@needle-tools/three 0.169.20 → 0.183.2-canary.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +5 -6
- package/build/three.cjs +54178 -56709
- package/build/three.core.js +59506 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +11645 -73012
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +648 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +53905 -51657
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +53884 -51814
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +5 -15
- package/examples/jsm/animation/AnimationClipCreator.js +58 -6
- package/examples/jsm/animation/CCDIKSolver.js +152 -45
- package/examples/jsm/capabilities/WebGL.js +28 -29
- package/examples/jsm/capabilities/WebGPU.js +19 -17
- package/examples/jsm/controls/ArcballControls.js +474 -178
- package/examples/jsm/controls/DragControls.js +100 -58
- package/examples/jsm/controls/FirstPersonControls.js +116 -6
- package/examples/jsm/controls/FlyControls.js +50 -2
- package/examples/jsm/controls/MapControls.js +96 -8
- package/examples/jsm/controls/OrbitControls.js +496 -57
- package/examples/jsm/controls/PointerLockControls.js +115 -22
- package/examples/jsm/controls/TrackballControls.js +166 -14
- package/examples/jsm/controls/TransformControls.js +336 -26
- package/examples/jsm/csm/CSM.js +232 -18
- package/examples/jsm/csm/CSMFrustum.js +61 -4
- package/examples/jsm/csm/CSMHelper.js +50 -0
- package/examples/jsm/csm/CSMShader.js +13 -1
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +303 -31
- package/examples/jsm/curves/NURBSCurve.js +91 -16
- package/examples/jsm/curves/NURBSSurface.js +52 -6
- package/examples/jsm/curves/NURBSUtils.js +102 -112
- package/examples/jsm/curves/NURBSVolume.js +24 -4
- package/examples/jsm/effects/AnaglyphEffect.js +134 -7
- package/examples/jsm/effects/AsciiEffect.js +69 -22
- package/examples/jsm/effects/OutlineEffect.js +61 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
- package/examples/jsm/effects/StereoEffect.js +31 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +50 -0
- package/examples/jsm/environments/RoomEnvironment.js +83 -42
- package/examples/jsm/exporters/DRACOExporter.js +56 -14
- package/examples/jsm/exporters/EXRExporter.js +40 -9
- package/examples/jsm/exporters/GLTFExporter.js +502 -169
- package/examples/jsm/exporters/OBJExporter.js +21 -1
- package/examples/jsm/exporters/PLYExporter.js +44 -12
- package/examples/jsm/exporters/STLExporter.js +27 -5
- package/examples/jsm/exporters/USDZExporter.js +781 -291
- package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
- package/examples/jsm/geometries/ConvexGeometry.js +19 -0
- package/examples/jsm/geometries/DecalGeometry.js +91 -30
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +38 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
- package/examples/jsm/geometries/TeapotGeometry.js +23 -38
- package/examples/jsm/geometries/TextGeometry.js +48 -29
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelper.js +36 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
- package/examples/jsm/helpers/OctreeHelper.js +36 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
- package/examples/jsm/helpers/TextureHelper.js +28 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
- package/examples/jsm/helpers/ViewHelper.js +181 -9
- package/examples/jsm/inspector/Inspector.js +487 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Parameters.js +348 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +1975 -0
- package/examples/jsm/inspector/ui/Style.js +1613 -0
- package/examples/jsm/inspector/ui/Tab.js +233 -0
- package/examples/jsm/inspector/ui/Values.js +439 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +43 -12
- package/examples/jsm/interactive/InteractiveGroup.js +170 -52
- package/examples/jsm/interactive/SelectionBox.js +106 -9
- package/examples/jsm/interactive/SelectionHelper.js +76 -30
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +44 -7
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
- package/examples/jsm/lines/Line2.js +41 -4
- package/examples/jsm/lines/LineGeometry.js +80 -2
- package/examples/jsm/lines/LineMaterial.js +105 -5
- package/examples/jsm/lines/LineSegments2.js +54 -4
- package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
- package/examples/jsm/lines/Wireframe.js +41 -4
- package/examples/jsm/lines/WireframeGeometry2.js +27 -2
- package/examples/jsm/lines/webgpu/Line2.js +28 -2
- package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +78 -6
- package/examples/jsm/loaders/3MFLoader.js +148 -7
- package/examples/jsm/loaders/AMFLoader.js +34 -14
- package/examples/jsm/loaders/BVHLoader.js +59 -12
- package/examples/jsm/loaders/ColladaLoader.js +61 -4027
- package/examples/jsm/loaders/DDSLoader.js +68 -1
- package/examples/jsm/loaders/DRACOLoader.js +146 -22
- package/examples/jsm/loaders/EXRLoader.js +255 -34
- package/examples/jsm/loaders/FBXLoader.js +80 -42
- package/examples/jsm/loaders/FontLoader.js +83 -6
- package/examples/jsm/loaders/GCodeLoader.js +71 -14
- package/examples/jsm/loaders/GLTFLoader.js +381 -263
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +42 -0
- package/examples/jsm/loaders/KMZLoader.js +39 -6
- package/examples/jsm/loaders/KTX2Loader.js +124 -48
- package/examples/jsm/loaders/KTXLoader.js +31 -10
- package/examples/jsm/loaders/LDrawLoader.js +192 -145
- package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
- package/examples/jsm/loaders/LUTImageLoader.js +79 -38
- package/examples/jsm/loaders/LWOLoader.js +54 -59
- package/examples/jsm/loaders/LottieLoader.js +54 -1
- package/examples/jsm/loaders/MD2Loader.js +37 -1
- package/examples/jsm/loaders/MDDLoader.js +57 -12
- package/examples/jsm/loaders/MTLLoader.js +60 -35
- package/examples/jsm/loaders/MaterialXLoader.js +268 -34
- package/examples/jsm/loaders/NRRDLoader.js +40 -8
- package/examples/jsm/loaders/OBJLoader.js +51 -2
- package/examples/jsm/loaders/PCDLoader.js +173 -21
- package/examples/jsm/loaders/PDBLoader.js +41 -2
- package/examples/jsm/loaders/PLYLoader.js +70 -39
- package/examples/jsm/loaders/PVRLoader.js +25 -6
- package/examples/jsm/loaders/RGBELoader.js +6 -438
- package/examples/jsm/loaders/STLLoader.js +48 -38
- package/examples/jsm/loaders/SVGLoader.js +119 -25
- package/examples/jsm/loaders/TDSLoader.js +92 -74
- package/examples/jsm/loaders/TGALoader.js +23 -2
- package/examples/jsm/loaders/TIFFLoader.js +23 -0
- package/examples/jsm/loaders/TTFLoader.js +50 -3
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -858
- package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
- package/examples/jsm/loaders/VOXLoader.js +688 -87
- package/examples/jsm/loaders/VRMLLoader.js +121 -12
- package/examples/jsm/loaders/VTKLoader.js +77 -25
- package/examples/jsm/loaders/XYZLoader.js +36 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
- package/examples/jsm/loaders/usd/USDAParser.js +822 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +91 -14
- package/examples/jsm/math/ColorConverter.js +22 -0
- package/examples/jsm/math/ColorSpaces.js +74 -2
- package/examples/jsm/math/ConvexHull.js +517 -93
- package/examples/jsm/math/ImprovedNoise.js +32 -15
- package/examples/jsm/math/Lut.js +113 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
- package/examples/jsm/math/OBB.js +141 -29
- package/examples/jsm/math/Octree.js +283 -7
- package/examples/jsm/math/SimplexNoise.js +68 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
- package/examples/jsm/misc/Gyroscope.js +12 -0
- package/examples/jsm/misc/MD2Character.js +117 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
- package/examples/jsm/misc/MorphAnimMesh.js +44 -0
- package/examples/jsm/misc/MorphBlendMesh.js +103 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +57 -0
- package/examples/jsm/misc/TubePainter.js +437 -40
- package/examples/jsm/misc/Volume.js +123 -76
- package/examples/jsm/misc/VolumeSlice.js +95 -49
- package/examples/jsm/modifiers/CurveModifier.js +66 -38
- package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
- package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
- package/examples/jsm/modifiers/TessellateModifier.js +35 -2
- package/examples/jsm/objects/GroundedSkybox.js +25 -6
- package/examples/jsm/objects/Lensflare.js +94 -2
- package/examples/jsm/objects/LensflareMesh.js +64 -10
- package/examples/jsm/objects/MarchingCubes.js +90 -5
- package/examples/jsm/objects/Reflector.js +76 -2
- package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
- package/examples/jsm/objects/Refractor.js +62 -0
- package/examples/jsm/objects/ShadowMesh.js +54 -4
- package/examples/jsm/objects/Sky.js +106 -16
- package/examples/jsm/objects/SkyMesh.js +211 -38
- package/examples/jsm/objects/Water.js +49 -8
- package/examples/jsm/objects/Water2.js +49 -7
- package/examples/jsm/objects/Water2Mesh.js +50 -9
- package/examples/jsm/objects/WaterMesh.js +136 -43
- package/examples/jsm/physics/AmmoPhysics.js +60 -7
- package/examples/jsm/physics/JoltPhysics.js +65 -12
- package/examples/jsm/physics/RapierPhysics.js +217 -21
- package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
- package/examples/jsm/postprocessing/BloomPass.js +128 -26
- package/examples/jsm/postprocessing/BokehPass.js +99 -22
- package/examples/jsm/postprocessing/ClearPass.js +54 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
- package/examples/jsm/postprocessing/EffectComposer.js +140 -6
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +54 -5
- package/examples/jsm/postprocessing/GTAOPass.js +202 -57
- package/examples/jsm/postprocessing/GlitchPass.js +86 -34
- package/examples/jsm/postprocessing/HalftonePass.js +65 -10
- package/examples/jsm/postprocessing/LUTPass.js +38 -8
- package/examples/jsm/postprocessing/MaskPass.js +91 -0
- package/examples/jsm/postprocessing/OutlinePass.js +272 -135
- package/examples/jsm/postprocessing/OutputPass.js +65 -14
- package/examples/jsm/postprocessing/Pass.js +100 -4
- package/examples/jsm/postprocessing/RenderPass.js +94 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
- package/examples/jsm/postprocessing/SAOPass.js +128 -55
- package/examples/jsm/postprocessing/SMAAPass.js +106 -75
- package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
- package/examples/jsm/postprocessing/SSAOPass.js +173 -60
- package/examples/jsm/postprocessing/SSRPass.js +268 -53
- package/examples/jsm/postprocessing/SavePass.js +69 -16
- package/examples/jsm/postprocessing/ShaderPass.js +65 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
- package/examples/jsm/postprocessing/TexturePass.js +72 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
- package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
- package/examples/jsm/renderers/Projector.js +288 -32
- package/examples/jsm/renderers/SVGRenderer.js +323 -61
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
- package/examples/jsm/shaders/AfterimageShader.js +8 -3
- package/examples/jsm/shaders/BasicShader.js +8 -1
- package/examples/jsm/shaders/BleachBypassShader.js +10 -3
- package/examples/jsm/shaders/BlendShader.js +8 -1
- package/examples/jsm/shaders/BokehShader.js +9 -3
- package/examples/jsm/shaders/BokehShader2.js +11 -4
- package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
- package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
- package/examples/jsm/shaders/ColorifyShader.js +8 -1
- package/examples/jsm/shaders/ConvolutionShader.js +9 -38
- package/examples/jsm/shaders/CopyShader.js +8 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
- package/examples/jsm/shaders/DigitalGlitch.js +10 -7
- package/examples/jsm/shaders/DotScreenShader.js +8 -3
- package/examples/jsm/shaders/ExposureShader.js +8 -1
- package/examples/jsm/shaders/FXAAShader.js +233 -221
- package/examples/jsm/shaders/FilmShader.js +13 -0
- package/examples/jsm/shaders/FocusShader.js +8 -3
- package/examples/jsm/shaders/FreiChenShader.js +10 -3
- package/examples/jsm/shaders/GTAOShader.js +55 -45
- package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
- package/examples/jsm/shaders/HalftoneShader.js +24 -4
- package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
- package/examples/jsm/shaders/HueSaturationShader.js +10 -3
- package/examples/jsm/shaders/KaleidoShader.js +11 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
- package/examples/jsm/shaders/LuminosityShader.js +8 -2
- package/examples/jsm/shaders/MirrorShader.js +10 -4
- package/examples/jsm/shaders/NormalMapShader.js +7 -2
- package/examples/jsm/shaders/OutputShader.js +19 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
- package/examples/jsm/shaders/RGBShiftShader.js +8 -1
- package/examples/jsm/shaders/SAOShader.js +27 -5
- package/examples/jsm/shaders/SMAAShader.js +24 -1
- package/examples/jsm/shaders/SSAOShader.js +37 -6
- package/examples/jsm/shaders/SSRShader.js +32 -6
- package/examples/jsm/shaders/SepiaShader.js +8 -3
- package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
- package/examples/jsm/shaders/TechnicolorShader.js +10 -4
- package/examples/jsm/shaders/ToonShader.js +29 -6
- package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
- package/examples/jsm/shaders/VelocityShader.js +8 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
- package/examples/jsm/shaders/VignetteShader.js +8 -3
- package/examples/jsm/shaders/VolumeShader.js +11 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
- package/examples/jsm/textures/FlakesTexture.js +14 -0
- package/examples/jsm/transpiler/AST.js +436 -31
- package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
- package/examples/jsm/transpiler/TSLEncoder.js +363 -97
- package/examples/jsm/transpiler/Transpiler.js +50 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
- package/examples/jsm/tsl/display/BloomNode.js +534 -0
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +571 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +279 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +762 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +768 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +120 -49
- package/examples/jsm/tsl/display/SSGINode.js +642 -0
- package/examples/jsm/tsl/display/SSRNode.js +656 -0
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +9 -2
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +61 -19
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +48 -12
- package/examples/jsm/tsl/display/TRAANode.js +726 -0
- package/examples/jsm/tsl/display/TransitionNode.js +141 -0
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +54 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
- package/examples/jsm/tsl/math/Bayer.js +73 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +70 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +91 -29
- package/examples/jsm/utils/CameraUtils.js +15 -6
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- package/src/nodes/utils/ArrayElementNode.js +55 -4
- package/src/nodes/utils/ConvertNode.js +31 -0
- package/src/nodes/utils/CubeMapNode.js +79 -2
- package/src/nodes/utils/DebugNode.js +83 -0
- package/src/nodes/utils/Discard.js +18 -2
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +118 -0
- package/src/nodes/utils/FlipNode.js +38 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +91 -22
- package/src/nodes/utils/JoinNode.js +57 -4
- package/src/nodes/utils/LoopNode.js +193 -55
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/MaxMipLevelNode.js +49 -1
- package/src/nodes/utils/MemberNode.js +120 -0
- package/src/nodes/utils/Oscillators.js +41 -0
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- package/src/nodes/utils/PostProcessingUtils.js +154 -0
- package/src/nodes/utils/RTTNode.js +165 -9
- package/src/nodes/utils/ReflectorNode.js +407 -21
- package/src/nodes/utils/RemapNode.js +81 -2
- package/src/nodes/utils/RotateNode.js +41 -1
- package/src/nodes/utils/SampleNode.js +91 -0
- package/src/nodes/utils/SetNode.js +44 -1
- package/src/nodes/utils/SplitNode.js +66 -3
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/SpriteUtils.js +16 -0
- package/src/nodes/utils/StorageArrayElementNode.js +56 -3
- package/src/nodes/utils/Timer.js +26 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/nodes/utils/UVUtils.js +48 -0
- package/src/nodes/utils/ViewportUtils.js +12 -0
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- package/src/objects/LineLoop.js +20 -0
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- package/src/renderers/WebGLCubeRenderTarget.js +41 -5
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- package/src/renderers/common/Background.js +99 -16
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- package/src/renderers/common/Binding.js +46 -0
- package/src/renderers/common/Bindings.js +211 -20
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +89 -0
- package/src/renderers/common/BufferUtils.js +25 -0
- package/src/renderers/common/BundleGroup.js +57 -0
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +73 -10
- package/src/renderers/common/ClippingContext.js +172 -87
- package/src/renderers/common/Color4.js +40 -0
- package/src/renderers/common/ComputePipeline.js +24 -0
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/CubeRenderTarget.js +77 -7
- package/src/renderers/common/DataMap.js +37 -1
- package/src/renderers/common/Geometries.js +163 -14
- package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
- package/src/renderers/common/Info.js +81 -36
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/Lighting.js +57 -0
- package/src/renderers/common/Pipeline.js +22 -0
- package/src/renderers/common/Pipelines.js +150 -7
- package/src/renderers/common/PostProcessing.js +22 -84
- package/src/renderers/common/ProgrammableStage.js +60 -2
- package/src/renderers/common/QuadMesh.js +63 -6
- package/src/renderers/common/RenderBundle.js +14 -8
- package/src/renderers/common/RenderBundles.js +40 -10
- package/src/renderers/common/RenderContext.js +219 -4
- package/src/renderers/common/RenderContexts.js +54 -17
- package/src/renderers/common/RenderList.js +233 -24
- package/src/renderers/common/RenderLists.js +46 -6
- package/src/renderers/common/RenderObject.js +548 -46
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +133 -15
- package/src/renderers/common/RenderPipeline.js +216 -6
- package/src/renderers/common/Renderer.js +2155 -332
- package/src/renderers/common/RendererUtils.js +200 -0
- package/src/renderers/common/SampledTexture.js +99 -39
- package/src/renderers/common/Sampler.js +148 -1
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageBuffer.js +38 -2
- package/src/renderers/common/StorageBufferAttribute.js +31 -2
- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
- package/src/renderers/common/StorageTexture.js +65 -0
- package/src/renderers/common/Textures.js +273 -57
- package/src/renderers/common/TimestampQueryPool.js +163 -0
- package/src/renderers/common/Uniform.js +233 -3
- package/src/renderers/common/UniformBuffer.js +19 -0
- package/src/renderers/common/UniformsGroup.js +235 -26
- package/src/renderers/common/XRManager.js +1677 -0
- package/src/renderers/common/XRRenderTarget.js +91 -0
- package/src/renderers/common/extras/PMREMGenerator.js +371 -108
- package/src/renderers/common/nodes/NodeBuilderState.js +100 -6
- package/src/renderers/common/nodes/NodeLibrary.js +95 -17
- package/src/renderers/common/nodes/NodeManager.js +852 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +84 -8
- package/src/renderers/common/nodes/NodeSampler.js +41 -1
- package/src/renderers/common/nodes/NodeStorageBuffer.js +48 -3
- package/src/renderers/common/nodes/NodeUniform.js +285 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +81 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/shaders/DFGLUTData.js +49 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +154 -59
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +230 -181
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +14 -2
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -5
- package/src/renderers/shaders/UniformsLib.js +2 -7
- package/src/renderers/shaders/UniformsUtils.js +21 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLBackground.js +30 -5
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +7 -14
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLGeometries.js +10 -35
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +87 -148
- package/src/renderers/webgl/WebGLPrograms.js +53 -51
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +204 -28
- package/src/renderers/webgl/WebGLState.js +88 -56
- package/src/renderers/webgl/WebGLTextures.js +293 -59
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +7 -5
- package/src/renderers/webgl-fallback/WebGLBackend.js +1416 -293
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +785 -92
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +62 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +3 -3
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +584 -20
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +468 -80
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +72 -24
- package/src/renderers/webgpu/WebGPUBackend.js +1517 -428
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +31 -4
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- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +32 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
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- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +460 -116
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +283 -69
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +225 -178
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- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
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- package/src/textures/Data3DTexture.js +79 -2
- package/src/textures/DataArrayTexture.js +93 -0
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- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +106 -4
- package/src/textures/Texture.js +488 -6
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +78 -6
- package/src/utils.js +322 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +0 -729
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/RGBMLoader.js +0 -1081
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -432
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -144
- package/examples/jsm/misc/Timer.js +0 -128
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/GodRaysShader.js +0 -321
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -156
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -24
- package/src/nodes/accessors/SceneNode.js +0 -55
- package/src/nodes/code/ScriptableNode.js +0 -505
- package/src/nodes/code/ScriptableValueNode.js +0 -170
- package/src/nodes/core/CacheNode.js +0 -50
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -158
- package/src/nodes/display/AnaglyphPassNode.js +0 -67
- package/src/nodes/display/AnamorphicNode.js +0 -151
- package/src/nodes/display/BlendMode.js +0 -54
- package/src/nodes/display/BloomNode.js +0 -341
- package/src/nodes/display/DenoiseNode.js +0 -204
- package/src/nodes/display/DepthOfFieldNode.js +0 -124
- package/src/nodes/display/DotScreenNode.js +0 -66
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/display/FilmNode.js +0 -56
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- package/src/nodes/display/Lut3DNode.js +0 -57
- package/src/nodes/display/MotionBlur.js +0 -25
- package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
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- package/src/nodes/display/PosterizeNode.js +0 -33
- package/src/nodes/display/RGBShiftNode.js +0 -53
- package/src/nodes/display/StereoCompositePassNode.js +0 -110
- package/src/nodes/display/TransitionNode.js +0 -80
- package/src/nodes/fog/FogExp2Node.js +0 -35
- package/src/nodes/fog/FogNode.js +0 -50
- package/src/nodes/fog/FogRangeNode.js +0 -36
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
- package/src/nodes/utils/EquirectUVNode.js +0 -36
- package/src/nodes/utils/MatcapUVNode.js +0 -33
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
- package/src/renderers/common/nodes/Nodes.js +0 -534
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
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this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
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/**
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* The effect's clear color
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*
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* @type {Color}
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* @default (0,0,0)
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*/
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this.clearColor = new Color( 0, 0, 0 );
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/**
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* Overwritten to disable the swap.
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*
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* @type {boolean}
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* @default false
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*/
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this.needsSwap = false;
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// internals
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// render targets
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this.renderTargetsHorizontal = [];
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this.renderTargetsVertical = [];
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@@ -86,13 +145,15 @@ class UnrealBloomPass extends Pass {
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// gaussian blur materials
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this.separableBlurMaterials = [];
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// These sizes have been changed to account for the altered coefficients-calculation to avoid blockiness,
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// while retaining the same blur-strength. For details see https://github.com/mrdoob/three.js/pull/31528
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const kernelSizeArray = [ 6, 10, 14, 18, 22 ];
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resx = Math.round( this.resolution.x / 2 );
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resy = Math.round( this.resolution.y / 2 );
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this.separableBlurMaterials.push( this._getSeparableBlurMaterial( kernelSizeArray[ i ] ) );
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this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
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// composite material
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this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
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this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
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this.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;
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@@ -120,32 +181,32 @@ class UnrealBloomPass extends Pass {
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// blend material
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this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
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this.copyUniforms = UniformsUtils.clone( CopyShader.uniforms );
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this.blendMaterial = new ShaderMaterial( {
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uniforms: this.copyUniforms,
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vertexShader:
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fragmentShader:
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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premultipliedAlpha: true,
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blending: AdditiveBlending,
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depthTest: false,
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depthWrite: false,
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transparent: true
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} );
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this.enabled = true;
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this.needsSwap = false;
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-
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this._oldClearColor = new Color();
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this.
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this._oldClearAlpha = 1;
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199
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this.
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this._basic = new MeshBasicMaterial();
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201
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-
this.
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this._fsQuad = new FullScreenQuad( null );
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203
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}
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/**
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* Frees the GPU-related resources allocated by this instance. Call this
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* method whenever the pass is no longer used in your app.
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*/
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dispose() {
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for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
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@@ -172,14 +233,20 @@ class UnrealBloomPass extends Pass {
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this.compositeMaterial.dispose();
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this.blendMaterial.dispose();
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-
this.
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+
this._basic.dispose();
|
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|
|
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|
//
|
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|
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-
this.
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+
this._fsQuad.dispose();
|
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241
|
|
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|
}
|
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+
/**
|
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* Sets the size of the pass.
|
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|
+
*
|
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|
+
* @param {number} width - The width to set.
|
|
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|
+
* @param {number} height - The height to set.
|
|
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|
+
*/
|
|
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|
setSize( width, height ) {
|
|
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|
|
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185
252
|
let resx = Math.round( width / 2 );
|
|
@@ -201,10 +268,21 @@ class UnrealBloomPass extends Pass {
|
|
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|
|
|
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269
|
}
|
|
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|
|
|
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|
+
/**
|
|
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|
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* Performs the Bloom pass.
|
|
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|
+
*
|
|
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|
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* @param {WebGLRenderer} renderer - The renderer.
|
|
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|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
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|
+
* destination for the pass.
|
|
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|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
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|
+
* previous pass from this buffer.
|
|
279
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
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|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
281
|
+
*/
|
|
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282
|
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
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283
|
|
|
206
284
|
renderer.getClearColor( this._oldClearColor );
|
|
207
|
-
this.
|
|
285
|
+
this._oldClearAlpha = renderer.getClearAlpha();
|
|
208
286
|
const oldAutoClear = renderer.autoClear;
|
|
209
287
|
renderer.autoClear = false;
|
|
210
288
|
|
|
@@ -216,12 +294,12 @@ class UnrealBloomPass extends Pass {
|
|
|
216
294
|
|
|
217
295
|
if ( this.renderToScreen ) {
|
|
218
296
|
|
|
219
|
-
this.
|
|
220
|
-
this.
|
|
297
|
+
this._fsQuad.material = this._basic;
|
|
298
|
+
this._basic.map = readBuffer.texture;
|
|
221
299
|
|
|
222
300
|
renderer.setRenderTarget( null );
|
|
223
301
|
renderer.clear();
|
|
224
|
-
this.
|
|
302
|
+
this._fsQuad.render( renderer );
|
|
225
303
|
|
|
226
304
|
}
|
|
227
305
|
|
|
@@ -229,11 +307,11 @@ class UnrealBloomPass extends Pass {
|
|
|
229
307
|
|
|
230
308
|
this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
231
309
|
this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
|
|
232
|
-
this.
|
|
310
|
+
this._fsQuad.material = this.materialHighPassFilter;
|
|
233
311
|
|
|
234
312
|
renderer.setRenderTarget( this.renderTargetBright );
|
|
235
313
|
renderer.clear();
|
|
236
|
-
this.
|
|
314
|
+
this._fsQuad.render( renderer );
|
|
237
315
|
|
|
238
316
|
// 2. Blur All the mips progressively
|
|
239
317
|
|
|
@@ -241,19 +319,19 @@ class UnrealBloomPass extends Pass {
|
|
|
241
319
|
|
|
242
320
|
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
243
321
|
|
|
244
|
-
this.
|
|
322
|
+
this._fsQuad.material = this.separableBlurMaterials[ i ];
|
|
245
323
|
|
|
246
324
|
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;
|
|
247
325
|
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;
|
|
248
326
|
renderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );
|
|
249
327
|
renderer.clear();
|
|
250
|
-
this.
|
|
328
|
+
this._fsQuad.render( renderer );
|
|
251
329
|
|
|
252
330
|
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;
|
|
253
331
|
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;
|
|
254
332
|
renderer.setRenderTarget( this.renderTargetsVertical[ i ] );
|
|
255
333
|
renderer.clear();
|
|
256
|
-
this.
|
|
334
|
+
this._fsQuad.render( renderer );
|
|
257
335
|
|
|
258
336
|
inputRenderTarget = this.renderTargetsVertical[ i ];
|
|
259
337
|
|
|
@@ -261,18 +339,18 @@ class UnrealBloomPass extends Pass {
|
|
|
261
339
|
|
|
262
340
|
// Composite All the mips
|
|
263
341
|
|
|
264
|
-
this.
|
|
342
|
+
this._fsQuad.material = this.compositeMaterial;
|
|
265
343
|
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
|
|
266
344
|
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;
|
|
267
345
|
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
|
|
268
346
|
|
|
269
347
|
renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
|
|
270
348
|
renderer.clear();
|
|
271
|
-
this.
|
|
349
|
+
this._fsQuad.render( renderer );
|
|
272
350
|
|
|
273
351
|
// Blend it additively over the input texture
|
|
274
352
|
|
|
275
|
-
this.
|
|
353
|
+
this._fsQuad.material = this.blendMaterial;
|
|
276
354
|
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
|
|
277
355
|
|
|
278
356
|
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
@@ -280,29 +358,32 @@ class UnrealBloomPass extends Pass {
|
|
|
280
358
|
if ( this.renderToScreen ) {
|
|
281
359
|
|
|
282
360
|
renderer.setRenderTarget( null );
|
|
283
|
-
this.
|
|
361
|
+
this._fsQuad.render( renderer );
|
|
284
362
|
|
|
285
363
|
} else {
|
|
286
364
|
|
|
287
365
|
renderer.setRenderTarget( readBuffer );
|
|
288
|
-
this.
|
|
366
|
+
this._fsQuad.render( renderer );
|
|
289
367
|
|
|
290
368
|
}
|
|
291
369
|
|
|
292
370
|
// Restore renderer settings
|
|
293
371
|
|
|
294
|
-
renderer.setClearColor( this._oldClearColor, this.
|
|
372
|
+
renderer.setClearColor( this._oldClearColor, this._oldClearAlpha );
|
|
295
373
|
renderer.autoClear = oldAutoClear;
|
|
296
374
|
|
|
297
375
|
}
|
|
298
376
|
|
|
299
|
-
|
|
377
|
+
// internals
|
|
378
|
+
|
|
379
|
+
_getSeparableBlurMaterial( kernelRadius ) {
|
|
300
380
|
|
|
301
381
|
const coefficients = [];
|
|
382
|
+
const sigma = kernelRadius / 3;
|
|
302
383
|
|
|
303
384
|
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
304
385
|
|
|
305
|
-
coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / (
|
|
386
|
+
coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( sigma * sigma ) ) / sigma );
|
|
306
387
|
|
|
307
388
|
}
|
|
308
389
|
|
|
@@ -319,40 +400,52 @@ class UnrealBloomPass extends Pass {
|
|
|
319
400
|
'gaussianCoefficients': { value: coefficients } // precomputed Gaussian coefficients
|
|
320
401
|
},
|
|
321
402
|
|
|
322
|
-
vertexShader:
|
|
323
|
-
|
|
403
|
+
vertexShader: /* glsl */`
|
|
404
|
+
|
|
405
|
+
varying vec2 vUv;
|
|
406
|
+
|
|
324
407
|
void main() {
|
|
408
|
+
|
|
325
409
|
vUv = uv;
|
|
326
410
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
411
|
+
|
|
327
412
|
}`,
|
|
328
413
|
|
|
329
|
-
fragmentShader:
|
|
330
|
-
|
|
414
|
+
fragmentShader: /* glsl */`
|
|
415
|
+
|
|
416
|
+
#include <common>
|
|
417
|
+
|
|
331
418
|
varying vec2 vUv;
|
|
419
|
+
|
|
332
420
|
uniform sampler2D colorTexture;
|
|
333
421
|
uniform vec2 invSize;
|
|
334
422
|
uniform vec2 direction;
|
|
335
423
|
uniform float gaussianCoefficients[KERNEL_RADIUS];
|
|
336
424
|
|
|
337
425
|
void main() {
|
|
426
|
+
|
|
338
427
|
float weightSum = gaussianCoefficients[0];
|
|
339
428
|
vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
|
|
340
|
-
|
|
341
|
-
|
|
429
|
+
|
|
430
|
+
for ( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
431
|
+
|
|
432
|
+
float x = float( i );
|
|
342
433
|
float w = gaussianCoefficients[i];
|
|
343
434
|
vec2 uvOffset = direction * invSize * x;
|
|
344
435
|
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
|
|
345
436
|
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
|
|
346
|
-
diffuseSum += (sample1 + sample2) * w;
|
|
347
|
-
|
|
437
|
+
diffuseSum += ( sample1 + sample2 ) * w;
|
|
438
|
+
|
|
348
439
|
}
|
|
349
|
-
|
|
440
|
+
|
|
441
|
+
gl_FragColor = vec4( diffuseSum, 1.0 );
|
|
442
|
+
|
|
350
443
|
}`
|
|
351
444
|
} );
|
|
352
445
|
|
|
353
446
|
}
|
|
354
447
|
|
|
355
|
-
|
|
448
|
+
_getCompositeMaterial( nMips ) {
|
|
356
449
|
|
|
357
450
|
return new ShaderMaterial( {
|
|
358
451
|
|
|
@@ -372,15 +465,21 @@ class UnrealBloomPass extends Pass {
|
|
|
372
465
|
'bloomRadius': { value: 0.0 }
|
|
373
466
|
},
|
|
374
467
|
|
|
375
|
-
vertexShader:
|
|
376
|
-
|
|
468
|
+
vertexShader: /* glsl */`
|
|
469
|
+
|
|
470
|
+
varying vec2 vUv;
|
|
471
|
+
|
|
377
472
|
void main() {
|
|
473
|
+
|
|
378
474
|
vUv = uv;
|
|
379
475
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
476
|
+
|
|
380
477
|
}`,
|
|
381
478
|
|
|
382
|
-
fragmentShader:
|
|
383
|
-
|
|
479
|
+
fragmentShader: /* glsl */`
|
|
480
|
+
|
|
481
|
+
varying vec2 vUv;
|
|
482
|
+
|
|
384
483
|
uniform sampler2D blurTexture1;
|
|
385
484
|
uniform sampler2D blurTexture2;
|
|
386
485
|
uniform sampler2D blurTexture3;
|
|
@@ -391,17 +490,27 @@ class UnrealBloomPass extends Pass {
|
|
|
391
490
|
uniform float bloomFactors[NUM_MIPS];
|
|
392
491
|
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
393
492
|
|
|
394
|
-
float lerpBloomFactor(const in float factor) {
|
|
493
|
+
float lerpBloomFactor( const in float factor ) {
|
|
494
|
+
|
|
395
495
|
float mirrorFactor = 1.2 - factor;
|
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396
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-
return mix(factor, mirrorFactor, bloomRadius);
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+
return mix( factor, mirrorFactor, bloomRadius );
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+
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}
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void main() {
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400
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-
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401
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-
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402
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-
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403
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-
lerpBloomFactor(bloomFactors[
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404
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-
lerpBloomFactor(bloomFactors[
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501
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+
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502
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+
// 3.0 for backwards compatibility with previous alpha-based intensity
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503
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+
vec3 bloom = 3.0 * bloomStrength * (
|
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504
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+
lerpBloomFactor( bloomFactors[ 0 ] ) * bloomTintColors[ 0 ] * texture2D( blurTexture1, vUv ).rgb +
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505
|
+
lerpBloomFactor( bloomFactors[ 1 ] ) * bloomTintColors[ 1 ] * texture2D( blurTexture2, vUv ).rgb +
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506
|
+
lerpBloomFactor( bloomFactors[ 2 ] ) * bloomTintColors[ 2 ] * texture2D( blurTexture3, vUv ).rgb +
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507
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+
lerpBloomFactor( bloomFactors[ 3 ] ) * bloomTintColors[ 3 ] * texture2D( blurTexture4, vUv ).rgb +
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508
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+
lerpBloomFactor( bloomFactors[ 4 ] ) * bloomTintColors[ 4 ] * texture2D( blurTexture5, vUv ).rgb
|
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509
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+
);
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510
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+
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511
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+
float bloomAlpha = max( bloom.r, max( bloom.g, bloom.b ) );
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512
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+
gl_FragColor = vec4( bloom, bloomAlpha );
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513
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+
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405
514
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}`
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} );
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407
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@@ -5,14 +5,39 @@ import {
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5
5
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Vector3
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6
6
|
} from 'three';
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7
7
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8
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+
/**
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9
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+
* The only type of 3D object that is supported by {@link CSS2DRenderer}.
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10
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+
*
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11
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+
* @augments Object3D
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12
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+
* @three_import import { CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';
|
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13
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+
*/
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8
14
|
class CSS2DObject extends Object3D {
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9
15
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/**
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* Constructs a new CSS2D object.
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*
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* @param {HTMLElement} [element] - The DOM element.
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20
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+
*/
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10
21
|
constructor( element = document.createElement( 'div' ) ) {
|
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11
22
|
|
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12
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|
super();
|
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13
24
|
|
|
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+
/**
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+
* This flag can be used for type testing.
|
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+
*
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|
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+
* @type {boolean}
|
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|
+
* @readonly
|
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+
* @default true
|
|
31
|
+
*/
|
|
14
32
|
this.isCSS2DObject = true;
|
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15
33
|
|
|
34
|
+
/**
|
|
35
|
+
* The DOM element which defines the appearance of this 3D object.
|
|
36
|
+
*
|
|
37
|
+
* @type {HTMLElement}
|
|
38
|
+
* @readonly
|
|
39
|
+
* @default true
|
|
40
|
+
*/
|
|
16
41
|
this.element = element;
|
|
17
42
|
|
|
18
43
|
this.element.style.position = 'absolute';
|
|
@@ -20,15 +45,26 @@ class CSS2DObject extends Object3D {
|
|
|
20
45
|
|
|
21
46
|
this.element.setAttribute( 'draggable', false );
|
|
22
47
|
|
|
23
|
-
|
|
48
|
+
/**
|
|
49
|
+
* The 3D objects center point.
|
|
50
|
+
* `( 0, 0 )` is the lower left, `( 1, 1 )` is the top right.
|
|
51
|
+
*
|
|
52
|
+
* @type {Vector2}
|
|
53
|
+
* @default (0.5,0.5)
|
|
54
|
+
*/
|
|
55
|
+
this.center = new Vector2( 0.5, 0.5 );
|
|
24
56
|
|
|
25
57
|
this.addEventListener( 'removed', function () {
|
|
26
58
|
|
|
27
59
|
this.traverse( function ( object ) {
|
|
28
60
|
|
|
29
|
-
if (
|
|
61
|
+
if (
|
|
62
|
+
object.element &&
|
|
63
|
+
object.element instanceof object.element.ownerDocument.defaultView.Element &&
|
|
64
|
+
object.element.parentNode !== null
|
|
65
|
+
) {
|
|
30
66
|
|
|
31
|
-
object.element.
|
|
67
|
+
object.element.remove();
|
|
32
68
|
|
|
33
69
|
}
|
|
34
70
|
|
|
@@ -60,8 +96,25 @@ const _viewProjectionMatrix = new Matrix4();
|
|
|
60
96
|
const _a = new Vector3();
|
|
61
97
|
const _b = new Vector3();
|
|
62
98
|
|
|
99
|
+
/**
|
|
100
|
+
* This renderer is a simplified version of {@link CSS3DRenderer}. The only transformation that is
|
|
101
|
+
* supported is translation.
|
|
102
|
+
*
|
|
103
|
+
* The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too,
|
|
104
|
+
* the respective DOM elements are wrapped into an instance of {@link CSS2DObject} and added to the
|
|
105
|
+
* scene graph. All other types of renderable 3D objects (like meshes or point clouds) are ignored.
|
|
106
|
+
*
|
|
107
|
+
* `CSS2DRenderer` only supports 100% browser and display zoom.
|
|
108
|
+
*
|
|
109
|
+
* @three_import import { CSS2DRenderer } from 'three/addons/renderers/CSS2DRenderer.js';
|
|
110
|
+
*/
|
|
63
111
|
class CSS2DRenderer {
|
|
64
112
|
|
|
113
|
+
/**
|
|
114
|
+
* Constructs a new CSS2D renderer.
|
|
115
|
+
*
|
|
116
|
+
* @param {CSS2DRenderer~Parameters} [parameters] - The parameters.
|
|
117
|
+
*/
|
|
65
118
|
constructor( parameters = {} ) {
|
|
66
119
|
|
|
67
120
|
const _this = this;
|
|
@@ -77,8 +130,28 @@ class CSS2DRenderer {
|
|
|
77
130
|
|
|
78
131
|
domElement.style.overflow = 'hidden';
|
|
79
132
|
|
|
133
|
+
/**
|
|
134
|
+
* The DOM where the renderer appends its child-elements.
|
|
135
|
+
*
|
|
136
|
+
* @type {HTMLElement}
|
|
137
|
+
*/
|
|
80
138
|
this.domElement = domElement;
|
|
81
139
|
|
|
140
|
+
/**
|
|
141
|
+
* Controls whether the renderer assigns `z-index` values to CSS2DObject DOM elements.
|
|
142
|
+
* If set to `true`, z-index values are assigned first based on the `renderOrder`
|
|
143
|
+
* and secondly - the distance to the camera. If set to `false`, no z-index values are assigned.
|
|
144
|
+
*
|
|
145
|
+
* @type {boolean}
|
|
146
|
+
* @default true
|
|
147
|
+
*/
|
|
148
|
+
this.sortObjects = true;
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Returns an object containing the width and height of the renderer.
|
|
152
|
+
*
|
|
153
|
+
* @return {{width:number,height:number}} The size of the renderer.
|
|
154
|
+
*/
|
|
82
155
|
this.getSize = function () {
|
|
83
156
|
|
|
84
157
|
return {
|
|
@@ -88,6 +161,12 @@ class CSS2DRenderer {
|
|
|
88
161
|
|
|
89
162
|
};
|
|
90
163
|
|
|
164
|
+
/**
|
|
165
|
+
* Renders the given scene using the given camera.
|
|
166
|
+
*
|
|
167
|
+
* @param {Object3D} scene - A scene or any other type of 3D object.
|
|
168
|
+
* @param {Camera} camera - The camera.
|
|
169
|
+
*/
|
|
91
170
|
this.render = function ( scene, camera ) {
|
|
92
171
|
|
|
93
172
|
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
|
|
@@ -97,10 +176,16 @@ class CSS2DRenderer {
|
|
|
97
176
|
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
|
|
98
177
|
|
|
99
178
|
renderObject( scene, scene, camera );
|
|
100
|
-
zOrder( scene );
|
|
179
|
+
if ( this.sortObjects ) zOrder( scene );
|
|
101
180
|
|
|
102
181
|
};
|
|
103
182
|
|
|
183
|
+
/**
|
|
184
|
+
* Resizes the renderer to the given width and height.
|
|
185
|
+
*
|
|
186
|
+
* @param {number} width - The width of the renderer.
|
|
187
|
+
* @param {number} height - The height of the renderer.
|
|
188
|
+
*/
|
|
104
189
|
this.setSize = function ( width, height ) {
|
|
105
190
|
|
|
106
191
|
_width = width;
|
|
@@ -135,7 +220,7 @@ class CSS2DRenderer {
|
|
|
135
220
|
return;
|
|
136
221
|
|
|
137
222
|
}
|
|
138
|
-
|
|
223
|
+
|
|
139
224
|
if ( object.isCSS2DObject ) {
|
|
140
225
|
|
|
141
226
|
_vector.setFromMatrixPosition( object.matrixWorld );
|
|
@@ -232,4 +317,12 @@ class CSS2DRenderer {
|
|
|
232
317
|
|
|
233
318
|
}
|
|
234
319
|
|
|
320
|
+
/**
|
|
321
|
+
* Constructor parameters of `CSS2DRenderer`.
|
|
322
|
+
*
|
|
323
|
+
* @typedef {Object} CSS2DRenderer~Parameters
|
|
324
|
+
* @property {HTMLElement} [element] - A DOM element where the renderer appends its child-elements.
|
|
325
|
+
* If not passed in here, a new div element will be created.
|
|
326
|
+
**/
|
|
327
|
+
|
|
235
328
|
export { CSS2DObject, CSS2DRenderer };
|