@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -2,6 +2,7 @@ import { uniform } from '../core/UniformNode.js';
2
2
  import { renderGroup } from '../core/UniformGroupNode.js';
3
3
  import { Vector3 } from '../../math/Vector3.js';
4
4
  import { cameraViewMatrix } from './Camera.js';
5
+ import { positionWorld } from './Position.js';
5
6
 
6
7
  let uniformsLib;
7
8
 
@@ -17,6 +18,69 @@ function getLightData( light ) {
17
18
 
18
19
  }
19
20
 
21
+ /**
22
+ * TSL function for getting a shadow matrix uniform node for the given light.
23
+ *
24
+ * @tsl
25
+ * @function
26
+ * @param {Light} light -The light source.
27
+ * @returns {UniformNode<mat4>} The shadow matrix uniform node.
28
+ */
29
+ export function lightShadowMatrix( light ) {
30
+
31
+ const data = getLightData( light );
32
+
33
+ return data.shadowMatrix || ( data.shadowMatrix = uniform( 'mat4' ).setGroup( renderGroup ).onRenderUpdate( ( frame ) => {
34
+
35
+ // normally, shadow matrices are updated in ShadowNode. However, if the shadow matrix is used outside
36
+ // of shadow rendering (like in ProjectorLightNode), the shadow matrix still requires an update
37
+
38
+ if ( light.castShadow !== true || frame.renderer.shadowMap.enabled === false ) {
39
+
40
+ if ( light.shadow.camera.coordinateSystem !== frame.camera.coordinateSystem ) {
41
+
42
+ light.shadow.camera.coordinateSystem = frame.camera.coordinateSystem;
43
+ light.shadow.camera.updateProjectionMatrix();
44
+
45
+ }
46
+
47
+ light.shadow.updateMatrices( light );
48
+
49
+ }
50
+
51
+ return light.shadow.matrix;
52
+
53
+ } ) );
54
+
55
+ }
56
+
57
+ /**
58
+ * TSL function for getting projected uv coordinates for the given light.
59
+ * Relevant when using maps with spot lights.
60
+ *
61
+ * @tsl
62
+ * @function
63
+ * @param {Light} light -The light source.
64
+ * @param {Node<vec3>} [position=positionWorld] -The position to project.
65
+ * @returns {Node<vec3>} The projected uvs.
66
+ */
67
+ export function lightProjectionUV( light, position = positionWorld ) {
68
+
69
+ const spotLightCoord = lightShadowMatrix( light ).mul( position );
70
+ const projectionUV = spotLightCoord.xyz.div( spotLightCoord.w );
71
+
72
+ return projectionUV;
73
+
74
+ }
75
+
76
+ /**
77
+ * TSL function for getting the position in world space for the given light.
78
+ *
79
+ * @tsl
80
+ * @function
81
+ * @param {Light} light -The light source.
82
+ * @returns {UniformNode<vec3>} The light's position in world space.
83
+ */
20
84
  export function lightPosition( light ) {
21
85
 
22
86
  const data = getLightData( light );
@@ -25,6 +89,14 @@ export function lightPosition( light ) {
25
89
 
26
90
  }
27
91
 
92
+ /**
93
+ * TSL function for getting the light target position in world space for the given light.
94
+ *
95
+ * @tsl
96
+ * @function
97
+ * @param {Light} light -The light source.
98
+ * @returns {UniformNode<vec3>} The light target position in world space.
99
+ */
28
100
  export function lightTargetPosition( light ) {
29
101
 
30
102
  const data = getLightData( light );
@@ -33,6 +105,14 @@ export function lightTargetPosition( light ) {
33
105
 
34
106
  }
35
107
 
108
+ /**
109
+ * TSL function for getting the position in view space for the given light.
110
+ *
111
+ * @tsl
112
+ * @function
113
+ * @param {Light} light - The light source.
114
+ * @returns {UniformNode<vec3>} The light's position in view space.
115
+ */
36
116
  export function lightViewPosition( light ) {
37
117
 
38
118
  const data = getLightData( light );
@@ -48,4 +128,12 @@ export function lightViewPosition( light ) {
48
128
 
49
129
  }
50
130
 
131
+ /**
132
+ * TSL function for getting the light target direction for the given light.
133
+ *
134
+ * @tsl
135
+ * @function
136
+ * @param {Light} light -The light source.
137
+ * @returns {Node<vec3>} The light's target direction.
138
+ */
51
139
  export const lightTargetDirection = ( light ) => cameraViewMatrix.transformDirection( lightPosition( light ).sub( lightTargetPosition( light ) ) );
@@ -6,11 +6,20 @@ import { nodeImmutable, float, vec2, vec3, mat2 } from '../tsl/TSLBase.js';
6
6
  import { uniform } from '../core/UniformNode.js';
7
7
  import { normalMap } from '../display/NormalMapNode.js';
8
8
  import { bumpMap } from '../display/BumpMapNode.js';
9
-
10
9
  import { Vector2 } from '../../math/Vector2.js';
10
+ import { RGFormat, RED_GREEN_RGTC2_Format, RG11_EAC_Format, NormalRGPacking } from '../../constants.js';
11
+
11
12
 
12
13
  const _propertyCache = new Map();
13
14
 
15
+ /**
16
+ * This class should simplify the node access to material properties.
17
+ * It internal uses reference nodes to make sure changes to material
18
+ * properties are automatically reflected to predefined TSL objects
19
+ * like e.g. `materialColor`.
20
+ *
21
+ * @augments Node
22
+ */
14
23
  class MaterialNode extends Node {
15
24
 
16
25
  static get type() {
@@ -19,14 +28,31 @@ class MaterialNode extends Node {
19
28
 
20
29
  }
21
30
 
31
+ /**
32
+ * Constructs a new material node.
33
+ *
34
+ * @param {string} scope - The scope defines what kind of material property is referred by the node.
35
+ */
22
36
  constructor( scope ) {
23
37
 
24
38
  super();
25
39
 
40
+ /**
41
+ * The scope defines what material property is referred by the node.
42
+ *
43
+ * @type {string}
44
+ */
26
45
  this.scope = scope;
27
46
 
28
47
  }
29
48
 
49
+ /**
50
+ * Returns a cached reference node for the given property and type.
51
+ *
52
+ * @param {string} property - The name of the material property.
53
+ * @param {string} type - The uniform type of the property.
54
+ * @return {MaterialReferenceNode} A material reference node representing the property access.
55
+ */
30
56
  getCache( property, type ) {
31
57
 
32
58
  let node = _propertyCache.get( property );
@@ -43,24 +69,49 @@ class MaterialNode extends Node {
43
69
 
44
70
  }
45
71
 
72
+ /**
73
+ * Returns a float-typed material reference node for the given property name.
74
+ *
75
+ * @param {string} property - The name of the material property.
76
+ * @return {MaterialReferenceNode<float>} A material reference node representing the property access.
77
+ */
46
78
  getFloat( property ) {
47
79
 
48
80
  return this.getCache( property, 'float' );
49
81
 
50
82
  }
51
83
 
84
+ /**
85
+ * Returns a color-typed material reference node for the given property name.
86
+ *
87
+ * @param {string} property - The name of the material property.
88
+ * @return {MaterialReferenceNode<color>} A material reference node representing the property access.
89
+ */
52
90
  getColor( property ) {
53
91
 
54
92
  return this.getCache( property, 'color' );
55
93
 
56
94
  }
57
95
 
96
+ /**
97
+ * Returns a texture-typed material reference node for the given property name.
98
+ *
99
+ * @param {string} property - The name of the material property.
100
+ * @return {MaterialReferenceNode} A material reference node representing the property access.
101
+ */
58
102
  getTexture( property ) {
59
103
 
60
104
  return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' );
61
105
 
62
106
  }
63
107
 
108
+ /**
109
+ * The node setup is done depending on the selected scope. Multiple material properties
110
+ * might be grouped into a single node composition if they logically belong together.
111
+ *
112
+ * @param {NodeBuilder} builder - The current node builder.
113
+ * @return {Node} The node representing the selected scope.
114
+ */
64
115
  setup( builder ) {
65
116
 
66
117
  const material = builder.context.material;
@@ -110,15 +161,15 @@ class MaterialNode extends Node {
110
161
 
111
162
  } else if ( scope === MaterialNode.SPECULAR_INTENSITY ) {
112
163
 
113
- const specularIntensity = this.getFloat( scope );
164
+ const specularIntensityNode = this.getFloat( scope );
114
165
 
115
- if ( material.specularMap ) {
166
+ if ( material.specularIntensityMap && material.specularIntensityMap.isTexture === true ) {
116
167
 
117
- node = specularIntensity.mul( this.getTexture( scope ).a );
168
+ node = specularIntensityNode.mul( this.getTexture( scope ).a );
118
169
 
119
170
  } else {
120
171
 
121
- node = specularIntensity;
172
+ node = specularIntensityNode;
122
173
 
123
174
  }
124
175
 
@@ -186,6 +237,12 @@ class MaterialNode extends Node {
186
237
  node = normalMap( this.getTexture( 'normal' ), this.getCache( 'normalScale', 'vec2' ) );
187
238
  node.normalMapType = material.normalMapType;
188
239
 
240
+ if ( material.normalMap.format == RGFormat || material.normalMap.format == RED_GREEN_RGTC2_Format || material.normalMap.format == RG11_EAC_Format ) {
241
+
242
+ node.unpackNormalMode = NormalRGPacking;
243
+
244
+ }
245
+
189
246
  } else if ( material.bumpMap ) {
190
247
 
191
248
  node = bumpMap( this.getTexture( 'bump' ).r, this.getFloat( 'bumpScale' ) );
@@ -264,7 +321,7 @@ class MaterialNode extends Node {
264
321
 
265
322
  }
266
323
 
267
- node = node.clamp( 0.07, 1.0 );
324
+ node = node.clamp( 0.0001, 1.0 );
268
325
 
269
326
  } else if ( scope === MaterialNode.ANISOTROPY ) {
270
327
 
@@ -333,10 +390,14 @@ class MaterialNode extends Node {
333
390
 
334
391
  node = this.getTexture( scope ).rgb.mul( this.getFloat( 'lightMapIntensity' ) );
335
392
 
336
- } else if ( scope === MaterialNode.AO_MAP ) {
393
+ } else if ( scope === MaterialNode.AO ) {
337
394
 
338
395
  node = this.getTexture( scope ).r.sub( 1.0 ).mul( this.getFloat( 'aoMapIntensity' ) ).add( 1.0 );
339
396
 
397
+ } else if ( scope === MaterialNode.LINE_DASH_OFFSET ) {
398
+
399
+ node = ( material.dashOffset ) ? this.getFloat( scope ) : float( 0 );
400
+
340
401
  } else {
341
402
 
342
403
  const outputType = this.getNodeType( builder );
@@ -384,52 +445,333 @@ MaterialNode.LINE_DASH_SIZE = 'dashSize';
384
445
  MaterialNode.LINE_GAP_SIZE = 'gapSize';
385
446
  MaterialNode.LINE_WIDTH = 'linewidth';
386
447
  MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
387
- MaterialNode.POINT_WIDTH = 'pointWidth';
448
+ MaterialNode.POINT_SIZE = 'size';
388
449
  MaterialNode.DISPERSION = 'dispersion';
389
450
  MaterialNode.LIGHT_MAP = 'light';
390
- MaterialNode.AO_MAP = 'ao';
451
+ MaterialNode.AO = 'ao';
391
452
 
392
453
  export default MaterialNode;
393
454
 
455
+ /**
456
+ * TSL object that represents alpha test of the current material.
457
+ *
458
+ * @tsl
459
+ * @type {Node<float>}
460
+ */
394
461
  export const materialAlphaTest = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
462
+
463
+ /**
464
+ * TSL object that represents the diffuse color of the current material.
465
+ * The value is composed via `color` * `map`.
466
+ *
467
+ * @tsl
468
+ * @type {Node<vec3>}
469
+ */
395
470
  export const materialColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.COLOR );
471
+
472
+ /**
473
+ * TSL object that represents the shininess of the current material.
474
+ *
475
+ * @tsl
476
+ * @type {Node<float>}
477
+ */
396
478
  export const materialShininess = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHININESS );
479
+
480
+ /**
481
+ * TSL object that represents the emissive color of the current material.
482
+ * The value is composed via `emissive` * `emissiveIntensity` * `emissiveMap`.
483
+ *
484
+ * @tsl
485
+ * @type {Node<vec3>}
486
+ */
397
487
  export const materialEmissive = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
488
+
489
+ /**
490
+ * TSL object that represents the opacity of the current material.
491
+ * The value is composed via `opacity` * `alphaMap`.
492
+ *
493
+ * @tsl
494
+ * @type {Node<float>}
495
+ */
398
496
  export const materialOpacity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.OPACITY );
497
+
498
+ /**
499
+ * TSL object that represents the specular of the current material.
500
+ *
501
+ * @tsl
502
+ * @type {Node<vec3>}
503
+ */
399
504
  export const materialSpecular = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR );
400
505
 
506
+ /**
507
+ * TSL object that represents the specular intensity of the current material.
508
+ * The value is composed via `specularIntensity` * `specularMap.a`.
509
+ *
510
+ * @tsl
511
+ * @type {Node<float>}
512
+ */
401
513
  export const materialSpecularIntensity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_INTENSITY );
514
+
515
+ /**
516
+ * TSL object that represents the specular color of the current material.
517
+ * The value is composed via `specularColor` * `specularMap.rgb`.
518
+ *
519
+ * @tsl
520
+ * @type {Node<vec3>}
521
+ */
402
522
  export const materialSpecularColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
403
523
 
524
+ /**
525
+ * TSL object that represents the specular strength of the current material.
526
+ * The value is composed via `specularMap.r`.
527
+ *
528
+ * @tsl
529
+ * @type {Node<float>}
530
+ */
404
531
  export const materialSpecularStrength = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
532
+
533
+ /**
534
+ * TSL object that represents the reflectivity of the current material.
535
+ *
536
+ * @tsl
537
+ * @type {Node<float>}
538
+ */
405
539
  export const materialReflectivity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
540
+
541
+ /**
542
+ * TSL object that represents the roughness of the current material.
543
+ * The value is composed via `roughness` * `roughnessMap.g`.
544
+ *
545
+ * @tsl
546
+ * @type {Node<float>}
547
+ */
406
548
  export const materialRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
549
+
550
+ /**
551
+ * TSL object that represents the metalness of the current material.
552
+ * The value is composed via `metalness` * `metalnessMap.b`.
553
+ *
554
+ * @tsl
555
+ * @type {Node<float>}
556
+ */
407
557
  export const materialMetalness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.METALNESS );
408
- export const materialNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.NORMAL ).context( { getUV: null } );
558
+
559
+ /**
560
+ * TSL object that represents the normal of the current material.
561
+ * The value will be either `normalMap` * `normalScale`, `bumpMap` * `bumpScale` or `normalView`.
562
+ *
563
+ * @tsl
564
+ * @type {Node<vec3>}
565
+ */
566
+ export const materialNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.NORMAL );
567
+
568
+ /**
569
+ * TSL object that represents the clearcoat of the current material.
570
+ * The value is composed via `clearcoat` * `clearcoatMap.r`
571
+ *
572
+ * @tsl
573
+ * @type {Node<float>}
574
+ */
409
575
  export const materialClearcoat = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
576
+
577
+ /**
578
+ * TSL object that represents the clearcoat roughness of the current material.
579
+ * The value is composed via `clearcoatRoughness` * `clearcoatRoughnessMap.r`.
580
+ *
581
+ * @tsl
582
+ * @type {Node<float>}
583
+ */
410
584
  export const materialClearcoatRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
411
- export const materialClearcoatNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL ).context( { getUV: null } );
585
+
586
+ /**
587
+ * TSL object that represents the clearcoat normal of the current material.
588
+ * The value will be either `clearcoatNormalMap` or `normalView`.
589
+ *
590
+ * @tsl
591
+ * @type {Node<vec3>}
592
+ */
593
+ export const materialClearcoatNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL );
594
+
595
+ /**
596
+ * TSL object that represents the rotation of the current sprite material.
597
+ *
598
+ * @tsl
599
+ * @type {Node<float>}
600
+ */
412
601
  export const materialRotation = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ROTATION );
602
+
603
+ /**
604
+ * TSL object that represents the sheen color of the current material.
605
+ * The value is composed via `sheen` * `sheenColor` * `sheenColorMap`.
606
+ *
607
+ * @tsl
608
+ * @type {Node<vec3>}
609
+ */
413
610
  export const materialSheen = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHEEN );
611
+
612
+ /**
613
+ * TSL object that represents the sheen roughness of the current material.
614
+ * The value is composed via `sheenRoughness` * `sheenRoughnessMap.a`.
615
+ *
616
+ * @tsl
617
+ * @type {Node<float>}
618
+ */
414
619
  export const materialSheenRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
620
+
621
+ /**
622
+ * TSL object that represents the anisotropy of the current material.
623
+ *
624
+ * @tsl
625
+ * @type {Node<vec2>}
626
+ */
415
627
  export const materialAnisotropy = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ANISOTROPY );
628
+
629
+ /**
630
+ * TSL object that represents the iridescence of the current material.
631
+ *
632
+ * @tsl
633
+ * @type {Node<float>}
634
+ */
416
635
  export const materialIridescence = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
636
+
637
+ /**
638
+ * TSL object that represents the iridescence IOR of the current material.
639
+ *
640
+ * @tsl
641
+ * @type {Node<float>}
642
+ */
417
643
  export const materialIridescenceIOR = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
644
+
645
+ /**
646
+ * TSL object that represents the iridescence thickness of the current material.
647
+ *
648
+ * @tsl
649
+ * @type {Node<float>}
650
+ */
418
651
  export const materialIridescenceThickness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
652
+
653
+ /**
654
+ * TSL object that represents the transmission of the current material.
655
+ * The value is composed via `transmission` * `transmissionMap.r`.
656
+ *
657
+ * @tsl
658
+ * @type {Node<float>}
659
+ */
419
660
  export const materialTransmission = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.TRANSMISSION );
661
+
662
+ /**
663
+ * TSL object that represents the thickness of the current material.
664
+ * The value is composed via `thickness` * `thicknessMap.g`.
665
+ *
666
+ * @tsl
667
+ * @type {Node<float>}
668
+ */
420
669
  export const materialThickness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.THICKNESS );
670
+
671
+ /**
672
+ * TSL object that represents the IOR of the current material.
673
+ *
674
+ * @tsl
675
+ * @type {Node<float>}
676
+ */
421
677
  export const materialIOR = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IOR );
678
+
679
+ /**
680
+ * TSL object that represents the attenuation distance of the current material.
681
+ *
682
+ * @tsl
683
+ * @type {Node<float>}
684
+ */
422
685
  export const materialAttenuationDistance = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_DISTANCE );
686
+
687
+ /**
688
+ * TSL object that represents the attenuation color of the current material.
689
+ *
690
+ * @tsl
691
+ * @type {Node<vec3>}
692
+ */
423
693
  export const materialAttenuationColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_COLOR );
694
+
695
+ /**
696
+ * TSL object that represents the scale of the current dashed line material.
697
+ *
698
+ * @tsl
699
+ * @type {Node<float>}
700
+ */
424
701
  export const materialLineScale = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE );
702
+
703
+ /**
704
+ * TSL object that represents the dash size of the current dashed line material.
705
+ *
706
+ * @tsl
707
+ * @type {Node<float>}
708
+ */
425
709
  export const materialLineDashSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE );
710
+
711
+ /**
712
+ * TSL object that represents the gap size of the current dashed line material.
713
+ *
714
+ * @tsl
715
+ * @type {Node<float>}
716
+ */
426
717
  export const materialLineGapSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE );
718
+
719
+ /**
720
+ * TSL object that represents the line width of the current line material.
721
+ *
722
+ * @tsl
723
+ * @type {Node<float>}
724
+ */
427
725
  export const materialLineWidth = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH );
726
+
727
+ /**
728
+ * TSL object that represents the dash offset of the current line material.
729
+ *
730
+ * @tsl
731
+ * @type {Node<float>}
732
+ */
428
733
  export const materialLineDashOffset = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET );
429
- export const materialPointWidth = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
734
+
735
+ /**
736
+ * TSL object that represents the point size of the current points material.
737
+ *
738
+ * @tsl
739
+ * @type {Node<float>}
740
+ */
741
+ export const materialPointSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.POINT_SIZE );
742
+
743
+ /**
744
+ * TSL object that represents the dispersion of the current material.
745
+ *
746
+ * @tsl
747
+ * @type {Node<float>}
748
+ */
430
749
  export const materialDispersion = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.DISPERSION );
750
+
751
+ /**
752
+ * TSL object that represents the light map of the current material.
753
+ * The value is composed via `lightMapIntensity` * `lightMap.rgb`.
754
+ *
755
+ * @tsl
756
+ * @type {Node<vec3>}
757
+ */
431
758
  export const materialLightMap = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LIGHT_MAP );
432
- export const materialAOMap = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.AO_MAP );
759
+
760
+ /**
761
+ * TSL object that represents the ambient occlusion map of the current material.
762
+ * The value is composed via `aoMap.r` - 1 * `aoMapIntensity` + 1.
763
+ *
764
+ * @tsl
765
+ * @type {Node<float>}
766
+ */
767
+ export const materialAO = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.AO );
768
+
769
+ /**
770
+ * TSL object that represents the anisotropy vector of the current material.
771
+ *
772
+ * @tsl
773
+ * @type {Node<vec2>}
774
+ */
433
775
  export const materialAnisotropyVector = /*@__PURE__*/ uniform( new Vector2() ).onReference( function ( frame ) {
434
776
 
435
777
  return frame.material;
@@ -1,3 +1,59 @@
1
+ import { Euler } from '../../math/Euler.js';
2
+ import { Matrix4 } from '../../math/Matrix4.js';
1
3
  import { uniform } from '../core/UniformNode.js';
2
4
 
3
- export const materialRefractionRatio = /*@__PURE__*/ uniform( 0 ).onReference( ( { material } ) => material ).onRenderUpdate( ( { material } ) => material.refractionRatio );
5
+ const _e1 = /*@__PURE__*/ new Euler();
6
+ const _m1 = /*@__PURE__*/ new Matrix4();
7
+
8
+ /**
9
+ * TSL object that represents the refraction ratio of the material used for rendering the current object.
10
+ *
11
+ * @tsl
12
+ * @type {UniformNode<float>}
13
+ */
14
+ export const materialRefractionRatio = /*@__PURE__*/ uniform( 0 ).onReference( ( { material } ) => material ).onObjectUpdate( ( { material } ) => material.refractionRatio );
15
+
16
+ /**
17
+ * TSL object that represents the intensity of environment maps of PBR materials.
18
+ * When `material.envMap` is set, the value is `material.envMapIntensity` otherwise `scene.environmentIntensity`.
19
+ *
20
+ * @tsl
21
+ * @type {Node<float>}
22
+ */
23
+ export const materialEnvIntensity = /*@__PURE__*/ uniform( 1 ).onReference( ( { material } ) => material ).onObjectUpdate( function ( { material, scene } ) {
24
+
25
+ return material.envMap ? material.envMapIntensity : scene.environmentIntensity;
26
+
27
+ } );
28
+
29
+ /**
30
+ * TSL object that represents the rotation of environment maps.
31
+ * When `material.envMap` is set, the value is `material.envMapRotation`. `scene.environmentRotation` controls the
32
+ * rotation of `scene.environment` instead.
33
+ *
34
+ * @tsl
35
+ * @type {Node<mat4>}
36
+ */
37
+ export const materialEnvRotation = /*@__PURE__*/ uniform( new Matrix4() ).onReference( function ( frame ) {
38
+
39
+ return frame.material;
40
+
41
+ } ).onObjectUpdate( function ( { material, scene } ) {
42
+
43
+ const rotation = ( scene.environment !== null && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation;
44
+
45
+ if ( rotation ) {
46
+
47
+ _e1.copy( rotation );
48
+
49
+ _m1.makeRotationFromEuler( _e1 );
50
+
51
+ } else {
52
+
53
+ _m1.identity();
54
+
55
+ }
56
+
57
+ return _m1;
58
+
59
+ } );