@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,13 +1,403 @@
1
1
  import { uniform } from '../core/UniformNode.js';
2
- import { renderGroup } from '../core/UniformGroupNode.js';
2
+ import { renderGroup, sharedUniformGroup } from '../core/UniformGroupNode.js';
3
3
  import { Vector3 } from '../../math/Vector3.js';
4
+ import { Fn, vec4 } from '../tsl/TSLBase.js';
5
+ import { uniformArray } from './UniformArrayNode.js';
6
+ import { builtin } from './BuiltinNode.js';
7
+ import { screenSize } from '../display/ScreenNode.js';
4
8
 
5
- export const cameraNear = /*@__PURE__*/ uniform( 'float' ).label( 'cameraNear' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.near );
6
- export const cameraFar = /*@__PURE__*/ uniform( 'float' ).label( 'cameraFar' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.far );
7
- export const cameraLogDepth = /*@__PURE__*/ uniform( 'float' ).label( 'cameraLogDepth' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
8
- export const cameraProjectionMatrix = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
9
- export const cameraProjectionMatrixInverse = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrixInverse' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
10
- export const cameraViewMatrix = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraViewMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
11
- export const cameraWorldMatrix = /*@__PURE__*/ uniform( 'mat4' ).label( 'cameraWorldMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
12
- export const cameraNormalMatrix = /*@__PURE__*/ uniform( 'mat3' ).label( 'cameraNormalMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
13
- export const cameraPosition = /*@__PURE__*/ uniform( new Vector3() ).label( 'cameraPosition' ).setGroup( renderGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
9
+ // Cache node uniforms
10
+
11
+ let _cameraProjectionMatrixBase = null;
12
+ let _cameraProjectionMatrixArray = null;
13
+
14
+ let _cameraProjectionMatrixInverseBase = null;
15
+ let _cameraProjectionMatrixInverseArray = null;
16
+
17
+ let _cameraViewMatrixBase = null;
18
+ let _cameraViewMatrixArray = null;
19
+
20
+ let _cameraWorldMatrixBase = null;
21
+ let _cameraWorldMatrixArray = null;
22
+
23
+ let _cameraNormalMatrixBase = null;
24
+ let _cameraNormalMatrixArray = null;
25
+
26
+ let _cameraPositionBase = null;
27
+ let _cameraPositionArray = null;
28
+
29
+ let _cameraViewportBase = null;
30
+ let _cameraViewportArray = null;
31
+
32
+ /**
33
+ * TSL object that represents the current `index` value of the camera if used ArrayCamera.
34
+ *
35
+ * @tsl
36
+ * @type {UniformNode<uint>}
37
+ */
38
+ export const cameraIndex = /*@__PURE__*/ uniform( 0, 'uint' ).setName( 'u_cameraIndex' ).setGroup( sharedUniformGroup( 'cameraIndex' ) ).toVarying( 'v_cameraIndex' );
39
+
40
+ /**
41
+ * TSL object that represents the `near` value of the camera used for the current render.
42
+ *
43
+ * @tsl
44
+ * @type {UniformNode<float>}
45
+ */
46
+ export const cameraNear = /*@__PURE__*/ uniform( 'float' ).setName( 'cameraNear' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.near );
47
+
48
+ /**
49
+ * TSL object that represents the `far` value of the camera used for the current render.
50
+ *
51
+ * @tsl
52
+ * @type {UniformNode<float>}
53
+ */
54
+ export const cameraFar = /*@__PURE__*/ uniform( 'float' ).setName( 'cameraFar' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.far );
55
+
56
+ /**
57
+ * TSL object that represents the projection matrix of the camera used for the current render.
58
+ *
59
+ * @tsl
60
+ * @type {UniformNode<mat4>}
61
+ */
62
+ export const cameraProjectionMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
63
+
64
+ let cameraProjectionMatrix;
65
+
66
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
67
+
68
+ const matrices = [];
69
+
70
+ for ( const subCamera of camera.cameras ) {
71
+
72
+ matrices.push( subCamera.projectionMatrix );
73
+
74
+ }
75
+
76
+ if ( _cameraProjectionMatrixArray === null ) {
77
+
78
+ _cameraProjectionMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatrices' );
79
+
80
+ } else {
81
+
82
+ _cameraProjectionMatrixArray.array = matrices;
83
+
84
+ }
85
+
86
+ cameraProjectionMatrix = _cameraProjectionMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraProjectionMatrix' );
87
+
88
+ } else {
89
+
90
+ if ( _cameraProjectionMatrixBase === null ) {
91
+
92
+ _cameraProjectionMatrixBase = uniform( camera.projectionMatrix ).setName( 'cameraProjectionMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
93
+
94
+ }
95
+
96
+ cameraProjectionMatrix = _cameraProjectionMatrixBase;
97
+
98
+ }
99
+
100
+ return cameraProjectionMatrix;
101
+
102
+ } ).once() )();
103
+
104
+ /**
105
+ * TSL object that represents the inverse projection matrix of the camera used for the current render.
106
+ *
107
+ * @tsl
108
+ * @type {UniformNode<mat4>}
109
+ */
110
+ export const cameraProjectionMatrixInverse = /*@__PURE__*/ ( Fn( ( { camera } ) => {
111
+
112
+ let cameraProjectionMatrixInverse;
113
+
114
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
115
+
116
+ const matrices = [];
117
+
118
+ for ( const subCamera of camera.cameras ) {
119
+
120
+ matrices.push( subCamera.projectionMatrixInverse );
121
+
122
+ }
123
+
124
+ if ( _cameraProjectionMatrixInverseArray === null ) {
125
+
126
+ _cameraProjectionMatrixInverseArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraProjectionMatricesInverse' );
127
+
128
+ } else {
129
+
130
+ _cameraProjectionMatrixInverseArray.array = matrices;
131
+
132
+ }
133
+
134
+ cameraProjectionMatrixInverse = _cameraProjectionMatrixInverseArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraProjectionMatrixInverse' );
135
+
136
+ } else {
137
+
138
+ if ( _cameraProjectionMatrixInverseBase === null ) {
139
+
140
+ _cameraProjectionMatrixInverseBase = uniform( camera.projectionMatrixInverse ).setName( 'cameraProjectionMatrixInverse' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
141
+
142
+ }
143
+
144
+ cameraProjectionMatrixInverse = _cameraProjectionMatrixInverseBase;
145
+
146
+ }
147
+
148
+ return cameraProjectionMatrixInverse;
149
+
150
+ } ).once() )();
151
+
152
+ /**
153
+ * TSL object that represents the view matrix of the camera used for the current render.
154
+ *
155
+ * @tsl
156
+ * @type {UniformNode<mat4>}
157
+ */
158
+ export const cameraViewMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
159
+
160
+ let cameraViewMatrix;
161
+
162
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
163
+
164
+ const matrices = [];
165
+
166
+ for ( const subCamera of camera.cameras ) {
167
+
168
+ matrices.push( subCamera.matrixWorldInverse );
169
+
170
+ }
171
+
172
+ if ( _cameraViewMatrixArray === null ) {
173
+
174
+ _cameraViewMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraViewMatrices' );
175
+
176
+ } else {
177
+
178
+ _cameraViewMatrixArray.array = matrices;
179
+
180
+ }
181
+
182
+ cameraViewMatrix = _cameraViewMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraViewMatrix' );
183
+
184
+ } else {
185
+
186
+ if ( _cameraViewMatrixBase === null ) {
187
+
188
+ _cameraViewMatrixBase = uniform( camera.matrixWorldInverse ).setName( 'cameraViewMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
189
+
190
+ }
191
+
192
+ cameraViewMatrix = _cameraViewMatrixBase;
193
+
194
+ }
195
+
196
+ return cameraViewMatrix;
197
+
198
+ } ).once() )();
199
+
200
+ /**
201
+ * TSL object that represents the world matrix of the camera used for the current render.
202
+ *
203
+ * @tsl
204
+ * @type {UniformNode<mat4>}
205
+ */
206
+ export const cameraWorldMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
207
+
208
+ let cameraWorldMatrix;
209
+
210
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
211
+
212
+ const matrices = [];
213
+
214
+ for ( const subCamera of camera.cameras ) {
215
+
216
+ matrices.push( subCamera.matrixWorld );
217
+
218
+ }
219
+
220
+ if ( _cameraWorldMatrixArray === null ) {
221
+
222
+ _cameraWorldMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraWorldMatrices' );
223
+
224
+ } else {
225
+
226
+ _cameraWorldMatrixArray.array = matrices;
227
+
228
+ }
229
+
230
+ cameraWorldMatrix = _cameraWorldMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraWorldMatrix' );
231
+
232
+ } else {
233
+
234
+ if ( _cameraWorldMatrixBase === null ) {
235
+
236
+ _cameraWorldMatrixBase = uniform( camera.matrixWorld ).setName( 'cameraWorldMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
237
+
238
+ }
239
+
240
+ cameraWorldMatrix = _cameraWorldMatrixBase;
241
+
242
+ }
243
+
244
+ return cameraWorldMatrix;
245
+
246
+ } ).once() )();
247
+
248
+ /**
249
+ * TSL object that represents the normal matrix of the camera used for the current render.
250
+ *
251
+ * @tsl
252
+ * @type {UniformNode<mat3>}
253
+ */
254
+ export const cameraNormalMatrix = /*@__PURE__*/ ( Fn( ( { camera } ) => {
255
+
256
+ let cameraNormalMatrix;
257
+
258
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
259
+
260
+ const matrices = [];
261
+
262
+ for ( const subCamera of camera.cameras ) {
263
+
264
+ matrices.push( subCamera.normalMatrix );
265
+
266
+ }
267
+
268
+ if ( _cameraNormalMatrixArray === null ) {
269
+
270
+ _cameraNormalMatrixArray = uniformArray( matrices ).setGroup( renderGroup ).setName( 'cameraNormalMatrices' );
271
+
272
+ } else {
273
+
274
+ _cameraNormalMatrixArray.array = matrices;
275
+
276
+ }
277
+
278
+ cameraNormalMatrix = _cameraNormalMatrixArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraNormalMatrix' );
279
+
280
+ } else {
281
+
282
+ if ( _cameraNormalMatrixBase === null ) {
283
+
284
+ _cameraNormalMatrixBase = uniform( camera.normalMatrix ).setName( 'cameraNormalMatrix' ).setGroup( renderGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
285
+
286
+ }
287
+
288
+ cameraNormalMatrix = _cameraNormalMatrixBase;
289
+
290
+ }
291
+
292
+ return cameraNormalMatrix;
293
+
294
+ } ).once() )();
295
+
296
+ /**
297
+ * TSL object that represents the position in world space of the camera used for the current render.
298
+ *
299
+ * @tsl
300
+ * @type {UniformNode<vec3>}
301
+ */
302
+ export const cameraPosition = /*@__PURE__*/ ( Fn( ( { camera } ) => {
303
+
304
+ let cameraPosition;
305
+
306
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
307
+
308
+ const positions = [];
309
+
310
+ for ( let i = 0, l = camera.cameras.length; i < l; i ++ ) {
311
+
312
+ positions.push( new Vector3() );
313
+
314
+ }
315
+
316
+ if ( _cameraPositionArray === null ) {
317
+
318
+ _cameraPositionArray = uniformArray( positions ).setGroup( renderGroup ).setName( 'cameraPositions' ).onRenderUpdate( ( { camera }, self ) => {
319
+
320
+ const subCameras = camera.cameras;
321
+ const array = self.array;
322
+
323
+ for ( let i = 0, l = subCameras.length; i < l; i ++ ) {
324
+
325
+ array[ i ].setFromMatrixPosition( subCameras[ i ].matrixWorld );
326
+
327
+ }
328
+
329
+ } );
330
+
331
+ } else {
332
+
333
+ _cameraPositionArray.array = positions;
334
+
335
+ }
336
+
337
+ cameraPosition = _cameraPositionArray.element( camera.isMultiViewCamera ? builtin( 'gl_ViewID_OVR' ) : cameraIndex ).toConst( 'cameraPosition' );
338
+
339
+ } else {
340
+
341
+ if ( _cameraPositionBase === null ) {
342
+
343
+ _cameraPositionBase = uniform( new Vector3() ).setName( 'cameraPosition' ).setGroup( renderGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
344
+
345
+ }
346
+
347
+ cameraPosition = _cameraPositionBase;
348
+
349
+ }
350
+
351
+ return cameraPosition;
352
+
353
+ } ).once() )();
354
+
355
+
356
+ /**
357
+ * TSL object that represents the viewport of the camera used for the current render.
358
+ *
359
+ * @tsl
360
+ * @type {UniformNode<vec4>}
361
+ */
362
+ export const cameraViewport = /*@__PURE__*/ ( Fn( ( { camera } ) => {
363
+
364
+ let cameraViewport;
365
+
366
+ if ( camera.isArrayCamera && camera.cameras.length > 0 ) {
367
+
368
+ const viewports = [];
369
+
370
+ for ( const subCamera of camera.cameras ) {
371
+
372
+ viewports.push( subCamera.viewport );
373
+
374
+ }
375
+
376
+ if ( _cameraViewportArray === null ) {
377
+
378
+ _cameraViewportArray = uniformArray( viewports, 'vec4' ).setGroup( renderGroup ).setName( 'cameraViewports' );
379
+
380
+ } else {
381
+
382
+ _cameraViewportArray.array = viewports;
383
+
384
+ }
385
+
386
+ cameraViewport = _cameraViewportArray.element( cameraIndex ).toConst( 'cameraViewport' );
387
+
388
+ } else {
389
+
390
+ if ( _cameraViewportBase === null ) {
391
+
392
+ // Fallback for single camera
393
+ _cameraViewportBase = vec4( 0, 0, screenSize.x, screenSize.y ).toConst( 'cameraViewport' );
394
+
395
+ }
396
+
397
+ cameraViewport = _cameraViewportBase;
398
+
399
+ }
400
+
401
+ return cameraViewport;
402
+
403
+ } ).once() )();
@@ -1,13 +1,21 @@
1
1
 
2
2
  import Node from '../core/Node.js';
3
- import { nodeObject } from '../tsl/TSLBase.js';
3
+ import { Fn, bool, float } from '../tsl/TSLBase.js';
4
4
  import { positionView } from './Position.js';
5
- import { diffuseColor, property } from '../core/PropertyNode.js';
6
- import { Fn } from '../tsl/TSLBase.js';
5
+ import { diffuseColor } from '../core/PropertyNode.js';
7
6
  import { Loop } from '../utils/LoopNode.js';
8
7
  import { smoothstep } from '../math/MathNode.js';
9
8
  import { uniformArray } from './UniformArrayNode.js';
10
-
9
+ import { builtin } from './BuiltinNode.js';
10
+ import { renderGroup } from '../core/UniformGroupNode.js';
11
+
12
+ /**
13
+ * This node is used in {@link NodeMaterial} to setup the clipping
14
+ * which can happen hardware-accelerated (if supported) and optionally
15
+ * use alpha-to-coverage for anti-aliasing clipped edges.
16
+ *
17
+ * @augments Node
18
+ */
11
19
  class ClippingNode extends Node {
12
20
 
13
21
  static get type() {
@@ -16,82 +24,111 @@ class ClippingNode extends Node {
16
24
 
17
25
  }
18
26
 
27
+ /**
28
+ * Constructs a new clipping node.
29
+ *
30
+ * @param {('default'|'hardware'|'alphaToCoverage')} [scope='default'] - The node's scope. Similar to other nodes,
31
+ * the selected scope influences the behavior of the node and what type of code is generated.
32
+ */
19
33
  constructor( scope = ClippingNode.DEFAULT ) {
20
34
 
21
35
  super();
22
36
 
37
+ /**
38
+ * The node's scope. Similar to other nodes, the selected scope influences
39
+ * the behavior of the node and what type of code is generated.
40
+ *
41
+ * @type {('default'|'hardware'|'alphaToCoverage')}
42
+ */
23
43
  this.scope = scope;
24
44
 
25
45
  }
26
46
 
47
+ /**
48
+ * Setups the node depending on the selected scope.
49
+ *
50
+ * @param {NodeBuilder} builder - The current node builder.
51
+ * @return {Node} The result node.
52
+ */
27
53
  setup( builder ) {
28
54
 
29
55
  super.setup( builder );
30
56
 
31
57
  const clippingContext = builder.clippingContext;
32
- const { localClipIntersection, localClippingCount, globalClippingCount } = clippingContext;
58
+ const { intersectionPlanes, unionPlanes } = clippingContext;
33
59
 
34
- const numClippingPlanes = globalClippingCount + localClippingCount;
35
- const numUnionClippingPlanes = localClipIntersection ? numClippingPlanes - localClippingCount : numClippingPlanes;
60
+ this.hardwareClipping = builder.material.hardwareClipping;
36
61
 
37
62
  if ( this.scope === ClippingNode.ALPHA_TO_COVERAGE ) {
38
63
 
39
- return this.setupAlphaToCoverage( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
64
+ return this.setupAlphaToCoverage( intersectionPlanes, unionPlanes );
65
+
66
+ } else if ( this.scope === ClippingNode.HARDWARE ) {
67
+
68
+ return this.setupHardwareClipping( unionPlanes, builder );
40
69
 
41
70
  } else {
42
71
 
43
- return this.setupDefault( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
72
+ return this.setupDefault( intersectionPlanes, unionPlanes );
44
73
 
45
74
  }
46
75
 
47
76
  }
48
77
 
49
- setupAlphaToCoverage( planes, numClippingPlanes, numUnionClippingPlanes ) {
78
+ /**
79
+ * Setups alpha to coverage.
80
+ *
81
+ * @param {Array<Vector4>} intersectionPlanes - The intersection planes.
82
+ * @param {Array<Vector4>} unionPlanes - The union planes.
83
+ * @return {Node} The result node.
84
+ */
85
+ setupAlphaToCoverage( intersectionPlanes, unionPlanes ) {
50
86
 
51
87
  return Fn( () => {
52
88
 
53
- const clippingPlanes = uniformArray( planes );
89
+ const distanceToPlane = float().toVar( 'distanceToPlane' );
90
+ const distanceGradient = float().toVar( 'distanceToGradient' );
54
91
 
55
- const distanceToPlane = property( 'float', 'distanceToPlane' );
56
- const distanceGradient = property( 'float', 'distanceToGradient' );
92
+ const clipOpacity = float( 1 ).toVar( 'clipOpacity' );
57
93
 
58
- const clipOpacity = property( 'float', 'clipOpacity' );
94
+ const numUnionPlanes = unionPlanes.length;
59
95
 
60
- clipOpacity.assign( 1 );
96
+ if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
61
97
 
62
- let plane;
98
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
63
99
 
64
- Loop( numUnionClippingPlanes, ( { i } ) => {
100
+ Loop( numUnionPlanes, ( { i } ) => {
65
101
 
66
- plane = clippingPlanes.element( i );
102
+ const plane = clippingPlanes.element( i );
67
103
 
68
- distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
69
- distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
104
+ distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
105
+ distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
70
106
 
71
- clipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ) );
107
+ clipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ) );
72
108
 
73
- clipOpacity.equal( 0.0 ).discard();
109
+ } );
74
110
 
75
- } );
111
+ }
76
112
 
77
- if ( numUnionClippingPlanes < numClippingPlanes ) {
113
+ const numIntersectionPlanes = intersectionPlanes.length;
78
114
 
79
- const unionClipOpacity = property( 'float', 'unionclipOpacity' );
115
+ if ( numIntersectionPlanes > 0 ) {
80
116
 
81
- unionClipOpacity.assign( 1 );
117
+ const clippingPlanes = uniformArray( intersectionPlanes ).setGroup( renderGroup );
118
+ const intersectionClipOpacity = float( 1 ).toVar( 'intersectionClipOpacity' );
82
119
 
83
- Loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
120
+ Loop( numIntersectionPlanes, ( { i } ) => {
84
121
 
85
- plane = clippingPlanes.element( i );
122
+ const plane = clippingPlanes.element( i );
86
123
 
87
124
  distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
88
125
  distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
89
126
 
90
- unionClipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ).oneMinus() );
127
+ intersectionClipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ).oneMinus() );
91
128
 
92
129
  } );
93
130
 
94
- clipOpacity.mulAssign( unionClipOpacity.oneMinus() );
131
+ clipOpacity.mulAssign( intersectionClipOpacity.oneMinus() );
95
132
 
96
133
  }
97
134
 
@@ -103,30 +140,42 @@ class ClippingNode extends Node {
103
140
 
104
141
  }
105
142
 
106
- setupDefault( planes, numClippingPlanes, numUnionClippingPlanes ) {
143
+ /**
144
+ * Setups the default clipping.
145
+ *
146
+ * @param {Array<Vector4>} intersectionPlanes - The intersection planes.
147
+ * @param {Array<Vector4>} unionPlanes - The union planes.
148
+ * @return {Node} The result node.
149
+ */
150
+ setupDefault( intersectionPlanes, unionPlanes ) {
107
151
 
108
152
  return Fn( () => {
109
153
 
110
- const clippingPlanes = uniformArray( planes );
154
+ const numUnionPlanes = unionPlanes.length;
111
155
 
112
- let plane;
156
+ if ( this.hardwareClipping === false && numUnionPlanes > 0 ) {
113
157
 
114
- Loop( numUnionClippingPlanes, ( { i } ) => {
158
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
115
159
 
116
- plane = clippingPlanes.element( i );
117
- positionView.dot( plane.xyz ).greaterThan( plane.w ).discard();
160
+ Loop( numUnionPlanes, ( { i } ) => {
118
161
 
119
- } );
162
+ const plane = clippingPlanes.element( i );
163
+ positionView.dot( plane.xyz ).greaterThan( plane.w ).discard();
164
+
165
+ } );
120
166
 
121
- if ( numUnionClippingPlanes < numClippingPlanes ) {
167
+ }
122
168
 
123
- const clipped = property( 'bool', 'clipped' );
169
+ const numIntersectionPlanes = intersectionPlanes.length;
124
170
 
125
- clipped.assign( true );
171
+ if ( numIntersectionPlanes > 0 ) {
126
172
 
127
- Loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
173
+ const clippingPlanes = uniformArray( intersectionPlanes ).setGroup( renderGroup );
174
+ const clipped = bool( true ).toVar( 'clipped' );
128
175
 
129
- plane = clippingPlanes.element( i );
176
+ Loop( numIntersectionPlanes, ( { i } ) => {
177
+
178
+ const plane = clippingPlanes.element( i );
130
179
  clipped.assign( positionView.dot( plane.xyz ).greaterThan( plane.w ).and( clipped ) );
131
180
 
132
181
  } );
@@ -139,13 +188,68 @@ class ClippingNode extends Node {
139
188
 
140
189
  }
141
190
 
191
+ /**
192
+ * Setups hardware clipping.
193
+ *
194
+ * @param {Array<Vector4>} unionPlanes - The union planes.
195
+ * @param {NodeBuilder} builder - The current node builder.
196
+ * @return {Node} The result node.
197
+ */
198
+ setupHardwareClipping( unionPlanes, builder ) {
199
+
200
+ const numUnionPlanes = unionPlanes.length;
201
+
202
+ builder.enableHardwareClipping( numUnionPlanes );
203
+
204
+ return Fn( () => {
205
+
206
+ const clippingPlanes = uniformArray( unionPlanes ).setGroup( renderGroup );
207
+ const hw_clip_distances = builtin( builder.getClipDistance() );
208
+
209
+ Loop( numUnionPlanes, ( { i } ) => {
210
+
211
+ const plane = clippingPlanes.element( i );
212
+
213
+ const distance = positionView.dot( plane.xyz ).sub( plane.w ).negate();
214
+ hw_clip_distances.element( i ).assign( distance );
215
+
216
+ } );
217
+
218
+ } )();
219
+
220
+ }
221
+
142
222
  }
143
223
 
144
224
  ClippingNode.ALPHA_TO_COVERAGE = 'alphaToCoverage';
145
225
  ClippingNode.DEFAULT = 'default';
226
+ ClippingNode.HARDWARE = 'hardware';
146
227
 
147
228
  export default ClippingNode;
148
229
 
149
- export const clipping = () => nodeObject( new ClippingNode() );
150
-
151
- export const clippingAlpha = () => nodeObject( new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE ) );
230
+ /**
231
+ * TSL function for setting up the default clipping logic.
232
+ *
233
+ * @tsl
234
+ * @function
235
+ * @returns {ClippingNode}
236
+ */
237
+ export const clipping = () => new ClippingNode();
238
+
239
+ /**
240
+ * TSL function for setting up alpha to coverage.
241
+ *
242
+ * @tsl
243
+ * @function
244
+ * @returns {ClippingNode}
245
+ */
246
+ export const clippingAlpha = () => new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE );
247
+
248
+ /**
249
+ * TSL function for setting up hardware-based clipping.
250
+ *
251
+ * @tsl
252
+ * @function
253
+ * @returns {ClippingNode}
254
+ */
255
+ export const hardwareClipping = () => new ClippingNode( ClippingNode.HARDWARE );