@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,9 +1,20 @@
1
1
  import TextureNode from './TextureNode.js';
2
2
  import { reflectVector, refractVector } from './ReflectVector.js';
3
- import { nodeProxy, vec3 } from '../tsl/TSLBase.js';
3
+ import { nodeObject, nodeProxy, vec3 } from '../tsl/TSLBase.js';
4
4
 
5
5
  import { CubeReflectionMapping, CubeRefractionMapping, WebGPUCoordinateSystem } from '../../constants.js';
6
+ import { materialEnvRotation } from './MaterialProperties.js';
6
7
 
8
+ import { CubeTexture } from '../../textures/CubeTexture.js';
9
+ import { error } from '../../utils.js';
10
+
11
+ const EmptyTexture = /*@__PURE__*/ new CubeTexture();
12
+
13
+ /**
14
+ * This type of uniform node represents a cube texture.
15
+ *
16
+ * @augments TextureNode
17
+ */
7
18
  class CubeTextureNode extends TextureNode {
8
19
 
9
20
  static get type() {
@@ -12,20 +23,52 @@ class CubeTextureNode extends TextureNode {
12
23
 
13
24
  }
14
25
 
26
+ /**
27
+ * Constructs a new cube texture node.
28
+ *
29
+ * @param {CubeTexture} value - The cube texture.
30
+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
31
+ * @param {?Node<int>} [levelNode=null] - The level node.
32
+ * @param {?Node<float>} [biasNode=null] - The bias node.
33
+ */
15
34
  constructor( value, uvNode = null, levelNode = null, biasNode = null ) {
16
35
 
17
36
  super( value, uvNode, levelNode, biasNode );
18
37
 
38
+ /**
39
+ * This flag can be used for type testing.
40
+ *
41
+ * @type {boolean}
42
+ * @readonly
43
+ * @default true
44
+ */
19
45
  this.isCubeTextureNode = true;
20
46
 
21
47
  }
22
48
 
49
+ /**
50
+ * Overwrites the default implementation to return the appropriate cube texture type.
51
+ *
52
+ * @param {NodeBuilder} builder - The current node builder.
53
+ * @return {string} The input type.
54
+ */
23
55
  getInputType( /*builder*/ ) {
24
56
 
57
+ if ( this.value.isDepthTexture === true ) {
58
+
59
+ return 'cubeDepthTexture';
60
+
61
+ }
62
+
25
63
  return 'cubeTexture';
26
64
 
27
65
  }
28
66
 
67
+ /**
68
+ * Returns a default uvs based on the mapping type of the cube texture.
69
+ *
70
+ * @return {Node<vec3>} The default uv attribute.
71
+ */
29
72
  getDefaultUV() {
30
73
 
31
74
  const texture = this.value;
@@ -40,7 +83,7 @@ class CubeTextureNode extends TextureNode {
40
83
 
41
84
  } else {
42
85
 
43
- console.error( 'THREE.CubeTextureNode: Mapping "%s" not supported.', texture.mapping );
86
+ error( 'CubeTextureNode: Mapping "%s" not supported.', texture.mapping );
44
87
 
45
88
  return vec3( 0, 0, 0 );
46
89
 
@@ -48,27 +91,59 @@ class CubeTextureNode extends TextureNode {
48
91
 
49
92
  }
50
93
 
94
+ /**
95
+ * Overwritten with an empty implementation since the `updateMatrix` flag is ignored
96
+ * for cube textures. The uv transformation matrix is not applied to cube textures.
97
+ *
98
+ * @param {boolean} value - The update toggle.
99
+ */
51
100
  setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
52
101
 
102
+ /**
103
+ * Setups the uv node. Depending on the backend as well as the texture type, it might be necessary
104
+ * to modify the uv node for correct sampling.
105
+ *
106
+ * @param {NodeBuilder} builder - The current node builder.
107
+ * @param {Node} uvNode - The uv node to setup.
108
+ * @return {Node} The updated uv node.
109
+ */
53
110
  setupUV( builder, uvNode ) {
54
111
 
55
112
  const texture = this.value;
56
113
 
57
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
114
+ // Depth textures (shadow maps) - no environment rotation, Y flip for WebGPU
115
+ if ( texture.isDepthTexture === true ) {
58
116
 
59
- return vec3( uvNode.x.negate(), uvNode.yz );
117
+ if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
60
118
 
61
- } else {
119
+ return vec3( uvNode.x, uvNode.y.negate(), uvNode.z );
120
+
121
+ }
62
122
 
63
123
  return uvNode;
64
124
 
65
125
  }
66
126
 
127
+ if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
128
+
129
+ uvNode = vec3( uvNode.x.negate(), uvNode.yz );
130
+
131
+ }
132
+
133
+ return materialEnvRotation.mul( uvNode );
134
+
67
135
  }
68
136
 
137
+ /**
138
+ * Generates the uv code snippet.
139
+ *
140
+ * @param {NodeBuilder} builder - The current node builder.
141
+ * @param {Node} cubeUV - The uv node to generate code for.
142
+ * @return {string} The generated code snippet.
143
+ */
69
144
  generateUV( builder, cubeUV ) {
70
145
 
71
- return cubeUV.build( builder, 'vec3' );
146
+ return cubeUV.build( builder, this.sampler === true ? 'vec3' : 'ivec3' );
72
147
 
73
148
  }
74
149
 
@@ -76,4 +151,59 @@ class CubeTextureNode extends TextureNode {
76
151
 
77
152
  export default CubeTextureNode;
78
153
 
79
- export const cubeTexture = /*@__PURE__*/ nodeProxy( CubeTextureNode );
154
+ /**
155
+ * TSL function for creating a cube texture node.
156
+ *
157
+ * @tsl
158
+ * @function
159
+ * @param {CubeTexture} value - The cube texture.
160
+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
161
+ * @param {?Node<int>} [levelNode=null] - The level node.
162
+ * @param {?Node<float>} [biasNode=null] - The bias node.
163
+ * @returns {CubeTextureNode}
164
+ */
165
+ export const cubeTextureBase = /*@__PURE__*/ nodeProxy( CubeTextureNode ).setParameterLength( 1, 4 ).setName( 'cubeTexture' );
166
+
167
+ /**
168
+ * TSL function for creating a cube texture uniform node.
169
+ *
170
+ * @tsl
171
+ * @function
172
+ * @param {?(CubeTexture|CubeTextureNode)} [value=EmptyTexture] - The cube texture.
173
+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
174
+ * @param {?Node<int>} [levelNode=null] - The level node.
175
+ * @param {?Node<float>} [biasNode=null] - The bias node.
176
+ * @returns {CubeTextureNode}
177
+ */
178
+ export const cubeTexture = ( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) => {
179
+
180
+ let textureNode;
181
+
182
+ if ( value && value.isCubeTextureNode === true ) {
183
+
184
+ textureNode = nodeObject( value.clone() );
185
+ textureNode.referenceNode = value; // Ensure the reference is set to the original node
186
+
187
+ if ( uvNode !== null ) textureNode.uvNode = nodeObject( uvNode );
188
+ if ( levelNode !== null ) textureNode.levelNode = nodeObject( levelNode );
189
+ if ( biasNode !== null ) textureNode.biasNode = nodeObject( biasNode );
190
+
191
+ } else {
192
+
193
+ textureNode = cubeTextureBase( value, uvNode, levelNode, biasNode );
194
+
195
+ }
196
+
197
+ return textureNode;
198
+
199
+ };
200
+
201
+ /**
202
+ * TSL function for creating a uniform cube texture node.
203
+ *
204
+ * @tsl
205
+ * @function
206
+ * @param {?CubeTexture} [value=EmptyTexture] - The cube texture.
207
+ * @returns {CubeTextureNode}
208
+ */
209
+ export const uniformCubeTexture = ( value = EmptyTexture ) => cubeTextureBase( value );
@@ -2,16 +2,25 @@ import Node from '../core/Node.js';
2
2
  import { varyingProperty } from '../core/PropertyNode.js';
3
3
  import { instancedBufferAttribute, instancedDynamicBufferAttribute } from './BufferAttributeNode.js';
4
4
  import { normalLocal, transformNormal } from './Normal.js';
5
- import { positionLocal } from './Position.js';
5
+ import { positionLocal, positionPrevious } from './Position.js';
6
6
  import { nodeProxy, vec3, mat4 } from '../tsl/TSLBase.js';
7
7
  import { NodeUpdateType } from '../core/constants.js';
8
8
  import { buffer } from '../accessors/BufferNode.js';
9
+ import { storage } from './StorageBufferNode.js';
9
10
  import { instanceIndex } from '../core/IndexNode.js';
10
11
 
11
12
  import { InstancedInterleavedBuffer } from '../../core/InstancedInterleavedBuffer.js';
12
13
  import { InstancedBufferAttribute } from '../../core/InstancedBufferAttribute.js';
13
14
  import { DynamicDrawUsage } from '../../constants.js';
14
15
 
16
+ /**
17
+ * This node implements the vertex shader logic which is required
18
+ * when rendering 3D objects via instancing. The code makes sure
19
+ * vertex positions, normals and colors can be modified via instanced
20
+ * data.
21
+ *
22
+ * @augments Node
23
+ */
15
24
  class InstanceNode extends Node {
16
25
 
17
26
  static get type() {
@@ -20,75 +29,154 @@ class InstanceNode extends Node {
20
29
 
21
30
  }
22
31
 
23
- constructor( instanceMesh ) {
32
+ /**
33
+ * Constructs a new instance node.
34
+ *
35
+ * @param {number} count - The number of instances.
36
+ * @param {InstancedBufferAttribute|StorageInstancedBufferAttribute} instanceMatrix - Instanced buffer attribute representing the instance transformations.
37
+ * @param {?InstancedBufferAttribute|StorageInstancedBufferAttribute} instanceColor - Instanced buffer attribute representing the instance colors.
38
+ */
39
+ constructor( count, instanceMatrix, instanceColor = null ) {
24
40
 
25
41
  super( 'void' );
26
42
 
27
- this.instanceMesh = instanceMesh;
28
-
43
+ /**
44
+ * The number of instances.
45
+ *
46
+ * @type {number}
47
+ */
48
+ this.count = count;
49
+
50
+ /**
51
+ * Instanced buffer attribute representing the transformation of instances.
52
+ *
53
+ * @type {InstancedBufferAttribute}
54
+ */
55
+ this.instanceMatrix = instanceMatrix;
56
+
57
+ /**
58
+ * Instanced buffer attribute representing the color of instances.
59
+ *
60
+ * @type {InstancedBufferAttribute}
61
+ */
62
+ this.instanceColor = instanceColor;
63
+
64
+ /**
65
+ * The node that represents the instance matrix data.
66
+ *
67
+ * @type {?Node}
68
+ */
29
69
  this.instanceMatrixNode = null;
30
70
 
71
+ /**
72
+ * The node that represents the instance color data.
73
+ *
74
+ * @type {?Node}
75
+ * @default null
76
+ */
31
77
  this.instanceColorNode = null;
32
78
 
79
+ /**
80
+ * The update type is set to `frame` since an update
81
+ * of instanced buffer data must be checked per frame.
82
+ *
83
+ * @type {string}
84
+ * @default 'frame'
85
+ */
33
86
  this.updateType = NodeUpdateType.FRAME;
34
87
 
88
+ /**
89
+ * A reference to a buffer that is used by `instanceMatrixNode`.
90
+ *
91
+ * @type {?InstancedInterleavedBuffer}
92
+ */
35
93
  this.buffer = null;
36
- this.bufferColor = null;
37
94
 
38
- }
95
+ /**
96
+ * A reference to a buffer that is used by `instanceColorNode`.
97
+ *
98
+ * @type {?InstancedBufferAttribute}
99
+ */
100
+ this.bufferColor = null;
39
101
 
40
- setup( builder ) {
102
+ /**
103
+ * The previous instance matrices. Required for computing motion vectors.
104
+ *
105
+ * @type {?Node}
106
+ * @default null
107
+ */
108
+ this.previousInstanceMatrixNode = null;
41
109
 
42
- let instanceMatrixNode = this.instanceMatrixNode;
43
- let instanceColorNode = this.instanceColorNode;
110
+ }
44
111
 
45
- const instanceMesh = this.instanceMesh;
112
+ /**
113
+ * Tracks whether the matrix data is provided via a storage buffer.
114
+ *
115
+ * @type {boolean}
116
+ */
117
+ get isStorageMatrix() {
46
118
 
47
- if ( instanceMatrixNode === null ) {
119
+ const { instanceMatrix } = this;
48
120
 
49
- const instanceAttribute = instanceMesh.instanceMatrix;
121
+ return instanceMatrix && instanceMatrix.isStorageInstancedBufferAttribute === true;
50
122
 
51
- // Both WebGPU and WebGL backends have UBO max limited to 64kb. Matrix count number bigger than 1000 ( 16 * 4 * 1000 = 64kb ) will fallback to attribute.
123
+ }
52
124
 
53
- if ( instanceMesh.count <= 1000 ) {
125
+ /**
126
+ * Tracks whether the color data is provided via a storage buffer.
127
+ *
128
+ * @type {boolean}
129
+ */
130
+ get isStorageColor() {
54
131
 
55
- instanceMatrixNode = buffer( instanceAttribute.array, 'mat4', Math.max( instanceMesh.count, 1 ) ).element( instanceIndex );
132
+ const { instanceColor } = this;
56
133
 
57
- } else {
134
+ return instanceColor && instanceColor.isStorageInstancedBufferAttribute === true;
58
135
 
59
- const buffer = new InstancedInterleavedBuffer( instanceAttribute.array, 16, 1 );
136
+ }
60
137
 
61
- this.buffer = buffer;
138
+ /**
139
+ * Setups the internal buffers and nodes and assigns the transformed vertex data
140
+ * to predefined node variables for accumulation. That follows the same patterns
141
+ * like with morph and skinning nodes.
142
+ *
143
+ * @param {NodeBuilder} builder - The current node builder.
144
+ */
145
+ setup( builder ) {
62
146
 
63
- const bufferFn = instanceAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
147
+ let { instanceMatrixNode, instanceColorNode } = this;
64
148
 
65
- const instanceBuffers = [
66
- // F.Signature -> bufferAttribute( array, type, stride, offset )
67
- bufferFn( buffer, 'vec4', 16, 0 ),
68
- bufferFn( buffer, 'vec4', 16, 4 ),
69
- bufferFn( buffer, 'vec4', 16, 8 ),
70
- bufferFn( buffer, 'vec4', 16, 12 )
71
- ];
149
+ // instance matrix
72
150
 
73
- instanceMatrixNode = mat4( ...instanceBuffers );
151
+ if ( instanceMatrixNode === null ) {
74
152
 
75
- }
153
+ instanceMatrixNode = this._createInstanceMatrixNode( true, builder );
76
154
 
77
155
  this.instanceMatrixNode = instanceMatrixNode;
78
156
 
79
157
  }
80
158
 
81
- const instanceColorAttribute = instanceMesh.instanceColor;
159
+ // instance color
160
+
161
+ const { instanceColor, isStorageColor } = this;
162
+
163
+ if ( instanceColor && instanceColorNode === null ) {
164
+
165
+ if ( isStorageColor ) {
82
166
 
83
- if ( instanceColorAttribute && instanceColorNode === null ) {
167
+ instanceColorNode = storage( instanceColor, 'vec3', Math.max( instanceColor.count, 1 ) ).element( instanceIndex );
84
168
 
85
- const buffer = new InstancedBufferAttribute( instanceColorAttribute.array, 3 );
169
+ } else {
170
+
171
+ const bufferAttribute = new InstancedBufferAttribute( instanceColor.array, 3 );
86
172
 
87
- const bufferFn = instanceColorAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
173
+ const bufferFn = instanceColor.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
88
174
 
89
- this.bufferColor = buffer;
175
+ this.bufferColor = bufferAttribute;
90
176
 
91
- instanceColorNode = vec3( bufferFn( buffer, 'vec3', 3, 0 ) );
177
+ instanceColorNode = vec3( bufferFn( bufferAttribute, 'vec3', 3, 0 ) );
178
+
179
+ }
92
180
 
93
181
  this.instanceColorNode = instanceColorNode;
94
182
 
@@ -99,6 +187,12 @@ class InstanceNode extends Node {
99
187
  const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
100
188
  positionLocal.assign( instancePosition );
101
189
 
190
+ if ( builder.needsPreviousData() ) {
191
+
192
+ positionPrevious.assign( this.getPreviousInstancedPosition( builder ) );
193
+
194
+ }
195
+
102
196
  // NORMAL
103
197
 
104
198
  if ( builder.hasGeometryAttribute( 'normal' ) ) {
@@ -121,24 +215,135 @@ class InstanceNode extends Node {
121
215
 
122
216
  }
123
217
 
124
- update( /*frame*/ ) {
218
+ /**
219
+ * Checks if the internal buffers require an update.
220
+ *
221
+ * @param {NodeFrame} frame - The current node frame.
222
+ */
223
+ update( frame ) {
224
+
225
+ if ( this.buffer !== null && this.isStorageMatrix !== true ) {
226
+
227
+ this.buffer.clearUpdateRanges();
228
+ this.buffer.updateRanges.push( ... this.instanceMatrix.updateRanges );
229
+
230
+ // update version if necessary
231
+
232
+ if ( this.instanceMatrix.version !== this.buffer.version ) {
233
+
234
+ this.buffer.version = this.instanceMatrix.version;
235
+
236
+ }
237
+
238
+ }
239
+
240
+ if ( this.instanceColor && this.bufferColor !== null && this.isStorageColor !== true ) {
241
+
242
+ this.bufferColor.clearUpdateRanges();
243
+ this.bufferColor.updateRanges.push( ... this.instanceColor.updateRanges );
244
+
245
+ if ( this.instanceColor.version !== this.bufferColor.version ) {
246
+
247
+ this.bufferColor.version = this.instanceColor.version;
248
+
249
+ }
250
+
251
+ }
252
+
253
+ if ( this.previousInstanceMatrixNode !== null ) {
254
+
255
+ frame.object.previousInstanceMatrix.array.set( this.instanceMatrix.array );
256
+
257
+ }
258
+
259
+ }
260
+
261
+ /**
262
+ * Computes the transformed/instanced vertex position of the previous frame.
263
+ *
264
+ * @param {NodeBuilder} builder - The current node builder.
265
+ * @return {Node<vec3>} The instanced position from the previous frame.
266
+ */
267
+ getPreviousInstancedPosition( builder ) {
268
+
269
+ const instancedMesh = builder.object;
270
+
271
+ if ( this.previousInstanceMatrixNode === null ) {
125
272
 
126
- if ( this.instanceMesh.instanceMatrix.usage !== DynamicDrawUsage && this.buffer != null && this.instanceMesh.instanceMatrix.version !== this.buffer.version ) {
273
+ instancedMesh.previousInstanceMatrix = this.instanceMatrix.clone();
127
274
 
128
- this.buffer.version = this.instanceMesh.instanceMatrix.version;
275
+ this.previousInstanceMatrixNode = this._createInstanceMatrixNode( false, builder );
129
276
 
130
277
  }
131
278
 
132
- if ( this.instanceMesh.instanceColor && this.instanceMesh.instanceColor.usage !== DynamicDrawUsage && this.bufferColor != null && this.instanceMesh.instanceColor.version !== this.bufferColor.version ) {
279
+ return this.previousInstanceMatrixNode.mul( positionPrevious ).xyz;
280
+
281
+ }
282
+
283
+ /**
284
+ * Creates a node representing the instance matrix data.
285
+ *
286
+ * @private
287
+ * @param {boolean} assignBuffer - Whether the created interleaved buffer should be assigned to the `buffer` member or not.
288
+ * @param {NodeBuilder} builder - A reference to the current node builder.
289
+ * @return {Node} The instance matrix node.
290
+ */
291
+ _createInstanceMatrixNode( assignBuffer, builder ) {
292
+
293
+ let instanceMatrixNode;
133
294
 
134
- this.bufferColor.version = this.instanceMesh.instanceColor.version;
295
+ const { instanceMatrix } = this;
296
+ const { count } = instanceMatrix;
297
+
298
+ if ( this.isStorageMatrix ) {
299
+
300
+ instanceMatrixNode = storage( instanceMatrix, 'mat4', Math.max( count, 1 ) ).element( instanceIndex );
301
+
302
+ } else {
303
+
304
+ const uniformBufferSize = count * 16 * 4; // count * 16 components * 4 bytes (float)
305
+
306
+ if ( uniformBufferSize <= builder.getUniformBufferLimit() ) {
307
+
308
+ instanceMatrixNode = buffer( instanceMatrix.array, 'mat4', Math.max( count, 1 ) ).element( instanceIndex );
309
+
310
+ } else {
311
+
312
+ const interleaved = new InstancedInterleavedBuffer( instanceMatrix.array, 16, 1 );
313
+
314
+ if ( assignBuffer === true ) this.buffer = interleaved;
315
+
316
+ const bufferFn = instanceMatrix.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
317
+
318
+ const instanceBuffers = [
319
+ bufferFn( interleaved, 'vec4', 16, 0 ),
320
+ bufferFn( interleaved, 'vec4', 16, 4 ),
321
+ bufferFn( interleaved, 'vec4', 16, 8 ),
322
+ bufferFn( interleaved, 'vec4', 16, 12 )
323
+ ];
324
+
325
+ instanceMatrixNode = mat4( ...instanceBuffers );
326
+
327
+ }
135
328
 
136
329
  }
137
330
 
331
+ return instanceMatrixNode;
332
+
138
333
  }
139
334
 
140
335
  }
141
336
 
142
337
  export default InstanceNode;
143
338
 
144
- export const instance = /*@__PURE__*/ nodeProxy( InstanceNode );
339
+ /**
340
+ * TSL function for creating an instance node.
341
+ *
342
+ * @tsl
343
+ * @function
344
+ * @param {number} count - The number of instances.
345
+ * @param {InstancedBufferAttribute|StorageInstancedBufferAttribute} instanceMatrix - Instanced buffer attribute representing the instance transformations.
346
+ * @param {?InstancedBufferAttribute|StorageInstancedBufferAttribute} instanceColor - Instanced buffer attribute representing the instance colors.
347
+ * @returns {InstanceNode}
348
+ */
349
+ export const instance = /*@__PURE__*/ nodeProxy( InstanceNode ).setParameterLength( 2, 3 );
@@ -0,0 +1,50 @@
1
+ import InstanceNode from './InstanceNode.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * This is a special version of `InstanceNode` which requires the usage of {@link InstancedMesh}.
6
+ * It allows an easier setup of the instance node.
7
+ *
8
+ * @augments InstanceNode
9
+ */
10
+ class InstancedMeshNode extends InstanceNode {
11
+
12
+ static get type() {
13
+
14
+ return 'InstancedMeshNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new instanced mesh node.
20
+ *
21
+ * @param {InstancedMesh} instancedMesh - The instanced mesh.
22
+ */
23
+ constructor( instancedMesh ) {
24
+
25
+ const { count, instanceMatrix, instanceColor } = instancedMesh;
26
+
27
+ super( count, instanceMatrix, instanceColor );
28
+
29
+ /**
30
+ * A reference to the instanced mesh.
31
+ *
32
+ * @type {InstancedMesh}
33
+ */
34
+ this.instancedMesh = instancedMesh;
35
+
36
+ }
37
+
38
+ }
39
+
40
+ export default InstancedMeshNode;
41
+
42
+ /**
43
+ * TSL function for creating an instanced mesh node.
44
+ *
45
+ * @tsl
46
+ * @function
47
+ * @param {InstancedMesh} instancedMesh - The instancedMesh.
48
+ * @returns {InstancedMeshNode}
49
+ */
50
+ export const instancedMesh = /*@__PURE__*/ nodeProxy( InstancedMeshNode ).setParameterLength( 1 );