@rpgengine/system-5e 0.0.0-stage → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +47 -0
- package/README.md +35 -2
- package/dist/dying.js +278 -0
- package/dist/index.js +3 -0
- package/dist/page-style.js +634 -0
- package/dist/page.js +166 -0
- package/dist/shown.js +23 -0
- package/images/abacus.svg +1 -0
- package/images/acid-blob.svg +1 -0
- package/images/acid-tube.svg +1 -0
- package/images/angel-outfit.svg +1 -0
- package/images/angler-fish.svg +1 -0
- package/images/angular-spider.svg +1 -0
- package/images/animal-hide.svg +1 -0
- package/images/animal-skull.svg +1 -0
- package/images/anvil.svg +1 -0
- package/images/arrow-cluster.svg +1 -0
- package/images/backpack.svg +1 -0
- package/images/bad-gnome.svg +1 -0
- package/images/badger.svg +1 -0
- package/images/bagpipes.svg +1 -0
- package/images/bandit.svg +1 -0
- package/images/barbed-spear.svg +1 -0
- package/images/barn-owl.svg +1 -0
- package/images/barrel.svg +1 -0
- package/images/basket.svg +1 -0
- package/images/basset-hound-head.svg +1 -0
- package/images/bat.svg +1 -0
- package/images/battle-axe.svg +1 -0
- package/images/bear-face.svg +1 -0
- package/images/bear-head.svg +1 -0
- package/images/beer-horn.svg +1 -0
- package/images/beetle-shell.svg +1 -0
- package/images/belt-buckles.svg +1 -0
- package/images/berry-bush.svg +1 -0
- package/images/bestial-fangs.svg +1 -0
- package/images/big-wave.svg +1 -0
- package/images/bird-scepter.svg +1 -0
- package/images/black-knight-helm.svg +1 -0
- package/images/blanket.svg +1 -0
- package/images/boar-tusks.svg +1 -0
- package/images/boar.svg +1 -0
- package/images/bone-gnawer.svg +1 -0
- package/images/book-cover.svg +1 -0
- package/images/boots.svg +1 -0
- package/images/bottle-vapors.svg +1 -0
- package/images/bow-arrow.svg +1 -0
- package/images/bowl-spiral.svg +1 -0
- package/images/bracer.svg +1 -0
- package/images/breastplate.svg +1 -0
- package/images/broadsword.svg +1 -0
- package/images/broom.svg +1 -0
- package/images/brute.svg +1 -0
- package/images/bullets.svg +1 -0
- package/images/caltrops.svg +1 -0
- package/images/camel-head.svg +1 -0
- package/images/camp-cooking-pot.svg +1 -0
- package/images/campfire.svg +1 -0
- package/images/camping-tent.svg +1 -0
- package/images/candle-flame.svg +1 -0
- package/images/candle-light.svg +1 -0
- package/images/canoe.svg +1 -0
- package/images/cape.svg +1 -0
- package/images/caravel.svg +1 -0
- package/images/card-pick.svg +1 -0
- package/images/carnivore-mouth.svg +1 -0
- package/images/cassowary-head.svg +1 -0
- package/images/cat.svg +1 -0
- package/images/centaur.svg +1 -0
- package/images/centipede.svg +1 -0
- package/images/chain-mail.svg +1 -0
- package/images/chained-arrow-heads.svg +1 -0
- package/images/charging-bull.svg +1 -0
- package/images/chariot.svg +1 -0
- package/images/chest.svg +1 -0
- package/images/chisel.svg +1 -0
- package/images/claw-hammer.svg +1 -0
- package/images/closed-barbute.svg +1 -0
- package/images/cobra.svg +1 -0
- package/images/colombian-statue.svg +1 -0
- package/images/condor-emblem.svg +1 -0
- package/images/cooking-pot.svg +1 -0
- package/images/cowled.svg +1 -0
- package/images/crab-claw.svg +1 -0
- package/images/crab.svg +1 -0
- package/images/crescent-staff.svg +1 -0
- package/images/croc-jaws.svg +1 -0
- package/images/crossbow.svg +1 -0
- package/images/crossed-chains.svg +1 -0
- package/images/crow-dive.svg +1 -0
- package/images/crowbar.svg +1 -0
- package/images/crown.svg +1 -0
- package/images/crowned-skull.svg +1 -0
- package/images/crystal-ball.svg +1 -0
- package/images/crystal-cluster.svg +1 -0
- package/images/crystal-eye.svg +1 -0
- package/images/cube.svg +1 -0
- package/images/cubes.svg +1 -0
- package/images/cultist-lorc.svg +1 -0
- package/images/cultist-skoll.svg +1 -0
- package/images/curled-tentacle.svg +1 -0
- package/images/daemon-skull.svg +1 -0
- package/images/dart.svg +1 -0
- package/images/deer-head.svg +1 -0
- package/images/desert-skull.svg +1 -0
- package/images/devil-mask.svg +1 -0
- package/images/diablo-skull.svg +1 -0
- package/images/dice-six-faces-five.svg +1 -0
- package/images/dinosaur-rex.svg +1 -0
- package/images/direwolf.svg +1 -0
- package/images/djinn.svg +1 -0
- package/images/donkey.svg +1 -0
- package/images/dragon-head-faithtoken.svg +1 -0
- package/images/dragon-head-lorc.svg +1 -0
- package/images/dragon-orb.svg +1 -0
- package/images/dragon-shield.svg +1 -0
- package/images/dragon-spiral.svg +1 -0
- package/images/drakkar.svg +1 -0
- package/images/dread-skull.svg +1 -0
- package/images/drum.svg +1 -0
- package/images/duality-mask.svg +1 -0
- package/images/dust-cloud.svg +1 -0
- package/images/dwarf-face.svg +1 -0
- package/images/dwarf-helmet.svg +1 -0
- package/images/eagle-emblem.svg +1 -0
- package/images/eagle-head.svg +1 -0
- package/images/egyptian-sphinx.svg +1 -0
- package/images/elephant-head.svg +1 -0
- package/images/elf-ear.svg +1 -0
- package/images/elf-helmet.svg +1 -0
- package/images/empty-wood-bucket-handle.svg +1 -0
- package/images/ent-mouth.svg +1 -0
- package/images/ermine.svg +1 -0
- package/images/eruption.svg +1 -0
- package/images/evil-bat.svg +1 -0
- package/images/evil-minion.svg +1 -0
- package/images/evil-tree.svg +1 -0
- package/images/evil-wings.svg +1 -0
- package/images/eye-shield.svg +1 -0
- package/images/eyestalk.svg +1 -0
- package/images/fairy-wand.svg +1 -0
- package/images/fairy.svg +1 -0
- package/images/farmer.svg +1 -0
- package/images/feather.svg +1 -0
- package/images/feathered-wing.svg +1 -0
- package/images/feline.svg +1 -0
- package/images/fire-bottle.svg +1 -0
- package/images/fire-gem.svg +1 -0
- package/images/fire-silhouette.svg +1 -0
- package/images/first-aid-kit.svg +1 -0
- package/images/fish-monster.svg +1 -0
- package/images/fishing-hook.svg +1 -0
- package/images/fishing-net.svg +1 -0
- package/images/fishing-pole.svg +1 -0
- package/images/fist.svg +1 -0
- package/images/flail.svg +1 -0
- package/images/flanged-mace.svg +1 -0
- package/images/flat-hammer.svg +1 -0
- package/images/fleshy-mass.svg +1 -0
- package/images/flint-spark.svg +1 -0
- package/images/floating-crystal.svg +1 -0
- package/images/fluffy-flame.svg +1 -0
- package/images/flute.svg +1 -0
- package/images/fly.svg +1 -0
- package/images/fox-head.svg +1 -0
- package/images/frankenstein-creature.svg +1 -0
- package/images/frog.svg +1 -0
- package/images/galleon.svg +1 -0
- package/images/gargoyle.svg +1 -0
- package/images/gauntlet.svg +1 -0
- package/images/gecko.svg +1 -0
- package/images/gem-necklace.svg +1 -0
- package/images/gem-pendant.svg +1 -0
- package/images/gems.svg +1 -0
- package/images/ghost.svg +1 -0
- package/images/giant.svg +1 -0
- package/images/gladius.svg +1 -0
- package/images/glaive.svg +1 -0
- package/images/glass-ball.svg +1 -0
- package/images/gloves.svg +1 -0
- package/images/goat.svg +1 -0
- package/images/goblin-head.svg +1 -0
- package/images/goblin.svg +1 -0
- package/images/gold-scarab.svg +1 -0
- package/images/golem-head.svg +1 -0
- package/images/gooey-daemon.svg +1 -0
- package/images/gorilla.svg +1 -0
- package/images/grain-bundle.svg +1 -0
- package/images/greek-sphinx.svg +1 -0
- package/images/griffin-symbol.svg +1 -0
- package/images/grim-reaper.svg +1 -0
- package/images/halberd.svg +1 -0
- package/images/hand-saw.svg +1 -0
- package/images/handheld-fan.svg +1 -0
- package/images/hanging-spider.svg +1 -0
- package/images/harp.svg +1 -0
- package/images/harpy.svg +1 -0
- package/images/hatchet.svg +1 -0
- package/images/hawk-emblem.svg +1 -0
- package/images/headband-knot.svg +1 -0
- package/images/health-potion.svg +1 -0
- package/images/heart-bottle.svg +1 -0
- package/images/herbs-bundle.svg +1 -0
- package/images/hole-ladder.svg +1 -0
- package/images/holy-symbol.svg +1 -0
- package/images/holy-water.svg +1 -0
- package/images/honey-jar.svg +1 -0
- package/images/hood.svg +1 -0
- package/images/hooded-assassin.svg +1 -0
- package/images/horned-reptile.svg +1 -0
- package/images/horse-head-delapouite.svg +1 -0
- package/images/horse-head-lorc.svg +1 -0
- package/images/horseshoe.svg +1 -0
- package/images/hound.svg +1 -0
- package/images/hourglass.svg +1 -0
- package/images/hunting-horn.svg +1 -0
- package/images/hydra.svg +1 -0
- package/images/hyena-head.svg +1 -0
- package/images/icicles-aura.svg +1 -0
- package/images/ifrit.svg +1 -0
- package/images/imp-laugh.svg +1 -0
- package/images/imp.svg +1 -0
- package/images/insect-jaws.svg +1 -0
- package/images/invisible-face.svg +1 -0
- package/images/jester-hat.svg +1 -0
- package/images/jug.svg +1 -0
- package/images/jumping-dog.svg +1 -0
- package/images/katana.svg +1 -0
- package/images/key-lock.svg +1 -0
- package/images/kitchen-scale.svg +1 -0
- package/images/knapsack.svg +1 -0
- package/images/kraken-tentacle.svg +1 -0
- package/images/labrador-head.svg +1 -0
- package/images/ladder.svg +1 -0
- package/images/lantern.svg +1 -0
- package/images/leather-armor.svg +1 -0
- package/images/leather-boot.svg +1 -0
- package/images/leather-vest.svg +1 -0
- package/images/light-backpack.svg +1 -0
- package/images/light-helm.svg +1 -0
- package/images/lion.svg +1 -0
- package/images/lizard-tongue.svg +1 -0
- package/images/lizardman.svg +1 -0
- package/images/locked-box.svg +1 -0
- package/images/locked-fortress.svg +1 -0
- package/images/lockpicks.svg +1 -0
- package/images/long-antennae-bug.svg +1 -0
- package/images/long-legged-spider.svg +1 -0
- package/images/lunar-wand.svg +1 -0
- package/images/lyre.svg +1 -0
- package/images/magic-lamp.svg +1 -0
- package/images/magnifying-glass.svg +1 -0
- package/images/mail-shirt.svg +1 -0
- package/images/mammoth.svg +1 -0
- package/images/manacles.svg +1 -0
- package/images/mandrill-head.svg +1 -0
- package/images/manta-ray.svg +1 -0
- package/images/marbles.svg +1 -0
- package/images/masked-spider.svg +1 -0
- package/images/meat.svg +1 -0
- package/images/medal.svg +1 -0
- package/images/medusa-head.svg +1 -0
- package/images/mermaid.svg +1 -0
- package/images/metal-golem-head.svg +1 -0
- package/images/mimic-chest.svg +1 -0
- package/images/minotaur.svg +1 -0
- package/images/mirror-mirror.svg +1 -0
- package/images/monk-face.svg +1 -0
- package/images/moon-bats.svg +1 -0
- package/images/mountain-climbing.svg +1 -0
- package/images/mucous-pillar.svg +1 -0
- package/images/mummy-head.svg +1 -0
- package/images/mushrooms-cluster.svg +1 -0
- package/images/octopus.svg +1 -0
- package/images/ogre.svg +1 -0
- package/images/oil-can.svg +1 -0
- package/images/old-lantern.svg +1 -0
- package/images/old-wagon.svg +1 -0
- package/images/oni.svg +1 -0
- package/images/orb-wand.svg +1 -0
- package/images/orc-head.svg +1 -0
- package/images/owl.svg +1 -0
- package/images/oyster-pearl.svg +1 -0
- package/images/paint-brush.svg +1 -0
- package/images/painted-pottery.svg +1 -0
- package/images/palette.svg +1 -0
- package/images/pan-flute.svg +1 -0
- package/images/paper.svg +1 -0
- package/images/pegasus.svg +1 -0
- package/images/pencil.svg +1 -0
- package/images/perfume-bottle.svg +1 -0
- package/images/person.svg +1 -0
- package/images/pilgrim-hat.svg +1 -0
- package/images/pipes.svg +1 -0
- package/images/piranha.svg +1 -0
- package/images/plain-arrow.svg +1 -0
- package/images/plain-dagger.svg +1 -0
- package/images/plesiosaurus.svg +1 -0
- package/images/pointy-hat.svg +1 -0
- package/images/poison-bottle.svg +1 -0
- package/images/polar-bear.svg +1 -0
- package/images/powder-bag.svg +1 -0
- package/images/prayer-beads.svg +1 -0
- package/images/pulley-hook.svg +1 -0
- package/images/quill-ink.svg +1 -0
- package/images/quill.svg +1 -0
- package/images/quiver.svg +1 -0
- package/images/rat.svg +1 -0
- package/images/rattlesnake.svg +1 -0
- package/images/raven.svg +1 -0
- package/images/red-carpet.svg +1 -0
- package/images/rhinoceros-horn.svg +1 -0
- package/images/ring.svg +1 -0
- package/images/ringing-bell.svg +1 -0
- package/images/robber.svg +1 -0
- package/images/robe.svg +1 -0
- package/images/robin-hood-hat.svg +1 -0
- package/images/robot-golem.svg +1 -0
- package/images/rock-golem.svg +1 -0
- package/images/rolled-cloth.svg +1 -0
- package/images/rooster.svg +1 -0
- package/images/rope-coil.svg +1 -0
- package/images/round-bottom-flask.svg +1 -0
- package/images/round-potion.svg +1 -0
- package/images/rune-stone.svg +1 -0
- package/images/saber-toothed-cat-head.svg +1 -0
- package/images/saddle.svg +1 -0
- package/images/salamander.svg +1 -0
- package/images/scale-mail.svg +1 -0
- package/images/school-of-fish.svg +1 -0
- package/images/scorpion.svg +1 -0
- package/images/scroll-unfurled.svg +1 -0
- package/images/sea-serpent.svg +1 -0
- package/images/seahorse.svg +1 -0
- package/images/seated-mouse.svg +1 -0
- package/images/secret-book.svg +1 -0
- package/images/sensuousness.svg +1 -0
- package/images/sewing-needle.svg +1 -0
- package/images/shadow-follower.svg +1 -0
- package/images/shambling-mound.svg +1 -0
- package/images/shambling-zombie.svg +1 -0
- package/images/shark-fin.svg +1 -0
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- package/images/shield.svg +1 -0
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- package/images/sickle.svg +1 -0
- package/images/siege-ram.svg +1 -0
- package/images/skeleton.svg +1 -0
- package/images/skull-staff.svg +1 -0
- package/images/sleeping-bag.svg +1 -0
- package/images/slime.svg +1 -0
- package/images/sling.svg +1 -0
- package/images/slippers.svg +1 -0
- package/images/small-fire.svg +1 -0
- package/images/small-fishing-sailboat.svg +1 -0
- package/images/smoking-orb.svg +1 -0
- package/images/snake-spiral.svg +1 -0
- package/images/snake-tongue.svg +1 -0
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- package/images/soap.svg +1 -0
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- package/images/wood-club.svg +1 -0
- package/images/worm-mouth.svg +1 -0
- package/images/wyvern.svg +1 -0
- package/instructions/adventure.md +4 -0
- package/instructions/combat.md +9 -0
- package/instructions/import.md +1 -0
- package/instructions/level-up.md +1 -0
- package/instructions/mentor-tutorial.md +1 -0
- package/instructions/play.md +7 -0
- package/instructions/quest-ends.md +1 -0
- package/instructions/rest.md +1 -0
- package/instructions/session-zero.md +5 -0
- package/instructions/setup.md +1 -0
- package/package.json +62 -4
- package/rules/Adventuring.md +228 -0
- package/rules/Beyond 1st Level.md +241 -0
- package/rules/Combat Encounters.md +103 -0
- package/rules/Combat.md +504 -0
- package/rules/Conditions.md +110 -0
- package/rules/Diseases.md +41 -0
- package/rules/Equipment.md +731 -0
- package/rules/Fantasy-Historical Pantheons.md +112 -0
- package/rules/Madness.md +72 -0
- package/rules/Magic Items.md +142 -0
- package/rules/Monsters.md +403 -0
- package/rules/Nonplayer Characters.md +15 -0
- package/rules/Objects.md +40 -0
- package/rules/Poisons.md +64 -0
- package/rules/Races.md +33 -0
- package/rules/Spellcasting.md +225 -0
- package/rules/The Planes of Existence.md +59 -0
- package/rules/Traps.md +170 -0
- package/rules/Using Ability Scores.md +394 -0
- package/system.yaml +847 -0
- package/translations/it/rules/Adventuring.md +228 -0
- package/translations/it/rules/Beyond 1st Level.md +241 -0
- package/translations/it/rules/Combat.md +510 -0
- package/translations/it/rules/Conditions.md +110 -0
- package/translations/it/rules/Diseases.md +41 -0
- package/translations/it/rules/Equipment.md +731 -0
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- package/world/topics/Silent Image.md +17 -0
- package/world/topics/Simulacrum.md +18 -0
- package/world/topics/Sleep.md +18 -0
- package/world/topics/Sleet Storm.md +17 -0
- package/world/topics/Slow.md +19 -0
- package/world/topics/Sorcerer Spells.md +155 -0
- package/world/topics/Sorcerer.md +166 -0
- package/world/topics/Spare the Dying.md +12 -0
- package/world/topics/Speak with Animals.md +13 -0
- package/world/topics/Speak with Dead.md +14 -0
- package/world/topics/Speak with Plants.md +20 -0
- package/world/topics/Spider Climb.md +13 -0
- package/world/topics/Spike Growth.md +15 -0
- package/world/topics/Spirit Guardians.md +17 -0
- package/world/topics/Spiritual Weapon.md +18 -0
- package/world/topics/Stinking Cloud.md +17 -0
- package/world/topics/Stone Shape.md +12 -0
- package/world/topics/Stoneskin.md +13 -0
- package/world/topics/Storm of Vengeance.md +23 -0
- package/world/topics/Suggestion.md +19 -0
- package/world/topics/Sunbeam.md +17 -0
- package/world/topics/Sunburst.md +16 -0
- package/world/topics/Symbol.md +36 -0
- package/world/topics/Telekinesis.md +23 -0
- package/world/topics/Telepathic Bond.md +15 -0
- package/world/topics/Teleport.md +38 -0
- package/world/topics/Teleportation Circle.md +16 -0
- package/world/topics/Thaumaturgy.md +21 -0
- package/world/topics/The Fiend.md +47 -0
- package/world/topics/Thief.md +24 -0
- package/world/topics/Thunderwave.md +16 -0
- package/world/topics/Time Stop.md +14 -0
- package/world/topics/Tiny Hut.md +17 -0
- package/world/topics/Tongues.md +12 -0
- package/world/topics/Transport via Plants.md +12 -0
- package/world/topics/Tree Stride.md +15 -0
- package/world/topics/True Polymorph.md +29 -0
- package/world/topics/True Resurrection.md +16 -0
- package/world/topics/True Seeing.md +12 -0
- package/world/topics/True Strike.md +13 -0
- package/world/topics/Unseen Servant.md +17 -0
- package/world/topics/Vampiric Touch.md +15 -0
- package/world/topics/Vicious Mockery.md +14 -0
- package/world/topics/Wall of Fire.md +19 -0
- package/world/topics/Wall of Force.md +15 -0
- package/world/topics/Wall of Ice.md +19 -0
- package/world/topics/Wall of Stone.md +23 -0
- package/world/topics/Wall of Thorns.md +19 -0
- package/world/topics/Warding Bond.md +14 -0
- package/world/topics/Warlock Spells.md +99 -0
- package/world/topics/Warlock.md +283 -0
- package/world/topics/Water Breathing.md +13 -0
- package/world/topics/Water Walk.md +15 -0
- package/world/topics/Way of the Open Hand.md +25 -0
- package/world/topics/Web.md +21 -0
- package/world/topics/Weird.md +13 -0
- package/world/topics/Wind Walk.md +14 -0
- package/world/topics/Wind Wall.md +17 -0
- package/world/topics/Wish.md +26 -0
- package/world/topics/Wizard Spells.md +239 -0
- package/world/topics/Wizard.md +141 -0
- package/world/topics/Word of Recall.md +14 -0
- package/world/topics/Zone of Truth.md +14 -0
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---
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category: wondrous item
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rarity: uncommon
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image: "[[tiara.svg]]"
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---
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While wearing this circlet, you can use an action to cast the *scorching ray* spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
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---
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category: adventuring gear
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cost: 25 gp
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weight: 12 lb
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image: "[[mountain-climbing.svg]]"
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---
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A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor.
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---
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category: wondrous item
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rarity: very rare
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attunement: true
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image: "[[cape.svg]]"
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damage-resistances: [poison]
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---
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This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
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- You have resistance to poison damage.
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- You have a climbing speed equal to your walking speed.
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- You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
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- You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
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- You can use an action to cast the *web* spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
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---
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category: wondrous item
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rarity: rare
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attunement: true
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image: "[[cape.svg]]"
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---
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While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
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---
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category: wondrous item
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rarity: uncommon
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attunement: true
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image: "[[cape.svg]]"
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---
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While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
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---
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category: wondrous item
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rarity: rare
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attunement: true
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image: "[[wing-cloak.svg]]"
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---
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While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
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While wearing the cloak in an area of dim light or darkness, you can use your action to cast *polymorph* on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.
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---
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category: simple melee weapon
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cost: 1 sp
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damage: 1d4 bludgeoning
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weight: 2 lb
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properties: [light]
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bonus: 0
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attack: "best(str-mod, dex-mod / has(features, Martial Arts)) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Club), has(weapon-proficiencies, clubs)) + bonus"
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damage-roll: "dice(1d4, martial-arts) + best(str-mod, dex-mod / has(features, Martial Arts)) + bonus + 2 * has(fighting-styles, Dueling) bludgeoning"
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image: "[[wood-club.svg]]"
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---
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---
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category: artisan's tools
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cost: 5 gp
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weight: 5 lb
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image: "[[leather-boot.svg]]"
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---
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These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
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---
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category: adventuring gear
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cost: 25 gp
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weight: 2 lb
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image: "[[powder-bag.svg]]"
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---
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A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).
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---
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category: artisan's tools
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cost: 1 gp
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weight: 8 lb
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image: "[[cooking-pot.svg]]"
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---
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These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
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---
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category: wondrous item
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rarity: very rare or legendary
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attunement: true
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image: "[[crystal-ball.svg]]"
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---
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The typical *crystal ball*, a very rare item, is about 6 inches in diameter. While touching it, you can cast the *scrying* spell (save DC 17) with it.
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The following *crystal ball* variants are legendary items and have additional properties.
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***Crystal Ball of Mind Reading.*** You can use an action to cast the *detect thoughts* spell (save DC 17) while you are scrying with the *crystal ball*, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this *detect thoughts* to maintain it during its duration, but it ends if *scrying* ends.
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***Crystal Ball of Telepathy.*** While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell’s sensor. You can also use an action to cast the *suggestion* spell (save DC 17) through the sensor on one of those creatures. You don’t need to concentrate on this *suggestion* to maintain it during its duration, but it ends if *scrying* ends. Once used, the *suggestion* power of the *crystal ball* can’t be used again until the next dawn.
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***Crystal Ball of True Seeing.*** While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.
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---
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category: arcane focus
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cost: 10 gp
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weight: 1 lb
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image: "[[crystal-cluster.svg]]"
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---
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An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
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---
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category: wondrous item
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rarity: rare
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attunement: true
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charges: 36/36
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image: "[[cube.svg]]"
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---
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This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
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You can use an action to press one of the cube’s faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
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If your movement causes the barrier to come into contact with a solid object that can’t pass through the cube, you can’t move any closer to that object as long as the barrier remains.
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**Cube of Force Faces**
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| Face | Charges | Effect |
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|---|---|---|
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| 1 | 1 | Gases, wind, and fog can’t pass through the barrier. |
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| 2 | 2 | Nonliving matter can’t pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
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| 3 | 3 | Living matter can’t pass through the barrier. |
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| 4 | 4 | Spell effects can’t pass through the barrier. |
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| 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |
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| 6 | 0 | The barrier deactivates. |
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The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
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| Spell or Item | Charges Lost |
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|---|---|
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| *Disintegrate* | 1d12 |
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| *Horn of blasting* | 1d10 |
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| *Passwall* | 1d6 |
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| *Prismatic spray* | 1d20 |
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| *Wall of fire* | 1d4 |
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---
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category: wondrous item
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rarity: legendary
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charges: 3/3
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image: "[[cubes.svg]]"
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---
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This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
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You can use an action to press one side of the cube to cast the *gate* spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the *plane shift* spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
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The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.
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---
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category: weapon (dagger)
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rarity: rare
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image: "[[plain-dagger.svg]]"
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---
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You gain a +1 bonus to attack and damage rolls made with this magic weapon.
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You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
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---
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category: simple melee weapon
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cost: 2 gp
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damage: 1d4 piercing
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weight: 1 lb
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properties: [finesse, light, thrown (range 20/60)]
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bonus: 0
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attack: "max(str-mod, dex-mod) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Dagger), has(weapon-proficiencies, daggers)) + bonus"
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damage-roll: "dice(1d4, martial-arts) + max(str-mod, dex-mod) + bonus + 2 * has(fighting-styles, Dueling) piercing"
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image: "[[plain-dagger.svg]]"
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---
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---
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category: weapon (any sword)
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rarity: very rare
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attunement: true
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image: "[[broadsword.svg]]"
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---
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You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
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While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
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After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
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---
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category: simple ranged weapon
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cost: 5 cp
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damage: 1d4 piercing
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weight: 1/4 lb
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properties: [finesse, thrown (range 20/60)]
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bonus: 0
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attack: "max(str-mod, dex-mod) + proficiency * max(has(weapon-proficiencies, simple weapons), has(weapon-proficiencies, Dart), has(weapon-proficiencies, darts)) + bonus + 2 * has(fighting-styles, Archery)"
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damage-roll: "1d4 + max(str-mod, dex-mod) + bonus piercing"
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image: "[[dart.svg]]"
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---
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---
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category: wondrous item
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rarity: uncommon
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4
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image: "[[jug.svg]]"
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---
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This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
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|
8
|
+
|
|
9
|
+
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
|
|
10
|
+
|
|
11
|
+
- “Stream” produces 1 gallon of water.
|
|
12
|
+
- “Fountain” produces 5 gallons of water.
|
|
13
|
+
- “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: uncommon
|
|
4
|
+
image: "[[card-pick.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
|
|
8
|
+
|
|
9
|
+
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
|
|
10
|
+
|
|
11
|
+
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
|
|
12
|
+
|
|
13
|
+
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.
|
|
14
|
+
|
|
15
|
+
| Playing Card | Illusion |
|
|
16
|
+
|---|---|
|
|
17
|
+
| Ace of hearts | Red dragon |
|
|
18
|
+
| King of hearts | Knight and four guards |
|
|
19
|
+
| Queen of hearts | Succubus or incubus |
|
|
20
|
+
| Jack of hearts | Druid |
|
|
21
|
+
| Ten of hearts | Cloud giant |
|
|
22
|
+
| Nine of hearts | Ettin |
|
|
23
|
+
| Eight of hearts | Bugbear |
|
|
24
|
+
| Two of hearts | Goblin |
|
|
25
|
+
| Ace of diamonds | Beholder |
|
|
26
|
+
| King of diamonds | Archmage and mage apprentice |
|
|
27
|
+
| Queen of diamonds | Night hag |
|
|
28
|
+
| Jack of diamonds | Assassin |
|
|
29
|
+
| Ten of diamonds | Fire giant |
|
|
30
|
+
| Nine of diamonds | Ogre mage |
|
|
31
|
+
| Eight of diamonds | Gnoll |
|
|
32
|
+
| Two of diamonds | Kobold |
|
|
33
|
+
| Ace of spades | Lich |
|
|
34
|
+
| King of spades | Priest and two acolytes |
|
|
35
|
+
| Queen of spades | Medusa |
|
|
36
|
+
| Jack of spades | Veteran |
|
|
37
|
+
| Ten of spades | Frost giant |
|
|
38
|
+
| Nine of spades | Troll |
|
|
39
|
+
| Eight of spades | Hobgoblin |
|
|
40
|
+
| Two of spades | Goblin |
|
|
41
|
+
| Ace of clubs | Iron golem |
|
|
42
|
+
| King of clubs | Bandit captain and three bandits |
|
|
43
|
+
| Queen of clubs | Erinyes |
|
|
44
|
+
| Jack of clubs | Berserker |
|
|
45
|
+
| Ten of clubs | Hill giant |
|
|
46
|
+
| Nine of clubs | Ogre |
|
|
47
|
+
| Eight of clubs | Orc |
|
|
48
|
+
| Two of clubs | Kobold |
|
|
49
|
+
| Jokers (2) | You (the deck’s owner) |
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: legendary
|
|
4
|
+
image: "[[card-pick.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
|
|
8
|
+
|
|
9
|
+
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
|
|
10
|
+
|
|
11
|
+
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.
|
|
12
|
+
|
|
13
|
+
| Playing Card | Card |
|
|
14
|
+
|---|---|
|
|
15
|
+
| Ace of diamonds | Vizier\* |
|
|
16
|
+
| King of diamonds | Sun |
|
|
17
|
+
| Queen of diamonds | Moon |
|
|
18
|
+
| Jack of diamonds | Star |
|
|
19
|
+
| Two of diamonds | Comet\* |
|
|
20
|
+
| Ace of hearts | The Fates\* |
|
|
21
|
+
| King of hearts | Throne |
|
|
22
|
+
| Queen of hearts | Key |
|
|
23
|
+
| Jack of hearts | Knight |
|
|
24
|
+
| Two of hearts | Gem\* |
|
|
25
|
+
| Ace of clubs | Talons\* |
|
|
26
|
+
| King of clubs | The Void |
|
|
27
|
+
| Queen of clubs | Flames |
|
|
28
|
+
| Jack of clubs | Skull |
|
|
29
|
+
| Two of clubs | Idiot\* |
|
|
30
|
+
| Ace of spades | Donjon\* |
|
|
31
|
+
| King of spades | Ruin |
|
|
32
|
+
| Queen of spades | Euryale |
|
|
33
|
+
| Jack of spades | Rogue |
|
|
34
|
+
| Two of spades | Balance\* |
|
|
35
|
+
| Joker (with TM) | Fool\* |
|
|
36
|
+
| Joker (without TM) | Jester |
|
|
37
|
+
|
|
38
|
+
\*Found only in a deck with twenty-two cards
|
|
39
|
+
|
|
40
|
+
***Balance.*** Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
|
|
41
|
+
|
|
42
|
+
***Comet.*** If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
|
|
43
|
+
|
|
44
|
+
***Donjon.*** You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any divination magic, but a *wish* spell can reveal the location of your prison. You draw no more cards.
|
|
45
|
+
|
|
46
|
+
***Euryale.*** The card’s medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
|
|
47
|
+
|
|
48
|
+
***The Fates.*** Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die.
|
|
49
|
+
|
|
50
|
+
***Flames.*** A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
|
|
51
|
+
|
|
52
|
+
***Fool.*** You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.
|
|
53
|
+
|
|
54
|
+
***Gem.*** Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
|
|
55
|
+
|
|
56
|
+
***Idiot.*** Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
|
|
57
|
+
|
|
58
|
+
***Jester.*** You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
|
|
59
|
+
|
|
60
|
+
***Key.*** A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
|
|
61
|
+
|
|
62
|
+
***Knight.*** You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
|
|
63
|
+
|
|
64
|
+
***Moon.*** You are granted the ability to cast the *wish* spell 1d3 times.
|
|
65
|
+
|
|
66
|
+
***Rogue.*** A nonplayer character of the GM’s choice becomes hostile toward you. The identity of your new enemy isn’t known until the NPC or someone else reveals it. Nothing less than a *wish* spell or divine intervention can end the NPC’s hostility toward you.
|
|
67
|
+
|
|
68
|
+
***Ruin.*** All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.
|
|
69
|
+
|
|
70
|
+
***Skull.*** You summon an avatar of death—a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can’t be restored to life.
|
|
71
|
+
|
|
72
|
+
> **Avatar of Death**
|
|
73
|
+
>
|
|
74
|
+
> *Medium undead, neutral evil*
|
|
75
|
+
>
|
|
76
|
+
> **Armor Class** 20
|
|
77
|
+
>
|
|
78
|
+
> **Hit Points** half the hit point maximum of its summoner
|
|
79
|
+
>
|
|
80
|
+
> **Speed** 60 ft., fly 60 ft. (hover)
|
|
81
|
+
>
|
|
82
|
+
> | STR | DEX | CON | INT | WIS | CHA |
|
|
83
|
+
> |---|---|---|---|---|---|
|
|
84
|
+
> | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
|
|
85
|
+
>
|
|
86
|
+
> **Damage Immunities** necrotic, poison
|
|
87
|
+
>
|
|
88
|
+
> **Condition Immunities** charmed, frightened, paralyzed, petrified, poisoned, unconscious
|
|
89
|
+
>
|
|
90
|
+
> **Senses** darkvision 60 ft., truesight 60 ft., passive Perception 13
|
|
91
|
+
>
|
|
92
|
+
> **Languages** all languages known to its summoner
|
|
93
|
+
>
|
|
94
|
+
> **Challenge** — (0 XP)
|
|
95
|
+
>
|
|
96
|
+
> ***Incorporeal Movement.*** The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
|
|
97
|
+
>
|
|
98
|
+
> ***Turning Immunity.*** The avatar is immune to features that turn undead.
|
|
99
|
+
>
|
|
100
|
+
> **Actions**
|
|
101
|
+
>
|
|
102
|
+
> ***Reaping Scythe.*** The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
|
|
103
|
+
|
|
104
|
+
***Star.*** Increase one of your ability scores by 2. The score can exceed 20 but can’t exceed 24.
|
|
105
|
+
|
|
106
|
+
***Sun.*** You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands.
|
|
107
|
+
|
|
108
|
+
***Talons.*** Every magic item you wear or carry disintegrates. Artifacts in your possession aren’t destroyed but do vanish.
|
|
109
|
+
|
|
110
|
+
***Throne.*** You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.
|
|
111
|
+
|
|
112
|
+
***Vizier.*** At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.
|
|
113
|
+
|
|
114
|
+
***The Void.*** This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM’s choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A *wish* spell can’t restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: weapon (any sword)
|
|
3
|
+
rarity: legendary
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[broadsword.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
|
|
9
|
+
|
|
10
|
+
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: armor (plate)
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[spiked-armor.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
|
|
9
|
+
|
|
10
|
+
***Curse.*** Once you don this cursed armor, you can’t doff it unless you are targeted by the *remove curse* spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: gaming set
|
|
3
|
+
cost: 1 sp
|
|
4
|
+
image: "[[dice-six-faces-five.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: wondrous item
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[manacles.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
|
|
8
|
+
|
|
9
|
+
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: equipment pack
|
|
3
|
+
cost: 39 gp
|
|
4
|
+
image: "[[knapsack.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
|
|
8
|
+
|
|
9
|
+
On a sheet, a pack is what it holds: write each kind with how many, never the pack itself.
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: tool
|
|
3
|
+
cost: 25 gp
|
|
4
|
+
weight: 3 lb
|
|
5
|
+
image: "[[trap-mask.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: armor (scale mail)
|
|
3
|
+
rarity: very rare
|
|
4
|
+
attunement: true
|
|
5
|
+
image: "[[scale-mail.svg]]"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
|
|
9
|
+
|
|
10
|
+
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
|
|
11
|
+
|
|
12
|
+
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
|
|
13
|
+
|
|
14
|
+
| Dragon | Resistance | Dragon | Resistance |
|
|
15
|
+
|---|---|---|---|
|
|
16
|
+
| Black | Acid | Gold | Fire |
|
|
17
|
+
| Blue | Lightning | Green | Poison |
|
|
18
|
+
| Brass | Fire | Red | Fire |
|
|
19
|
+
| Bronze | Lightning | Silver | Cold |
|
|
20
|
+
| Copper | Acid | White | Cold |
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: weapon (any sword)
|
|
3
|
+
rarity: rare
|
|
4
|
+
image: "[[broadsword.svg]]"
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
|
|
8
|
+
|
|
9
|
+
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
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1
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---
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2
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category: musical instrument
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3
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cost: 6 gp
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4
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weight: 3 lb
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5
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image: "[[drum.svg]]"
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6
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---
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7
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8
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Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
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1
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---
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2
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category: musical instrument
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3
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cost: 25 gp
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4
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weight: 10 lb
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5
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image: "[[harp.svg]]"
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6
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---
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7
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8
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Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
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1
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---
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2
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category: equipment pack
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3
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cost: 12 gp
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4
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image: "[[knapsack.svg]]"
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5
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---
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6
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7
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Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
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8
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9
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On a sheet, a pack is what it holds: write each kind with how many, never the pack itself.
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1
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---
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2
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category: wondrous item
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3
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rarity: uncommon
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4
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image: "[[dust-cloud.svg]]"
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5
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---
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6
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+
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7
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Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
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