻兵种之基础战斗力的 {0}%。每 {1} 波激活一次。",
11187
11195
  "generals_abilities_desc_attack_1021": "进攻:使敌方将军所有本应在战斗前 {0} 生效的能力失效。",
11188
- "generals_abilities_desc_attack_1022": "进攻:如果进攻兵种人数超出城墙上的防守兵种人数,则每波消灭 {0}% 的城墙防守兵种。伤亡无法从内城中补充。",
11196
+ "generals_abilities_desc_attack_1022": "进攻:如果城墙进攻士兵总数超出城墙防守士兵,则消灭 {0}% 的城墙防守士兵。伤亡无法从内城中补充。",
11189
11197
  "generals_abilities_desc_attack_1028": "进攻:NPC 目标的战利品增加 {0}%,同时将您的兵种的劫掠容量增加 {1}%。",
11190
11198
  "generals_abilities_desc_attack_1033": "进攻:敌方防守士兵的远程防御力 -{0}%,您的进攻兵种远程攻击力 +{1}%。每 {2} 波激活一次。",
11191
- "generals_abilities_desc_attack_1038": "进攻:根据在城墙上消灭的敌方兵种,使内城中进攻兵种的战斗力加成 +{0}%。上限为 15%。",
11199
+ "generals_abilities_desc_attack_1038": "进攻:提高内城中进攻兵种的战斗力加成,数值为在城墙上消灭的敌方兵种数量的 {0}%。上限为 15%。",
11192
11200
  "generals_abilities_desc_attack_1039": "在随后 2 波中使敌方战力降低 -{0}%。每 {1} 波激活一次。",
11193
11201
  "generals_abilities_desc_defense_1003": "获得防守士兵内城战斗力加成,数值相当于进攻兵种总内城战斗力的 {0}%。上限:防守士兵战力的 3 倍。",
11194
11202
  "generals_abilities_desc_defense_1014": "提高防守兵种的战斗力,数值相当于上一波击杀的防守兵种之基础战斗力的 {0}%。每 {1} 波激活一次。",
@@ -11197,7 +11205,7 @@
11197
11205
  "generals_abilities_desc_defense_1022": "防守:在进攻军队抵达您的城堡城墙之前,消灭每波当中 {0}% 的进攻兵种。",
11198
11206
  "generals_abilities_desc_defense_1028": "防守:使遭到劫掠后损失的资源数量减少 {0}%。",
11199
11207
  "generals_abilities_desc_defense_1033": "防守:敌方进攻士兵的远程攻击力 -{0}%,您的防守兵种远程防御力 +{1}%。每 {2} 波激活一次。",
11200
- "generals_abilities_desc_defense_1038": "防守:根据在城墙上消灭的敌方兵种,使内城中防守兵种的战斗力加成 +{0}%。上限为 15%。",
11208
+ "generals_abilities_desc_defense_1038": "防守:提高内城中防守兵种的战斗力加成, 数值为在城墙上消灭的敌方兵种数量的 {0}%。上限为 15%。",
11201
11209
  "generals_abilities_desc_defense_1039": "在随后 2 波中使敌方战力降低 -{0}%。每 {1} 波激活一次。",
11202
11210
  "generals_abilities_desc_short_attack_1003": "进攻兵种战斗力提高量",
11203
11211
  "generals_abilities_desc_short_attack_1014": "进攻兵种战斗力提高量",
@@ -11205,7 +11213,7 @@
11205
11213
  "使所有敌方将军的能力无效到一定程度",
11206
11214
  "已使敌方将军在战斗前 {0} 的能力无效"
11207
11215
  ],
11208
- "generals_abilities_desc_short_attack_1022": "人数少于城墙防守兵种时城墙上兵种的击杀数",
11216
+ "generals_abilities_desc_short_attack_1022": "城墙防守兵种击杀数",
11209
11217
  "generals_abilities_desc_short_attack_1028": "NPC 目标的战利品和您兵种的劫掠容量提高量",
11210
11218
  "generals_abilities_desc_short_attack_1033": "远程防御力降低量和远程攻击力提高量",
11211
11219
  "generals_abilities_desc_short_attack_1038": "内城中进攻兵种战斗力提高量",
@@ -11228,7 +11236,7 @@
11228
11236
  "战斗前 {0} 的敌方能力无效",
11229
11237
  "已使敌方将军在 {0} 的能力无效"
11230
11238
  ],
11231
- "generals_abilities_desc_short_value_attack_1022": "{0} 击杀的城墙兵种",
11239
+ "generals_abilities_desc_short_value_attack_1022": "{0} 防守城墙兵种击杀数",
11232
11240
  "generals_abilities_desc_short_value_attack_1028": "+{0}% NPC 战利品提高量和 +{1}% 兵种劫掠容量",
11233
11241
  "generals_abilities_desc_short_value_attack_1033": "-{0}% 远程防御力和 +{1}% 远程攻击力",
11234
11242
  "generals_abilities_desc_short_value_attack_1038": "+{0}% 内城进攻兵种的战斗力加成",
@@ -11240,7 +11248,7 @@
11240
11248
  "战斗前 {0} 的敌方能力无效",
11241
11249
  "已使敌方将军在 {0} 的能力无效"
11242
11250
  ],
11243
- "generals_abilities_desc_short_value_defense_1022": "{0} 每波击杀的兵种",
11251
+ "generals_abilities_desc_short_value_defense_1022": "{0} 进攻兵种击杀数",
11244
11252
  "generals_abilities_desc_short_value_defense_1028": "遭到劫掠后损失的资源减少 {0}%",
11245
11253
  "generals_abilities_desc_short_value_defense_1033": "-{0}% 远程攻击力和 +{1}% 远程防御力",
11246
11254
  "generals_abilities_desc_short_value_defense_1038": "+{0}% 内城防守兵种的战斗力加成",
@@ -11410,46 +11418,46 @@
11410
11418
  "dialog_options_newEmail_changeInProgress_newEmail_desc": "新电子邮件地址",
11411
11419
  "dialog_options_newEmail_changeInProgress_previousEmail_desc": "原电子邮件地址",
11412
11420
  "dialog_options_newEmail_changeInProgress_title": "电子邮件更改",
11413
- "generals_abilities_desc_1011": "如果防守士兵的近战实力超出城墙区域的远程实力,则将该区域进攻士兵的近战实力提高 {0}%。",
11421
+ "generals_abilities_desc_attack_1011": "如果防守士兵的近战实力超出城墙区域的远程实力,则将该区域进攻士兵的近战实力提高 {0}%。",
11414
11422
  "generals_abilities_desc_attack_1010": "进攻:每波进攻使进攻兵种的战斗力额外提高 {0}%。",
11415
- "generals_abilities_desc_attack_1019": "进攻:如果上一波未发生任何战斗,则使进攻兵种的战斗力提高 {0}%。 每波均可触发。",
11423
+ "generals_abilities_desc_attack_1019": "进攻:使一波之中进攻兵种的战斗力降低 {1}%,然后在下一波中将其提高 {0}%。每 {2} 波激活一次。",
11416
11424
  "generals_abilities_desc_attack_1029": "进攻:如果一波进攻中兵种和武器的类型与数量与上一波进攻完全相符,则使进攻兵种的战斗力提高 {0}%。",
11417
11425
  "generals_abilities_desc_defense_1010": "防守:每波进攻使防守兵种的战斗力额外提高 {0}%。",
11418
11426
  "generals_abilities_desc_defense_1011": "如果进攻士兵的近战实力超出城墙区域的远程实力,则将该区域防守士兵的近战实力提高 {0}%。",
11419
- "generals_abilities_desc_defense_1019": "防守:如果上一波未发生任何战斗,则使防守兵种的战斗力提高 {0}%。 每波均可触发。",
11427
+ "generals_abilities_desc_defense_1019": "无防守效果",
11420
11428
  "generals_abilities_desc_defense_1029": "防守:如果一波进攻中防守兵种的类型与上一波进攻完全相符,则使防守兵种的战斗力提高 {0}%。",
11421
11429
  "generals_abilities_desc_short_attack_1010": "进攻兵种战斗力提高量",
11422
11430
  "generals_abilities_desc_short_attack_1011": "进攻兵种近战战斗力提高量",
11423
- "generals_abilities_desc_short_attack_1019": "进攻兵种战斗力提高量",
11431
+ "generals_abilities_desc_short_attack_1019": "按波次交替降低和提高进攻士兵的战斗力。",
11424
11432
  "generals_abilities_desc_short_attack_1029": "进攻兵种战斗力提高量",
11425
11433
  "generals_abilities_desc_short_defense_1010": "防守兵种战斗力提高量",
11426
11434
  "generals_abilities_desc_short_defense_1011": "防守兵种近战战斗力提高量",
11427
- "generals_abilities_desc_short_defense_1019": "防守兵种战斗力提高量",
11435
+ "generals_abilities_desc_short_defense_1019": "无防守效果",
11428
11436
  "generals_abilities_desc_short_defense_1029": "防守兵种战斗力提高量",
11429
11437
  "generals_abilities_desc_short_leveling_attack_1010": "+{0}% 进攻兵种额外战斗力",
11430
11438
  "generals_abilities_desc_short_leveling_attack_1011": "+{0}% 进攻兵种近战战斗力",
11431
- "generals_abilities_desc_short_leveling_attack_1019": "+{0}% 进攻兵种战斗力",
11439
+ "generals_abilities_desc_short_leveling_attack_1019": "进攻兵种战斗力先 {1}% 然后 {0}%",
11432
11440
  "generals_abilities_desc_short_leveling_attack_1029": "+{0}% 进攻兵种战斗力",
11433
11441
  "generals_abilities_desc_short_leveling_defense_1010": "+{0}% 防守兵种额外战斗力",
11434
11442
  "generals_abilities_desc_short_leveling_defense_1011": "+{0}% 防守兵种近战战斗力",
11435
- "generals_abilities_desc_short_leveling_defense_1019": "+{0}% 防守兵种战斗力",
11443
+ "generals_abilities_desc_short_leveling_defense_1019": "无防守效果",
11436
11444
  "generals_abilities_desc_short_leveling_defense_1029": "+{0}% 防守兵种战斗力",
11437
11445
  "generals_abilities_desc_short_value_attack_1010": "+{0}% 进攻兵种战斗力",
11438
11446
  "generals_abilities_desc_short_value_attack_1011": "+{0}% 进攻兵种近战战斗力",
11439
- "generals_abilities_desc_short_value_attack_1019": "+{0}% 进攻兵种战斗力",
11447
+ "generals_abilities_desc_short_value_attack_1019": "{0}% 进攻兵种战斗力",
11440
11448
  "generals_abilities_desc_short_value_attack_1029": "+{0}% 进攻兵种战斗力",
11441
11449
  "generals_abilities_desc_short_value_defense_1010": "+{0}% 防守兵种战斗力",
11442
11450
  "generals_abilities_desc_short_value_defense_1011": "+{0}% 防守兵种近战战斗力",
11443
- "generals_abilities_desc_short_value_defense_1019": "+{0}% 防守兵种战斗力",
11451
+ "generals_abilities_desc_short_value_defense_1019": "无防守效果",
11444
11452
  "generals_abilities_desc_short_value_defense_1029": "+{0}% 防守兵种战斗力",
11445
11453
  "generals_abilities_name_1010": "无尽练习",
11446
11454
  "generals_abilities_name_1011": "剑之道",
11447
- "generals_abilities_name_1019": "头脑清晰",
11455
+ "generals_abilities_name_1019": "风暴之前的宁静",
11448
11456
  "generals_abilities_name_1029": "完美之道",
11449
11457
  "generals_abilities_desc_short_leveling_defense_1038": "+{0}% 内城防守兵种的战斗力加成",
11450
- "dialog_longPointEvent_message_copy_maya": "赞美太阳,跟我们一起庆祝夏至来临,这可是紊乱荒野之中最受珍视的节日。快来参与下列活动,从超越地平线的大陆上抱走精美绝伦的奖励。",
11451
- "dialog_longPointsEvent_eventEnd_maya": "白昼越来越长,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11452
- "dialog_longPointsEvent_eventEnd_maya_singular": "白昼越来越长,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11458
+ "dialog_longPointsEvent_message_copy_maya": "赞美太阳,跟我们一起庆祝夏至来临,这可是紊乱荒野之中最受珍视的节日。快来参与下列活动,从超越地平线的大陆上抱走精美绝伦的奖励。",
11459
+ "dialog_longPointsEvent_eventEnd_maya": "白昼越来越短,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11460
+ "dialog_longPointsEvent_eventEnd_maya_singular": "白昼越来越短,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11453
11461
  "dialog_longPointsEvent_eventEnd_title_maya": "夏至结束了!",
11454
11462
  "dialog_longPointsEvent_eventcamp_header_maya": "夏至圣日",
11455
11463
  "dialog_longPointsEvent_eventcamp_message_maya": "赞美太阳,跟我们一起庆祝夏至来临,这可是紊乱荒野之中最受珍视的节日。只要参与下列活动,即可从超越地平线的大陆上获得精美绝伦的奖励。",
@@ -11459,7 +11467,25 @@
11459
11467
  "dialog_longPointsEvent_gotTopxReward_title_maya": "夏至奖励",
11460
11468
  "dialog_longPointsEvent_hardMode_info_maya": "赞美太阳!您赢得了夏至圣日中的所有奖励。但是不要就此满足!如果您愿意接受另一项挑战,那么还有更多大奖在等着您!此外,如果您能成为节日排名最高的城堡领主之一,就还能获得一份特别奖励。",
11461
11469
  "dialog_longPointsEvent_message_header_maya": "夏至圣日",
11462
- "eventBuilding_longPointEvent_maya": "夏至圣日"
11470
+ "eventBuilding_longPointEvent_maya": "夏至圣日",
11471
+ "currency_description_SasakiToken": "在将军旅馆中与碧翠丝公主进行兑换可获得极其宝贵的奖励。奖励始终包括佐佐木的碎片,但佐佐木礼品的兑换仅可在限定时间内完成!",
11472
+ "currency_name_SasakiToken": "致赠碧翠丝的佐佐木礼品",
11473
+ "dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0} 奖励列表",
11474
+ "dialog_generals_inn_noFreeDraw": "- 无免费抽取可用\n- 可提供更丰厚的奖励",
11475
+ "dialog_generals_inn_drawChances_gamblingPrincess_SasakiToken": "这是本次包含精选礼品的顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n\n抽奖概率 奖励类别\n\n09.00% - 佐佐木碎片\n\n00.50% - 致赠碧翠丝的佐佐木礼品\n\n03.00% - 致赠碧翠丝的礼品\n\n05.00% - 致赠乌利支爵士的礼品\n\n08.00% - 致赠路德维希王的礼品\n\n02.00% - 技能重置代币\n\n03.40% - 装备\n\n22.00% - 攻城和防御武器\n\n10.00% - 跳过时间\n\n07.00% - 快速行军羽毛\n\n08.00% - 建造物品\n\n05.00% - 幸运转盘奖券\n\n12.00% - 军事兵种\n\n05.10% - 装饰品",
11476
+ "dialog_longPointsEvent_eventEnd_pirates": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season points in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
11477
+ "dialog_longPointsEvent_eventEnd_pirates_singular": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season point in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
11478
+ "dialog_longPointsEvent_eventEnd_title_pirates": "Jamborees End!",
11479
+ "dialog_longPointsEvent_eventcamp_header_pirates": "Jolly Roger Jamboree",
11480
+ "dialog_longPointsEvent_eventcamp_message_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
11481
+ "dialog_longPointsEvent_gotRoyalReward_copy_pirates": "Shiver me timbers! Ye have earned {0} season points in the Jolly Roger Jamboree! Ye have received a special pirates prize to commemorate your exploits!",
11482
+ "dialog_longPointsEvent_gotRoyalReward_title_pirates": "Victory!",
11483
+ "dialog_longPointsEvent_gotTopxReward_copy_pirates": "Avast ye! Youve amassed {0} season points in the Jolly Roger Jamboree, placing you among the top {1} lords in the event. Youve earned a hearty pirates bounty for your efforts.",
11484
+ "dialog_longPointsEvent_gotTopxReward_title_pirates": "Jolly Roger reward",
11485
+ "dialog_longPointsEvent_hardMode_info_pirates": "Blimey, you did it! Youve earned all the rewards in the Jolly Roger Jamboree. But dont you be resting on your laurels! More loot awaits ye if youre brave enough to face another challenge. Moreover, special treasures will be yours if ye prove to be one of the finest lords in the festivities.",
11486
+ "dialog_longPointsEvent_message_copy_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
11487
+ "dialog_longPointsEvent_message_header_pirates": "Jolly Roger Jamboree",
11488
+ "eventBuilding_longPointEvent_pirates": "Jolly Roger Jamboree"
11463
11489
  },
11464
11490
  "effects": {
11465
11491
  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -16227,14 +16253,21 @@
16227
16253
  "equip_effect_description_DefenseBoostFlank": "+{0}% 防守时城堡侧面的战斗力",
16228
16254
  "equipment_unique_1192": "吉利根爵士的庇护",
16229
16255
  "equipment_unique_1192_desc": "一群漂流者利用这种坚果在岛上建立起了一个文明。将您的城堡变成椰子堡垒。",
16230
- "equipment_unique_1195": "狂欢火箭",
16231
- "equipment_unique_1195_desc": "此物本用于吓跑飞龙,后来偶然发现它有点燃派对气氛的用处。将您的军队变成一支准备参加周年狂欢的庆祝商队。",
16232
- "equipment_unique_1196": "彩纸大炮",
16233
- "equipment_unique_1196_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!",
16234
- "equipment_unique_1197": "彩纸大炮",
16235
- "equipment_unique_1197_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!",
16236
- "equipment_unique_1198": "彩纸大炮",
16237
- "equipment_unique_1198_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!"
16256
+ "equipment_unique_1195": "彩纸大炮",
16257
+ "equipment_unique_1195_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!",
16258
+ "equipment_unique_1196": "狂欢火箭",
16259
+ "equipment_unique_1196_desc": "此物本用于吓跑飞龙,后来偶然发现它有点燃派对气氛的用处。将您的军队变成一支准备参加周年狂欢的庆祝商队。",
16260
+ "equipment_unique_1197": "狂欢火箭",
16261
+ "equipment_unique_1197_desc": "此物本用于吓跑飞龙,后来偶然发现它有点燃派对气氛的用处。将您的军队变成一支准备参加周年狂欢的庆祝商队。",
16262
+ "equipment_unique_1198": "狂欢火箭",
16263
+ "equipment_unique_1198_desc": "此物本用于吓跑飞龙,后来偶然发现它有点燃派对气氛的用处。将您的军队变成一支准备参加周年狂欢的庆祝商队。",
16264
+ "equipment_unique_1194_desc": "将您的城堡变成一座古老的丛林神庙。",
16265
+ "equipment_unique_1194": "荒野徽记",
16266
+ "equipment_unique_1999_desc": "将您的军队变成一队耀眼的太阳战士。",
16267
+ "equipment_unique_2000_desc": "将您的军队变成一队耀眼的太阳战士。",
16268
+ "equipment_unique_2000": "狡诈日冕",
16269
+ "equipment_unique_1999": "狡诈日冕",
16270
+ "equipment_unique_2001": "狡诈日冕"
16238
16271
  },
16239
16272
  "generic": {
16240
16273
  "activity": "活动",
@@ -18168,7 +18201,10 @@
18168
18201
  "filters_category_114": "旭日代币",
18169
18202
  "currency_description_mayaLTPEToken": "这些金色太阳神代币发现于古老的丛林神殿中,可于限定时间内在铁匠大师处兑换奖励。",
18170
18203
  "currency_name_mayaLTPEToken": "旭日代币",
18171
- "preCombat": "战斗前"
18204
+ "preCombat": "战斗前",
18205
+ "filters_category_115": "Jolly Roger tokens",
18206
+ "currency_description_piratesLTPEToken": "These golden skull tokens were minted from pirates loot. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
18207
+ "currency_name_piratesLTPEToken": "Jolly Roger tokens"
18172
18208
  },
18173
18209
  "help": {
18174
18210
  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
@@ -1756,12 +1756,20 @@
1756
1756
  "deco_IndianWaterTempleBrown_name": "神聖摩訶菩提噴泉",
1757
1757
  "deco_WaterfallHarp1_name": "和諧絲弦",
1758
1758
  "deco_WaterfallHarp2_name": "和諧春泉",
1759
- "deco_MayanRuinsBlue_name": "奧梅特奧特爾神壇",
1760
- "deco_MayanRuinsRed_name": "奧梅特奧特爾的寶藏",
1759
+ "deco_MayaRuinsBlue_name": "奧梅特奧特爾神壇",
1760
+ "deco_MayaRuinsRed_name": "奧梅特奧特爾的寶藏",
1761
1761
  "ci_appearance_MayaHunter_flavour": "荒野獵人雷歐在纏捲荒原狩獵時,曾使用這座建築作為紮營的基地。",
1762
1762
  "ci_appearance_MayaHunter": "荒野狩獵小屋",
1763
1763
  "deco_TikiVolcanoRed_name": "提基火山",
1764
- "deco_TikiVolcano_name": "提基神壇"
1764
+ "deco_TikiVolcano_name": "提基神壇",
1765
+ "ci_appearance_MayaRelicBrewery_flavour": "荒野釀出的啤酒含有浸泡蜂蜜的綠心樹皮,添加額外的甜蜜風味。",
1766
+ "ci_appearance_MayaRelicBrewery": "荒野釀酒廠",
1767
+ "ci_appearance_MayaRelicBeekeeper_flavour": "反抗軍海盜亞麗莎在森林裡尋找如黃金般的液體,期望能找到與眾不同的瓊漿玉液。",
1768
+ "ci_appearance_MayaRelicBeekeeper": "荒野蜂房",
1769
+ "deco_shipwreckCove_name": "Shipwreck Cove",
1770
+ "deco_frozenShipwreckCove_name": "Frozen Cove",
1771
+ "ci_appearance_piratesMill_flavour": "Grain ships are always an easy target. Alyssas crew used this improvised mill to process their nourishing loot.",
1772
+ "ci_appearance_piratesMill": "Pirates Mill"
1765
1773
  },
1766
1774
  "dialogs": {
1767
1775
  "dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
@@ -10558,7 +10566,7 @@
10558
10566
  "dialog_deleteAccount_cancelDeletion_popup_title": "刪除已取消",
10559
10567
  "dialog_deleteAccount_confirmation_popup_description": "選擇「刪除帳號」選項將會開始刪除《帝國:四國霸戰》使用者帳號的程序。刪除將會在確認 14 天候開始,在此期間你仍可存取你的帳號和取消刪除要求。一旦經過此期間,你將無法再登入遊戲。\n如此將刪除你的所有《帝國:四國霸戰》資料,包括登入資訊、遊戲進度和購買內容,以及你的完整個人資料。所有資料的刪除將根據 GDPR 規定處理。可能會需要幾天時間才能完全刪除你的資料。\n如果你已閱讀並了解上述條件,並仍希望起始刪除程序,請選擇「刪除帳號」。",
10560
10568
  "dialog_deleteAccount_confirmation_popup_title": "刪除帳號",
10561
- "dialog_deleteAccount_initiated_popup_description": "你的 Goodgame Empire 使用者帳號刪除程序已開始!你將無法再存取你的帳號或 Empire 社群!\n帳號刪除將導致完整刪除你的所有 Goodgame Empire 資料,包括登入資訊、所有遊戲進度和購買內容以及你的完整個人資料。所有資料刪除都是根據 GDPR 規定處理。\n你還剩下 {0} 可取消刪除程序並保留你的帳號!如果你有任何後續問題,請聯絡 Goodgame 支援團隊。\n選擇「中止」以取消刪除程序並保留你的帳號。",
10569
+ "dialog_deleteAccount_initiated_popup_description": "你的 Goodgame Empire 使用者帳號刪除程序已開始!你將無法再存取你的帳號或 Empire 社群!\n帳號刪除將導致完整刪除你的所有 Goodgame Empire 資料,包括登入資訊、所有遊戲進度和購買內容,以及你的完整個人資料。所有資料刪除都是根據 GDPR 規定處理。\n\n帳號將於UTC 時間 {0} 刪除。若要保留你的帳號,你可在此日期前取消刪除程序。如果你有任何後續問題,請聯絡 Goodgame 支援團隊\n\n選擇「中止」以取消刪除程序並保留你的帳號。",
10562
10570
  "dialog_deleteAccount_initiated_popup_title": "帳號刪除!",
10563
10571
  "dialog_deleteAccount_secondConfirmation_popup_desc": "你已起始帳號刪除程序。該帳號將於 {0} 後刪除。在此期間你可在設定選單中取消刪除程序。",
10564
10572
  "dialog_deleteAccount_secondConfirmation_popup_title": "帳號刪除",
@@ -10737,13 +10745,13 @@
10737
10745
  "dialog_generals_overview_selectGeneral_notOwned": "尚未招募",
10738
10746
  "dialog_generals_overview_selectGeneral_owned": "你的將軍",
10739
10747
  "dialog_generals_overview_selectGeneral_unknown": "即將登場的將軍",
10740
- "dialog_generals_overview_starLevel_desc": "星級",
10748
+ "dialog_generals_overview_starLevel_desc": "星等評價",
10741
10749
  "dialog_generals_overview_story_header": "背景故事",
10742
10750
  "dialog_generals_overview_upgradeMaterials": "升級材料",
10743
10751
  "dialog_generals_speed": "速度",
10744
10752
  "dialog_generals_supportingCommander": "支援的指揮官:",
10745
10753
  "dialog_generals_troopCapacity": "部隊人數",
10746
- "help_generals_inn_01": "旅館是國度中最偉大將軍們的聚集之地。\n\n和旅館的庇護者談話來認識這些將軍們,並網羅他們來協助你的使命。每一位庇護者都會要求特定的獻禮才會介紹你認識將軍,但在平常的時段你都可以免費與庇護者們互動。\n\n你每次和庇護者們互動都會讓你參與抽獎。而每次抽獎都會給你四項獎勵。其中最好的獎勵是將軍碎片。這些寶貴的代幣可用來解鎖將軍,以及提升他們的星等。請前往將軍的概覽以使用這些碎片來招募新將軍,以及提升你手下的將軍。每一名將軍都需要使用其獨有類型的碎片才能招募。",
10754
+ "help_generals_inn_01": "旅館是國度中最偉大將軍們的聚集之地。\n\n和旅館的庇護者談話來認識這些將軍們,並網羅他們來協助你的使命。\n每一位庇護者都會要求特定的獻禮才會介紹你認識將軍。並有一些限時優惠可供你獻禮給碧翠絲公主;這些特別優惠可用來獲取最新加入遊戲的將軍的碎片。\n在平常的時段你都可以免費與庇護者們互動。\n\n你每次和庇護者們互動都會讓你參與抽獎。而每次抽獎都會給你四項獎勵。其中最好的獎勵是將軍碎片。這些寶貴的代幣可用來解鎖將軍,以及提升他們的星等。請前往將軍的概覽以使用這些碎片來招募新將軍,以及提升你手下的將軍。每一名將軍都需要使用其獨有類型的碎片才能招募。",
10747
10755
  "statistics": "能力值",
10748
10756
  "currency_description_GenXP1000": "使一名將軍的經驗值提升 1,000 點。可在將軍的概覽視窗中使用。",
10749
10757
  "currency_description_GenXP10000": "使一名將軍的經驗值提升 10000 點。可在將軍的概覽視窗中使用。",
@@ -10862,7 +10870,7 @@
10862
10870
  "generals_abilities_desc_attack_1023": "攻擊:將進攻兵的最低遠距離戰鬥力固定為 +{0}%,並獲得 +{1}% 紅利遠距離攻擊力。每隔 {2} 波發動。",
10863
10871
  "generals_abilities_desc_attack_1025": "攻擊:使降低進攻部隊遠距離戰鬥力的所有防守兵效果 -{0}%。每隔 {1} 波發動。",
10864
10872
  "generals_abilities_desc_attack_1026": "攻擊:內城進攻獲得的暫時性海盜部隊乘以 {0},根據突破的側翼數和所擊殺敵人部隊的總榮耀數。上限:2,500 支部隊",
10865
- "generals_abilities_desc_attack_1027": "攻擊:依據進攻部隊在波勢中的總掠奪能力的 {0} 來提高進攻部隊的戰鬥力。每回第 {1} 波發動。上限 30%。",
10873
+ "generals_abilities_desc_attack_1027": "攻擊:使進攻部隊在一波攻勢中提高相當於其平均掠奪能力 {0} 的戰鬥力。每回第 {1} 波發動。上限 30%。",
10866
10874
  "generals_abilities_desc_attack_1030": "攻擊方:依城牆戰期間損失的每 100 攻擊部隊而使攻擊部隊在內城的戰鬥力 +{0}%。最高加 30%。",
10867
10875
  "generals_abilities_desc_attack_1034": "攻擊:如果我軍比敵人城牆有更多部隊,則在一波中擊殺城牆上所有近戰防守兵的 {0}%。每回第 {1} 波發動。",
10868
10876
  "generals_abilities_desc_attack_1035": "攻擊:使敵人防守兵的近戰防禦力量 -{0}% 以及遠距離防禦力量 -{1}%。每隔 {2} 波發動。",
@@ -10874,7 +10882,7 @@
10874
10882
  "generals_abilities_desc_defense_1008": "防守:依進攻兵超過防守兵的人數而提高防守部隊的戰鬥力。每隔 {1} 波發動。",
10875
10883
  "generals_abilities_desc_defense_1012": [
10876
10884
  "防守:城牆區追加防守部隊。追加數量相當於城牆區總部隊容量的 {0}%。每隔 {1} 波發動。",
10877
- "防守:使防守將軍針對進攻軍隊的能力效果降低 {0}%。每波發動。"
10885
+ "防守:使進攻將軍針對防守軍隊的能力效果降低 {0}%。每波發動。"
10878
10886
  ],
10879
10887
  "generals_abilities_desc_defense_1013": "防守:使攻擊兵用來對付城牆的武器戰鬥效果減少 -{0}%。每隔 {1} 波發動。",
10880
10888
  "generals_abilities_desc_defense_1015": "防守:計算防守兵傷亡時遠距進攻兵的戰鬥力 -{0}%。每隔 {1} 波發動。",
@@ -10883,7 +10891,7 @@
10883
10891
  "generals_abilities_desc_defense_1023": "防守:將防守兵的最低遠距離防禦力固定為 +{0}%,並獲得 +{1}% 紅利遠距離攻擊力。每隔 {2} 波發動。",
10884
10892
  "generals_abilities_desc_defense_1025": "防守:使降低防守部隊遠距離戰鬥力的所有進攻兵效果 -{0}%。每隔 {1} 波發動。",
10885
10893
  "generals_abilities_desc_defense_1026": "防守:內城防守獲得的暫時性海盜部隊乘以 {0},根據突破的側翼數和所擊殺敵人部隊的總榮耀數。上限:2,500 支部隊",
10886
- "generals_abilities_desc_defense_1027": "防守:依據防守部隊在波勢中的總掠奪能力的 {0} 來提高防守部隊的戰鬥力。每回第 {1} 波發動。上限 30%。",
10894
+ "generals_abilities_desc_defense_1027": "防守:使防守部隊在一波攻勢中提高相當於其平均掠奪能力 {0} 的戰鬥力。每回第 {1} 波發動。上限 30%。",
10887
10895
  "generals_abilities_desc_defense_1030": "防禦方:依城牆戰期間損失的每 100 防禦部隊而使防禦部隊在內城的戰鬥力 +{0}%。最高加 30%。",
10888
10896
  "generals_abilities_desc_defense_1034": "防守:在一波中擊殺 {0}% 的正面和兩側近戰進攻兵。每隔 {1} 波發動。",
10889
10897
  "generals_abilities_desc_defense_1035": "防守:使敵人進攻兵的近戰進攻力量 -{0}% 以及遠距離進攻力量 -{1}%。每隔 {2} 波發動。",
@@ -11142,9 +11150,9 @@
11142
11150
  "generals_skill_name_attackUnitAmountReinforcementBonus": "最終推進",
11143
11151
  "generals_skill_name_defenseUnitAmountYardBonus": "最後防線",
11144
11152
  "generals_skill_name_defenseUnitAmountWall": "使命衛哨",
11145
- "dialog_generals_inn_drawChances_gamblingPrincess": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給碧翠絲公主的獻禮\n\n02.00% - 技能重置代幣\n\n01.75% - 裝備\n\n24.00% - 攻城和防禦武器\n\n08.50% - 略過時間\n\n17.00% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.50% - 建築物品\n\n14.00% - 資源\n\n03.75% - 紅寶石\n\n10.00% - 軍事部隊\n\n00.50% - 裝飾品",
11146
- "dialog_generals_inn_drawChances_drunkKnight": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給烏力奇爵士的獻禮\n\n01.50% - 技能重置代幣\n\n01.00% - 裝備\n\n20.50% - 攻城和防禦武器\n\n12.00% - 略過時間\n\n19.00% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.30% - 建築物品\n\n13.45% - 資源\n\n05.00% - 紅寶石\n\n09.00% - 軍事部隊\n\n00.25% - 裝飾品",
11147
- "dialog_generals_inn_drawChances_fatKing": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給路德維國王的獻禮\n\n01.50% - 技能重置代幣\n\n00.50% - 裝備\n\n18.22% - 攻城和防禦武器\n\n15.00% - 略過時間\n\n19.50% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.15% - 建築物品\n\n11.00% - 資源\n\n06.00% - 紅寶石\n\n10.00% - 軍事部隊\n\n00.13% - 裝飾品",
11153
+ "dialog_generals_inn_drawChances_gamblingPrincess_princessToken": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給碧翠絲公主的獻禮\n\n02.00% - 技能重置代幣\n\n01.75% - 裝備\n\n24.00% - 攻城和防禦武器\n\n08.50% - 略過時間\n\n17.00% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.50% - 建築物品\n\n14.00% - 資源\n\n03.75% - 紅寶石\n\n10.00% - 軍事部隊\n\n00.50% - 裝飾品",
11154
+ "dialog_generals_inn_drawChances_drunkKnight_knightToken": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給烏力奇爵士的獻禮\n\n01.50% - 技能重置代幣\n\n01.00% - 裝備\n\n20.50% - 攻城和防禦武器\n\n12.00% - 略過時間\n\n19.00% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.30% - 建築物品\n\n13.45% - 資源\n\n05.00% - 紅寶石\n\n09.00% - 軍事部隊\n\n00.25% - 裝飾品",
11155
+ "dialog_generals_inn_drawChances_fatKing_fatKingToken": "以下是本贊助者的各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n抽獎機率 獎勵類別\n\n12.50% - 將軍碎片\n\n00.50% - 給路德維國王的獻禮\n\n01.50% - 技能重置代幣\n\n00.50% - 裝備\n\n18.22% - 攻城和防禦武器\n\n15.00% - 略過時間\n\n19.50% - 將軍經驗值提升\n\n05.00% - 快速巡遊羽毛\n\n00.15% - 建築物品\n\n11.00% - 資源\n\n06.00% - 紅寶石\n\n10.00% - 軍事部隊\n\n00.13% - 裝飾品",
11148
11156
  "dialog_npcName_38": "霍雷修爵士",
11149
11157
  "dialog_generals_inn_buyOffering_button": "購買獻禮",
11150
11158
  "generals_characters_106_name": "狼扒皮",
@@ -11185,10 +11193,10 @@
11185
11193
  "generals_abilities_desc_attack_1003": "進攻兵的內城戰鬥力獲得相當於防守兵總內城戰鬥力 {0}% 的加成。上限:進攻兵戰鬥力的 3 倍。",
11186
11194
  "generals_abilities_desc_attack_1014": "提高進攻部隊的戰鬥力,相當於前一波陣亡攻擊兵基本戰鬥力的 {0}%。每隔 {1} 波發動。",
11187
11195
  "generals_abilities_desc_attack_1021": "攻擊:使敵人將軍在戰鬥前{0}生效的所有能力無效化。",
11188
- "generals_abilities_desc_attack_1022": "攻擊:如果攻擊兵人數優於城牆上的防守部隊,則擊殺每波防守部隊的 {0}%。傷亡人數將不會從內城補充。",
11196
+ "generals_abilities_desc_attack_1022": "攻擊:如果城牆攻擊兵的總人數優於防守兵,則擊殺城牆防守兵的 {0}%。傷亡人數將不會從內城補充。",
11189
11197
  "generals_abilities_desc_attack_1028": "攻擊:使 NPC 目標的戰利品增加 {0}%,並使我方部隊的掠奪能力增加 {1}%。",
11190
11198
  "generals_abilities_desc_attack_1033": "攻擊:使敵人防守兵的遠距離防守力量 -{0}% 以及使我方進攻部隊的遠距離攻擊力量 +{1}%。每回第 {2} 波發動。",
11191
- "generals_abilities_desc_attack_1038": "攻擊:依據城牆上被殺的敵人部隊而使進攻部隊在內城中 +{0}% 紅利戰鬥力。上限 15%。",
11199
+ "generals_abilities_desc_attack_1038": "攻擊:依據城牆上被殺的敵人部隊的 +{0}% 而使內城中的進攻部隊獲得紅利戰鬥力。上限 15%。",
11192
11200
  "generals_abilities_desc_attack_1039": "在後續 2 波中使敵人力量減少 -{0}% 。每回第 {1} 波發動。",
11193
11201
  "generals_abilities_desc_defense_1003": "防守兵的內城戰鬥力獲得相當於進攻兵總內城戰鬥力 {0}% 的加成。上限:防守兵戰鬥力的 3 倍。",
11194
11202
  "generals_abilities_desc_defense_1014": "提高防守部隊的戰鬥力,相當於前一波陣亡防守兵基本戰鬥力的 {0}%。每隔 {1} 波發動。",
@@ -11197,7 +11205,7 @@
11197
11205
  "generals_abilities_desc_defense_1022": "防守:在來襲軍隊抵達你的城堡前,擊殺其每一波攻擊部隊的 {0}%。",
11198
11206
  "generals_abilities_desc_defense_1028": "防守:使被劫掠後損失的資源數量減少 {0}%。",
11199
11207
  "generals_abilities_desc_defense_1033": "防守:使敵人進攻兵的遠距離攻擊力量 -{0}% 以及使我方防守部隊的遠距離防守力量 +{1}%。每隔 {2} 波發動。",
11200
- "generals_abilities_desc_defense_1038": "防守:依據城牆上被殺的敵人部隊而使防守部隊在內城中 +{0}% 紅利戰鬥力。上限 15%。",
11208
+ "generals_abilities_desc_defense_1038": "防守:依據城牆上被殺的敵人部隊的 +{0}% 而使內城中的防守部隊獲得紅利戰鬥力。上限 15%。",
11201
11209
  "generals_abilities_desc_defense_1039": "在後續 2 波中使敵人力量減少 -{0}% 。每回第 {1} 波發動。",
11202
11210
  "generals_abilities_desc_short_attack_1003": "提高進攻部隊的戰鬥力",
11203
11211
  "generals_abilities_desc_short_attack_1014": "提高進攻部隊的戰鬥力",
@@ -11205,7 +11213,7 @@
11205
11213
  "使敵人將軍的能力無效化至一個特定程度",
11206
11214
  "使敵人將軍在戰鬥前{0}生效的所有能力無效化"
11207
11215
  ],
11208
- "generals_abilities_desc_short_attack_1022": "如果城牆防守兵數量較多,則擊殺城牆上的部隊",
11216
+ "generals_abilities_desc_short_attack_1022": "擊殺的城牆防守部隊",
11209
11217
  "generals_abilities_desc_short_attack_1028": "增加 NPC 目標的戰利品和我方部隊的掠奪能力",
11210
11218
  "generals_abilities_desc_short_attack_1033": "降低遠距離防守力量和提高遠距離進攻力量",
11211
11219
  "generals_abilities_desc_short_attack_1038": "提高進攻部隊在內城的戰鬥力",
@@ -11228,7 +11236,7 @@
11228
11236
  "戰鬥前{0}的敵人能力無效果",
11229
11237
  "使敵人將軍在 {0} 的所有能力無效化"
11230
11238
  ],
11231
- "generals_abilities_desc_short_value_attack_1022": "{0} 城牆部隊擊殺",
11239
+ "generals_abilities_desc_short_value_attack_1022": "擊殺 {0} 支城牆防守部隊",
11232
11240
  "generals_abilities_desc_short_value_attack_1028": "+{0}% 增加 NPC 戰利品以及 +{1}% 部隊掠奪能力",
11233
11241
  "generals_abilities_desc_short_value_attack_1033": "-{0}% 遠距防守力量以及 +{1}% 遠距進攻力量",
11234
11242
  "generals_abilities_desc_short_value_attack_1038": "+{0}% 內城進攻部隊的紅利戰鬥力",
@@ -11240,7 +11248,7 @@
11240
11248
  "戰鬥前{0}的敵人能力無效果",
11241
11249
  "使敵人將軍在 {0} 的所有能力無效化"
11242
11250
  ],
11243
- "generals_abilities_desc_short_value_defense_1022": "每波擊殺 {0} 部隊",
11251
+ "generals_abilities_desc_short_value_defense_1022": "擊殺 {0} 支城牆進攻部隊",
11244
11252
  "generals_abilities_desc_short_value_defense_1028": "減少 {0}% 遭劫掠後損失的資源",
11245
11253
  "generals_abilities_desc_short_value_defense_1033": "-{0}% 遠距進攻力量以及 +{1}% 遠距防守力量",
11246
11254
  "generals_abilities_desc_short_value_defense_1038": "+{0}% 內城防守部隊的紅利戰鬥力",
@@ -11410,44 +11418,44 @@
11410
11418
  "dialog_options_newEmail_changeInProgress_newEmail_desc": "新電子郵件位址",
11411
11419
  "dialog_options_newEmail_changeInProgress_previousEmail_desc": "更改前的電子郵件位址",
11412
11420
  "dialog_options_newEmail_changeInProgress_title": "更改電子郵件",
11413
- "generals_abilities_desc_1011": "如果一面城牆的防守兵近戰力量超越其遠距力量,即會使進攻兵在該面城牆的近戰攻擊力提高 {0}%。",
11421
+ "generals_abilities_desc_attack_1011": "如果一面城牆的防守兵近戰力量超越其遠距力量,即會使進攻兵在該面城牆的近戰攻擊力提高 {0}%。",
11414
11422
  "generals_abilities_desc_attack_1010": "攻擊:提高進攻部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
11415
- "generals_abilities_desc_attack_1019": "攻擊:如果前一波攻勢未發生戰鬥,則使進攻部隊的戰鬥力提高 {0}%。可每波觸發。",
11423
+ "generals_abilities_desc_attack_1019": "攻擊:使進攻部隊在一波攻勢中的戰鬥力減少 {1}%,然後在下一波增加 {0}%。每 {2} 波發動。",
11416
11424
  "generals_abilities_desc_attack_1029": "攻擊:如果一波攻勢中的部隊和武器的類型與數量和前一波攻勢完全一致,則使進攻部隊的戰鬥力提高 {0}%。",
11417
11425
  "generals_abilities_desc_defense_1010": "防守:提高防守部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
11418
11426
  "generals_abilities_desc_defense_1011": "如果一面城牆的進攻兵近戰力量超越其遠距力量,即會使防守兵在該面城牆的近戰攻擊力提高 {0}%。",
11419
- "generals_abilities_desc_defense_1019": "防守:如果前一波攻勢未發生戰鬥,則使防守部隊的戰鬥力提高 {0}%。可每波觸發。",
11427
+ "generals_abilities_desc_defense_1019": "無防禦性效果",
11420
11428
  "generals_abilities_desc_defense_1029": "防守:如果一波攻勢中的防守部隊類型與前一波攻勢完全一致,則使防守部隊的戰鬥力提高 {0}%。",
11421
11429
  "generals_abilities_desc_short_attack_1010": "提高進攻部隊的戰鬥力",
11422
11430
  "generals_abilities_desc_short_attack_1011": "提高進攻部隊的近戰戰鬥力",
11423
- "generals_abilities_desc_short_attack_1019": "提高進攻部隊的戰鬥力",
11431
+ "generals_abilities_desc_short_attack_1019": "在各波攻勢中交替減少和增加進攻兵戰鬥力。",
11424
11432
  "generals_abilities_desc_short_attack_1029": "提高進攻部隊的戰鬥力",
11425
11433
  "generals_abilities_desc_short_defense_1010": "提高防守部隊的戰鬥力",
11426
11434
  "generals_abilities_desc_short_defense_1011": "提高防守部隊的近戰戰鬥力",
11427
- "generals_abilities_desc_short_defense_1019": "提高防守部隊的戰鬥力",
11435
+ "generals_abilities_desc_short_defense_1019": "無防禦性效果",
11428
11436
  "generals_abilities_desc_short_defense_1029": "提高防守部隊的戰鬥力",
11429
11437
  "generals_abilities_desc_short_leveling_attack_1010": "+{0}% 進攻部隊的追加戰鬥力",
11430
11438
  "generals_abilities_desc_short_leveling_attack_1011": "+{0}% 進攻部隊的近戰戰鬥力",
11431
- "generals_abilities_desc_short_leveling_attack_1019": "+{0}% 進攻部隊的戰鬥力",
11439
+ "generals_abilities_desc_short_leveling_attack_1019": "{1}% 然後再 {0}% 進攻部隊戰鬥力",
11432
11440
  "generals_abilities_desc_short_leveling_attack_1029": "+{0}% 進攻部隊的戰鬥力",
11433
11441
  "generals_abilities_desc_short_leveling_defense_1010": "+{0}% 防守部隊的追加戰鬥力",
11434
11442
  "generals_abilities_desc_short_leveling_defense_1011": "+{0}% 防守部隊的近戰戰鬥力",
11435
- "generals_abilities_desc_short_leveling_defense_1019": "+{0}% 防守部隊的戰鬥力",
11443
+ "generals_abilities_desc_short_leveling_defense_1019": "無防禦性效果",
11436
11444
  "generals_abilities_desc_short_leveling_defense_1029": "+{0}% 防守部隊的戰鬥力",
11437
11445
  "generals_abilities_desc_short_value_attack_1010": "+{0}% 進攻部隊的戰鬥力",
11438
11446
  "generals_abilities_desc_short_value_attack_1011": "+{0}% 進攻部隊的近戰戰鬥力",
11439
- "generals_abilities_desc_short_value_attack_1019": "+{0}% 進攻部隊的戰鬥力",
11447
+ "generals_abilities_desc_short_value_attack_1019": "{0}% 進攻部隊戰鬥力",
11440
11448
  "generals_abilities_desc_short_value_attack_1029": "+{0}% 進攻部隊的戰鬥力",
11441
11449
  "generals_abilities_desc_short_value_defense_1010": "+{0}% 防守部隊的戰鬥力",
11442
11450
  "generals_abilities_desc_short_value_defense_1011": "+{0}% 防守部隊的近戰戰鬥力",
11443
- "generals_abilities_desc_short_value_defense_1019": "+{0}% 防守部隊的戰鬥力",
11451
+ "generals_abilities_desc_short_value_defense_1019": "無防守效果",
11444
11452
  "generals_abilities_desc_short_value_defense_1029": "+{0}% 防守部隊的戰鬥力",
11445
11453
  "generals_abilities_name_1010": "無限修行",
11446
11454
  "generals_abilities_name_1011": "劍之道",
11447
- "generals_abilities_name_1019": "靈台清明",
11455
+ "generals_abilities_name_1019": "暴風雨前的寧靜",
11448
11456
  "generals_abilities_name_1029": "完美戰術",
11449
11457
  "generals_abilities_desc_short_leveling_defense_1038": "+{0}% 內城防守部隊的紅利戰鬥力",
11450
- "dialog_longPointEvent_message_copy_maya": "讚頌太陽,並和我們一起歡慶纏捲荒原最珍視的一天:夏至。參與此處所列的各種活動,以獲得來自跨越地平線之外國度的精美物品。",
11458
+ "dialog_longPointsEvent_message_copy_maya": "讚頌太陽,並和我們一起歡慶纏捲荒原最珍視的一天:夏至。參與此處所列的各種活動,以獲得來自跨越地平線之外國度的精美物品。",
11451
11459
  "dialog_longPointsEvent_eventEnd_maya": "白晝轉為變短,慶祝活動也已止息。夏至盛宴已經結束。你在競賽中贏得了 {0} 分賽季得分,並只達到排名的第 {1} 名。別氣餒,新活動近期展開!",
11452
11460
  "dialog_longPointsEvent_eventEnd_maya_singular": "白晝轉為變短,慶祝活動也已止息。夏至盛宴已經結束。你在競賽中贏得了 {0} 分賽季得分,並只達到排名的第 {1} 名。別氣餒,新活動近期展開!",
11453
11461
  "dialog_longPointsEvent_eventEnd_title_maya": "夏至結束!",
@@ -11459,7 +11467,25 @@
11459
11467
  "dialog_longPointsEvent_gotTopxReward_title_maya": "夏至盛宴獎勵",
11460
11468
  "dialog_longPointsEvent_hardMode_info_maya": "讚頌太陽!你贏得了夏至盛宴活動裡的所有獎勵。但別停下腳步!若你敢面對另一個挑戰,還有更多的獎勵在等著你。此外,若你在慶典活動裡成為前幾名的城堡領主,還會獲得特別獎勵。",
11461
11469
  "dialog_longPointsEvent_message_header_maya": "夏至盛宴",
11462
- "eventBuilding_longPointEvent_maya": "夏至盛宴"
11470
+ "eventBuilding_longPointEvent_maya": "夏至盛宴",
11471
+ "currency_description_SasakiToken": "在將軍旅館中和碧翠絲公主兌換以取得非常貴重的獎勵。獎勵抽選中永遠都會包含佐佐木的碎片。只能在限定時間內兌換佐佐木的獻禮!",
11472
+ "currency_name_SasakiToken": "佐佐木送給碧翠絲的獻禮",
11473
+ "dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0}獎勵清單",
11474
+ "dialog_generals_inn_noFreeDraw": "- 沒有免費抽數\n- 提供較好的獎勵",
11475
+ "dialog_generals_inn_drawChances_gamblingPrincess_SasakiToken": "以下是所選優惠的本庇護者各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n\n抽獎機率 獎勵類別\n\n0.900% - 佐佐木將軍碎片\n\n00.50% - 佐佐木給碧翠絲公主的獻禮\n\n03.00% - 給碧翠絲公主的獻禮\n\n05.00% - 給烏力奇爵士的獻禮\n\n08.00% - 給路德維克國王的獻禮\n\n02.00% -技能重置代幣\n\n03.40% - 裝備\n\n20.50% - 攻城和防禦武器\n\n10.00% - 略過時間\n\n07.00% - 快速巡遊羽毛\n\n08.00% - 建築物品\n\n05.00% - 財富輪盤券\n\n12.00% - 軍事部隊\n\n05.10% - 裝飾品",
11476
+ "dialog_longPointsEvent_eventEnd_pirates": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season points in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
11477
+ "dialog_longPointsEvent_eventEnd_pirates_singular": "The tides are receding, and the merriment has subsided. The Jolly Roger Jamboree has drawn to a close. Youve won {0} season point in the contest and reached place {1} in the rankings. Fear not sailor, new adventures await!",
11478
+ "dialog_longPointsEvent_eventEnd_title_pirates": "Jamborees End!",
11479
+ "dialog_longPointsEvent_eventcamp_header_pirates": "Jolly Roger Jamboree",
11480
+ "dialog_longPointsEvent_eventcamp_message_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
11481
+ "dialog_longPointsEvent_gotRoyalReward_copy_pirates": "Shiver me timbers! Ye have earned {0} season points in the Jolly Roger Jamboree! Ye have received a special pirates prize to commemorate your exploits!",
11482
+ "dialog_longPointsEvent_gotRoyalReward_title_pirates": "Victory!",
11483
+ "dialog_longPointsEvent_gotTopxReward_copy_pirates": "Avast ye! Youve amassed {0} season points in the Jolly Roger Jamboree, placing you among the top {1} lords in the event. Youve earned a hearty pirates bounty for your efforts.",
11484
+ "dialog_longPointsEvent_gotTopxReward_title_pirates": "Jolly Roger reward",
11485
+ "dialog_longPointsEvent_hardMode_info_pirates": "Blimey, you did it! Youve earned all the rewards in the Jolly Roger Jamboree. But dont you be resting on your laurels! More loot awaits ye if youre brave enough to face another challenge. Moreover, special treasures will be yours if ye prove to be one of the finest lords in the festivities.",
11486
+ "dialog_longPointsEvent_message_copy_pirates": "Ahoy, me hearties! Welcome aboard the Jolly Roger Jamboree, a celebration most treasured on the high seas! If ye brave the tasks of certain events during these merry festivities, ye will be bestowed with bountiful booty!",
11487
+ "dialog_longPointsEvent_message_header_pirates": "Jolly Roger Jamboree",
11488
+ "eventBuilding_longPointEvent_pirates": "Jolly Roger Jamboree"
11463
11489
  },
11464
11490
  "effects": {
11465
11491
  "equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
@@ -16227,14 +16253,21 @@
16227
16253
  "equip_effect_description_DefenseBoostFlank": "+{0}% 防守時側面的戰鬥力",
16228
16254
  "equipment_unique_1192": "吉利根爵士的避難所",
16229
16255
  "equipment_unique_1192_desc": "一群流亡份子使用這些堅果在其島嶼上建立的一整個文明。會將你的城堡變成一個椰子要塞。",
16230
- "equipment_unique_1195": "狂歡火箭",
16231
- "equipment_unique_1195_desc": "原本是用來嚇跑飛龍的道具,直到有人意外發現它很有炒熱派對氣氛的潛力。能將你的軍隊變成準備參加年度狂歡的歡慶車隊。",
16232
- "equipment_unique_1196": "彩紙禮炮",
16233
- "equipment_unique_1196_desc": "鼎鼎大名的歡樂粉紅騎士最愛用的武器。發射禮炮來將你的城堡變成時常舉行慶典的要塞! 帝國週年紀念快樂!",
16234
- "equipment_unique_1197": "彩紙禮炮",
16235
- "equipment_unique_1197_desc": "鼎鼎大名的歡樂粉紅騎士最愛用的武器。發射禮炮來將你的城堡變成時常舉行慶典的要塞! 帝國週年紀念快樂!",
16236
- "equipment_unique_1198": "彩紙禮炮",
16237
- "equipment_unique_1198_desc": "鼎鼎大名的歡樂粉紅騎士最愛用的武器。發射禮炮來將你的城堡變成時常舉行慶典的要塞! 帝國週年紀念快樂!"
16256
+ "equipment_unique_1195": "彩紙禮炮",
16257
+ "equipment_unique_1195_desc": "鼎鼎大名的歡樂粉紅騎士最愛用的武器。發射禮炮來將你的城堡變成時常舉行慶典的要塞! 帝國週年紀念快樂!",
16258
+ "equipment_unique_1196": "狂歡火箭",
16259
+ "equipment_unique_1196_desc": "原本是用來嚇跑飛龍的道具,直到有人意外發現它很有炒熱派對氣氛的潛力。能將你的軍隊變成準備參加年度狂歡的歡慶車隊。",
16260
+ "equipment_unique_1197": "狂歡火箭",
16261
+ "equipment_unique_1197_desc": "原本是用來嚇跑飛龍的道具,直到有人意外發現它很有炒熱派對氣氛的潛力。能將你的軍隊變成準備參加年度狂歡的歡慶車隊。",
16262
+ "equipment_unique_1198": "狂歡火箭",
16263
+ "equipment_unique_1198_desc": "原本是用來嚇跑飛龍的道具,直到有人意外發現它很有炒熱派對氣氛的潛力。能將你的軍隊變成準備參加年度狂歡的歡慶車隊。",
16264
+ "equipment_unique_1194_desc": "將你的城堡變成古代的叢林神廟。",
16265
+ "equipment_unique_1194": "荒原圖徽",
16266
+ "equipment_unique_1999_desc": "將你的軍隊變成閃亮的太陽戰士野戰排。",
16267
+ "equipment_unique_2000_desc": "將你的軍隊變成閃亮的太陽戰士野戰排。",
16268
+ "equipment_unique_2000": "狡智日晷",
16269
+ "equipment_unique_1999": "狡智日晷",
16270
+ "equipment_unique_2001": "狡智日晷"
16238
16271
  },
16239
16272
  "generic": {
16240
16273
  "activity": "活動",
@@ -18168,7 +18201,10 @@
18168
18201
  "filters_category_114": "日出代幣",
18169
18202
  "currency_description_mayaLTPEToken": "這些太陽神的黃金代幣是在古代的叢林神壇中發現的。在限定時間內可用來在大師鐵匠處換取獎勵。",
18170
18203
  "currency_name_mayaLTPEToken": "日出代幣",
18171
- "preCombat": "戰鬥前"
18204
+ "preCombat": "戰鬥前",
18205
+ "filters_category_115": "Jolly Roger tokens",
18206
+ "currency_description_piratesLTPEToken": "These golden skull tokens were minted from pirates loot. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
18207
+ "currency_name_piratesLTPEToken": "Jolly Roger tokens"
18172
18208
  },
18173
18209
  "help": {
18174
18210
  "help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",