@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,18 +4,78 @@ import { XRHandMeshModel } from './XRHandMeshModel.js';
4
4
  const TOUCH_RADIUS = 0.01;
5
5
  const POINTING_JOINT = 'index-finger-tip';
6
6
 
7
+ /**
8
+ * Represents an Oculus hand model.
9
+ *
10
+ * @augments Object3D
11
+ * @three_import import { OculusHandModel } from 'three/addons/webxr/OculusHandModel.js';
12
+ */
7
13
  class OculusHandModel extends Object3D {
8
14
 
15
+ /**
16
+ * Constructs a new Oculus hand model.
17
+ *
18
+ * @param {Group} controller - The hand controller.
19
+ * @param {?Loader} [loader=null] - A loader that is used to load hand models.
20
+ * @param {?Function} [onLoad=null] - A callback that is executed when a hand model has been loaded.
21
+ */
9
22
  constructor( controller, loader = null, onLoad = null ) {
10
23
 
11
24
  super();
12
25
 
26
+ /**
27
+ * The hand controller.
28
+ *
29
+ * @type {Group}
30
+ */
13
31
  this.controller = controller;
32
+
33
+ /**
34
+ * The motion controller.
35
+ *
36
+ * @type {?MotionController}
37
+ * @default null
38
+ */
14
39
  this.motionController = null;
40
+
41
+ /**
42
+ * The model's environment map.
43
+ *
44
+ * @type {?Texture}
45
+ * @default null
46
+ */
15
47
  this.envMap = null;
48
+
49
+ /**
50
+ * A loader that is used to load hand models.
51
+ *
52
+ * @type {?Loader}
53
+ * @default null
54
+ */
16
55
  this.loader = loader;
56
+
57
+ /**
58
+ * A callback that is executed when a hand model has been loaded.
59
+ *
60
+ * @type {?Function}
61
+ * @default null
62
+ */
17
63
  this.onLoad = onLoad;
18
64
 
65
+ /**
66
+ * The path to the model repository.
67
+ *
68
+ * @type {?string}
69
+ * @default null
70
+ */
71
+ this.path = null;
72
+
73
+ /**
74
+ * The model mesh.
75
+ *
76
+ * @type {Mesh}
77
+ * @default null
78
+ */
19
79
  this.mesh = null;
20
80
 
21
81
  controller.addEventListener( 'connected', ( event ) => {
@@ -41,6 +101,12 @@ class OculusHandModel extends Object3D {
41
101
 
42
102
  }
43
103
 
104
+ /**
105
+ * Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.
106
+ *
107
+ * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
108
+ * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
109
+ */
44
110
  updateMatrixWorld( force ) {
45
111
 
46
112
  super.updateMatrixWorld( force );
@@ -53,6 +119,11 @@ class OculusHandModel extends Object3D {
53
119
 
54
120
  }
55
121
 
122
+ /**
123
+ * Returns the pointer position which is the position of the index finger tip.
124
+ *
125
+ * @return {?Vector3} The pointer position. Returns `null` if not index finger tip joint was found.
126
+ */
56
127
  getPointerPosition() {
57
128
 
58
129
  const indexFingerTip = this.controller.joints[ POINTING_JOINT ];
@@ -68,6 +139,13 @@ class OculusHandModel extends Object3D {
68
139
 
69
140
  }
70
141
 
142
+ /**
143
+ * Returns `true` if the current pointer position (the index finger tip) intersections
144
+ * with the given box object.
145
+ *
146
+ * @param {Mesh} boxObject - The box object.
147
+ * @return {boolean} Whether an intersection was found or not.
148
+ */
71
149
  intersectBoxObject( boxObject ) {
72
150
 
73
151
  const pointerPosition = this.getPointerPosition();
@@ -85,6 +163,12 @@ class OculusHandModel extends Object3D {
85
163
 
86
164
  }
87
165
 
166
+ /**
167
+ * Executed actions depending on the interaction state with
168
+ * the given button.
169
+ *
170
+ * @param {Object} button - The button.
171
+ */
88
172
  checkButton( button ) {
89
173
 
90
174
  if ( this.intersectBoxObject( button ) ) {
@@ -1,4 +1,4 @@
1
- import * as THREE from 'three';
1
+ import { BufferGeometry, Float32BufferAttribute, Matrix4, Mesh, MeshBasicMaterial, Object3D, Raycaster, SphereGeometry, Vector3 } from 'three';
2
2
 
3
3
  const PINCH_MAX = 0.05;
4
4
  const PINCH_THRESHOLD = 0.02;
@@ -13,19 +13,42 @@ const POINTER_LENGTH = 0.035;
13
13
  const POINTER_SEGMENTS = 16;
14
14
  const POINTER_RINGS = 12;
15
15
  const POINTER_HEMISPHERE_ANGLE = 110;
16
- const YAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 1, 0 );
17
- const ZAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 0, 1 );
16
+ const YAXIS = /* @__PURE__ */ new Vector3( 0, 1, 0 );
17
+ const ZAXIS = /* @__PURE__ */ new Vector3( 0, 0, 1 );
18
18
 
19
19
  const CURSOR_RADIUS = 0.02;
20
20
  const CURSOR_MAX_DISTANCE = 1.5;
21
21
 
22
- class OculusHandPointerModel extends THREE.Object3D {
23
-
22
+ /**
23
+ * Represents an Oculus hand pointer model.
24
+ *
25
+ * @augments Object3D
26
+ * @three_import import { OculusHandPointerModel } from 'three/addons/webxr/OculusHandPointerModel.js';
27
+ */
28
+ class OculusHandPointerModel extends Object3D {
29
+
30
+ /**
31
+ * Constructs a new Oculus hand model.
32
+ *
33
+ * @param {Group} hand - The hand controller.
34
+ * @param {Group} controller - The WebXR controller in target ray space.
35
+ */
24
36
  constructor( hand, controller ) {
25
37
 
26
38
  super();
27
39
 
40
+ /**
41
+ * The hand controller.
42
+ *
43
+ * @type {Group}
44
+ */
28
45
  this.hand = hand;
46
+
47
+ /**
48
+ * The WebXR controller in target ray space.
49
+ *
50
+ * @type {Group}
51
+ */
29
52
  this.controller = controller;
30
53
 
31
54
  // Unused
@@ -33,15 +56,61 @@ class OculusHandPointerModel extends THREE.Object3D {
33
56
  this.envMap = null;
34
57
  this.mesh = null;
35
58
 
59
+ /**
60
+ * The pointer geometry.
61
+ *
62
+ * @type {?BufferGeometry}
63
+ * @default null
64
+ */
36
65
  this.pointerGeometry = null;
66
+
67
+ /**
68
+ * The pointer mesh.
69
+ *
70
+ * @type {?Mesh}
71
+ * @default null
72
+ */
37
73
  this.pointerMesh = null;
74
+
75
+ /**
76
+ * The pointer object that holds the pointer mesh.
77
+ *
78
+ * @type {?Object3D}
79
+ * @default null
80
+ */
38
81
  this.pointerObject = null;
39
82
 
83
+ /**
84
+ * Whether the model is pinched or not.
85
+ *
86
+ * @type {?boolean}
87
+ * @default false
88
+ */
40
89
  this.pinched = false;
90
+
91
+ /**
92
+ * Whether the model is attached or not.
93
+ *
94
+ * @type {boolean}
95
+ * @default false
96
+ */
41
97
  this.attached = false;
42
98
 
99
+ /**
100
+ * The cursor object.
101
+ *
102
+ * @type {?Mesh}
103
+ * @default null
104
+ */
43
105
  this.cursorObject = null;
44
106
 
107
+ /**
108
+ * The internal raycaster used for detecting
109
+ * intersections.
110
+ *
111
+ * @type {?Raycaster}
112
+ * @default null
113
+ */
45
114
  this.raycaster = null;
46
115
 
47
116
  this._onConnected = this._onConnected.bind( this );
@@ -96,7 +165,7 @@ class OculusHandPointerModel extends THREE.Object3D {
96
165
 
97
166
  const vertices = this.pointerGeometry.attributes.position.array;
98
167
  // first ring for front face
99
- const frontFaceBase = new THREE.Vector3(
168
+ const frontFaceBase = new Vector3(
100
169
  POINTER_FRONT_RADIUS,
101
170
  0,
102
171
  - 1 * ( POINTER_LENGTH - rearRadius )
@@ -104,7 +173,7 @@ class OculusHandPointerModel extends THREE.Object3D {
104
173
  this._drawVerticesRing( vertices, frontFaceBase, 0 );
105
174
 
106
175
  // rings for rear hemisphere
107
- const rearBase = new THREE.Vector3(
176
+ const rearBase = new Vector3(
108
177
  Math.sin( ( Math.PI * POINTER_HEMISPHERE_ANGLE ) / 180 ) * rearRadius,
109
178
  Math.cos( ( Math.PI * POINTER_HEMISPHERE_ANGLE ) / 180 ) * rearRadius,
110
179
  0
@@ -122,7 +191,7 @@ class OculusHandPointerModel extends THREE.Object3D {
122
191
  // front and rear face center vertices
123
192
  const frontCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS );
124
193
  const rearCenterIndex = POINTER_SEGMENTS * ( 1 + POINTER_RINGS ) + 1;
125
- const frontCenter = new THREE.Vector3(
194
+ const frontCenter = new Vector3(
126
195
  0,
127
196
  0,
128
197
  - 1 * ( POINTER_LENGTH - rearRadius )
@@ -130,19 +199,22 @@ class OculusHandPointerModel extends THREE.Object3D {
130
199
  vertices[ frontCenterIndex * 3 ] = frontCenter.x;
131
200
  vertices[ frontCenterIndex * 3 + 1 ] = frontCenter.y;
132
201
  vertices[ frontCenterIndex * 3 + 2 ] = frontCenter.z;
133
- const rearCenter = new THREE.Vector3( 0, 0, rearRadius );
202
+ const rearCenter = new Vector3( 0, 0, rearRadius );
134
203
  vertices[ rearCenterIndex * 3 ] = rearCenter.x;
135
204
  vertices[ rearCenterIndex * 3 + 1 ] = rearCenter.y;
136
205
  vertices[ rearCenterIndex * 3 + 2 ] = rearCenter.z;
137
206
 
138
207
  this.pointerGeometry.setAttribute(
139
208
  'position',
140
- new THREE.Float32BufferAttribute( vertices, 3 )
209
+ new Float32BufferAttribute( vertices, 3 )
141
210
  );
142
211
  // verticesNeedUpdate = true;
143
212
 
144
213
  }
145
214
 
215
+ /**
216
+ * Creates a pointer mesh and adds it to this model.
217
+ */
146
218
  createPointer() {
147
219
 
148
220
  let i, j;
@@ -151,11 +223,11 @@ class OculusHandPointerModel extends THREE.Object3D {
151
223
  ).fill( 0 );
152
224
  // const vertices = [];
153
225
  const indices = [];
154
- this.pointerGeometry = new THREE.BufferGeometry();
226
+ this.pointerGeometry = new BufferGeometry();
155
227
 
156
228
  this.pointerGeometry.setAttribute(
157
229
  'position',
158
- new THREE.Float32BufferAttribute( vertices, 3 )
230
+ new Float32BufferAttribute( vertices, 3 )
159
231
  );
160
232
 
161
233
  this._updatePointerVertices( POINTER_REAR_RADIUS );
@@ -213,27 +285,27 @@ class OculusHandPointerModel extends THREE.Object3D {
213
285
  POINTER_SEGMENTS * POINTER_RINGS
214
286
  );
215
287
 
216
- const material = new THREE.MeshBasicMaterial();
288
+ const material = new MeshBasicMaterial();
217
289
  material.transparent = true;
218
290
  material.opacity = POINTER_OPACITY_MIN;
219
291
 
220
292
  this.pointerGeometry.setIndex( indices );
221
293
 
222
- this.pointerMesh = new THREE.Mesh( this.pointerGeometry, material );
294
+ this.pointerMesh = new Mesh( this.pointerGeometry, material );
223
295
 
224
296
  this.pointerMesh.position.set( 0, 0, - 1 * POINTER_REAR_RADIUS );
225
- this.pointerObject = new THREE.Object3D();
297
+ this.pointerObject = new Object3D();
226
298
  this.pointerObject.add( this.pointerMesh );
227
299
 
228
- this.raycaster = new THREE.Raycaster();
300
+ this.raycaster = new Raycaster();
229
301
 
230
302
  // create cursor
231
- const cursorGeometry = new THREE.SphereGeometry( CURSOR_RADIUS, 10, 10 );
232
- const cursorMaterial = new THREE.MeshBasicMaterial();
303
+ const cursorGeometry = new SphereGeometry( CURSOR_RADIUS, 10, 10 );
304
+ const cursorMaterial = new MeshBasicMaterial();
233
305
  cursorMaterial.transparent = true;
234
306
  cursorMaterial.opacity = POINTER_OPACITY_MIN;
235
307
 
236
- this.cursorObject = new THREE.Mesh( cursorGeometry, cursorMaterial );
308
+ this.cursorObject = new Mesh( cursorGeometry, cursorMaterial );
237
309
  this.pointerObject.add( this.cursorObject );
238
310
 
239
311
  this.add( this.pointerObject );
@@ -248,7 +320,7 @@ class OculusHandPointerModel extends THREE.Object3D {
248
320
  if ( this.raycaster ) {
249
321
 
250
322
  const pointerMatrix = this.pointerObject.matrixWorld;
251
- const tempMatrix = new THREE.Matrix4();
323
+ const tempMatrix = new Matrix4();
252
324
  tempMatrix.identity().extractRotation( pointerMatrix );
253
325
  this.raycaster.ray.origin.setFromMatrixPosition( pointerMatrix );
254
326
  this.raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
@@ -320,6 +392,12 @@ class OculusHandPointerModel extends THREE.Object3D {
320
392
 
321
393
  }
322
394
 
395
+ /**
396
+ * Overwritten with a custom implementation. Makes sure the internal pointer and raycaster are updated.
397
+ *
398
+ * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
399
+ * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
400
+ */
323
401
  updateMatrixWorld( force ) {
324
402
 
325
403
  super.updateMatrixWorld( force );
@@ -332,24 +410,47 @@ class OculusHandPointerModel extends THREE.Object3D {
332
410
 
333
411
  }
334
412
 
413
+ /**
414
+ * Returns `true` is the model is pinched.
415
+ *
416
+ * @return {boolean} Whether the model is pinched or not.
417
+ */
335
418
  isPinched() {
336
419
 
337
420
  return this.pinched;
338
421
 
339
422
  }
340
423
 
424
+ /**
425
+ * Sets the attached state.
426
+ *
427
+ * @param {boolean} attached - Whether the model is attached or not.
428
+ */
341
429
  setAttached( attached ) {
342
430
 
343
431
  this.attached = attached;
344
432
 
345
433
  }
346
434
 
435
+ /**
436
+ * Returns `true` is the model is attached.
437
+ *
438
+ * @return {boolean} Whether the model is attached or not.
439
+ */
347
440
  isAttached() {
348
441
 
349
442
  return this.attached;
350
443
 
351
444
  }
352
445
 
446
+ /**
447
+ * Performs an intersection test with the model's raycaster and the given object.
448
+ *
449
+ * @param {Object3D} object - The 3D object to check for intersection with the ray.
450
+ * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.
451
+ * Otherwise it only checks intersection with the object.
452
+ * @return {Array<Raycaster~Intersection>} An array holding the intersection points.
453
+ */
353
454
  intersectObject( object, recursive = true ) {
354
455
 
355
456
  if ( this.raycaster ) {
@@ -360,6 +461,14 @@ class OculusHandPointerModel extends THREE.Object3D {
360
461
 
361
462
  }
362
463
 
464
+ /**
465
+ * Performs an intersection test with the model's raycaster and the given objects.
466
+ *
467
+ * @param {Array<Object3D>} objects - The 3D objects to check for intersection with the ray.
468
+ * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.
469
+ * Otherwise it only checks intersection with the object.
470
+ * @return {Array<Raycaster~Intersection>} An array holding the intersection points.
471
+ */
363
472
  intersectObjects( objects, recursive = true ) {
364
473
 
365
474
  if ( this.raycaster ) {
@@ -370,12 +479,20 @@ class OculusHandPointerModel extends THREE.Object3D {
370
479
 
371
480
  }
372
481
 
482
+ /**
483
+ * Checks for intersections between the model's raycaster and the given objects. The method
484
+ * updates the cursor object to the intersection point.
485
+ *
486
+ * @param {Array<Object3D>} objects - The 3D objects to check for intersection with the ray.
487
+ * @param {boolean} [recursive=false] - If set to `true`, it also checks all descendants.
488
+ * Otherwise it only checks intersection with the object.
489
+ */
373
490
  checkIntersections( objects, recursive = false ) {
374
491
 
375
492
  if ( this.raycaster && ! this.attached ) {
376
493
 
377
494
  const intersections = this.raycaster.intersectObjects( objects, recursive );
378
- const direction = new THREE.Vector3( 0, 0, - 1 );
495
+ const direction = new Vector3( 0, 0, - 1 );
379
496
  if ( intersections.length > 0 ) {
380
497
 
381
498
  const intersection = intersections[ 0 ];
@@ -392,9 +509,14 @@ class OculusHandPointerModel extends THREE.Object3D {
392
509
 
393
510
  }
394
511
 
512
+ /**
513
+ * Sets the cursor to the given distance.
514
+ *
515
+ * @param {number} distance - The distance to set the cursor to.
516
+ */
395
517
  setCursor( distance ) {
396
518
 
397
- const direction = new THREE.Vector3( 0, 0, - 1 );
519
+ const direction = new Vector3( 0, 0, - 1 );
398
520
  if ( this.raycaster && ! this.attached ) {
399
521
 
400
522
  this.cursorObject.position.copy( direction.multiplyScalar( distance ) );
@@ -403,6 +525,10 @@ class OculusHandPointerModel extends THREE.Object3D {
403
525
 
404
526
  }
405
527
 
528
+ /**
529
+ * Frees the GPU-related resources allocated by this instance. Call this
530
+ * method whenever this instance is no longer used in your app.
531
+ */
406
532
  dispose() {
407
533
 
408
534
  this._onDisconnected();
@@ -1,5 +1,19 @@
1
- import * as THREE from 'three';
1
+ import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from 'three';
2
2
 
3
+ /**
4
+ * @module Text2D
5
+ * @three_import import * as Text2D from 'three/addons/webxr/Text2D.js';
6
+ */
7
+
8
+ /**
9
+ * A helper function for creating a simple plane mesh
10
+ * that can be used as a text label. The mesh's material
11
+ * holds a canvas texture that displays the given message.
12
+ *
13
+ * @param {string} message - The message to display.
14
+ * @param {number} height - The labels height.
15
+ * @return {Mesh} The plane mesh representing a text label.
16
+ */
3
17
  function createText( message, height ) {
4
18
 
5
19
  const canvas = document.createElement( 'canvas' );
@@ -17,20 +31,20 @@ function createText( message, height ) {
17
31
  context.fillStyle = '#ffffff';
18
32
  context.fillText( message, textWidth / 2, textHeight / 2 );
19
33
 
20
- const texture = new THREE.Texture( canvas );
34
+ const texture = new Texture( canvas );
21
35
  texture.needsUpdate = true;
22
36
 
23
- const material = new THREE.MeshBasicMaterial( {
37
+ const material = new MeshBasicMaterial( {
24
38
  color: 0xffffff,
25
- side: THREE.DoubleSide,
39
+ side: DoubleSide,
26
40
  map: texture,
27
41
  transparent: true,
28
42
  } );
29
- const geometry = new THREE.PlaneGeometry(
43
+ const geometry = new PlaneGeometry(
30
44
  ( height * textWidth ) / textHeight,
31
45
  height
32
46
  );
33
- const plane = new THREE.Mesh( geometry, material );
47
+ const plane = new Mesh( geometry, material );
34
48
  return plane;
35
49
 
36
50
  }
@@ -1,5 +1,24 @@
1
+ /**
2
+ * A utility class for creating a button that allows to initiate
3
+ * immersive VR sessions based on WebXR. The button can be created
4
+ * with a factory method and then appended ot the website's DOM.
5
+ *
6
+ * ```js
7
+ * document.body.appendChild( VRButton.createButton( renderer ) );
8
+ * ```
9
+ *
10
+ * @hideconstructor
11
+ * @three_import import { VRButton } from 'three/addons/webxr/VRButton.js';
12
+ */
1
13
  class VRButton {
2
14
 
15
+ /**
16
+ * Constructs a new VR button.
17
+ *
18
+ * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
19
+ * @param {XRSessionInit} [sessionInit] - The a configuration object for the AR session.
20
+ * @return {HTMLElement} The button or an error message if `immersive-ar` isn't supported.
21
+ */
3
22
  static createButton( renderer, sessionInit = {} ) {
4
23
 
5
24
  const button = document.createElement( 'button' );
@@ -207,6 +226,11 @@ class VRButton {
207
226
 
208
227
  }
209
228
 
229
+ /**
230
+ * Registers a `sessiongranted` event listener. When a session is granted, the {@link VRButton#xrSessionIsGranted}
231
+ * flag will evaluate to `true`. This method is automatically called by the module itself so there
232
+ * should be no need to use it on app level.
233
+ */
210
234
  static registerSessionGrantedListener() {
211
235
 
212
236
  if ( typeof navigator !== 'undefined' && 'xr' in navigator ) {
@@ -227,6 +251,13 @@ class VRButton {
227
251
 
228
252
  }
229
253
 
254
+ /**
255
+ * Whether a XR session has been granted or not.
256
+ *
257
+ * @static
258
+ * @type {boolean}
259
+ * @default false
260
+ */
230
261
  VRButton.xrSessionIsGranted = false;
231
262
  VRButton.registerSessionGrantedListener();
232
263
 
@@ -1,5 +1,28 @@
1
+ /**
2
+ * A utility class for creating a button that allows to initiate
3
+ * immersive XR sessions based on WebXR. The button can be created
4
+ * with a factory method and then appended ot the website's DOM.
5
+ *
6
+ * ```js
7
+ * document.body.appendChild( XRButton.createButton( renderer ) );
8
+ * ```
9
+ *
10
+ * Compared to {@link ARButton} and {@link VRButton}, this class will
11
+ * try to offer an immersive AR session first. If the device does not
12
+ * support this type of session, it uses an immersive VR session.
13
+ *
14
+ * @hideconstructor
15
+ * @three_import import { XRButton } from 'three/addons/webxr/XRButton.js';
16
+ */
1
17
  class XRButton {
2
18
 
19
+ /**
20
+ * Constructs a new XR button.
21
+ *
22
+ * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
23
+ * @param {XRSessionInit} [sessionInit] - The a configuration object for the AR session.
24
+ * @return {HTMLElement} The button or an error message if WebXR isn't supported.
25
+ */
3
26
  static createButton( renderer, sessionInit = {} ) {
4
27
 
5
28
  const button = document.createElement( 'button' );