@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,7 +1,17 @@
1
1
  let _context;
2
2
 
3
+ /**
4
+ * Manages the global audio context in the engine.
5
+ *
6
+ * @hideconstructor
7
+ */
3
8
  class AudioContext {
4
9
 
10
+ /**
11
+ * Returns the global native audio context.
12
+ *
13
+ * @return {AudioContext} The native audio context.
14
+ */
5
15
  static getContext() {
6
16
 
7
17
  if ( _context === undefined ) {
@@ -14,6 +24,11 @@ class AudioContext {
14
24
 
15
25
  }
16
26
 
27
+ /**
28
+ * Allows to set the global native audio context from outside.
29
+ *
30
+ * @param {AudioContext} value - The native context to set.
31
+ */
17
32
  static setContext( value ) {
18
33
 
19
34
  _context = value;
@@ -1,43 +1,98 @@
1
1
  import { Vector3 } from '../math/Vector3.js';
2
2
  import { Quaternion } from '../math/Quaternion.js';
3
- import { Clock } from '../core/Clock.js';
3
+ import { Timer } from '../core/Timer.js';
4
4
  import { Object3D } from '../core/Object3D.js';
5
5
  import { AudioContext } from './AudioContext.js';
6
6
 
7
7
  const _position = /*@__PURE__*/ new Vector3();
8
8
  const _quaternion = /*@__PURE__*/ new Quaternion();
9
9
  const _scale = /*@__PURE__*/ new Vector3();
10
- const _orientation = /*@__PURE__*/ new Vector3();
11
10
 
11
+ const _forward = /*@__PURE__*/ new Vector3();
12
+ const _up = /*@__PURE__*/ new Vector3();
13
+
14
+ /**
15
+ * The class represents a virtual listener of the all positional and non-positional audio effects
16
+ * in the scene. A three.js application usually creates a single listener. It is a mandatory
17
+ * constructor parameter for audios entities like {@link Audio} and {@link PositionalAudio}.
18
+ *
19
+ * In most cases, the listener object is a child of the camera. So the 3D transformation of the
20
+ * camera represents the 3D transformation of the listener.
21
+ *
22
+ * @augments Object3D
23
+ */
12
24
  class AudioListener extends Object3D {
13
25
 
26
+ /**
27
+ * Constructs a new audio listener.
28
+ */
14
29
  constructor() {
15
30
 
16
31
  super();
17
32
 
18
33
  this.type = 'AudioListener';
19
34
 
35
+ /**
36
+ * The native audio context.
37
+ *
38
+ * @type {AudioContext}
39
+ * @readonly
40
+ */
20
41
  this.context = AudioContext.getContext();
21
42
 
43
+ /**
44
+ * The gain node used for volume control.
45
+ *
46
+ * @type {GainNode}
47
+ * @readonly
48
+ */
22
49
  this.gain = this.context.createGain();
23
50
  this.gain.connect( this.context.destination );
24
51
 
52
+ /**
53
+ * An optional filter.
54
+ *
55
+ * Defined via {@link AudioListener#setFilter}.
56
+ *
57
+ * @type {?AudioNode}
58
+ * @default null
59
+ * @readonly
60
+ */
25
61
  this.filter = null;
26
62
 
63
+ /**
64
+ * Time delta values required for `linearRampToValueAtTime()` usage.
65
+ *
66
+ * @type {number}
67
+ * @default 0
68
+ * @readonly
69
+ */
27
70
  this.timeDelta = 0;
28
71
 
29
72
  // private
30
73
 
31
- this._clock = new Clock();
74
+ this._timer = new Timer();
32
75
 
33
76
  }
34
77
 
78
+ /**
79
+ * Returns the listener's input node.
80
+ *
81
+ * This method is used by other audio nodes to connect to this listener.
82
+ *
83
+ * @return {GainNode} The input node.
84
+ */
35
85
  getInput() {
36
86
 
37
87
  return this.gain;
38
88
 
39
89
  }
40
90
 
91
+ /**
92
+ * Removes the current filter from this listener.
93
+ *
94
+ * @return {AudioListener} A reference to this listener.
95
+ */
41
96
  removeFilter() {
42
97
 
43
98
  if ( this.filter !== null ) {
@@ -53,12 +108,23 @@ class AudioListener extends Object3D {
53
108
 
54
109
  }
55
110
 
111
+ /**
112
+ * Returns the current set filter.
113
+ *
114
+ * @return {?AudioNode} The filter.
115
+ */
56
116
  getFilter() {
57
117
 
58
118
  return this.filter;
59
119
 
60
120
  }
61
121
 
122
+ /**
123
+ * Sets the given filter to this listener.
124
+ *
125
+ * @param {AudioNode} value - The filter to set.
126
+ * @return {AudioListener} A reference to this listener.
127
+ */
62
128
  setFilter( value ) {
63
129
 
64
130
  if ( this.filter !== null ) {
@@ -80,12 +146,24 @@ class AudioListener extends Object3D {
80
146
 
81
147
  }
82
148
 
149
+ /**
150
+ * Returns the applications master volume.
151
+ *
152
+ * @return {number} The master volume.
153
+ */
83
154
  getMasterVolume() {
84
155
 
85
156
  return this.gain.gain.value;
86
157
 
87
158
  }
88
159
 
160
+ /**
161
+ * Sets the applications master volume. This volume setting affects
162
+ * all audio nodes in the scene.
163
+ *
164
+ * @param {number} value - The master volume to set.
165
+ * @return {AudioListener} A reference to this listener.
166
+ */
89
167
  setMasterVolume( value ) {
90
168
 
91
169
  this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
@@ -98,17 +176,20 @@ class AudioListener extends Object3D {
98
176
 
99
177
  super.updateMatrixWorld( force );
100
178
 
179
+ this._timer.update();
180
+
101
181
  const listener = this.context.listener;
102
- const up = this.up;
103
182
 
104
- this.timeDelta = this._clock.getDelta();
183
+ this.timeDelta = this._timer.getDelta();
105
184
 
106
185
  this.matrixWorld.decompose( _position, _quaternion, _scale );
107
186
 
108
187
  if ( ! Number.isFinite( _position.x ) || ! Number.isFinite( _position.y ) || ! Number.isFinite( _position.z ) )
109
188
  return;
110
189
 
111
- _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion );
190
+ // the initial forward and up directions must be orthogonal
191
+ _forward.set( 0, 0, - 1 ).applyQuaternion( _quaternion );
192
+ _up.set( 0, 1, 0 ).applyQuaternion( _quaternion );
112
193
 
113
194
  if ( listener.positionX ) {
114
195
 
@@ -119,17 +200,17 @@ class AudioListener extends Object3D {
119
200
  listener.positionX.linearRampToValueAtTime( _position.x, endTime );
120
201
  listener.positionY.linearRampToValueAtTime( _position.y, endTime );
121
202
  listener.positionZ.linearRampToValueAtTime( _position.z, endTime );
122
- listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
123
- listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
124
- listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
125
- listener.upX.linearRampToValueAtTime( up.x, endTime );
126
- listener.upY.linearRampToValueAtTime( up.y, endTime );
127
- listener.upZ.linearRampToValueAtTime( up.z, endTime );
203
+ listener.forwardX.linearRampToValueAtTime( _forward.x, endTime );
204
+ listener.forwardY.linearRampToValueAtTime( _forward.y, endTime );
205
+ listener.forwardZ.linearRampToValueAtTime( _forward.z, endTime );
206
+ listener.upX.linearRampToValueAtTime( _up.x, endTime );
207
+ listener.upY.linearRampToValueAtTime( _up.y, endTime );
208
+ listener.upZ.linearRampToValueAtTime( _up.z, endTime );
128
209
 
129
210
  } else {
130
211
 
131
212
  listener.setPosition( _position.x, _position.y, _position.z );
132
- listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
213
+ listener.setOrientation( _forward.x, _forward.y, _forward.z, _up.x, _up.y, _up.z );
133
214
 
134
215
  }
135
216
 
@@ -7,12 +7,54 @@ const _quaternion = /*@__PURE__*/ new Quaternion();
7
7
  const _scale = /*@__PURE__*/ new Vector3();
8
8
  const _orientation = /*@__PURE__*/ new Vector3();
9
9
 
10
+ /**
11
+ * Represents a positional audio object.
12
+ *
13
+ * ```js
14
+ * // create an AudioListener and add it to the camera
15
+ * const listener = new THREE.AudioListener();
16
+ * camera.add( listener );
17
+ *
18
+ * // create the PositionalAudio object (passing in the listener)
19
+ * const sound = new THREE.PositionalAudio( listener );
20
+ *
21
+ * // load a sound and set it as the PositionalAudio object's buffer
22
+ * const audioLoader = new THREE.AudioLoader();
23
+ * audioLoader.load( 'sounds/song.ogg', function( buffer ) {
24
+ * sound.setBuffer( buffer );
25
+ * sound.setRefDistance( 20 );
26
+ * sound.play();
27
+ * });
28
+ *
29
+ * // create an object for the sound to play from
30
+ * const sphere = new THREE.SphereGeometry( 20, 32, 16 );
31
+ * const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
32
+ * const mesh = new THREE.Mesh( sphere, material );
33
+ * scene.add( mesh );
34
+ *
35
+ * // finally add the sound to the mesh
36
+ * mesh.add( sound );
37
+ *
38
+ * @augments Audio
39
+ */
10
40
  class PositionalAudio extends Audio {
11
41
 
42
+ /**
43
+ * Constructs a positional audio.
44
+ *
45
+ * @param {AudioListener} listener - The global audio listener.
46
+ */
12
47
  constructor( listener ) {
13
48
 
14
49
  super( listener );
15
50
 
51
+ /**
52
+ * The panner node represents the location, direction, and behavior of an audio
53
+ * source in 3D space.
54
+ *
55
+ * @type {PannerNode}
56
+ * @readonly
57
+ */
16
58
  this.panner = this.context.createPanner();
17
59
  this.panner.panningModel = 'HRTF';
18
60
  this.panner.connect( this.gain );
@@ -25,6 +67,8 @@ class PositionalAudio extends Audio {
25
67
 
26
68
  this.panner.connect( this.gain );
27
69
 
70
+ return this;
71
+
28
72
  }
29
73
 
30
74
  disconnect() {
@@ -33,6 +77,8 @@ class PositionalAudio extends Audio {
33
77
 
34
78
  this.panner.disconnect( this.gain );
35
79
 
80
+ return this;
81
+
36
82
  }
37
83
 
38
84
  getOutput() {
@@ -41,12 +87,25 @@ class PositionalAudio extends Audio {
41
87
 
42
88
  }
43
89
 
90
+ /**
91
+ * Returns the current reference distance.
92
+ *
93
+ * @return {number} The reference distance.
94
+ */
44
95
  getRefDistance() {
45
96
 
46
97
  return this.panner.refDistance;
47
98
 
48
99
  }
49
100
 
101
+ /**
102
+ * Defines the reference distance for reducing volume as the audio source moves
103
+ * further from the listener – i.e. the distance at which the volume reduction
104
+ * starts taking effect.
105
+ *
106
+ * @param {number} value - The reference distance to set.
107
+ * @return {PositionalAudio} A reference to this instance.
108
+ */
50
109
  setRefDistance( value ) {
51
110
 
52
111
  this.panner.refDistance = value;
@@ -55,12 +114,23 @@ class PositionalAudio extends Audio {
55
114
 
56
115
  }
57
116
 
117
+ /**
118
+ * Returns the current rolloff factor.
119
+ *
120
+ * @return {number} The rolloff factor.
121
+ */
58
122
  getRolloffFactor() {
59
123
 
60
124
  return this.panner.rolloffFactor;
61
125
 
62
126
  }
63
127
 
128
+ /**
129
+ * Defines how quickly the volume is reduced as the source moves away from the listener.
130
+ *
131
+ * @param {number} value - The rolloff factor.
132
+ * @return {PositionalAudio} A reference to this instance.
133
+ */
64
134
  setRolloffFactor( value ) {
65
135
 
66
136
  this.panner.rolloffFactor = value;
@@ -69,12 +139,27 @@ class PositionalAudio extends Audio {
69
139
 
70
140
  }
71
141
 
142
+ /**
143
+ * Returns the current distance model.
144
+ *
145
+ * @return {('linear'|'inverse'|'exponential')} The distance model.
146
+ */
72
147
  getDistanceModel() {
73
148
 
74
149
  return this.panner.distanceModel;
75
150
 
76
151
  }
77
152
 
153
+ /**
154
+ * Defines which algorithm to use to reduce the volume of the audio source
155
+ * as it moves away from the listener.
156
+ *
157
+ * Read [the spec](https://www.w3.org/TR/webaudio-1.1/#enumdef-distancemodeltype)
158
+ * for more details.
159
+ *
160
+ * @param {('linear'|'inverse'|'exponential')} value - The distance model to set.
161
+ * @return {PositionalAudio} A reference to this instance.
162
+ */
78
163
  setDistanceModel( value ) {
79
164
 
80
165
  this.panner.distanceModel = value;
@@ -83,12 +168,26 @@ class PositionalAudio extends Audio {
83
168
 
84
169
  }
85
170
 
171
+ /**
172
+ * Returns the current max distance.
173
+ *
174
+ * @return {number} The max distance.
175
+ */
86
176
  getMaxDistance() {
87
177
 
88
178
  return this.panner.maxDistance;
89
179
 
90
180
  }
91
181
 
182
+ /**
183
+ * Defines the maximum distance between the audio source and the listener,
184
+ * after which the volume is not reduced any further.
185
+ *
186
+ * This value is used only by the `linear` distance model.
187
+ *
188
+ * @param {number} value - The max distance.
189
+ * @return {PositionalAudio} A reference to this instance.
190
+ */
92
191
  setMaxDistance( value ) {
93
192
 
94
193
  this.panner.maxDistance = value;
@@ -97,6 +196,14 @@ class PositionalAudio extends Audio {
97
196
 
98
197
  }
99
198
 
199
+ /**
200
+ * Sets the directional cone in which the audio can be listened.
201
+ *
202
+ * @param {number} coneInnerAngle - An angle, in degrees, of a cone inside of which there will be no volume reduction.
203
+ * @param {number} coneOuterAngle - An angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the `coneOuterGain` parameter.
204
+ * @param {number} coneOuterGain - The amount of volume reduction outside the cone defined by the `coneOuterAngle`. When set to `0`, no sound can be heard.
205
+ * @return {PositionalAudio} A reference to this instance.
206
+ */
100
207
  setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
101
208
 
102
209
  this.panner.coneInnerAngle = coneInnerAngle;
@@ -1,13 +1,50 @@
1
1
  import { PerspectiveCamera } from './PerspectiveCamera.js';
2
2
 
3
+ /**
4
+ * This type of camera can be used in order to efficiently render a scene with a
5
+ * predefined set of cameras. This is an important performance aspect for
6
+ * rendering VR scenes.
7
+ *
8
+ * An instance of `ArrayCamera` always has an array of sub cameras. It's mandatory
9
+ * to define for each sub camera the `viewport` property which determines the
10
+ * part of the viewport that is rendered with this camera.
11
+ *
12
+ * @augments PerspectiveCamera
13
+ */
3
14
  class ArrayCamera extends PerspectiveCamera {
4
15
 
16
+ /**
17
+ * Constructs a new array camera.
18
+ *
19
+ * @param {Array<PerspectiveCamera>} [array=[]] - An array of perspective sub cameras.
20
+ */
5
21
  constructor( array = [] ) {
6
22
 
7
23
  super();
8
24
 
25
+ /**
26
+ * This flag can be used for type testing.
27
+ *
28
+ * @type {boolean}
29
+ * @readonly
30
+ * @default true
31
+ */
9
32
  this.isArrayCamera = true;
10
33
 
34
+ /**
35
+ * Whether this camera is used with multiview rendering or not.
36
+ *
37
+ * @type {boolean}
38
+ * @readonly
39
+ * @default false
40
+ */
41
+ this.isMultiViewCamera = false;
42
+
43
+ /**
44
+ * An array of perspective sub cameras.
45
+ *
46
+ * @type {Array<PerspectiveCamera>}
47
+ */
11
48
  this.cameras = array;
12
49
 
13
50
  }
@@ -8,23 +8,75 @@ const _position = /*@__PURE__*/ new Vector3();
8
8
  const _quaternion = /*@__PURE__*/ new Quaternion();
9
9
  const _scale = /*@__PURE__*/ new Vector3();
10
10
 
11
+ /**
12
+ * Abstract base class for cameras. This class should always be inherited
13
+ * when you build a new camera.
14
+ *
15
+ * @abstract
16
+ * @augments Object3D
17
+ */
11
18
  class Camera extends Object3D {
12
19
 
20
+ /**
21
+ * Constructs a new camera.
22
+ */
13
23
  constructor() {
14
24
 
15
25
  super();
16
26
 
27
+ /**
28
+ * This flag can be used for type testing.
29
+ *
30
+ * @type {boolean}
31
+ * @readonly
32
+ * @default true
33
+ */
17
34
  this.isCamera = true;
18
35
 
19
36
  this.type = 'Camera';
20
37
 
38
+ /**
39
+ * The inverse of the camera's world matrix.
40
+ *
41
+ * @type {Matrix4}
42
+ */
21
43
  this.matrixWorldInverse = new Matrix4();
22
44
 
45
+ /**
46
+ * The camera's projection matrix.
47
+ *
48
+ * @type {Matrix4}
49
+ */
23
50
  this.projectionMatrix = new Matrix4();
51
+
52
+ /**
53
+ * The inverse of the camera's projection matrix.
54
+ *
55
+ * @type {Matrix4}
56
+ */
24
57
  this.projectionMatrixInverse = new Matrix4();
25
58
 
59
+ /**
60
+ * The coordinate system in which the camera is used.
61
+ *
62
+ * @type {(WebGLCoordinateSystem|WebGPUCoordinateSystem)}
63
+ */
26
64
  this.coordinateSystem = WebGLCoordinateSystem;
27
65
 
66
+ this._reversedDepth = false;
67
+
68
+ }
69
+
70
+ /**
71
+ * The flag that indicates whether the camera uses a reversed depth buffer.
72
+ *
73
+ * @type {boolean}
74
+ * @default false
75
+ */
76
+ get reversedDepth() {
77
+
78
+ return this._reversedDepth;
79
+
28
80
  }
29
81
 
30
82
  copy( source, recursive ) {
@@ -42,6 +94,15 @@ class Camera extends Object3D {
42
94
 
43
95
  }
44
96
 
97
+ /**
98
+ * Returns a vector representing the ("look") direction of the 3D object in world space.
99
+ *
100
+ * This method is overwritten since cameras have a different forward vector compared to other
101
+ * 3D objects. A camera looks down its local, negative z-axis by default.
102
+ *
103
+ * @param {Vector3} target - The target vector the result is stored to.
104
+ * @return {Vector3} The 3D object's direction in world space.
105
+ */
45
106
  getWorldDirection( target ) {
46
107
 
47
108
  return super.getWorldDirection( target ).negate();
@@ -5,16 +5,72 @@ import { PerspectiveCamera } from './PerspectiveCamera.js';
5
5
  const fov = - 90; // negative fov is not an error
6
6
  const aspect = 1;
7
7
 
8
+ /**
9
+ * A special type of camera that is positioned in 3D space to render its surroundings into a
10
+ * cube render target. The render target can then be used as an environment map for rendering
11
+ * realtime reflections in your scene.
12
+ *
13
+ * ```js
14
+ * // Create cube render target
15
+ * const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
16
+ *
17
+ * // Create cube camera
18
+ * const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
19
+ * scene.add( cubeCamera );
20
+ *
21
+ * // Create car
22
+ * const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
23
+ * const car = new THREE.Mesh( carGeometry, chromeMaterial );
24
+ * scene.add( car );
25
+ *
26
+ * // Update the render target cube
27
+ * car.visible = false;
28
+ * cubeCamera.position.copy( car.position );
29
+ * cubeCamera.update( renderer, scene );
30
+ *
31
+ * // Render the scene
32
+ * car.visible = true;
33
+ * renderer.render( scene, camera );
34
+ * ```
35
+ *
36
+ * @augments Object3D
37
+ */
8
38
  class CubeCamera extends Object3D {
9
39
 
40
+ /**
41
+ * Constructs a new cube camera.
42
+ *
43
+ * @param {number} near - The camera's near plane.
44
+ * @param {number} far - The camera's far plane.
45
+ * @param {WebGLCubeRenderTarget} renderTarget - The cube render target.
46
+ */
10
47
  constructor( near, far, renderTarget ) {
11
48
 
12
49
  super();
13
50
 
14
51
  this.type = 'CubeCamera';
15
52
 
53
+ /**
54
+ * A reference to the cube render target.
55
+ *
56
+ * @type {WebGLCubeRenderTarget}
57
+ */
16
58
  this.renderTarget = renderTarget;
59
+
60
+ /**
61
+ * The current active coordinate system.
62
+ *
63
+ * @type {?(WebGLCoordinateSystem|WebGPUCoordinateSystem)}
64
+ * @default null
65
+ */
17
66
  this.coordinateSystem = null;
67
+
68
+ /**
69
+ * The current active mipmap level
70
+ *
71
+ * @type {number}
72
+ * @default 0
73
+ */
18
74
  this.activeMipmapLevel = 0;
19
75
 
20
76
  const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
@@ -43,6 +99,9 @@ class CubeCamera extends Object3D {
43
99
 
44
100
  }
45
101
 
102
+ /**
103
+ * Must be called when the coordinate system of the cube camera is changed.
104
+ */
46
105
  updateCoordinateSystem() {
47
106
 
48
107
  const coordinateSystem = this.coordinateSystem;
@@ -109,6 +168,13 @@ class CubeCamera extends Object3D {
109
168
 
110
169
  }
111
170
 
171
+ /**
172
+ * Calling this method will render the given scene with the given renderer
173
+ * into the cube render target of the camera.
174
+ *
175
+ * @param {(Renderer|WebGLRenderer)} renderer - The renderer.
176
+ * @param {Scene} scene - The scene to render.
177
+ */
112
178
  update( renderer, scene ) {
113
179
 
114
180
  if ( this.parent === null ) this.updateMatrixWorld();
@@ -137,19 +203,38 @@ class CubeCamera extends Object3D {
137
203
 
138
204
  renderTarget.texture.generateMipmaps = false;
139
205
 
206
+ // https://github.com/mrdoob/three.js/issues/31413#issuecomment-3095966812
207
+
208
+ let reversedDepthBuffer = false;
209
+
210
+ if ( renderer.isWebGLRenderer === true ) {
211
+
212
+ reversedDepthBuffer = renderer.state.buffers.depth.getReversed();
213
+
214
+ } else {
215
+
216
+ reversedDepthBuffer = renderer.reversedDepthBuffer;
217
+
218
+ }
219
+
140
220
  renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );
221
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
141
222
  renderer.render( scene, cameraPX );
142
223
 
143
224
  renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );
225
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
144
226
  renderer.render( scene, cameraNX );
145
227
 
146
228
  renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );
229
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
147
230
  renderer.render( scene, cameraPY );
148
231
 
149
232
  renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );
233
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
150
234
  renderer.render( scene, cameraNY );
151
235
 
152
236
  renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );
237
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
153
238
  renderer.render( scene, cameraPZ );
154
239
 
155
240
  // mipmaps are generated during the last call of render()
@@ -158,6 +243,7 @@ class CubeCamera extends Object3D {
158
243
  renderTarget.texture.generateMipmaps = generateMipmaps;
159
244
 
160
245
  renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );
246
+ if ( reversedDepthBuffer && renderer.autoClear === false ) renderer.clearDepth();
161
247
  renderer.render( scene, cameraNZ );
162
248
 
163
249
  renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );