@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,11 +4,24 @@ import { textureSize } from './TextureSizeNode.js';
4
4
  import { colorSpaceToWorking } from '../display/ColorSpaceNode.js';
5
5
  import { expression } from '../code/ExpressionNode.js';
6
6
  import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
7
- import { nodeProxy, vec3, nodeObject, int } from '../tsl/TSLBase.js';
7
+ import { nodeProxy, vec3, nodeObject, int, Fn } from '../tsl/TSLBase.js';
8
+ import { step } from '../math/MathNode.js';
8
9
  import { NodeUpdateType } from '../core/constants.js';
9
10
 
10
- import { IntType, UnsignedIntType } from '../../constants.js';
11
+ import { Compatibility, GreaterCompare, GreaterEqualCompare, IntType, LessCompare, LessEqualCompare, NearestFilter, UnsignedIntType } from '../../constants.js';
11
12
 
13
+ import { Texture } from '../../textures/Texture.js';
14
+ import { warn, warnOnce } from '../../utils.js';
15
+
16
+ import NodeError from '../core/NodeError.js';
17
+
18
+ const EmptyTexture = /*@__PURE__*/ new Texture();
19
+
20
+ /**
21
+ * This type of uniform node represents a 2D texture.
22
+ *
23
+ * @augments UniformNode
24
+ */
12
25
  class TextureNode extends UniformNode {
13
26
 
14
27
  static get type() {
@@ -17,28 +30,146 @@ class TextureNode extends UniformNode {
17
30
 
18
31
  }
19
32
 
20
- constructor( value, uvNode = null, levelNode = null, biasNode = null ) {
33
+ /**
34
+ * Constructs a new texture node.
35
+ *
36
+ * @param {Texture} [value=EmptyTexture] - The texture.
37
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
38
+ * @param {?Node<int>} [levelNode=null] - The level node.
39
+ * @param {?Node<float>} [biasNode=null] - The bias node.
40
+ */
41
+ constructor( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) {
21
42
 
22
43
  super( value );
23
44
 
45
+ /**
46
+ * This flag can be used for type testing.
47
+ *
48
+ * @type {boolean}
49
+ * @readonly
50
+ * @default true
51
+ */
24
52
  this.isTextureNode = true;
25
53
 
54
+ /**
55
+ * Represents the texture coordinates.
56
+ *
57
+ * @type {?Node<vec2|vec3>}
58
+ * @default null
59
+ */
26
60
  this.uvNode = uvNode;
61
+
62
+ /**
63
+ * Represents the mip level that should be selected.
64
+ *
65
+ * @type {?Node<int>}
66
+ * @default null
67
+ */
27
68
  this.levelNode = levelNode;
69
+
70
+ /**
71
+ * Represents the bias to be applied during level-of-detail computation.
72
+ *
73
+ * @type {?Node<float>}
74
+ * @default null
75
+ */
28
76
  this.biasNode = biasNode;
77
+
78
+ /**
79
+ * Represents a reference value a texture sample is compared to.
80
+ *
81
+ * @type {?Node<float>}
82
+ * @default null
83
+ */
29
84
  this.compareNode = null;
85
+
86
+ /**
87
+ * When using texture arrays, the depth node defines the layer to select.
88
+ *
89
+ * @type {?Node<int>}
90
+ * @default null
91
+ */
30
92
  this.depthNode = null;
93
+
94
+ /**
95
+ * When defined, a texture is sampled using explicit gradients.
96
+ *
97
+ * @type {?Array<Node<vec2>>}
98
+ * @default null
99
+ */
31
100
  this.gradNode = null;
32
101
 
102
+ /**
103
+ * Represents the optional texel offset applied to the unnormalized texture
104
+ * coordinate before sampling the texture.
105
+ *
106
+ * @type {?Node<ivec2|ivec3>}
107
+ * @default null
108
+ */
109
+ this.offsetNode = null;
110
+
111
+ /**
112
+ * Whether texture values should be sampled or fetched.
113
+ *
114
+ * @type {boolean}
115
+ * @default true
116
+ */
33
117
  this.sampler = true;
118
+
119
+ /**
120
+ * Whether the uv transformation matrix should be
121
+ * automatically updated or not. Use `setUpdateMatrix()`
122
+ * if you want to change the value of the property.
123
+ *
124
+ * @type {boolean}
125
+ * @default false
126
+ */
34
127
  this.updateMatrix = false;
128
+
129
+ /**
130
+ * By default the `update()` method is not executed. Depending on
131
+ * whether a uv transformation matrix and/or flipY is applied, `update()`
132
+ * is executed per object.
133
+ *
134
+ * @type {string}
135
+ * @default 'none'
136
+ */
35
137
  this.updateType = NodeUpdateType.NONE;
36
138
 
139
+ /**
140
+ * The reference node.
141
+ *
142
+ * @type {?Node}
143
+ * @default null
144
+ */
37
145
  this.referenceNode = null;
38
146
 
147
+ /**
148
+ * The texture value is stored in a private property.
149
+ *
150
+ * @private
151
+ * @type {Texture}
152
+ */
39
153
  this._value = value;
154
+
155
+ /**
156
+ * The uniform node that represents the uv transformation matrix.
157
+ *
158
+ * @private
159
+ * @type {?UniformNode<mat3>}
160
+ * @default null
161
+ */
40
162
  this._matrixUniform = null;
41
163
 
164
+ /**
165
+ * The uniform node that represents the y-flip. Only required for WebGL.
166
+ *
167
+ * @private
168
+ * @type {?UniformNode<bool>}
169
+ * @default null
170
+ */
171
+ this._flipYUniform = null;
172
+
42
173
  this.setUpdateMatrix( uvNode === null );
43
174
 
44
175
  }
@@ -57,18 +188,35 @@ class TextureNode extends UniformNode {
57
188
 
58
189
  }
59
190
 
191
+ /**
192
+ * The texture value.
193
+ *
194
+ * @type {Texture}
195
+ */
60
196
  get value() {
61
197
 
62
198
  return this.referenceNode ? this.referenceNode.value : this._value;
63
199
 
64
200
  }
65
201
 
202
+ /**
203
+ * Overwritten since the uniform hash is defined by the texture's UUID.
204
+ *
205
+ * @param {NodeBuilder} builder - The current node builder.
206
+ * @return {string} The uniform hash.
207
+ */
66
208
  getUniformHash( /*builder*/ ) {
67
209
 
68
210
  return this.value.uuid;
69
211
 
70
212
  }
71
213
 
214
+ /**
215
+ * Overwritten since the node type is inferred from the texture type.
216
+ *
217
+ * @param {NodeBuilder} builder - The current node builder.
218
+ * @return {string} The node type.
219
+ */
72
220
  getNodeType( /*builder*/ ) {
73
221
 
74
222
  if ( this.value.isDepthTexture === true ) return 'float';
@@ -87,24 +235,47 @@ class TextureNode extends UniformNode {
87
235
 
88
236
  }
89
237
 
238
+ /**
239
+ * Overwrites the default implementation to return a fixed value `'texture'`.
240
+ *
241
+ * @param {NodeBuilder} builder - The current node builder.
242
+ * @return {string} The input type.
243
+ */
90
244
  getInputType( /*builder*/ ) {
91
245
 
92
246
  return 'texture';
93
247
 
94
248
  }
95
249
 
250
+ /**
251
+ * Returns a default uvs based on the current texture's channel.
252
+ *
253
+ * @return {AttributeNode<vec2>} The default uvs.
254
+ */
96
255
  getDefaultUV() {
97
256
 
98
257
  return uv( this.value.channel );
99
258
 
100
259
  }
101
260
 
261
+ /**
262
+ * Overwritten to always return the texture reference of the node.
263
+ *
264
+ * @param {any} state - This method can be invocated in different contexts so `state` can refer to any object type.
265
+ * @return {Texture} The texture reference.
266
+ */
102
267
  updateReference( /*state*/ ) {
103
268
 
104
269
  return this.value;
105
270
 
106
271
  }
107
272
 
273
+ /**
274
+ * Transforms the given uv node with the texture transformation matrix.
275
+ *
276
+ * @param {Node} uvNode - The uv node to transform.
277
+ * @return {Node} The transformed uv node.
278
+ */
108
279
  getTransformedUV( uvNode ) {
109
280
 
110
281
  if ( this._matrixUniform === null ) this._matrixUniform = uniform( this.value.matrix );
@@ -113,28 +284,43 @@ class TextureNode extends UniformNode {
113
284
 
114
285
  }
115
286
 
287
+ /**
288
+ * Defines whether the uv transformation matrix should automatically be updated or not.
289
+ *
290
+ * @param {boolean} value - The update toggle.
291
+ * @return {TextureNode} A reference to this node.
292
+ */
116
293
  setUpdateMatrix( value ) {
117
294
 
118
295
  this.updateMatrix = value;
119
- this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
120
296
 
121
297
  return this;
122
298
 
123
299
  }
124
300
 
301
+ /**
302
+ * Setups the uv node. Depending on the backend as well as texture's image and type, it might be necessary
303
+ * to modify the uv node for correct sampling.
304
+ *
305
+ * @param {NodeBuilder} builder - The current node builder.
306
+ * @param {Node} uvNode - The uv node to setup.
307
+ * @return {Node} The updated uv node.
308
+ */
125
309
  setupUV( builder, uvNode ) {
126
310
 
127
- const texture = this.value;
311
+ if ( builder.isFlipY() ) {
312
+
313
+ if ( this._flipYUniform === null ) this._flipYUniform = uniform( false );
128
314
 
129
- if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
315
+ uvNode = uvNode.toVar();
130
316
 
131
317
  if ( this.sampler ) {
132
318
 
133
- uvNode = uvNode.flipY();
319
+ uvNode = this._flipYUniform.select( uvNode.flipY(), uvNode );
134
320
 
135
321
  } else {
136
322
 
137
- uvNode = uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) );
323
+ uvNode = this._flipYUniform.select( uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) ), uvNode );
138
324
 
139
325
  }
140
326
 
@@ -144,6 +330,11 @@ class TextureNode extends UniformNode {
144
330
 
145
331
  }
146
332
 
333
+ /**
334
+ * Setups texture node by preparing the internal nodes for code generation.
335
+ *
336
+ * @param {NodeBuilder} builder - The current node builder.
337
+ */
147
338
  setup( builder ) {
148
339
 
149
340
  const properties = builder.getNodeProperties( this );
@@ -151,23 +342,45 @@ class TextureNode extends UniformNode {
151
342
 
152
343
  //
153
344
 
154
- let uvNode = this.uvNode;
345
+ const texture = this.value;
155
346
 
156
- if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
347
+ if ( ! texture || texture.isTexture !== true ) {
157
348
 
158
- uvNode = builder.context.getUV( this );
349
+ throw new NodeError( 'THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().', this.stackTrace );
159
350
 
160
351
  }
161
352
 
162
- if ( ! uvNode ) uvNode = this.getDefaultUV();
353
+ //
163
354
 
164
- if ( this.updateMatrix === true ) {
355
+ const uvNode = Fn( () => {
165
356
 
166
- uvNode = this.getTransformedUV( uvNode );
357
+ let uvNode = this.uvNode;
167
358
 
168
- }
359
+ if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
360
+
361
+ uvNode = builder.context.getUV( this, builder );
362
+
363
+ }
364
+
365
+ if ( ! uvNode ) uvNode = this.getDefaultUV();
366
+
367
+ if ( this.updateMatrix === true ) {
368
+
369
+ uvNode = this.getTransformedUV( uvNode );
370
+
371
+ }
372
+
373
+ uvNode = this.setupUV( builder, uvNode );
169
374
 
170
- uvNode = this.setupUV( builder, uvNode );
375
+ //
376
+
377
+ this.updateType = ( this._matrixUniform !== null || this._flipYUniform !== null ) ? NodeUpdateType.OBJECT : NodeUpdateType.NONE;
378
+
379
+ //
380
+
381
+ return uvNode;
382
+
383
+ } )();
171
384
 
172
385
  //
173
386
 
@@ -181,50 +394,115 @@ class TextureNode extends UniformNode {
181
394
 
182
395
  //
183
396
 
397
+ let compareNode = null;
398
+ let compareStepNode = null;
399
+
400
+ if ( this.compareNode !== null ) {
401
+
402
+ if ( builder.renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ) {
403
+
404
+ compareNode = this.compareNode;
405
+
406
+ } else {
407
+
408
+ const compareFunction = texture.compareFunction;
409
+
410
+ if ( compareFunction === null || compareFunction === LessCompare || compareFunction === LessEqualCompare || compareFunction === GreaterCompare || compareFunction === GreaterEqualCompare ) {
411
+
412
+ compareStepNode = this.compareNode;
413
+
414
+ } else {
415
+
416
+ compareNode = this.compareNode;
417
+
418
+ warnOnce( 'TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.' );
419
+
420
+ }
421
+
422
+ }
423
+
424
+ }
425
+
184
426
  properties.uvNode = uvNode;
185
427
  properties.levelNode = levelNode;
186
428
  properties.biasNode = this.biasNode;
187
- properties.compareNode = this.compareNode;
429
+ properties.compareNode = compareNode;
430
+ properties.compareStepNode = compareStepNode;
188
431
  properties.gradNode = this.gradNode;
189
432
  properties.depthNode = this.depthNode;
433
+ properties.offsetNode = this.offsetNode;
190
434
 
191
435
  }
192
436
 
437
+ /**
438
+ * Generates the uv code snippet.
439
+ *
440
+ * @param {NodeBuilder} builder - The current node builder.
441
+ * @param {Node} uvNode - The uv node to generate code for.
442
+ * @return {string} The generated code snippet.
443
+ */
193
444
  generateUV( builder, uvNode ) {
194
445
 
195
446
  return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
196
447
 
197
448
  }
198
449
 
199
- generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet ) {
450
+ /**
451
+ * Generates the offset code snippet.
452
+ *
453
+ * @param {NodeBuilder} builder - The current node builder.
454
+ * @param {Node} offsetNode - The offset node to generate code for.
455
+ * @return {string} The generated code snippet.
456
+ */
457
+ generateOffset( builder, offsetNode ) {
200
458
 
201
- const texture = this.value;
459
+ return offsetNode.build( builder, 'ivec2' );
202
460
 
203
- let snippet;
461
+ }
204
462
 
205
- if ( levelSnippet ) {
463
+ /**
464
+ * Generates the snippet for the texture sampling.
465
+ *
466
+ * @param {NodeBuilder} builder - The current node builder.
467
+ * @param {string} textureProperty - The texture property.
468
+ * @param {string} uvSnippet - The uv snippet.
469
+ * @param {?string} levelSnippet - The level snippet.
470
+ * @param {?string} biasSnippet - The bias snippet.
471
+ * @param {?string} depthSnippet - The depth snippet.
472
+ * @param {?string} compareSnippet - The compare snippet.
473
+ * @param {?Array<string>} gradSnippet - The grad snippet.
474
+ * @param {?string} offsetSnippet - The offset snippet.
475
+ * @return {string} The generated code snippet.
476
+ */
477
+ generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet, offsetSnippet ) {
206
478
 
207
- snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
479
+ const texture = this.value;
480
+
481
+ let snippet;
208
482
 
209
- } else if ( biasSnippet ) {
483
+ if ( biasSnippet ) {
210
484
 
211
- snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet );
485
+ snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet, offsetSnippet );
212
486
 
213
487
  } else if ( gradSnippet ) {
214
488
 
215
- snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
489
+ snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet, offsetSnippet );
216
490
 
217
491
  } else if ( compareSnippet ) {
218
492
 
219
- snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
493
+ snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, offsetSnippet );
220
494
 
221
495
  } else if ( this.sampler === false ) {
222
496
 
223
- snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
497
+ snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
498
+
499
+ } else if ( levelSnippet ) {
500
+
501
+ snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
224
502
 
225
503
  } else {
226
504
 
227
- snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
505
+ snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet, offsetSnippet );
228
506
 
229
507
  }
230
508
 
@@ -232,21 +510,21 @@ class TextureNode extends UniformNode {
232
510
 
233
511
  }
234
512
 
513
+ /**
514
+ * Generates the code snippet of the texture node.
515
+ *
516
+ * @param {NodeBuilder} builder - The current node builder.
517
+ * @param {string} output - The current output.
518
+ * @return {string} The generated code snippet.
519
+ */
235
520
  generate( builder, output ) {
236
521
 
237
- const properties = builder.getNodeProperties( this );
238
-
239
522
  const texture = this.value;
240
523
 
241
- if ( ! texture || texture.isTexture !== true ) {
242
-
243
- throw new Error( 'TextureNode: Need a three.js texture.' );
244
-
245
- }
246
-
524
+ const properties = builder.getNodeProperties( this );
247
525
  const textureProperty = super.generate( builder, 'property' );
248
526
 
249
- if ( output === 'sampler' ) {
527
+ if ( /^sampler/.test( output ) ) {
250
528
 
251
529
  return textureProperty + '_sampler';
252
530
 
@@ -258,24 +536,44 @@ class TextureNode extends UniformNode {
258
536
 
259
537
  const nodeData = builder.getDataFromNode( this );
260
538
 
539
+ const nodeType = this.getNodeType( builder );
540
+
261
541
  let propertyName = nodeData.propertyName;
262
542
 
263
543
  if ( propertyName === undefined ) {
264
544
 
265
- const { uvNode, levelNode, biasNode, compareNode, depthNode, gradNode } = properties;
545
+ const { uvNode, levelNode, biasNode, compareNode, compareStepNode, depthNode, gradNode, offsetNode } = properties;
266
546
 
267
547
  const uvSnippet = this.generateUV( builder, uvNode );
268
548
  const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
269
549
  const biasSnippet = biasNode ? biasNode.build( builder, 'float' ) : null;
270
550
  const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
271
551
  const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
552
+ const compareStepSnippet = compareStepNode ? compareStepNode.build( builder, 'float' ) : null;
272
553
  const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
554
+ const offsetSnippet = offsetNode ? this.generateOffset( builder, offsetNode ) : null;
273
555
 
274
556
  const nodeVar = builder.getVarFromNode( this );
275
557
 
276
558
  propertyName = builder.getPropertyName( nodeVar );
277
559
 
278
- const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet );
560
+ let snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet, offsetSnippet );
561
+
562
+ if ( compareStepSnippet !== null ) {
563
+
564
+ const compareFunction = texture.compareFunction;
565
+
566
+ if ( compareFunction === GreaterCompare || compareFunction === GreaterEqualCompare ) {
567
+
568
+ snippet = step( expression( snippet, nodeType ), expression( compareStepSnippet, 'float' ) ).build( builder, nodeType );
569
+
570
+ } else {
571
+
572
+ snippet = step( expression( compareStepSnippet, 'float' ), expression( snippet, nodeType ) ).build( builder, nodeType );
573
+
574
+ }
575
+
576
+ }
279
577
 
280
578
  builder.addLineFlowCode( `${propertyName} = ${snippet}`, this );
281
579
 
@@ -285,7 +583,6 @@ class TextureNode extends UniformNode {
285
583
  }
286
584
 
287
585
  let snippet = propertyName;
288
- const nodeType = this.getNodeType( builder );
289
586
 
290
587
  if ( builder.needsToWorkingColorSpace( texture ) ) {
291
588
 
@@ -299,6 +596,12 @@ class TextureNode extends UniformNode {
299
596
 
300
597
  }
301
598
 
599
+ /**
600
+ * Sets the sampler value.
601
+ *
602
+ * @param {boolean} value - The sampler value to set.
603
+ * @return {TextureNode} A reference to this texture node.
604
+ */
302
605
  setSampler( value ) {
303
606
 
304
607
  this.sampler = value;
@@ -307,6 +610,11 @@ class TextureNode extends UniformNode {
307
610
 
308
611
  }
309
612
 
613
+ /**
614
+ * Returns the sampler value.
615
+ *
616
+ * @return {boolean} The sampler value.
617
+ */
310
618
  getSampler() {
311
619
 
312
620
  return this.sampler;
@@ -315,77 +623,174 @@ class TextureNode extends UniformNode {
315
623
 
316
624
  // @TODO: Move to TSL
317
625
 
318
- uv( uvNode ) {
626
+ /**
627
+ * Samples the texture with the given uv node.
628
+ *
629
+ * @param {Node} uvNode - The uv node.
630
+ * @return {TextureNode} A texture node representing the texture sample.
631
+ */
632
+ sample( uvNode ) {
319
633
 
320
634
  const textureNode = this.clone();
321
635
  textureNode.uvNode = nodeObject( uvNode );
322
- textureNode.referenceNode = this.getSelf();
636
+ textureNode.referenceNode = this.getBase();
323
637
 
324
638
  return nodeObject( textureNode );
325
639
 
326
640
  }
327
641
 
642
+ /**
643
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
644
+ *
645
+ * @param {Node<uvec2>} uvNode - The uv node.
646
+ * @returns {TextureNode} A texture node representing the texture load.
647
+ */
648
+ load( uvNode ) {
649
+
650
+ return this.sample( uvNode ).setSampler( false );
651
+
652
+ }
653
+
654
+ /**
655
+ * Samples a blurred version of the texture by defining an internal bias.
656
+ *
657
+ * @param {Node<float>} amountNode - How blurred the texture should be.
658
+ * @return {TextureNode} A texture node representing the texture sample.
659
+ */
328
660
  blur( amountNode ) {
329
661
 
330
662
  const textureNode = this.clone();
331
663
  textureNode.biasNode = nodeObject( amountNode ).mul( maxMipLevel( textureNode ) );
332
- textureNode.referenceNode = this.getSelf();
664
+ textureNode.referenceNode = this.getBase();
665
+
666
+ const map = textureNode.value;
667
+
668
+ if ( textureNode.generateMipmaps === false && ( map && map.generateMipmaps === false || map.minFilter === NearestFilter || map.magFilter === NearestFilter ) ) {
669
+
670
+ warn( 'TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture.' );
671
+
672
+ textureNode.biasNode = null;
673
+
674
+ }
333
675
 
334
676
  return nodeObject( textureNode );
335
677
 
336
678
  }
337
679
 
680
+ /**
681
+ * Samples a specific mip of the texture.
682
+ *
683
+ * @param {Node<int>} levelNode - The mip level to sample.
684
+ * @return {TextureNode} A texture node representing the texture sample.
685
+ */
338
686
  level( levelNode ) {
339
687
 
340
688
  const textureNode = this.clone();
341
689
  textureNode.levelNode = nodeObject( levelNode );
342
- textureNode.referenceNode = this.getSelf();
690
+ textureNode.referenceNode = this.getBase();
343
691
 
344
692
  return nodeObject( textureNode );
345
693
 
346
694
  }
347
695
 
696
+ /**
697
+ * Returns the texture size of the requested level.
698
+ *
699
+ * @param {Node<int>} levelNode - The level to compute the size for.
700
+ * @return {TextureSizeNode} The texture size.
701
+ */
348
702
  size( levelNode ) {
349
703
 
350
704
  return textureSize( this, levelNode );
351
705
 
352
706
  }
353
707
 
708
+ /**
709
+ * Samples the texture with the given bias.
710
+ *
711
+ * @param {Node<float>} biasNode - The bias node.
712
+ * @return {TextureNode} A texture node representing the texture sample.
713
+ */
354
714
  bias( biasNode ) {
355
715
 
356
716
  const textureNode = this.clone();
357
717
  textureNode.biasNode = nodeObject( biasNode );
358
- textureNode.referenceNode = this.getSelf();
718
+ textureNode.referenceNode = this.getBase();
359
719
 
360
720
  return nodeObject( textureNode );
361
721
 
362
722
  }
363
723
 
724
+ /**
725
+ * Returns the base texture of this node.
726
+ * @return {TextureNode} The base texture node.
727
+ */
728
+ getBase() {
729
+
730
+ return this.referenceNode ? this.referenceNode.getBase() : this;
731
+
732
+ }
733
+
734
+ /**
735
+ * Samples the texture by executing a compare operation.
736
+ *
737
+ * @param {Node<float>} compareNode - The node that defines the compare value.
738
+ * @return {TextureNode} A texture node representing the texture sample.
739
+ */
364
740
  compare( compareNode ) {
365
741
 
366
742
  const textureNode = this.clone();
367
743
  textureNode.compareNode = nodeObject( compareNode );
368
- textureNode.referenceNode = this.getSelf();
744
+ textureNode.referenceNode = this.getBase();
369
745
 
370
746
  return nodeObject( textureNode );
371
747
 
372
748
  }
373
749
 
750
+ /**
751
+ * Samples the texture using an explicit gradient.
752
+ *
753
+ * @param {Node<vec2>} gradNodeX - The gradX node.
754
+ * @param {Node<vec2>} gradNodeY - The gradY node.
755
+ * @return {TextureNode} A texture node representing the texture sample.
756
+ */
374
757
  grad( gradNodeX, gradNodeY ) {
375
758
 
376
759
  const textureNode = this.clone();
377
760
  textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
378
- textureNode.referenceNode = this.getSelf();
761
+ textureNode.referenceNode = this.getBase();
379
762
 
380
763
  return nodeObject( textureNode );
381
764
 
382
765
  }
383
766
 
767
+ /**
768
+ * Samples the texture by defining a depth node.
769
+ *
770
+ * @param {Node<int>} depthNode - The depth node.
771
+ * @return {TextureNode} A texture node representing the texture sample.
772
+ */
384
773
  depth( depthNode ) {
385
774
 
386
775
  const textureNode = this.clone();
387
776
  textureNode.depthNode = nodeObject( depthNode );
388
- textureNode.referenceNode = this.getSelf();
777
+ textureNode.referenceNode = this.getBase();
778
+
779
+ return nodeObject( textureNode );
780
+
781
+ }
782
+
783
+ /**
784
+ * Samples the texture by defining an offset node.
785
+ *
786
+ * @param {Node<ivec2>} offsetNode - The offset node.
787
+ * @return {TextureNode} A texture node representing the texture sample.
788
+ */
789
+ offset( offsetNode ) {
790
+
791
+ const textureNode = this.clone();
792
+ textureNode.offsetNode = nodeObject( offsetNode );
793
+ textureNode.referenceNode = this.getBase();
389
794
 
390
795
  return nodeObject( textureNode );
391
796
 
@@ -415,6 +820,9 @@ class TextureNode extends UniformNode {
415
820
 
416
821
  }
417
822
 
823
+ /**
824
+ * The update is used to implement the update of the uv transformation matrix.
825
+ */
418
826
  update() {
419
827
 
420
828
  const texture = this.value;
@@ -428,12 +836,31 @@ class TextureNode extends UniformNode {
428
836
 
429
837
  }
430
838
 
839
+ //
840
+
841
+ const flipYUniform = this._flipYUniform;
842
+
843
+ if ( flipYUniform !== null ) {
844
+
845
+ flipYUniform.value = ( ( texture.image instanceof ImageBitmap && texture.flipY === true ) || texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true );
846
+
847
+ }
848
+
431
849
  }
432
850
 
851
+ /**
852
+ * Clones the texture node.
853
+ *
854
+ * @return {TextureNode} The cloned texture node.
855
+ */
433
856
  clone() {
434
857
 
435
858
  const newNode = new this.constructor( this.value, this.uvNode, this.levelNode, this.biasNode );
436
859
  newNode.sampler = this.sampler;
860
+ newNode.depthNode = this.depthNode;
861
+ newNode.compareNode = this.compareNode;
862
+ newNode.gradNode = this.gradNode;
863
+ newNode.offsetNode = this.offsetNode;
437
864
 
438
865
  return newNode;
439
866
 
@@ -443,9 +870,94 @@ class TextureNode extends UniformNode {
443
870
 
444
871
  export default TextureNode;
445
872
 
446
- export const texture = /*@__PURE__*/ nodeProxy( TextureNode );
447
- export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
873
+ /**
874
+ * TSL function for creating a texture node.
875
+ *
876
+ * @tsl
877
+ * @function
878
+ * @param {?Texture} value - The texture.
879
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
880
+ * @param {?Node<int>} [levelNode=null] - The level node.
881
+ * @param {?Node<float>} [biasNode=null] - The bias node.
882
+ * @returns {TextureNode}
883
+ */
884
+ const textureBase = /*@__PURE__*/ nodeProxy( TextureNode ).setParameterLength( 1, 4 ).setName( 'texture' );
885
+
886
+ /**
887
+ * TSL function for creating a texture node or sample a texture node already existing.
888
+ *
889
+ * @tsl
890
+ * @function
891
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
892
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
893
+ * @param {?Node<int>} [levelNode=null] - The level node.
894
+ * @param {?Node<float>} [biasNode=null] - The bias node.
895
+ * @returns {TextureNode}
896
+ */
897
+ export const texture = ( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) => {
898
+
899
+ let textureNode;
900
+
901
+ if ( value && value.isTextureNode === true ) {
902
+
903
+ textureNode = nodeObject( value.clone() );
904
+ textureNode.referenceNode = value.getBase(); // Ensure the reference is set to the original node
905
+
906
+ if ( uvNode !== null ) textureNode.uvNode = nodeObject( uvNode );
907
+ if ( levelNode !== null ) textureNode.levelNode = nodeObject( levelNode );
908
+ if ( biasNode !== null ) textureNode.biasNode = nodeObject( biasNode );
909
+
910
+ } else {
911
+
912
+ textureNode = textureBase( value, uvNode, levelNode, biasNode );
448
913
 
449
- //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
914
+ }
915
+
916
+ return textureNode;
917
+
918
+ };
919
+
920
+ /**
921
+ * TSL function for creating a uniform texture node.
922
+ *
923
+ * @tsl
924
+ * @function
925
+ * @param {?Texture} value - The texture.
926
+ * @returns {TextureNode}
927
+ */
928
+ export const uniformTexture = ( value = EmptyTexture ) => texture( value );
929
+
930
+ /**
931
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
932
+ *
933
+ * @tsl
934
+ * @function
935
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
936
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
937
+ * @param {?Node<int>} [levelNode=null] - The level node.
938
+ * @param {?Node<float>} [biasNode=null] - The bias node.
939
+ * @returns {TextureNode}
940
+ */
941
+ export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
450
942
 
451
- export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
943
+ export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
944
+
945
+ /**
946
+ * Converts a texture or texture node to a sampler.
947
+ *
948
+ * @tsl
949
+ * @function
950
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
951
+ * @returns {Node}
952
+ */
953
+ export const sampler = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'sampler' );
954
+
955
+ /**
956
+ * Converts a texture or texture node to a sampler comparison.
957
+ *
958
+ * @tsl
959
+ * @function
960
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
961
+ * @returns {Node}
962
+ */
963
+ export const samplerComparison = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'samplerComparison' );