@needle-tools/three 0.169.20 → 0.183.2-canary.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +5 -6
- package/build/three.cjs +54178 -56709
- package/build/three.core.js +59506 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +11645 -73012
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +648 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +53905 -51657
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +53884 -51814
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +5 -15
- package/examples/jsm/animation/AnimationClipCreator.js +58 -6
- package/examples/jsm/animation/CCDIKSolver.js +152 -45
- package/examples/jsm/capabilities/WebGL.js +28 -29
- package/examples/jsm/capabilities/WebGPU.js +19 -17
- package/examples/jsm/controls/ArcballControls.js +474 -178
- package/examples/jsm/controls/DragControls.js +100 -58
- package/examples/jsm/controls/FirstPersonControls.js +116 -6
- package/examples/jsm/controls/FlyControls.js +50 -2
- package/examples/jsm/controls/MapControls.js +96 -8
- package/examples/jsm/controls/OrbitControls.js +496 -57
- package/examples/jsm/controls/PointerLockControls.js +115 -22
- package/examples/jsm/controls/TrackballControls.js +166 -14
- package/examples/jsm/controls/TransformControls.js +336 -26
- package/examples/jsm/csm/CSM.js +232 -18
- package/examples/jsm/csm/CSMFrustum.js +61 -4
- package/examples/jsm/csm/CSMHelper.js +50 -0
- package/examples/jsm/csm/CSMShader.js +13 -1
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +303 -31
- package/examples/jsm/curves/NURBSCurve.js +91 -16
- package/examples/jsm/curves/NURBSSurface.js +52 -6
- package/examples/jsm/curves/NURBSUtils.js +102 -112
- package/examples/jsm/curves/NURBSVolume.js +24 -4
- package/examples/jsm/effects/AnaglyphEffect.js +134 -7
- package/examples/jsm/effects/AsciiEffect.js +69 -22
- package/examples/jsm/effects/OutlineEffect.js +61 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
- package/examples/jsm/effects/StereoEffect.js +31 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +50 -0
- package/examples/jsm/environments/RoomEnvironment.js +83 -42
- package/examples/jsm/exporters/DRACOExporter.js +56 -14
- package/examples/jsm/exporters/EXRExporter.js +40 -9
- package/examples/jsm/exporters/GLTFExporter.js +502 -169
- package/examples/jsm/exporters/OBJExporter.js +21 -1
- package/examples/jsm/exporters/PLYExporter.js +44 -12
- package/examples/jsm/exporters/STLExporter.js +27 -5
- package/examples/jsm/exporters/USDZExporter.js +781 -291
- package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
- package/examples/jsm/geometries/ConvexGeometry.js +19 -0
- package/examples/jsm/geometries/DecalGeometry.js +91 -30
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +38 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
- package/examples/jsm/geometries/TeapotGeometry.js +23 -38
- package/examples/jsm/geometries/TextGeometry.js +48 -29
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelper.js +36 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
- package/examples/jsm/helpers/OctreeHelper.js +36 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
- package/examples/jsm/helpers/TextureHelper.js +28 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
- package/examples/jsm/helpers/ViewHelper.js +181 -9
- package/examples/jsm/inspector/Inspector.js +487 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Parameters.js +348 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +1975 -0
- package/examples/jsm/inspector/ui/Style.js +1613 -0
- package/examples/jsm/inspector/ui/Tab.js +233 -0
- package/examples/jsm/inspector/ui/Values.js +439 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +43 -12
- package/examples/jsm/interactive/InteractiveGroup.js +170 -52
- package/examples/jsm/interactive/SelectionBox.js +106 -9
- package/examples/jsm/interactive/SelectionHelper.js +76 -30
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +44 -7
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
- package/examples/jsm/lines/Line2.js +41 -4
- package/examples/jsm/lines/LineGeometry.js +80 -2
- package/examples/jsm/lines/LineMaterial.js +105 -5
- package/examples/jsm/lines/LineSegments2.js +54 -4
- package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
- package/examples/jsm/lines/Wireframe.js +41 -4
- package/examples/jsm/lines/WireframeGeometry2.js +27 -2
- package/examples/jsm/lines/webgpu/Line2.js +28 -2
- package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +78 -6
- package/examples/jsm/loaders/3MFLoader.js +148 -7
- package/examples/jsm/loaders/AMFLoader.js +34 -14
- package/examples/jsm/loaders/BVHLoader.js +59 -12
- package/examples/jsm/loaders/ColladaLoader.js +61 -4027
- package/examples/jsm/loaders/DDSLoader.js +68 -1
- package/examples/jsm/loaders/DRACOLoader.js +146 -22
- package/examples/jsm/loaders/EXRLoader.js +255 -34
- package/examples/jsm/loaders/FBXLoader.js +80 -42
- package/examples/jsm/loaders/FontLoader.js +83 -6
- package/examples/jsm/loaders/GCodeLoader.js +71 -14
- package/examples/jsm/loaders/GLTFLoader.js +381 -263
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +42 -0
- package/examples/jsm/loaders/KMZLoader.js +39 -6
- package/examples/jsm/loaders/KTX2Loader.js +124 -48
- package/examples/jsm/loaders/KTXLoader.js +31 -10
- package/examples/jsm/loaders/LDrawLoader.js +192 -145
- package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
- package/examples/jsm/loaders/LUTImageLoader.js +79 -38
- package/examples/jsm/loaders/LWOLoader.js +54 -59
- package/examples/jsm/loaders/LottieLoader.js +54 -1
- package/examples/jsm/loaders/MD2Loader.js +37 -1
- package/examples/jsm/loaders/MDDLoader.js +57 -12
- package/examples/jsm/loaders/MTLLoader.js +60 -35
- package/examples/jsm/loaders/MaterialXLoader.js +268 -34
- package/examples/jsm/loaders/NRRDLoader.js +40 -8
- package/examples/jsm/loaders/OBJLoader.js +51 -2
- package/examples/jsm/loaders/PCDLoader.js +173 -21
- package/examples/jsm/loaders/PDBLoader.js +41 -2
- package/examples/jsm/loaders/PLYLoader.js +70 -39
- package/examples/jsm/loaders/PVRLoader.js +25 -6
- package/examples/jsm/loaders/RGBELoader.js +6 -438
- package/examples/jsm/loaders/STLLoader.js +48 -38
- package/examples/jsm/loaders/SVGLoader.js +119 -25
- package/examples/jsm/loaders/TDSLoader.js +92 -74
- package/examples/jsm/loaders/TGALoader.js +23 -2
- package/examples/jsm/loaders/TIFFLoader.js +23 -0
- package/examples/jsm/loaders/TTFLoader.js +50 -3
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -858
- package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
- package/examples/jsm/loaders/VOXLoader.js +688 -87
- package/examples/jsm/loaders/VRMLLoader.js +121 -12
- package/examples/jsm/loaders/VTKLoader.js +77 -25
- package/examples/jsm/loaders/XYZLoader.js +36 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
- package/examples/jsm/loaders/usd/USDAParser.js +822 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +91 -14
- package/examples/jsm/math/ColorConverter.js +22 -0
- package/examples/jsm/math/ColorSpaces.js +74 -2
- package/examples/jsm/math/ConvexHull.js +517 -93
- package/examples/jsm/math/ImprovedNoise.js +32 -15
- package/examples/jsm/math/Lut.js +113 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
- package/examples/jsm/math/OBB.js +141 -29
- package/examples/jsm/math/Octree.js +283 -7
- package/examples/jsm/math/SimplexNoise.js +68 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
- package/examples/jsm/misc/Gyroscope.js +12 -0
- package/examples/jsm/misc/MD2Character.js +117 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
- package/examples/jsm/misc/MorphAnimMesh.js +44 -0
- package/examples/jsm/misc/MorphBlendMesh.js +103 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +57 -0
- package/examples/jsm/misc/TubePainter.js +437 -40
- package/examples/jsm/misc/Volume.js +123 -76
- package/examples/jsm/misc/VolumeSlice.js +95 -49
- package/examples/jsm/modifiers/CurveModifier.js +66 -38
- package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
- package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
- package/examples/jsm/modifiers/TessellateModifier.js +35 -2
- package/examples/jsm/objects/GroundedSkybox.js +25 -6
- package/examples/jsm/objects/Lensflare.js +94 -2
- package/examples/jsm/objects/LensflareMesh.js +64 -10
- package/examples/jsm/objects/MarchingCubes.js +90 -5
- package/examples/jsm/objects/Reflector.js +76 -2
- package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
- package/examples/jsm/objects/Refractor.js +62 -0
- package/examples/jsm/objects/ShadowMesh.js +54 -4
- package/examples/jsm/objects/Sky.js +106 -16
- package/examples/jsm/objects/SkyMesh.js +211 -38
- package/examples/jsm/objects/Water.js +49 -8
- package/examples/jsm/objects/Water2.js +49 -7
- package/examples/jsm/objects/Water2Mesh.js +50 -9
- package/examples/jsm/objects/WaterMesh.js +136 -43
- package/examples/jsm/physics/AmmoPhysics.js +60 -7
- package/examples/jsm/physics/JoltPhysics.js +65 -12
- package/examples/jsm/physics/RapierPhysics.js +217 -21
- package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
- package/examples/jsm/postprocessing/BloomPass.js +128 -26
- package/examples/jsm/postprocessing/BokehPass.js +99 -22
- package/examples/jsm/postprocessing/ClearPass.js +54 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
- package/examples/jsm/postprocessing/EffectComposer.js +140 -6
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +54 -5
- package/examples/jsm/postprocessing/GTAOPass.js +202 -57
- package/examples/jsm/postprocessing/GlitchPass.js +86 -34
- package/examples/jsm/postprocessing/HalftonePass.js +65 -10
- package/examples/jsm/postprocessing/LUTPass.js +38 -8
- package/examples/jsm/postprocessing/MaskPass.js +91 -0
- package/examples/jsm/postprocessing/OutlinePass.js +272 -135
- package/examples/jsm/postprocessing/OutputPass.js +65 -14
- package/examples/jsm/postprocessing/Pass.js +100 -4
- package/examples/jsm/postprocessing/RenderPass.js +94 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
- package/examples/jsm/postprocessing/SAOPass.js +128 -55
- package/examples/jsm/postprocessing/SMAAPass.js +106 -75
- package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
- package/examples/jsm/postprocessing/SSAOPass.js +173 -60
- package/examples/jsm/postprocessing/SSRPass.js +268 -53
- package/examples/jsm/postprocessing/SavePass.js +69 -16
- package/examples/jsm/postprocessing/ShaderPass.js +65 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
- package/examples/jsm/postprocessing/TexturePass.js +72 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
- package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
- package/examples/jsm/renderers/Projector.js +288 -32
- package/examples/jsm/renderers/SVGRenderer.js +323 -61
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
- package/examples/jsm/shaders/AfterimageShader.js +8 -3
- package/examples/jsm/shaders/BasicShader.js +8 -1
- package/examples/jsm/shaders/BleachBypassShader.js +10 -3
- package/examples/jsm/shaders/BlendShader.js +8 -1
- package/examples/jsm/shaders/BokehShader.js +9 -3
- package/examples/jsm/shaders/BokehShader2.js +11 -4
- package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
- package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
- package/examples/jsm/shaders/ColorifyShader.js +8 -1
- package/examples/jsm/shaders/ConvolutionShader.js +9 -38
- package/examples/jsm/shaders/CopyShader.js +8 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
- package/examples/jsm/shaders/DigitalGlitch.js +10 -7
- package/examples/jsm/shaders/DotScreenShader.js +8 -3
- package/examples/jsm/shaders/ExposureShader.js +8 -1
- package/examples/jsm/shaders/FXAAShader.js +233 -221
- package/examples/jsm/shaders/FilmShader.js +13 -0
- package/examples/jsm/shaders/FocusShader.js +8 -3
- package/examples/jsm/shaders/FreiChenShader.js +10 -3
- package/examples/jsm/shaders/GTAOShader.js +55 -45
- package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
- package/examples/jsm/shaders/HalftoneShader.js +24 -4
- package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
- package/examples/jsm/shaders/HueSaturationShader.js +10 -3
- package/examples/jsm/shaders/KaleidoShader.js +11 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
- package/examples/jsm/shaders/LuminosityShader.js +8 -2
- package/examples/jsm/shaders/MirrorShader.js +10 -4
- package/examples/jsm/shaders/NormalMapShader.js +7 -2
- package/examples/jsm/shaders/OutputShader.js +19 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
- package/examples/jsm/shaders/RGBShiftShader.js +8 -1
- package/examples/jsm/shaders/SAOShader.js +27 -5
- package/examples/jsm/shaders/SMAAShader.js +24 -1
- package/examples/jsm/shaders/SSAOShader.js +37 -6
- package/examples/jsm/shaders/SSRShader.js +32 -6
- package/examples/jsm/shaders/SepiaShader.js +8 -3
- package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
- package/examples/jsm/shaders/TechnicolorShader.js +10 -4
- package/examples/jsm/shaders/ToonShader.js +29 -6
- package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
- package/examples/jsm/shaders/VelocityShader.js +8 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
- package/examples/jsm/shaders/VignetteShader.js +8 -3
- package/examples/jsm/shaders/VolumeShader.js +11 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
- package/examples/jsm/textures/FlakesTexture.js +14 -0
- package/examples/jsm/transpiler/AST.js +436 -31
- package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
- package/examples/jsm/transpiler/TSLEncoder.js +363 -97
- package/examples/jsm/transpiler/Transpiler.js +50 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
- package/examples/jsm/tsl/display/BloomNode.js +534 -0
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +571 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +279 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +762 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +768 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +120 -49
- package/examples/jsm/tsl/display/SSGINode.js +642 -0
- package/examples/jsm/tsl/display/SSRNode.js +656 -0
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +9 -2
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +61 -19
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +48 -12
- package/examples/jsm/tsl/display/TRAANode.js +726 -0
- package/examples/jsm/tsl/display/TransitionNode.js +141 -0
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +54 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
- package/examples/jsm/tsl/math/Bayer.js +73 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +70 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +91 -29
- package/examples/jsm/utils/CameraUtils.js +15 -6
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- package/src/nodes/utils/ArrayElementNode.js +55 -4
- package/src/nodes/utils/ConvertNode.js +31 -0
- package/src/nodes/utils/CubeMapNode.js +79 -2
- package/src/nodes/utils/DebugNode.js +83 -0
- package/src/nodes/utils/Discard.js +18 -2
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +118 -0
- package/src/nodes/utils/FlipNode.js +38 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +91 -22
- package/src/nodes/utils/JoinNode.js +57 -4
- package/src/nodes/utils/LoopNode.js +193 -55
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/MaxMipLevelNode.js +49 -1
- package/src/nodes/utils/MemberNode.js +120 -0
- package/src/nodes/utils/Oscillators.js +41 -0
- package/src/nodes/utils/Packing.js +30 -1
- package/src/nodes/utils/PostProcessingUtils.js +154 -0
- package/src/nodes/utils/RTTNode.js +165 -9
- package/src/nodes/utils/ReflectorNode.js +407 -21
- package/src/nodes/utils/RemapNode.js +81 -2
- package/src/nodes/utils/RotateNode.js +41 -1
- package/src/nodes/utils/SampleNode.js +91 -0
- package/src/nodes/utils/SetNode.js +44 -1
- package/src/nodes/utils/SplitNode.js +66 -3
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/SpriteUtils.js +16 -0
- package/src/nodes/utils/StorageArrayElementNode.js +56 -3
- package/src/nodes/utils/Timer.js +26 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/nodes/utils/UVUtils.js +48 -0
- package/src/nodes/utils/ViewportUtils.js +12 -0
- package/src/objects/BatchedMesh.js +798 -309
- package/src/objects/Bone.js +24 -0
- package/src/objects/ClippingGroup.js +68 -0
- package/src/objects/Group.js +24 -0
- package/src/objects/InstancedMesh.js +131 -2
- package/src/objects/LOD.js +99 -5
- package/src/objects/Line.js +90 -7
- package/src/objects/LineLoop.js +20 -0
- package/src/objects/LineSegments.js +20 -1
- package/src/objects/Mesh.js +84 -0
- package/src/objects/Points.js +60 -0
- package/src/objects/Skeleton.js +120 -5
- package/src/objects/SkinnedMesh.js +102 -6
- package/src/objects/Sprite.js +65 -1
- package/src/renderers/WebGL3DRenderTarget.js +26 -0
- package/src/renderers/WebGLArrayRenderTarget.js +26 -0
- package/src/renderers/WebGLCubeRenderTarget.js +41 -5
- package/src/renderers/WebGLRenderTarget.js +19 -0
- package/src/renderers/WebGLRenderer.js +1016 -278
- package/src/renderers/common/Animation.js +123 -14
- package/src/renderers/common/Attributes.js +41 -1
- package/src/renderers/common/Backend.js +623 -44
- package/src/renderers/common/Background.js +99 -16
- package/src/renderers/common/BindGroup.js +37 -2
- package/src/renderers/common/Binding.js +46 -0
- package/src/renderers/common/Bindings.js +211 -20
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +89 -0
- package/src/renderers/common/BufferUtils.js +25 -0
- package/src/renderers/common/BundleGroup.js +57 -0
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +73 -10
- package/src/renderers/common/ClippingContext.js +172 -87
- package/src/renderers/common/Color4.js +40 -0
- package/src/renderers/common/ComputePipeline.js +24 -0
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/CubeRenderTarget.js +77 -7
- package/src/renderers/common/DataMap.js +37 -1
- package/src/renderers/common/Geometries.js +163 -14
- package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
- package/src/renderers/common/Info.js +81 -36
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/Lighting.js +57 -0
- package/src/renderers/common/Pipeline.js +22 -0
- package/src/renderers/common/Pipelines.js +150 -7
- package/src/renderers/common/PostProcessing.js +22 -84
- package/src/renderers/common/ProgrammableStage.js +60 -2
- package/src/renderers/common/QuadMesh.js +63 -6
- package/src/renderers/common/RenderBundle.js +14 -8
- package/src/renderers/common/RenderBundles.js +40 -10
- package/src/renderers/common/RenderContext.js +219 -4
- package/src/renderers/common/RenderContexts.js +54 -17
- package/src/renderers/common/RenderList.js +233 -24
- package/src/renderers/common/RenderLists.js +46 -6
- package/src/renderers/common/RenderObject.js +548 -46
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +133 -15
- package/src/renderers/common/RenderPipeline.js +216 -6
- package/src/renderers/common/Renderer.js +2155 -332
- package/src/renderers/common/RendererUtils.js +200 -0
- package/src/renderers/common/SampledTexture.js +99 -39
- package/src/renderers/common/Sampler.js +148 -1
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageBuffer.js +38 -2
- package/src/renderers/common/StorageBufferAttribute.js +31 -2
- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
- package/src/renderers/common/StorageTexture.js +65 -0
- package/src/renderers/common/Textures.js +273 -57
- package/src/renderers/common/TimestampQueryPool.js +163 -0
- package/src/renderers/common/Uniform.js +233 -3
- package/src/renderers/common/UniformBuffer.js +19 -0
- package/src/renderers/common/UniformsGroup.js +235 -26
- package/src/renderers/common/XRManager.js +1677 -0
- package/src/renderers/common/XRRenderTarget.js +91 -0
- package/src/renderers/common/extras/PMREMGenerator.js +371 -108
- package/src/renderers/common/nodes/NodeBuilderState.js +100 -6
- package/src/renderers/common/nodes/NodeLibrary.js +95 -17
- package/src/renderers/common/nodes/NodeManager.js +852 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +84 -8
- package/src/renderers/common/nodes/NodeSampler.js +41 -1
- package/src/renderers/common/nodes/NodeStorageBuffer.js +48 -3
- package/src/renderers/common/nodes/NodeUniform.js +285 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +81 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/shaders/DFGLUTData.js +49 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +154 -59
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +230 -181
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +14 -2
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -5
- package/src/renderers/shaders/UniformsLib.js +2 -7
- package/src/renderers/shaders/UniformsUtils.js +21 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLBackground.js +30 -5
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +7 -14
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLGeometries.js +10 -35
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +87 -148
- package/src/renderers/webgl/WebGLPrograms.js +53 -51
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +204 -28
- package/src/renderers/webgl/WebGLState.js +88 -56
- package/src/renderers/webgl/WebGLTextures.js +293 -59
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +7 -5
- package/src/renderers/webgl-fallback/WebGLBackend.js +1416 -293
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +785 -92
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +62 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +3 -3
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +584 -20
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +468 -80
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +72 -24
- package/src/renderers/webgpu/WebGPUBackend.js +1517 -428
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +31 -4
- package/src/renderers/webgpu/WebGPURenderer.js +55 -4
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +23 -16
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +37 -42
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1335 -241
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +32 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +144 -20
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +460 -116
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +283 -69
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +225 -178
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +583 -191
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +150 -28
- package/src/renderers/webxr/WebXRController.js +87 -2
- package/src/renderers/webxr/WebXRDepthSensing.js +52 -7
- package/src/renderers/webxr/WebXRManager.js +275 -15
- package/src/scenes/Fog.js +60 -0
- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +88 -0
- package/src/textures/CanvasTexture.js +28 -0
- package/src/textures/CompressedArrayTexture.js +57 -0
- package/src/textures/CompressedCubeTexture.js +29 -0
- package/src/textures/CompressedTexture.js +64 -6
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +52 -4
- package/src/textures/Data3DTexture.js +79 -2
- package/src/textures/DataArrayTexture.js +93 -0
- package/src/textures/DataTexture.js +65 -0
- package/src/textures/DepthTexture.js +59 -11
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +106 -4
- package/src/textures/Texture.js +488 -6
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +78 -6
- package/src/utils.js +322 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +0 -729
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/RGBMLoader.js +0 -1081
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -432
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -144
- package/examples/jsm/misc/Timer.js +0 -128
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/GodRaysShader.js +0 -321
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -156
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -24
- package/src/nodes/accessors/SceneNode.js +0 -55
- package/src/nodes/code/ScriptableNode.js +0 -505
- package/src/nodes/code/ScriptableValueNode.js +0 -170
- package/src/nodes/core/CacheNode.js +0 -50
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -158
- package/src/nodes/display/AnaglyphPassNode.js +0 -67
- package/src/nodes/display/AnamorphicNode.js +0 -151
- package/src/nodes/display/BlendMode.js +0 -54
- package/src/nodes/display/BloomNode.js +0 -341
- package/src/nodes/display/DenoiseNode.js +0 -204
- package/src/nodes/display/DepthOfFieldNode.js +0 -124
- package/src/nodes/display/DotScreenNode.js +0 -66
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/display/FilmNode.js +0 -56
- package/src/nodes/display/GTAONode.js +0 -331
- package/src/nodes/display/GaussianBlurNode.js +0 -213
- package/src/nodes/display/Lut3DNode.js +0 -57
- package/src/nodes/display/MotionBlur.js +0 -25
- package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
- package/src/nodes/display/PixelationPassNode.js +0 -213
- package/src/nodes/display/PosterizeNode.js +0 -33
- package/src/nodes/display/RGBShiftNode.js +0 -53
- package/src/nodes/display/StereoCompositePassNode.js +0 -110
- package/src/nodes/display/TransitionNode.js +0 -80
- package/src/nodes/fog/FogExp2Node.js +0 -35
- package/src/nodes/fog/FogNode.js +0 -50
- package/src/nodes/fog/FogRangeNode.js +0 -36
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
- package/src/nodes/utils/EquirectUVNode.js +0 -36
- package/src/nodes/utils/MatcapUVNode.js +0 -33
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
- package/src/renderers/common/nodes/Nodes.js +0 -534
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
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'time': { value: 0.0 }
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},
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vertexShader: /* glsl */`
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// wavelength of used primaries, according to preetham
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// this pre-
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// this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
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// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
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const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
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@@ -120,7 +144,7 @@ Sky.SkyShader = {
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float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
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// extinction (absorption + out scattering)
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// rayleigh coefficients
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vBetaR = totalRayleigh * rayleighCoefficient;
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fragmentShader: /* glsl */`
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varying vec3 vWorldPosition;
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varying vec3 vSunDirection;
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varying float vSunfade;
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varying vec3 vBetaR;
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varying vec3 vBetaM;
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varying float vSunE;
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uniform float mieDirectionalG;
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uniform vec3 up;
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uniform float cloudScale;
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uniform float cloudSpeed;
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uniform float cloudCoverage;
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uniform float cloudDensity;
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uniform float cloudElevation;
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uniform float time;
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// Cloud noise functions
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float hash( vec2 p ) {
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return fract( sin( dot( p, vec2( 127.1, 311.7 ) ) ) * 43758.5453123 );
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}
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float noise( vec2 p ) {
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vec2 i = floor( p );
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vec2 f = fract( p );
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f = f * f * ( 3.0 - 2.0 * f );
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float a = hash( i );
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float b = hash( i + vec2( 1.0, 0.0 ) );
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float c = hash( i + vec2( 0.0, 1.0 ) );
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float d = hash( i + vec2( 1.0, 1.0 ) );
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return mix( mix( a, b, f.x ), mix( c, d, f.x ), f.y );
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}
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float fbm( vec2 p ) {
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float value = 0.0;
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float amplitude = 0.5;
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for ( int i = 0; i < 5; i ++ ) {
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value += amplitude * noise( p );
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p *= 2.0;
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amplitude *= 0.5;
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}
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return value;
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}
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// constants for atmospheric scattering
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const float pi = 3.141592653589793238462643383279502884197169;
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@@ -205,9 +261,43 @@ Sky.SkyShader = {
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vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
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// Clouds
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if ( direction.y > 0.0 && cloudCoverage > 0.0 ) {
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// Project to cloud plane (higher elevation = clouds appear lower/closer)
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float elevation = mix( 1.0, 0.1, cloudElevation );
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vec2 cloudUV = direction.xz / ( direction.y * elevation );
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cloudUV *= cloudScale;
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cloudUV += time * cloudSpeed;
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// Multi-octave noise for fluffy clouds
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float cloudNoise = fbm( cloudUV * 1000.0 );
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cloudNoise += 0.5 * fbm( cloudUV * 2000.0 + 3.7 );
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cloudNoise = cloudNoise * 0.5 + 0.5;
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// Apply coverage threshold
|
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+
float cloudMask = smoothstep( 1.0 - cloudCoverage, 1.0 - cloudCoverage + 0.3, cloudNoise );
|
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+
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// Fade clouds near horizon (adjusted by elevation)
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float horizonFade = smoothstep( 0.0, 0.1 + 0.2 * cloudElevation, direction.y );
|
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|
+
cloudMask *= horizonFade;
|
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|
+
|
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// Cloud lighting based on sun position
|
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|
+
float sunInfluence = dot( direction, vSunDirection ) * 0.5 + 0.5;
|
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|
+
float daylight = max( 0.0, vSunDirection.y * 2.0 );
|
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+
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|
+
// Base cloud color affected by atmosphere
|
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|
+
vec3 atmosphereColor = Lin * 0.04;
|
|
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|
+
vec3 cloudColor = mix( vec3( 0.3 ), vec3( 1.0 ), daylight );
|
|
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|
+
cloudColor = mix( cloudColor, atmosphereColor + vec3( 1.0 ), sunInfluence * 0.5 );
|
|
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|
+
cloudColor *= vSunE * 0.00002;
|
|
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+
|
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|
+
// Blend clouds with sky
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|
+
texColor = mix( texColor, cloudColor, cloudMask * cloudDensity );
|
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+
|
|
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|
+
}
|
|
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299
|
|
|
210
|
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gl_FragColor = vec4(
|
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|
+
gl_FragColor = vec4( texColor, 1.0 );
|
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301
|
|
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212
302
|
#include <tonemapping_fragment>
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|
213
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|
#include <colorspace_fragment>
|
|
@@ -2,40 +2,146 @@ import {
|
|
|
2
2
|
BackSide,
|
|
3
3
|
BoxGeometry,
|
|
4
4
|
Mesh,
|
|
5
|
-
Vector3
|
|
6
|
-
|
|
7
|
-
|
|
5
|
+
Vector3,
|
|
6
|
+
NodeMaterial
|
|
7
|
+
} from 'three/webgpu';
|
|
8
|
+
|
|
9
|
+
import { Fn, float, vec2, vec3, acos, add, mul, clamp, cos, dot, exp, max, mix, modelViewProjection, normalize, positionWorld, pow, smoothstep, sub, varyingProperty, vec4, uniform, cameraPosition, fract, floor, sin, time, Loop, If } from 'three/tsl';
|
|
8
10
|
|
|
9
11
|
/**
|
|
10
|
-
* Based on
|
|
11
|
-
* aka The Preetham Model, the de facto standard
|
|
12
|
-
* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
|
|
12
|
+
* Represents a skydome for scene backgrounds. Based on [A Practical Analytic Model for Daylight](https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight)
|
|
13
|
+
* aka The Preetham Model, the de facto standard for analytical skydomes.
|
|
13
14
|
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
15
|
+
* Note that this class can only be used with {@link WebGPURenderer}.
|
|
16
|
+
* When using {@link WebGLRenderer}, use {@link Sky}.
|
|
16
17
|
*
|
|
17
|
-
*
|
|
18
|
-
* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
|
|
18
|
+
* More references:
|
|
19
19
|
*
|
|
20
|
-
*
|
|
21
|
-
|
|
22
|
-
|
|
20
|
+
* - {@link http://simonwallner.at/project/atmospheric-scattering/}
|
|
21
|
+
* - {@link http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR}
|
|
22
|
+
*
|
|
23
|
+
* ```js
|
|
24
|
+
* const sky = new SkyMesh();
|
|
25
|
+
* sky.scale.setScalar( 10000 );
|
|
26
|
+
* scene.add( sky );
|
|
27
|
+
* ```
|
|
28
|
+
*
|
|
29
|
+
* @augments Mesh
|
|
30
|
+
* @three_import import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
|
|
31
|
+
*/
|
|
23
32
|
class SkyMesh extends Mesh {
|
|
24
33
|
|
|
34
|
+
/**
|
|
35
|
+
* Constructs a new skydome.
|
|
36
|
+
*/
|
|
25
37
|
constructor() {
|
|
26
38
|
|
|
27
39
|
const material = new NodeMaterial();
|
|
28
40
|
|
|
29
41
|
super( new BoxGeometry( 1, 1, 1 ), material );
|
|
30
42
|
|
|
43
|
+
/**
|
|
44
|
+
* The turbidity uniform.
|
|
45
|
+
*
|
|
46
|
+
* @type {UniformNode<float>}
|
|
47
|
+
*/
|
|
31
48
|
this.turbidity = uniform( 2 );
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The rayleigh uniform.
|
|
52
|
+
*
|
|
53
|
+
* @type {UniformNode<float>}
|
|
54
|
+
*/
|
|
32
55
|
this.rayleigh = uniform( 1 );
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* The mieCoefficient uniform.
|
|
59
|
+
*
|
|
60
|
+
* @type {UniformNode<float>}
|
|
61
|
+
*/
|
|
33
62
|
this.mieCoefficient = uniform( 0.005 );
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* The mieDirectionalG uniform.
|
|
66
|
+
*
|
|
67
|
+
* @type {UniformNode<float>}
|
|
68
|
+
*/
|
|
34
69
|
this.mieDirectionalG = uniform( 0.8 );
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* The sun position uniform.
|
|
73
|
+
*
|
|
74
|
+
* @type {UniformNode<vec3>}
|
|
75
|
+
*/
|
|
35
76
|
this.sunPosition = uniform( new Vector3() );
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* The up position.
|
|
80
|
+
*
|
|
81
|
+
* @type {UniformNode<vec3>}
|
|
82
|
+
*/
|
|
36
83
|
this.upUniform = uniform( new Vector3( 0, 1, 0 ) );
|
|
37
84
|
|
|
38
|
-
|
|
85
|
+
/**
|
|
86
|
+
* The cloud scale uniform.
|
|
87
|
+
*
|
|
88
|
+
* @type {UniformNode<float>}
|
|
89
|
+
*/
|
|
90
|
+
this.cloudScale = uniform( 0.0002 );
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* The cloud speed uniform.
|
|
94
|
+
*
|
|
95
|
+
* @type {UniformNode<float>}
|
|
96
|
+
*/
|
|
97
|
+
this.cloudSpeed = uniform( 0.0001 );
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* The cloud coverage uniform.
|
|
101
|
+
*
|
|
102
|
+
* @type {UniformNode<float>}
|
|
103
|
+
*/
|
|
104
|
+
this.cloudCoverage = uniform( 0.4 );
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* The cloud density uniform.
|
|
108
|
+
*
|
|
109
|
+
* @type {UniformNode<float>}
|
|
110
|
+
*/
|
|
111
|
+
this.cloudDensity = uniform( 0.4 );
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* The cloud elevation uniform.
|
|
115
|
+
*
|
|
116
|
+
* @type {UniformNode<float>}
|
|
117
|
+
*/
|
|
118
|
+
this.cloudElevation = uniform( 0.5 );
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* This flag can be used for type testing.
|
|
122
|
+
*
|
|
123
|
+
* @type {boolean}
|
|
124
|
+
* @readonly
|
|
125
|
+
* @default true
|
|
126
|
+
* @deprecated Use isSkyMesh instead.
|
|
127
|
+
*/
|
|
128
|
+
this.isSky = true; // @deprecated, r182
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* This flag can be used for type testing.
|
|
132
|
+
*
|
|
133
|
+
* @type {boolean}
|
|
134
|
+
* @readonly
|
|
135
|
+
* @default true
|
|
136
|
+
*/
|
|
137
|
+
this.isSkyMesh = true;
|
|
138
|
+
|
|
139
|
+
// Varyings
|
|
140
|
+
|
|
141
|
+
const vSunDirection = varyingProperty( 'vec3' );
|
|
142
|
+
const vSunE = varyingProperty( 'float' );
|
|
143
|
+
const vBetaR = varyingProperty( 'vec3' );
|
|
144
|
+
const vBetaM = varyingProperty( 'vec3' );
|
|
39
145
|
|
|
40
146
|
const vertexNode = /*@__PURE__*/ Fn( () => {
|
|
41
147
|
|
|
@@ -45,7 +151,7 @@ class SkyMesh extends Mesh {
|
|
|
45
151
|
|
|
46
152
|
// wavelength of used primaries, according to preetham
|
|
47
153
|
// const lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
|
48
|
-
// this pre-
|
|
154
|
+
// this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
|
|
49
155
|
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
|
50
156
|
const totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
|
|
51
157
|
|
|
@@ -64,52 +170,45 @@ class SkyMesh extends Mesh {
|
|
|
64
170
|
|
|
65
171
|
// varying sun position
|
|
66
172
|
|
|
67
|
-
const
|
|
68
|
-
|
|
173
|
+
const sunDirection = normalize( this.sunPosition );
|
|
174
|
+
vSunDirection.assign( sunDirection );
|
|
69
175
|
|
|
70
176
|
// varying sun intensity
|
|
71
177
|
|
|
72
|
-
const angle = dot(
|
|
178
|
+
const angle = dot( sunDirection, this.upUniform );
|
|
73
179
|
const zenithAngleCos = clamp( angle, - 1, 1 );
|
|
74
180
|
const sunIntensity = EE.mul( max( 0.0, float( 1.0 ).sub( pow( e, cutoffAngle.sub( acos( zenithAngleCos ) ).div( steepness ).negate() ) ) ) );
|
|
75
|
-
|
|
181
|
+
vSunE.assign( sunIntensity );
|
|
76
182
|
|
|
77
|
-
//
|
|
183
|
+
// sun fade
|
|
78
184
|
|
|
79
|
-
const
|
|
80
|
-
varyingProperty( 'float', 'vSunfade' ).assign( vSunfade );
|
|
185
|
+
const sunfade = float( 1.0 ).sub( clamp( float( 1.0 ).sub( exp( this.sunPosition.y.div( 450000.0 ) ) ), 0, 1 ) );
|
|
81
186
|
|
|
82
187
|
// varying vBetaR
|
|
83
188
|
|
|
84
|
-
const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub(
|
|
189
|
+
const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub( sunfade ) ) );
|
|
85
190
|
|
|
86
|
-
// extinction (
|
|
191
|
+
// extinction (absorption + out scattering)
|
|
87
192
|
// rayleigh coefficients
|
|
88
|
-
|
|
193
|
+
vBetaR.assign( totalRayleigh.mul( rayleighCoefficient ) );
|
|
89
194
|
|
|
90
195
|
// varying vBetaM
|
|
91
196
|
|
|
92
197
|
const c = float( 0.2 ).mul( this.turbidity ).mul( 10E-18 );
|
|
93
198
|
const totalMie = float( 0.434 ).mul( c ).mul( MieConst );
|
|
94
199
|
|
|
95
|
-
|
|
200
|
+
vBetaM.assign( totalMie.mul( this.mieCoefficient ) );
|
|
96
201
|
|
|
97
202
|
// position
|
|
98
203
|
|
|
99
|
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const position = modelViewProjection
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const position = modelViewProjection;
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position.z.assign( position.w ); // set z to camera.far
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return position;
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} )();
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const
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-
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-
const vSunDirection = varying( vec3(), 'vSunDirection' );
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const vSunE = varying( float(), 'vSunE' );
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const vSunfade = varying( float(), 'vSunfade' );
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const vBetaR = varying( vec3(), 'vBetaR' );
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-
const vBetaM = varying( vec3(), 'vBetaM' );
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+
const colorNode = /*@__PURE__*/ Fn( () => {
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// constants for atmospheric scattering
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const pi = float( 3.141592653589793238462643383279502884197169 );
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@@ -166,11 +265,85 @@ class SkyMesh extends Mesh {
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const sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos.add( 0.00002 ), cosTheta );
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L0.addAssign( vSunE.mul( 19000.0 ).mul( Fex ).mul( sundisk ) );
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-
const texColor = add( Lin, L0 ).mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) );
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+
const texColor = add( Lin, L0 ).mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) ).toVar();
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+
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// Cloud noise functions
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const hash = Fn( ( [ p ] ) => {
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return fract( sin( dot( p, vec2( 127.1, 311.7 ) ) ).mul( 43758.5453123 ) );
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} );
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const noise = Fn( ( [ p_immutable ] ) => {
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const p = vec2( p_immutable ).toVar();
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const i = floor( p );
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const f = fract( p );
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const ff = f.mul( f ).mul( sub( 3.0, f.mul( 2.0 ) ) );
|
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+
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+
const a = hash( i );
|
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+
const b = hash( add( i, vec2( 1.0, 0.0 ) ) );
|
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|
+
const c = hash( add( i, vec2( 0.0, 1.0 ) ) );
|
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+
const d = hash( add( i, vec2( 1.0, 1.0 ) ) );
|
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+
|
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|
+
return mix( mix( a, b, ff.x ), mix( c, d, ff.x ), ff.y );
|
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|
+
|
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|
+
} );
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+
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|
+
const fbm = Fn( ( [ p_immutable ] ) => {
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|
+
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|
+
const p = vec2( p_immutable ).toVar();
|
|
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|
+
const value = float( 0.0 ).toVar();
|
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|
+
const amplitude = float( 0.5 ).toVar();
|
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|
+
|
|
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|
+
Loop( 5, () => {
|
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+
|
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|
+
value.addAssign( amplitude.mul( noise( p ) ) );
|
|
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|
+
p.mulAssign( 2.0 );
|
|
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|
+
amplitude.mulAssign( 0.5 );
|
|
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|
+
|
|
305
|
+
} );
|
|
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|
+
|
|
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|
+
return value;
|
|
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|
+
|
|
309
|
+
} );
|
|
310
|
+
|
|
311
|
+
// Clouds
|
|
312
|
+
If( direction.y.greaterThan( 0.0 ).and( this.cloudCoverage.greaterThan( 0.0 ) ), () => {
|
|
313
|
+
|
|
314
|
+
// Project to cloud plane (higher elevation = clouds appear lower/closer)
|
|
315
|
+
const elevation = mix( 1.0, 0.1, this.cloudElevation );
|
|
316
|
+
const cloudUV = direction.xz.div( direction.y.mul( elevation ) ).toVar();
|
|
317
|
+
cloudUV.mulAssign( this.cloudScale );
|
|
318
|
+
cloudUV.addAssign( time.mul( this.cloudSpeed ) );
|
|
319
|
+
|
|
320
|
+
// Multi-octave noise for fluffy clouds
|
|
321
|
+
const cloudNoise = fbm( cloudUV.mul( 1000.0 ) ).add( fbm( cloudUV.mul( 2000.0 ).add( 3.7 ) ).mul( 0.5 ) ).toVar();
|
|
322
|
+
cloudNoise.assign( cloudNoise.mul( 0.5 ).add( 0.5 ) );
|
|
323
|
+
|
|
324
|
+
// Apply coverage threshold
|
|
325
|
+
const cloudMask = smoothstep( sub( 1.0, this.cloudCoverage ), sub( 1.0, this.cloudCoverage ).add( 0.3 ), cloudNoise ).toVar();
|
|
326
|
+
|
|
327
|
+
// Fade clouds near horizon (adjusted by elevation)
|
|
328
|
+
const horizonFade = smoothstep( 0.0, add( 0.1, mul( 0.2, this.cloudElevation ) ), direction.y );
|
|
329
|
+
cloudMask.mulAssign( horizonFade );
|
|
330
|
+
|
|
331
|
+
// Cloud lighting based on sun position
|
|
332
|
+
const sunInfluence = dot( direction, vSunDirection ).mul( 0.5 ).add( 0.5 );
|
|
333
|
+
const daylight = max( 0.0, vSunDirection.y.mul( 2.0 ) );
|
|
334
|
+
|
|
335
|
+
// Base cloud color affected by atmosphere
|
|
336
|
+
const atmosphereColor = Lin.mul( 0.04 );
|
|
337
|
+
const cloudColor = mix( vec3( 0.3 ), vec3( 1.0 ), daylight ).toVar();
|
|
338
|
+
cloudColor.assign( mix( cloudColor, atmosphereColor.add( vec3( 1.0 ) ), sunInfluence.mul( 0.5 ) ) );
|
|
339
|
+
cloudColor.mulAssign( vSunE.mul( 0.00002 ) );
|
|
340
|
+
|
|
341
|
+
// Blend clouds with sky
|
|
342
|
+
texColor.assign( mix( texColor, cloudColor, cloudMask.mul( this.cloudDensity ) ) );
|
|
170
343
|
|
|
171
|
-
|
|
344
|
+
} );
|
|
172
345
|
|
|
173
|
-
return vec4(
|
|
346
|
+
return vec4( texColor, 1.0 );
|
|
174
347
|
|
|
175
348
|
} )();
|
|
176
349
|
|
|
@@ -178,7 +351,7 @@ class SkyMesh extends Mesh {
|
|
|
178
351
|
material.depthWrite = false;
|
|
179
352
|
|
|
180
353
|
material.vertexNode = vertexNode;
|
|
181
|
-
material.
|
|
354
|
+
material.colorNode = colorNode;
|
|
182
355
|
|
|
183
356
|
}
|
|
184
357
|
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import {
|
|
2
2
|
Color,
|
|
3
3
|
FrontSide,
|
|
4
|
+
HalfFloatType,
|
|
4
5
|
Matrix4,
|
|
5
6
|
Mesh,
|
|
6
7
|
PerspectiveCamera,
|
|
@@ -14,18 +15,39 @@ import {
|
|
|
14
15
|
} from 'three';
|
|
15
16
|
|
|
16
17
|
/**
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
18
|
+
* A basic flat, reflective water effect.
|
|
19
|
+
*
|
|
20
|
+
* Note that this class can only be used with {@link WebGLRenderer}.
|
|
21
|
+
* When using {@link WebGPURenderer}, use {@link WaterMesh}.
|
|
22
|
+
*
|
|
23
|
+
* References:
|
|
24
|
+
*
|
|
25
|
+
* - [Flat mirror for three.js](https://github.com/Slayvin)
|
|
26
|
+
* - [An implementation of water shader based on the flat mirror](https://home.adelphi.edu/~stemkoski/)
|
|
27
|
+
* - [Water shader explanations in WebGL](http://29a.ch/slides/2012/webglwater/ )
|
|
28
|
+
*
|
|
29
|
+
* @augments Mesh
|
|
30
|
+
* @three_import import { Water } from 'three/addons/objects/Water.js';
|
|
21
31
|
*/
|
|
22
|
-
|
|
23
32
|
class Water extends Mesh {
|
|
24
33
|
|
|
34
|
+
/**
|
|
35
|
+
* Constructs a new water instance.
|
|
36
|
+
*
|
|
37
|
+
* @param {BufferGeometry} geometry - The water's geometry.
|
|
38
|
+
* @param {Water~Options} [options] - The configuration options.
|
|
39
|
+
*/
|
|
25
40
|
constructor( geometry, options = {} ) {
|
|
26
41
|
|
|
27
42
|
super( geometry );
|
|
28
43
|
|
|
44
|
+
/**
|
|
45
|
+
* This flag can be used for type testing.
|
|
46
|
+
*
|
|
47
|
+
* @type {boolean}
|
|
48
|
+
* @readonly
|
|
49
|
+
* @default true
|
|
50
|
+
*/
|
|
29
51
|
this.isWater = true;
|
|
30
52
|
|
|
31
53
|
const scope = this;
|
|
@@ -63,7 +85,7 @@ class Water extends Mesh {
|
|
|
63
85
|
|
|
64
86
|
const mirrorCamera = new PerspectiveCamera();
|
|
65
87
|
|
|
66
|
-
const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );
|
|
88
|
+
const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { type: HalfFloatType } );
|
|
67
89
|
|
|
68
90
|
const mirrorShader = {
|
|
69
91
|
|
|
@@ -175,10 +197,10 @@ class Water extends Mesh {
|
|
|
175
197
|
vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
|
176
198
|
|
|
177
199
|
float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
|
178
|
-
float rf0 = 0.
|
|
200
|
+
float rf0 = 0.02;
|
|
179
201
|
float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
|
180
202
|
vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
|
181
|
-
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(),
|
|
203
|
+
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), reflectionSample + specularLight, reflectance );
|
|
182
204
|
vec3 outgoingLight = albedo;
|
|
183
205
|
gl_FragColor = vec4( outgoingLight, alpha );
|
|
184
206
|
|
|
@@ -330,4 +352,23 @@ class Water extends Mesh {
|
|
|
330
352
|
|
|
331
353
|
}
|
|
332
354
|
|
|
355
|
+
/**
|
|
356
|
+
* Constructor options of `Water`.
|
|
357
|
+
*
|
|
358
|
+
* @typedef {Object} Water~Options
|
|
359
|
+
* @property {number} [textureWidth=512] - The texture width. A higher value results in more clear reflections but is also more expensive.
|
|
360
|
+
* @property {number} [textureHeight=512] - The texture height. A higher value results in more clear reflections but is also more expensive.
|
|
361
|
+
* @property {number} [clipBias=0] - The clip bias.
|
|
362
|
+
* @property {number} [alpha=1] - The alpha value.
|
|
363
|
+
* @property {number} [time=0] - The time value.
|
|
364
|
+
* @property {?Texture} [waterNormals=null] - The water's normal map.
|
|
365
|
+
* @property {Vector3} [sunDirection=(0.70707,0.70707,0.0)] - The sun direction.
|
|
366
|
+
* @property {number|Color|string} [sunColor=0xffffff] - The sun color.
|
|
367
|
+
* @property {number|Color|string} [waterColor=0x7F7F7F] - The water color.
|
|
368
|
+
* @property {Vector3} [eye] - The eye vector.
|
|
369
|
+
* @property {number} [distortionScale=20] - The distortion scale.
|
|
370
|
+
* @property {(FrontSide|BackSide|DoubleSide)} [side=FrontSide] - The water material's `side` property.
|
|
371
|
+
* @property {boolean} [fog=false] - Whether the water should be affected by fog or not.
|
|
372
|
+
**/
|
|
373
|
+
|
|
333
374
|
export { Water };
|