@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,11 +1,35 @@
1
1
  import { Object3D } from '../core/Object3D.js';
2
2
 
3
+ /**
4
+ * A bone which is part of a {@link Skeleton}. The skeleton in turn is used by
5
+ * the {@link SkinnedMesh}.
6
+ *
7
+ * ```js
8
+ * const root = new THREE.Bone();
9
+ * const child = new THREE.Bone();
10
+ *
11
+ * root.add( child );
12
+ * child.position.y = 5;
13
+ * ```
14
+ *
15
+ * @augments Object3D
16
+ */
3
17
  class Bone extends Object3D {
4
18
 
19
+ /**
20
+ * Constructs a new bone.
21
+ */
5
22
  constructor() {
6
23
 
7
24
  super();
8
25
 
26
+ /**
27
+ * This flag can be used for type testing.
28
+ *
29
+ * @type {boolean}
30
+ * @readonly
31
+ * @default true
32
+ */
9
33
  this.isBone = true;
10
34
 
11
35
  this.type = 'Bone';
@@ -0,0 +1,68 @@
1
+ import { Group } from './Group.js';
2
+
3
+ /**
4
+ * In earlier three.js versions, clipping was defined globally
5
+ * on the renderer or on material level. This special version of
6
+ * `THREE.Group` allows to encode the clipping state into the scene
7
+ * graph. Meaning if you create an instance of this group, all
8
+ * descendant 3D objects will be affected by the respective clipping
9
+ * planes.
10
+ *
11
+ * Note: `ClippingGroup` can only be used with `WebGPURenderer`.
12
+ *
13
+ * @augments Group
14
+ */
15
+ class ClippingGroup extends Group {
16
+
17
+ /**
18
+ * Constructs a new clipping group.
19
+ */
20
+ constructor() {
21
+
22
+ super();
23
+
24
+ /**
25
+ * This flag can be used for type testing.
26
+ *
27
+ * @type {boolean}
28
+ * @readonly
29
+ * @default true
30
+ */
31
+ this.isClippingGroup = true;
32
+
33
+ /**
34
+ * An array with clipping planes.
35
+ *
36
+ * @type {Array<Plane>}
37
+ */
38
+ this.clippingPlanes = [];
39
+
40
+ /**
41
+ * Whether clipping should be enabled or not.
42
+ *
43
+ * @type {boolean}
44
+ * @default true
45
+ */
46
+ this.enabled = true;
47
+
48
+ /**
49
+ * Whether the intersection of the clipping planes is used to clip objects, rather than their union.
50
+ *
51
+ * @type {boolean}
52
+ * @default false
53
+ */
54
+ this.clipIntersection = false;
55
+
56
+ /**
57
+ * Whether shadows should be clipped or not.
58
+ *
59
+ * @type {boolean}
60
+ * @default false
61
+ */
62
+ this.clipShadows = false;
63
+
64
+ }
65
+
66
+ }
67
+
68
+ export { ClippingGroup };
@@ -1,11 +1,35 @@
1
1
  import { Object3D } from '../core/Object3D.js';
2
2
 
3
+ /**
4
+ * This is almost identical to an {@link Object3D}. Its purpose is to
5
+ * make working with groups of objects syntactically clearer.
6
+ *
7
+ * ```js
8
+ * // Create a group and add the two cubes.
9
+ * // These cubes can now be rotated / scaled etc as a group.
10
+ * const group = new THREE.Group();
11
+ *
12
+ * group.add( meshA );
13
+ * group.add( meshB );
14
+ *
15
+ * scene.add( group );
16
+ * ```
17
+ *
18
+ * @augments Object3D
19
+ */
3
20
  class Group extends Object3D {
4
21
 
5
22
  constructor() {
6
23
 
7
24
  super();
8
25
 
26
+ /**
27
+ * This flag can be used for type testing.
28
+ *
29
+ * @type {boolean}
30
+ * @readonly
31
+ * @default true
32
+ */
9
33
  this.isGroup = true;
10
34
 
11
35
  this.type = 'Group';
@@ -16,21 +16,96 @@ const _identity = /*@__PURE__*/ new Matrix4();
16
16
  const _mesh = /*@__PURE__*/ new Mesh();
17
17
  const _sphere = /*@__PURE__*/ new Sphere();
18
18
 
19
+ /**
20
+ * A special version of a mesh with instanced rendering support. Use
21
+ * this class if you have to render a large number of objects with the same
22
+ * geometry and material(s) but with different world transformations. The usage
23
+ * of 'InstancedMesh' will help you to reduce the number of draw calls and thus
24
+ * improve the overall rendering performance in your application.
25
+ *
26
+ * @augments Mesh
27
+ */
19
28
  class InstancedMesh extends Mesh {
20
29
 
30
+ /**
31
+ * Constructs a new instanced mesh.
32
+ *
33
+ * @param {BufferGeometry} [geometry] - The mesh geometry.
34
+ * @param {Material|Array<Material>} [material] - The mesh material.
35
+ * @param {number} count - The number of instances.
36
+ */
21
37
  constructor( geometry, material, count ) {
22
38
 
23
39
  super( geometry, material );
24
40
 
41
+ /**
42
+ * This flag can be used for type testing.
43
+ *
44
+ * @type {boolean}
45
+ * @readonly
46
+ * @default true
47
+ */
25
48
  this.isInstancedMesh = true;
26
49
 
50
+ /**
51
+ * Represents the local transformation of all instances. You have to set its
52
+ * {@link BufferAttribute#needsUpdate} flag to true if you modify instanced data
53
+ * via {@link InstancedMesh#setMatrixAt}.
54
+ *
55
+ * @type {InstancedBufferAttribute}
56
+ */
27
57
  this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );
58
+
59
+ /**
60
+ * Represents the local transformation of all instances of the previous frame.
61
+ * Required for computing velocity. Maintained in {@link InstanceNode}.
62
+ *
63
+ * @type {?InstancedBufferAttribute}
64
+ * @default null
65
+ */
66
+ this.previousInstanceMatrix = null;
67
+
68
+ /**
69
+ * Represents the color of all instances. You have to set its
70
+ * {@link BufferAttribute#needsUpdate} flag to true if you modify instanced data
71
+ * via {@link InstancedMesh#setColorAt}.
72
+ *
73
+ * @type {?InstancedBufferAttribute}
74
+ * @default null
75
+ */
28
76
  this.instanceColor = null;
77
+
78
+ /**
79
+ * Represents the morph target weights of all instances. You have to set its
80
+ * {@link Texture#needsUpdate} flag to true if you modify instanced data
81
+ * via {@link InstancedMesh#setMorphAt}.
82
+ *
83
+ * @type {?DataTexture}
84
+ * @default null
85
+ */
29
86
  this.morphTexture = null;
30
87
 
88
+ /**
89
+ * The number of instances.
90
+ *
91
+ * @type {number}
92
+ */
31
93
  this.count = count;
32
94
 
95
+ /**
96
+ * The bounding box of the instanced mesh. Can be computed via {@link InstancedMesh#computeBoundingBox}.
97
+ *
98
+ * @type {?Box3}
99
+ * @default null
100
+ */
33
101
  this.boundingBox = null;
102
+
103
+ /**
104
+ * The bounding sphere of the instanced mesh. Can be computed via {@link InstancedMesh#computeBoundingSphere}.
105
+ *
106
+ * @type {?Sphere}
107
+ * @default null
108
+ */
34
109
  this.boundingSphere = null;
35
110
 
36
111
  for ( let i = 0; i < count; i ++ ) {
@@ -41,6 +116,11 @@ class InstancedMesh extends Mesh {
41
116
 
42
117
  }
43
118
 
119
+ /**
120
+ * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}.
121
+ * The bounding box is not automatically computed by the engine; this method must be called by your app.
122
+ * You may need to recompute the bounding box if an instance is transformed via {@link InstancedMesh#setMatrixAt}.
123
+ */
44
124
  computeBoundingBox() {
45
125
 
46
126
  const geometry = this.geometry;
@@ -72,6 +152,11 @@ class InstancedMesh extends Mesh {
72
152
 
73
153
  }
74
154
 
155
+ /**
156
+ * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere}
157
+ * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.
158
+ * You may need to recompute the bounding sphere if an instance is transformed via {@link InstancedMesh#setMatrixAt}.
159
+ */
75
160
  computeBoundingSphere() {
76
161
 
77
162
  const geometry = this.geometry;
@@ -109,6 +194,8 @@ class InstancedMesh extends Mesh {
109
194
 
110
195
  this.instanceMatrix.copy( source.instanceMatrix );
111
196
 
197
+ if ( source.previousInstanceMatrix !== null ) this.previousInstanceMatrix = source.previousInstanceMatrix.clone();
198
+
112
199
  if ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone();
113
200
  if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();
114
201
 
@@ -121,18 +208,36 @@ class InstancedMesh extends Mesh {
121
208
 
122
209
  }
123
210
 
211
+ /**
212
+ * Gets the color of the defined instance.
213
+ *
214
+ * @param {number} index - The instance index.
215
+ * @param {Color} color - The target object that is used to store the method's result.
216
+ */
124
217
  getColorAt( index, color ) {
125
218
 
126
219
  color.fromArray( this.instanceColor.array, index * 3 );
127
220
 
128
221
  }
129
222
 
223
+ /**
224
+ * Gets the local transformation matrix of the defined instance.
225
+ *
226
+ * @param {number} index - The instance index.
227
+ * @param {Matrix4} matrix - The target object that is used to store the method's result.
228
+ */
130
229
  getMatrixAt( index, matrix ) {
131
230
 
132
231
  matrix.fromArray( this.instanceMatrix.array, index * 16 );
133
232
 
134
233
  }
135
234
 
235
+ /**
236
+ * Gets the morph target weights of the defined instance.
237
+ *
238
+ * @param {number} index - The instance index.
239
+ * @param {Mesh} object - The target object that is used to store the method's result.
240
+ */
136
241
  getMorphAt( index, object ) {
137
242
 
138
243
  const objectInfluences = object.morphTargetInfluences;
@@ -203,6 +308,13 @@ class InstancedMesh extends Mesh {
203
308
 
204
309
  }
205
310
 
311
+ /**
312
+ * Sets the given color to the defined instance. Make sure you set the `needsUpdate` flag of
313
+ * {@link InstancedMesh#instanceColor} to `true` after updating all the colors.
314
+ *
315
+ * @param {number} index - The instance index.
316
+ * @param {Color} color - The instance color.
317
+ */
206
318
  setColorAt( index, color ) {
207
319
 
208
320
  if ( this.instanceColor === null ) {
@@ -215,12 +327,27 @@ class InstancedMesh extends Mesh {
215
327
 
216
328
  }
217
329
 
330
+ /**
331
+ * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of
332
+ * {@link InstancedMesh#instanceMatrix} to `true` after updating all the colors.
333
+ *
334
+ * @param {number} index - The instance index.
335
+ * @param {Matrix4} matrix - The local transformation.
336
+ */
218
337
  setMatrixAt( index, matrix ) {
219
338
 
220
339
  matrix.toArray( this.instanceMatrix.array, index * 16 );
221
340
 
222
341
  }
223
342
 
343
+ /**
344
+ * Sets the morph target weights to the defined instance. Make sure you set the `needsUpdate` flag of
345
+ * {@link InstancedMesh#morphTexture} to `true` after updating all the influences.
346
+ *
347
+ * @param {number} index - The instance index.
348
+ * @param {Mesh} object - A mesh which `morphTargetInfluences` property containing the morph target weights
349
+ * of a single instance.
350
+ */
224
351
  setMorphAt( index, object ) {
225
352
 
226
353
  const objectInfluences = object.morphTargetInfluences;
@@ -257,6 +384,10 @@ class InstancedMesh extends Mesh {
257
384
 
258
385
  }
259
386
 
387
+ /**
388
+ * Frees the GPU-related resources allocated by this instance. Call this
389
+ * method whenever this instance is no longer used in your app.
390
+ */
260
391
  dispose() {
261
392
 
262
393
  this.dispatchEvent( { type: 'dispose' } );
@@ -268,8 +399,6 @@ class InstancedMesh extends Mesh {
268
399
 
269
400
  }
270
401
 
271
- return this;
272
-
273
402
  }
274
403
 
275
404
  }
@@ -4,26 +4,82 @@ import { Object3D } from '../core/Object3D.js';
4
4
  const _v1 = /*@__PURE__*/ new Vector3();
5
5
  const _v2 = /*@__PURE__*/ new Vector3();
6
6
 
7
+ /**
8
+ * A component for providing a basic Level of Detail (LOD) mechanism.
9
+ *
10
+ * Every LOD level is associated with an object, and rendering can be switched
11
+ * between them at the distances specified. Typically you would create, say,
12
+ * three meshes, one for far away (low detail), one for mid range (medium
13
+ * detail) and one for close up (high detail).
14
+ *
15
+ * ```js
16
+ * const lod = new THREE.LOD();
17
+ * const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
18
+ *
19
+ * //Create spheres with 3 levels of detail and create new LOD levels for them
20
+ * for( let i = 0; i < 3; i++ ) {
21
+ *
22
+ * const geometry = new THREE.IcosahedronGeometry( 10, 3 - i );
23
+ * const mesh = new THREE.Mesh( geometry, material );
24
+ * lod.addLevel( mesh, i * 75 );
25
+ *
26
+ * }
27
+ *
28
+ * scene.add( lod );
29
+ * ```
30
+ *
31
+ * @augments Object3D
32
+ */
7
33
  class LOD extends Object3D {
8
34
 
35
+ /**
36
+ * Constructs a new LOD.
37
+ */
9
38
  constructor() {
10
39
 
11
40
  super();
12
41
 
42
+ /**
43
+ * This flag can be used for type testing.
44
+ *
45
+ * @type {boolean}
46
+ * @readonly
47
+ * @default true
48
+ */
49
+ this.isLOD = true;
50
+
51
+ /**
52
+ * The current LOD index.
53
+ *
54
+ * @private
55
+ * @type {number}
56
+ * @default 0
57
+ */
13
58
  this._currentLevel = 0;
14
59
 
15
60
  this.type = 'LOD';
16
61
 
17
62
  Object.defineProperties( this, {
63
+ /**
64
+ * This array holds the LOD levels.
65
+ *
66
+ * @name LOD#levels
67
+ * @type {Array<{object:Object3D,distance:number,hysteresis:number}>}
68
+ */
18
69
  levels: {
19
70
  enumerable: true,
20
71
  value: []
21
- },
22
- isLOD: {
23
- value: true,
24
72
  }
25
73
  } );
26
74
 
75
+ /**
76
+ * Whether the LOD object is updated automatically by the renderer per frame
77
+ * or not. If set to `false`, you have to call {@link LOD#update} in the
78
+ * render loop by yourself.
79
+ *
80
+ * @type {boolean}
81
+ * @default true
82
+ */
27
83
  this.autoUpdate = true;
28
84
 
29
85
  }
@@ -48,6 +104,15 @@ class LOD extends Object3D {
48
104
 
49
105
  }
50
106
 
107
+ /**
108
+ * Adds a mesh that will display at a certain distance and greater. Typically
109
+ * the further away the distance, the lower the detail on the mesh.
110
+ *
111
+ * @param {Object3D} object - The 3D object to display at this level.
112
+ * @param {number} [distance=0] - The distance at which to display this level of detail.
113
+ * @param {number} [hysteresis=0] - Threshold used to avoid flickering at LOD boundaries, as a fraction of distance.
114
+ * @return {LOD} A reference to this instance.
115
+ */
51
116
  addLevel( object, distance = 0, hysteresis = 0 ) {
52
117
 
53
118
  distance = Math.abs( distance );
@@ -74,6 +139,13 @@ class LOD extends Object3D {
74
139
 
75
140
  }
76
141
 
142
+ /**
143
+ * Removes an existing level, based on the distance from the camera.
144
+ * Returns `true` when the level has been removed. Otherwise `false`.
145
+ *
146
+ * @param {number} distance - Distance of the level to remove.
147
+ * @return {boolean} Whether the level has been removed or not.
148
+ */
77
149
  removeLevel( distance ) {
78
150
 
79
151
  const levels = this.levels;
@@ -95,14 +167,24 @@ class LOD extends Object3D {
95
167
 
96
168
  }
97
169
 
170
+ /**
171
+ * Returns the currently active LOD level index.
172
+ *
173
+ * @return {number} The current active LOD level index.
174
+ */
98
175
  getCurrentLevel() {
99
176
 
100
177
  return this._currentLevel;
101
178
 
102
179
  }
103
180
 
104
-
105
-
181
+ /**
182
+ * Returns a reference to the first 3D object that is greater than
183
+ * the given distance.
184
+ *
185
+ * @param {number} distance - The LOD distance.
186
+ * @return {?Object3D} The found 3D object. `null` if no 3D object has been found.
187
+ */
106
188
  getObjectForDistance( distance ) {
107
189
 
108
190
  const levels = this.levels;
@@ -137,6 +219,12 @@ class LOD extends Object3D {
137
219
 
138
220
  }
139
221
 
222
+ /**
223
+ * Computes intersection points between a casted ray and this LOD.
224
+ *
225
+ * @param {Raycaster} raycaster - The raycaster.
226
+ * @param {Array<Object>} intersects - The target array that holds the intersection points.
227
+ */
140
228
  raycast( raycaster, intersects ) {
141
229
 
142
230
  const levels = this.levels;
@@ -153,6 +241,12 @@ class LOD extends Object3D {
153
241
 
154
242
  }
155
243
 
244
+ /**
245
+ * Updates the LOD by computing which LOD level should be visible according
246
+ * to the current distance of the given camera.
247
+ *
248
+ * @param {Camera} camera - The camera the scene is rendered with.
249
+ */
156
250
  update( camera ) {
157
251
 
158
252
  const levels = this.levels;